Anyone else notice how graphics are basically dead as a fad now?

Anyone else notice how graphics are basically dead as a fad now? Diminishing returns aside, people don't even bring them up when comparing different versions of games anymore. PC, Xbox, and PS5 games all look and run pretty much the same now. People don't even care about pushing graphics to the limits anymore like they used to. It's like we realized as a society it was all for nothing.

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  1. 2 years ago
    Anonymous

    better hardware doesnt lead to better graphics anymore, just worse optimization because devs have an excuse to be lazy

    • 2 years ago
      Anonymous

      This, also PBR was the greatest mistake

      • 2 years ago
        Anonymous

        finally, someone who shares my thoughts.

      • 2 years ago
        Anonymous

        I'm indifferent on it. Main issue with PBR is it relies on the rendering engine (or your hardware specs) to not be ass to get decent lighting shown/reflected in the materials.

        Without PBR it's entirely up to your artists to paint the textures/environments to look shaded in spots it should (either in the textures directly or via vertex colour information), which is why a lot of PS2-era games hold up fricking well when you jack the resolution on it in an emulator.

        most normies cant even notice the differences between real graphics and fake graphics

        >left-side: 60fps
        >right-side: cinematic 24fps

    • 2 years ago
      Anonymous

      This, also PBR was the greatest mistake

      these, also my penis is quite large

      • 2 years ago
        Anonymous

        Pics?

    • 2 years ago
      Anonymous

      >worse optimization
      The amount of games that are 1080p+/60fps solid on consoles and cheap hardware is much more than 10 years ago. Optimization doesn't matter anymore because we're at a point where most gamers aren't wanting better looking and running games. They already look and run how people want.

  2. 2 years ago
    Anonymous

    back in the day we had shit graphics that were perfectly passable and you knew what shit was, and fantastic gameplay
    then we got fantastic graphics but shit gameplay, some might say passable at best, i say forgettable experiences that all blend together
    now we're going back to passable graphics but we're not getting decent gameplay in return
    this industry is fricking dead

  3. 2 years ago
    Anonymous

    most normies cant even notice the differences between real graphics and fake graphics

    • 2 years ago
      Anonymous

      toy story is pre-rendered, kh isn't

      • 2 years ago
        Anonymous

        yea we know, the point is the average gamer thinks the game looks as good or better

        • 2 years ago
          Anonymous

          sadly true, i always thought jap games look terrible. the characters always look weird, everything is simultaneously flat, the darks have no details and the whites are burned.

          and the gameplay, story and dialogue as always stupid too. the one advantage they have over third world studios is that the tech is always solid and gameplay is smooth. and waifus for those who are into that. but unfortunately im neither into the gameplay nor the waifus so i never liked jap games.

          • 2 years ago
            Anonymous

            I finished a play of Snake Eater HD yesterday and it’s aged quite nicely

      • 2 years ago
        Anonymous

        Then why not just prerender the game while I play?
        Just add the necessary triangles.
        Or better question how many triangles does the movie have compared to the game?
        Obviously more triangles means more betterer????

        • 2 years ago
          Anonymous

          woody has billions of tris

  4. 2 years ago
    Anonymous

    Hasn't this image been debunked hundreds of times?

  5. 2 years ago
    Anonymous

    Bullshit. Ray tracing, 4k and HDR all make a huge difference and different graphical effects to induce different visual styles across countless games. You sound like a Tendie that's never experience modern gaming on a high end rig or a PS5.

    • 2 years ago
      Anonymous

      HAHAHAHAHAHHAAHHAA

      >dude it's slightly more bright at the cost of half my frame rate!

      Ray tracing is a fricking meme

    • 2 years ago
      Anonymous

      what a dumbass, games literally look exactly the same as they did 10 years ago unless you are doing forensic analysis on a screenshot to find the differences.

      • 2 years ago
        Anonymous

        >games literally look exactly the same as they did 10 years ago
        lmao

        • 2 years ago
          Anonymous

          is that supposed to be a 10 year old game or a WOW GRAFICS modern game because i honestly can't tell

  6. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      Immense brainletseethe

    • 2 years ago
      Anonymous

      seethe

    • 2 years ago
      Anonymous

      >filters

  7. 2 years ago
    Anonymous

    We are slowly coming terms with the fact that good graphics can't save a game with shit story/music/gameplay etc. and that's a good thing. Graphics are the lowest priority, really

  8. 2 years ago
    Anonymous

    6000 triangles is an aesthetic we need to see more often in games

  9. 2 years ago
    Anonymous

    [...]

    but then what happens after that gen
    what happens after true photorealism
    do we just fully revert to lowpoly then
    what's to evolve from reality lol

  10. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      Doesn't that image just.. subdivide surfaces into smaller surfaces? Without actually adding meaningful details whereas real gamedev could use those extra tris to refine the details even further? (say, the bow tie could be fully modelled, collars of the shirt and vest could really be made realistically by folding itself over the vest instead of looking like a tabletop model)
      isn't that image just full of shit from someone trying to prove his point by being deceitful?

