Any specific unpopular opinions on RPGs that you have? I'll start
>Morrowind's stat based combat
I liked it
>Gothic 1 controls
I liked them above average
>Witcher 1
I liked literally everything about this game
Any specific unpopular opinions on RPGs that you have? I'll start
>Morrowind's stat based combat
I liked it
>Gothic 1 controls
I liked them above average
>Witcher 1
I liked literally everything about this game
Speaking of Morrowind, I like the topic based dialogue more than when your character has responses written out for them. It's more immersive when my character isn't forced to say what the writer wanted my character to say. Some people might say then it's impossible to have conversations with characters but you don't have "conversations" with characters in RPGs, you click dialogue options the writer made for you. It almost never feels like a conversation. Morrowind's dialogue system seems to understand this so in the end your character is defined more by what they do rather than say which is a more natural way to roleplay.
Also, when you have the morrowind system, you aren't lead directly to the answer. You have to find the right thing to ask and remember what was said because it might not be said the same way next time.
Also, for headcanon reasons, you can use it to pretend to have a real conversation, like starting with asking about their background or tangential things until popping your real question
I don't remember how dialogue was in Morrowind tbh I played it a while ago
Thanks I choose a comfy pic rel wizard with one purpose
I actually remembered this game today out of nowhere. I never played it but I heard the narrative surrounding it. I don't really like TES so Two Worlds never seemed intriguing enough to try out
Hyperlink-based dialogue is cool and i wish there was more of it.
same thing in my opinion is accomplished when homosexual writers don't make give their characters voice acting. i'm completely fine with reading through dialogue options to pick the one that urges the game in the direction I want it to be, theres plenty of times I want to be a dickhead to an npc and I choose to frick them over in every way possible, doesn't really matter to me that homosexual writers constantly write down cringe because im roleplaying by myself 99% of the game anyways
I read some zoomer b***hing about the wikipedia dialogue system in morrowind, but the game actually predates wikipedia (or at least, wiki was not popularized in 2002). I think Morrowind's system largely resembles daggerfall, in any case.
Morrowind's system was essentially taken from Redguard, which took it from point and click adventure games.
Bullshit
What do you mean bullshit? Have you ever played a point and click?
Bull frickiing shit.
Yeah. The best thing about the Morrowind system is that it makes conversations with unimportant people abstract, but working in the same format as important people where the conversations feel more concrete and like the PC is being directly addressed.
So there is less "this is a real NPC that matters, but this one is just a respawning billboard" feeling of most games.
>is a more natural way to roleplay.
What a pathetic little man you are. Morrowind is just "open wikipedia page and read wall of text", your character never even interacts with the world, in other RPGs companions speak more than you sure but you're still having a conversation and replying back, in Morrowind you just pick "Nerevar" and you get a lefty long meme.
You just wanna play imagination time, probably because you're a troony pedo that gets mad when games with voiced protagonist or hell, even silent ones but with strict dialogue options, force you to talk like a normal person so you can't imagine your pedo little girl nerevar going "WAHHH uwu!!! Neravrine me?? AWW kawaii!!!"
>waaa waaa reading break my inmersion, literally unplayable
Also, is it really that different to click on the option "directions to X town" instead of hearing your character ask for it?
>You just wanna play imagination time, probably because you're a troony pedo
Is this trolling? Since when are we against imagination and roleplaying?
this
not an argument
It's amazing because you don't have to find specific NPCs to get quest information, and can naturally search for them by getting better and better directions.
Ultima VII my Black folk. The direct inspiration for Morrowind's keyword based dialogue.
You seem to have very based opinions.
Good post, comfy OP. Very nice.
I genuinely love pic rel. It's like TES-lite.
