AOE2DE Official tier list

True and objective facts here.

It's All Fucked Shirt $22.14

UFOs Are A Psyop Shirt $21.68

It's All Fucked Shirt $22.14

  1. 5 months ago
    Anonymous

    How to we fix Sicilians and Celts?

    • 5 months ago
      Anonymous

      >Sicilians
      Get rid of First Crusade. The instant Serjeants are the reason why they're so awkward because this tech plays a role in their balancing. It's an unnecessary layer and one-off techs are moronic, especially since the tech's been shit for a long time regardless.
      >Celts
      Globally buff Militia and bring back the Dark Age movespeed bonus. Swap Woad Raiders with something more accurate as well.

      • 5 months ago
        Anonymous

        >spoiler
        you mean medieval scotsmen weren't running around bare chested with prisoner pyjama bottoms?!

    • 5 months ago
      Anonymous

      >Sicilians are not related to Cicillian Pirates from AoE campaign Ceasar campaign mission 1
      >Cicillians are actually Armenians when they lived in Turkey, and seethed over the Byzantines (then the Turks defeated Byzantines with Armenians' help and Armenians exterminated the Turks in return)

      Why couldn't Sicilians name themselves differently ? They should've known about Cicillians (Armenians)

      • 5 months ago
        Anonymous

        What the frick? they arent even pronounced the same
        You spelled Cilicia wrong

        • 5 months ago
          Anonymous

          Ah okay, sorry I'm a dyslexic girl haha

  2. 5 months ago
    Anonymous

    I don't agree.

  3. 5 months ago
    Anonymous

    It all depends on the map and whether it's 1v1 or TG (flank/pocket).

  4. 5 months ago
    Anonymous

    >Sicilians in D
    >Vikings in C
    >Bohemians in C
    >Viets and Brits in B
    uhhh?

    • 5 months ago
      Anonymous

      why are bohemians so high up? im a noob, but they don't seem that great for most maps.

      • 5 months ago
        Anonymous

        Closed maps allowing them to draw out the game and focus on their late game strength

      • 5 months ago
        Anonymous

        Closed maps allowing them to draw out the game and focus on their late game strength

        Wagons also turned out to be really good unit after the last tweak. Tanky and dealing big damage. No wonder devs are tuning them down for the next patch.

    • 5 months ago
      Anonymous

      I feel Britons are so low because noobs gravitate towards them for some reason.

      • 5 months ago
        Anonymous

        noobs that played the Joan of Arc campaign and went on tilt having to deal with those ridiculous longbowmen kiting around knights and wanting some of that for themselves like me

    • 5 months ago
      Anonymous

      I made the tiers based on A) my own experiences, B) how confident I am with the civs when given them on random C) how much fun they are, and D) high level tournament performance.

  5. 5 months ago
    Anonymous

    tfw too shit at this game i struggle in the campaigns

    • 5 months ago
      Anonymous

      in singleplayer you can just F3 to pause and think things through

    • 5 months ago
      Anonymous

      same, even first Attila mission on average difficulty can frick me pretty badly

    • 5 months ago
      Anonymous

      Just boom, castle, then deathball the AI
      The AI can rarely take down castles

  6. 5 months ago
    Anonymous
  7. 5 months ago
    Anonymous

    Is the concept of city building, resource gathering while manually managing vills to make army and have a match that uncommon in rts? I really can't find games that are similar to age of empires

    • 5 months ago
      Anonymous

      you might want to try the early 2000's

      • 5 months ago
        Anonymous

        Like what. Cossacks?

  8. 5 months ago
    Anonymous

    >Timurids
    >that high
    I fricking wish. Magyars as well, not having any eco bonuses doesn't allow them to get ranked like that, even though I love their units.

    • 5 months ago
      Anonymous

      if i wanted to learn one of the Turko-Mongol factions which should i pick
      Their buildings look so pretty

      • 5 months ago
        Anonymous

        You mean the central asian architecture? That's pretty much just Tatars and Cumans. Go with the Tatars, the Cumans are a very special ciz with weird builds.

        • 5 months ago
          Anonymous

          Why don't Persians get the same architecture set? They quite literally built the the buildings you see for Tatars and Cumans.
          Pic related, a mosque in Iran.

          • 5 months ago
            Anonymous

            Legacy? Scream at the devs about it.

            • 5 months ago
              Anonymous

              They did change Byzantines to the Mediterranean architecture with DE, not a legacy issue for certain.

  9. 5 months ago
    Anonymous

    >romans are S
    how?

    • 5 months ago
      Anonymous

      Scorps + halbs is strong and so is that little 5% bonus

  10. 5 months ago
    Anonymous

    hijacking this thread for a genuine question: i know some of the civs in the game were based on fan-made content - are any of the architecture sets in the game since DE fanmade?

    I'm a mesoamericaboo and I've always wanted a defensively oriented pre-columbian civ. i'm also a decent 2D artist and the other day I made this mockup of a little pueblo in about an hour. There's lots of neato Puebloan architectural references and I have ideas for various buildings, but I'm strictly a 2D artist and there's no fricking way I can do those collapsing building animations from DE. Now i'm wondering if this is something that's even worth bothering with

    tl;dr cube house tan good??

    • 5 months ago
      Anonymous

      Frick spleeters. Also I can't imagine why would you propose the "civ" with the most basic """architecture"""
      Or at least there's not much left to make something different than
      >house is mud cube
      >barracks is bigger mud cube
      >wonder is a pile of mud cubes
      >tan good??
      Yes, always but that's not related

      • 5 months ago
        Anonymous

        >Frick spleeters
        how is adding a new civilization with different architecture "splitting?"
        > with the most basic """architecture"""
        because it hasn't been done before, why complain about the potential for new content?
        >house is mud cube
        >barracks is bigger mud cube
        >wonder is a pile of mud cubes
        yes

        • 5 months ago
          Anonymous

          >why complain about the potential for new content?
          Because I would rather have devs to stop being incompetent fricks and fix patching or even better, ditch aoe2, work in a new age of empires but make it better than 4 but similar to 2

          • 5 months ago
            Anonymous

            *pathing

          • 5 months ago
            Anonymous

            I'm not a dev though, i'm just some butthole with gimp who does it for free jannystyle

            currently mocking up a tower based on this structure at cliff palace. why the frick not. I'm having fun

            • 5 months ago
              Anonymous

              QUIT HAVING FUN
              Were those in blender? What else do you do?

              • 5 months ago
                Anonymous

                all GIMP, i have no skill in 3d modelling. i've been working on a texture project for goldeneye for years, still unfinished despite having three or four other things i'm working on because i'm a moronic "idea guy" but I'm pretty good at making materials, all hand drawn

              • 5 months ago
                Anonymous

                Neat. Original aoe2 was 2d anyways, I don't think there is a need to worry about collapsing animations, they all look weird anyways because they are all animations of controlled demolitions. Tower 7 collapse-tier

    • 5 months ago
      Anonymous

      I'm not a dev though, i'm just some butthole with gimp who does it for free jannystyle

      currently mocking up a tower based on this structure at cliff palace. why the frick not. I'm having fun

      I like it. If you release it as a mod, I will definitely subscribe to it.

      • 5 months ago
        Anonymous

        thanks. i'll just work on it casually for a while and post wips in this thread for as long as it's alive

        • 5 months ago
          Anonymous

          Add in some plants near the bottom.
          You can probably get some from the map assets themselves.

          • 5 months ago
            Anonymous

            yeah I've still got loads to do including that

        • 5 months ago
          Anonymous

          You need to add some color to it as well (the player colors). Perhaps add some carpets or flags on it? That would then change color relative to the player. Or some paint.

          Add in some plants near the bottom.
          You can probably get some from the map assets themselves.

          Some small palm trees would go well with this architecture.

          • 5 months ago
            Anonymous

            Do any of the existing architecture sets ever incorprorate region-specific plants like that though? Like I'm thinking some mojave cacti would look cool, but off the top of my head the plants you see incorporated into buildings are usually very generic to keep them from looking out of place on different maps with different climates

        • 5 months ago
          Anonymous

          Bro the shadow should be a straight rectangle, not pointy.

    • 5 months ago
      Anonymous

      >I'm strictly a 2D artist and there's no fricking way I can do those collapsing building animations from DE.
      Just having a cloud of smoke and dust appear and covering 90% of the building, leaving the roof visible. Then animate the smoke and dust with the roof shakeing and disappering down into the smoke, that should be enough for most people, and if people complain; point them to a ko-fi/paetron link so they can put their money where their mouth is at and help fund better animations.

    • 5 months ago
      Anonymous

      The indian architecture set was fan made back in HD. They reworked it a bit for DE.

  11. 5 months ago
    Anonymous

    I still can't deal with Huskarl spam

    • 5 months ago
      Anonymous

      Cavalry.
      But if your opponent is in a position to spam huscarls, you probably already lost.

      • 5 months ago
        Anonymous

        if you can't deny goths access to gold then you are already dead.

        That's my problem. Archer-focused civs are forced to go all-in aggressive, stop the first castle coming down or die trying. If you have shit cavalry like say Koreans the only other options is HC ball late-imp, but he can just run around them and raid.

    • 5 months ago
      Anonymous

      if you can't deny goths access to gold then you are already dead.

    • 5 months ago
      Anonymous

      Cataphracts, Hand cannons, siege, or heavy cav in that order.

      • 5 months ago
        Anonymous

        What if you're Mayans

        • 5 months ago
          Anonymous

          Push and end by castle. Deny them stone for sure.

        • 5 months ago
          Anonymous

          Siege still works, but really you have no excuse for fumbling one of the beast early and mid game civs into the Goths late game.

          • 5 months ago
            Anonymous

            Push and end by castle. Deny them stone for sure.

            What if it's a team game and someone else didn't bully the goths enough so now they're overruning everything and get to my onagers much faster than I can supply halberdiers to protect them?

            • 5 months ago
              Anonymous

              Then you lose. Play better next time.

            • 5 months ago
              Anonymous

              If you want complete control over the outcome then why are you playing team games?

              • 5 months ago
                Anonymous

                Also, always enter a team game expecting that your team is full of frick ups that don't even make army imon feudal and that the other team is a coordinated clan

    • 5 months ago
      Anonymous

      Champions.

  12. 5 months ago
    Anonymous

    >True and objective facts
    >Until new patch drops

  13. 5 months ago
    Anonymous

    Where's the new fricking patch

  14. 5 months ago
    Anonymous

    Shots fired. Hera put the has been VIper in his place.
    >a few months ago
    >says Viper's best skill is quick walling
    >2 days ago
    >says Viper's quick walling is why he loses
    >now
    >says Viper's toxic influence on quick walling is making poor innocent players lose games
    Wallah!

    Glad I never quick wall, not even in single player which is the only player I play of course, and with F3 pause every 3 seconds.

    • 5 months ago
      Anonymous

      >says Viper's quick walling is why he loses
      Hera didn't say that

      • 5 months ago
        Anonymous

        hera said that viper quickwalling is the reason im a virgin

        • 5 months ago
          Anonymous

          He quickwalled the girl you had a crush on

  15. 5 months ago
    Anonymous

    >Hera is NOT happy
    Qrd on this? I refuse to get clickbaited by nilli

    • 5 months ago
      Anonymous

      Nili is making fun of Hera because he whines about the balance and pathfinding being bad.

      • 5 months ago
        Anonymous

        What an insufferable c**t. Can't wait for him to ditch aoe2 for ever like he said he will

  16. 5 months ago
    Anonymous

    I finished the Mountain Royals campaigns and now I don't have any campaigns left 🙁
    Are there any good custom campaigns?

    • 5 months ago
      Anonymous

      Wait there are people on /vst/ who actually play the campaigns? Why? I only played them with the "home run" cheat to see the intro/outro since that gives you the whole story 99% of the time.

      • 5 months ago
        Anonymous

        Most RTS players don't fight human opponents
        Also, homerun is AoE1

      • 5 months ago
        Anonymous

        Soulless
        >C'mon C'mon just give me the start and the end go go go I don't care about anything in between, consume story as fast as possible

      • 5 months ago
        Anonymous

        homie campaigns are at least half the fun. I'm going through them again chronologically.

    • 5 months ago
      Anonymous

      Apranik, Knights of the round table,

  17. 5 months ago
    Anonymous

    What do you assign to your control groups and in what order?

    • 5 months ago
      Anonymous

      military groups starting from 1
      TC(s) 0
      Castle(s) 9
      Other production buildings from 8 up

      • 5 months ago
        Anonymous

        if you're an archergay, do you throw all archers in 1 group, or do you split them up between 2?

        >1
        Cav
        >2,3 , and 5
        Builders, monks, or bombard cannons, depending on the situation
        >4
        Massed ranged units
        >6
        A small group of siege units
        >7-0
        Unused

        do you combine all trash units into one group or do you not hotkey them?

        • 5 months ago
          Anonymous

          A group of ~24 crossbows can kill a knight in one volley depending on techs, so group them around that one-volley-kill number

        • 5 months ago
          Anonymous

          >do you combine all trash units into one group or do you not hotkey them?
          Trash joins the units most like them. Spears join swords, light cav joins knights, and skirms join archers.

          you don't hotkey groups of buildings?

          I use the "Select building" and "Select all building" hotkeys for those.

        • 5 months ago
          Anonymous

          >Split army in half
          >Opponent kills a half strength army and then kills the next one.
          If I am moving from a woodline I like to keep 1 archer/crossbow there to annoy him

    • 5 months ago
      Anonymous

      >1
      Cav
      >2,3 , and 5
      Builders, monks, or bombard cannons, depending on the situation
      >4
      Massed ranged units
      >6
      A small group of siege units
      >7-0
      Unused

      • 5 months ago
        Anonymous

        you don't hotkey groups of buildings?

    • 5 months ago
      Anonymous

      1 - Infantry
      2 - Cavalry
      3 - Ranged
      4 - Extra
      5 - Scout
      6 - Monks
      7 - Siege
      8 - Navy
      9 - Navy 2 or forward vills

    • 5 months ago
      Anonymous

      1. Hand Cannoneers
      2. Bombard Cannons
      3. Monks

      I'm a Turk/Bohemians Arena player.

