Is Dravidians trash or not?
Viper says they are good.
im kinda low on the RM 1v1 and TG(fluctuates in between 11xx-12xx ELO), but my winrate with dravidians are quite high on open maps(frigid lake, arabia, etc). dravidians are good at 1v1, the 200 wood on age up is quite huge since it meant you could switch to archer rush in feudal+blacksmith, or create extra TC/siege in castle age. the discount on all barracks tech is good as well, since what makes infantry kinda unplayable is that they cost a shitton of investment, with smaller returns than say - knights, cheaper sieges meant you could spam sieges in castle age(while gold isnt discounted, gold is easily obtainable in early mid game, and youre playing mainly with inf/foot archer that isnt too gold intensive as knights/eles) . but on other hand they are kinda meh on TG since they are rather slow in midgame, TGs with their larger maps demands a lot more mobility and versatility, dravidians offer none of them. wootz steel came late and the best unit to utilize it is your infantry, i agree with the anon that they should atleast get elite battle elephants, atm their stable is so horrible they are essentially an honorary meso civ
>You or someone else said "you're INTENDED to get it in late castle age", and I ask why? What are the gameplay implications?
Max vision, mainly. Can be useful, but they don't want everyone just grabbing it for utility unless they positively desire it.
This, to add to this anon, town watch is both cheap and quick to research, on top of feudal aggression being common with the lack of safety from multiple TCs
In castle age, town patrol is very expensive, takes longer to research, and its plainly not necessarily since town watch is good enough
Imo town patrol should be cheaper and faster to research
If it were, everyone would get it without a second thought. They want it to be available without requiring you to age up to imperial, but they also clearly want you to consider it from an imperial-age eco perspective.
im taking a break from ranked because im tired of being under pressure all time playing
right now im completing the campaigns
Pachacuti was decent, would give a 7/10
The non-conquerors historical battles were pretty good, they gave me a hard time, specially Dos Pilas
Right now im playing Sforza and is absolute shit, the maps are pure garbage with walled cities surrounded by nothing, the side quests are useless and the story is super fricking boring, i rate it 2/10
i dont actually play myself, but id imagine picking a civ and not randomizing just is associated with "lesser-skilled" players who have to rely on a specific tactic that they repeat every match that is based off a specific Civ.
As opposed to picking Random and having the talent and skill to be able to reflexively change up your strategies based on your knowledge of the whole game and ALL civilizations
i dont actually play myself, but id imagine picking a civ and not randomizing just is associated with "lesser-skilled" players who have to rely on a specific tactic that they repeat every match that is based off a specific Civ.
As opposed to picking Random and having the talent and skill to be able to reflexively change up your strategies based on your knowledge of the whole game and ALL civilizations
It's because, back before we had DE with convenient multiplayer queues, we had voobly and lobby matches, and poor balance. A culture formed around only picking random because of people in the lobby who would visibly respond to the picks of other players, or the map that came up, choosing one of only a few civs. It was how the players broke the "Hun Wars" stalemate, and they're trying to keep that ad hoc solution relevant.
As more players who didn't play during that time start picking up the game, and as the balance improves, the need for this is lessened, and it's seen as a needless burden. The usual justification of, "it shows your skill" doesn't mean anything to most people used to being able to choose their character/faction in most games, so there's a bit of cultural friction there.
To be clear I dont play MP only campaign but I do watch tournies and streamers.
I agree there's nothing inherently wrong with Civ Picking but I would still state that a person who can competently play Random is probably more "skilled" than a Civ Picker.
Regardless thats interesting that it's a cultural holdover from previous versions that didn't have a robust enough UI/UX.
>but I would still state that a person who can competently play Random is probably more "skilled" than a Civ Picker.
Depends on the guy. The skills you develop for random amount to making any civ's start work "well enough" that you don't get taken out by the Chinese start or the Sicilian lack of a real eco bonus.
Random pickers generally don't aim to master every civ. They may have one or two they muck around with, but if something doesn't generalize well, like the Burgundian Feudal Age or Malay build orders, they can't take full advantage of the civ, giving you a cheapened experience compared to a specialist who can pull off something like a Hoang rush or a Tatar 19-pop archer rush.
It's just a different skillset.
>Nothing to do with the "UI/UX"
What? I'm clearly responding to a guy who mentioned the client difference having an impact. What do you mean nothing to do with it? >we had Voobly and lobby matches >people would respond to your visible pick
I'm watching a ranked queue in DE right now and there is no way of telling your opponents civ before the game starts. You can only choose to mirror if you really care that much.
So you're telling me moving from lobbies with visible picks to matchmaking with zero info on opponents has had no effect on the culture of civilization picks in AoE2?
Suck my fricking dick moron and think about what the frick you're typing before you bother to enter it into this site, frickface.
Because at mid-higher elos (up to a point) when people start to take advantage of civ bonuses and strengths and weaknesses it gets real fricking annoying to play the same shit every game >Oh four lakes? Enjoy Lithuanians or Japanese every game >Oh Arena? Enjoy Turks, Bohemians, or Burgundians >Maps with lots of hunt? Mongols guaranteed >Nomad start? Spanish
There's 42 civs in the game and people force the most meta shit to try and pull off what their favorite caster did in a tournament.
why is the AI spazzing out? I played a skirmish, sudden death + nomad, and saw 20 minutes in that the AI (hardest) did not produce villagers. I did another one, only nomad, standard game, just now, and the AI did not produce any vills or at most like 16-17 instead of 100+. what's wrong? Why can't the AI play sudden death correctly, or things like pilgrims or migration?
tested it with several difficulties and it always stopped at 17 vills. And not even on standard would the AI stop at 17 vills.
9 months ago
Anonymous
Post a screenshot of the game setup.
9 months ago
Anonymous
here you go. I never had the AI spazz out like that, even with custom maps like hyperrandom etc. but this was just a normal match with vanilla settings.
9 months ago
Anonymous
You still have the difficulty set to standard. I know you mentioned hardest difficulty earlier, but just to be sure, try again. Also, please show us the whole window, you can set different AIs if you use mods, besides DE and HD AI.
Food cost for Crossbows is up, Infantry have received buff after buff especially in the castle age with multiple extra pierce armour among other buffs up for grabs even generically.
I like inf and dislike foot archers but you sound like a homosexual fampai.
9 months ago
Anonymous
So what you're saying is, my complaints from 2 years ago have been slowly addressed
Sounds like i was right
9 months ago
Anonymous
Sounds like you're an idiot. Honestly xbow would probably have been "fixed" with just 2/6 resists on Palisade walls + gates and nothing else.
9 months ago
Anonymous
>Have xbows been nerfed in the last two years? >FRICK YOU moronic homosexual >but yes... yes they have
lmfao, eat shit archergays
9 months ago
Anonymous
This is what actually happened: >SEETH XBOW CHEATING HAVE THEY BEEN NERFED YET? >Yes they've been nerfed and inf buffed, but it sounds like like nothing would ever be enough for you >SEETH OKAY THEY'RE STILL CHEATING THEN SEE YA IN 2 YEARS
9 months ago
Anonymous
I warned you not to talk to him.
9 months ago
Anonymous
You did indeed, kinda wish I'd listened. Feeding morons is something of a hobby of mine though.
9 months ago
Anonymous
Cute but you can literally read what transpired. I asked if there was nerfs/buffs, which there was because they were obviously needed- dude came at me sideways off the rip because, i assume, people dare spoke out against his crutch
I did and I have, you said "cheating" and acted like a spaz. You're gonna play again at some point, have a massive skill issue, get mad again and quit while blaming foot archers again. It will be like clockwork. Feel free to frick off for another two years to prevent this.
Enough people cried about them than the devs relented and nerfed them slightly, infantry were buffed to get their useage numbers up.
This isn't complicated until you have the iq of an unbaked potato.
There are approximately as many people here who enjoy xbows as there are people who like an appreciate israeli people over in /misc/. Also xbows themselves weren't actually nerfed at all I lied to you to see how you'd respond and frankly you didn't disappoint. Get fricked kid seeth harder about cheating xbows.
>Was the food cost for xbows increased? >Yes, the food cost for xbow (upgrade) was increased >*10 posts of absolute cope about how he must have been right all along because they nerfed xbox* >No, they didn't nerf xbows themselves >SEETHING
Crossbows were not nerfed enough, they are still dominating.
Infantry right now it's okay and no longer needs buffs, it's the xbow in itself that is blatantly broken.
Anybody who does not see how unbalanced xbows are, or argues against it, does it in bad faith.
The fact fricking CAs got nerfed but not xbows is pretty dumb too.
>Xbow is the most fun unit in the game to micro
They really arent, monks and CAs are >All the pros agree
Post proof of such stances. >If you dont like crossbows, just make skirms
Making skirms only puts you further behind and leaves exposed to cavalry.
Archers in general are blatantly OP and I dont understand why people are saying otherwise.
>monks and CAs are
shit taste > proof of such stances.
lick my ass >only puts you further behind
skill issue
Just keep talking about what other civ we """need"""
Nice to see the true colours of your average crossbowgay >Just keep talking about what other civ we """need"""
Lmao no, I actually play the game, this game does not need more civs, but better balancing
At this point Im willing to have AoC Hun CAs and Mayan plummies back instead of this stupid xbow dominated meta
>Making skirms only puts you further behind and leaves exposed to cavalry.
Why the frick do you Black folk always do this shit? >Anon complains about a unit >Suggest counter >But then it dies to X!!!!!!
Can't you stupid fricks figure out how to spam more than one unit? You're all legitimately fricking stupid.
>one map moron has no idea how to react in an rts
What a surprise.
9 months ago
Anonymous
Arabia is the most played map and where most players draw their opinions and balance suggestions on, cope.
Archers are still blatantly overpowered and you can't prove me wrong.
I think they should split the chinese tech discount. Instead of 0%/5%/10%/15% it should be "technologies cost 10% less food and 20% less wood, gold and stone"
Unironically respect Viper for trying so hard to make Dravidians/Urumis viable, hes not really successful at it since its a bad civ but not for lack of trying
Also Hera is a wienery hothead so that's that
>Multiplayer
The random civilization option now temporarily excludes the last three used civilisations from the randomization pool, creating a more diverse experience for the player.
>General
(Siege) Armored Elephant cost reduced from 130 food 95 gold ▶ 120 food 95 gold
Heavy Cavalry Archer base accuracy increased from 50% ▶ 80%
Siege Onager bonus attack vs Heavy Siege (Hussite Wagon, Ballista Elephants) reduced from 75 ▶ 50
Villagers gain +6 bonus attack vs the Heavy Siege armor class >Bohemians
(Elite) Hussite Wagon:
HP reduced from 200 (250) ▶ 180 (230)
Attack reduced from 17 (20) ▶ 11 (13)
Secondary projectile attack increased from 2 ▶ 4 (6), +3 vs buildings, +3 vs rams
Number of secondary projectiles increased from 3 ▶ 5
Now fires all projectiles at the same time >Franks
Castle discount civilization bonus changed from 25% ▶ 15%/25% in Castle Age/Imperial Age >Romans
Centurion HP decreased from 120 ▶ 110 >Sicilians
(Elite) Serjeant cost reduced from 60 food 35 gold ▶ 50 food 35 gold
>Don't think we've forgotten about the elephant on the room! >News of the persian rework coming soon.