      The image being dumb doesn't even prove OP's point wrong. Graphics have stagnated, and less games are putting emphasis on them because there isn't much reward in pushing the boundaries anymore. Expect more low poly and 2D AAA games in the following decade.

      • 2 years ago
        Anonymous

        and?

      • 2 years ago
        Anonymous

        >bro McDonalds is bad for you, so it doesn't matter if the experiment I do in Super Size Me is total bullshit

        Lies are lies and your homosexualry is homosexualry

        • 2 years ago
          Anonymous

          I don't even care about food analogies but this one doesn't even make sense

          • 2 years ago
            Anonymous

            The point is that if you're only supporting your point by using false evidence, then you're still a lying piece of shit

            >I can prove 1 plus 1 equals 2 using this experiment where I take 5 apples and remove 3 apples, leaving only 2 apples! Since I ended up with 2 apples, my original hypothesis that 1 plus 1 equals 2 is proven!
            >That's moronic
            >UM I WAS STILL CORRECT LOL YOU moron

            • 2 years ago
              Anonymous

              OP is stupider than that guy who microwaved a glowstick but I have no idea what you're talking about at this point

              • 2 years ago
                Anonymous

                Only thing OP did that was stupid was his image. Everything else he said was 100% correct. Nvidia and AMD shills are just seething.

            • 2 years ago
              Anonymous

              >false evidence
              Show me the great leaps in graphics we've made in the last 10 years.

              • 2 years ago
                Anonymous
              • 2 years ago
                Anonymous

                >Demos
                Snake oil shit.

    • 2 years ago
      Anonymous

      as I thought, once again,

      https://i.imgur.com/BBnPKGR.png

      Anyone else notice how graphics are basically dead as a fad now? Diminishing returns aside, people don't even bring them up when comparing different versions of games anymore. PC, Xbox, and PS5 games all look and run pretty much the same now. People don't even care about pushing graphics to the limits anymore like they used to. It's like we realized as a society it was all for nothing.

      is an ultra ball gargling dick slurping homosexual

      • 2 years ago
        Anonymous

        see

        [...]
        The image being dumb doesn't even prove OP's point wrong. Graphics have stagnated, and less games are putting emphasis on them because there isn't much reward in pushing the boundaries anymore. Expect more low poly and 2D AAA games in the following decade.

  11. 2 years ago
    Anonymous

    Doesn't that image just.. subdivide surfaces into smaller surfaces? Without actually adding meaningful details whereas real gamedev could use those extra tris to refine the details even further? (say, the bow tie could be fully modelled, collars of the shirt and vest could really be made realistically by folding itself over the vest instead of looking like a tabletop model)
    isn't that image just full of shit from someone trying to prove his point by being deceitful?

  12. 2 years ago
    Anonymous

    Realism isn't the only avenue video games should explore. Imagine a western RPG that looked like a painting. We have "cel shaded" games but there's so much room for improvement.

  13. 2 years ago
    Anonymous

    There's a lot more going on graphics than just triangle processing power. See this for example
    https://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/

  14. 2 years ago
    Anonymous

    The problem is that we've hit a wall where we can't just easily improve graphics anymore by adding some more triangles. We have all the geometry necessary to produce hyper-realistic graphics. The problem is that now we have to actually tackle complicated, contextual issues to improve graphics in games; realistic textures and lighting, smooth and natural-looking animations, etc. This stuff is a whole lot harder to actually improve and utilize than slapping 40 times more triangles on and wowing the audience with your incredible new graphics.

  15. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      I hate NGE so fricking much

    • 2 years ago
      Anonymous

      >https://www.youtube.com/watch?v=gi_RW2ofkFY

      >OMG IT LOOKS REAL NOW INSTEAD OF 99% REAL!!!!
      dead fad

  16. 2 years ago
    Anonymous

    >now
    we hit this threshold two whole gens ago. new consoles used to sell on graphics alone just because of the huge jump from, say, super nintendo to N64. we don't have that anymore so companies need new fancy bells and whistles like raytracing, advanced particles, and a bunch of other buzzwords

  17. 2 years ago
    Anonymous

    600 triangles is objectively the most aesthetic

  18. 2 years ago
    Anonymous

    Give me 100 of the 600 triangle versions over the 60000 triangle version
    Games have barely increased in scale since skyrim, only warband/bannerlord has huge epic battles you can take part in

  19. 2 years ago
    Anonymous

    No. Mediocre tripe like god of war and RDR2 sold on their graphics alone. Things haven't changed and we'll see plenty more examples this generation. After all, rockstar, naughty dog, cd projekt red, sony etc are all still alive and making games as we speak.

    • 2 years ago
      Anonymous

      Games with good graphics flop all the time moron. Maybe people played them because they're run. I liked God of War, I still would've if it looked like a PS2 game.

    • 2 years ago
      Anonymous

      One is a sequel to very famous and successful franchise and the other is a fricking Rockstar open world game. Of course they sold well.

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