    • 5 months ago
      Anonymous

      Whatever army I have on the field or monks if I need to micro them. Honestly I should use them more

    • 5 months ago
      Anonymous

      I set my select all T hotkey to "h" but from the bottom
      1:frontline/trash unit
      2:support/gold unit
      3:trebs/cannons
      4:seige/frontline navy
      5:monks/siege navy
      6:spare (units)
      7:spare (buildings)
      8:tertiary military/seige production
      9:secondary military production
      0:primary military production
      I'm hoping to set hotkeys for selecting all barracks/ranges/stables etc soon because its quicker and more efficient than making groups for buildings

  18. 5 months ago
    Anonymous

    do people seriously not control-group every military unit they have bar some lone scouts?

    • 5 months ago
      Anonymous

      low elo legends

    • 5 months ago
      Anonymous

      I don't with my defensive spears or skirms. Also rarely naval because I hate water.

  19. 5 months ago
    Anonymous

    https://twitter.com/Hera_Aoe/status/1732384608690622528?t=IOhdYcat8hHvKd6BLnn9Zg

    • 5 months ago
      Anonymous

      Less deranged aoe4 player

  20. 5 months ago
    Anonymous

    Should there be more African civs? Or is this redditor bullshit.

    • 5 months ago
      Anonymous

      98% of people don't care about Africa.

    • 5 months ago
      Anonymous

      Yes definitely

      98% of people don't care about Africa.

      Their architecture looks nice ingame, but FRICK playing archer civs and I'm tired of Malians.

    • 5 months ago
      Anonymous

      Name a missing African empire

      • 5 months ago
        Anonymous

        Hausa?

        • 5 months ago
          Anonymous

          Hausat dick in your mouth taste haha

    • 5 months ago
      Anonymous

      There should, but the devs seem to have known Africa doesn't sell well, so they made the three African civs into amalgamates encompassing multiple cultural groups each. It's why the Malian design works so well.

      Name a missing African empire

      If you mean "not explicitly named", we'd have Kilwa, Somalia, Mutapa, Almoravids, Ife/Oyo, Benin, Kanem-Borno, Songhai, Bunyoro-Kitara, and Kongo. If you included significant cultural groups that lacked an empire, a la Italy and the Magyars, you'd have Hausas and Nubians as well.

      Yes definitely
      [...]
      Their architecture looks nice ingame, but FRICK playing archer civs and I'm tired of Malians.

      Malians are the best-designed civ in the game. What does "tired" even mean here? Just stop playing them.

      • 5 months ago
        Anonymous

        >What does "tired" even mean here
        I play civs to look at their cool architecture and enjoy some bonuses but not all cool architectures have fun civ bonuses to go around.
        Malians are fine but I've been playing them a lot and I just wanted another civ with that architecture set.
        I have the same problem as Cumans and Tatars being the only ones with cool architecture while everyone else is just using slavic buildings.

    • 5 months ago
      Anonymous

      We. Have. Enough. Fricking. Civs.

      • 5 months ago
        Anonymous

        No way, gay. If there's still design space left, there ought to be a civ in it.

        • 5 months ago
          Anonymous

          I am going to rape your face.

        • 5 months ago
          Anonymous

          Is that the same kind of reasoning you use to justify putting dicks in your holes? No wonder spleeters are dumb

    • 5 months ago
      Anonymous

      Yes but they clearly aren't the most egregious missing candidate, which are the Tibetans

      We. Have. Enough. Fricking. Civs.

      There's ZERO reason to ever stop adding civs. They make the game better.

      • 5 months ago
        Anonymous

        >Yes but they clearly aren't the most egregious missing candidate
        There are exactly two Sub-Saharan civs, and they're both stretched to effectively cover areas of different civilizations. Tibetans were mountain-men who had cultural overlap with Burmese, Bengalis, and Chinese, and who would have gameplay overlap with Armenians.

      • 5 months ago
        Anonymous

        >Yes but they clearly aren't the most egregious missing candidate
        There are exactly two Sub-Saharan civs, and they're both stretched to effectively cover areas of different civilizations. Tibetans were mountain-men who had cultural overlap with Burmese, Bengalis, and Chinese, and who would have gameplay overlap with Armenians.

        no one cares about mountain chinks or dessert Black folk
        we only care about existing or non-existing European civs
        We can still spleet the Spanish civ in at least 3 civs
        We can spleet teutons even more
        We can add a swedish and danish civ
        balkans can get serbians and vlachs

        • 5 months ago
          Anonymous

          frick off moron

        • 5 months ago
          Anonymous

          Enough europeans with slavic architecture, holy shit.
          We already have to deal with non-germanic buildings for Bohemians of all people.

          We should be getting North American natives.

          • 5 months ago
            Anonymous

            Give Pontic/Hellenic architecture to Armenians, Bulgarians, Byzantines and Georgians.

            • 5 months ago
              Anonymous

              Yes agreed.

  21. 5 months ago
    Anonymous

    >Melt an imp TC with Tarkans while it was at 95% progression from reaching imp according to the other player
    It feels so gay to do this but it's so satisfying

    • 5 months ago
      Anonymous
  22. 5 months ago
    Anonymous

    Split Sundanese and Javanese from Malay.

    • 5 months ago
      Anonymous

      >Food only militia as a civ bonus

      • 5 months ago
        Anonymous

        >Food-only militia as a civ bonus
        Congratulations, you've made an utterly cancerous MP civ that'll play xbow-longsword every single match.

        • 5 months ago
          Anonymous

          >Congratulations, you've made an utterly cancerous MP civ that'll play xbow-longsword every single match.
          as opposed to every non-cav civ playing xbow-siege

          • 5 months ago
            Anonymous

            Emphasis on the "Cancer" part. If you make a power unit capable of scaling off of just a single, non-gold resource, it'll make for a terribly unbalanced experience.

            • 5 months ago
              Anonymous

              Food is more scarce than gold until late Imperial Age, so no.

              And you're still gonna need lots of gold for upgrades.

              I don't like the idea of trash-Militia though, since Malay already has it.

              • 5 months ago
                Anonymous

                >since Malay already has it.
                That was a reply for a Malay Spleeter though.

              • 5 months ago
                Anonymous

                >Food is more scarce than gold until late Imperial Age, so no.
                I mean to say the eco would be skewed. Imagine someone making a viable castle-age composition using nothing but food and wood. You're supposed to fight over gold and stone. Even if, in terms of villager efficiency, it turns out to be detrimental (say, due to a lack of supplies), that means it's still unbalanced, and the civ is worse off for it.

                I agree, nerf Scouts.

                Scouts aren't a power unit.

            • 5 months ago
              Anonymous

              I agree, nerf Scouts.

  23. 5 months ago
    Anonymous

    Next african expansion (after the chinese one): Nubians, Swahili, Hausa and Kongolese.

    • 5 months ago
      Anonymous

      Mindless post. At least offer some design or reasoning instead of listing names.

      • 5 months ago
        Anonymous

        No, I care more about the civs than their design. I only remember how Mongols work because it's the only civ I play on ladder.

        • 5 months ago
          Anonymous

          You don't care about a thing.
          Perhaps if you write some civ names out with a few fonts in Microsoft paint, you'll get more euphoria than you did from making that post again.

          • 5 months ago
            Anonymous

            lmao keep seething while I actually play the game unlike you

            • 5 months ago
              Anonymous

              >No, I care more about the civs than their design.
              >I only remember how Mongols work because it's the only civ I play on ladder.
              >I actually play the game unlike you

              • 5 months ago
                Anonymous

                >if I keep quoting other anons will think I'm right and will give me imaginary Ganker karma

  24. 5 months ago
    Anonymous

    >xd

  25. 5 months ago
    Anonymous

    Swedes:
    > Wood gathers 6% faster and lasts 33% longer
    > Fishing ships costs -33%
    > Resources are collected from attacking and destroying enemy buildings

    UT #1 (CA): Ships travel 15% faster (300w, 250g)
    UT #2 (IA): Archery Range units (incl Hand Cannoneers) fire 33% faster (650f, 350g)

    > Tech tree
    Range: Crossbowman, Elite Skirmisher, Cavalry Archer, Hand Cannoneers (+ Thumb Ring)
    Stable: Light Cavalry, Cavalier (+ Bloodlines, Husbandry)
    Barracks: Champions, Halberdier (+ Supplies, Arson and Squires)
    SO: Capped Ram, Siege Onager, Heavy Scorpion (+ Siege Engineers)

    > Blacksmith
    Melee attack: 3/3
    Infantry armor: 3/3
    Cavalry armor: 3/3
    Archer attack: 3/3
    Archer armor: 3/3

    > Unique unit
    Varangian Guard. Strong and slow-moving infantry unit that gets extra attack while fighting near Castles. Similar to a Teutonic Knight, but with less melee armor and more pierce armor.

    > Idea:
    Very good Skirms and Hand Cannoneers. Fully upgradable Champions, Halbs, Light Cavalry and Cavaliers. Misses Arbalester, Heavy Cavalry Archer and Bombard Cannons. Good on water. Strong and tanky unique unit, especially while fighting under castles.

    • 5 months ago
      Anonymous

      Generally makes me think of Spain but worse

    • 5 months ago
      Anonymous

      homosexual

    • 5 months ago
      Anonymous

      Wow literally everything but 3rd bonus is already covered by another civ.

      • 5 months ago
        Anonymous

        which civ has wood that lasts longer? and is there a civ that gets cheaper fishing ships?

        Generally makes me think of Spain but worse

        Yeah kind of, but I think you underestimate how good 33% faster firing Skirms are. That means they throw javelines just as fast as Arbelasters.

        >Non-nation
        >Interesting bonus that provides/saves too little to be meaningful
        >Italian bonus pre-nerf
        >Unquantified benefit with immense scaling potential
        >Berber bonus as a tech
        >Ethiopian/Spanish bonus as a tech, applied to both unit types, and twice as strong
        >Generic post-imp - bombard cannons
        >UU designed to be used only for castle drops and nothing else

        You made a Berber-type civ without any ability to catch up before imp, an eco bonus that depends on momentum from a castle drop, and a UU that loses to treb wars.
        Your civ will get shut down by someone massing archers during the castle age up and researching Bodkin arrow/Xbow before you have enough stone to castle drop.
        Alt-right click next to the base of a Swedish castle and it's GG.

        >Non-nation
        What do you mean "non nation"?
        >Unquantified benefit with immense scaling potential
        Didnt wanna write down all the numbers here.
        > You made a Berber-type civ without any ability to catch up before imp, an eco bonus that depends on momentum from a castle drop, and a UU that loses to treb wars.
        Your civ will get shut down by someone massing archers during the castle age up and researching Bodkin arrow/Xbow before you have enough stone to castle drop.
        Alt-right click next to the base of a Swedish castle and it's GG.
        Fair points I guess.

        But I forgot to include their 2nd unique unit, which is a "Viking" (that can be upgraded into Viking Warrior and later Elite Viking Warrior). This is basically an Eagle Warrior that counters archers. It can be produced from the Barracks.

        • 5 months ago
          Anonymous

          >What do you mean "non nation"?
          Sweden didn't exist as either a nation or a state until after the dissolution of the Kalmar Union. For AoE2's time, you'd be looking at Danes here, and that's who "Vikings" are meant to cover.
          >Didnt wanna write down all the numbers here.
          You'd have to if it were a real civ.
          >But I forgot to include their 2nd unique unit, which is a "Viking" (that can be upgraded into Viking Warrior and later Elite Viking Warrior). This is basically an Eagle Warrior that counters archers. It can be produced from the Barracks.
          That's a non-starter for a civ with access to Cavaliers.
          Because I'm bored, I'll see if I can't turn this into a reasonable design.

          • 5 months ago
            Anonymous

            > Sweden didn't exist as either a nation or a state
            Almost none of the civs in the game existed as nations at this time. Nation states are a fairly modern invention. As a civilization it did exist though (see pic related).
            > Because I'm bored, I'll see if I can't turn this into a reasonable design.
            Looking forward to seeing your ideas.

            • 5 months ago
              Anonymous

              >Almost none of the civs in the game existed as nations at this time.
              You're confusing nations with nation-states.
              >As a civilization it did exist though (see pic related).
              I reverse image searched it and it explicitly says those are Goths.

              • 5 months ago
                Anonymous

                Yeah the Geats/Goths are the ones circled in the picture. But you can see that there are other groups on the map, like Swedes, Danes and Jutes.

                https://en.wikipedia.org/wiki/Geats
                https://en.wikipedia.org/wiki/Swedes

              • 5 months ago
                Anonymous

                > https://en.wikipedia.org/wiki/Swedes
                Sorry, this is better:
                https://en.wikipedia.org/wiki/Swedes_(tribe)

              • 5 months ago
                Anonymous

                I suppose that's fair. Can't do anything with longships or warship discounts since that's already covered by the Vikings, so I'll be looking at 17th-century gunpowder-centric warfare through the lens of a naval power that isn't Spain.

              • 5 months ago
                Anonymous

                I just re-did the civ, based on some of your suggestions about 17th century, gunpowder, navy etc.

                Civ bonuses
                > Lumbercamp upgrades are free (Double-Bit Axe, Bow Saw, Two-Man Saw)
                > Wood lasts 30% longer (straggler tree provides 162 instead of 125 wood, a forest tree provides 130 instead of 100 wood. Helps late game on maps that are wood-scarce and can also allow you to stay in your base for longer on certain maps)
                > Villagers +15 HP (starts at 40 HP, gets 55 HP after Loom)
                > Team Bonus: Position of all enemy docks are visible

                Techs:
                > Unique tech Castle Age: Ships receive +20 HP
                > Unique tech Imperial Age: Archery Range units attack 33% faster

                Tech tree:
                > Barracks: Champion, Halberdier (all upgrades)
                > Stable: Hussar, Cavalier (all upgrades)
                > Range: Crossbow, Elite Skirm, Cavalry Archer, Hand Cannoneer (missing Arbelaster, Heavy CA, Parthian Tactics and Thumb Ring)
                > Siege: Capped Ram, Onager, Heavy Scorp, Bombard Cannon

                Blacksmith:
                > All upgrades except last archer armor.

                Unique unit:
                > Varangian Guard (Elite). 55f, 45g.
                HP: 75 (95)
                Attack: 12 (15)
                Attack bonuses:
                +8 (10) when fighting within 10 (12) tiles of own or allied Castle
                +4 vs Standard Building
                +4 vs Eagle Warrior
                Reload time: 2
                Melee armor: 3 (4)
                Pierce armor: 3 (4)
                Speed: 0.85

                Compositions and strats:
                > Castle Drop with Varangian Guard to destroy enemy base. Extra HP on villagers can help execute this.
                > Skirms with 33% faster attack
                > Hand Cannonneers with 33% faster attack
                > Navy with +20 HP
                > Generic but fully upgradable Hussar and Cavalier
                > Generic but fully upgradable Champs and Halbs
                > Generic Bombard Cannons

              • 5 months ago
                Anonymous

                Go back to your shitty forum with your shitty "Bavarians with Oktoberfest UT" fellow trannies.