Make your bets gentlemen. Full rework and expansion? Or just a massive overhaul?
No, but just color in everything between Anatolia and the Indus river. That's the range.
9 months ago
Anonymous
Are you talking about stuff like Kurds and Afghans?
9 months ago
Anonymous
Sure.
9 months ago
Anonymous
Neither of those civs are Persian. You're not suggesting a Persian split.
9 months ago
Anonymous
See
It's splitting it into the constitutients of all Persianate empires, including those who merely adopted Persian culture.
9 months ago
Anonymous
You just confirmed you were talking about civs like Afghans and Kurds. Who were you talking about if not those two? Tajiks?
9 months ago
Anonymous
Again, see
It's splitting it into the constitutients of all Persianate empires, including those who merely adopted Persian culture.
9 months ago
Anonymous
>the constitutients of all Persianate empires >including those who merely adopted Persian culture
Name them. What are you talking about? Are you talking about non-Persian peoples like Kurds and Afghans, who are not Persian and therefore are not a split from Persians? Or are you talking about Persian peoples like Tajiks who are Persian and therefore should not be split from Persians in the first place?
Persians is not a hyperonym of Afghans and Kurds. Iranians is a hyperonym of Persian, Afghans and Kurds.
9 months ago
Anonymous
Anon, your cluelessness is almost charming.
I'm saying the idea is to split the culture, not the ethnicity.
9 months ago
Anonymous
That's such a dumb fricking thing to say. You can't possibly be serious.
9 months ago
Anonymous
He is. That's just the average civ reddit splitter for you
make Persian war elephants be a exclusive second upgrade for battle elephants, pretty much like imperial camels, and you will be able to make them in stables
>Event mod replaces Militia with Clubmen >There's a graphic mod that replaces Long Swordsmen, Two-handed Swordsmen & Champions with Short Swordsmen kek, Long Swordsmen & Legionaries >tfw no mod that replaces M@A with Axemen
And also horrible. Their devs could all be people fresh out of school with zero year of experience who never spoke English nor played the game and I wouldn't blame them for fricking it up.
They re going to dd the Tarascans, give them the Plumed Archers due to their history of messing up the Aztecs with archer and giving the Maya a Skirmisher UU to compensate.
It's so goddamn annoying how often this fricking game crashes >internet DCs mid game (even in single player)
Crash >place too many buildings
Crash >microing your mangos
Crash
It's fricking moronic and really disheartening as a newer player. It seems to crash the most when I'm having a good game.
This last crash caused my PC to freeze.
I've never experienced any of these. The only time I've crashed is the occasional game load in. What are your specs? Did it happen before the latest update?
The internet DC crashed happened before this update and I can mitigate it by just pausing the game. Still annoying considering I'm not playing online.
All of the other ones are just random crashes and I can't pinpoint what's causing them. Its sometimes when I place a building or sometimes when I queue up a bunch of units. Something is happening where it cant process all of the new shit.
I have an i5 11400f, 6700xt, and 32GiB of ram. And honestly, there's no excuse for perf problems considering it's a 20 year old game that ran on pentium 120s. You can still play voobly on a potato.
Nope, except for regular crash on map change I mentioned, it's been working great so far. Sadly, no CaptureAge though and it won't run in a VM either.
Just had to grab and install manually a .dll from one of the VC redistributables .exe not to desync in MP, put -nointro in the launch commands and that was enough for me iirc.
Pauses in this game should be changed. I was thinking about >player press F3 >alert shows saying game paused in 3...2...1.... >similar countdown when resuming the game >if thensame player wants to pause a second time (EXTREMLY annoying) the other players has to agree to it >limited pauses for each player
I hate when there is a pause mid battles
Tournament Starting >Clash of Empires
https://liquipedia.net/ageofempires/Clash_of_Empires
Semi-finals >11:30am EST
DauT vs. Mr. Yo >1:00pm EST
TheViper vs. Lierrey >Streams
https://www.twitch.tv/membtv >Finals/Third place match
Tomorrow
But archers ARE dominant on high levels, all games include an archer rush, it's simply too prevalent.
I dont know why you're denying this.
God I rather take your average frank picker than an obnoxious briton picker.
>why you're denying this.
I wasn't. They have the skill to make good use of them so why not use them and since they are not b***hing about archers being OP then there is no reason to listen to lower Elo players
9 months ago
Anonymous
>They have the skill to make good use of them
Lmao
9 months ago
Anonymous
>since they are not b***hing about archers being OP then there is no reason to listen to lower Elo players
Because micro is not something low ELO players do and cavalry is easy to use.
Similar thing on why Protoss is dominant in SC1 low/middle ELO, since it's simple and easy to use.
>all games include an archer rush, it's simply too prevalent.
That's not because of archers. It's because scouts are unaffordable on a 18-pop eco, and M@A gets countered by any 19-pop archers build. The only answer would be 21-pop skirms or something, but that's too vulnerable to scout or M@A plays to really be used in a normal game.
9 months ago
Anonymous
I mean, that also is part of the issue, given how easy is to archer rush while at the same time barely taxing your eco, unlike the other 2 rushes, shows how strong it is.
But I get it, that's how the game and unit was designed.
9 months ago
Anonymous
>I mean, that also is part of the issue, given how easy is to archer rush while at the same time barely taxing your eco, unlike the other 2 rushes, shows how strong it is.
Maybe get a real rush, then. Stop being poor.
if you could only play 1civ for the rest of your life, which would you choose and why?
Khmer. Hard to get bored with them.
9 months ago
Anonymous
>Maybe get a real rush, then
Yeah, like an archer rush, clearly.
>Half of the event pfps are "hurr durr look at me i'm a gamer amirite guyz???" >The other half are kino in its purest form
Never before have I had such nostalgia from AoE I cheats than from this event
I am confused as to why a Return of Rome-themed event isn't just situated in that DLC, or at least encourages people to play it to unlock shit faster or something.
>dealing with them.
Just some general hints from a noob:
Pay attention to what buildings your opponent has. If he's in Dark and has a Barracks, expect a Drush or to be thrown against Archers/Scouts.
If he's making Militia/Men-at-arms, make Archers and practice quickwalling. Same if against Scouts, but make Spearmen instead.
If against Archers, make Skirmishers and build a Watch Tower next to a vulnerable resource.
Bulgars because they're the only civ with a usable Militia line. >Fast, cheap Blacksmith techs plus instant Militia upgrades make cavalry-infantry tech switches easy >Kreposts are cheap and allow UU spam >Konniks are fun and flails are cool >Both UTs are highly valuable >Cavalry Archers are solid >Great siege that saves a ton of food >No archerhomosexualry >Cool history >Cool music
So what's the deal with pathfinding when it comes to attacking Regicide kings? Half of the time I issue an attack order on one for a group of melee units, some of them will instead just target other nearby units as if they treated it like attack move, and so it's hard to consistently get the opposing king targeted.
Unsurprisingly, ranged units don't seem to have this issue. I'll try this again later with Kamayuks and SteppeBlack folk given their range increase to see if it's an intrinsic melee issue.
He is right, viper just doesn't care about ladder at all. That's why his streams and videos are so enjoyable, because he talk and laughs while playing
Hera is busy not figuring out how to mute his mouse and keyboard and try harding in silence (which is fine, it's a valid type of content)
I think Dravs should at the very least get Elite Battle Elephantos.
I get it, wootz steel, but literally all situation except tectonic knights, teuton paladins and champions, boyars and bulgarian 2handers, drav b ellies are fricking garbage that nobody uses.
It will still be worse than other options.
Wootz halb Vs Teutonic knight = 10 hits
Wootz champ Vs Teutonic knight = 6 hits
Wootz halb Vs paladin = 5 hits
Wootz halb Vs boyar = 4 hits
Metas are dictated by more than just the devs giving +1/+1 armour to stuff every patch. If there's a unit that's very good at countering a specific style of play which falls out of favour people aren't going to make that unit even if it's a "good" unit, and if you buff it so that people are forced to use it then you warp the overall balance of the game and the playstyle that it counters becomes even less viable because people make this one unit anyway so they never have to spend time teching into it to counter you or whatever.
Modern-style balance patches are a plague on the genre, especially in such a long-running game as AoE2.
You can always act like a reasonable human being and not use all those idiotic zoom-zoom words.
This trend to call each new generation with a fancy word sounds like some fricking product branding project.
The "trend" is like 70 years old so nobody is stopping anytime soon. Don't worry I can keep calling you a homosexual like the wienersucker b***h you clearly are
Would (You) be interested in joining a /vst/ AoE2 tourney?
The idea I had was to just make a sheet, run qualies with the help of volunteers noting down results, then have a top 8 elimination bracket. (if there are that many participants. if there are less then i might just run single elimination bracket all the way through).
I'm just worried about having participants and having a way to keep track of results while I am asleep.
No prizes, if you want prizes git gud and go pro, gay.
I don't think /vst/ would do a tournament. Half the people that come to these threads are infantry only morons, campaign only players, or blur their names out since they don't want to broadcast they post here.
I don't think /vst/ would do a tournament. Half the people that come to these threads are infantry only morons, campaign only players, or blur their names out since they don't want to broadcast they post here.
That's what makes it entertaining though. I can say for sure that (You) are not the weakest anon in the thread. I can think of some solutions in cases where there's a large mismatch in skill.
One way is to just make it a 2v2 teams tourney, and just match highest rating players with lowest rating players in the same team.
Gonna play Devil's Advocate:
While I agree with the sentiment, keep in mind that those kind of things are what a few civs specialize or greatly benefit from, by 'banning' those you are delivery weaken a few civs and undermining strategies, as cancerous as they might be.
I'd say dont ban anything but rather stablish a code of honorable conduct in which you hope players follow, but in reality in a 1vs1 everything goes.
Maybe, but 1v1 you'd get 1600 vs 900 type of games. Even with 150% handicap for 900, 1600 will win most of the time.
While 4v4, I doubt we can fill one friendly room. 8 players are a lot.
That's funny, last time I checked archergay threw a tantrum when exposed just how OP archers are, and that it doesnt really take skill clicking back and forth microing archers.
But guess abusing a broken unit is 'fun', hey?
Maybe because you dont have an argument to begin with.
But go ahead and keep believing using archers makes you a big boy, afterall, this thread is a safe zone, sweetie!
>Keeps posting without replying, like a passive aggressive woman >Still no argument
Maybe one day you will grow up, stop using archers and join the table with other adults to discuss the game.
Until then, have fun clicking back and forth, thinking that makes you good at the game.
So annoying to play team games. If I go flank then pocket usually sucks and leave me 2v1 while he just booms on 3 TCs. If I go pocket then I dont see any action because flanks already won the games.
Sometimes you can get lucky and get a decent team mate. But often it just sucks.
Befriend someone so you can play together
My mate and I usually do 4vs4 and play on the same side, the improvement in the quality of matches is very drastic
You lot have AoE2 friends, right?
>You lot have AoE2 friends, right?
Unfortunately not.
I dont want to sound like these vapid normie players that say 'It's better with friends lol', but in this case, it quite literally is.
Having to put up with a rando that you don't even know he understand english, even less understand the game he's playing, compared to having a friend in which you VC together and are in the same wavelenght, doing things together and cooperate with barely any communication, both playing their intrinct roles naturally.
