>Sicilians
Get rid of First Crusade. The instant Serjeants are the reason why they're so awkward because this tech plays a role in their balancing. It's an unnecessary layer and one-off techs are moronic, especially since the tech's been shit for a long time regardless. >Celts
Globally buff Militia and bring back the Dark Age movespeed bonus. Swap Woad Raiders with something more accurate as well.
>Sicilians are not related to Cicillian Pirates from AoE campaign Ceasar campaign mission 1 >Cicillians are actually Armenians when they lived in Turkey, and seethed over the Byzantines (then the Turks defeated Byzantines with Armenians' help and Armenians exterminated the Turks in return)
Why couldn't Sicilians name themselves differently ? They should've known about Cicillians (Armenians)
Closed maps allowing them to draw out the game and focus on their late game strength
Wagons also turned out to be really good unit after the last tweak. Tanky and dealing big damage. No wonder devs are tuning them down for the next patch.
noobs that played the Joan of Arc campaign and went on tilt having to deal with those ridiculous longbowmen kiting around knights and wanting some of that for themselves like me
I made the tiers based on A) my own experiences, B) how confident I am with the civs when given them on random C) how much fun they are, and D) high level tournament performance.
Is the concept of city building, resource gathering while manually managing vills to make army and have a match that uncommon in rts? I really can't find games that are similar to age of empires
>Timurids >that high
I fricking wish. Magyars as well, not having any eco bonuses doesn't allow them to get ranked like that, even though I love their units.
You mean the central asian architecture? That's pretty much just Tatars and Cumans. Go with the Tatars, the Cumans are a very special ciz with weird builds.
Why don't Persians get the same architecture set? They quite literally built the the buildings you see for Tatars and Cumans.
Pic related, a mosque in Iran.
hijacking this thread for a genuine question: i know some of the civs in the game were based on fan-made content - are any of the architecture sets in the game since DE fanmade?
I'm a mesoamericaboo and I've always wanted a defensively oriented pre-columbian civ. i'm also a decent 2D artist and the other day I made this mockup of a little pueblo in about an hour. There's lots of neato Puebloan architectural references and I have ideas for various buildings, but I'm strictly a 2D artist and there's no fricking way I can do those collapsing building animations from DE. Now i'm wondering if this is something that's even worth bothering with
Frick spleeters. Also I can't imagine why would you propose the "civ" with the most basic """architecture"""
Or at least there's not much left to make something different than >house is mud cube >barracks is bigger mud cube >wonder is a pile of mud cubes >tan good??
Yes, always but that's not related
>Frick spleeters
how is adding a new civilization with different architecture "splitting?" > with the most basic """architecture"""
because it hasn't been done before, why complain about the potential for new content? >house is mud cube >barracks is bigger mud cube >wonder is a pile of mud cubes
yes
>why complain about the potential for new content?
Because I would rather have devs to stop being incompetent fricks and fix patching or even better, ditch aoe2, work in a new age of empires but make it better than 4 but similar to 2
QUIT HAVING FUN
Were those in blender? What else do you do?
5 months ago
Anonymous
all GIMP, i have no skill in 3d modelling. i've been working on a texture project for goldeneye for years, still unfinished despite having three or four other things i'm working on because i'm a moronic "idea guy" but I'm pretty good at making materials, all hand drawn
5 months ago
Anonymous
Neat. Original aoe2 was 2d anyways, I don't think there is a need to worry about collapsing animations, they all look weird anyways because they are all animations of controlled demolitions. Tower 7 collapse-tier
You need to add some color to it as well (the player colors). Perhaps add some carpets or flags on it? That would then change color relative to the player. Or some paint.
Add in some plants near the bottom.
You can probably get some from the map assets themselves.
Some small palm trees would go well with this architecture.
Do any of the existing architecture sets ever incorprorate region-specific plants like that though? Like I'm thinking some mojave cacti would look cool, but off the top of my head the plants you see incorporated into buildings are usually very generic to keep them from looking out of place on different maps with different climates
>I'm strictly a 2D artist and there's no fricking way I can do those collapsing building animations from DE.
Just having a cloud of smoke and dust appear and covering 90% of the building, leaving the roof visible. Then animate the smoke and dust with the roof shakeing and disappering down into the smoke, that should be enough for most people, and if people complain; point them to a ko-fi/paetron link so they can put their money where their mouth is at and help fund better animations.
if you can't deny goths access to gold then you are already dead.
That's my problem. Archer-focused civs are forced to go all-in aggressive, stop the first castle coming down or die trying. If you have shit cavalry like say Koreans the only other options is HC ball late-imp, but he can just run around them and raid.
What if it's a team game and someone else didn't bully the goths enough so now they're overruning everything and get to my onagers much faster than I can supply halberdiers to protect them?
If you want complete control over the outcome then why are you playing team games?
5 months ago
Anonymous
Also, always enter a team game expecting that your team is full of frick ups that don't even make army imon feudal and that the other team is a coordinated clan
Shots fired. Hera put the has been VIper in his place. >a few months ago >says Viper's best skill is quick walling >2 days ago >says Viper's quick walling is why he loses >now >says Viper's toxic influence on quick walling is making poor innocent players lose games
Wallah!
Glad I never quick wall, not even in single player which is the only player I play of course, and with F3 pause every 3 seconds.
Wait there are people on /vst/ who actually play the campaigns? Why? I only played them with the "home run" cheat to see the intro/outro since that gives you the whole story 99% of the time.
>do you combine all trash units into one group or do you not hotkey them?
Trash joins the units most like them. Spears join swords, light cav joins knights, and skirms join archers.
you don't hotkey groups of buildings?
I use the "Select building" and "Select all building" hotkeys for those.
>Split army in half >Opponent kills a half strength army and then kills the next one.
If I am moving from a woodline I like to keep 1 archer/crossbow there to annoy him
I set my select all T hotkey to "h" but from the bottom
1:frontline/trash unit
2:support/gold unit
3:trebs/cannons
4:seige/frontline navy
5:monks/siege navy
6:spare (units)
7:spare (buildings)
8:tertiary military/seige production
9:secondary military production
0:primary military production
I'm hoping to set hotkeys for selecting all barracks/ranges/stables etc soon because its quicker and more efficient than making groups for buildings
There should, but the devs seem to have known Africa doesn't sell well, so they made the three African civs into amalgamates encompassing multiple cultural groups each. It's why the Malian design works so well.
Name a missing African empire
If you mean "not explicitly named", we'd have Kilwa, Somalia, Mutapa, Almoravids, Ife/Oyo, Benin, Kanem-Borno, Songhai, Bunyoro-Kitara, and Kongo. If you included significant cultural groups that lacked an empire, a la Italy and the Magyars, you'd have Hausas and Nubians as well.
Yes definitely
[...]
Their architecture looks nice ingame, but FRICK playing archer civs and I'm tired of Malians.
Malians are the best-designed civ in the game. What does "tired" even mean here? Just stop playing them.
>What does "tired" even mean here
I play civs to look at their cool architecture and enjoy some bonuses but not all cool architectures have fun civ bonuses to go around.
Malians are fine but I've been playing them a lot and I just wanted another civ with that architecture set.
I have the same problem as Cumans and Tatars being the only ones with cool architecture while everyone else is just using slavic buildings.
>Yes but they clearly aren't the most egregious missing candidate
There are exactly two Sub-Saharan civs, and they're both stretched to effectively cover areas of different civilizations. Tibetans were mountain-men who had cultural overlap with Burmese, Bengalis, and Chinese, and who would have gameplay overlap with Armenians.
>Yes but they clearly aren't the most egregious missing candidate
There are exactly two Sub-Saharan civs, and they're both stretched to effectively cover areas of different civilizations. Tibetans were mountain-men who had cultural overlap with Burmese, Bengalis, and Chinese, and who would have gameplay overlap with Armenians.
no one cares about mountain chinks or dessert Black folk
we only care about existing or non-existing European civs
We can still spleet the Spanish civ in at least 3 civs
We can spleet teutons even more
We can add a swedish and danish civ
balkans can get serbians and vlachs
>Melt an imp TC with Tarkans while it was at 95% progression from reaching imp according to the other player
It feels so gay to do this but it's so satisfying
>Congratulations, you've made an utterly cancerous MP civ that'll play xbow-longsword every single match.
as opposed to every non-cav civ playing xbow-siege
Emphasis on the "Cancer" part. If you make a power unit capable of scaling off of just a single, non-gold resource, it'll make for a terribly unbalanced experience.
Food is more scarce than gold until late Imperial Age, so no.
And you're still gonna need lots of gold for upgrades.
I don't like the idea of trash-Militia though, since Malay already has it.
5 months ago
Anonymous
>since Malay already has it.
That was a reply for a Malay Spleeter though.
5 months ago
Anonymous
>Food is more scarce than gold until late Imperial Age, so no.
I mean to say the eco would be skewed. Imagine someone making a viable castle-age composition using nothing but food and wood. You're supposed to fight over gold and stone. Even if, in terms of villager efficiency, it turns out to be detrimental (say, due to a lack of supplies), that means it's still unbalanced, and the civ is worse off for it.