              • 5 months ago
                Anonymous

                >Start the game with +100 wood
                >Transport ships +40% HP
                >Conscription available one age earlier.
                >Siege workshops cost -50% wood.

                >Full Barrack
                >Xbow, E.Skirm, HCA, Hand Cannoneer, no PT or TR.
                >FU Hussar, Cavalier.
                >Missing Ring Archer Armor
                >Missing SR, SO
                >Misses Architecture, Hoardings, and Keep.
                >Misses Block Printing and Fervor.
                >Full Dock

                >Unique Technology 1: Regalskepp: Galley line +5 against cavalry.
                >Unique Technology 2: Carolean tactics: Foot units recover 15 HP when killing an enemy military unit.
                >UU1: Hakkapellita: (60f, 30g): Hussar that can fire a volley once every 40 seconds. 80 (90) HP, 8 (9) attack, 20-damage volley, 1/2 (2/2) armor, 15-sec training time, No attack bonus, otherwise same as Hussar.
                >UU2: Gunboat (reqs chemistry): (120w, 90g) Slow, cheap cannon ship. Low firing angle. 80 HP, 40 attack, +100 vs Building, 34-second creation time.
                >TB: Dock technologies researched 80% faster

              • 5 months ago
                Anonymous

                >Carolean tactics
                This isn't AoE3.

              • 5 months ago
                Anonymous

                I'm making a hypothetical design for a Swedish civ in AoE2. I think some absurdity should be expected.

              • 5 months ago
                Anonymous

                Why though? No one cares for swedes other than themselves and there would be much better european factions to include that fit the time period, like Swiss or Vlachs.

              • 5 months ago
                Anonymous

                >Why though? No one cares for swedes other than themselves and there would be much better european factions to include that fit the time period, like Swiss or Vlachs
                Swiss didnt exist in the Aoe2 period (kind of like Spanish, Poles, Lithuanians and many others). Swedes did.

                Also in later eras the Swiss have never been a power.

              • 5 months ago
                Anonymous

                >Swiss didnt exist in the Aoe2 period
                They did.

              • 5 months ago
                Anonymous

                Because I was bored and wanted to show the guy with the Varangian suggestion what an orthodox AoE2 civ concept would look like.

              • 5 months ago
                Anonymous

                Looks pretty good. I guess we came to somewhat similar conclusions in the end.

                The UT 2 is interesting, but I wonder if it'd be OP. It'd require testing of course.

                Hakkapellita, I thought of those as well but they're in Aoe 3 I think, hence I looked at earlier units.

              • 5 months ago
                Anonymous

                >Galley line +5 against cavalry.
                Really

              • 5 months ago
                Anonymous

                Yeah thats the only one I thought were a bit weird. I wonder if that tech would ever be used. I cant think of a map or scenario.

              • 5 months ago
                Anonymous

                Maybe for fighting seahorses

              • 5 months ago
                Anonymous

                >I cant think of a map or scenario.

              • 5 months ago
                Anonymous

                Make it galley line +X against buildings and it's now a good shoreline raider.

              • 5 months ago
                Anonymous

                It's a castle age naval tech. It exists to take up space, but in this case, that doubles their damage against anything with 7 PA.

                Make it galley line +X against buildings and it's now a good shoreline raider.

                That's what their second UU is for. It's a floating bombard cannon with the firing angle of a Houfnice, just without bonus damage.

              • 5 months ago
                Anonymous

                I think my idea is better because it makes them still useful for combat and easier to mass. Basically water militia.

              • 5 months ago
                Anonymous

                That was the initial draft of the tech, so I won't blame you, but I believe it's best for civs with specialized tools to keep functions with said specialized tools. Galleons should clear out a position for a landing, and naval siege units should hold that position while galleons fight elsewhere. Giving them the ability to overpower cavalry enables this.

              • 5 months ago
                Anonymous

                what about +5 against all military units?

              • 5 months ago
                Anonymous

                Why even? They already have good matchups against many unit types. Cavalry units are the only ones that would cause a real problem during a naval landing.

              • 5 months ago
                Anonymous

                Well if you transport villagers only, to say build a castle on the enemy's island. Then you could use a few galleys with +5 to protect the vills. Most players arent going to pre-emptively make cavalry to protect their home island, I think. What if you research the tech, get there, and then discover they have Crossbows or Hussite Wagons waiting?

              • 5 months ago
                Anonymous

                >Well if you transport villagers only, to say build a castle on the enemy's island. Then you could use a few galleys with +5 to protect the vills.
                You should be sending military units with the villagers. Galleons already thrash crossbows and Hussite Wagons, as would transported cavalry.
                Bonuses should be specific and narrow.

              • 5 months ago
                Anonymous

                Make them Sturgians and implement them in a Mount and Blade mod and we have a deal.

    • 5 months ago
      Anonymous

      >Non-nation
      >Interesting bonus that provides/saves too little to be meaningful
      >Italian bonus pre-nerf
      >Unquantified benefit with immense scaling potential
      >Berber bonus as a tech
      >Ethiopian/Spanish bonus as a tech, applied to both unit types, and twice as strong
      >Generic post-imp - bombard cannons
      >UU designed to be used only for castle drops and nothing else

      You made a Berber-type civ without any ability to catch up before imp, an eco bonus that depends on momentum from a castle drop, and a UU that loses to treb wars.
      Your civ will get shut down by someone massing archers during the castle age up and researching Bodkin arrow/Xbow before you have enough stone to castle drop.
      Alt-right click next to the base of a Swedish castle and it's GG.

    • 5 months ago
      Anonymous

      should have hussar and not have full archer armor

    • 5 months ago
      Anonymous

      Vikings are in the game already

    • 5 months ago
      Anonymous

      >Resources are collected from attacking and destroying enemy buildings
      I notice when I click on an enemy market, it'll say it's holding an amount of gold (like 36 gold or something). Is this a holdover from a mechanic like this that was removed during development? I know it happens in some campaigns but not RM games

      Anyway we don't need anymore civs, there's plenty of variety in the gameplay as it is

      • 5 months ago
        Anonymous

        That's for when you trade. That's how much you get from a trade cart from your market to that one.

        • 5 months ago
          Anonymous

          What if I have 2 markets? Does it give the amount I get if I was to trade from the farthest one?

          • 5 months ago
            Anonymous

            I believe the trade carts automatically head to the furthest market after their first trip.

  26. 5 months ago
    Anonymous

    Finngolians:
    > Starts with two guard/attack dogs (similar stats to wolves, and can only move within 12 tiles from the starting town center)
    > Onager upgrade is free and available from Castle Age (build Siege Workshop in CA and you can produce Onagers immediately)
    > Spearmen-line +2/+2 armor (receive +1/+1 in CA, and the other +1/+1 in Imp)

  27. 5 months ago
    Anonymous

    Breh these campaigns where the AI can't be reduced economically are kind of brutal, you have to castle creep and cut down infinite waves of spawns
    its like fricking trench warfare or the Somme out here, damn

    • 5 months ago
      Anonymous

      Let me guess, Rise of the Rajas

      • 5 months ago
        Anonymous

        naw, doin Pachacuti right now
        I guess it was done around the same time they switched design philosophy

  28. 5 months ago
    Anonymous

    That anon was right, DotD has some pretty great narrations.

  29. 5 months ago
    Anonymous

    I want a civ that can train skirmishers out of lumber camps or something.

    • 5 months ago
      Anonymous

      Either get a wood bonus so you can afford an archery range, or play mesos for scouts out of barracks.

  30. 5 months ago
    Anonymous

    I know this is not the best place to ask but I'm a bit desperate. I ran into an issue while playing a pirated version of AOEII HD, whenever I move the map using the arrow keys there's some weird input delay, so the screen starts moving way after I hold the keys and continues moving when I'm no longer pressing anything. You can sort of get around this by giving quick taps to the arrows but that's annoying. Do you know why this happens? Got any way to fix it?

    • 5 months ago
      Anonymous

      Why the frick are you playing HD instead of DE

      • 5 months ago
        Anonymous

        Too many civs.

        • 5 months ago
          Anonymous

          Midwit.

      • 5 months ago
        Anonymous

        OST and Graphics.

    • 5 months ago
      Anonymous

      The fact you still play HD is bad enough but playing a pirated version , how poor can you be

  31. 5 months ago
    Anonymous

    i sketched some ideas for what other pueblo buildings would look like. it's certainly not the most exciting architectural style, but the blockiness makes it much simpler for a solo artist like me to tackle. i think there's also something satisfying about the modularity and consistency of it, everything looks like it fits together neatly

    also, while i don't know shit about game balance i have a few ideas about civilizational bonuses. the pueblo liked to build their homes in terrace styles with new additions on the roofs of older structures, so perhaps with every additional age each house could contribute +1 to population limit

    • 5 months ago
      Anonymous

      North american civs would be unironically kino.

    • 5 months ago
      Anonymous

      I'd love to see your mockups of these buildings in-game. Good on you for actually doing something and not just being an ideasgay
      >every additional age each house could contribute +1 to population limit
      If my reading comprehension is right, then this sounds like an infinitely better Goths population bonus, or a weaker Incas house bonus
      I'm gonna be a hypocrite and ideagay a House bonus myself:
      >Houses +1 melee armour per age (+4 in Imperial)
      A small thing that should help stave off rushers early on from breaking through your house walls.

  32. 5 months ago
    Anonymous

    if we add the swedes, can we add the USA? their imperial age unique tech would allow them to trade with themselves but only get 50% the amount of gold as normal.

    • 5 months ago
      Anonymous

      > Research: Obesity
      > All units have -50% movement speed and -25% hit points

    • 5 months ago
      Anonymous

      Teutons are the USA

    • 5 months ago
      Anonymous

      No one is adding Swedes, no one is adding the USA, and "trading with self" suggestions will never have any hope because this isn't that sort of game. The closest we'll ever get is the Feitoria, because using simcity mechanics to prevent gold droughts in the lategame is cancerous.

      • 5 months ago
        Anonymous

        > No one is adding Swedes, no one is adding the USA
        Because the gaming industry is racist and hates white people.

    • 5 months ago
      Anonymous

      >can we add the USA?
      how about Yugoslavia? Maybe Nazi Germany?

      • 5 months ago
        Anonymous

        >not kosovo

        • 5 months ago
          Anonymous

          >can we add the USA?
          how about Yugoslavia? Maybe Nazi Germany?

          >Going forward
          No, Romans proved it the game can only go backwards in time. We should be getting Gauls, Scythians (already featured in campaigns), Numidians and Dacians.

          • 5 months ago
            Anonymous

            they only did romans to double dip with already existing aoe1 content. The MP romans they threw in as a bonus later was churned out by a single designer in like two days. None of this was dictated by some conscious decision to "go backwards in time"

          • 5 months ago
            Anonymous

            How about Germanics?

            • 5 months ago
              Anonymous

              how would that differ from goths?

              • 5 months ago
                Anonymous

                It would based on the Teutonberg Forest Germans and other groups, instead of the Swedish migrants.

      • 5 months ago
        Anonymous

        unrealistic compared to the US. just make the US only have ranged units with no melee.

        • 5 months ago
          Anonymous

          USA gets access to the industrial age, costs 2000 food, 1500 gold and 500 stone

  33. 5 months ago
    Anonymous

    Next AoE2 civilization is the Kingdom of Judea +2 new african black civs. Insider info.

  34. 5 months ago
    Anonymous

    Stop making up shit mechanics.
    Start thinking of cool mechanics instead.
    You fricking morons.

  35. 5 months ago
    Anonymous

    >decorative docks/piers are actually traversable terrain

    what the fuuuuuuck

  36. 5 months ago
    Anonymous

    Bohemians building art style reminds me Cossacks series, it looks really good.

  37. 5 months ago
    Anonymous

    Is DE very different from HD?

    • 5 months ago
      Anonymous

      14 new civs, multiple reworks, a ton of balance patches, QoL fixes, and massively improved graphics. Upgrade ASAP.

    • 5 months ago
      Anonymous

      It's fricking miles ahead, only posers or those autistically hung up on very certain graphics play HD instead of DE

      • 5 months ago
        Anonymous

        HD pathfinding is better sadly
        It also has some nice mods like Age of Chivalry Hegemony

  38. 5 months ago
    Anonymous

    Dude... do AI opponents opt to sling each other?

    • 5 months ago
      Anonymous

      they do sling..

      • 5 months ago
        Anonymous

        if you instruct an AI not to resign do they retreat behind another player and try to rebuild

  39. 5 months ago
    Anonymous

    Thoughts on me reaching 1500 elo?

    • 5 months ago
      Anonymous

      Grats

    • 5 months ago
      Anonymous

      3 mistakes away from becoming a pro

    • 5 months ago
      Anonymous

      Thats like top 10%, but you will struggle getting further

    • 5 months ago
      Anonymous

      You basically reached the top a non autistic person can achieve for

  40. 5 months ago
    Anonymous

    Design the most overpowered civ bonus possible
    >spies is automatically researched when you reach imperial age

    • 5 months ago
      Anonymous

      >You win the game when you create a villager.

    • 5 months ago
      Anonymous

      instantly win the game when you join the match.

      • 5 months ago
        Anonymous

        No such trigger is possible

        • 5 months ago
          Anonymous

          What trigger does the black death cheat activate?

    • 5 months ago
      Anonymous

      Town center trains 2 vills instead of 1, you start with no wood to compensate

    • 5 months ago
      Anonymous

      I'll try to keep it realistic.
      >Fletching, Bodkin Arrow and Bracer free
      You get the strongest archer rush in the game because you don't have to invest into the blacksmith at all.
      >Cavalry armor upgrades free
      It has less of an impact in feudal compared to free bloodlines which is sort of covered by the frank bonus anyway, but considering how strong early castle crossbows can be, instant fully upgraded light cav or knights that can also run under TCs would be broken.
      >Ballistics free
      Self explanatory.
      >Mining gold generates stone as well
      Even if you only get 10 stone out of 100 gold mined, it'll still get you an extra TC, tower or castle earlier and you can build more defenses than your opponent, similar to the incas.
      Also wanted to write a -50 to -100 stone discount on TCs to be able to expand earlier even after selling stone or building a tower, but bulgarians have that already and still no one ever picks them.