So yes, I will be that guy, fricking get a friend you loner, you will enjoy the game better.
Befriend someone so you can play together
My mate and I usually do 4vs4 and play on the same side, the improvement in the quality of matches is very drastic
Why is it whenever I watch pros playing and they're say, scouting, they click like a dozen times in the exact same spot? Or when they select a villager and order it to go chop wood, they click the tree a bunch of times too?
Did lag use to be that bad? Is it still?
Could someone tell me the best civ and strategy to practice to gain ELO on Arabia? I'm stuck around 1100 but in TGs I am 1300+. I do well on closed maps and late games.
I need to reach 1200-1300 in 1v1 so I can start playing Rage Forest games with Memb etc.
Replace their Castle Age UT with "Durumagi: All land units gain +2 pierce armor"
Replace their unique unit with Gaemamusa anti-infantry cavalry
Give them the last cavalry armor upgrade
Remove the last infantry armor upgrade
Remove Champions and Two-Handed Swordsmen
Replace the archer and infantry wood cost with +1 range for towers in Castle Age and another +1 in Imperial
Umm, actually you should split them into Goguryeo, Baekje and Silla
Also split the Vikings into Danes, Norweigans and Swedes
Also split the Slavs into about 30 different civs
>Le divide Slavs >Russians, Ukranians
If you're gonna make a civ split do it right you fricking forumtroony. Just call the non-balkan eastern slav the Rus or some shit. Nobody gives a shit about the hohols and moskals killing each other just like they did since ancient times.
How fricking hard is it for the devs to allow you to make a fricking mod group so that you can just click once and have all your desired mods re-enabled
is it really so fricking hard? every other fricking week they disable them all
I just want a separate tab for the main menu screens. I think the game is due for a UI overhaul imo. Not so much the look but more so quality of life features.
I have been playing the campaigns taking a rest from the multiplayer, playing all of them on Hard
Kotyan Khan and Ivaylo were ok, 6.5/10, some maps were pretty good but the final maps were pretty shitty
Bari was 8/10 just because there was a lot of side missions in all maps and all of them required decent micro to pull them off, specially with monks
Currently playing the eastern europe campaigns
Algirdas and Kestutis was 7.5/10, the maps were good but i feel the allies given in the maps were too OP, and that kind of broke the difficulty of the campaign even on hard
Jan Zizka was 9/10, pretty good and a couple of maps were really hard, i had to restart all maps a decent number of times before i could even come up with a strategy. Only downside is that the last 2 maps are too easy.
Currently playing Jadwiga, and so far is a 9.9/10, all the maps are interesting and have a fun gimmick, just finished the siege of Vilnius and that one made me cheese the AI for the first time in years, probably since i replayed the conquerors campaigns to get the achievements. Really good stuff. Only took 0.1 points because Jadwiga is boring.
Boy you're in for 2 missions of pure unadultered kino, the last two missions of Jadwiga are pretty cool, both in gameplay and story. Last mission is quite sad if you know Jadwiga's story and how it ended.
You guys watched Hera vs FreakinAndy in TTL? What a great series. Hera thought he had won and started building outposts in Andy's base to flex on him. But then he lost. He got pissed and stopped streaming (was supposed to stream for 12 hours).
>resets TC rally point on sheep 20 times >gives scout move command on the same tile 20 times >tells villager coming out of TC to gather sheep 20 times
Phew, almost dropped my APM there, that could have been disastrous
Oh shit lmao, would love to see him just laugh it off tho, wasn't a big deal.
What a kino series truly, haven't seen a full video of a ttl in a whilebut that one was good.
Since infantry suck ass outside of niche use-cases compared to knights and archers in the current meta, would an overhaul of all infantry help fix how bad infantry is?
For the militia line, something like increasing the gold cost from 20 to 25 but buffing base speed from 0.9 to 0.95, and giving militia an extra +5hp, and the 2HS upgrade an extra +5hp as well, (militia to 45hp, MAA to 50, LS to 65, 2HS to 70, champ to 80). Also remove supplies from Malay since a 2HS buff would make them a lot stronger later on.
Add an extra 1 melee armor to champs, for a total of 2/1 base armor since the upgrade takes ages and is very expensive for the stats you get currently.
Spearmen should get a tiny movespeed buff from 1.0 to 1.05 base speed so they don't get countered by knights as hard, and a small training speed buff, (20s, down from 22s)
Eagles are fine as is, maybe reduce eagle scout attack in castle from 7 to 6, and make the training speed buff an eagle warrior thing, not a castle age thing.
Before anyone says it yes this is autistic and moronic, but I just want to see infantry get used significantly more since they're supposed to be the backbone of every army, not an afterthought or niche counter.
Make militia more spammable.
Or give them slightly more speed or even more pierce armor; they'll always have the disadvantage of being melee infantry so their power itself is a hard thing to balance. First you get their upgrades, and then you still have a unit that gets outranged and skirmished by blobs of ranged units and outmaneuvered by cavalry. I think they could be made a bit less hard countered by archers while still keeping them weak to cav archers and outmaneuvered by any melee cavalry.
The spearline I think is fine, being a trash unit that counters the most expensive units in the game with most of their power coming from bonus damage and not raw stats, so they don't require the same kind of investment to begin with.
Maybe lowering the investment required for militia to be useful is the answer too.
Infantry not sucking ass irl could be a great motivation to try "fix" it
Maybe the knight line should have been a researchable tech in the stable, that would delay their relevance to late castle or early imp and it could better represent how only rich lords could afford those decisive and devastating cavalry charges.
But most importantly, homosexuals like (You) would still cry about it
Yes, you're right, nothing should ever be changed because the strawman in my closet won't stop crying anyway so we should all shut up and cry about forumtrannies or something.
>Infantry not sucking ass irl >it could better represent how only rich lords could afford those decisive and devastating cavalry charges
American did not read history books
The tricky part about trying to buff Militia and MAA directly is that buffing their stats would also essentially be a buff to archer rushes. I feel that a fair part of the baseline infantry problem is needing to force engagements and before Squires or the Celts' equivalent, the Militia line is even outsped by archery range units. Supplies is a little awkward since you sort of have to halt unit production as the discount isn't retroactive for queued units, but making it go the same way as Tracking would be dumb.
Still, if I had to suggest anything it would be rearranging infantry techs somewhat, like Squires in Feudal or some shit. Most other infantry seem to be in a relatively decent spot, and lot of older UUs got buffed. Throwing Axemen are still rare.
I know im a low Elo noob that idles tc and build orders are being perfected for 2 decades BUT i was trying a BO from Star Wars Galactic Battlegrounds on Aoe2 and linda works tell me what u think:
-2 houses
-8 on berries with mill (for steady vill prod)
-next 3 on straggler closet to tc to make house and lc
-the rest to sheep and boar till 19pop
When you eat the second boar click up and berries gone.
Take vills from food and send them to gold and wood. And always youll be left with 4 sheeps. And no berries raidings. Plenty of food for scout rush.
>-8 on berries with mill (for steady vill prod)
Wrong move, besides what the other anon said, the productivity of berry bush gatherers goes down the more vills you had due bumping and dumb path finding, 4 gatherers is the sweet spot, up to a max of 6 gatherers when you run out of herdables/huntables and start farming, if you are desperate for food you can put a lot of vills on berries but it will nowhere as efficient
Teuton flank trushers in arena are not people and deserve to get shoot
Only survived that because green fast imped and charged with Heavy Camels, and barely won, in the end red started roaching with walls and onagers like the souless chink I'm sure he must have been, expecting an easy win.
To this makes me wonder if going 4-6 militias in Dark Age to be worth it to stop teuton trush
Just rework their model if it's that big of an issue for you. Having a 0 gold cost steppe lancer with an anti-siege bonus would be too strong. Also, Keshik's use a spear too, and are also melee.
This game is slowly turning into league of legends. I think most of the civs released after DE should be either removed or heavily redone. The reason is all these weird and magical powers that units now have, like auras.
Units that needs rework: > Shrivamsha Riders (remove dodge ability and just give them 3 PA) > Ratha (just a boring unit) > Hussite Wagon > Commendante > Leitis
What else? Well, you get the picture.
Overall, the Indian civs suck and I wish they'd just revert them to the old Indians civ.
>This game is slowly turning into league of legends.
You're a moron. >Shrivamsha Riders (remove dodge ability and just give them 3 PA)
The point is the in-built regen effect. If you just make it PA, they'll get shot down by defenses or Arb masses. Good job. >Ratha
The concept is fine. It's the execution. It doesn't have enough defensive stats in melee, or offensive stats in the ranged mode, to justify using it. >Hussite Wagon
They're currently reworking it. >Commendante
What? >Leitis
It's an anti-armor UU. It's mostly for theming since they're geographically close to Poles, Slavs, Bulgars, and Teutons, but it has its uses.
I've been trying that strat out now for about 10 games. Won 4 or 5 and lost the rest. Not sure why I can't get it to work...I'm always in Castle Age too late. I also die to pre-Mill drush.
tbf I watched one of those videos and he didn't call him out as a 1200 reaching 2000 thanks to one weird trick, dunno where that came from. There were a lot of other compliments about the guy's play outside of the serjeant spam.
They'd need a castle and if they're all in on dungeons and attacking early, that's unlikely. As unlikely as you getting enough monks out to convert serjeants fast enough, probably.
holy emperor, that was close but i finally did it
second hardest achievement i have done, only one harder is the 5th mission on Attila campaign
i havent played any of the asian/african campaigns thought
NTA but I finished Le Loi on hard recently on AoE2 HD. Spawning enemies is such a bullshit mechanic, is every post Conquerors campaign like this? I feel it ruins the AoE2 feel where economy raiding is actually useful, resource denial etc.
As far as I know, no, there's one Ethiopian mission that comes to my mind that has respawning enemies which are annoying but that's about it, as far as I know
There are a couple of new campaign missions, Lithuanian/Polish campaign in specific that has moments of a single time huge spawned army, but all fairness most of times the game either hints you that will happen, or outright tells you; also it's incredibly obvious when you have a post imp start mission with one faction called 'Buttfricking army' in imperial age with 100/100 score with no buildings nor units to be seen at the start of the map.
If I had a nickle for every time I got Lithuanians on steppe I would have 2, its not a lot but its more than the amount of relics you will get on that map. Also frick mongols pickers on every single map which gives them stone and hunt
i just simply dont understand how faith cost has never been adressed by no one since HD. 1750 resources to increase the conversion time by 4 seconds is just the stupidest technology in the game
This might be outdated info, but faith also increases the 'conversion resistance' of units, meaning monks have less chance of successfully convert a unit every second on top of increasing minimum and maximum conversion time so the effect is stronger than it might seem at first glance.
Still fricking overpriced though
MAAs + Skirms can fight Archers + Scouts but as far as it feel for me you have to outnumber the archers and scouts 1:1,5; which is a very unrealistic scenario given how fricking expensive MAAs and Skirms are, specially on food, even after supplies
just build scouts
archers vs scouts isnt that bad since you can pick off reinforcements or surround once you outnumber or just run past them and raid. and scouts v scouts is fine
If it's late game, you can unironically just hussar spam + mangudai with a few monks.