>Mostly unleveled world
>Multiplayer
>Seamless interiors
>Side quests do just as good of a job of distracting from the main quest as TES
>Cool spells
>You can have more than 1 summon
>Cool looking weapons and armor
>Basic alchemy and equipment upgrade system
>Teleport network that justifies having quick travel
>Interesting towns and cities
>Attempts at "Old" English are charming and kind of funny
>Diverse environments in the world
To this day I still haven't finished the main story. Loot in locked chests and Bandits are the only things that level with the player (maybe orcs too), but that's pretty much it. Extremely minimal level scaling and I love it. It's not an "Oblivion killer," but it's sense of progression absolutely pwns Oblivion's progression.
Mmm... interesting, I heard TW2 had a very good magic system. Which one do you reccomend to start with?
TW2 is far more polished. TW1 is to TW2 what Daggerfall is to Skyrim, in a sense. That is to say, TW1 is more janky, but has a larger, more open world, where as TW2 is smaller in scope, but is more refined. The TW1 magic system involves collecting spell cards that have predefined effects, where as in TW2 you have the ability to assemble components into a dozens of spells. You can, for instance, make fireballs that summon demons when they hit something. It's very fun and could give any RPG magic system a run for its money. I tend to prefer TW1, but I'm nostalgic for it. The stories aren't really related, so you could start anywhere, and I think you'd have just as much fun with TW2.
>game gives you more party members than you can actually have in battle
It actually ruins my immersion.
>romance
Almost always cringe. It's done well like twice in the history of RPGs.
>morality systems
Almost always actually REDUCE your freedom to roleplay because you're letting some english major libshit decide what's a "good" action or not. It burdens the game design team with coming up with alternative outcomes so they just make it "kill guy or save guy" to call it a day rather than do stuff like "save guy to enthrall him." I'd rather just be forced to be a good guy than have a morality system.
>mods
Anything that adds gameplay features is almost always trash because modders are not skilled game developers so they just toss it in there with no care to how it meshes with everything else or if it's balanced. You go on fallout NV mods and you'll see just endless "unlimited stealth boy effect on stealth armor" and crap.
>bioware style party member interrogations (biggest thing I hate)
I absolutely hate RPGs that make you go and exhaust the dialog of your entire party after any bout of gameplay. This ruins games for me. Shadowrun HK for example was so bad about it I had to take 3 points off my imaginary score because everytime I wanted to play a game I had to read 30 minutes of the lifestory of some moron cooking a fish. Do the party member exposition DURING missions. It's busy work otherwise, a chore.
The problem with TW2 is that it's built like an MMO with the standard just leveled mobs walking around aimlessly. The only thing fun about it is the magic system.
That opinion of morrowind isn't unpopular, stat based combat is one of the key differences between action games and rpgs.
You'll agree that vast majority of people would say shit like
>Ohhh morrowind was good and what not but combat was trash
While I do agree that stat based is better for RPGs, at least pure RPGs not action games with RPG elements, many people seemed to have disliked it.
First off those are some sexy numbers. I think the main problem people have with Morrowind's combat is miss chance. The enemies in Morrowind feel dynamic, i.e. they move around you, they raise their shield to block, etc., as such the concept of missing when physically hitting feels rather unintuitive compared to more static 3d games like most mmos.
The missing is an abstraction of dodging, glancing blows, etc that weren't feasible to demonstrate back then. Most of us that played it on release were used to these abstractions. There was no disconnect for us.
>The missing is an abstraction of dodging, glancing blows, etc that weren't feasible to demonstrate back then.
It would have been definitely feasible to implement a way to indicate dodging through a simple animation for example. The abstraction feels more natural in games where you don't have click to swing and look to physically connect the hit with the enemies like isometric games, games with rowed up enemies opposing your row of heroes or 3d games where more abstractions happen (attack animations don't have to hit the body of the enemy to deal damage, etc.)
>Most of us that played it on release were used to these abstractions. There was no disconnect for us.
If you came from a RPG background for sure. I don't know how large the "us" is you describe but Morrowind was also for many the first RPG.