You don't care about a thing.
Perhaps if you write some civ names out with a few fonts in Microsoft paint, you'll get more euphoria than you did from making that post again.
>No, I care more about the civs than their design. >I only remember how Mongols work because it's the only civ I play on ladder. >I actually play the game unlike you
5 months ago
Anonymous
>if I keep quoting other anons will think I'm right and will give me imaginary Ganker karma
> Unique unit
Varangian Guard. Strong and slow-moving infantry unit that gets extra attack while fighting near Castles. Similar to a Teutonic Knight, but with less melee armor and more pierce armor.
> Idea:
Very good Skirms and Hand Cannoneers. Fully upgradable Champions, Halbs, Light Cavalry and Cavaliers. Misses Arbalester, Heavy Cavalry Archer and Bombard Cannons. Good on water. Strong and tanky unique unit, especially while fighting under castles.
which civ has wood that lasts longer? and is there a civ that gets cheaper fishing ships?
Generally makes me think of Spain but worse
Yeah kind of, but I think you underestimate how good 33% faster firing Skirms are. That means they throw javelines just as fast as Arbelasters.
>Non-nation >Interesting bonus that provides/saves too little to be meaningful >Italian bonus pre-nerf >Unquantified benefit with immense scaling potential >Berber bonus as a tech >Ethiopian/Spanish bonus as a tech, applied to both unit types, and twice as strong >Generic post-imp - bombard cannons >UU designed to be used only for castle drops and nothing else
You made a Berber-type civ without any ability to catch up before imp, an eco bonus that depends on momentum from a castle drop, and a UU that loses to treb wars.
Your civ will get shut down by someone massing archers during the castle age up and researching Bodkin arrow/Xbow before you have enough stone to castle drop.
Alt-right click next to the base of a Swedish castle and it's GG.
>Non-nation
What do you mean "non nation"? >Unquantified benefit with immense scaling potential
Didnt wanna write down all the numbers here. > You made a Berber-type civ without any ability to catch up before imp, an eco bonus that depends on momentum from a castle drop, and a UU that loses to treb wars.
Your civ will get shut down by someone massing archers during the castle age up and researching Bodkin arrow/Xbow before you have enough stone to castle drop.
Alt-right click next to the base of a Swedish castle and it's GG.
Fair points I guess.
But I forgot to include their 2nd unique unit, which is a "Viking" (that can be upgraded into Viking Warrior and later Elite Viking Warrior). This is basically an Eagle Warrior that counters archers. It can be produced from the Barracks.
>What do you mean "non nation"?
Sweden didn't exist as either a nation or a state until after the dissolution of the Kalmar Union. For AoE2's time, you'd be looking at Danes here, and that's who "Vikings" are meant to cover. >Didnt wanna write down all the numbers here.
You'd have to if it were a real civ. >But I forgot to include their 2nd unique unit, which is a "Viking" (that can be upgraded into Viking Warrior and later Elite Viking Warrior). This is basically an Eagle Warrior that counters archers. It can be produced from the Barracks.
That's a non-starter for a civ with access to Cavaliers.
Because I'm bored, I'll see if I can't turn this into a reasonable design.
> Sweden didn't exist as either a nation or a state
Almost none of the civs in the game existed as nations at this time. Nation states are a fairly modern invention. As a civilization it did exist though (see pic related). > Because I'm bored, I'll see if I can't turn this into a reasonable design.
Looking forward to seeing your ideas.
>Almost none of the civs in the game existed as nations at this time.
You're confusing nations with nation-states. >As a civilization it did exist though (see pic related).
I reverse image searched it and it explicitly says those are Goths.
5 months ago
Anonymous
Yeah the Geats/Goths are the ones circled in the picture. But you can see that there are other groups on the map, like Swedes, Danes and Jutes.
> https://en.wikipedia.org/wiki/Swedes
Sorry, this is better:
https://en.wikipedia.org/wiki/Swedes_(tribe)
5 months ago
Anonymous
I suppose that's fair. Can't do anything with longships or warship discounts since that's already covered by the Vikings, so I'll be looking at 17th-century gunpowder-centric warfare through the lens of a naval power that isn't Spain.
5 months ago
Anonymous
I just re-did the civ, based on some of your suggestions about 17th century, gunpowder, navy etc.
Civ bonuses > Lumbercamp upgrades are free (Double-Bit Axe, Bow Saw, Two-Man Saw) > Wood lasts 30% longer (straggler tree provides 162 instead of 125 wood, a forest tree provides 130 instead of 100 wood. Helps late game on maps that are wood-scarce and can also allow you to stay in your base for longer on certain maps) > Villagers +15 HP (starts at 40 HP, gets 55 HP after Loom) > Team Bonus: Position of all enemy docks are visible
Techs: > Unique tech Castle Age: Ships receive +20 HP > Unique tech Imperial Age: Archery Range units attack 33% faster
Tech tree: > Barracks: Champion, Halberdier (all upgrades) > Stable: Hussar, Cavalier (all upgrades) > Range: Crossbow, Elite Skirm, Cavalry Archer, Hand Cannoneer (missing Arbelaster, Heavy CA, Parthian Tactics and Thumb Ring) > Siege: Capped Ram, Onager, Heavy Scorp, Bombard Cannon
Blacksmith: > All upgrades except last archer armor.
Unique unit: > Varangian Guard (Elite). 55f, 45g.
HP: 75 (95)
Attack: 12 (15)
Attack bonuses:
+8 (10) when fighting within 10 (12) tiles of own or allied Castle
+4 vs Standard Building
+4 vs Eagle Warrior
Reload time: 2
Melee armor: 3 (4)
Pierce armor: 3 (4)
Speed: 0.85
Compositions and strats: > Castle Drop with Varangian Guard to destroy enemy base. Extra HP on villagers can help execute this. > Skirms with 33% faster attack > Hand Cannonneers with 33% faster attack > Navy with +20 HP > Generic but fully upgradable Hussar and Cavalier > Generic but fully upgradable Champs and Halbs > Generic Bombard Cannons
5 months ago
Anonymous
Go back to your shitty forum with your shitty "Bavarians with Oktoberfest UT" fellow trannies.
5 months ago
Anonymous
>Start the game with +100 wood >Transport ships +40% HP >Conscription available one age earlier. >Siege workshops cost -50% wood.
>Full Barrack >Xbow, E.Skirm, HCA, Hand Cannoneer, no PT or TR. >FU Hussar, Cavalier. >Missing Ring Archer Armor >Missing SR, SO >Misses Architecture, Hoardings, and Keep. >Misses Block Printing and Fervor. >Full Dock
>Unique Technology 1: Regalskepp: Galley line +5 against cavalry. >Unique Technology 2: Carolean tactics: Foot units recover 15 HP when killing an enemy military unit. >UU1: Hakkapellita: (60f, 30g): Hussar that can fire a volley once every 40 seconds. 80 (90) HP, 8 (9) attack, 20-damage volley, 1/2 (2/2) armor, 15-sec training time, No attack bonus, otherwise same as Hussar. >UU2: Gunboat (reqs chemistry): (120w, 90g) Slow, cheap cannon ship. Low firing angle. 80 HP, 40 attack, +100 vs Building, 34-second creation time. >TB: Dock technologies researched 80% faster
5 months ago
Anonymous
>Carolean tactics
This isn't AoE3.
5 months ago
Anonymous
I'm making a hypothetical design for a Swedish civ in AoE2. I think some absurdity should be expected.
5 months ago
Anonymous
Why though? No one cares for swedes other than themselves and there would be much better european factions to include that fit the time period, like Swiss or Vlachs.
5 months ago
Anonymous
>Why though? No one cares for swedes other than themselves and there would be much better european factions to include that fit the time period, like Swiss or Vlachs
Swiss didnt exist in the Aoe2 period (kind of like Spanish, Poles, Lithuanians and many others). Swedes did.
Also in later eras the Swiss have never been a power.
5 months ago
Anonymous
>Swiss didnt exist in the Aoe2 period
They did.
5 months ago
Anonymous
Because I was bored and wanted to show the guy with the Varangian suggestion what an orthodox AoE2 civ concept would look like.
5 months ago
Anonymous
Looks pretty good. I guess we came to somewhat similar conclusions in the end.
The UT 2 is interesting, but I wonder if it'd be OP. It'd require testing of course.
Hakkapellita, I thought of those as well but they're in Aoe 3 I think, hence I looked at earlier units.
5 months ago
Anonymous
>Galley line +5 against cavalry.
Really
5 months ago
Anonymous
Yeah thats the only one I thought were a bit weird. I wonder if that tech would ever be used. I cant think of a map or scenario.
5 months ago
Anonymous
Maybe for fighting seahorses
5 months ago
Anonymous
>I cant think of a map or scenario.
5 months ago
Anonymous
Make it galley line +X against buildings and it's now a good shoreline raider.
5 months ago
Anonymous
It's a castle age naval tech. It exists to take up space, but in this case, that doubles their damage against anything with 7 PA.
Make it galley line +X against buildings and it's now a good shoreline raider.