      Now what about bonuses that look overpowered but are actually worthless or at least nowhere as strong?
      >Mangonel line affected by Ballistics
      Entirely elo dependent, the higher you go the less it matters as it relies on the other player not paying attention to it and you spend 2 mangonels' worth of res to get it.
      >Onager available in castle
      Really expensive upgrade for a castle age eco, might as well go imp instead.

    • 5 months ago
      Anonymous

      I'm gonna make an op civ using only boni, UUs & UTs from current civs
      >Saracen tech tree
      >Farmers work 15% faster (Slavs)
      >Stable units cost -15/20% in Castle/Imperial (Berbers)
      >Land non-siege units take -33% bonus damage (Sicilians)
      >Barracks & Stable units +1/2 melee armour in Castle/Imperial (Teutons)
      >Cavalry move 5/10/15% faster in Feudal/Castle/Imperial (Cumans)
      >Team Bonus: Stables work 20% faster (Huns)
      >UUs: Cataphract, Savar
      >UTs: Stirrups (Bulgarians), Farimba (Malians)

      • 5 months ago
        Anonymous

        >Slav farm bonus
        >Not Khmer
        Khmer objectively has the best farm bonus in the game
        Slavs are high but not that high, anon

    • 5 months ago
      Anonymous

      >Archers +1 atk per age
      >Lumberjacks do not require dropoffs
      >UU is a pre-Knight cavalry, similar to Camel Scout
      >Castle UU is a trebuchet replacement with less range but more damage vs buildings

    • 5 months ago
      Anonymous

      Everytime paladin dies it turns into champion

    • 5 months ago
      Anonymous

      >Farmers don't need to move
      >Gold Miners generate 1 food for every 3 gold
      >Scouts steal 1 gold from the enemy's stockpile for each strike on a unit
      >Steppe Lancers +1 range, +1/1 armour
      >Bloodlines, Husbandry free
      >Team bonus: Scout-line +2 attack vs cavalry
      >UU is a tanky cavalry unit with a high gold cost that moves 20% faster when near enemy Villagers or Trade Carts
      >UT1 - Horse Thievery: Units generate 30 food for each enemy cavalry unit slain, 70 gold for each enemy Stable razed
      >UT2 - Dildo Lances: Steppe Lancers deal 50% trample damage in a 0.5 tile radius around the target

      • 5 months ago
        Anonymous

        >all bonuses already existing in some form
        You do have the creativity of a moderm game dev indeed, have a nice day

        • 5 months ago
          Anonymous

          there's nothing wrong with using existing bonuses in new combinations

  41. 5 months ago
    Anonymous

    AI feels so pissed off in Fall of the Rome scenario.

  42. 5 months ago
    Anonymous

    Where's the fricking update, what are they waiting for?

  43. 5 months ago
    Anonymous

    >someone makes a slightly controversial AoE2 video
    >viper reacts to it
    >hera reacts to viper reacting
    >viper then reacts to hera reacting

    • 5 months ago
      Anonymous

      You mean this sis?

  44. 5 months ago
    Anonymous

    Last Jadwiga mission actually made me emotional.

    • 5 months ago
      Anonymous

      Jadwiga campaign is kino.

    • 5 months ago
      Anonymous

      Same

  45. 5 months ago
    Anonymous

    So I installed the game and am in right now, jesus christ there's like 300 hotkeys.

    • 5 months ago
      Anonymous

      Just focus on H + A
      (TC + queue vil)

      • 5 months ago
        Anonymous

        I played a cpu match to see how the mechanics differ from Mythology, is "moderate" difficulty the same as it was in that game? I need the AI to attack me so I can get used to memorising the hotkeys and "standard" was too dumb to make army units.

        • 5 months ago
          Anonymous

          Try extreme is you're fairly familiar with RTS/AoE/M series.

          • 5 months ago
            Anonymous

            Nah most I could do in AoM was hard (although I played it casually so I never learned hotkeys).

        • 5 months ago
          Anonymous

          I recommend playing on hard+ and applying pressure in DA or FA, otherwise just jump on the ladder. CPU isn't going to act like a player, but is decent for practicing your own pressure application.

          • 5 months ago
            Anonymous

            I'm just trying to memorise custom hotkeys at this point, I can't do that and practice actual strategy at the same time.

            • 5 months ago
              Anonymous

              well if it makes you feel better I don't use hotkeys much more than q, a, and ctrl groups, and I can beat extreme AI with feudal age pressure, though AI is specifically weak to early pressure. I suck on the ladder though, I just don't have the energy to snuff people out who won't quit and someone with halfway decent micro skills destroys me.

            • 5 months ago
              Anonymous

              I think there's a mod to practice hotkeys, not sure how good it is though.

    • 5 months ago
      Anonymous

      MS Excel has about 300 hotkeys, it doesn't mean you need to use them all

    • 5 months ago
      Anonymous

      >getting into RTS in current year
      why

  46. 5 months ago
    Anonymous

    god how sweaty do you have to be to practise hotkeys

    • 5 months ago
      Anonymous

      I think it's a necessary step for people who want to get out of casual territory. I personally don't have that inclination but I understand why people do it. if I practiced hotkeys and micro I could probably break out of my permanent 9-1200.

    • 5 months ago
      Anonymous

      It's not a sweat thing, proper hotkeys just make the game feel smoother to play even in a casual setting. I used custom binds in arena shooters for the same reason.

    • 5 months ago
      Anonymous

      How can you practice? It's literally just press Q on the first thing, W on the second, for literally anything? Units, buildings, etc? What's so hard about it? Learning that H is the town center? What else you need?

      • 5 months ago
        Anonymous

        I played the game for nearly 20 years without using a single hotkey, I literally had to force myself to learn the few I use now, and if I wanted to use more I'd have to practice them. I think people who act like hotkeys aren't something that you practice are already used to using hotkeys from other games. which is kind of ironic because I play roguelikes without touching my mouse. probably just bad habits from using my mouse on AoEII/SWGB my entire life.

        • 5 months ago
          Anonymous

          You know the hotkey for make villager right?
          Most important hotkey in the game

      • 5 months ago
        Anonymous

        >how can you practise memorisation
        puzzling!

        • 5 months ago
          Anonymous

          But it's definitely not about memorization it's about spatial awareness.
          You want to click THAT building over there (farm) and you instinctively know it's the A button because of the position on the grid being identical to the keys on the keyboard.
          What you should be memorizing is unit hidden values like bonus damage.

          • 5 months ago
            Anonymous

            >t's about spatial awareness.
            >You want to click THAT building over there (farm) and you instinctively know it's the A button
            so...muscle memorisation

            • 5 months ago
              Anonymous

              If that's your very first time using a keyboard, then yea.

          • 5 months ago
            Anonymous

            if you think muscle memory isn't involved you are actually a drooling dumb person, completely unaware of what you yourself are doing let alone others. there are also building select hotkeys that are not related to the grid.

          • 5 months ago
            Anonymous

            NGL brah I got no instincts telling me how to spit out some fire ships and I imagine some practice would significantly help me with that, I doubt anyone intuitively spits something like that out the moment they see where it is on the grid without getting used to it.

            • 5 months ago
              Anonymous

              Practice would make you think you should create fire ships in a situation that calls for them, being slightly logical would quickly end up figuring out which key to press for the fire ship.

              if you think muscle memory isn't involved you are actually a drooling dumb person, completely unaware of what you yourself are doing let alone others. there are also building select hotkeys that are not related to the grid.

              I agree with select building hotkeys but I just keep the most used ones on ctrl groups anyway.

        • 5 months ago
          Anonymous

          the hotkeys follow the same pattern as the keyboard, that's make it easier

          • 5 months ago
            Anonymous

            grid is easy mode real homies use hotkeys all over the keyboard like villager being all the way on L (because V and I are already used for something else)

    • 5 months ago
      Anonymous

      It takes all of maybe 60 minutes to set up the keys and practice selecting units/buildings in the scenario editor.

      I think it's a necessary step for people who want to get out of casual territory. I personally don't have that inclination but I understand why people do it. if I practiced hotkeys and micro I could probably break out of my permanent 9-1200.

      You absolutely could, yeah. It'd be hard to fail.

      I played the game for nearly 20 years without using a single hotkey, I literally had to force myself to learn the few I use now, and if I wanted to use more I'd have to practice them. I think people who act like hotkeys aren't something that you practice are already used to using hotkeys from other games. which is kind of ironic because I play roguelikes without touching my mouse. probably just bad habits from using my mouse on AoEII/SWGB my entire life.

      Bad habits can be changed. Decide to do it, then do it.

  47. 5 months ago
    Anonymous

    Should i actually feed into my compulsion to be super autistic about castle placement wrt hill bonus? Yeah only one of the castle's arrows gets 25% more damage but more importantly, rams at the foot of the castle and trebs launching at it from the low ground do 25% less damage right?
    The thing is there's no real indicator that i'm on a hill, except when i scan across an elevated position when siting a castle and i see the preview image shift upwards a tiny bit as well as move across

  48. 5 months ago
    Anonymous

    No idea why OP is posting something so ridiculous. Pic related is the actual tier list

    • 5 months ago
      Anonymous

      >Franks
      >S

      What is this, the 800 ELO tier list?

      • 5 months ago
        Anonymous

        I'll have you know I am ranked 900 on chess.com

        • 5 months ago
          Anonymous

          Shit, what tier are Franks at chess?

    • 5 months ago
      Anonymous

      >Malians that low
      >Armenians that high
      1050 elo confirmed.

  49. 5 months ago
    Anonymous

    the chronological scope of aoe2 went from like 500—1500 on release to more like 300—1700 where we are now
    and they can always push it further if they want

  50. 5 months ago
    Anonymous

    >he doesn't use the default AoK hotkeys
    B is for build and H is for home, simple as

  51. 5 months ago
    Anonymous

    i set attack move on spacebar
    like in aoe III

  52. 5 months ago
    Anonymous

    Just peeked into JonSlows stream on twitch and he literally doesn't use any hotkeys lmao

    • 5 months ago
      Anonymous

      the slower moving speed allows you to be in the top 1 percentile without being an autist on aderal
      thus aoe 2 is more of a thinking man game than a asiatic clicker, something starcrumpets will never understand

      • 5 months ago
        Anonymous

        Isn't he like 1500 elo or something

        • 5 months ago
          Anonymous

          he's around 2k lately, not top 100 something more like top 3-500. still very impressive.

        • 5 months ago
          Anonymous

          reminder 1K elo is average

          • 5 months ago
            Anonymous

            Because the average player sucks, and so do you

            • 5 months ago
              Anonymous

              When you win you take the loser's points, so the average will always be whatever rating new players start at.

            • 5 months ago
              Anonymous

              Everyone below the top 10 sucks ass

          • 5 months ago
            Anonymous

            Actually above average. 1k is just where everybody starts. The average resting point is probably 800-900.

            • 5 months ago
              Anonymous

              When you win you take the loser's points, so the average will always be whatever rating new players start at.

              • 5 months ago
                Anonymous

                That assumes every player continues to play. Realistically many more people start playing, lose and go below 1k and then quit. The natural average resting point of an ELO system is below the starting ELO.

              • 5 months ago
                Anonymous

                Why does the game start you at 1000 elo instead of
                a) the bottom
                b) 5-10 placement matches into your real elo?

              • 5 months ago
                Anonymous

                How will you find placement matches without a baseline? Why shouldn't the baseline be a big number so people can quickly end up below average if they lose?
                There's no average if everyone starts from the bottom.
                Just read about ELO, it's used in a bunch of shit.

              • 5 months ago
                Anonymous

                Games pretty much never start you at the bottom because it's frustrating for good players having to fight people far below their level and frustrating to the bad players at the bottom having to face really good players at all.

                1000 is probably the best starting point, and your first matches have accelerated gain/loss of points so you will go up or down quicker at first.

      • 5 months ago
        Anonymous

        Not using hotkeys is probably what keeps him out of the top 1%. It's extremely important for micro and efficient eco expansion. People having as high of an ELO as they do without using hotkeys is probably a symptom of a lack of competition, player base isn't exactly that large.

    • 5 months ago
      Anonymous

      That israelite got you good
      Of course he use hotkeys

  53. 5 months ago
    Anonymous

    >gets mad mid game
    >still win
    >type 11 in chat
    >he says well played
    If you don't tilt, you always win. Frick I envy emotional toughness

  54. 5 months ago
    Anonymous

    why can i not use cheat engine in campaign anymore sirs

  55. 5 months ago
    Anonymous

    What's the scenario where I should make infantry instead of cavalry + archers?

    • 5 months ago
      Anonymous

      you play as goths and your opponent has been afk for the past 20 minutes, since the beginning of the match

    • 5 months ago
      Anonymous

      vs Gurjaras or Hindustanis it's fine since they don't have knights. If you expect them to go cav in castle age you can punish them by making infantry

    • 5 months ago
      Anonymous

      You don't make infantry "instead" of those. You make infantry in conjunction with them.

    • 5 months ago
      Anonymous

      vs knights?

    • 5 months ago
      Anonymous

      only if you lack even the standard cavalier

    • 5 months ago
      Anonymous

      You want go lose. Seriously, there is no reason to make anything but archers.

      • 5 months ago
        Anonymous

        Cav is better unless you're 2k+ or have at least 50 eAPM.

        • 5 months ago
          Anonymous

          Archers are ways better at every elo.

  56. 5 months ago
    Anonymous

    Persians lost their gold on kill bonus btw

    • 5 months ago
      Anonymous

      Where are the patch notes

      • 5 months ago
        Anonymous

        https://steamcommunity.com/app/813780/discussions/25/4038101970208473182/
        Sign into Steam for the PUP. You've probably already seen most of these btw.

        • 5 months ago
          Anonymous

          >Individual units will now join the formation of larger groups of units that were already moving if the player selects both groups and issues a movement command.
          Is there hope for better pathfinding after this?

    • 5 months ago
      Anonymous

      NEEEEEEEEEE

  57. 5 months ago
    Anonymous

    >The player is no longer attacked by the Byzantines right away after the fleeing to Mleh's camp.
    pussies

  58. 5 months ago
    Anonymous

    How would /vst/ fix hussite wagons?

    • 5 months ago
      Anonymous

      reduce hp from 180 to 160
      reduce projectile damage from 11 to 10
      increase (elite) train time from 21 to 26

      • 5 months ago
        Anonymous

        Whoa. Genius. You should be a dev.