I feel like "yeah I like morrowind but I wish it had true realtime combat", but that might just be to appease the people that post *miss miss miss* webms
I also really liked Bound By Flame
While indeed it had issues when I read about it on the internet after finishing the game myself I was really surprised to see the poor reviews and impressions
>I thought characters were based
The elf, witch lady and others were likable, I'm bad with names so I forgot all the names, it was also quite a few years ago
>Main plot
All of it was very unfinished but I really liked the idea. Game really managed to give me a great sense of tension that the world was truly in danger
>Combat
I really really liked it.
>Ending
Like the weirdest most rushed ending in gaming history. The studio making Bound by Flame wasn't god knows how large at the time so I guess they ran out of money & time but Bound by Flame was based imo
It's 1.74EUR on steam right now, try it out if you're looking for some action RPG stuff in a semi open world setting
>unpopular opinion
i hate narrative driven RPGs, the good part of an RPG should be choosing: choosing the role you want, choosing the character you want, choosing the story you want, having the adventures you want.
Baldur's Gate singlehandedly ruined RPGs forever, we must return to daggerfall style games. No, I don't care about the lesbian strong and independent companion, don't force me to play as a character you made. No, I don't want to engage in a main story which has a communist message, I want to create my own, emergent narrative.
You should trying Ancient Domains of Mystery and Darklands
I knew about darklands, but thanks for the other reccomendation, didn't know about it, and I often search about sandbox RPGs.
I can reccomend some to you in exchange.
ADOM is a roguelike, so be prepared for bullshit, but it's fun bullshit (sometimes) and it has a lot of RPG elements. Also it has mouse support so you can use that while you get used to the absurd old roguelike keybinds. I don't really need any recommendations I've already played every RPG in existence, thank you
OY VEY NO! Bad goyim.
It's not even that good a narrative. It blows my mind how low the standard was for writing in games that we praised Bioware so much. Read books damn it
They did. Salvatore's.
Bioware's success is only explained because they thrived in an era where RPGx weren't being made as widely as they used to be in the west. By the time CDPR released TW2 they were done
It was not only bioware, BG1 created an entire genre of baldur's gate clones, which hardly can be called roleplaying games.
>pillars of eternity
>icewind dale
>pathfinder
>arcanum
>tyranny
And the list goes on. The game was IMO completely destroyed, like seriusly, soulslike are more RPG heavy than all of those. Just because I can choose a path in the story is not enough to be called an RPG.
>Tyranny is less of an RPG than Dark Souls
How?
Good luck roleplaying as a group of characters, insted, in dark souls your character build affects how your character interacts with the world, and therefore you choose a role in the sense that your decision affects how you end up playing. In BG clones the RPG aspect is reserved to dialogue options.
That kind of game is honestly like the new versions of D&D where you are supposed to roleplay through a preset narrative, while Dark souls is like old school D&D where your choice of character determines how it actually plays, specifically in dungeon crawling.
>roleplaying as one character leading around a handful of other characters = not true roleplaying
>exploring cautiously until you've memorized trap and enemy placement, and dividing your stamina between attacks and dodge rolls = true roleplaying
Are you memeing?
One of the largest issues of the Souls series is how one-dimensional the combat is, and how the attempts to squeeze a bit more challenge out of it have progressively ruined the overall game design.
>exploring cautiously until you've memorized trap and enemy placement, and dividing your stamina between attacks and dodge rolls = true roleplaying
Couldn't that be said about the original D&D too? If you only had 1 dungeon you repeated over and over after dying until you beat it, you would eventully end up memorizing all its traps, difference is that in D&D you had infinite dungeons while DS does not. But that's not what i'm discussing tho, even if the dungeons were procedurally generated (chalice dungeons, for example) and changed every time, the role of your charcater, how it is build, still determines how you end up playing and interacting with the game, your choice of role is meaningful. There are some zones in DS where certain playstyles have adventage over others.
On the other hand, when the RPG element is limited to only narrative, like in BG clones, it generally doesn't matter whether you are more magic oriented or an barbarian, the main quest plays out exactly the same as it would with any other character (because, after all, it's about the story the writers want to tell you, not the story you want to make/play)
About repeating dungeons, that's one of the main differences between tabletop and vidya: having a (somewhat) intelligent being orchestrating the game opens up a lot of possibilities.
