Anyone else hates sound design in many 5th gen platformer games? When consoles became good enough to have high quality sound samples, every western developed platformer game started to sound like a looney tune cartoon:
Banjo games, Gex games, Rayman - they all are so grating on the ears. Add to this fricking calliope music that some of these games have. Or when they try to be funny with fart or burp sounds.
I prefer classic sounds from Super Mario Bros or 16-bit Sonic games by far.
No, I love the 5th gen wackiness:
Also it wasn't just western devs, games like mario and zelda literally just inserted samples from things like sound ideas whole sale:
Wouldn't care as a kid, or probably even actually playing it now, but watching from a distance, the sound design and sound levels and mixing and EQ and random frickloads of reverb and some decisions absolutely trigger me. So I can see what OP is saying.
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Early console 3D had the nasty effect of every aspect of art design being lifted from libraries sold on CD. That's why Super Mario 64 was 90% stock textures, and the same audio samples can be heard across hundreds of games.
Any resources for what they used for games at that time or even before that?
There's no definitive list, but this has good resources:
https://soundeffects.fandom.com/wiki/Super_Mario_64/Sound_Effects_Used/Alphabetically
Sound ideas and warner brothers cartoons were used everywhere. As well as spectrasonics CDs and zero g CDs were used for a frickton for music, "white trash" from distorted realities is just bowsers theme:
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Zelda samples:
>"white trash" from distorted realities is just bowsers theme:
Anon those two are only vaguely similar because of their simplicity.
No, its the literal sound CD sample they used. Go watch the zelda video, they used the frick out of that distorted realities CD back in the day.
The most iconic part of the "final days" in majoras mask is just the "iceland" sample from that same CD.
Ah, for some reason I mistook it as the actual rhythm being the same rather than the sample itself. My bad.
the music for banjo has been stuck in my head for days
just been jamming strumming my air guitar bros
Always mostly seemed like a Rare thing to me. It's one of the reasons why I can never take DKR seriously compared to MK64 and CTR: It's blatantly aimed at toddlers, and nobody over the age of 6 should be found dead playing it.
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Post your current scrimblo-bimblo musical fixation
Literally half the soundtrack is a bunch of stock monkey noises
And then Grant did it again when he did the DK expansion for Rabbids, just sneaking them in to the back half of the Bonus Room Blitz
Nah
particularly banjo has amazing sound
Complete exaggeration
banjo is cinematic
I loved those goofy effects and the music as well and still do. You're perhaps right that it didn't belong in so many different games, but it was perfectly suited to the atmosphere of Banjo. It's a spooky cartoon platformer. That's exactly how it should sound.
Imagine being a complete homosexual who doesn't like hearing https://www.youtube.com/watch?v=Dcf-fTMyzNU or https://www.youtube.com/watch?v=R9_mIM2tQU0
banjo sound is amazing and iconic. the game i can't play with sound is oot
HEY hup hup hup ugh frick my boyass hup HEY OVER HERE
I still listen to SM64, Tooie and DK64 music for relaxation at work. Because sometimes listening to the propaganda lyrics of my childhood-nostalgic pop music for 8 hours becomes grating and I can only take a day or two of fancy classical era stuff