L5R got nuked by lockdowns. Well, earlier I mean, all competitive LCG lose players as time goes by, I don't know if they ever rotated any set, as they announced. The only one doing well enough was Netrunner, and it got canned due to license issues (same as Conquest).
Invasion also got multiplayer rules in its last expansions, I feel it is not a healthy sympthom when they do it. Also, they probably have a better release schedule for co-op games, nobody quits if a pack is not available, they just wait, you can't do that in competitive games.
Too bad they never released a co-op version of the Star Wars LCG, as they originally intended, and ended up with an unnecesary and quite limiting small asymetry. I'm glad they didn't though, as I prefer playing as the Empire.
Weirdly enough they relaunched lord of the rings and then did nothing else with it. Update and reprint of the core, release an expansion pack to convert old cores, add four reconstructed starters and a new addon for old content pack. It seemed like they were going to start printing a bunch of precon decks for every archetype, which were built with collections of cards from multiple series. Then, all at once, nothing. It disappointed me they didn't keep it going for longer then one chunky release.
I have zero confidence in FFG supporting this long term after they axed Star Wars Destiny and the LCG. If in five years it's still supported I'll take the L and buy a case, but otherwise I can't care.
I wasn't a huge fan of Star Wars 10 years ago and I'm even less of a fan now. Nothing with that name on it that's being made today is worth the time or money.
Isn't this like the 4th. or 5th. SW card game to come out? And none of them are compatible with each other lol...at least with minis you can play new rulesets with them.
For anyone who cares, the first three were put out by Decipher, the 2002 TCG was by Wizards of The Coast (presumably trying to capture lightning in a bottle twice after the Pokemon TCG made so much money) Force Attax was by trading card publisher Topps and was basically a reskin of Slam Attax, a WWE CCG that somehow lasted from 2010-21
The WotC tcg was a magic-clone they made on short notice after revoking the license from Decipher because they thought the IP could sell more cards than it was, if I remember correctly.
I checked, and it's the 7th CCG; there was the 1995 CCG, Young Jedi, Jedi Knights, the 2002 TCG, Force Attax (UK only) and the FFG CCG from 2016.
>Force Attax (UK only)
If we're counting stuff like that, Japan has a bunch because rather than FFG, Bandai holds the exclusive license over there. Unfortunately limiting the reach of both halves of the license, since the US and Japan are the two main markets but any particular Star Wars ccg can't be sold in both.
RIP the 95 CCG. WotC has been on my "Don't much like" list since then, and they have moved fully into the shit list in more recent times. At least it has a fairly active community still, and a fan made digital version. But it's lost a lot of reach with no commercial support.
Why Lorcana? It's fair if that's just your preference (especially if you prefer the theme / art or for playing with family), but I think this has the better gameplay of the two by quite a lot.
Yeah, it looks like fun. I want to build a Leia Rebels deck.
Leia's been one of my favorite leaders to play on TTS. The red/white cardpool is just vicious.
I have zero confidence in FFG supporting this long term after they axed Star Wars Destiny and the LCG. If in five years it's still supported I'll take the L and buy a case, but otherwise I can't care.
The big difference between this and Destiny is that Destiny had an ill-advised dice included in the packaging, which ultimately is what blew up the product (the game was selling, they just couldn't sort out the manufacturing problems the dice caused). Destiny also didn't have any kind of collectability aspect. By contrast this one's a straight-up TCG - no weird product gimmicks to throw a wrench in manufacturing, foils and borderless and alt art cards for collectors to chase and subsidize the market for players, designed for draft without needing a whole separate product for it, etc. Ultimately I'm not the kind of person to feel bad about playing a game every week for 2-4 years just because it didn't make it to year 6 or 7, but that's just me, so I get being skeptical of FFG. The last five years or so has just been hell for their product lines in general.
Destiny also had some horrible balance problems that were intensified by needing to run balance updates through Disney, leading to long stretched of broken characters, and playtesters who didn't playtest so much as prepared for future metas by knowing what decks would be broken in advance. I remember hanging out with a playtester who basically described what would be the meta 3 color Hero Droids deck months before the set even fricking dropped, or when Snoke was too strong yet they had to wait a frickload of time to errata him. It's a shame cause when everything worked it was a very neat game and the dice system had a really cool risk/reward mechanic to them.
I'm just going to go ahead and say it.
The first movie was the only good Star Wars film.
The Prequels and Sequels are all garbage, RotJ is an embarrassingly terrible film, and I even have plenty of bones to pick with ESB to the point where there's only a handful of good things I can say about it.
Even the first film has issues, but it managed to tie things up nicely at the end and overall stands head and shoulders above most science-fantasy films. That's really not so much because it's an amazing film itself, but because of just how bad the science fiction and fantasy genres are treated in Hollywood.
probably not
I'm personally very done with Star Wars and with FFG dropping support for stuff that's doing pretty well (I understand it's mostly Asmodee).
Might be they start again soon - Edge has started reprinting every FFG rpg
I wouldn't touch a latterday Star Wars product if THEY paid ME.
I'm quite invested in seeing it tank.
Maybe if we ignore it for another thirty years we can buy the license for tuppence when they eventually liquidate Disney.
what happened to their LCGs?
Netrunner got its license yoinked by Hasbro, covid killed the playerbase for the rest. Only the co-op ones proved viable long-term.
L5R got nuked as it was moving to multiplayer and co-op rules sets. It's a shame, the shadowlands stuff is fun.
L5R got nuked by lockdowns. Well, earlier I mean, all competitive LCG lose players as time goes by, I don't know if they ever rotated any set, as they announced. The only one doing well enough was Netrunner, and it got canned due to license issues (same as Conquest).