    • 5 months ago
      Anonymous

      give it a stronger attack and more armor but make it have to unpack before attacking like a trebuchet

      • 5 months ago
        Anonymous

        This. It's a massively wasted opportunity to not have it act as an anti-personnel/defensive treb with a pack/unpack mechanic.

        • 5 months ago
          Anonymous

          No way. The bombards/houfnices are for anti-personnel use. The Hussite Wagons are just a general "frick off" tool let you punish archer aggression and claim space.

          the mobility was so they could park it where it needed to be, not so they could move it in the middle of a fight. it should work like a portable tower than you can put down where you want to fight and then pack up to move somewhere else when it's over, not a fat frick cavalry archer.

          The other guy's a gay, but he's right. Tower creeping with wagons is just evil. They're to absorb projectiles. Let them stick with that.

      • 5 months ago
        Anonymous

        This. It's a massively wasted opportunity to not have it act as an anti-personnel/defensive treb with a pack/unpack mechanic.

        >a wagon
        >pack/unpack
        kek, imagine the british armada meticulously taking apart their galleons down to floating single board rafts with cannons in order to fire. How did you even arrive at this logically, trebs and wagons are NOTHING alike mechanically. The entire point of wagons was to create an impromptu infantry fortification in open field, that's what the mobility is for

        • 5 months ago
          Anonymous

          the mobility was so they could park it where it needed to be, not so they could move it in the middle of a fight. it should work like a portable tower than you can put down where you want to fight and then pack up to move somewhere else when it's over, not a fat frick cavalry archer.

          • 5 months ago
            Anonymous

            [...]
            >a wagon
            >pack/unpack
            kek, imagine the british armada meticulously taking apart their galleons down to floating single board rafts with cannons in order to fire. How did you even arrive at this logically, trebs and wagons are NOTHING alike mechanically. The entire point of wagons was to create an impromptu infantry fortification in open field, that's what the mobility is for

            not a historical game anyway

            for example: huskarls were originally a viking class of warriors, went to danes, and after they ended up in England

          • 5 months ago
            Anonymous

            Realistic wagons have no place in aoe2

          • 5 months ago
            Anonymous

            >I *need* more micro in aoe2

    • 5 months ago
      Anonymous

      let me put handcannoneers in it to make it have higher attack damage (or more projectiles) and more speed.

      • 5 months ago
        Anonymous

        BATTLE FORTRESS, ON THE ALERT

    • 5 months ago
      Anonymous

      Downgrade it from a castle UU to a siege workshop UU. Severely nerf its offensive power but buff its defenses so it can finally act like a support unit.

      As for the castle UU that would replace it, give them an infantry unit with one of those 2-handed flails. Dunno what gimmick it could have tho

  59. 5 months ago
    Anonymous

    How do I play poles? I always die in feudal. I feel like I have to invest a lot into their folwarks by getting horsecollar and other shit and I just get overpowered and lose all the farms and everything. Do you just have to wall in Dark Age and go into stone directly to maybe make some towers? I feel like that's the only way.

    • 5 months ago
      Anonymous

      That's not a civ problem. And I am not being smug about it

    • 5 months ago
      Anonymous

      >How do I play poles?
      Open archers into Xbow, follow up with triple range arbs in imp.

    • 5 months ago
      Anonymous

      you should hunt animals, the wood investment in feudal is too severe to keep up farms

    • 5 months ago
      Anonymous

      try putting pressure on the opponent the moment you hit feudal. archers, scouts, towers, anything. if you keep getting stepped on quit being a doormat.

  60. 5 months ago
    Anonymous

    Giving the Hussite Wagon a pack/unpack mechanic actually makes a lot of sense. Right now it feels like it combines the strengths of both the Conquistador and the War Wagon with some extra advantages, making their castle drop into UU better than either of those civs. Both ranked and tournament statistics support this comparison.
    >can get stone and gold faster without any investment
    >needs no upgrades
    >has more expensive counters (mangonels or redemption monks) and can deal with them easier
    If it has to unpack before firing it will fit its intended role as a mobile fortification better, make it stand out more as a unique unit and its counters will be more deadly to it. The devs have been experimenting with more unique defenses with svan towers, citadels and fortified churches and absolutely no one ever uses the wagon's ranged fire defense mechanic anyway, it is just too out of place for this game.

    >hurr its not a historical game cuz it doesnt have these extremely specific things i am autistic about
    Civ spleeter tier brainrot, it is as historical as an RTS can get realistically.

  61. 5 months ago
    Anonymous

    Why yes I'm a pro gamer

    • 5 months ago
      Anonymous

      you need more addons to be pro

  62. 5 months ago
    Anonymous

    When did tatars jump to S? Wut?

    • 5 months ago
      Anonymous

      When lancers became good again.

      • 5 months ago
        Anonymous

        >1-12 in recent tournaments
        >S tier
        >Lancers good
        lel

        • 5 months ago
          Anonymous

          Yes.

  63. 5 months ago
    Anonymous

    I agree with the Malians being on C tier, given the fact that they are boring to play as and with no special features other than more gold & fast axemen. Playing as the Malians felt really bland, though they did have some very neat things I liked about them. I might add more details if I feel like it.

    • 5 months ago
      Anonymous

      >given the fact that they are boring to play as and with no special features other than more gold & fast axemen
      (You)

    • 5 months ago
      Anonymous

      Malians are nice to play because
      >Cheap buildings lets you use less villagers on wood
      >Tanky anti-building swordsmen for sniping town centers lategame
      >Strong camels
      >Nice light cav
      >Bombard cannons
      >Unraidable town centers
      >Unnecessary UU so you don't feel bad about never making them.

      The gold bonus is extremely strong also.
      I like them for being the quintessential AoE civ with no gimmicks.

      • 5 months ago
        Anonymous

        >Tanky anti-building swordsmen for sniping town centers lategame
        >Strong camels
        >Nice light cav
        >Bombard cannons
        Not a single archer bonus.

        • 5 months ago
          Anonymous

          Cheap buildings is definitely a wood bonus + gold bonus and you got your archers.

      • 5 months ago
        Anonymous

        >Cheap buildings
        This is to let you rapidly tech around in the castle age.
        >Tanky anti-building swordsmen
        These are for providing archer-resistant pressure in every age. A blunt weapon with no distinct weaknesses.
        >Unraidable town centers
        These are for map control. TC arrows have high anti-building bonus damage, so building a TC on your enemy's production buildings and blacksmith costs them wood and endangers their units.
        >Unnecessary UU
        Gbetos are raiders you can use to harass from across a woodline with minimal investment. Just four to oneshot a vill (3 when FU), and they can retreat at the speed of cavalry.
        They also have a lot of really good matchups and the ability to break through walls without getting quickwalled out. One of Mali's essentials.

  64. 5 months ago
    Anonymous

    Tibetans would just be the same thing as what Georgians are now (monk & heavy cav & hill bonus civ) but maybe with camels.

  65. 5 months ago
    Anonymous

    >caring about dagos
    >caring about g*rms
    >caring about snow Black folk
    >caring about slavs

    >we

    someone needs to hang themselves right now

    • 5 months ago
      Anonymous

      post skin color

      I don't even get how the civs that already exist are supposed to work. like are the goths supposed to be the visigoths who turned into the spanish or the ostrogoths that squatted in italy for a while? wouldn't the burgundians just be franks past feudal age? how do the african kangdoms even get to castle age?

      not a historical game, any resemblance to history is just flavor text

  66. 5 months ago
    Anonymous

    I don't even get how the civs that already exist are supposed to work. like are the goths supposed to be the visigoths who turned into the spanish or the ostrogoths that squatted in italy for a while? wouldn't the burgundians just be franks past feudal age? how do the african kangdoms even get to castle age?

    • 5 months ago
      Anonymous

      why are you so tiresomely low-IQ

    • 5 months ago
      Anonymous

      >like are the goths supposed to be the visigoths who turned into the spanish or the ostrogoths that squatted in italy for a while?
      They're supposed to be evocative of a time period.
      >wouldn't the burgundians just be franks past feudal age?
      No. Sort of. They're in for thematic and gameplay reasons.
      >how do the african kangdoms even get to castle age?
      Ages are based on technological progress and population dynamics. For Mali, the Castle Age would be when Mansa Uli opened up diplomatic links with MENA. For Ethiopia, this is just a dumb question.

      • 5 months ago
        Anonymous

        >They're supposed to be evocative of a time period.
        but isn't the point of the game supposed to be following a civ from the fall of rome all the way to the renaissance? so dark age franks are the axe throwing barbarian tribe but imperial age franks are the kingdom of france.

        • 5 months ago
          Anonymous

          >but isn't the point of the game supposed to be following a civ from the fall of rome all the way to the renaissance?
          No. It's just theming.

          • 5 months ago
            Anonymous

            but that's literally the age mechanic

            • 5 months ago
              Anonymous

              Yup. Theming.

            • 5 months ago
              Anonymous

              god you're fricking dense

    • 5 months ago
      Anonymous

      in aok the goths literally actually were supposed to include the spanish; that's why they got chemistry units
      adding spanish to the game was a ceev spleet

  67. 5 months ago
    Anonymous

    pueblogay here, even though i was reasonably happy with my progress I think it would be most expedient in the long run to render my buildings in 3D so I'm teaching myself basic modelling in blender. thankfully the simplicity of pueblo architecture is once again making this relatively easy

    the biggest problem i foresee is how to come up with three distinct architectural eras for the feudal, castle and imperial ages. I can think of how to represent the first two - feudal age would be the older anasazi style with exposed brickwork while castle would be like picrel with the stuccoed mud, but then what advancements represent imperial age? it's an unavoidable fact that the pueblos would be objectively the most primitive civ in the game in terms of infrastructure. what would help a lot would be artistic illustrations of their buildings in prime condition but those are surprisingly difficult to come by

    • 5 months ago
      Anonymous

      Have them paint their buildings in Imperial age, wavey injun patterns and other stuff that are known from their culture. Could have them white-wash the buildings too or something if it is hard to get the patterns to show clearly.
      Maybe even a large scene painted on the wall of the church/wonder building, depicting something they gave a shit about.

      • 5 months ago
        Anonymous

        I wanna keep as close as possible to actual practices for as long as I can before I inevitably bring in some embellishments. I know they liked to paint their door and window frames blue but I'm not sure about anything beyond that. They did have some neato rock carvings but I'm guessing they didn't do that with stucco since that's an inherently temporary material. this might be the point where i grit may teeth, say 'frick historical accuracy' and do it anyway since the whole idea of a "pueblo empire" is sort of historically inaccurate.

        • 5 months ago
          Anonymous

          Or do a slav and make them decorate with fancy carpets on the walls and roofs, maybe hang them down the sides of some house variants like long carpet banners.

          You could also make them have potted plants and nice vines and stuff that grew in the area they lived start to cover the stucco and add colour through that.

  68. 5 months ago
    Anonymous

    >caring at all

  69. 5 months ago
    Anonymous

    threadly reminder to join the discord:
    https://discord.gg/NnNm5nV3MK

    • 5 months ago
      Anonymous

      will this make me transgender?

      • 5 months ago
        Anonymous

        threadly reminder to join the discord:
        https://discord.gg/NnNm5nV3MK

        wtf I did and my dick just dissappeared

        >Have to use discord almost every day for work meetings
        >Remote worker dude who's been with us for 5+ years comes out as trans
        >Before that he got discord+ or whatever you have to pay for to use emotes on other channels

        Do stay away from that place, you homosexuals

        • 5 months ago
          Anonymous

          It's too late, I'm already a celts main

          • 5 months ago
            Anonymous

            >Celts
            >The manliest civ with no stupid ponies or coward archies

            • 5 months ago
              Anonymous

              Celts are a archer civ.

            • 5 months ago
              Anonymous

              Celts archers and crossbows are completely viable and even a great option with the wood bonus, also the civ is known for hoang shenanigans and for that one time jordan won with celt paladin against japanese of all civs

            • 5 months ago
              Anonymous

              >>The manliest civ with no stupid ponies or coward archies
              *ahem*

              • 5 months ago
                Anonymous

                Almost as manly, they still have monk and archer bonuses.

              • 5 months ago
                Anonymous

                Monk are going to die next patch and will only be relevant to pro players. Nobody outside that group can punish spend the wood invested on the monastery and the res invested in the new tech

              • 5 months ago
                Anonymous

                >Monk are going to die next patch
                Finally

              • 5 months ago
                Anonymous

                Azteca are also a archer civ.

    • 5 months ago
      Anonymous

      wtf I did and my dick just dissappeared

      • 5 months ago
        Anonymous

        They are just renting it, it will come back with interests!

  70. 5 months ago
    Anonymous

    I'd rather join the reddit discord, no thank you

  71. 5 months ago
    Anonymous

    >Gosh jeez I sure love to make manly infantry units not like those sissy archer civs I enjoy those men with long swords slapping buildings hard bro no homosexual ofc haha also btw nothing gay about making woad raiders the fact that they are buff shirtless men is irrelevant to my preferences

  72. 5 months ago
    Anonymous

    My APM has, once again, outpaced my decision-making ability.
    My recent hotkey optimization has made me feel even more like a dunce than before.

  73. 5 months ago
    Anonymous

    ah yes the...North American native castles...

    • 5 months ago
      Anonymous

      Smartest civ spleeter

  74. 5 months ago
    Anonymous

    Enough about civ spleeting. Let's discuss architecture set spleeting.

    • 5 months ago
      Anonymous

      Every civ should have a unique castle like they have a unique wonder.
      The current non-unique castles should be given to the most appropriate civ so they don't just disappear.

      I also think a few units should have visual variants per civ set like trade carts.

  75. 5 months ago
    Anonymous

    Hera explained water

  76. 5 months ago
    Anonymous

    SPLEET militia-lime

  77. 5 months ago
    Anonymous

    Scorpions and War Wagons need more damage against buildings.

  78. 5 months ago
    Anonymous

    you need to lose your virginity

    • 5 months ago
      Anonymous

      my civ lacks that tech

  79. 5 months ago
    Anonymous

    You need to suck my dick BLACK

  80. 5 months ago
    Anonymous

    You need to split a pussy.

  81. 5 months ago
    Anonymous

    >opponent tried to meme me into oblivion with full Malay elephants+LC+siege in castle age
    >gets mad when I wololo his ass with my aztecs monks
    >rant about monks being broken and how redemption should be an imp upgrade that cost 1000 (gold I guess)
    Funny all-ins for me for not for thee

    • 5 months ago
      Anonymous

      Monks are much stronger after the patch, unless you get Devotion your scouts do nothing to snipe monks anymore and just get converted as easily as knights.