That's what their second UU is for. It's a floating bombard cannon with the firing angle of a Houfnice, just without bonus damage.
5 months ago
Anonymous
I think my idea is better because it makes them still useful for combat and easier to mass. Basically water militia.
5 months ago
Anonymous
That was the initial draft of the tech, so I won't blame you, but I believe it's best for civs with specialized tools to keep functions with said specialized tools. Galleons should clear out a position for a landing, and naval siege units should hold that position while galleons fight elsewhere. Giving them the ability to overpower cavalry enables this.
5 months ago
Anonymous
what about +5 against all military units?
5 months ago
Anonymous
Why even? They already have good matchups against many unit types. Cavalry units are the only ones that would cause a real problem during a naval landing.
5 months ago
Anonymous
Well if you transport villagers only, to say build a castle on the enemy's island. Then you could use a few galleys with +5 to protect the vills. Most players arent going to pre-emptively make cavalry to protect their home island, I think. What if you research the tech, get there, and then discover they have Crossbows or Hussite Wagons waiting?
5 months ago
Anonymous
>Well if you transport villagers only, to say build a castle on the enemy's island. Then you could use a few galleys with +5 to protect the vills.
You should be sending military units with the villagers. Galleons already thrash crossbows and Hussite Wagons, as would transported cavalry.
Bonuses should be specific and narrow.
5 months ago
Anonymous
Make them Sturgians and implement them in a Mount and Blade mod and we have a deal.
>Non-nation >Interesting bonus that provides/saves too little to be meaningful >Italian bonus pre-nerf >Unquantified benefit with immense scaling potential >Berber bonus as a tech >Ethiopian/Spanish bonus as a tech, applied to both unit types, and twice as strong >Generic post-imp - bombard cannons >UU designed to be used only for castle drops and nothing else
You made a Berber-type civ without any ability to catch up before imp, an eco bonus that depends on momentum from a castle drop, and a UU that loses to treb wars.
Your civ will get shut down by someone massing archers during the castle age up and researching Bodkin arrow/Xbow before you have enough stone to castle drop.
Alt-right click next to the base of a Swedish castle and it's GG.
>Resources are collected from attacking and destroying enemy buildings
I notice when I click on an enemy market, it'll say it's holding an amount of gold (like 36 gold or something). Is this a holdover from a mechanic like this that was removed during development? I know it happens in some campaigns but not RM games
Anyway we don't need anymore civs, there's plenty of variety in the gameplay as it is
Finngolians: > Starts with two guard/attack dogs (similar stats to wolves, and can only move within 12 tiles from the starting town center) > Onager upgrade is free and available from Castle Age (build Siege Workshop in CA and you can produce Onagers immediately) > Spearmen-line +2/+2 armor (receive +1/+1 in CA, and the other +1/+1 in Imp)
Breh these campaigns where the AI can't be reduced economically are kind of brutal, you have to castle creep and cut down infinite waves of spawns
its like fricking trench warfare or the Somme out here, damn
I know this is not the best place to ask but I'm a bit desperate. I ran into an issue while playing a pirated version of AOEII HD, whenever I move the map using the arrow keys there's some weird input delay, so the screen starts moving way after I hold the keys and continues moving when I'm no longer pressing anything. You can sort of get around this by giving quick taps to the arrows but that's annoying. Do you know why this happens? Got any way to fix it?
i sketched some ideas for what other pueblo buildings would look like. it's certainly not the most exciting architectural style, but the blockiness makes it much simpler for a solo artist like me to tackle. i think there's also something satisfying about the modularity and consistency of it, everything looks like it fits together neatly
also, while i don't know shit about game balance i have a few ideas about civilizational bonuses. the pueblo liked to build their homes in terrace styles with new additions on the roofs of older structures, so perhaps with every additional age each house could contribute +1 to population limit
I'd love to see your mockups of these buildings in-game. Good on you for actually doing something and not just being an ideasgay >every additional age each house could contribute +1 to population limit
If my reading comprehension is right, then this sounds like an infinitely better Goths population bonus, or a weaker Incas house bonus
I'm gonna be a hypocrite and ideagay a House bonus myself: >Houses +1 melee armour per age (+4 in Imperial)
A small thing that should help stave off rushers early on from breaking through your house walls.
if we add the swedes, can we add the USA? their imperial age unique tech would allow them to trade with themselves but only get 50% the amount of gold as normal.
No one is adding Swedes, no one is adding the USA, and "trading with self" suggestions will never have any hope because this isn't that sort of game. The closest we'll ever get is the Feitoria, because using simcity mechanics to prevent gold droughts in the lategame is cancerous.
>can we add the USA?
how about Yugoslavia? Maybe Nazi Germany?
>Going forward
No, Romans proved it the game can only go backwards in time. We should be getting Gauls, Scythians (already featured in campaigns), Numidians and Dacians.
they only did romans to double dip with already existing aoe1 content. The MP romans they threw in as a bonus later was churned out by a single designer in like two days. None of this was dictated by some conscious decision to "go backwards in time"
I'll try to keep it realistic. >Fletching, Bodkin Arrow and Bracer free
You get the strongest archer rush in the game because you don't have to invest into the blacksmith at all. >Cavalry armor upgrades free
It has less of an impact in feudal compared to free bloodlines which is sort of covered by the frank bonus anyway, but considering how strong early castle crossbows can be, instant fully upgraded light cav or knights that can also run under TCs would be broken. >Ballistics free
Self explanatory. >Mining gold generates stone as well
Even if you only get 10 stone out of 100 gold mined, it'll still get you an extra TC, tower or castle earlier and you can build more defenses than your opponent, similar to the incas.
Also wanted to write a -50 to -100 stone discount on TCs to be able to expand earlier even after selling stone or building a tower, but bulgarians have that already and still no one ever picks them.
Now what about bonuses that look overpowered but are actually worthless or at least nowhere as strong? >Mangonel line affected by Ballistics
Entirely elo dependent, the higher you go the less it matters as it relies on the other player not paying attention to it and you spend 2 mangonels' worth of res to get it. >Onager available in castle
Really expensive upgrade for a castle age eco, might as well go imp instead.
I'm gonna make an op civ using only boni, UUs & UTs from current civs >Saracen tech tree >Farmers work 15% faster (Slavs) >Stable units cost -15/20% in Castle/Imperial (Berbers) >Land non-siege units take -33% bonus damage (Sicilians) >Barracks & Stable units +1/2 melee armour in Castle/Imperial (Teutons) >Cavalry move 5/10/15% faster in Feudal/Castle/Imperial (Cumans) >Team Bonus: Stables work 20% faster (Huns) >UUs: Cataphract, Savar >UTs: Stirrups (Bulgarians), Farimba (Malians)
>Archers +1 atk per age >Lumberjacks do not require dropoffs >UU is a pre-Knight cavalry, similar to Camel Scout >Castle UU is a trebuchet replacement with less range but more damage vs buildings
>Farmers don't need to move >Gold Miners generate 1 food for every 3 gold >Scouts steal 1 gold from the enemy's stockpile for each strike on a unit >Steppe Lancers +1 range, +1/1 armour >Bloodlines, Husbandry free >Team bonus: Scout-line +2 attack vs cavalry >UU is a tanky cavalry unit with a high gold cost that moves 20% faster when near enemy Villagers or Trade Carts >UT1 - Horse Thievery: Units generate 30 food for each enemy cavalry unit slain, 70 gold for each enemy Stable razed >UT2 - Dildo Lances: Steppe Lancers deal 50% trample damage in a 0.5 tile radius around the target
I played a cpu match to see how the mechanics differ from Mythology, is "moderate" difficulty the same as it was in that game? I need the AI to attack me so I can get used to memorising the hotkeys and "standard" was too dumb to make army units.
I recommend playing on hard+ and applying pressure in DA or FA, otherwise just jump on the ladder. CPU isn't going to act like a player, but is decent for practicing your own pressure application.
well if it makes you feel better I don't use hotkeys much more than q, a, and ctrl groups, and I can beat extreme AI with feudal age pressure, though AI is specifically weak to early pressure. I suck on the ladder though, I just don't have the energy to snuff people out who won't quit and someone with halfway decent micro skills destroys me.
I think it's a necessary step for people who want to get out of casual territory. I personally don't have that inclination but I understand why people do it. if I practiced hotkeys and micro I could probably break out of my permanent 9-1200.
It's not a sweat thing, proper hotkeys just make the game feel smoother to play even in a casual setting. I used custom binds in arena shooters for the same reason.
How can you practice? It's literally just press Q on the first thing, W on the second, for literally anything? Units, buildings, etc? What's so hard about it? Learning that H is the town center? What else you need?
I played the game for nearly 20 years without using a single hotkey, I literally had to force myself to learn the few I use now, and if I wanted to use more I'd have to practice them. I think people who act like hotkeys aren't something that you practice are already used to using hotkeys from other games. which is kind of ironic because I play roguelikes without touching my mouse. probably just bad habits from using my mouse on AoEII/SWGB my entire life.
But it's definitely not about memorization it's about spatial awareness.