Convert a few elephants to tank, use hussars as a meatshield/run past the elephants to raid food eco, since elephants are so pricy. If they try to ignore hussar just kite and raid. Even if he batters your base down, if you did eco damage you cant lose simply because mangudai are so OP.
Pikes are generally effective even without halb.
They won't go 1-1 but you can get pretty effective trades if you just build lots of barracks to spam them out.
Camels can work but I have never liked using camels vs elephants, I much prefer siege + monks. If you have elephants yourself, you can mix in a few elephants in your composition and its really effective vs heavy elephant play, since elephants tank so much and dont deal that much damage. Just a few elephants can buy so much time for ranged/siege/other melee.
fixing infantry is as simple as removing militas, and longswords so that there is only men at arms, two handed swordsmen and champions. (just like there is only scout, light cav, hussar) to cut down on time and cost needed to invest into it.
>Drush enemy player with 2 militia
>He doesn't have loom and loses 2 vills while his eco becomes a mess
Yes Heratards you keep doing that
im kinda low on the RM 1v1 and TG(fluctuates in between 11xx-12xx ELO), but my winrate with dravidians are quite high on open maps(frigid lake, arabia, etc). dravidians are good at 1v1, the 200 wood on age up is quite huge since it meant you could switch to archer rush in feudal+blacksmith, or create extra TC/siege in castle age. the discount on all barracks tech is good as well, since what makes infantry kinda unplayable is that they cost a shitton of investment, with smaller returns than say - knights, cheaper sieges meant you could spam sieges in castle age(while gold isnt discounted, gold is easily obtainable in early mid game, and youre playing mainly with inf/foot archer that isnt too gold intensive as knights/eles) . but on other hand they are kinda meh on TG since they are rather slow in midgame, TGs with their larger maps demands a lot more mobility and versatility, dravidians offer none of them. wootz steel came late and the best unit to utilize it is your infantry, i agree with the anon that they should atleast get elite battle elephants, atm their stable is so horrible they are essentially an honorary meso civ
WTF HERABROS THIS ISN'T SUPPOSED TO HAPPEN
Vipersisters, I'm sorry for doubting, it will never happen again
I want to another liereyy vs daut finals
Yeah that would be cool
Vinchbros, when are we going to have our time?
Never, second wave of recruitment incoming
Vinch bros?????
What's Vinch's pov?
He probably won't say it out of fear. Either he gets cancelled by other players or by russian followers, there's no winning
What does !vinchpov say, then?
Who cares?
Just curious.
Hera never delivers. he's constantly hyped up but never actually wins.
AoE2 is the white man's e-sport, simple as.
I was hoping to see more from ACCM
How do you guys keep track of all the tournaments going on
https://liquipedia.net/ageofempires/Age_of_Empires_II/S-Tier_Tournaments
Why do you guys keep track of all the tournaments going on
Because I find them entertaining.
Expansion announcement when?
I just beat a viking trashtalker on islands
My wiener is piercing the ceiling
Civ picker too, I just watched his profile, and french
nggggggggghhhh
>french
so it was easy?
Vikings are weak on water 1v1 maps.
How do you fix your least favourite civ?
Give condottieri +1 pierce armor.
>Bulgars
Bagains affects Dismounted Konniks
Persians get bracer, steppies
Remove the civ entirely.
Kill Clovis I before he wins the Battle of Soissons.
Give them a campaign.
>You or someone else said "you're INTENDED to get it in late castle age", and I ask why? What are the gameplay implications?
Max vision, mainly. Can be useful, but they don't want everyone just grabbing it for utility unless they positively desire it.
This, to add to this anon, town watch is both cheap and quick to research, on top of feudal aggression being common with the lack of safety from multiple TCs
In castle age, town patrol is very expensive, takes longer to research, and its plainly not necessarily since town watch is good enough
Imo town patrol should be cheaper and faster to research
If it were, everyone would get it without a second thought. They want it to be available without requiring you to age up to imperial, but they also clearly want you to consider it from an imperial-age eco perspective.
I'm the OG anon who asked why Town Patrol was so expensive, and the differing arguments leave me stuck in the middle because they're all valid
im taking a break from ranked because im tired of being under pressure all time playing
right now im completing the campaigns
Pachacuti was decent, would give a 7/10
The non-conquerors historical battles were pretty good, they gave me a hard time, specially Dos Pilas
Right now im playing Sforza and is absolute shit, the maps are pure garbage with walled cities surrounded by nothing, the side quests are useless and the story is super fricking boring, i rate it 2/10
After you finish Sforza, play Sforza again but the HD version
That might jostle your current ranking somewhat
What's wrong with civ picking. I'm a noob and I don't know all of the techs and I'm only good with the franks and byzantines.
i dont actually play myself, but id imagine picking a civ and not randomizing just is associated with "lesser-skilled" players who have to rely on a specific tactic that they repeat every match that is based off a specific Civ.
As opposed to picking Random and having the talent and skill to be able to reflexively change up your strategies based on your knowledge of the whole game and ALL civilizations
It's because, back before we had DE with convenient multiplayer queues, we had voobly and lobby matches, and poor balance. A culture formed around only picking random because of people in the lobby who would visibly respond to the picks of other players, or the map that came up, choosing one of only a few civs. It was how the players broke the "Hun Wars" stalemate, and they're trying to keep that ad hoc solution relevant.
As more players who didn't play during that time start picking up the game, and as the balance improves, the need for this is lessened, and it's seen as a needless burden. The usual justification of, "it shows your skill" doesn't mean anything to most people used to being able to choose their character/faction in most games, so there's a bit of cultural friction there.
To be clear I dont play MP only campaign but I do watch tournies and streamers.
I agree there's nothing inherently wrong with Civ Picking but I would still state that a person who can competently play Random is probably more "skilled" than a Civ Picker.
Regardless thats interesting that it's a cultural holdover from previous versions that didn't have a robust enough UI/UX.
>but I would still state that a person who can competently play Random is probably more "skilled" than a Civ Picker.
Depends on the guy. The skills you develop for random amount to making any civ's start work "well enough" that you don't get taken out by the Chinese start or the Sicilian lack of a real eco bonus.
Random pickers generally don't aim to master every civ. They may have one or two they muck around with, but if something doesn't generalize well, like the Burgundian Feudal Age or Malay build orders, they can't take full advantage of the civ, giving you a cheapened experience compared to a specialist who can pull off something like a Hoang rush or a Tatar 19-pop archer rush.
It's just a different skillset.
Nothing to do with the "UI/UX"
>Nothing to do with the "UI/UX"
What? I'm clearly responding to a guy who mentioned the client difference having an impact. What do you mean nothing to do with it?
>we had Voobly and lobby matches
>people would respond to your visible pick
I'm watching a ranked queue in DE right now and there is no way of telling your opponents civ before the game starts. You can only choose to mirror if you really care that much.
So you're telling me moving from lobbies with visible picks to matchmaking with zero info on opponents has had no effect on the culture of civilization picks in AoE2?
Suck my fricking dick moron and think about what the frick you're typing before you bother to enter it into this site, frickface.
Pathetic post. Go back to your game design classes and learn more useless buzzwords, homo, UX isn't real.
Because at mid-higher elos (up to a point) when people start to take advantage of civ bonuses and strengths and weaknesses it gets real fricking annoying to play the same shit every game
>Oh four lakes? Enjoy Lithuanians or Japanese every game
>Oh Arena? Enjoy Turks, Bohemians, or Burgundians
>Maps with lots of hunt? Mongols guaranteed
>Nomad start? Spanish
There's 42 civs in the game and people force the most meta shit to try and pull off what their favorite caster did in a tournament.
As always, the issue here is what people pick, not the fact that they picked it.
why is the AI spazzing out? I played a skirmish, sudden death + nomad, and saw 20 minutes in that the AI (hardest) did not produce villagers. I did another one, only nomad, standard game, just now, and the AI did not produce any vills or at most like 16-17 instead of 100+. what's wrong? Why can't the AI play sudden death correctly, or things like pilgrims or migration?
can someone help? Here's a screenshot from skirmish. All AI just ceases vill production at 17
The AI only functions in a standart game mode and map.
another try, i resetted everything to default, standard 1v1 skirmish on coastal, no mods, and it happens again. how is this possible?
It's directly tied to the difficulty level you choose.
tested it with several difficulties and it always stopped at 17 vills. And not even on standard would the AI stop at 17 vills.
Post a screenshot of the game setup.
here you go. I never had the AI spazz out like that, even with custom maps like hyperrandom etc. but this was just a normal match with vanilla settings.
You still have the difficulty set to standard. I know you mentioned hardest difficulty earlier, but just to be sure, try again. Also, please show us the whole window, you can set different AIs if you use mods, besides DE and HD AI.
Havent played in 2 years, 1300ish ELO
Did they ever nerf xbows or buff inf?
Yes and yes but I'm sure you'll still blame xbows as the problem anyway so it doesn't matter.
If you're sure, it sounds like there is still xbow cheaters plaguing this game. Shame
I'll check back in another 2 years
>xbow cheaters
I'm not sure what you think would exactly would stop Xbows from being "cheating" short of deleting them from the game?
He's moronic don't bother.
Minimum range
Food cost
Slower movement
Increase skirm bonus damage
Any of these
Food cost for Crossbows is up, Infantry have received buff after buff especially in the castle age with multiple extra pierce armour among other buffs up for grabs even generically.
I like inf and dislike foot archers but you sound like a homosexual fampai.
So what you're saying is, my complaints from 2 years ago have been slowly addressed
Sounds like i was right
Sounds like you're an idiot. Honestly xbow would probably have been "fixed" with just 2/6 resists on Palisade walls + gates and nothing else.
>Have xbows been nerfed in the last two years?
>FRICK YOU moronic homosexual
>but yes... yes they have
lmfao, eat shit archergays
This is what actually happened:
>SEETH XBOW CHEATING HAVE THEY BEEN NERFED YET?
>Yes they've been nerfed and inf buffed, but it sounds like like nothing would ever be enough for you
>SEETH OKAY THEY'RE STILL CHEATING THEN SEE YA IN 2 YEARS
I warned you not to talk to him.
You did indeed, kinda wish I'd listened. Feeding morons is something of a hobby of mine though.
Cute but you can literally read what transpired. I asked if there was nerfs/buffs, which there was because they were obviously needed- dude came at me sideways off the rip because, i assume, people dare spoke out against his crutch
@1542631
mad because his crutch is justifiably getting nerfed lmao
or was idk, like i said i stopped playing this shit game
>Crutch
I play knights or monk siege in 1v1s and pocket in team games. Next cope please
Xbow would be fixed if melee pathing wasn't atrocious.
I did and I have, you said "cheating" and acted like a spaz. You're gonna play again at some point, have a massive skill issue, get mad again and quit while blaming foot archers again. It will be like clockwork. Feel free to frick off for another two years to prevent this.
They were broken, they were nerfed. GG
>Nooooooo!! Xbows werent cheating!!
>they were nerfed because....
>IDK but frick you!
Enough people cried about them than the devs relented and nerfed them slightly, infantry were buffed to get their useage numbers up.
This isn't complicated until you have the iq of an unbaked potato.
