Any strategy games where you can go from "IT'S OVER" to "WE'RE SO BACK" in the same playthrough? Seems like after the initial back and forth, I always either just straight up lose or end up snowballing into an inevitable win.
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chess
Not really /vst/ but true.
Chess is the kind of game where you can one mistake and lose even if you were playing perfectly and crushing the rest of the time.
AoE2
Unironically picrel. I've never felt more excitement getting myself out of a sticky situation, although just as easily the opposite has occurred.
Any online RTS that isn't a pure asiaticclick.
>playing an online quickmatch in C&C Generals: Zero Hour
>I'm stealth general, he's china infantry
>most of the game is us going back and forth, but I'm mostly on the defensive
>I make nub mistakes like taking 10 minutes before going for oil derricks
>I get my scud storm up but I have to use it defensively against his invading army
>he uses Black Lotus a few times but I destroy/sell my structures before he can take them
>I stealth my real buildings and leave my fake ones exposed, he blows up my fake structures with airstrikes
>I'm basically resolved to losing, but I'm an annoying chucklefrick so I hold out as long as I can; I'm basically on the defensive
>he starts building multiple nukes, I KNOW I'm fricked now
>he nukes my base, and I'm basically barely holding on
>finally without expecting it, I unlocked the sneak attack which opens a tunnel entrance anywhere on the map
>I open a tunnel in the back of his base and sent all my quad cannons, taking out his air force and some power
>he makes a counter-offensive, I use my anthrax bomb (I've been without my scud storm for a while now) in my own base to hold back for just a few more minutes
>meanwhile I keep pumping out quad cannons
>I say "frick it" and launch another sneak attack in the back of his base
>I take out his power, then eat away at his production buildings
>I go for his nukes, which are powered down
>just as I destroy his last nuke, he surrenders
>my entire body surges with adrenaline, and I cannot stay seated
>walking around and shaking for five minutes from the adrenaline rush
Pic related. This happened almost 20 years ago and I still remember it.
King of Dragon Pass on Hard.
Conquest of Elysium. A few summons can change everything. Hell, a bit of luck and a well geared unit can change everything in a battle.
Adding Dominions 6(and 5) to this, one fight can ruin or make your entire war, but a good player still has a chance to come back. I saw some dude playing Lemuria, getting caprushed by 3 different nations and pulling through with stealthy aids-givers with the item that gives diseases. He ended up winning the game, big respect to that homie.
Attila Total War
Snowballing is the intended outcome of carrying out a superior strategy with superior execution. Once you hit the moment where you can no longer lose, it's all a matter of your opponent's courtesy to resign at the right moment - neither too soon because that's ragequitting, nor too late so that you don't waste both of your time.
Unironically Yu-Gi-Oh. Nothing beats the feeling of beating your opponent right after he wiped your entire field.
This happened to me in Heroes 2. I had my main hero in a town at the edge of the map while the enemy was conquering all my other towns. I knew that I'd eventually lose since he has the capability to generate more troops than me even tough I had a better army initially. Then, somehow, I got that hero to learn dimension door an I used his army to conquer the whole map in one turn.
Anything with regenerating resources has the potential. So any C&C, or their spin-offs and unrelated games shoved under the brand for recognition, first and foremost.
Most games with finite resources as well. I've seen a lot of professional Starcraft games lost because the person in the lead uses their resource advantage to take shit fights they really shouldn't be taking and then the underdog just counterattacks and wins while the other player is forced into taking a new base.
I think rts games are fairly good for that
especially Warcraft 3, thanks to the upkeep mechanic that makes people furious
fruit machines.
Card games like MTG: Shandalar, Magic Forge, the Pokemon card games, and similar games with decks does have this thug of war feeling if you play agains equally skilled AI/Players.
coh 2 or any game that punishes your eco the more units you have fielded
Yeah, especially if the enemy is committing most of his resources in couple of big units. The feeling of ambushing a Tiger, mobility damaging it and then deleting it with a hail mary -tier airstrike with your last munitions is a rush.
starcraft
Football manager
This is the Mongol "Nomads" AoE2 tech when used by a player who knows how to micro farms and place good towers.
Paradox games that aren’t HOI IV
eh it's a bit of a diceroll really
half the time you enter a doomspiral if you have a severe loss, you have to rely on external events saving you like rebels or another nation raping your aggressor neighbor
BAR and some other TA-inspired RTS, you can be losing the t1 fight and just barely holding on, then get your T2 arty up, and start rolling the enemy
then he nukes your everything and goes from 'it's over' to 'we're back'
Sins of a Solar Empire 5s multiplayer.
I was the one snowballing and got the opponent in my lane to his last world, his homeworld.
I don't know what happened, I must have had a massive brianfart, he secured his homeworld with defenses and I ended up losing 2 titans trying to break him.
By using a few red buttons he devastated a my fleets and buck broke me in the end.
sins 5? what
Rusted warfare: Blitzkrieg mod "by Stroheim and Co."
Picrel is one of the best examples of this. If your opponent doesn't finish you off and you have a couple rows left, you can come back hard dropping blocks on them. But if you can't finish them off with that, they have a good chance or wrecking you.
on god this game is one of the best things ive ever played
Frostpunk main story is literally your image, but it's a city builder
in battle brothers xcom darkest dungeon this can happen during a single encounter