You want to click THAT building over there (farm) and you instinctively know it's the A button because of the position on the grid being identical to the keys on the keyboard.
What you should be memorizing is unit hidden values like bonus damage.
if you think muscle memory isn't involved you are actually a drooling dumb person, completely unaware of what you yourself are doing let alone others. there are also building select hotkeys that are not related to the grid.
NGL brah I got no instincts telling me how to spit out some fire ships and I imagine some practice would significantly help me with that, I doubt anyone intuitively spits something like that out the moment they see where it is on the grid without getting used to it.
Practice would make you think you should create fire ships in a situation that calls for them, being slightly logical would quickly end up figuring out which key to press for the fire ship.
if you think muscle memory isn't involved you are actually a drooling dumb person, completely unaware of what you yourself are doing let alone others. there are also building select hotkeys that are not related to the grid.
I agree with select building hotkeys but I just keep the most used ones on ctrl groups anyway.
grid is easy mode real homies use hotkeys all over the keyboard like villager being all the way on L (because V and I are already used for something else)
It takes all of maybe 60 minutes to set up the keys and practice selecting units/buildings in the scenario editor.
I think it's a necessary step for people who want to get out of casual territory. I personally don't have that inclination but I understand why people do it. if I practiced hotkeys and micro I could probably break out of my permanent 9-1200.
You absolutely could, yeah. It'd be hard to fail.
I played the game for nearly 20 years without using a single hotkey, I literally had to force myself to learn the few I use now, and if I wanted to use more I'd have to practice them. I think people who act like hotkeys aren't something that you practice are already used to using hotkeys from other games. which is kind of ironic because I play roguelikes without touching my mouse. probably just bad habits from using my mouse on AoEII/SWGB my entire life.
Bad habits can be changed. Decide to do it, then do it.
Should i actually feed into my compulsion to be super autistic about castle placement wrt hill bonus? Yeah only one of the castle's arrows gets 25% more damage but more importantly, rams at the foot of the castle and trebs launching at it from the low ground do 25% less damage right?
The thing is there's no real indicator that i'm on a hill, except when i scan across an elevated position when siting a castle and i see the preview image shift upwards a tiny bit as well as move across
the chronological scope of aoe2 went from like 500—1500 on release to more like 300—1700 where we are now
and they can always push it further if they want
the slower moving speed allows you to be in the top 1 percentile without being an autist on aderal
thus aoe 2 is more of a thinking man game than a asiatic clicker, something starcrumpets will never understand
When you win you take the loser's points, so the average will always be whatever rating new players start at.
5 months ago
Anonymous
That assumes every player continues to play. Realistically many more people start playing, lose and go below 1k and then quit. The natural average resting point of an ELO system is below the starting ELO.
5 months ago
Anonymous
Why does the game start you at 1000 elo instead of
a) the bottom
b) 5-10 placement matches into your real elo?
5 months ago
Anonymous
How will you find placement matches without a baseline? Why shouldn't the baseline be a big number so people can quickly end up below average if they lose?
There's no average if everyone starts from the bottom.
Just read about ELO, it's used in a bunch of shit.
5 months ago
Anonymous
Games pretty much never start you at the bottom because it's frustrating for good players having to fight people far below their level and frustrating to the bad players at the bottom having to face really good players at all.
1000 is probably the best starting point, and your first matches have accelerated gain/loss of points so you will go up or down quicker at first.
Not using hotkeys is probably what keeps him out of the top 1%. It's extremely important for micro and efficient eco expansion. People having as high of an ELO as they do without using hotkeys is probably a symptom of a lack of competition, player base isn't exactly that large.
>Individual units will now join the formation of larger groups of units that were already moving if the player selects both groups and issues a movement command.
Is there hope for better pathfinding after this?
No way. The bombards/houfnices are for anti-personnel use. The Hussite Wagons are just a general "frick off" tool let you punish archer aggression and claim space.
the mobility was so they could park it where it needed to be, not so they could move it in the middle of a fight. it should work like a portable tower than you can put down where you want to fight and then pack up to move somewhere else when it's over, not a fat frick cavalry archer.
The other guy's a gay, but he's right. Tower creeping with wagons is just evil. They're to absorb projectiles. Let them stick with that.
This. It's a massively wasted opportunity to not have it act as an anti-personnel/defensive treb with a pack/unpack mechanic.
>a wagon >pack/unpack
kek, imagine the british armada meticulously taking apart their galleons down to floating single board rafts with cannons in order to fire. How did you even arrive at this logically, trebs and wagons are NOTHING alike mechanically. The entire point of wagons was to create an impromptu infantry fortification in open field, that's what the mobility is for
the mobility was so they could park it where it needed to be, not so they could move it in the middle of a fight. it should work like a portable tower than you can put down where you want to fight and then pack up to move somewhere else when it's over, not a fat frick cavalry archer.
[...] >a wagon >pack/unpack
kek, imagine the british armada meticulously taking apart their galleons down to floating single board rafts with cannons in order to fire. How did you even arrive at this logically, trebs and wagons are NOTHING alike mechanically. The entire point of wagons was to create an impromptu infantry fortification in open field, that's what the mobility is for
not a historical game anyway
for example: huskarls were originally a viking class of warriors, went to danes, and after they ended up in England
Downgrade it from a castle UU to a siege workshop UU. Severely nerf its offensive power but buff its defenses so it can finally act like a support unit.
As for the castle UU that would replace it, give them an infantry unit with one of those 2-handed flails. Dunno what gimmick it could have tho
How do I play poles? I always die in feudal. I feel like I have to invest a lot into their folwarks by getting horsecollar and other shit and I just get overpowered and lose all the farms and everything. Do you just have to wall in Dark Age and go into stone directly to maybe make some towers? I feel like that's the only way.
try putting pressure on the opponent the moment you hit feudal. archers, scouts, towers, anything. if you keep getting stepped on quit being a doormat.
Giving the Hussite Wagon a pack/unpack mechanic actually makes a lot of sense. Right now it feels like it combines the strengths of both the Conquistador and the War Wagon with some extra advantages, making their castle drop into UU better than either of those civs. Both ranked and tournament statistics support this comparison. >can get stone and gold faster without any investment >needs no upgrades >has more expensive counters (mangonels or redemption monks) and can deal with them easier
If it has to unpack before firing it will fit its intended role as a mobile fortification better, make it stand out more as a unique unit and its counters will be more deadly to it. The devs have been experimenting with more unique defenses with svan towers, citadels and fortified churches and absolutely no one ever uses the wagon's ranged fire defense mechanic anyway, it is just too out of place for this game.
>hurr its not a historical game cuz it doesnt have these extremely specific things i am autistic about
Civ spleeter tier brainrot, it is as historical as an RTS can get realistically.
I agree with the Malians being on C tier, given the fact that they are boring to play as and with no special features other than more gold & fast axemen. Playing as the Malians felt really bland, though they did have some very neat things I liked about them. I might add more details if I feel like it.
Malians are nice to play because >Cheap buildings lets you use less villagers on wood >Tanky anti-building swordsmen for sniping town centers lategame >Strong camels >Nice light cav >Bombard cannons >Unraidable town centers >Unnecessary UU so you don't feel bad about never making them.
The gold bonus is extremely strong also.
I like them for being the quintessential AoE civ with no gimmicks.
>Cheap buildings
This is to let you rapidly tech around in the castle age. >Tanky anti-building swordsmen
These are for providing archer-resistant pressure in every age. A blunt weapon with no distinct weaknesses. >Unraidable town centers
These are for map control. TC arrows have high anti-building bonus damage, so building a TC on your enemy's production buildings and blacksmith costs them wood and endangers their units. >Unnecessary UU
Gbetos are raiders you can use to harass from across a woodline with minimal investment. Just four to oneshot a vill (3 when FU), and they can retreat at the speed of cavalry.
They also have a lot of really good matchups and the ability to break through walls without getting quickwalled out. One of Mali's essentials.
I don't even get how the civs that already exist are supposed to work. like are the goths supposed to be the visigoths who turned into the spanish or the ostrogoths that squatted in italy for a while? wouldn't the burgundians just be franks past feudal age? how do the african kangdoms even get to castle age?
not a historical game, any resemblance to history is just flavor text
I don't even get how the civs that already exist are supposed to work. like are the goths supposed to be the visigoths who turned into the spanish or the ostrogoths that squatted in italy for a while? wouldn't the burgundians just be franks past feudal age? how do the african kangdoms even get to castle age?
>like are the goths supposed to be the visigoths who turned into the spanish or the ostrogoths that squatted in italy for a while?
They're supposed to be evocative of a time period. >wouldn't the burgundians just be franks past feudal age?
No. Sort of. They're in for thematic and gameplay reasons. >how do the african kangdoms even get to castle age?
Ages are based on technological progress and population dynamics. For Mali, the Castle Age would be when Mansa Uli opened up diplomatic links with MENA. For Ethiopia, this is just a dumb question.