This kid is really upset that they nerfed xbows lmao
There are approximately as many people here who enjoy xbows as there are people who like an appreciate israeli people over in /misc/.
Also xbows themselves weren't actually nerfed at all I lied to you to see how you'd respond and frankly you didn't disappoint. Get fricked kid seeth harder about cheating xbows.
Infantards really are something else.
>Crossbow upgrade cost increased
>New Inf tech for pierce armor (not related im sure lmao)
>t-they werent actually nerfed! seethe!!
okay moron
>Was the food cost for xbows increased?
>Yes, the food cost for xbow (upgrade) was increased
>*10 posts of absolute cope about how he must have been right all along because they nerfed xbox*
>No, they didn't nerf xbows themselves
>SEETHING
Crossbows were not nerfed enough, they are still dominating.
Infantry right now it's okay and no longer needs buffs, it's the xbow in itself that is blatantly broken.
Anybody who does not see how unbalanced xbows are, or argues against it, does it in bad faith.
The fact fricking CAs got nerfed but not xbows is pretty dumb too.
Xbow is the most fun unit in the game to micro. All the pros agree. Thats why they dont want it nerfed more.
If you dont like crossbows, just make skirms.
>Xbow is the most fun unit in the game to micro
They really arent, monks and CAs are
>All the pros agree
Post proof of such stances.
>If you dont like crossbows, just make skirms
Making skirms only puts you further behind and leaves exposed to cavalry.
Archers in general are blatantly OP and I dont understand why people are saying otherwise.
>monks and CAs are
shit taste
> proof of such stances.
lick my ass
>only puts you further behind
skill issue
Just keep talking about what other civ we """need"""
Nice to see the true colours of your average crossbowgay
>Just keep talking about what other civ we """need"""
Lmao no, I actually play the game, this game does not need more civs, but better balancing
At this point Im willing to have AoC Hun CAs and Mayan plummies back instead of this stupid xbow dominated meta
>At this point Im willing to have AoC Hun CAs
This would be nice.
>Making skirms only puts you further behind and leaves exposed to cavalry.
Why the frick do you Black folk always do this shit?
>Anon complains about a unit
>Suggest counter
>But then it dies to X!!!!!!
Can't you stupid fricks figure out how to spam more than one unit? You're all legitimately fricking stupid.
t. Never played an arabia 1vs1 game in the ladder before
>one map moron has no idea how to react in an rts
What a surprise.
Arabia is the most played map and where most players draw their opinions and balance suggestions on, cope.
Archers are still blatantly overpowered and you can't prove me wrong.
expansion news?
I think they should split the chinese tech discount. Instead of 0%/5%/10%/15% it should be "technologies cost 10% less food and 20% less wood, gold and stone"
SHOTS FIRED
SHOTS FRICKING FIRED!!
Unironically respect Viper for trying so hard to make Dravidians/Urumis viable, hes not really successful at it since its a bad civ but not for lack of trying
Also Hera is a wienery hothead so that's that
>Serjeants cheaper
My time has come.
https://www.ageofempires.com/news/age-of-empires-ii-definitive-edition-update-93001/
>Multiplayer
The random civilization option now temporarily excludes the last three used civilisations from the randomization pool, creating a more diverse experience for the player.
>General
(Siege) Armored Elephant cost reduced from 130 food 95 gold ▶ 120 food 95 gold
Heavy Cavalry Archer base accuracy increased from 50% ▶ 80%
Siege Onager bonus attack vs Heavy Siege (Hussite Wagon, Ballista Elephants) reduced from 75 ▶ 50
Villagers gain +6 bonus attack vs the Heavy Siege armor class
>Bohemians
(Elite) Hussite Wagon:
HP reduced from 200 (250) ▶ 180 (230)
Attack reduced from 17 (20) ▶ 11 (13)
Secondary projectile attack increased from 2 ▶ 4 (6), +3 vs buildings, +3 vs rams
Number of secondary projectiles increased from 3 ▶ 5
Now fires all projectiles at the same time
>Franks
Castle discount civilization bonus changed from 25% ▶ 15%/25% in Castle Age/Imperial Age
>Romans
Centurion HP decreased from 120 ▶ 110
>Sicilians
(Elite) Serjeant cost reduced from 60 food 35 gold ▶ 50 food 35 gold
Assyssyrians... it's over...
>Castle discount civilization bonus changed from 25% ▶ 15%/25% in Castle Age/Imperial Age
it's over
>No archer nerfs
Im sad
>Franks nerf
Good
>All those AoE1 rebalances
Good god, now it actually looks playable
How many of you play RoR, for that matter?
>Don't think we've forgotten about the elephant on the room!
>News of the persian rework coming soon.
Make your bets gentlemen. Full rework and expansion? Or just a massive overhaul?
Most likely an expansion, splitting Persians into 3 or 4 civs. Not sure what those would be, though.
>splitting
How could you possibly split Persians if Persians only represent ONE ethnicity? Persians is not an umbrella term.
It's splitting it into the constitutients of all Persianate empires, including those who merely adopted Persian culture.
Can you name them?
No, but just color in everything between Anatolia and the Indus river. That's the range.
Are you talking about stuff like Kurds and Afghans?
Sure.
Neither of those civs are Persian. You're not suggesting a Persian split.
See
You just confirmed you were talking about civs like Afghans and Kurds. Who were you talking about if not those two? Tajiks?
Again, see
>the constitutients of all Persianate empires
>including those who merely adopted Persian culture
Name them. What are you talking about? Are you talking about non-Persian peoples like Kurds and Afghans, who are not Persian and therefore are not a split from Persians? Or are you talking about Persian peoples like Tajiks who are Persian and therefore should not be split from Persians in the first place?
Persians is not a hyperonym of Afghans and Kurds. Iranians is a hyperonym of Persian, Afghans and Kurds.
Anon, your cluelessness is almost charming.
I'm saying the idea is to split the culture, not the ethnicity.
That's such a dumb fricking thing to say. You can't possibly be serious.
He is. That's just the average civ reddit splitter for you
>Persians get arbalest upgrade
>tfw trash arbalests
make Persian war elephants be a exclusive second upgrade for battle elephants, pretty much like imperial camels, and you will be able to make them in stables
The real thing to note here is that Burmese and Khmer are now on the table as real Post-imp cav archer civs.
Nice, new patch out and we have a new bug.
What the frick did they do to the UI? Why is everything blurry?
Try lowering, then raising the "sharpening" graphical option and deactivating, then reactivating bloom.
I don't think that's doing anything for the interface elements in itself. Every menu element has this blur to it on 1920x1080.
>Event mod replaces Militia with Clubmen
>There's a graphic mod that replaces Long Swordsmen, Two-handed Swordsmen & Champions with Short Swordsmen kek, Long Swordsmen & Legionaries
>tfw no mod that replaces M@A with Axemen
Kill all splitBlack folk
What are even this woodlines, what the frick is this
Another patch I am skipping. How bad is the new pathing?
>What are even this woodlines, what the frick is this
Pine trees in the desert? And they're all identical? Wow, they really fricked up this time.
Shut up Viper
You are one mod away from still being the BOAT
They should split this map into hilly Arabia and flat Arabia
Just revert whatever they did this time and run the balance changes.
Any other boombawd sling sissies out there?
Vinchbros?
We should split food into meats and vegetables like in stronghold
Bruh what about shit like fruit, grains and mushrooms?
split them
I'm gonna buy a gun and kill all of the relic developers this is a real threat and I'm not kidding
relic developers? whats that?
what are the odds that the devs are indian?
If they were then all indian civs would be on the top.
I don't see Dravidians being top civ in a million years.
They're all from Rajastan.
That would certainly explain why Gurjaras as Hindustanis are on the top lists.
>Hindustanis
they may not be in charge of balance changes but they could be the ones tasks with writing/implementing the code.
>writing/implementing the code
The code is 25 years old. Don't think it was Indians.
And also horrible. Their devs could all be people fresh out of school with zero year of experience who never spoke English nor played the game and I wouldn't blame them for fricking it up.
expansion news?
They re going to dd the Tarascans, give them the Plumed Archers due to their history of messing up the Aztecs with archer and giving the Maya a Skirmisher UU to compensate.
Does he think he's funny by asking every thread?
I dont think he really cares
I don't.
Split the splitters
Preferably tied to horses
>Stay on your island and build feitorias until the clock runs out
Nice team islands strategy there, they didn't nerf feitoria enough
Nice quints, team islands with portuguese confirmed to be cringe
It's so goddamn annoying how often this fricking game crashes
>internet DCs mid game (even in single player)
Crash
>place too many buildings
Crash
>microing your mangos
Crash
It's fricking moronic and really disheartening as a newer player. It seems to crash the most when I'm having a good game.
This last crash caused my PC to freeze.
I've never experienced any of these. The only time I've crashed is the occasional game load in. What are your specs? Did it happen before the latest update?
The internet DC crashed happened before this update and I can mitigate it by just pausing the game. Still annoying considering I'm not playing online.
All of the other ones are just random crashes and I can't pinpoint what's causing them. Its sometimes when I place a building or sometimes when I queue up a bunch of units. Something is happening where it cant process all of the new shit.
I have an i5 11400f, 6700xt, and 32GiB of ram. And honestly, there's no excuse for perf problems considering it's a 20 year old game that ran on pentium 120s. You can still play voobly on a potato.
Disable all mods
Limit fps to 60
Verify files on steam
9 times out of 10 when I try to change the map I crash. Think I've only crashed once in a game in MP though.
Playing on Linux, too.
>Playing on Linux, too.
I thought age was broken on Linux.
Nope, except for regular crash on map change I mentioned, it's been working great so far. Sadly, no CaptureAge though and it won't run in a VM either.
Just had to grab and install manually a .dll from one of the VC redistributables .exe not to desync in MP, put -nointro in the launch commands and that was enough for me iirc.
There are lots of things to do in the castle age!
>Playing on Linux
Pauses in this game should be changed. I was thinking about
>player press F3
>alert shows saying game paused in 3...2...1....
>similar countdown when resuming the game
>if thensame player wants to pause a second time (EXTREMLY annoying) the other players has to agree to it
>limited pauses for each player
I hate when there is a pause mid battles
Tournament Starting
>Clash of Empires
https://liquipedia.net/ageofempires/Clash_of_Empires
Semi-finals
>11:30am EST
DauT vs. Mr. Yo
>1:00pm EST
TheViper vs. Lierrey
>Streams
https://www.twitch.tv/membtv
>Finals/Third place match
Tomorrow
https://www.twitch.tv/dave_aoe
Dave just went live as well.
>competitive
>competitive
>woman
>competitive
>competitive
>woman
She's bad enough at the game, she passes the woman test, putting aside the fact that you don't know how voice changers work.
homie, vtubers are not woman at all.
Viperbros...
All daut had to do to surpass TheViper was wait
Building scaffolding shouldn't block movement, its the #1 source of cheese among high level players.
We aren't changing core game mechanics after 25 years bud. Go harp on something else.
that's a feature
>Carthage campaign use the first scenario from the original instead of the DE one
uh...weird choice considering all the rest is DE
oh shit it isnt the whole campaign is OG while ascent is DE
what the hell
Devs can't fix pathing or melee attacks but sure are fast to make arabia more cancer. Fricking Black folk
So turns out Romans were not OP afterall, they still get fricked up by archer rushes, and archer civs are still dominant.