About roles in Soulslikes, you greatly overestimate those games: a mage and a knight will for the most part result in you pressing the same buttons at the same time, because dodge-poke-repeat is a near-universal law and silly things like "spacing" are easily accounted for.
Finally, at least BG and company have some degree of branching in the main quests: soulslikes might give you a couple endings to choose from after the last boss, but that's usually it.
>inb4 npc quests
Ah yes, follow these obtuse steps and you'll get to see how this npc dies in a pointless and tragic way.
So much variety.
I'm so sick of souls games. I don't understand how everyone didn't get tired of them ten years ago
A single soulslike, any, is enough to dedicate an entire lifetime, let alone many.
If you say so
Muh hardcore gamer cred + a bare minimum amount of neuron activation when compared to the AAA cinematic standard.
>a heavy armored PC may not roll as often and may rely on his shield to avoid damage
Heavy armor doesn't make you better at blocking, unless you're doing some meme elemental resist build you're better off ditching all that weight and freeing it up for a heavier greatshield with better stability/block percentages.
And that's without considering game-specific shit like armor taking up titanites that could go to your shield, equip load gradually lowering stamina regen...
>rather than rolling through it like a dex based character
Dexterity does not improve rolling in any way, across the whole series.
>hurr durr no use discussing with you meanies ;.(
If you want to discuss games you haven't played, go back to Ganker.
>Heavy armor doesn't make you better at blocking
Are you moronic? When did I say it does? What a pathetic reading comprehension you have. I clearly said that since they can't rely on dodging as a means of avoiding damage, hevy armored characters do need to do so with shields, which proves my point of character roles being relevant to the gameplay, instead of only in the narrative.
>Dexterity does not improve rolling in any way, across the whole series.
True, but what does that have to do with my point of roleplaying thorugh mechanics? Nice red herring you did there, either that or you are just too stupid to get what we were discussing.
It's no use discussing with morons like you.
>heavy armor can't rely on dodging
What is Giantdad?
Play the game before talking, homosexual.
>hurr but what if I hallucinate things and "roleplay" through mechanics that don't actually exist?
The absolute state of Fromdrones.
>What is Giantdad?
A build that is very carefully made to be viable in PvP.
>what if I hallucinate things and "roleplay" through mechanics that don't actually exist?
Isn't roleplaying at the end of the day choosing a role to play as? What literally better way of roleplaying than building a character to play with? What do you mean dark souls mechanics do not exist? What a fricking moronic argument.
In fact, it's the other way around, choosing prewritten dialogue options is not roleplaying, is just a simulation of it in the same way that choosing options in a turn based combat system is a simulation of real time combat. Mechanics are the true way of experiencing roleplaying:
You have more endurance? Then you roll more, that's your role, a faster character.
You have higher INT? Then you are a mage, you cast spells, that's your role.
It's an RPG it all its glory, you roleplay because you actually play as one, not because the story acknowledges you as A, B, or C.
Seethe more, narrativegay.
>you greatly overestimate those games
On the contrary, you simplify soulslike design too much, it actually varies a lot depending on your character build, for example, a heavy armored PC may not roll as often and may rely on his shield to avoid damage, rather than rolling through it like a dex based character, or simply staying far away from the enemies like a ranged character.
(Wowie is almost as if your character's role had weight and meaning in the gameplay)
>branching in the main quests, soulslikes might give you a couple endings to choose from after the last boss
It's not about the endings, it's about the way you play. Do I have to explain again the difference between old school and modern roleplaying again? I think it's no use discussing with you.
Frick cdpr
Cry more.
I just like classic RPG of adventure and heroism and I like my gameplay to be slow and methodical requiring commitment. Is that so wrong? Everything new is trying to do some twist but they don't have the experience or knowledge to even attempt a twist. And it's all boom boom flash fast
Disco Elysium doesn't have meaningful choices. No matter what you do, the tribunal will happen, you will side against the mercs, Joyce will lose, Evrart will win, you will not fine the perp in time, you will find him later and you will arrest him. There is zero replayability, because nothing you do (or don't do) matters.