>They're supposed to be evocative of a time period.
but isn't the point of the game supposed to be following a civ from the fall of rome all the way to the renaissance? so dark age franks are the axe throwing barbarian tribe but imperial age franks are the kingdom of france.
in aok the goths literally actually were supposed to include the spanish; that's why they got chemistry units
adding spanish to the game was a ceev spleet
pueblogay here, even though i was reasonably happy with my progress I think it would be most expedient in the long run to render my buildings in 3D so I'm teaching myself basic modelling in blender. thankfully the simplicity of pueblo architecture is once again making this relatively easy
the biggest problem i foresee is how to come up with three distinct architectural eras for the feudal, castle and imperial ages. I can think of how to represent the first two - feudal age would be the older anasazi style with exposed brickwork while castle would be like picrel with the stuccoed mud, but then what advancements represent imperial age? it's an unavoidable fact that the pueblos would be objectively the most primitive civ in the game in terms of infrastructure. what would help a lot would be artistic illustrations of their buildings in prime condition but those are surprisingly difficult to come by
Have them paint their buildings in Imperial age, wavey injun patterns and other stuff that are known from their culture. Could have them white-wash the buildings too or something if it is hard to get the patterns to show clearly.
Maybe even a large scene painted on the wall of the church/wonder building, depicting something they gave a shit about.
I wanna keep as close as possible to actual practices for as long as I can before I inevitably bring in some embellishments. I know they liked to paint their door and window frames blue but I'm not sure about anything beyond that. They did have some neato rock carvings but I'm guessing they didn't do that with stucco since that's an inherently temporary material. this might be the point where i grit may teeth, say 'frick historical accuracy' and do it anyway since the whole idea of a "pueblo empire" is sort of historically inaccurate.
Or do a slav and make them decorate with fancy carpets on the walls and roofs, maybe hang them down the sides of some house variants like long carpet banners.
You could also make them have potted plants and nice vines and stuff that grew in the area they lived start to cover the stucco and add colour through that.
threadly reminder to join the discord:
https://discord.gg/NnNm5nV3MK
wtf I did and my dick just dissappeared
>Have to use discord almost every day for work meetings >Remote worker dude who's been with us for 5+ years comes out as trans >Before that he got discord+ or whatever you have to pay for to use emotes on other channels
Celts archers and crossbows are completely viable and even a great option with the wood bonus, also the civ is known for hoang shenanigans and for that one time jordan won with celt paladin against japanese of all civs
>>The manliest civ with no stupid ponies or coward archies
*ahem*
5 months ago
Anonymous
Almost as manly, they still have monk and archer bonuses.
5 months ago
Anonymous
Monk are going to die next patch and will only be relevant to pro players. Nobody outside that group can punish spend the wood invested on the monastery and the res invested in the new tech
>Gosh jeez I sure love to make manly infantry units not like those sissy archer civs I enjoy those men with long swords slapping buildings hard bro no homosexual ofc haha also btw nothing gay about making woad raiders the fact that they are buff shirtless men is irrelevant to my preferences
Every civ should have a unique castle like they have a unique wonder.
The current non-unique castles should be given to the most appropriate civ so they don't just disappear.
I also think a few units should have visual variants per civ set like trade carts.
>opponent tried to meme me into oblivion with full Malay elephants+LC+siege in castle age >gets mad when I wololo his ass with my aztecs monks >rant about monks being broken and how redemption should be an imp upgrade that cost 1000 (gold I guess)
Funny all-ins for me for not for thee
Monks are much stronger after the patch, unless you get Devotion your scouts do nothing to snipe monks anymore and just get converted as easily as knights.
>unless you get Devotion your scouts do nothing to snipe monks
I agree with the current status that monks with the HP upgrade win a 1v1 against scouts (most of the time) if you want to snipe monks then invest in LC. I don't really have that much experience using them or suffering them but I really don't see how the monks are going to be stronger after the patch, they will be completely irrelevant after the new tech is researched in a match
Redemption is strong but it is not the reason you won the match.
[...]
How so? Don't light cav with Devotion take even longer to convert
Monks are much more consistent, conversion resistance being less RNG makes overall conversions happen all around sooner unless you get the tech, which seems to bring stuff to how it was before.
Redemption is strong but it is not the reason you won the match.
Monks are much stronger after the patch, unless you get Devotion your scouts do nothing to snipe monks anymore and just get converted as easily as knights.
How so? Don't light cav with Devotion take even longer to convert
i actually dont know how to get any of that shit like the custom account portraits
its not like i saw some sort of battle-pass play-X-games type tracking window or button somewhere
They're mostly used by cavalry players to deal with halbs in early imp faster and for less resources than getting a skirmisher mass and the threat of them is why you don't see players teching into infantry other than halbs in general.
Bohemians are probably the least played for their HCs out of all gunpowder civs, right now it's castle drop into hussite wagons all the way through.
World's numba 1
Start SEETHING about it
Ghostmaster is 1-2 More Played Civs Away From Being A Top 20 Player
>Bohemians are probably the least played for their HCs out of all gunpowder civs, right now it's castle drop into hussite wagons all the way through.
Just faced that. Annoying, but once you get your first mangonel out, it's not too bad. Painful on the way though.
>Starting today, you can customize your player icons with glorious new animated options! Choose from three new cosmetic DLC packs from Steam, Microsoft Store, or Xbox, and enjoy these incredible animated icons in your favorite game, or collect them all with a discount!
Horse armor just dropped.
>2024 is going to be a great year for Age of Empires II: Definitive Edition, with some surprises we’re pretty sure you’ll simply never guess. Try. Give it your best. We’re hyped and can’t wait to see the reaction as some of these things get announced!
What's /vst/'s best guess?
>Troy expansion with new architecture for Hittites, Troy faction, new barracks unit to counter cavalry >Northen expansion with Gauls, Dacians, Scythians and campaigns, updated original Roman campaigns
So many options but still only 0.3% of AoE2 playerbase interacted with RoR.
G*rmans could get their own expansion apart from Gauls tbh
Barbarian DLC with gauls, celts and g*rmans would be alright. For AoE1, not 2. It ain't happening unless vietnam gets like 300 million more citizen-players
5 months ago
Anonymous
Make it Huns instead of Gauls since they are celts anyway.
5 months ago
Anonymous
we have Huns in AoE2, gaul civ would be asterix and obelix civ with a big cauldron special unit with aoe attack buff
5 months ago
Anonymous
>we have romans, chinese, japanese, celts, persians, vietnamese in AoE2
5 months ago
Anonymous
We have Romans and Persians in AOE2 also. Huns could work for aoe1, though personally I'd call them Scythians.
Why are siege towers supposedly bugged anyway? >Garrison a ram >click ram against wall >Automatically ungarrison across wall
this phenomenon already happens with being able to garrison and ungarrison buildings across walls
or maybe just make the tower a kind of hack that turns off unit collision for the tower and the wall segment you click on
>be bohemian gay >fc into food trucks >rape the market in order to get the new monastery tech >monks are no longer a valid answer to the strat
I guess mangos are a lot more dangerous to them. Twenty hp less is not noting
Theodosius the Great, Constantine I or Majorian.
Why them? Theodosius being the last emperor of a united empire and being able to keep it at peace with its enemies until his death, Constantine for being the man behind crushing the Tetrarchy as well as building the foundations for the Church's dominance on Europe and Majorian for being the last great emperor of the western half of the empire who fought valiantly until the bitter end against the barbarians and internal enemies.
Eh, I mean I love Turks and I love lancers so I wouldn't complain but it's not as thematic with them as it is with the others. But sure, they can have lancers too.
Hera's entire late game strategy relies on a booming food eco to spam hussar/lc into his opponents eco and avoiding direct fights while he wears down castles and production in the front. Literally anyone that decides to start walling late game would see their success skyrocket.
Hamzah will dominate AoE2 at least twice as hard / as long as Viper did. There is just no one who can really compete with him anymore. Viper is basically moronic at this point, old man wrist, etc. I predict 2020s to be Hamzah's decade. The Era of Hera. Insallah.
Why is no one playing the Rome DLC AoE1 civs? It was such huge value for money and everyone ignores it. In fact, according to Spirit of the Law, our based guy, nobody even plays the Romans, even though they have big wins.
LITERALLY everyone does MAA rushes with 3-4 MAAs without supplies and then forget about infantry, nobody actually gets supplies in feudal, with the exception being the local celtgay
Please actually play the game before barking dumb statements
Now that we've established that they're basically redundant thanks to HC & Champions, thanks to SovL, what would be a better & historically accurate UU for Franks?
Celts should obviously have that Scottish pikeman unit as their UU, or Gallowglass. The only reason they had Woad Raiders was because Microsoft forced the studio to cash in on Mel Gibons.
>UU for Franks?
slow, heavy crossbow with a serviceable melee attack strength >Scottish pikeman unit as their UU
nope, claymore highlanders with the speed of cavalry fricking up archer lines before they fire 2 arrows
>current china becomes Song China (age of decadence china that lost lots of technologies they invented) >Tang China has all the inventions that chinese invented, but not the discount on techs, has Wu Zentain campaign as the main diversity points attraction >uhhh Ming Dynasty
>Spearmen-line now does "ranged" (piercing) damage), and all of them have extra range equal to Kamyuk >same all other spear/lance wielding unique units/heroes >Steppe Lancer damage also changed to "range" (piercing), already had 1 range >Kamyuk range increased by 50%
I personally think all infantry should get some range, if swords have 0.5 range and pikes have 1 they'd be so strong devs would need to undo all the other buffs back into their AoK powerlevels.
