Any other games that do spiritual/philosophical themes as well as Rain World? I've yet to find anything close.
Deus Ex is probably the only game I've played that actually tickled my brain, but that's more on the political side of things.
Any other games that do spiritual/philosophical themes as well as Rain World? I've yet to find anything close.
Deus Ex is probably the only game I've played that actually tickled my brain, but that's more on the political side of things.
How does Rain World do spiritual/philosophical themes well? I don't care about spoilers but I'm curious.
The backstory for why everything is fricked is the dominant civilization forcibly reaching Nirvana by voiding themselves
Huh, neat
NTA, there's a lot more to it but you really should not spoil yourself the most unique game of the past 30 years so I'm not going to elaborate
Play the game, even if you have to pirate it
I have played the game, start to finish. I have brain worms, I just don't get it
You need at least a modicum of pretentiousness to appreciate rain world
No no, I get Rain World. I appreciate the game and how it's built, it's the story I don't get. I could never wrap my head around any of what was going on
I just want to frick a slugcat
The most pretentious guy I've ever met dropped rain world after the tutorial because "there's nowhere to go" before going back to his 6rd playthrough of dark souls 3.
Nobody read that spoiler if you haven't played the game to completion, you will regret it:
In rain world every living thing is stuck in a cycle of endless rebirth and suffering. The dominant species (you can see one of their empty cities on top of the wall) managed to ascend long ago, you can meet some of them as echoes in the game. They left behind sentient AIs in charge of finding a way for the lesser species to ascend and be free. We don't know what's going on in the rest of the world (one of the pearls alleges that one AI found a way, just before everyone else lost communications with it), but where Rain World takes place one AI (5P) concluded it was impossible and tried to kill itself (it's eternal torture for him too to be alive trying to reach an impossible goal) (cont.)
(cont.) Don't read this if you haven't finished the game:
5P used too much water to try to achieve death and failed spectacularly when Moon messaged him because of it and broke his concentration. The result is Moon being utterly fricked in her destroyed facility and 5P being slowly eaten alive by the perverted corruption that was created during his failed experiment (the daddy long legs and living walls in Unfortunate Development). He tried to flush it which is why you can find smaller long legs in the wastes.
Now he's busy trying in vain to fight off the corruption, and probably created the scissor birds as much to stop it from spreading as to be left alone by the lesser creatures. When you reach him he still gives you a means to ascend, by telling you of the forgotten void sea that the ancients used and giving you directions before telling you to frick off and never come back (if you insist too much he kills you).
Basically it's all fricked up.
This sounds like fricking garbage mate.
Dunning-kruger
If you have played outer wilds, it hits in a similar way to that. It's hard to say what makes it so good without spoiling it though, but a big part of it is that it refuses to compromise.
I beat Outer Wilds yesterday after a recommendation from another Rain World thread
It's fricking great but I don't think it hits on quite the same level.
I don't agree with everything here but this article has a better rundown than I could type up here
>https://experiencedmachine.wordpress.com/2019/09/16/rain-world-reaching-enlightenment-through-unfairness-introduction/
In general though I'm just a sucker for games where the themes and the gameplay are intertwined to the point of being inseparable. Rain World takes great care to throw out every convention of game design to make something where unfairness is the goal, not a mistake, and the suffering of the player is inevitable. Because really how else can you make a story about overcoming suffering without making the player actually FEEL it in the first place?
To beat Rain World requires you to accept the unfairness of the reality you exist in, to simply get back up when you fall instead of raging and 'blaming' the game for its flaws (if you look at the negative reviews of this game, you'll see a lot of that). You need to BE the slugcat
Anon please explain I'm also curious
Pathologic
Inside
Its extremely well thought-out anecdote
I still don't know what the frick that game was about, there was so much weird bullshit like the hidden ending or the diorama of your ending spot and a bunch of other strange details
It's really just a big meta joke about players choice fallacy and constraints of game design
Xenogears and Xenosaga have every schizo-tier spiritual/philosophical/psychological plots with a shit load of religious references and allegories.
>every
very*
I think Outer Wilds presents it's themes by letting the player experiencel them for themselves too.
This game isn't "philosophical" in any way
The Talos Principle, I suppose.
funny slugcat 🙂