>any sort of indie game idea you might have would be BTFO in sales and popularity by low effort streamer bait meme games regardless of how well executed your game was
How does that make you feel
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explain what is streamer bait
A work that is tantalizing for individuals who try to make a career streaming video games online due to it having qualities that they can utilize to maximize viewers on their streams.
what makes a game streamer bait that difference from other games?
like what makes Fall Guys or Stray or FNAF the same group and different from any other indie
>what makes a game streamer bait that difference from other games?
>like what makes Fall Guys or Stray or FNAF the same group and different from any other indie
Streamer bait games are games that invite over the top reactions, either through funny visuals or scares. Games designed to be funny/scary/strange and played for an audience, but not designed to be fun games.
>but not designed to be fun games.
All the games in the OP image are fun though.
Not as games
Why not?
Because games get their fun from the interaction
Multiplayer games all are fun because of interactions with other people.
Multiplayer games are a different sort because like sports they can be split into playing fun and spectating fun, however there are multiplayer games which also up the meme factor intentionally instead of being concerned with being good games first. For example spectating esports is different than spectating Human Fall Flat whose premise is le wacky silly stumbling men, they're different but both are cancer in my opinion.
Yeah but both esport games and Human Fall Flat are fun to play on your own.
Games intended to be watched and not played, if you can get the full experience by watching someone else play and it was made in the streaming era, it's probably a steamer bait game
>if you can get the full experience by watching someone else play and it was made in the streaming era
but isnt it like every singleplayer game, except maybe sandbox ones? hell a few games on OP's list even opently adresses the issue of games being watched and not played, like Getting Over It when the dev talks around the staircase in the middle area, or Undertale's data files regarding dataminers spoiling for others
>but isnt it like every singleplayer game, except maybe sandbox ones?
No
>if you can get the full experience
Describe "the full experience"
Nah
Yeah, that's what I thought. All bark no bite.
You know what the full experience means, you're just pretending to be ignorant so you can get into a pedantic pissing match
>getting the full experience by watching someone else play
Most games in the OP don't fit that criteria, meanwhile a significant portion of AAA games do.
Post your shovelware so we can all laugh at it because 2/3 of your pic doesn't even fit the streamer bait archetype, don't cry on the internet because genuinely good game made it and your shovelware couldn't.
widely popular streamer game cruelty squad
>How does that make you feel
pretty good because all of the games i've worked on are streamer bait.
There's plenty of great indie games that receive lots of attention, albeit maybe not enough.
>RimWorld
>Noita
>Hollow Knight (never played it)
>Project Zombie
>Stardew Valley
>Cuphead
> rimjob world
> dev sees a popular mod
> decides to add it to the base game
> for a nominal DLC price
> then does continual updates to ensure said mod remains broken so people have to buy the DLC for that experience.
The only game on here I have even somewhat a positive opinion is Doli Doki.
If your idea isn't fun it doesn't deserve popularity. Simple as.
>low effort
>stray
I feel like it was too much effort for what they ended up making. Shit could be 2D and would lose nothing.
specially DDLC, the FREE game
Fall guys is just a fun party game to play when your drinking.