Non-spearline infantry gets +1 pierce armor across the line to compensate for spears doing pierce now.
Skirmishers are a melee unit now also, with a charged ranged attack, which deals double the usual bonus damage.
A lot of work was put into designing the individual wonders. But the devs back then didnt know that wonders wouldnt actually be used in the game. Its all about castles.
I'm begging for the devs to do this because only the DLC civs get unique castles while the older civs, including the ones from The Last Khans, don't get shit
Survivalist also complains about them, thing is archers are the only powerful unit of castle age that you can start massing on feudal and NEEDS a counter unit to be dealt with
For knights you just wall more, same for longswords but for archers you can't wall, they can be two archer groups bothering your woodlines so is either siege, skirms with 6 million res invested in 4 upgrades or the castle age tower upgrade if you want.
I never complained about archers, but I can imagine why those are a thing
Archers are also hard-countered straightaway by siege. You can't catch knights or force them to engage, but you can throw siege at archers directly.
Survivalist also complains about them, thing is archers are the only powerful unit of castle age that you can start massing on feudal and NEEDS a counter unit to be dealt with
For knights you just wall more, same for longswords but for archers you can't wall, they can be two archer groups bothering your woodlines so is either siege, skirms with 6 million res invested in 4 upgrades or the castle age tower upgrade if you want.
I never complained about archers, but I can imagine why those are a thing
what about mangonels though? and if archers are busting your wall so are knights. if you mean shooting your stuff over walls then doesn't that just mean you built your walls wrong?
>so do people just complain about archers
They are objetively OP seeing the whole big picture >because they have 15 apm and don't use hotkeys?
You're forgiven for thinking that, since this thread is full of dead brained civ spleeters, but believe me there's a handful of half decent players in this thread. The ones that actually play the game online, that is. >or is it just the one guy who wants to make only sword?
That's the celtgay, god bless his soul
There are multiple guys, some of whom are just trying to justify seething about a unit that's already been nerfed.
>some of whom are just trying to justify seething about a unit that's already been nerfed.
Wrong, was not nerfed enough.
what about mangonels though? and if archers are busting your wall so are knights. if you mean shooting your stuff over walls then doesn't that just mean you built your walls wrong?
They don't need to nerd cav though, they're already perfectly countered by archers.
>Places 20 archers in 1 tile
Nice knights btw.
>Siege
First, getting mangonels is very expensive and slow to get, whereas you will already have enemy xbows the moment the guy gets to castle age, one mangonel can still get relatively easily microed down by archers, hell good players can micro down 2 mangonels, you only start killing archers with siege only if you have 3 or more mangonels, or if you get scorpions. They can also just walk away and not engage your siege and harass somewhere else lmao.
No matter the scenario, archers will always be the advantage, or be on even ground against other units or army comps.
Which is the problem, you get a lot of use and power for little investment, something that infantry, siege and hell, even cavalry, dont have the luxury to get.
why do the AOE4 players say they have the better game and multiplayer?
I can't wrap my head around it. Yea AOE2 has some jank and maybe a touch too many civs but still it's a much better multi expereince
if archers were actually overpowered we would see archers being picked more often in the tournament, and archer pickers winning the tournament more than anyone else, but we don't see that
why is it that in the tournament, most games start with a drush, maa trush, or scouts into knights, and progress into a long cavalry+monk+siege macro game, instead of just being two clowns trying to archer rush each other?
right... that's why in the tournament most games end with a cav+treb or cav+bombard push, with an lc harass. because of the archers.
are you trolling on purpose, or are you just a moron who doesn't know what he's talking about?
This is not true for all matches, players always look to do damage with archers in feudal and if there is a leftover army of at least 8 of them when they reach castle age then they upgrade them in order to look for more damage, and then switch out of them in mid/late castle age. There are also cases when game develop in crossbow wars in castle age and players like Larry micro nerd it to oblivion
I agree that archers are not OP since they are by no means unbeatable and cav is just as viable for most civs. Archers are the dominant unit however in the sense that it's a viable unit up to early castle for nearly all civilizations to make a decent amount of. Mass scouts isn't a good option in most cases and if you lack bloodlines you really almost never want to go into knights. Archer/xbow play can always be good regardles of civ, as long as you have at least xbow/bodkin.Having a bonus to archer play matters less, so the winrate of archer civs is not as high as cav civs.
Good cav > good archers
bad archers >>> bad cav
No they don't unless you completely outmicro your opponent or stack them all into one tile, in the first case you shouldn't even be matched up against them and in the second you can just run away and reengage later
>Archers are stuck in one specific spot and are completely unable to change position/push further.
Doesn't sound like a counter to me, it's a stalemate that favors cav since they are free to move around and can always catch up when they choose. You are not going to win games with archers by sitting in one tile all game
5 months ago
Anonymous
>a stalemate
The archers have the advantage, they will win if the cav don't retreat. But retreating means the archers won anyway and will continue to press towards their original goal. COUNTERED.
All units and buildings should behave like hussite wagons so that if a building is between the archer and the target, the arrow deals damage to the building instead.
Euroids unironically think that every little individual backwater hamlet in Europe that only differs from the next one over by how much garlic they put in their sauce should count as its own entire civilization, it's deranged.
Proof that even over a thousand years later they're still mentally buckbroken by feudalism.
I watched this match and was impressed by how different it played out because of the map. is it common to play on non-randomly generated maps in this game? is the map editor capable of making gimmicks like invincible stone walls or 100 1 wood trees stacked on top of each other? now I am really interested to see how the game would play with starcraft style maps.
>is the map editor capable of making gimmicks like invincible stone walls
Idk about invincible but you can make then effectively impossible to kill with a moronic amount of health >or 100 1 wood trees stacked on top of each other
Yes. I think there was a recent B or C tier tournament some pros were in that had something like that. I'll have to check later.
actually now that I think about it to make it work the same it would have to be like 20 stacks of a 0 wood tree that still has a minimum chop time. in this game would a tree set to 0 wood instantly disappear if you put a villager on it?
StarCraft-style maps usually have a lot of ramps and chokes and vision-blockers. Typical ASL maps in SC:BW make even the most closed AoE2 maps seem wide open in comparison.
Reminder that:
- Berbers
- Bulgarians
- Byzantines
- Chinese
- Cumans (no bracer, but cheaper archery ranges)
- Ethiopians
- Goths (no thumb ring)
- Hindustanis
- Japanese
- Khamer (no thumb ring)
- Koreans (no bloodlines, but free armor and cheaper production)
- Lithuanians
- Persians
- Poles
- Saracens (only non standard cav archer civ with fully upgradable CA)
- Spanish
- Turks
- Vietnamese
All those have good cav archers but you never see them getting used, people usually only remember about CA with civs like Magyars, Tatars and Huns. All those have almost every important upgrade except armor or parthian tactics, which I consider kinda trivial. You could probably win some games by going bulgarian or spanish CA which are almost fully upgradable and catching an oponent off guard since they don't expect archers
>Berbers
wrong, their UU is even a cav archer you moron >- Bulgarians
wrong >- Byzantines
fair >- Chinese
Wring >- Cumans (no bracer, but cheaper archery ranges)
Dumb ass >- Ethiopians
fair >- Goths (no thumb ring)
fair >- Hindustanis
wrong >- Japanese
bait >- Khamer (no thumb ring)
fair >- Koreans (no bloodlines, but free armor and cheaper production)
dumbass >- Lithuanians
correct >- Persians
indeed >- Poles
yes >- Saracens (only non standard cav archer civ with fully upgradable CA)
You contradicted yourself here >- Spanish
wrong >- Turks
dumbass >- Vietnamese
Absolutely moronic kys
stfu, I'm trying to help you gain ELO and this is how you thank me
105 your life
You don't hear it because you have your ears plugged with wiener. Half of those civs regularly play CA
I almost never see people around my ELO (1600) going for CA unless it's with tatars, magyars or huns, but maybe in the endless waste of braincells that you call low ELO you do
>I'm trying to help you gain ELO
Not using viet cav archers is not going to affect your Elo, is how people use the tools they have what matters, people generally sucks ass with unit control anyways. So you are still objectively wrong
The fact that MBL lost because of this garbage reminds me why you shouldn't bother with professional competitive gaming. I think it's kinda fair that they gave Mihai the loss but it still feels like such a stupid way of deciding a victory. Imagine a soccer world cup final being decided by shit like this or a pathfinding error, I'd lose my shit
No, because he didn't know that he had to spamclick like an idiot because the king cancels his movement every time he gets attacked. It's like a recent game where Tatoh lost a vill because a horse attacked it and killed it.