Invasion also got multiplayer rules in its last expansions, I feel it is not a healthy sympthom when they do it. Also, they probably have a better release schedule for co-op games, nobody quits if a pack is not available, they just wait, you can't do that in competitive games.
Too bad they never released a co-op version of the Star Wars LCG, as they originally intended, and ended up with an unnecesary and quite limiting small asymetry. I'm glad they didn't though, as I prefer playing as the Empire.
Weirdly enough they relaunched lord of the rings and then did nothing else with it. Update and reprint of the core, release an expansion pack to convert old cores, add four reconstructed starters and a new addon for old content pack. It seemed like they were going to start printing a bunch of precon decks for every archetype, which were built with collections of cards from multiple series. Then, all at once, nothing. It disappointed me they didn't keep it going for longer then one chunky release.
Competitive LCGs take a lot of time from the company, they only support co-op LCG now.
Yes, although I am no longer interested in SW and the art is quite unappealling to me, I will try any new affordable card game out there.
>Competitive LCGs take a lot of time from the company
They also have card volume and upfront cost problems too.
>I will try any new affordable card game out there.
Same, this and fusion world soon.
>Star Wars
>FFG
>That artwork
If this doesn't get canceled before set 5 I'm going to be very impressed.
>That artwork
It'll be a real tragedy if the art style kills it, because the gameplay is actually pretty good.
That’s definitely what matters in card games.
I have zero confidence in FFG supporting this long term after they axed Star Wars Destiny and the LCG. If in five years it's still supported I'll take the L and buy a case, but otherwise I can't care.
I wasn't a huge fan of Star Wars 10 years ago and I'm even less of a fan now. Nothing with that name on it that's being made today is worth the time or money.
Isn't this like the 4th. or 5th. SW card game to come out? And none of them are compatible with each other lol...at least with minis you can play new rulesets with them.
They released 3 Star Wars miniature games, and none shares the same scale.
If you're counting the ones that've been dead for over 20 years by now, then yeah.
I checked, and it's the 7th CCG; there was the 1995 CCG, Young Jedi, Jedi Knights, the 2002 TCG, Force Attax (UK only) and the FFG CCG from 2016.
For anyone who cares, the first three were put out by Decipher, the 2002 TCG was by Wizards of The Coast (presumably trying to capture lightning in a bottle twice after the Pokemon TCG made so much money) Force Attax was by trading card publisher Topps and was basically a reskin of Slam Attax, a WWE CCG that somehow lasted from 2010-21
The WotC tcg was a magic-clone they made on short notice after revoking the license from Decipher because they thought the IP could sell more cards than it was, if I remember correctly.
>Force Attax (UK only)
If we're counting stuff like that, Japan has a bunch because rather than FFG, Bandai holds the exclusive license over there. Unfortunately limiting the reach of both halves of the license, since the US and Japan are the two main markets but any particular Star Wars ccg can't be sold in both.
RIP the 95 CCG. WotC has been on my "Don't much like" list since then, and they have moved fully into the shit list in more recent times. At least it has a fairly active community still, and a fan made digital version. But it's lost a lot of reach with no commercial support.
Yeah, it looks like fun. I want to build a Leia Rebels deck.
they should have did this game years ago. I have a limited budged and am planning on going Disney Lorcana!
Why Lorcana? It's fair if that's just your preference (especially if you prefer the theme / art or for playing with family), but I think this has the better gameplay of the two by quite a lot.
Leia's been one of my favorite leaders to play on TTS. The red/white cardpool is just vicious.
The big difference between this and Destiny is that Destiny had an ill-advised dice included in the packaging, which ultimately is what blew up the product (the game was selling, they just couldn't sort out the manufacturing problems the dice caused). Destiny also didn't have any kind of collectability aspect. By contrast this one's a straight-up TCG - no weird product gimmicks to throw a wrench in manufacturing, foils and borderless and alt art cards for collectors to chase and subsidize the market for players, designed for draft without needing a whole separate product for it, etc. Ultimately I'm not the kind of person to feel bad about playing a game every week for 2-4 years just because it didn't make it to year 6 or 7, but that's just me, so I get being skeptical of FFG. The last five years or so has just been hell for their product lines in general.
Lorcana has interesting gameplay and far more interesting characters and stuff. It's all the Disney people.
Destiny also had some horrible balance problems that were intensified by needing to run balance updates through Disney, leading to long stretched of broken characters, and playtesters who didn't playtest so much as prepared for future metas by knowing what decks would be broken in advance. I remember hanging out with a playtester who basically described what would be the meta 3 color Hero Droids deck months before the set even fricking dropped, or when Snoke was too strong yet they had to wait a frickload of time to errata him. It's a shame cause when everything worked it was a very neat game and the dice system had a really cool risk/reward mechanic to them.
I'm just going to go ahead and say it.
The first movie was the only good Star Wars film.
The Prequels and Sequels are all garbage, RotJ is an embarrassingly terrible film, and I even have plenty of bones to pick with ESB to the point where there's only a handful of good things I can say about it.
Even the first film has issues, but it managed to tie things up nicely at the end and overall stands head and shoulders above most science-fantasy films. That's really not so much because it's an amazing film itself, but because of just how bad the science fiction and fantasy genres are treated in Hollywood.
They don't understand those genres. At all.
you know this thread is about a card game right
A card game built around a 50-year old movie that people can't seem to let go for some reason.
Depends. Is there a card with that proudly presents Carrie Fisher's butt?
Hell yeah. My friends and I are going to pre-release, slam some IPAs in my exposed red brick studio apartment and enjoy deck crafting KINO.