>and archer civs are still dominant
The elo is adjusted for the average /vst/ Anon.
>the average /vst/ Anon
mhhhhh
What's your Elo
https://take.supersurvey.com/poll4927502x7CAbA72E-152
>What's your Elo
Depends on the account I'm using
>tfw urge to coom rising
Just look at the muscles on this glorious motherfricker
Middle ELO dimwits does not count.
Cavalry is easy to handle, archers are not.
Very well, the day I watch Viper or Hera cry about archers I will consider that they might have something going for them
But archers ARE dominant on high levels, all games include an archer rush, it's simply too prevalent.
I dont know why you're denying this.
God I rather take your average frank picker than an obnoxious briton picker.
>why you're denying this.
I wasn't. They have the skill to make good use of them so why not use them and since they are not b***hing about archers being OP then there is no reason to listen to lower Elo players
>They have the skill to make good use of them
Lmao
>since they are not b***hing about archers being OP then there is no reason to listen to lower Elo players
Because micro is not something low ELO players do and cavalry is easy to use.
Similar thing on why Protoss is dominant in SC1 low/middle ELO, since it's simple and easy to use.
>all games include an archer rush, it's simply too prevalent.
That's not because of archers. It's because scouts are unaffordable on a 18-pop eco, and M@A gets countered by any 19-pop archers build. The only answer would be 21-pop skirms or something, but that's too vulnerable to scout or M@A plays to really be used in a normal game.
I mean, that also is part of the issue, given how easy is to archer rush while at the same time barely taxing your eco, unlike the other 2 rushes, shows how strong it is.
But I get it, that's how the game and unit was designed.
>I mean, that also is part of the issue, given how easy is to archer rush while at the same time barely taxing your eco, unlike the other 2 rushes, shows how strong it is.
Maybe get a real rush, then. Stop being poor.
Khmer. Hard to get bored with them.
>Maybe get a real rush, then
Yeah, like an archer rush, clearly.
And your elo is?
1500 ELO
You're literally middle elo
Yes and I handle cavalry rushes just fine but archer rushes are a royal pain in my ass.
How many archers civs are you seeing here?
Roman players still open archers or scouts. Frick them
>Skirmishers and scorpions exist
Romans are good, just not so good in long games
>Archers > Scouts
>Knights > Xbows
Simple as.
>The seeding was wrong we should redo the semifinals
T.malding snek
>Daut APM skyrockets
Did he get a new mouse?
Daut plays with a heavier mouse than other people. Lierrey has commented on it when he visits him and they stream.
>CTD as soon as i start the game since the latest patch
Same here.
I just wanted to play some aoe
>Half of the event pfps are "hurr durr look at me i'm a gamer amirite guyz???"
>The other half are kino in its purest form
Never before have I had such nostalgia from AoE I cheats than from this event
I am confused as to why a Return of Rome-themed event isn't just situated in that DLC, or at least encourages people to play it to unlock shit faster or something.
here i have placed where every aoe1 campaign icon should be when added , Hire me Forgotten Empire
Any tips on the various rushes? Either in doing them or dealing with them.
>dealing with them.
Just some general hints from a noob:
Pay attention to what buildings your opponent has. If he's in Dark and has a Barracks, expect a Drush or to be thrown against Archers/Scouts.
If he's making Militia/Men-at-arms, make Archers and practice quickwalling. Same if against Scouts, but make Spearmen instead.
If against Archers, make Skirmishers and build a Watch Tower next to a vulnerable resource.
Wall up and archer rush, you will be fine.
I struggle to keep the pressure on with the archers but also keep the economy going at home well enough to make new archers and age up fast. 🙁
9/11 scenario when
Britons split when???
>celts
>mongols
>burgundy
>franks
>hindostanis
I don't get how Hera gets so many viewers. Is it all the Argentinians?
>why does the top rated pro get a lot of viewers?
400-500 viewers isn't a lot.
When the alternatives are CIRO BILLIGERS ON GOLD and fricking dave, it is to be expected
>The alternatives to the alternatives are T90 or Nili.
Grim state of affairs.
Maybe because the biggest aoe streamers aren't on twitch
Frick off Viper.
Hera casting is kino as frick
biper sissies we keep getting BTFO, all those rage forest games seem for nothing!!!
reminder that only low-value males root against the best player
hating on Hera = weak mind
I only cheer for Daut and Lierrey.
>qt. baljeet
What's up with trash from South America loving to try and start shit?
t. mamabuebo jajajaja
if you could only play 1civ for the rest of your life, which would you choose and why?
Celts
Because I like Celts
I want to say Romans, but really what I want is Romans with access to Ethiopian Siege Onagers and Bohemian Houfnice.
byzantines. open tech tree means i'll always have options also cataphracts.
Poles, because they can do everything (Archers/Knights/Infantry and they also have Bombard Cannons).
Malians because they're the only civ with a usable Militia line.
Bulgars because they're the only civ with a usable Militia line.
>Fast, cheap Blacksmith techs plus instant Militia upgrades make cavalry-infantry tech switches easy
>Kreposts are cheap and allow UU spam
>Konniks are fun and flails are cool
>Both UTs are highly valuable
>Cavalry Archers are solid
>Great siege that saves a ton of food
>No archerhomosexualry
>Cool history
>Cool music
Mongols because nothing would change.
Tatars. Love me cav archers, simple as.
So what's the deal with pathfinding when it comes to attacking Regicide kings? Half of the time I issue an attack order on one for a group of melee units, some of them will instead just target other nearby units as if they treated it like attack move, and so it's hard to consistently get the opposing king targeted.
Unsurprisingly, ranged units don't seem to have this issue. I'll try this again later with Kamayuks and SteppeBlack folk given their range increase to see if it's an intrinsic melee issue.
fatty, meet petard
>losing to Teutons as Mongorians
Viper really fell off huh
I really wouldn't use Viper's ranked games as an indicator for his actual performance. GL in general doesn't take the ranked ladder seriously.
Hera said that it should be impossible for Teuton players to win against Mongol players of similar ELO.
He is right, viper just doesn't care about ladder at all. That's why his streams and videos are so enjoyable, because he talk and laughs while playing
Hera is busy not figuring out how to mute his mouse and keyboard and try harding in silence (which is fine, it's a valid type of content)
Is Dravidians trash or not?
Viper says they are good.
I think Dravs should at the very least get Elite Battle Elephantos.
I get it, wootz steel, but literally all situation except tectonic knights, teuton paladins and champions, boyars and bulgarian 2handers, drav b ellies are fricking garbage that nobody uses.
It will still be worse than other options.
Wootz halb Vs Teutonic knight = 10 hits
Wootz champ Vs Teutonic knight = 6 hits
Wootz halb Vs paladin = 5 hits
Wootz halb Vs boyar = 4 hits
>"i don't know why they buffed it, it is already a strong unit/tech/civ"
>proceeds to never train/research/pick it
Why are pros like this
Metas are dictated by more than just the devs giving +1/+1 armour to stuff every patch. If there's a unit that's very good at countering a specific style of play which falls out of favour people aren't going to make that unit even if it's a "good" unit, and if you buff it so that people are forced to use it then you warp the overall balance of the game and the playstyle that it counters becomes even less viable because people make this one unit anyway so they never have to spend time teching into it to counter you or whatever.
Modern-style balance patches are a plague on the genre, especially in such a long-running game as AoE2.
Building a castle is a disincentive, only really good units justify it
absolute kino
>zoomer warfare is getting killed by drones
>zoomer science are games
That's it. I give up. I can't follow all these paradigms shifting
science are games
>AoE2 is a zoomer game
Dont be stupid
He said zoomer science, not zoomer games, ESL-kun.
You can always act like a reasonable human being and not use all those idiotic zoom-zoom words.
This trend to call each new generation with a fancy word sounds like some fricking product branding project.
The "trend" is like 70 years old so nobody is stopping anytime soon. Don't worry I can keep calling you a homosexual like the wienersucker b***h you clearly are
used to destroy their nest with my dirt bike as a kid and I'm now learning they're total bros who kill south american c**ts. feels not so great, gents
>guys did you know that obstacles prevent the numerically superior enemy from making use of its numbers advantage?
Was a study really needed for this
Studies can be pulled out about the most absurd things seen with a very patient eye.
>Was a study really needed for this
maybe you should make a study of this so we know for sure
How do we make biper browse our (not a) general bros??
>hotfix removes blurry UI
yay
Would (You) be interested in joining a /vst/ AoE2 tourney?
The idea I had was to just make a sheet, run qualies with the help of volunteers noting down results, then have a top 8 elimination bracket. (if there are that many participants. if there are less then i might just run single elimination bracket all the way through).
I'm just worried about having participants and having a way to keep track of results while I am asleep.
No prizes, if you want prizes git gud and go pro, gay.
I don't think /vst/ would do a tournament. Half the people that come to these threads are infantry only morons, campaign only players, or blur their names out since they don't want to broadcast they post here.
>Half the people that come to these threads are infantry only morons
They are still better than you.
>Half the people that come to these threads are infantry only Chads
SEMPER FI
HOORAH
BOX ME UP AND SEND ME HOME
I can't even beat the AI regularly, the frick am I going to do in a tournament?
That's what makes it entertaining though. I can say for sure that (You) are not the weakest anon in the thread. I can think of some solutions in cases where there's a large mismatch in skill.
One way is to just make it a 2v2 teams tourney, and just match highest rating players with lowest rating players in the same team.
We should make some clear rules like no laming, no quickwalling and no forward castle drops.
>no laming, no quickwalling and no forward castle drops
Gay
Do you also want to disable archers and fast castle knights? I could remove Onagers aswell, since they're so OP.
>No quickwalling, no forward castles
Not many people on vst would manage quickwalling successfully, no need to ban it, as for castle drops git gud
Gonna play Devil's Advocate:
While I agree with the sentiment, keep in mind that those kind of things are what a few civs specialize or greatly benefit from, by 'banning' those you are delivery weaken a few civs and undermining strategies, as cancerous as they might be.
I'd say dont ban anything but rather stablish a code of honorable conduct in which you hope players follow, but in reality in a 1vs1 everything goes.
I'll just run a poll. I can figure out the details, I just want to gauge the interest.
https://strawpoll.com/e2narl7R9gB
I'd be down, even though I'm bad. I just got bodied in a Rome 2 tournament so I need something to compete in anyways.
>only 5 anons interested.
not much point. I was hoping for 8 anons minimum.
Honestly 1vs1's or 4vs4's is the way to go
Maybe, but 1v1 you'd get 1600 vs 900 type of games. Even with 150% handicap for 900, 1600 will win most of the time.
While 4v4, I doubt we can fill one friendly room. 8 players are a lot.
i voted yes but i dont play aoe2 🙂
Why are you here
why not?
Frick off and leave this place.
no 🙂
>/vst/ tech tree
>Militia line
>Scout line
>Skirmisher line
>Scorpions
>Rams
>Siege towers
>Nothing else allowed
>infantard seething
So sensitive.
That's funny, last time I checked archergay threw a tantrum when exposed just how OP archers are, and that it doesnt really take skill clicking back and forth microing archers.
But guess abusing a broken unit is 'fun', hey?