For example, a big deal is made out of you feeding information to Joyce according to Evrart's plan. But if you don't do it, it will have the same outcome.
's stat based combat
>I liked it
If you miss hits that much is because you just don't know how to play the game. Brainlet cope and seethe harder, filtered.
Sorry, but you need an IQ of at least 95 (slightly below average) in order to play Morrowind and it's predecessors. You can probably get away with 90 to play Oblivion. Anything > 80 should suffice for Skyrim. Just follow the arrows and you'll be a pro in no time.
Absolute Black personhomosexual going amok. Holy frick my sides. Youre so fricking dumb and Morrowind proves why it's the best again.
I love Morrowind combat because it forces every dumb zoomer that plays it to immediately out themselves for having dopped it after 5 minutes because if you put the slightest amount of time in or even just choose proper skills at class creation you won't miss shit.
You got filtered and the game is designed to make you tell on yourself for b***hing about it. The .gif of a player in Seyda Neen with the starter clothes is the cherry on top.
Some people may like Fallout over Fallout 2 because they *get* the references in Fallout 2 and it ruins the atmosphere for them. Conversely, Eastern Europeans like Fallout 2 more because they do not get the references and a one-liner dropped by a raider is just a part of the world and not a link to some old film that was lost in translation, so they like the world more.
> t. played ATOM RPG some time ago and almost dropped it due to getting the culutral references to my homeland because they all fricking sucked; at least it seems like they had fired the c**t who had been inserting them later on and the game's plot and quest design is much better because there's no reliance on "yo, remember this?" shit
's stat based combat
Fallout has stat based combat. Morrowalk has an abominable mix of stats based and real-time action. It's quite shit as a result.
>real-time action
Morrowind is not an action game, you think it is, that's why you think it's so bad, you are judging it based on something it doesn't even try to do.
>It's quite shit as a result
No, it's only shit because of the lack of visual feedback, dishonored also has a porcentage chance of landing a hit on an enemy, difference is, when the attack misses the enemies are animated to reflect this visually. I haven't yet seen anyone complain about this system.
Don't bother replying to gays, Black folk that grew up on Ganker are permanently moronic.
>Nox and Soldak games are the only good isometric ARPGs
>Fallout 1 and 2 are extremely casual RPGs with mediocre combat and exploration that mostly got by because of style and atmosphere
Related to Gothic controls. People say Gothic combat is "clunky", but I really like it. You can't just rush at enemy and smash attack button. You have to look at enemy movement, know where to attack, block or dodge, find a rhythm in fight. The one thing I dislike tho is the critic hits enemies can randomly land on you that was introduced in G2 NotR (or maybe it was in the base G2, I don't remember honestly). Especial in early stages sometimes enemies can just take a bit of your health and sometimes just take half of it in one hit, and that just feel like bullshit.
>he one thing I dislike tho is the critic hits enemies can randomly land on you that was introduced in G2 NotR (or maybe it was in the base G2, I don't remember honestly).
Crits were in G1 too but it was just that, a crit with like 10% chance for double damage at master weapon skill. G2 changed the damage calculation formula to the absolute moronation of
Normal hit: (Weapon damage + Str - enemy armor)/10
Crit: Weapon damage + str - enemy armor
Where crit chance is your weapons skill which in the first third of the game would rarely be above 34 because of scaling costs and the need to train other skills and attributes. And NotR gave enemies and npcs stupid amounts of levels, armor, strength and other stats so they kill you in 1-2 hits and you hit for minimal (5) damage and sometimes "crit" for 10 or so.
The poorest part of the city (docks) is full of level 40 npcs, not even counting the paladins who stand there, absolute moronation. I hate NotR with a passion.