I'm not saying that this type of stuff it's not their fault since the game is based on a set of rules and you're supposed to know and understand them, specially if you practice as a pro, but sometimes finicky shit like this happens and can affect the game and it can feel a bit arbitrary since there's not really a book of rules anywhere telling you that it can happen, you're just supposed to know.
>why do professional tournaments use regicide
Why not? Seeing the king there adds a certain layer of tension, a sudden death factor, that's great for people who are watching, especially at the start when they're used for scouting. Yeah it may not always be rewarded but the potential is there.
I just fricking can't
Proper ending for a player that wanted to be a pro but >know for never training properly >fricked up sleep schedule >only training is spamming arabia in the queue
>Oh no I researched the Archer attack upgrade therefore I am unable to create myself some Knights anymore as they will NOT be fully upgraded! >The horror!
>>Oh no I researched the Archer attack upgrade therefore I am unable to create myself some Knights anymore as they will NOT be fully upgraded!
Given my experiencie online, that is pretty much an accurate description of the average player.
>drag box over group of different kinds of troops >attack move click on space behind enemy troops >cav don't prioritize enemy archers and archers don't prioritize enemy melee
literally unplayable
Units prioritize the closest enemies who will take more damage
Armenians and Georgians are literally unplayable with the current architecture set
Hard agree, it feels like Spanish using French architecture. Also Armenian military have such awful voice acting with 0 charisma.
5 months ago
Anonymous
>Also Armenian military have such awful voice acting with 0 charisma.
The voices on Armenians are way too loud as well. I have to turn down the volume on my speakers whenever I play Armenians.
5 months ago
Anonymous
That's funny because in the beta they were way too quiet.
5 months ago
Anonymous
>Also Armenian military have such awful voice acting with 0 charisma
Cringe and shit take, if anything the Georgians voicelines are bad >The voices on Armenians are way too loud as well
They are not, you just have weak ears
Armenians and Georgians are literally unplayable with the current architecture set
Literally nobody cares about that.
Skill issue.
5 months ago
Anonymous
I do. Cope and seethe.
5 months ago
Anonymous
>Cope and seethe.
No I wont, cope and seethe.
5 months ago
Anonymous
Shill or moron
5 months ago
Anonymous
>I'm a shill if I dont share your moronic takes
???
5 months ago
Anonymous
>it's moronic to want quality content in an above-average pricing DLC
5 months ago
Anonymous
Architecture is already good and people only care for civs and campaigns, everything else nobody cares, and you dont count either
5 months ago
Anonymous
>people only care for civs and campaigns
Kys you casual Black person. Frick you all. If we have new dlcs is thanks to mp community that kept the game alive and having more dlcs is making harder for the game to grow because only the old players buys them (if they do) and having more civs on the ladder makes competitive harder for new names to ever appear on the pro scene
5 months ago
Anonymous
>Kys you casual Black person.
I do actually play online but I appreciate the campaigns. >Frick you all
Lmao seethe, nobody in the community gives a shit about architecture nor civ spleeting >having more civs on the ladder makes competitive harder for new names to ever appear on the pro scene
lol
5 months ago
Anonymous
>and having more civs on the ladder makes competitive harder for new names to ever appear on the pro scene
Your priorities are fricked.
How to we fix Sicilians and Celts?
>Sicilians
Get rid of First Crusade. The instant Serjeants are the reason why they're so awkward because this tech plays a role in their balancing. It's an unnecessary layer and one-off techs are moronic, especially since the tech's been shit for a long time regardless.
>Celts
Globally buff Militia and bring back the Dark Age movespeed bonus. Swap Woad Raiders with something more accurate as well.
>spoiler
you mean medieval scotsmen weren't running around bare chested with prisoner pyjama bottoms?!
>Sicilians are not related to Cicillian Pirates from AoE campaign Ceasar campaign mission 1
>Cicillians are actually Armenians when they lived in Turkey, and seethed over the Byzantines (then the Turks defeated Byzantines with Armenians' help and Armenians exterminated the Turks in return)
Why couldn't Sicilians name themselves differently ? They should've known about Cicillians (Armenians)
What the frick? they arent even pronounced the same
You spelled Cilicia wrong
Ah okay, sorry I'm a dyslexic girl haha
I don't agree.
It all depends on the map and whether it's 1v1 or TG (flank/pocket).
>Sicilians in D
>Vikings in C
>Bohemians in C
>Viets and Brits in B
uhhh?
why are bohemians so high up? im a noob, but they don't seem that great for most maps.
Closed maps allowing them to draw out the game and focus on their late game strength
Wagons also turned out to be really good unit after the last tweak. Tanky and dealing big damage. No wonder devs are tuning them down for the next patch.
I feel Britons are so low because noobs gravitate towards them for some reason.
noobs that played the Joan of Arc campaign and went on tilt having to deal with those ridiculous longbowmen kiting around knights and wanting some of that for themselves like me
I made the tiers based on A) my own experiences, B) how confident I am with the civs when given them on random C) how much fun they are, and D) high level tournament performance.
tfw too shit at this game i struggle in the campaigns
in singleplayer you can just F3 to pause and think things through
same, even first Attila mission on average difficulty can frick me pretty badly
Just boom, castle, then deathball the AI
The AI can rarely take down castles
Is the concept of city building, resource gathering while manually managing vills to make army and have a match that uncommon in rts? I really can't find games that are similar to age of empires
you might want to try the early 2000's
Like what. Cossacks?
>Timurids
>that high
I fricking wish. Magyars as well, not having any eco bonuses doesn't allow them to get ranked like that, even though I love their units.
if i wanted to learn one of the Turko-Mongol factions which should i pick
Their buildings look so pretty
You mean the central asian architecture? That's pretty much just Tatars and Cumans. Go with the Tatars, the Cumans are a very special ciz with weird builds.
Why don't Persians get the same architecture set? They quite literally built the the buildings you see for Tatars and Cumans.
Pic related, a mosque in Iran.
Legacy? Scream at the devs about it.
They did change Byzantines to the Mediterranean architecture with DE, not a legacy issue for certain.
>romans are S
how?
Scorps + halbs is strong and so is that little 5% bonus
hijacking this thread for a genuine question: i know some of the civs in the game were based on fan-made content - are any of the architecture sets in the game since DE fanmade?
I'm a mesoamericaboo and I've always wanted a defensively oriented pre-columbian civ. i'm also a decent 2D artist and the other day I made this mockup of a little pueblo in about an hour. There's lots of neato Puebloan architectural references and I have ideas for various buildings, but I'm strictly a 2D artist and there's no fricking way I can do those collapsing building animations from DE. Now i'm wondering if this is something that's even worth bothering with
tl;dr cube house tan good??
Frick spleeters. Also I can't imagine why would you propose the "civ" with the most basic """architecture"""
Or at least there's not much left to make something different than
>house is mud cube
>barracks is bigger mud cube
>wonder is a pile of mud cubes
>tan good??
Yes, always but that's not related
>Frick spleeters
how is adding a new civilization with different architecture "splitting?"
> with the most basic """architecture"""
because it hasn't been done before, why complain about the potential for new content?
>house is mud cube
>barracks is bigger mud cube
>wonder is a pile of mud cubes
yes
>why complain about the potential for new content?
Because I would rather have devs to stop being incompetent fricks and fix patching or even better, ditch aoe2, work in a new age of empires but make it better than 4 but similar to 2
*pathing
I'm not a dev though, i'm just some butthole with gimp who does it for free jannystyle
currently mocking up a tower based on this structure at cliff palace. why the frick not. I'm having fun
QUIT HAVING FUN
Were those in blender? What else do you do?
all GIMP, i have no skill in 3d modelling. i've been working on a texture project for goldeneye for years, still unfinished despite having three or four other things i'm working on because i'm a moronic "idea guy" but I'm pretty good at making materials, all hand drawn
Neat. Original aoe2 was 2d anyways, I don't think there is a need to worry about collapsing animations, they all look weird anyways because they are all animations of controlled demolitions. Tower 7 collapse-tier
I like it. If you release it as a mod, I will definitely subscribe to it.
thanks. i'll just work on it casually for a while and post wips in this thread for as long as it's alive
Add in some plants near the bottom.
You can probably get some from the map assets themselves.
yeah I've still got loads to do including that
You need to add some color to it as well (the player colors). Perhaps add some carpets or flags on it? That would then change color relative to the player. Or some paint.
Some small palm trees would go well with this architecture.
Do any of the existing architecture sets ever incorprorate region-specific plants like that though? Like I'm thinking some mojave cacti would look cool, but off the top of my head the plants you see incorporated into buildings are usually very generic to keep them from looking out of place on different maps with different climates
Bro the shadow should be a straight rectangle, not pointy.
>I'm strictly a 2D artist and there's no fricking way I can do those collapsing building animations from DE.
Just having a cloud of smoke and dust appear and covering 90% of the building, leaving the roof visible. Then animate the smoke and dust with the roof shakeing and disappering down into the smoke, that should be enough for most people, and if people complain; point them to a ko-fi/paetron link so they can put their money where their mouth is at and help fund better animations.
The indian architecture set was fan made back in HD. They reworked it a bit for DE.
I still can't deal with Huskarl spam
Cavalry.
