sonic 1 was full of it, sonic 2 also had it in spades. sonic 3 was when the uncanniness began to wane
I notice that's the case with a lot of early installments in long-running series; the first megaman game also had an inexplicably eerie air. Mario somehow managed to avoid this
>playing Sonic 3 in front of cousins >this part comes up >get embarassed and pretend I'm controlling the Robotnik ship
Such a shame how the sonic cartoon never captured the chaotic essence of the games aesthetic and environment. Instead, we got chilidogs and those 2 garbage ass robotnik sidekicks.
Gods, SEGA was powerful then. Miyamoto fricking trembled in defeat before the size of these stages. You can replay it 6 times and find a new path every time.
Wet Dry World is fricking unsettling. Its got a disturbing liminal aura to it. Every time i boot up mario 64 in my web browser i shit blood into my big boy diapy and when i get to Wet Dry World i just have to surgically remove my penis and balls
i can at least GET why people would feel that from wet dry world and some of it was probably exaggerated because of the whole mario 64 conspiracy theory personalization stuff, what the frick is negative about marble garden?
>the slow, droning music >the obnoxious uphill level design and top mechanics >spikeball bullshit
Level sucks but you can hit all the special stages in one go, so
Any sonic level with water in it inherently has a negative aura.
Labyrinth Zone is peak comfy in terms of aura, feels like a family thermal waters resort. Definitely not negative.
>Sonic is scared of...le water!
Were normies really that bad at the water stages that it became part of Sonic's character?
Sonic Drowns.
A lot of characters in platformers didn't drown at the time.
Hydrocity zone was goated
Marble garden is literally the only level in sonic 3 that didn't have water
for me, it was casino night zone boss.
Honestly I don't think sonic 1 or 2 had any negative aura energy.
sonic 1 was full of it, sonic 2 also had it in spades. sonic 3 was when the uncanniness began to wane
I notice that's the case with a lot of early installments in long-running series; the first megaman game also had an inexplicably eerie air. Mario somehow managed to avoid this
i can't believe someone would play sonic 1 or megaman and genuinely feel unnerved
It's actually funny how the exact opposite happened for the 3D games like Sonic Adventure and Mario 64.
uhh..
Such a shame how the sonic cartoon never captured the chaotic essence of the games aesthetic and environment. Instead, we got chilidogs and those 2 garbage ass robotnik sidekicks.
>one cartoon has the greatest portrayal of Dr Robotnik and is all-around based
>the other has top tier furry OCs
Yeah those cartoons were terrible
>playing Sonic 3 in front of cousins
>this part comes up
>get embarassed and pretend I'm controlling the Robotnik ship
Did anyone EVER manage to get Tails in there too or did he always just die?
It’s ancient abandoned ruins of course
but WHO lived in the Marble garden?
Gods, SEGA was powerful then. Miyamoto fricking trembled in defeat before the size of these stages. You can replay it 6 times and find a new path every time.
>Miyamoto fricking trembled in defeat before the size of these stages.
Based, I love console war fanfics
there's a video of mr. miyagi literally pooping his pants after seeing this stage for the 9th time
Wet Dry World is fricking unsettling. Its got a disturbing liminal aura to it. Every time i boot up mario 64 in my web browser i shit blood into my big boy diapy and when i get to Wet Dry World i just have to surgically remove my penis and balls
i can at least GET why people would feel that from wet dry world and some of it was probably exaggerated because of the whole mario 64 conspiracy theory personalization stuff, what the frick is negative about marble garden?
Because it sucks to play. Frick those beyblades.
>negative aura
is this the new liminal space or some shit?
Marble Garden Zone is such a boring ass level to slog through. It's a low point in a otherwise great game.
>game notoriously drives low IQ people to violence and rape
>ew it has a negative aura~
>the slow, droning music
>the obnoxious uphill level design and top mechanics
>spikeball bullshit
Level sucks but you can hit all the special stages in one go, so
the music had this funky feel to it that was amplified by the soundchip