>and you hit for minimal (5) damage and sometimes "crit" for 10 or so
Sometimes you crit for 5. I am pretty sure that in base G2 most of the systems were like in G1 but fans demanded PB to ramp up the difficulty because for them it was too easy, so PB overtuned enemy stats and armor, introduced stat brackets for MC and I think they changed how the crits worked. Honestly, I do not mind them that much but the fact that your free attribute points from potions and tablets count towards increasing your learning costs annoys me even today.
Fantasy setting is boring
The secret to Gothic's controls is to ignore the mouse
>unpopular opinion thread
>actually a thinly veiled circlejerk thread
You're a homosexual and you should have a nice day.
>Gothic 1 controls
I started with Gothic 2 had zero problems and enjoyed the combat but I was never able to et around G1 controls, so I ended as a mage and just removed the need for melee combat.
People who have played actual DnD will come into video game spaces and speak like they have any amount of authority, seniority, or expertise. What's important to keep in mind is that DnD is the lowest-common-denominator Marvel movie shit of the ttrpg world. Their game of choice actively making the ttrpg industry worse and their opinions about anything can be safely disregarded.
unpopular?
I like star traders frontiers
I like time breaker chronicles
I like star valor
I like ghostlore
I like keplerth
I like necesse
I like 9th dawn
I like pretty much every classic WRPG i've played, and most of them I played specifically due to recommendations and not during my childhood
I like pretty much every classic JRPG i've tried as well, though i'll admit a lot of them i played during my childhood.
Any game is an RPG really, like seriously, most of them are RPGs.
Breath of fire is superior to final fantasy.
Morrowind, along with the rest of the TES series is the worst thing to ever happen to RPGs
It promoted the idea of quantity > quality single player MMOs with no value or depth in writing
If you think that Morroshit is a well written game, I don't know what to tell you. You are VERY easy to please.
homie Morrowind has schizo writing up the ass
and handplaced shit everywhere
It's a good game yeah
>no value or depth in writing
Have you fricking played morrowind?
It literally has one of the most innovative setting in all of videogame history, along with a good main story and many memorable characters.
>Morrowind, along with the rest of the TES series is the worst thing to ever happen to RPGs
>It promoted the idea of quantity > quality single player MMOs with no value or depth in writing
there is not a single TES clone in existence. Genre would be better if there were TES clones
But morrowind went way smaller than other games. If anything morrowind is proof of quality>quantity
Imagine being such an uneducated seething brainlet - or worse, a jarpig cattle consumer. It was Daggerfall that went for quantity over quality. It's nice to see trannies getting filtered hard.
There is no good TES game, have a nice day you pretentious midwit, you've literally never played a well thought out game in your life
I think Obsidian absolute hacks when it comes to writting.
2670391
I'd beat you like your father surely did to your mother.
Morrowind is trash. have a nice day morroscum
I love the Oblivion Gate realms
>Any specific unpopular opinions on RPGs that you have?
too many to list
PS1 fanboys are the dumbest gamers on the planet, even dumber than mobile phone candy crush players.
PS1 graphics, gameplay, and loading times have aged like milk, and many (especially the older 3D focused ones) are unplayable without modern graphics and gameplay updates.
It's take an HD PS1 look if it means we can go back to having fun JRPGs again and not whatever the frick happened after FF7 came out.
CDPR and The Witcher are shit and the only reason they got big was a combination of them being "based" and giving away free shit to people on PC. And also W3 was the first big game on the then current gen and was probably both a lot of teenagers boys first fap and RPG. It was just the perfect shit storm of the right trash at the right time.
God damn what a shit take, lol
I loved kingdom management too tbh
Why are romances any different than any other form of character writing and engagement between them
>Why are romances any different than any other form of character writing and engagement between them
they require some level of emotional investment that I simply can't feel while playing a game.
>unpopular opinions
I liked kingdom management in Kingmaker, because I love board games.
I think that romances are a waste of development time.
I think that Planescape: Torment is extremely overrated.
The Witcher 1 and Gothic were great. I like that both games punish you for button mashing. It's such a simple concept, and it baffles me that not more games do it
Agreed
Paper Mario 64 is better than TTYD.