Not an argument.
>Argument
Why would I try and waste time arguing with you?
Maybe because you dont have an argument to begin with.
But go ahead and keep believing using archers makes you a big boy, afterall, this thread is a safe zone, sweetie!
>Why would I argue with you?
>Because you don't have an argument!
I think your IQ is lower than your APM.
>Keeps posting without replying, like a passive aggressive woman
>Still no argument
Maybe one day you will grow up, stop using archers and join the table with other adults to discuss the game.
Until then, have fun clicking back and forth, thinking that makes you good at the game.
Tah-tah!
Ok but why is Little John just a mere spearman
smoll boi with a big pointy stick and a big heart
Fair enough, he's doing his best.
Regicide Rumble?
Microsoft chose him to announce the announcement of the next expansion
Tibiet Civ when?
When we listen to MacArthur.
T90's moustache is a crime against humanity
I'M GONNA SPLEEEEET!!
So annoying to play team games. If I go flank then pocket usually sucks and leave me 2v1 while he just booms on 3 TCs. If I go pocket then I dont see any action because flanks already won the games.
I dread ever playing team games solo again. It's a horrible experience.
Sometimes you can get lucky and get a decent team mate. But often it just sucks.
>You lot have AoE2 friends, right?
Unfortunately not.
I dont want to sound like these vapid normie players that say 'It's better with friends lol', but in this case, it quite literally is.
Having to put up with a rando that you don't even know he understand english, even less understand the game he's playing, compared to having a friend in which you VC together and are in the same wavelenght, doing things together and cooperate with barely any communication, both playing their intrinct roles naturally.
So yes, I will be that guy, fricking get a friend you loner, you will enjoy the game better.
Befriend someone so you can play together
My mate and I usually do 4vs4 and play on the same side, the improvement in the quality of matches is very drastic
You lot have AoE2 friends, right?
Why is it whenever I watch pros playing and they're say, scouting, they click like a dozen times in the exact same spot? Or when they select a villager and order it to go chop wood, they click the tree a bunch of times too?
Did lag use to be that bad? Is it still?
It's more of a rythm thing, keeping the apm high
>he doesn't warm up with muse dash
Too much APM
APM has to be spent somewhere
Horse Collar
Ah yes, the imp upgrade.
No that's loom
Could someone tell me the best civ and strategy to practice to gain ELO on Arabia? I'm stuck around 1100 but in TGs I am 1300+. I do well on closed maps and late games.
I need to reach 1200-1300 in 1v1 so I can start playing Rage Forest games with Memb etc.
Wall up early and double AR archer rush as Britons.
Is that easy.
Britons/Franks/Berbers
But that won't help as much in bf
>I need to reach 1200-1300 in 1v1 so I can start playing Rage Forest games with Memb etc.
Try 1600 so you aren't total dead weight.
Are you guys ready to see jurchen cavalry dominate the meta?
That's what mangudai do
Your mother NOT opening her legs to the first dick she see would be a bigger surprise
Damn, and I thought Sicilians were bad.
I can't stop thinking of Croatia when I look at that.
These guys look like they receive 33% less bonus damage
>Random update
>Mods reset
>No patch notes
?????
Here are my thoughts on the Koreans:
Replace their Castle Age UT with "Durumagi: All land units gain +2 pierce armor"
Replace their unique unit with Gaemamusa anti-infantry cavalry
Give them the last cavalry armor upgrade
Remove the last infantry armor upgrade
Remove Champions and Two-Handed Swordsmen
Replace the archer and infantry wood cost with +1 range for towers in Castle Age and another +1 in Imperial
Go back, forumtroony. No one likes you here.
I'll make my next post extra moronic and pointless just for you.
we do nut furgiv we du not frget
Umm, actually you should split them into Goguryeo, Baekje and Silla
Also split the Vikings into Danes, Norweigans and Swedes
Also split the Slavs into about 30 different civs
Divide Italy into Genoa, Naples, Milan, the Papal States, Venice, Florence, Sicily...
Devs are Black folk but I sure appreciate that the opinion of players doesn't influence the design of the civs. Fricking morons
You'll feel very foolish when the devs do exactly what I want.
W-what do you want exactly?
I want female villagers to have no tops. I want Amazonians in so we have naked warrior ladies.
I want AoM on AoE2 DE engine and exactly the same sounds and music.
>AoM Retold ends up as a remake inside of AoE II since that's what Forgotten Empires mostly really knows
They're probably handling AoE III fine but I'd laugh my ass off if this were the case
How do i learn how to play arena
t. Arabiamongoloid
For what? To encounter turk pickers? Keep it banned or play arena team games where that garbage map turns decent
?si=4gATTBJAFD6I-EEi
Why the frick would you want to?
https://forums.ageofempires.com/t/divide-the-umbrella-civilization-of-the-slavs-russians-ukrainians-serbs-vlachs/238766
You need to be over 18 to post here.
>Le divide Slavs
>Russians, Ukranians
If you're gonna make a civ split do it right you fricking forumtroony. Just call the non-balkan eastern slav the Rus or some shit. Nobody gives a shit about the hohols and moskals killing each other just like they did since ancient times.
>forumBlack folk are Black folk
Woah
Forumtrannies are obsessed with civ splitting because it reminds them of their parents.
How fricking hard is it for the devs to allow you to make a fricking mod group so that you can just click once and have all your desired mods re-enabled
is it really so fricking hard? every other fricking week they disable them all
I just want a separate tab for the main menu screens. I think the game is due for a UI overhaul imo. Not so much the look but more so quality of life features.
They are busy celebrating the (re)birth of Barath
Kill all civ pickers except Dravidians pickers, I pity them
what if i pick vietnamese every game?
I have been playing the campaigns taking a rest from the multiplayer, playing all of them on Hard
Kotyan Khan and Ivaylo were ok, 6.5/10, some maps were pretty good but the final maps were pretty shitty
Bari was 8/10 just because there was a lot of side missions in all maps and all of them required decent micro to pull them off, specially with monks
Currently playing the eastern europe campaigns
Algirdas and Kestutis was 7.5/10, the maps were good but i feel the allies given in the maps were too OP, and that kind of broke the difficulty of the campaign even on hard
Jan Zizka was 9/10, pretty good and a couple of maps were really hard, i had to restart all maps a decent number of times before i could even come up with a strategy. Only downside is that the last 2 maps are too easy.
Currently playing Jadwiga, and so far is a 9.9/10, all the maps are interesting and have a fun gimmick, just finished the siege of Vilnius and that one made me cheese the AI for the first time in years, probably since i replayed the conquerors campaigns to get the achievements. Really good stuff. Only took 0.1 points because Jadwiga is boring.
AoE2 peaked with Dawn of the Dukes.
Boy you're in for 2 missions of pure unadultered kino, the last two missions of Jadwiga are pretty cool, both in gameplay and story.
Last mission is quite sad if you know Jadwiga's story and how it ended.
You guys watched Hera vs FreakinAndy in TTL? What a great series. Hera thought he had won and started building outposts in Andy's base to flex on him. But then he lost. He got pissed and stopped streaming (was supposed to stream for 12 hours).
What a sore loser.
He's unlikeable.
Only watched the first so far, but I loved this bit at the end.
REEEEEEEE HOW CAN HE LOSE HE HAD MORE APM
>resets TC rally point on sheep 20 times
>gives scout move command on the same tile 20 times
>tells villager coming out of TC to gather sheep 20 times
Phew, almost dropped my APM there, that could have been disastrous
>meanwhile my EAPM tops out at 20
ngmi
Oh shit lmao, would love to see him just laugh it off tho, wasn't a big deal.
What a kino series truly, haven't seen a full video of a ttl in a whilebut that one was good.
>pro player
>spams hussars against halbs for the entire game
uhhhh
Got a link? Preferably from Hera's perspective.
>Got a link? Preferably from Hera's perspective.
He put that stream behind a paywall (gotta subscribe to his Twitch channel to watch it).
Since infantry suck ass outside of niche use-cases compared to knights and archers in the current meta, would an overhaul of all infantry help fix how bad infantry is?
For the militia line, something like increasing the gold cost from 20 to 25 but buffing base speed from 0.9 to 0.95, and giving militia an extra +5hp, and the 2HS upgrade an extra +5hp as well, (militia to 45hp, MAA to 50, LS to 65, 2HS to 70, champ to 80). Also remove supplies from Malay since a 2HS buff would make them a lot stronger later on.
Add an extra 1 melee armor to champs, for a total of 2/1 base armor since the upgrade takes ages and is very expensive for the stats you get currently.
Spearmen should get a tiny movespeed buff from 1.0 to 1.05 base speed so they don't get countered by knights as hard, and a small training speed buff, (20s, down from 22s)
Eagles are fine as is, maybe reduce eagle scout attack in castle from 7 to 6, and make the training speed buff an eagle warrior thing, not a castle age thing.
Before anyone says it yes this is autistic and moronic, but I just want to see infantry get used significantly more since they're supposed to be the backbone of every army, not an afterthought or niche counter.
Make militia more spammable.
Or give them slightly more speed or even more pierce armor; they'll always have the disadvantage of being melee infantry so their power itself is a hard thing to balance. First you get their upgrades, and then you still have a unit that gets outranged and skirmished by blobs of ranged units and outmaneuvered by cavalry. I think they could be made a bit less hard countered by archers while still keeping them weak to cav archers and outmaneuvered by any melee cavalry.
The spearline I think is fine, being a trash unit that counters the most expensive units in the game with most of their power coming from bonus damage and not raw stats, so they don't require the same kind of investment to begin with.
Maybe lowering the investment required for militia to be useful is the answer too.
Infantry not sucking ass irl could be a great motivation to try "fix" it
Maybe the knight line should have been a researchable tech in the stable, that would delay their relevance to late castle or early imp and it could better represent how only rich lords could afford those decisive and devastating cavalry charges.
But most importantly, homosexuals like (You) would still cry about it
Yes, you're right, nothing should ever be changed because the strawman in my closet won't stop crying anyway so we should all shut up and cry about forumtrannies or something.
Correct
Black person
>Infantry not sucking ass irl
>it could better represent how only rich lords could afford those decisive and devastating cavalry charges
American did not read history books
Pikes are a """"latter""" addition and a formation of them still lacked offensive power, just like in the game
Yes goyim infantry had barely any real life functionality and were pretty much shitty levied peasants only armed with farm tools
You outed yourself as a Black person and missed the point entirely
Read a history then go can talk smack
>knight line should have been a researchable tech in the stable
This + Crossbow tech should take twice as long to finish.
The tricky part about trying to buff Militia and MAA directly is that buffing their stats would also essentially be a buff to archer rushes. I feel that a fair part of the baseline infantry problem is needing to force engagements and before Squires or the Celts' equivalent, the Militia line is even outsped by archery range units. Supplies is a little awkward since you sort of have to halt unit production as the discount isn't retroactive for queued units, but making it go the same way as Tracking would be dumb.
Still, if I had to suggest anything it would be rearranging infantry techs somewhat, like Squires in Feudal or some shit. Most other infantry seem to be in a relatively decent spot, and lot of older UUs got buffed. Throwing Axemen are still rare.
swordsmen should unironically move slower and have more armor and attack. Make them more like AoE1 Hoplites
You mean they should all become TKs? Nah. But they should at least move as fast as Archers.
