Anybody else feel like Mega Man 6 is an underrated game in the series?
>excellent graphics
>fun levels
>wonderful soundtrack, with some nice melancholic pieces, fitting since 6 is the end of the NES MM era
>interesting use of Rush
>amusingly self-aware story with Mr. X
Only downsides
>some of the bosses aren't the most memorable
>would've been nice to have more Mr X Fortress + Wily Castle stage themes
>final battle with Wily is a bit underwhelming, both in terms of the fight itself and the design of his final skull machine
4-6 are all incredibly underrated with 6 being the most underrated. I hate homosexuals who pretend that 2 is the only good game, this series became more polished with every entry.
I think the later games filter a lot of people because the boss weaknesses aren't super obvious like they are in 2 and you can't kill most of the bosses with a single weapon (metal blade).
2 would be considered kusoge if it didn't have Mega Man slapped on it (you just named one of the reasons why).
Wow, what a unique perspective, you must be some kind of intellectual. Here's your reply.
This is the dumbest take I have ever read.
Hidden gem more like in that case.
2 is the "oh, sonic 2? i played it at a friends house once/i rented it for a weekend from blockbuster" but for gen Xs
you know 2 was the best selling classic megaman until 11 right
4 is the only underrated one. 6 is rightfully rated as stale. 5 is probably grossly overrated. I don't know how anyone can think its anything more than the worst entry in the series.
The worst entry in the series is on the Wonder Swan. 6 is a fantastic game by all measures.
5 has sone of the best ost in gen 3. Napalm man, gravity man, stone man stages sound so good. Of course star man is one of the worst tracks in the entire franchise though.
2>4>3>6>5>1
You contrarians only hate 2 because it's the most popular of the nes games. It's pretty much the classic formula perfected alongside 4 (I only rate 2 slightly higher than 4 because the ost is better).
>2>4>3>6>5>1
Not bad. My ranking:
2 > 3 > 4 > 6 > 5 > 1
>Anybody else feel like Mega Man 6 is an underrated game in the series?
Gorgeous overall fun game. I have played all 6 NES Megamans taking turns with my kid and It was his favorite.
>You contrarians only hate 2
I love 2. In fact, I love it just as much as I love 1, 3, 4, 5, and 6. Go frick yourself.
I mean, it was released in 1993, by that point they had learned all the tricks of the hardware and most people had moved on to the SNES.
Why do people shit on 7 so much? I think its great.
7 is my favorite
screen crunch and forced 4 robot maser start is gay
this is correct. I don't even hate 7 but this is correct
>forced
You can just introduce the password that allows you to play all the 8 robot master stages.
If you do that you'll miss the Museum stage
And the intro stage, and the cutscenes.
Like the other anon said, screen crunch. All the sprites are bigger so it's just harder to maneuver.
Plus everything is just slower and floatier for no reason. Look at Megaman X: The run speed and jump height are almost perfectly the same as the NES games. Why couldn't Megaman 7 do that?
>Anybody else feel like Mega Man 6 is an underrated game in the series
No, I don't. I think it's a tiresome game where my patience for the same formula with tiny incremental upgrades wears thin. I don't see how you could call the 6th attempt at doing the exact same thing "underrated". You shouldn't use words improperly like that. Just say "I liked it, even though it was derivative and repetitive". Don't apply your personal lack of taste to the rest of the world.
Wow, you sound like a pretentious frick. Have you considered suicide?
>Wow, you sound like a pretentious frick. Have you considered suicide?
Yeah that's not an emotionally disturbed post or anything. Very credible opinions.
have a nice day.
Imagine getting filtered by Mega Man
When people don't even realize that you can't jump out of a slide in 6 due to a glitch, I know their opinion aren't worth much and they need to get good
>6 is mentioned
>slopcancel gay spergs
>Inafking raughs
6chads stay winning
It is underrated, but the bosses are lame, which alone makes it the worst of the 6 on the console.
They pushed the NES too far. So much of the sprite limit is spent on making large and detailed enemies that they don't appear enough to be a threat.
>some of the bosses aren't the most memorable
More like all of them. They're all boring as frick to fight since they're so easy and barely have anything going for them. Look at fricking knight man; literally just jumps and throws. Even the first game had more fun robot masters to fight.
It's dependent on the Rush Adapter gimmick but it's a fun gimmick. I love running around and punching shit and the physics of the jetpack are actually a lot of fun. It makes the game very breezy.
It looks great and sounds pretty good too.
I actually like the robot master designs but their weapons do suck.
I think it's the best of the second half of the NES series.
I need to replay MM5 sometime, but I remember it being frickin' baaaaaaaad...maybe enough to sour the whole second half of the hexology.
5 is the lowest point in the classic series for me. It's just PAINFULLY mediocre. I'd probably enjoy it more, if I weren't only ever playing it during the series marathons that I do from time to time. I'm honestly considering switching it with Darkwing Duck.
5's main problem is the boss weapons just suck and aren't fun to use.
Power Stone is too hard to aim, Water Wave and Napalm Bomb both go along the ground and aren't worth a shit for airborne enemies (and the same can be said of FRICKING CHARGE KICK), Gravity Hold is glorified screen nuke except it doesn't actually nuke shit, Star Crash is probably one of the worst shields in the series and Crystal Eye has the issue of only allowing one shot on screen at a time AND having a really dumb gimmick that can backfire (if one of the splinter shots stays onscreen, you can't fire again until it stop bouncing around). The only good weapon is Gyro attack, the whole game feels like it was designed around making you want to use the Charge Shot instead of the boss weapons, and I feel like a lot of people might've skipped 6 because they assumed it would be similar.
5 is just so boring. The 8 masters are decent enough to start the game, but all of the castle content to endgame is just horrible. Repeating the same boss over and over is lazy, shitty bosses like big pets is so easy and lazy. Such a disappointment
6 is probably my favorite of the NES games, and it's the one I've beaten the most. Part of the reason it's so ignored is definitely due to how late it released, releasing a few months after Mega Man X. Personally I'd rank them 6 > 2 > 3 > 4 > 1 > 5, but I don't dislike any of them. They're all good games, and I don't take anyone who says any of them are bad seriously.
6 will always hold a special place in my heart. I was born in the late 80s, so by the time I was old enough to really play games and be aware of things beyond what my parents already had, I started my MM experience with MMX. 6 was the first of the original series that I received, and while I was at first a little put off by how different it was from X, I quickly came to love it and it eventually prompted me to seek out the remainder of the NES MM games.
I'm likely the only one around who likes the very first Mega Man the best.
It appeals to me, but Yellow Devil and a few other difficulty spikes are just too harsh. Now that I know what to do it's probably the easiest of the classic Mega Man games for me to beat. First time through it was brutal. Felt like the hardest game I ever played. It's not, but it felt like that for a bit.
You don't have to think MM2 is best in the series to correctly identify your post as lazy contrarian bait that only a moron would post.
6 is just too fricking easy, I'd go so far as to say easier than MM2 on "Normal" mode. It's by far the easiest game to do a buster only run of the 8 masters. There are two bosses later on that are card carrying certified bullshit (looking at you, wall climber dropping boulders), but Wiley himself is a joke.
I did like the Rush adapters - those were a cool idea and fun to use.
Depends on how you're playing, I guess, because sans limitations, you could argue that 5 is the easiest because it showers you with 1UPs.
4 > 6 > 3 > 2 = 5 > 1
Twogays are delusional motherfrickers who will never admit how mediocre and bland their favourite game is.
4 and 6 are tied for my favorite of the NES games.
I'm that guy who thinks MM1 is actually better than 2.