      • 5 months ago
        Anonymous

        >unless you get Devotion your scouts do nothing to snipe monks
        I agree with the current status that monks with the HP upgrade win a 1v1 against scouts (most of the time) if you want to snipe monks then invest in LC. I don't really have that much experience using them or suffering them but I really don't see how the monks are going to be stronger after the patch, they will be completely irrelevant after the new tech is researched in a match

        • 5 months ago
          Anonymous

          Redemption is strong but it is not the reason you won the match.
          [...]
          How so? Don't light cav with Devotion take even longer to convert

          Monks are much more consistent, conversion resistance being less RNG makes overall conversions happen all around sooner unless you get the tech, which seems to bring stuff to how it was before.

    • 5 months ago
      Anonymous

      Redemption is strong but it is not the reason you won the match.

      Monks are much stronger after the patch, unless you get Devotion your scouts do nothing to snipe monks anymore and just get converted as easily as knights.

      How so? Don't light cav with Devotion take even longer to convert

      • 5 months ago
        Anonymous

        Having two mangos converted stalled the whole thing and it's a tilter for sure

  82. 5 months ago
    Anonymous
    • 5 months ago
      Anonymous

      >Farms with pumpkins and varied distribution of green stuff
      hmm?

      • 5 months ago
        Anonymous

        ayo this dude didn't get the halloween pumpkin skin

        • 5 months ago
          Anonymous

          i actually dont know how to get any of that shit like the custom account portraits
          its not like i saw some sort of battle-pass play-X-games type tracking window or button somewhere

          • 5 months ago
            Anonymous

            Pumpkin farms is from a halloween event, I think is from 2021

  83. 5 months ago
    Anonymous

    It's completely irrelevant to the thread but I just have to share the fact that I've found Hera's spanish doppelgänger

    • 5 months ago
      Anonymous

      >arabs look alike
      Shocker.

      • 5 months ago
        Anonymous

        Arabs?

        • 5 months ago
          Anonymous

          Hera's family is from Palestine.

          • 5 months ago
            Anonymous

            Spanish people aren't from Palestine though.

      • 5 months ago
        Anonymous

        Stfu

        • 5 months ago
          Anonymous

          How many years now has Alberto Balbosa been a meme?

  84. 5 months ago
    Anonymous

    I don't watch any tournaments but how often are handcannoneers used in pro-play? Do they only really see usage with bohemians?

    • 5 months ago
      Anonymous

      They're a lategame option for a bunch of civs.

    • 5 months ago
      Anonymous

      Mostly see use against eagle civs

    • 5 months ago
      Anonymous

      They're mostly used by cavalry players to deal with halbs in early imp faster and for less resources than getting a skirmisher mass and the threat of them is why you don't see players teching into infantry other than halbs in general.
      Bohemians are probably the least played for their HCs out of all gunpowder civs, right now it's castle drop into hussite wagons all the way through.

      World's numba 1
      Start SEETHING about it

      Ghostmaster is 1-2 More Played Civs Away From Being A Top 20 Player

      • 5 months ago
        Anonymous

        >1-2 More Played Civs
        I do like a lot of civs tho.

      • 5 months ago
        Anonymous

        >Bohemians are probably the least played for their HCs out of all gunpowder civs, right now it's castle drop into hussite wagons all the way through.
        Just faced that. Annoying, but once you get your first mangonel out, it's not too bad. Painful on the way though.

  85. 5 months ago
    Anonymous

    https://www.ageofempires.com/news/age-of-empires-ii-definitive-edition-update-99311/

    Update is LIVE

    • 5 months ago
      Anonymous

      >Bohemians now a dead civ

      Wow what a patch. Oh well, maybe something important happens next time.

      • 5 months ago
        Anonymous

        >dead civ
        Bohemian halbs + houfnice is a top 5 end game deathball, shitlord.

        • 5 months ago
          Anonymous

          good joke shitter. Monk nerf on top means Bohemia is bottom 5 now.

          • 5 months ago
            Anonymous
          • 5 months ago
            Anonymous

            >Monk nerf

    • 5 months ago
      Anonymous

      5 seconds minimum for conversions is a lot, a LOT

      • 5 months ago
        Anonymous

        the average conversion time remains unchanged

        • 5 months ago
          Anonymous

          Damn do we need to explain to the blacks what 'average' means as well as 'per capita'?

        • 5 months ago
          Anonymous

          naruhodo

        • 5 months ago
          Anonymous

          I know the devs said that twice but in practice it definitely feels like they're converting scouts and light cav much faster.

          • 5 months ago
            Anonymous

            reals > feels

            • 5 months ago
              Anonymous

              If it wasn't for feelings the spear line wouldn't deal such obscene amounts of damage to cavalry.

              • 5 months ago
                Anonymous

                They still lose 1v1 to heavy cav so it's fine.

    • 5 months ago
      Anonymous

      >Starting today, you can customize your player icons with glorious new animated options! Choose from three new cosmetic DLC packs from Steam, Microsoft Store, or Xbox, and enjoy these incredible animated icons in your favorite game, or collect them all with a discount!
      Horse armor just dropped.

    • 5 months ago
      Anonymous

      >2024 is going to be a great year for Age of Empires II: Definitive Edition, with some surprises we’re pretty sure you’ll simply never guess. Try. Give it your best. We’re hyped and can’t wait to see the reaction as some of these things get announced!
      What's /vst/'s best guess?

      • 5 months ago
        Anonymous

        Neu Schwabenland civ reusing the protoman as their base unit.

      • 5 months ago
        Anonymous

        Revamped lobby system
        Better UI
        Easier way to add friends in game and through steam

      • 5 months ago
        Anonymous

        crossplay with consoles or permanent inclusion in ad-based gamepass

      • 5 months ago
        Anonymous

        Neue Ooksteinberg, the civ we all needed.

      • 5 months ago
        Anonymous

        they finally take my advice and buff handcannoneers and add the USA as a civilization. no one would ever expect it.

      • 5 months ago
        Anonymous

        expansion to rise of rome. i'm licking my lips for the Shang campaign

        • 5 months ago
          Anonymous

          >Troy expansion with new architecture for Hittites, Troy faction, new barracks unit to counter cavalry
          >Northen expansion with Gauls, Dacians, Scythians and campaigns, updated original Roman campaigns
          So many options but still only 0.3% of AoE2 playerbase interacted with RoR.

          • 5 months ago
            Anonymous

            No Germanics?

            • 5 months ago
              Anonymous

              G*rmans could get their own expansion apart from Gauls tbh

            • 5 months ago
              Anonymous

              G*rmans could get their own expansion apart from Gauls tbh

              Barbarian DLC with gauls, celts and g*rmans would be alright. For AoE1, not 2. It ain't happening unless vietnam gets like 300 million more citizen-players

              • 5 months ago
                Anonymous

                Make it Huns instead of Gauls since they are celts anyway.

              • 5 months ago
                Anonymous

                we have Huns in AoE2, gaul civ would be asterix and obelix civ with a big cauldron special unit with aoe attack buff

              • 5 months ago
                Anonymous

                >we have romans, chinese, japanese, celts, persians, vietnamese in AoE2

              • 5 months ago
                Anonymous

                We have Romans and Persians in AOE2 also. Huns could work for aoe1, though personally I'd call them Scythians.

  86. 5 months ago
    Anonymous

    >noooooo my hussite wagon has slightly less HP and does 1 less damage IT'S OVER

  87. 5 months ago
    Anonymous

    >mfw 1 minute minimum conversion time
    monk bros...

    • 5 months ago
      Anonymous

      >monk bros...
      Nobody on this board can play monks.

  88. 5 months ago
    Anonymous

    Why are siege towers supposedly bugged anyway?
    >Garrison a ram
    >click ram against wall
    >Automatically ungarrison across wall
    this phenomenon already happens with being able to garrison and ungarrison buildings across walls
    or maybe just make the tower a kind of hack that turns off unit collision for the tower and the wall segment you click on

  89. 5 months ago
    Anonymous

    For me it's Belisarius campaign where you play as both the Byzantines and the Romans.

  90. 5 months ago
    Anonymous

    World's numba 1
    Start SEETHING about it

  91. 5 months ago
    Anonymous

    They didn't nerf Hussite Wagons enough. From 11 to 10 attack and 180 to 160 hp. They are still OP!

    Also Persians are still OP as well.

    • 5 months ago
      Anonymous

      >be bohemian gay
      >fc into food trucks
      >rape the market in order to get the new monastery tech
      >monks are no longer a valid answer to the strat
      I guess mangos are a lot more dangerous to them. Twenty hp less is not noting

  92. 5 months ago
    Anonymous

    Who would /vst/ pick for a Romans campaign?

    • 5 months ago
      Anonymous

      Theodosius the Great, Constantine I or Majorian.
      Why them? Theodosius being the last emperor of a united empire and being able to keep it at peace with its enemies until his death, Constantine for being the man behind crushing the Tetrarchy as well as building the foundations for the Church's dominance on Europe and Majorian for being the last great emperor of the western half of the empire who fought valiantly until the bitter end against the barbarians and internal enemies.

      • 5 months ago
        Anonymous

        I think Majorian is best since it's closer to the Middle Ages plus I like the idea of a "last attempt at keeping the empire alive" campaign.

    • 5 months ago
      Anonymous

      carthage, elephants, the alps. Nuff said

      • 5 months ago
        Anonymous

        I meant for AoE2.

    • 5 months ago
      Anonymous

      AoE2 Romans is the Dominate period so Stilicho or Aurelian

    • 5 months ago
      Anonymous

      Aurelian would be the best honestly. A tad early timeliness wise but all the proper civs are in game to complete the experience.

      Also we need to give Huns and Persians lancers.

      • 5 months ago
        Anonymous

        >Also we need to give Huns and Persians lancers.
        And Turks.

        • 5 months ago
          Anonymous

          Turks should lose access to knight/cavalier for that

        • 5 months ago
          Anonymous

          Eh, I mean I love Turks and I love lancers so I wouldn't complain but it's not as thematic with them as it is with the others. But sure, they can have lancers too.

          • 5 months ago
            Anonymous
  93. 5 months ago
    Anonymous

    >game crashed 4 times since the update dropped
    How do they do it?

    • 5 months ago
      Anonymous

      Worked on my machine btw.

    • 5 months ago
      Anonymous

      Small indie dev team prease understandu

  94. 5 months ago
    Anonymous

    >"pathing is fixed"
    >units freezing
    >units running back and forth
    >units going in the opposite direction
    Please break it again.

  95. 5 months ago
    Anonymous

    >I'm the best player, objectively speaking
    I want Hera to get btfo in all tournaments going forward so bad.

    • 5 months ago
      Anonymous

      I want him to win the next tourneys so bad
      That was weird tho lmao

    • 5 months ago
      Anonymous

      Hera's entire late game strategy relies on a booming food eco to spam hussar/lc into his opponents eco and avoiding direct fights while he wears down castles and production in the front. Literally anyone that decides to start walling late game would see their success skyrocket.

    • 5 months ago
      Anonymous

      Are you talking about this? He clearly says that he could easily be beaten even by a has-been nobody like Daut.

      Hamza is the most humble #1 in AoE2 history.

      • 5 months ago
        Anonymous

        Hamzah will dominate AoE2 at least twice as hard / as long as Viper did. There is just no one who can really compete with him anymore. Viper is basically moronic at this point, old man wrist, etc. I predict 2020s to be Hamzah's decade. The Era of Hera. Insallah.

      • 5 months ago
        Anonymous

        >Daut
        Daut is the greatest player of the game. He's been a top 10 for 20+ years now.

        • 5 months ago
          Anonymous

          >t. Daut's one fan

          • 5 months ago
            Anonymous

            Daut is one of the most popular pro players. Are you moronic?

    • 5 months ago
      Anonymous

      He didn't say that, and 2023 was almost objectively his year

  96. 5 months ago
    Anonymous

    damn, the wave with the elite eagles really fricked my run

  97. 5 months ago
    Anonymous

    Hera has become a low elo legend caster

    • 5 months ago
      Anonymous

      If you push up to an enemy base and see 3 archer ranges do you opt for cheap horse archers or just go knights and hussars instead?

  98. 5 months ago
    Anonymous

    Does this guy shill Hera for free

    • 5 months ago
      Anonymous

      If it's not just one guy then hera has a lot of fanboys here.

  99. 5 months ago
    Anonymous

    Why is no one playing the Rome DLC AoE1 civs? It was such huge value for money and everyone ignores it. In fact, according to Spirit of the Law, our based guy, nobody even plays the Romans, even though they have big wins.

    • 5 months ago
      Anonymous

      Most AoE2 players just aren't interested in AoE1 so they aren't going to pay 15 bucks to essentially only get Romans.

      • 5 months ago
        Anonymous

        What about the vibrant community of Vietnamese people posting in this thread?

    • 5 months ago
      Anonymous

      I play Romans but the game is designed around archer civs and comps so it's rough

      • 5 months ago
        Anonymous

        Finish the game in feudal or mid castle

      • 5 months ago
        Anonymous

        >the game is designed around archer civs

        • 5 months ago
          Anonymous

          yes? The game should be called Age of Crossbows 2

        • 5 months ago
          Anonymous

          Go play ancestors legacy where archers kills your own units because of friendly fire

      • 5 months ago
        Anonymous

        This.
        Romans are played as an archer civ, I have yet to see a roman that does a MAA rush.

        • 5 months ago
          Anonymous

          >MAA rushing without supplies
          Not worth it.

          • 5 months ago
            Anonymous

            >>MAA rushing without supplies
            Who the frick gets supplies for a MAA rush.

          • 5 months ago
            Anonymous

            LITERALLY everyone does MAA rushes with 3-4 MAAs without supplies and then forget about infantry, nobody actually gets supplies in feudal, with the exception being the local celtgay
            Please actually play the game before barking dumb statements

            • 5 months ago
              Anonymous

              >>MAA rushing without supplies
              Who the frick gets supplies for a MAA rush.

              >Not following up with 15 MAA to destroy their town center as they try to reach Castle
              ngmi

            • 5 months ago
              Anonymous

              MAA rush is pretty dead. everyone just goes scouts or archer/skirm/spear now since inf sucks in comparison.