Only if you give them a ton of extra building damage or they will just be shit like old Teutonic Knights
>buff pikemen
>opponent makes a scorpion or more archers
Elite unique units should have separate skins.
Devapala is the worst and least interesting post DE campaign.
I know im a low Elo noob that idles tc and build orders are being perfected for 2 decades BUT i was trying a BO from Star Wars Galactic Battlegrounds on Aoe2 and linda works tell me what u think:
-2 houses
-8 on berries with mill (for steady vill prod)
-next 3 on straggler closet to tc to make house and lc
-the rest to sheep and boar till 19pop
When you eat the second boar click up and berries gone.
Take vills from food and send them to gold and wood. And always youll be left with 4 sheeps. And no berries raidings. Plenty of food for scout rush.
>8 on berries with mill (for steady vill prod)
Enemy scout is going to kill your sheep because there are no vills under your TC
>-8 on berries with mill (for steady vill prod)
Wrong move, besides what the other anon said, the productivity of berry bush gatherers goes down the more vills you had due bumping and dumb path finding, 4 gatherers is the sweet spot, up to a max of 6 gatherers when you run out of herdables/huntables and start farming, if you are desperate for food you can put a lot of vills on berries but it will nowhere as efficient
New herakino dropped
I hate meso civs
How do you feel about incas?
Not him, but they are really annoying now (if you're playing against)
he already told you he hates meso civs
Um akshully, meso means "middle" and Incas are from SOUTH America.
I like them in AoE 3
I wish the 1 range pikemen civ was the Swiss instead.
Incas are known better for their halberds for fricks sake.
WHERE IS MY EXPANSION ANNOUNCEMENT, Black person DEVS
Only Black folk ask for more civs
yeah, me, give me my jurchens and khitans
*removes 1 damage from bracer*
Teuton flank trushers in arena are not people and deserve to get shoot
Only survived that because green fast imped and charged with Heavy Camels, and barely won, in the end red started roaching with walls and onagers like the souless chink I'm sure he must have been, expecting an easy win.
To this makes me wonder if going 4-6 militias in Dark Age to be worth it to stop teuton trush
>Reee you can't off meta only I can off meta
What the frick are you even actually talking about you daft c**t?
>off meta
I bet you pick turks on Arena and feel special about it
>Playing arena
If you dont play arena then shut the frick up.
>Playing arena
Yes, play arena.
NO
On team games sure, but I WILL be the weaker link of the team, I WILL resign early and you WILL like it
>On team games sure
Oh I definely meant Arena team games, I dont give a crap about Arena 1vs1s.
>you WILL like it
No I won't.
I encounter Teuton Trush more than Teutons playing standard
when will they add the US?
Never, we dont need Americans in this game, both playable in game nor as playerbase.
>Arena clown trying to put anyone down
kek
>I will talk out of my ass even if I never played arena
I think arenagay is based
The game is literally unplayable without mods.
Excluding small trees I don't think there's a single mod I 100% need.
>not using pathfinding mod and autodeer push
Free +500 elo.
There is a mod that fixes pathfinding?
Also auto is for trannies
You don't need a mod for small trees. Just select it in settings.
TTL Platinum League games today
>Streams
https://www.twitch.tv/membtv
https://www.twitch.tv/dave_aoe
https://www.twitch.tv/hera
https://www.twitch.tv/jordan_aoe
https://www.twitch.tv/daut (best stream)
>Hera lets his army stand there
>OH MY GOODNESS AMAZING ARMY CONTROL BY THE CANADIAN
Why nobody ever stone walls, given that raiding is so prevalent in the game?
A few do, but it's expensive and massively draws away from your castle time.
>African Clearing
>African Clearing
>African Clearing
>African Clearing
>African Clearing
I can't wait for this shit to be gone.
Still less aids than regular nomad
You're bad.
Playing in a map that forces you to make a dock or lose does not make you special
damn feisty mare...
She has so much snowpity
>Carries a spear that's as long as a Kamayuk's and even longer than that of a Steppe Lancer's
>0 range
Corvinian Army rework WHEN
Just rework their model if it's that big of an issue for you. Having a 0 gold cost steppe lancer with an anti-siege bonus would be too strong. Also, Keshik's use a spear too, and are also melee.
This game is slowly turning into league of legends. I think most of the civs released after DE should be either removed or heavily redone. The reason is all these weird and magical powers that units now have, like auras.
Units that needs rework:
> Shrivamsha Riders (remove dodge ability and just give them 3 PA)
> Ratha (just a boring unit)
> Hussite Wagon
> Commendante
> Leitis
What else? Well, you get the picture.
Overall, the Indian civs suck and I wish they'd just revert them to the old Indians civ.
smelly pajeet fingers typed this
not today Rajnapananda
>This game is slowly turning into league of legends.
You're a moron.
>Shrivamsha Riders (remove dodge ability and just give them 3 PA)
The point is the in-built regen effect. If you just make it PA, they'll get shot down by defenses or Arb masses. Good job.
>Ratha
The concept is fine. It's the execution. It doesn't have enough defensive stats in melee, or offensive stats in the ranged mode, to justify using it.
>Hussite Wagon
They're currently reworking it.
>Commendante
What?
>Leitis
It's an anti-armor UU. It's mostly for theming since they're geographically close to Poles, Slavs, Bulgars, and Teutons, but it has its uses.
>What?
Im going to guess he meant to refer to the Centurions
>itt mid elo masters discuss balance changes
Bold of you to assume they are past 1100
Im 1500 ELO
Im 1200 as of today. 4 years of grinding has gotten me to this point.
Same time (not continuously) and I'm 1350 but I don't think I want to play better
What ELO do you think the game devs have
500
That's right. I am qualified.
Whatever elo they want to give themselves.
52 seconds away
god damn, i have been stuck in this achievement for 2 days and i dont want to be a gay and watch a guide
I'm going to guess the achievement became harder after they swapped Byzantines to Romans.
Romans are cancer in campaign missions where the AI seems to make nothing but gold units
legionares with centurion buff is like fighting samurais with teutonic knight armor, is insane
Now do it again but on hard
look again you dingus, im already playing on hard
in fact
>playing the campaigns in anything but hard
this , i dont even know the changes that are done to map campaign between normal and hard because i never play below hard too
Is fast castle sergeants stoppable?
Don't let them get that far 😉
I've been trying that strat out now for about 10 games. Won 4 or 5 and lost the rest. Not sure why I can't get it to work...I'm always in Castle Age too late. I also die to pre-Mill drush.
Good luck, its devastating if you have the right build down.
A possibility. Good monks/good castle unit should hard counter the strat
A 1200 guy is 2k with this strat, how many times have you faced up against the build mr.expert?
>A 1200 guy is 2k with this strat
>Listening to T90
Please stop.
tbf I watched one of those videos and he didn't call him out as a 1200 reaching 2000 thanks to one weird trick, dunno where that came from. There were a lot of other compliments about the guy's play outside of the serjeant spam.
Check part 3 anon
Ohh I didn't know there was a third. And now Google told me it was a 1800 guy copying Youpudding that went up +200. Which is a lot more believable.
Loads of monks?
Wouldn't First Crusade's conversion resistance weaken that?
They'd need a castle and if they're all in on dungeons and attacking early, that's unlikely. As unlikely as you getting enough monks out to convert serjeants fast enough, probably.
very easy to scout and spot and prep
you are basically relying on your opponent being a passive moron
>2Ks HATE HIM
>GROW YOUR ELO WITH THIS ONE WEIRD TRICK
holy emperor, that was close but i finally did it
second hardest achievement i have done, only one harder is the 5th mission on Attila campaign
i havent played any of the asian/african campaigns thought
>i havent played any of the asian
oh boy , you arent ready for Le Loi
NTA but I finished Le Loi on hard recently on AoE2 HD. Spawning enemies is such a bullshit mechanic, is every post Conquerors campaign like this? I feel it ruins the AoE2 feel where economy raiding is actually useful, resource denial etc.
As far as I know, no, there's one Ethiopian mission that comes to my mind that has respawning enemies which are annoying but that's about it, as far as I know
There are a couple of new campaign missions, Lithuanian/Polish campaign in specific that has moments of a single time huge spawned army, but all fairness most of times the game either hints you that will happen, or outright tells you; also it's incredibly obvious when you have a post imp start mission with one faction called 'Buttfricking army' in imperial age with 100/100 score with no buildings nor units to be seen at the start of the map.
Ethiopian and Berber campaigns are really nice.
I absolutely fricking hate every single rajas campaign. Holy shit those are all clunky as hell.
SPLEEET bros we FEASTING
Expansionbros, how much longer must we wait?
If I had a nickle for every time I got Lithuanians on steppe I would have 2, its not a lot but its more than the amount of relics you will get on that map. Also frick mongols pickers on every single map which gives them stone and hunt
They should SPLEEET faith into 2 techs with half the effect (1 of them available in castle age)
Total monkshitter death
i just simply dont understand how faith cost has never been adressed by no one since HD. 1750 resources to increase the conversion time by 4 seconds is just the stupidest technology in the game
This might be outdated info, but faith also increases the 'conversion resistance' of units, meaning monks have less chance of successfully convert a unit every second on top of increasing minimum and maximum conversion time so the effect is stronger than it might seem at first glance.
Still fricking overpriced though
>market use is limited to two times in feudal, 4 in castle age and unlimited only in imperial age
There. I fixed the market
Archerbro btw
You start with making archers and then you make scouts so your enemy can't make skirmishers.
Name a stronger strategy
MAAs + Skirms can fight Archers + Scouts but as far as it feel for me you have to outnumber the archers and scouts 1:1,5; which is a very unrealistic scenario given how fricking expensive MAAs and Skirms are, specially on food, even after supplies
I wall
I spam serjeants.
I build a Wonder in ranked
just build scouts
archers vs scouts isnt that bad since you can pick off reinforcements or surround once you outnumber or just run past them and raid. and scouts v scouts is fine
Damn I suck. What's a natural counter to elephants without halbs, ie as mongols?
Monks. Technically, camels also work, but not very well unless you outnumber them.
Kill the elephant civ faster
HScorp/Onagers with pikes or camels in front should work well enough.
Pikes and camels aren't doing shit, heavy scorpions can do something but he can attack you in multiple places and add light cav
Then just resign if you see them then.
If it's late game, you can unironically just hussar spam + mangudai with a few monks.
Convert a few elephants to tank, use hussars as a meatshield/run past the elephants to raid food eco, since elephants are so pricy. If they try to ignore hussar just kite and raid. Even if he batters your base down, if you did eco damage you cant lose simply because mangudai are so OP.
Pikes are generally effective even without halb.
They won't go 1-1 but you can get pretty effective trades if you just build lots of barracks to spam them out.
Camels can work but I have never liked using camels vs elephants, I much prefer siege + monks. If you have elephants yourself, you can mix in a few elephants in your composition and its really effective vs heavy elephant play, since elephants tank so much and dont deal that much damage. Just a few elephants can buy so much time for ranged/siege/other melee.
fixing infantry is as simple as removing militas, and longswords so that there is only men at arms, two handed swordsmen and champions. (just like there is only scout, light cav, hussar) to cut down on time and cost needed to invest into it.