Anyone who is into game development, where did you begin? I have no experience with this, but I do know a little bit of coding and have a mid-tier PC that could handle the software. Any advice for a noob who wants to get into game development
Anyone who is into game development, where did you begin? I have no experience with this, but I do know a little bit of coding and have a mid-tier PC that could handle the software. Any advice for a noob who wants to get into game development
Started yesterday with Godot, spent most of the day working on my first scene. This shit is fun as frick. Only thing I've used thus far for resources is the site itself.
Why did you choose godot over unity?
Nobody is touching unity anymore after their attempt to frick people over last year
Especially that transphobic bigot at unity. We don't stand for that kind of shit.
Do not care, I don't like troons but it's not really a factor in deciding what to learn.
Lethal Company was made on unity and is a huge success no?
LC was already in development when the news came out, obviously nobody is scrapping their completed projects over it especially after Unity backtracked and made the pricing update not retroactive, but going forward no dev team in their right mind is going to want to pay that runtime fee.
But Godot is also dogshit, shills have been saying it's "the year of godot" every year for the past decade now and it's still just as mediocre as it ever was.
If anything Unreal was the biggest winner in the whole thing.
Yeah, man. Even the tutorials on the site say you should hire super pros to fine tune things. Not cool.
I chose godot because I believe I'll have more control over the things I make.
>godot
lol
I know there is a lot of anti-unity sentiment but that will blow over. don't cripple yourself with godot bro.
>don't cripple yourself with godot bro.
I'm never gonna bow down to bigots sorry bud.
Ok. Was only trying to steer you in the right direction but if think godot will get you the job you are looking for then go for it.
>Was only trying to steer you in the right direction
Lol
I'd reccomend you to start taking HRT and to figure out what your pronouns are.
This. Only way to get hired in 2024.
>indie
>hired
smartest Gankerner
Start rendering fat black female ass.
>going Godot
Do not fricking do this, anons.
Bro, I can't support Tencent, and Unity shit on everyone in the gaming community. The only other option I see is creating your own engine. I took a good long look at C++ today and I am terrified of it. Do you have another option to suggest? I'm open to it.
>I'm going to destroy my career because Tencent owns 1.37% of Epic
Don't let politics get to your head THAT much, moron. UE is the industry standard, if you're looking to get hired, learn it, it's a marketable skill. Godot is great if you're making a free open source game. Otherwise why are you using Godot. Unity is never a good choice, I have no idea why people kept falling for that bullshit for so many years. There's never a good reason to pick Unity
Complicated topic when it comes to Tencent, I realize their share I negligible. Nothing to worry about. But I hate them so much... It's very hard to turn that off.
If you're really autistic about it, make a README file in the game's file location that has a disclaimer that by playing this game you denounce China or some shit like what the LonaRPG dev did.
I'll consider it. UE looks so easy to use so that is a tempting option.
I started with tic-tac-toe.cpp
>get into game development
As in getting hired or fiddling around making stuff? Very different pathways. Either way step one is figure out what you want to specialize in, art or coding. If art, 2D or 3D, if coding, they have to pick their language or whatever they do, I'm not a coder. Nobody is good at both art and coding. For some reason it's always one or another. So don't try to be good at both, just be good at one and specialize. When you git gud enough at your thing, move to step 2
I'm pretty fricking good at art, be it music, drawing or painting. Absolutely terrible at programming. Even SQL/HTML confuses me at times. I cannot afford to hire people to fine tune. Is that even important when you're starting out? Should I just focus on these damn games being functional as opposed to pretty?
>I'm good at art and bad at programming
>should I focus on games being functional as opposed to pretty?
No, why? You're an artist, you'll be making pretty but barely functional games, that's you path now. It's fine, they sell better than the ugly but well coded games. These days any moron can ship a game, you don't need to code, just do the visual programming thing in UE, the blueprints. Any moron can use it, the downside is you're making spaghetti code but if your game is light and simple nobody's going to care. So make light simple pretty games in UE with good art. Or learn to code
Not making my dream game, just figuring out the tools. I want to play what I make, looking and listening to the art isn't as important as having completed projects from what I've heard. But I'll keep that in mind. Art first, code second.
this video has all the info and links you need, only have to watch it once
Anon, you do realize that Ganker does make games? There's even a Ganker version of E3. Don't need a fricking spastic youtuber to say it. What this board actually needs is simply MORE people making video games to further cultivate board culture.
You need complete mastery of mathematical analysis at an early university level to even being with game development.