Anyone else notice how graphics are basically dead as a fad now? Diminishing returns aside, people don't even bring them up when comparing different versions of games anymore. PC, Xbox, and PS5 games all look and run pretty much the same now. People don't even care about pushing graphics to the limits anymore like they used to. It's like we realized as a society it was all for nothing.
better hardware doesnt lead to better graphics anymore, just worse optimization because devs have an excuse to be lazy
This, also PBR was the greatest mistake
finally, someone who shares my thoughts.
I'm indifferent on it. Main issue with PBR is it relies on the rendering engine (or your hardware specs) to not be ass to get decent lighting shown/reflected in the materials.
Without PBR it's entirely up to your artists to paint the textures/environments to look shaded in spots it should (either in the textures directly or via vertex colour information), which is why a lot of PS2-era games hold up fricking well when you jack the resolution on it in an emulator.
>left-side: 60fps
>right-side: cinematic 24fps
these, also my penis is quite large
Pics?
>worse optimization
The amount of games that are 1080p+/60fps solid on consoles and cheap hardware is much more than 10 years ago. Optimization doesn't matter anymore because we're at a point where most gamers aren't wanting better looking and running games. They already look and run how people want.
back in the day we had shit graphics that were perfectly passable and you knew what shit was, and fantastic gameplay
then we got fantastic graphics but shit gameplay, some might say passable at best, i say forgettable experiences that all blend together
now we're going back to passable graphics but we're not getting decent gameplay in return
this industry is fricking dead
most normies cant even notice the differences between real graphics and fake graphics
toy story is pre-rendered, kh isn't
yea we know, the point is the average gamer thinks the game looks as good or better
sadly true, i always thought jap games look terrible. the characters always look weird, everything is simultaneously flat, the darks have no details and the whites are burned.
and the gameplay, story and dialogue as always stupid too. the one advantage they have over third world studios is that the tech is always solid and gameplay is smooth. and waifus for those who are into that. but unfortunately im neither into the gameplay nor the waifus so i never liked jap games.
I finished a play of Snake Eater HD yesterday and it’s aged quite nicely
Then why not just prerender the game while I play?
Just add the necessary triangles.
Or better question how many triangles does the movie have compared to the game?
Obviously more triangles means more betterer????
woody has billions of tris
Hasn't this image been debunked hundreds of times?
Bullshit. Ray tracing, 4k and HDR all make a huge difference and different graphical effects to induce different visual styles across countless games. You sound like a Tendie that's never experience modern gaming on a high end rig or a PS5.
HAHAHAHAHAHHAAHHAA
>dude it's slightly more bright at the cost of half my frame rate!
Ray tracing is a fricking meme
what a dumbass, games literally look exactly the same as they did 10 years ago unless you are doing forensic analysis on a screenshot to find the differences.
>games literally look exactly the same as they did 10 years ago
lmao
is that supposed to be a 10 year old game or a WOW GRAFICS modern game because i honestly can't tell
Immense brainletseethe
seethe
>filters
We are slowly coming terms with the fact that good graphics can't save a game with shit story/music/gameplay etc. and that's a good thing. Graphics are the lowest priority, really
6000 triangles is an aesthetic we need to see more often in games
but then what happens after that gen
what happens after true photorealism
do we just fully revert to lowpoly then
what's to evolve from reality lol
The image being dumb doesn't even prove OP's point wrong. Graphics have stagnated, and less games are putting emphasis on them because there isn't much reward in pushing the boundaries anymore. Expect more low poly and 2D AAA games in the following decade.
and?
>bro McDonalds is bad for you, so it doesn't matter if the experiment I do in Super Size Me is total bullshit
Lies are lies and your homosexualry is homosexualry
I don't even care about food analogies but this one doesn't even make sense
The point is that if you're only supporting your point by using false evidence, then you're still a lying piece of shit
>I can prove 1 plus 1 equals 2 using this experiment where I take 5 apples and remove 3 apples, leaving only 2 apples! Since I ended up with 2 apples, my original hypothesis that 1 plus 1 equals 2 is proven!
>That's moronic
>UM I WAS STILL CORRECT LOL YOU moron
OP is stupider than that guy who microwaved a glowstick but I have no idea what you're talking about at this point
Only thing OP did that was stupid was his image. Everything else he said was 100% correct. Nvidia and AMD shills are just seething.
>false evidence
Show me the great leaps in graphics we've made in the last 10 years.
>Demos
Snake oil shit.
as I thought, once again,
is an ultra ball gargling dick slurping homosexual
see
Doesn't that image just.. subdivide surfaces into smaller surfaces? Without actually adding meaningful details whereas real gamedev could use those extra tris to refine the details even further? (say, the bow tie could be fully modelled, collars of the shirt and vest could really be made realistically by folding itself over the vest instead of looking like a tabletop model)
isn't that image just full of shit from someone trying to prove his point by being deceitful?
Realism isn't the only avenue video games should explore. Imagine a western RPG that looked like a painting. We have "cel shaded" games but there's so much room for improvement.
There's a lot more going on graphics than just triangle processing power. See this for example
https://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/
The problem is that we've hit a wall where we can't just easily improve graphics anymore by adding some more triangles. We have all the geometry necessary to produce hyper-realistic graphics. The problem is that now we have to actually tackle complicated, contextual issues to improve graphics in games; realistic textures and lighting, smooth and natural-looking animations, etc. This stuff is a whole lot harder to actually improve and utilize than slapping 40 times more triangles on and wowing the audience with your incredible new graphics.
I hate NGE so fricking much
>OMG IT LOOKS REAL NOW INSTEAD OF 99% REAL!!!!
dead fad
>now
we hit this threshold two whole gens ago. new consoles used to sell on graphics alone just because of the huge jump from, say, super nintendo to N64. we don't have that anymore so companies need new fancy bells and whistles like raytracing, advanced particles, and a bunch of other buzzwords
600 triangles is objectively the most aesthetic
Give me 100 of the 600 triangle versions over the 60000 triangle version
Games have barely increased in scale since skyrim, only warband/bannerlord has huge epic battles you can take part in
No. Mediocre tripe like god of war and RDR2 sold on their graphics alone. Things haven't changed and we'll see plenty more examples this generation. After all, rockstar, naughty dog, cd projekt red, sony etc are all still alive and making games as we speak.
Games with good graphics flop all the time moron. Maybe people played them because they're run. I liked God of War, I still would've if it looked like a PS2 game.
One is a sequel to very famous and successful franchise and the other is a fricking Rockstar open world game. Of course they sold well.