Epic plots about the fate of the world are lame. Give me a more personal narrative about some crime boss, corrupt official who's my nemesis or whatever.
Dude everyone thinks this as well. No one says they want a story where they get to save the world because it's be done so many times.
>Give me a more personal narrative about some crime boss, corrupt official who's my nemesis or whatever.
Archolos
>Morrowblivion is the best way to experience Morrowind
>Oblivion is the best Elder Scrolls game and it’s not even close
>Dragons Dogma is a shit game because missable quests and storylines. Rather than roleplaying, players constantly alt + tabbing to look up what they need to do next
>Baldurs Gate and Icewind Dale are shit. Neverwinter Nights 1 is the only good DnD game
>RPGs should be about story telling and player choice. The entire genre chooses to focus on stat point leveling autism instead while giving few meaningful choices.
>If an RPG has anime, cartoony graphics, or lacks western medieval elements it’s guaranteed to be garbage
>Oblivion is the best TES
Many will try to deny this. Thing is, Oblivions flaws (level scaling) can be modded away. You can fix it into a decent game I guess. Skyrim and Morrowind are beyond fixing they are just single player MMOs in their core. A mod would literally have to remake the whole game
>Baldurs Gate and IWD are shit
Icewind dale is mediocre Baldurs Gate 1 is the best aD&D game out there. No idea what you disliked about it
>Choices and leveling autism
I agree. If your choices don't impact the outcome of the story, that ain't much of an RPG in my book
>Anime graphics
Couldn't agree with this more.
Overall based opinions
>Skyrim and Morrowind are just single player MMOs in their core
???
homie, I wish there was an mmo with morrowind mechanics instead of only WoW clones.
Imagine saying Morrowind and Skyrim are single player MMOs, but Oblivion isn't.
This
Also, can't the same be said about any RPG?
What makes oblivion so special it can't be an MMO? Its atrocious combat system?
>Morrowblivion is the best way to experience Morrowind
Why?
Dragon's Dogma is an action game. Don't play it like a RPG.
's stat based combat
Is this something people didn't like?
Yep, zoom brains are so used to action RPGs that when they find a first person RPG that is stat based, they think the game is broken and unplayable.
But zoomers love morrowind. Are you joking?
I wish bethesda got the memo
Unpopular on Ganker or unpopular among the wider internet?
>the entire elder scrolls series is garbage
>KotOR 2 > KotOR 1
>story > gameplay
>choices and consequences above all
>Witcher series is excellent
You and I are the same person.
Unironically I agree 100% with every single statement and I've been saying it all for years.
>Procedural world generation is objectively good and what crpgs should focus on
>Open world is objectively good and naturally superior to linear design
>Real time is objectively, straight superior to turns in every single way. There isn't a single downside to it and there isn't a single case where it's preferable to make game turn based. All turn based games would be better in real time
>Distinction between full real time and rtwp is meaningless. All advantages of real time are present in rtwp anyway
>Level scaling is mandatory in order to maintain difficulty. Not only player should be developing and improving as the time passes
>Tabletop is a vastly inferior, limited medium in comparison to video games and so are tabletop rpgs and wargames
>Consequently, there is nothing to be gained by getting inspired by it. Simulating dice rolling is especially moronic when computers can simulate everything in far better, more realistic and believable way, like with ballistics
>Story is irrelevant and there is no value to it
>Same with characters and their personalities
>Combat/battles are the purest expression of gameplay, dialogues are maybe of a tertiary importance
>Romances are always cringeworthy
>There is nothing wrong with fast travel, game shouldn't waste your time
>There is nothing wrong with markers, game shouldn't waste your time
>Quests are a rather lazy and linear mechanic to add content to the game and never are particularly interesting
>Crpgs should have more mechanics from strategy games, which are all around a superior genre
zoomer post
RPGs dont need to be 40 hours long or even longer
30 hours to complete the main quest plus the most important side quests is fine
Main quests are a stupid concept and we should only focus on emergent narrative.