              • 5 months ago
                Anonymous

                You can just add skirms to your MAA and archer gays die.

              • 5 months ago
                Anonymous

                You are never going to castle age and die to this

              • 5 months ago
                Anonymous

                Idea, spiked barracades, a civ tech that units take very minor damage when against walls.

              • 5 months ago
                Anonymous

                Shut the frick up

              • 5 months ago
                Anonymous

                Archers counter skirms.

              • 5 months ago
                Anonymous

                Actually try that and unless you are a micro nerd/archergay is moronic, you always going to lose

  100. 5 months ago
    Anonymous

    Throwing Axemen are the 2nd most ahistorical out of place unit after Woad Raider.

    • 5 months ago
      Anonymous

      Now that we've established that they're basically redundant thanks to HC & Champions, thanks to SovL, what would be a better & historically accurate UU for Franks?

      Celts should obviously have that Scottish pikeman unit as their UU, or Gallowglass. The only reason they had Woad Raiders was because Microsoft forced the studio to cash in on Mel Gibons.

      • 5 months ago
        Anonymous

        >UU for Franks?
        slow, heavy crossbow with a serviceable melee attack strength
        >Scottish pikeman unit as their UU
        nope, claymore highlanders with the speed of cavalry fricking up archer lines before they fire 2 arrows

  101. 5 months ago
    Anonymous

    >/vst/ dies to this

    • 5 months ago
      Anonymous

      >need 2 cavalry units, 3 siege units, and a skirmisher just to take down one archerboi
      This game is so stupid broken

  102. 5 months ago
    Anonymous

    Chinese getting India treatment in next DLC, because 2024 is the year of the Dragon and the GREAT CHINESE DRAGON will dominate the world.

    • 5 months ago
      Anonymous

      >Han
      >Jurchen
      >???
      not much to spleet there

      • 5 months ago
        Anonymous

        >Chinese (Han)
        >Jurchens
        >Khitans
        >Tanguts
        It's barely even a split considering the current Chinese are already supposed to be the Han, but still.

        • 5 months ago
          Anonymous

          When you consider how everyone split your mother then yeah, barely a split in comparison. homosexual

          • 5 months ago
            Anonymous

            >noooooo you can't suggest new civs
            Go back to HD

            • 5 months ago
              Anonymous

              Go back to sucking dick

        • 5 months ago
          Anonymous

          >More steppeshits
          No way.
          >Zhongyuan
          >Jurchens
          >Nanzhao/Dali
          >Cantonese

          • 5 months ago
            Anonymous

            >steppe tanguts
            lmao
            >Nanzhao
            Would unironically be a good addition

            • 5 months ago
              Anonymous

              >steppe tanguts
              Are you talking about the Jurchens?

    • 5 months ago
      Anonymous

      >current china becomes Song China (age of decadence china that lost lots of technologies they invented)
      >Tang China has all the inventions that chinese invented, but not the discount on techs, has Wu Zentain campaign as the main diversity points attraction
      >uhhh Ming Dynasty

  103. 5 months ago
    Anonymous

    Consider the following:

    >Spearmen-line now does "ranged" (piercing) damage), and all of them have extra range equal to Kamyuk
    >same all other spear/lance wielding unique units/heroes
    >Steppe Lancer damage also changed to "range" (piercing), already had 1 range
    >Kamyuk range increased by 50%

    • 5 months ago
      Anonymous

      Spear units would need different graphics to accomodate longer spears but it would be fun.

      • 5 months ago
        Anonymous

        It would be OP. Spears are already in a good spot.

        • 5 months ago
          Anonymous

          I personally think all infantry should get some range, if swords have 0.5 range and pikes have 1 they'd be so strong devs would need to undo all the other buffs back into their AoK powerlevels.

          • 5 months ago
            Anonymous

            Non-spearline infantry gets +1 pierce armor across the line to compensate for spears doing pierce now.
            Skirmishers are a melee unit now also, with a charged ranged attack, which deals double the usual bonus damage.

    • 5 months ago
      Anonymous

      Make your own game

  104. 5 months ago
    Anonymous

    Should each civ have their own castle design?

    A lot of work was put into designing the individual wonders. But the devs back then didnt know that wonders wouldnt actually be used in the game. Its all about castles.

    • 5 months ago
      Anonymous

      >Should each civ have their own castle design?
      Yes except the 3 or less skin civs.

    • 5 months ago
      Anonymous

      I'm begging for the devs to do this because only the DLC civs get unique castles while the older civs, including the ones from The Last Khans, don't get shit

  105. 5 months ago
    Anonymous

    I've gone from 1250 ELO to 1100 today. I don't know how many games I've lost in a row. 9 or 10?

    I think I'm gonna quit playing this game forever.

    • 5 months ago
      Anonymous

      You'll do better tomorrow.

      • 5 months ago
        Anonymous

        I have had this happen many times, I am about 1500 now. Get over it

        If you had won all those games and ended at a higher ELO nothing would have really been different.

        Im continuing my losing streak today. 3 games so far, 3 losses. 1050 elo now.

        Going down to 800 it seems. Dont know whats going on. I hadnt gone below 1200 for a long time leading up to this.

    • 5 months ago
      Anonymous

      I have had this happen many times, I am about 1500 now. Get over it

    • 5 months ago
      Anonymous

      If you had won all those games and ended at a higher ELO nothing would have really been different.

  106. 5 months ago
    Anonymous

    so do people just complain about archers because they have 15 apm and don't use hotkeys? or is it just the one guy who wants to make only sword?

    • 5 months ago
      Anonymous

      There are multiple guys, some of whom are just trying to justify seething about a unit that's already been nerfed.

      • 5 months ago
        Anonymous

        They don't need to nerd cav though, they're already perfectly countered by archers.

        • 5 months ago
          Anonymous

          Stop whining and play the game for once.

          Survivalist also complains about them, thing is archers are the only powerful unit of castle age that you can start massing on feudal and NEEDS a counter unit to be dealt with
          For knights you just wall more, same for longswords but for archers you can't wall, they can be two archer groups bothering your woodlines so is either siege, skirms with 6 million res invested in 4 upgrades or the castle age tower upgrade if you want.
          I never complained about archers, but I can imagine why those are a thing

          Archers are also hard-countered straightaway by siege. You can't catch knights or force them to engage, but you can throw siege at archers directly.

          • 5 months ago
            Anonymous

            >Stop whining and play the game for once
            Oh please, do tell me more about this game.

            • 5 months ago
              Anonymous

              >Achievement-hunting
              Play MP, dipshit.

              • 5 months ago
                Anonymous

                >1700 hours
                >Only 50% of the achievements
                >"Hunting"
                Cope harder.

    • 5 months ago
      Anonymous

      Survivalist also complains about them, thing is archers are the only powerful unit of castle age that you can start massing on feudal and NEEDS a counter unit to be dealt with
      For knights you just wall more, same for longswords but for archers you can't wall, they can be two archer groups bothering your woodlines so is either siege, skirms with 6 million res invested in 4 upgrades or the castle age tower upgrade if you want.
      I never complained about archers, but I can imagine why those are a thing

      • 5 months ago
        Anonymous

        what about mangonels though? and if archers are busting your wall so are knights. if you mean shooting your stuff over walls then doesn't that just mean you built your walls wrong?

    • 5 months ago
      Anonymous

      >so do people just complain about archers
      They are objetively OP seeing the whole big picture
      >because they have 15 apm and don't use hotkeys?
      You're forgiven for thinking that, since this thread is full of dead brained civ spleeters, but believe me there's a handful of half decent players in this thread. The ones that actually play the game online, that is.
      >or is it just the one guy who wants to make only sword?
      That's the celtgay, god bless his soul

      There are multiple guys, some of whom are just trying to justify seething about a unit that's already been nerfed.

      >some of whom are just trying to justify seething about a unit that's already been nerfed.
      Wrong, was not nerfed enough.

      what about mangonels though? and if archers are busting your wall so are knights. if you mean shooting your stuff over walls then doesn't that just mean you built your walls wrong?

      They don't need to nerd cav though, they're already perfectly countered by archers.

      >Places 20 archers in 1 tile
      Nice knights btw.

      >Siege
      First, getting mangonels is very expensive and slow to get, whereas you will already have enemy xbows the moment the guy gets to castle age, one mangonel can still get relatively easily microed down by archers, hell good players can micro down 2 mangonels, you only start killing archers with siege only if you have 3 or more mangonels, or if you get scorpions. They can also just walk away and not engage your siege and harass somewhere else lmao.
      No matter the scenario, archers will always be the advantage, or be on even ground against other units or army comps.
      Which is the problem, you get a lot of use and power for little investment, something that infantry, siege and hell, even cavalry, dont have the luxury to get.

  107. 5 months ago
    Anonymous

    why do the AOE4 players say they have the better game and multiplayer?
    I can't wrap my head around it. Yea AOE2 has some jank and maybe a touch too many civs but still it's a much better multi expereince

    • 5 months ago
      Anonymous

      >Taking AoE4 players seriously

  108. 5 months ago
    Anonymous

    Fricking pajeet devs have destroyed this game. It gets worse with every patch. Now crashed 3 games in a row.

    • 5 months ago
      Anonymous

      >Fricking pajeet devs
      Do you have any proof for this?
      Not like I dont believe you, mind you, but I want see confirmation of it

      • 5 months ago
        Anonymous

        He's just mad that India got split into multiple real civs, and Italy didn't get turned into multiple cities.

  109. 5 months ago
    Anonymous

    if archers were actually overpowered we would see archers being picked more often in the tournament, and archer pickers winning the tournament more than anyone else, but we don't see that

    • 5 months ago
      Anonymous

      >Archers = archer civs
      >This again

      • 5 months ago
        Anonymous

        why is it that in the tournament, most games start with a drush, maa trush, or scouts into knights, and progress into a long cavalry+monk+siege macro game, instead of just being two clowns trying to archer rush each other?

        • 5 months ago
          Anonymous

          Not arguing that archer civs are overpowered. I just say the argument itself has too many holes.

    • 5 months ago
      Anonymous

      Archers are the winning units 100% of the time regardless of civ.

      • 5 months ago
        Anonymous

        right... that's why in the tournament most games end with a cav+treb or cav+bombard push, with an lc harass. because of the archers.
        are you trolling on purpose, or are you just a moron who doesn't know what he's talking about?

        • 5 months ago
          Anonymous

          Show me 2 games that ended that way.

        • 5 months ago
          Anonymous

          This is not true for all matches, players always look to do damage with archers in feudal and if there is a leftover army of at least 8 of them when they reach castle age then they upgrade them in order to look for more damage, and then switch out of them in mid/late castle age. There are also cases when game develop in crossbow wars in castle age and players like Larry micro nerd it to oblivion

    • 5 months ago
      Anonymous

      I agree that archers are not OP since they are by no means unbeatable and cav is just as viable for most civs. Archers are the dominant unit however in the sense that it's a viable unit up to early castle for nearly all civilizations to make a decent amount of. Mass scouts isn't a good option in most cases and if you lack bloodlines you really almost never want to go into knights. Archer/xbow play can always be good regardles of civ, as long as you have at least xbow/bodkin.Having a bonus to archer play matters less, so the winrate of archer civs is not as high as cav civs.
      Good cav > good archers
      bad archers >>> bad cav

      • 5 months ago
        Anonymous

        Archers counter cav though.

        • 5 months ago
          Anonymous

          No they don't unless you completely outmicro your opponent or stack them all into one tile, in the first case you shouldn't even be matched up against them and in the second you can just run away and reengage later

          • 5 months ago
            Anonymous

            >Cav have to disengage to "win"
            Sounds like a counter to me.

            • 5 months ago
              Anonymous

              >Archers are stuck in one specific spot and are completely unable to change position/push further.
              Doesn't sound like a counter to me, it's a stalemate that favors cav since they are free to move around and can always catch up when they choose. You are not going to win games with archers by sitting in one tile all game

              • 5 months ago
                Anonymous

                >a stalemate
                The archers have the advantage, they will win if the cav don't retreat. But retreating means the archers won anyway and will continue to press towards their original goal. COUNTERED.

      • 5 months ago
        Anonymous

        People who are addicted to quickwalling think archers are OP because they can just attack through foundations, that's the truth.

        • 5 months ago
          Anonymous

          Archers counter walls.

          Really the only thing archers don't counter outright is castles (and naval but nobody plays water maps)

          • 5 months ago
            Anonymous

            All units and buildings should behave like hussite wagons so that if a building is between the archer and the target, the arrow deals damage to the building instead.

  110. 5 months ago
    Anonymous

    Euroids unironically think that every little individual backwater hamlet in Europe that only differs from the next one over by how much garlic they put in their sauce should count as its own entire civilization, it's deranged.
    Proof that even over a thousand years later they're still mentally buckbroken by feudalism.

  111. 5 months ago
    Anonymous

    I watched this match and was impressed by how different it played out because of the map. is it common to play on non-randomly generated maps in this game? is the map editor capable of making gimmicks like invincible stone walls or 100 1 wood trees stacked on top of each other? now I am really interested to see how the game would play with starcraft style maps.

    • 5 months ago
      Anonymous

      the game I forgot to link

    • 5 months ago
      Anonymous

      >is the map editor capable of making gimmicks like invincible stone walls
      Idk about invincible but you can make then effectively impossible to kill with a moronic amount of health
      >or 100 1 wood trees stacked on top of each other
      Yes. I think there was a recent B or C tier tournament some pros were in that had something like that. I'll have to check later.

      • 5 months ago
        Anonymous

        actually now that I think about it to make it work the same it would have to be like 20 stacks of a 0 wood tree that still has a minimum chop time. in this game would a tree set to 0 wood instantly disappear if you put a villager on it?

  112. 5 months ago
    Anonymous

    StarCraft-style maps usually have a lot of ramps and chokes and vision-blockers. Typical ASL maps in SC:BW make even the most closed AoE2 maps seem wide open in comparison.

    • 5 months ago
      Anonymous

      I tried to draw fighting spirit as an aoe map. I don't think it would really be more closed than black forest or arena.

  113. 5 months ago
    Anonymous

    Damn that mangudai challenge is boring as shit

  114. 5 months ago
    Anonymous

    never post an opinion like that again

  115. 5 months ago
    Anonymous

    Why people that clearly never played aoe2 before post in this thread?

    • 5 months ago
      Anonymous

      I watch T90 therefore I am part of the community.

      • 5 months ago
        Anonymous

        No you're not

        • 5 months ago
          Anonymous

          T90 says otherwise and he gets more views than you so...

          • 5 months ago
            Anonymous

            He's wrong and you're moronic

      • 5 months ago
        Anonymous

        Honestly?
        Somewhat true

  116. 5 months ago
    Anonymous

    Could you imagine if StarCraft got the same kind of tournament support that AoE2 does?

    • 5 months ago
      Anonymous

      could you imagine if aoe2 had tournaments like starcraft did before blizzard tried to murder it?

      ?t=134

  117. 5 months ago
    Anonymous

    The Rajendra campaign is really good considering how shit the civ is.

  118. 5 months ago
    Anonymous

    will playing age of kings make me better at playing de?

  119. 5 months ago
    Anonymous

    will playing aoe1 make me better at playing aoe2?

  120. 5 months ago
    Anonymous

    Will playing the DS version of AoE II make be better at AoM: Retold?

  121. 5 months ago
    Anonymous

    >custom campaign
    >its another you cannot make villagers and have to defeat endless enemy unitspam level

  122. 5 months ago
    Anonymous

    Reminder that:
    - Berbers
    - Bulgarians
    - Byzantines
    - Chinese
    - Cumans (no bracer, but cheaper archery ranges)
    - Ethiopians
    - Goths (no thumb ring)
    - Hindustanis
    - Japanese
    - Khamer (no thumb ring)
    - Koreans (no bloodlines, but free armor and cheaper production)
    - Lithuanians
    - Persians
    - Poles
    - Saracens (only non standard cav archer civ with fully upgradable CA)
    - Spanish
    - Turks
    - Vietnamese

    All those have good cav archers but you never see them getting used, people usually only remember about CA with civs like Magyars, Tatars and Huns. All those have almost every important upgrade except armor or parthian tactics, which I consider kinda trivial. You could probably win some games by going bulgarian or spanish CA which are almost fully upgradable and catching an oponent off guard since they don't expect archers

    • 5 months ago
      Anonymous

      >Berbers
      wrong, their UU is even a cav archer you moron
      >- Bulgarians
      wrong
      >- Byzantines
      fair
      >- Chinese
      Wring
      >- Cumans (no bracer, but cheaper archery ranges)
      Dumb ass
      >- Ethiopians
      fair
      >- Goths (no thumb ring)
      fair
      >- Hindustanis
      wrong
      >- Japanese
      bait
      >- Khamer (no thumb ring)
      fair
      >- Koreans (no bloodlines, but free armor and cheaper production)
      dumbass
      >- Lithuanians
      correct
      >- Persians
      indeed
      >- Poles
      yes
      >- Saracens (only non standard cav archer civ with fully upgradable CA)
      You contradicted yourself here
      >- Spanish
      wrong
      >- Turks
      dumbass
      >- Vietnamese
      Absolutely moronic kys

      • 5 months ago
        Anonymous

        stfu, I'm trying to help you gain ELO and this is how you thank me
        105 your life

        You don't hear it because you have your ears plugged with wiener. Half of those civs regularly play CA

        I almost never see people around my ELO (1600) going for CA unless it's with tatars, magyars or huns, but maybe in the endless waste of braincells that you call low ELO you do

        • 5 months ago
          Anonymous

          >I'm trying to help you gain ELO
          Not using viet cav archers is not going to affect your Elo, is how people use the tools they have what matters, people generally sucks ass with unit control anyways. So you are still objectively wrong

    • 5 months ago
      Anonymous

      You don't hear it because you have your ears plugged with wiener. Half of those civs regularly play CA

    • 5 months ago
      Anonymous

      why would you make cav archers as spanish when conquistadors exist? even if you had to buy stone to make a castle that seems stupid.

  123. 5 months ago
    Anonymous

    Elephants should outrun infantry and archers,

    • 5 months ago
      Anonymous

      That reminds me of Khmer on release
      God chasing down crossbows with speedy husbandry khmer elephants felt so good

      Remenber the time in which Battle ellies and Camels were meta as pocket cavalry back in HD times?
      Funny how time rolls uh?

  124. 5 months ago
    Anonymous

    God I love putting wienery/autistic spanish pickers who think they can get away with a castle drop conqs spam in their rightful place

    • 5 months ago
      Anonymous

      >nice fast castle btw
      You seem a bit upset

      • 5 months ago
        Anonymous

        >Upset
        Not at all since that spanishgay got ram down, but I do still highly disdain them.
        Remmants of my autism back in HD times.

        • 5 months ago
          Anonymous

          That answer does confirm you are upset.
          Relax anon, aoe should be enjoyed

    • 5 months ago
      Anonymous

      Butthurt.. poor sportsmanship

      • 5 months ago
        Anonymous

        Frick
        You
        Aoe2 playerbase deserves no sportsmanship. Specially in TGs where you are playing against 7 players. I will never say gg

        • 5 months ago
          Anonymous

          meds

          • 5 months ago
            Anonymous

            You are special boi.

            t. Pick civ and pocket position in TGs

        • 5 months ago
          Anonymous

          You are special boi.

  125. 5 months ago
    Anonymous

    >Move king outside of base
    >Get kicked out of s-tier tournament qualifiers

  126. 5 months ago
    Anonymous

    The fact that MBL lost because of this garbage reminds me why you shouldn't bother with professional competitive gaming. I think it's kinda fair that they gave Mihai the loss but it still feels like such a stupid way of deciding a victory. Imagine a soccer world cup final being decided by shit like this or a pathfinding error, I'd lose my shit

    • 5 months ago
      Anonymous

      >lost because of this garbage
      Because he didn't check his king IN A REGICIDE game mode for half a minute?

      • 5 months ago
        Anonymous

        No, because he didn't know that he had to spamclick like an idiot because the king cancels his movement every time he gets attacked. It's like a recent game where Tatoh lost a vill because a horse attacked it and killed it.

        I'm not saying that this type of stuff it's not their fault since the game is based on a set of rules and you're supposed to know and understand them, specially if you practice as a pro, but sometimes finicky shit like this happens and can affect the game and it can feel a bit arbitrary since there's not really a book of rules anywhere telling you that it can happen, you're just supposed to know.

      • 5 months ago
        Anonymous

        The real question is why do professional tournaments use regicide, 99% of the games the King doesn't even get sniped

        • 5 months ago
          Anonymous

          because it's fun

        • 5 months ago
          Anonymous

          >why do professional tournaments use regicide
          Why not? Seeing the king there adds a certain layer of tension, a sudden death factor, that's great for people who are watching, especially at the start when they're used for scouting. Yeah it may not always be rewarded but the potential is there.

  127. 5 months ago
    Anonymous

    Bros just don't check on your king on regicide, doesn't matter lmao

  128. 5 months ago
    Anonymous

    >Takes enemies boar back to base while going all the way around the map
    >It will be fine to just click my king back to base

  129. 5 months ago
    Anonymous

    https://www.twitch.tv/dave_aoe/clip/CrypticKathishGrasshopperBudStar-NHbFOs8lW_9119wV?filter=clips&range=24hr&sort=time

    I just fricking can't
    Proper ending for a player that wanted to be a pro but
    >know for never training properly
    >fricked up sleep schedule
    >only training is spamming arabia in the queue

  130. 5 months ago
    Anonymous
  131. 5 months ago
    Anonymous

    Why does Daut have 2500 gold in the bank?

  132. 5 months ago
    Anonymous

    Feel bad for Sebastian. He is clearly a very good player, but he has trouble handling the pressure.

    • 5 months ago
      Anonymous

      No, he just gets outclassed by the sheer experience gap

  133. 5 months ago
    Anonymous

    Civ wishlist based solely on weird campaign appearances they'd fix or at least make less weird:

    Austrians (Barbarossa)
    Buginese (Gajah Mada)
    Chancas (Pachacuti)
    Chichimecas (Montezuma)
    Chimus (Pachacuti)
    Dutch (Grand Dukes)
    Ghanaians (Sundjata)
    Hausa (Sundjata)
    Hephthalites (Devapala, Bukhara)
    Iroquois (Vinlandsaga)
    Javanese (Gajah Mada)
    Jurchens (Genghis Khan)
    Khitans (Genghis Khan)
    Lombards (Barbarossa, Bari, Sforza)
    Nubians (Yodit)
    Saxons (Hastings, York)
    Scythians (Attila)
    Siamese (Bayinnaung)
    Swahili (Almeida)
    Syrians (Barbarossa, Longshanks, Saladin)
    Tanguts (Genghis Khan)
    Tlaxcalans (Montezuma)
    Uyghurs (Genghis Khan)
    Venetians (Barbarossa, Sforza)
    Vlachs (Dracula, Ivaylo)

  134. 5 months ago
    Anonymous

    >my paladins failed agains horde of pikemen so I'll recruit more
    I love guys like that, very fun to play against.

    • 5 months ago
      Anonymous

      It's always the archergays or cavalrygays that are absolutely braindead

      • 5 months ago
        Anonymous

        Yeah because infantards are clearly the eptiome of intelligence going by these threads.

        • 5 months ago
          Anonymous

          >Yeah because infantards are clearly the eptiome of intelligence
          Factually yes.

        • 5 months ago
          Anonymous

          I'm neither. I make the units that are the most suited to the game and situation.

  135. 5 months ago
    Anonymous

    morons really be arguing about "cavalrygays" and "archergays" like it's an RPG where you choose your class

    • 5 months ago
      Anonymous

      >like it's an RPG where you choose your class
      Correct.

      • 5 months ago
        Anonymous

        >Oh no I researched the Archer attack upgrade therefore I am unable to create myself some Knights anymore as they will NOT be fully upgraded!
        >The horror!

        • 5 months ago
          Anonymous

          >>Oh no I researched the Archer attack upgrade therefore I am unable to create myself some Knights anymore as they will NOT be fully upgraded!
          Given my experiencie online, that is pretty much an accurate description of the average player.

        • 5 months ago
          Anonymous

          It's too hard to micro several different types of units.

          • 5 months ago
            Anonymous

            >drag box over group of different kinds of troops
            >attack move click on space behind enemy troops
            >cav don't prioritize enemy archers and archers don't prioritize enemy melee
            literally unplayable

            • 5 months ago
              Anonymous

              Units prioritize the closest enemies who will take more damage

              Armenians and Georgians are literally unplayable with the current architecture set

              Hard agree, it feels like Spanish using French architecture. Also Armenian military have such awful voice acting with 0 charisma.

              • 5 months ago
                Anonymous

                >Also Armenian military have such awful voice acting with 0 charisma.
                The voices on Armenians are way too loud as well. I have to turn down the volume on my speakers whenever I play Armenians.

              • 5 months ago
                Anonymous

                That's funny because in the beta they were way too quiet.

              • 5 months ago
                Anonymous

                >Also Armenian military have such awful voice acting with 0 charisma
                Cringe and shit take, if anything the Georgians voicelines are bad
                >The voices on Armenians are way too loud as well
                They are not, you just have weak ears

                Armenians and Georgians are literally unplayable with the current architecture set

                Literally nobody cares about that.
                Skill issue.

              • 5 months ago
                Anonymous

                I do. Cope and seethe.

              • 5 months ago
                Anonymous

                >Cope and seethe.
                No I wont, cope and seethe.

              • 5 months ago
                Anonymous

                Shill or moron

              • 5 months ago
                Anonymous

                >I'm a shill if I dont share your moronic takes
                ???

              • 5 months ago
                Anonymous

                >it's moronic to want quality content in an above-average pricing DLC

              • 5 months ago
                Anonymous

                Architecture is already good and people only care for civs and campaigns, everything else nobody cares, and you dont count either

              • 5 months ago
                Anonymous

                >people only care for civs and campaigns
                Kys you casual Black person. Frick you all. If we have new dlcs is thanks to mp community that kept the game alive and having more dlcs is making harder for the game to grow because only the old players buys them (if they do) and having more civs on the ladder makes competitive harder for new names to ever appear on the pro scene

              • 5 months ago
                Anonymous

                >Kys you casual Black person.
                I do actually play online but I appreciate the campaigns.
                >Frick you all
                Lmao seethe, nobody in the community gives a shit about architecture nor civ spleeting
                >having more civs on the ladder makes competitive harder for new names to ever appear on the pro scene
                lol

              • 5 months ago
                Anonymous

                >and having more civs on the ladder makes competitive harder for new names to ever appear on the pro scene
                Your priorities are fricked.

            • 5 months ago
              Anonymous

              >aiyeeeee no don't make me 1a2a my 14 apm can't keep up

    • 5 months ago
      Anonymous

      Yes, and like any good RPG, you should pick a archer because they counter every other class.

  136. 5 months ago
    Anonymous

    i'd like the USA please. can have a gunpowder civ fighting the injuns

    • 5 months ago
      Anonymous

      It'd just play like the Spanish anyway.

  137. 5 months ago
    Anonymous

    I really love the Aztecs, kinda unfortunate to have gotten a more southeastern asia map, though it somehow makes sense given that Malay exists.

    • 5 months ago
      Anonymous

      Vignetting looks horrible in this game turn it off

  138. 5 months ago
    Anonymous

    >the AI of my 10 skirmishers when there is an enemy farm 2 tiles away from them (and there is a pikeman attacking my trebuchet 3 tiles away from them)

    • 5 months ago
      Anonymous

      They don't cost gold so they literally does it for free.

  139. 5 months ago
    Anonymous

    Armenians and Georgians are literally unplayable with the current architecture set

  140. 5 months ago
    Anonymous

    I thought Viper was somewhat physically active why is his "covid" taking so much to recover from. Do vaxies really?

    • 5 months ago
      Anonymous

      Vegan diet. No, I'm not memeing.

      • 5 months ago
        Anonymous

        Could things stop being tiresome for 5 minutes

  141. 5 months ago
    Anonymous

    >no bloodlines or blast furnace
    >only cav bonus is cheap camels
    >special is an expensive cavalry unit
    What's the deal with byzantines?

    • 5 months ago
      Anonymous

      900 Elo talk.
      Their cheap trash/camels is broken as frick very annoying to deal with in feudal and castle age plus they can go to imp for two bucks

    • 5 months ago
      Anonymous

      >What's the deal with byzantines?
      They're an archer civ, why would their cav matter?

  142. 5 months ago
    Anonymous

    I just won a game by villrushing like a braindead moron and I'm not proud of it

  143. 5 months ago
    Anonymous

    Let's put this thread out of its misery

    [...]

    [...]

    [...]

    • 5 months ago
      Anonymous

      no

Your email address will not be published. Required fields are marked *