But if your opponent is in a position to spam huscarls, you probably already lost.
That's my problem. Archer-focused civs are forced to go all-in aggressive, stop the first castle coming down or die trying. If you have shit cavalry like say Koreans the only other options is HC ball late-imp, but he can just run around them and raid.
if you can't deny goths access to gold then you are already dead.
Cataphracts, Hand cannons, siege, or heavy cav in that order.
What if you're Mayans
Push and end by castle. Deny them stone for sure.
Siege still works, but really you have no excuse for fumbling one of the beast early and mid game civs into the Goths late game.
What if it's a team game and someone else didn't bully the goths enough so now they're overruning everything and get to my onagers much faster than I can supply halberdiers to protect them?
Then you lose. Play better next time.
If you want complete control over the outcome then why are you playing team games?
Also, always enter a team game expecting that your team is full of frick ups that don't even make army imon feudal and that the other team is a coordinated clan
Champions.
>True and objective facts
>Until new patch drops
Where's the new fricking patch
Shots fired. Hera put the has been VIper in his place.
>a few months ago
>says Viper's best skill is quick walling
>2 days ago
>says Viper's quick walling is why he loses
>now
>says Viper's toxic influence on quick walling is making poor innocent players lose games
Wallah!
Glad I never quick wall, not even in single player which is the only player I play of course, and with F3 pause every 3 seconds.
>says Viper's quick walling is why he loses
Hera didn't say that
hera said that viper quickwalling is the reason im a virgin
He quickwalled the girl you had a crush on
>Hera is NOT happy
Qrd on this? I refuse to get clickbaited by nilli
Nili is making fun of Hera because he whines about the balance and pathfinding being bad.
What an insufferable c**t. Can't wait for him to ditch aoe2 for ever like he said he will
I finished the Mountain Royals campaigns and now I don't have any campaigns left 🙁
Are there any good custom campaigns?
Wait there are people on /vst/ who actually play the campaigns? Why? I only played them with the "home run" cheat to see the intro/outro since that gives you the whole story 99% of the time.
Most RTS players don't fight human opponents
Also, homerun is AoE1
Soulless
>C'mon C'mon just give me the start and the end go go go I don't care about anything in between, consume story as fast as possible
homie campaigns are at least half the fun. I'm going through them again chronologically.
Apranik, Knights of the round table,
What do you assign to your control groups and in what order?
military groups starting from 1
TC(s) 0
Castle(s) 9
Other production buildings from 8 up
if you're an archergay, do you throw all archers in 1 group, or do you split them up between 2?
do you combine all trash units into one group or do you not hotkey them?
A group of ~24 crossbows can kill a knight in one volley depending on techs, so group them around that one-volley-kill number
>do you combine all trash units into one group or do you not hotkey them?
Trash joins the units most like them. Spears join swords, light cav joins knights, and skirms join archers.
I use the "Select building" and "Select all building" hotkeys for those.
>Split army in half
>Opponent kills a half strength army and then kills the next one.
If I am moving from a woodline I like to keep 1 archer/crossbow there to annoy him
>1
Cav
>2,3 , and 5
Builders, monks, or bombard cannons, depending on the situation
>4
Massed ranged units
>6
A small group of siege units
>7-0
Unused
you don't hotkey groups of buildings?
1 - Infantry
2 - Cavalry
3 - Ranged
4 - Extra
5 - Scout
6 - Monks
7 - Siege
8 - Navy
9 - Navy 2 or forward vills
1. Hand Cannoneers
2. Bombard Cannons
3. Monks
I'm a Turk/Bohemians Arena player.
Whatever army I have on the field or monks if I need to micro them. Honestly I should use them more
I set my select all T hotkey to "h" but from the bottom
1:frontline/trash unit
2:support/gold unit
3:trebs/cannons
4:seige/frontline navy
5:monks/siege navy
6:spare (units)
7:spare (buildings)
8:tertiary military/seige production
9:secondary military production
0:primary military production
I'm hoping to set hotkeys for selecting all barracks/ranges/stables etc soon because its quicker and more efficient than making groups for buildings
do people seriously not control-group every military unit they have bar some lone scouts?
low elo legends
I don't with my defensive spears or skirms. Also rarely naval because I hate water.
https://twitter.com/Hera_Aoe/status/1732384608690622528?t=IOhdYcat8hHvKd6BLnn9Zg
Less deranged aoe4 player
Should there be more African civs? Or is this redditor bullshit.
98% of people don't care about Africa.
Yes definitely
Their architecture looks nice ingame, but FRICK playing archer civs and I'm tired of Malians.
Name a missing African empire
Hausa?
Hausat dick in your mouth taste haha
There should, but the devs seem to have known Africa doesn't sell well, so they made the three African civs into amalgamates encompassing multiple cultural groups each. It's why the Malian design works so well.
If you mean "not explicitly named", we'd have Kilwa, Somalia, Mutapa, Almoravids, Ife/Oyo, Benin, Kanem-Borno, Songhai, Bunyoro-Kitara, and Kongo. If you included significant cultural groups that lacked an empire, a la Italy and the Magyars, you'd have Hausas and Nubians as well.
Malians are the best-designed civ in the game. What does "tired" even mean here? Just stop playing them.
>What does "tired" even mean here
I play civs to look at their cool architecture and enjoy some bonuses but not all cool architectures have fun civ bonuses to go around.
Malians are fine but I've been playing them a lot and I just wanted another civ with that architecture set.
I have the same problem as Cumans and Tatars being the only ones with cool architecture while everyone else is just using slavic buildings.
We. Have. Enough. Fricking. Civs.
No way, gay. If there's still design space left, there ought to be a civ in it.
I am going to rape your face.
Is that the same kind of reasoning you use to justify putting dicks in your holes? No wonder spleeters are dumb
Yes but they clearly aren't the most egregious missing candidate, which are the Tibetans
There's ZERO reason to ever stop adding civs. They make the game better.
>Yes but they clearly aren't the most egregious missing candidate
There are exactly two Sub-Saharan civs, and they're both stretched to effectively cover areas of different civilizations. Tibetans were mountain-men who had cultural overlap with Burmese, Bengalis, and Chinese, and who would have gameplay overlap with Armenians.
no one cares about mountain chinks or dessert Black folk
we only care about existing or non-existing European civs
We can still spleet the Spanish civ in at least 3 civs
We can spleet teutons even more
We can add a swedish and danish civ
balkans can get serbians and vlachs
frick off moron
Enough europeans with slavic architecture, holy shit.
We already have to deal with non-germanic buildings for Bohemians of all people.
We should be getting North American natives.
Give Pontic/Hellenic architecture to Armenians, Bulgarians, Byzantines and Georgians.
Yes agreed.
>Melt an imp TC with Tarkans while it was at 95% progression from reaching imp according to the other player
It feels so gay to do this but it's so satisfying
Split Sundanese and Javanese from Malay.
>Food only militia as a civ bonus
>Food-only militia as a civ bonus
Congratulations, you've made an utterly cancerous MP civ that'll play xbow-longsword every single match.
>Congratulations, you've made an utterly cancerous MP civ that'll play xbow-longsword every single match.
as opposed to every non-cav civ playing xbow-siege
Emphasis on the "Cancer" part. If you make a power unit capable of scaling off of just a single, non-gold resource, it'll make for a terribly unbalanced experience.
Food is more scarce than gold until late Imperial Age, so no.
And you're still gonna need lots of gold for upgrades.
I don't like the idea of trash-Militia though, since Malay already has it.
>since Malay already has it.
That was a reply for a Malay Spleeter though.
>Food is more scarce than gold until late Imperial Age, so no.
I mean to say the eco would be skewed. Imagine someone making a viable castle-age composition using nothing but food and wood. You're supposed to fight over gold and stone. Even if, in terms of villager efficiency, it turns out to be detrimental (say, due to a lack of supplies), that means it's still unbalanced, and the civ is worse off for it.
Scouts aren't a power unit.
I agree, nerf Scouts.
Next african expansion (after the chinese one): Nubians, Swahili, Hausa and Kongolese.
Mindless post. At least offer some design or reasoning instead of listing names.
No, I care more about the civs than their design. I only remember how Mongols work because it's the only civ I play on ladder.
You don't care about a thing.
Perhaps if you write some civ names out with a few fonts in Microsoft paint, you'll get more euphoria than you did from making that post again.
lmao keep seething while I actually play the game unlike you
>No, I care more about the civs than their design.
>I only remember how Mongols work because it's the only civ I play on ladder.
>I actually play the game unlike you
>if I keep quoting other anons will think I'm right and will give me imaginary Ganker karma
>xd
Swedes:
> Wood gathers 6% faster and lasts 33% longer
> Fishing ships costs -33%
> Resources are collected from attacking and destroying enemy buildings
UT #1 (CA): Ships travel 15% faster (300w, 250g)
UT #2 (IA): Archery Range units (incl Hand Cannoneers) fire 33% faster (650f, 350g)
> Tech tree
Range: Crossbowman, Elite Skirmisher, Cavalry Archer, Hand Cannoneers (+ Thumb Ring)
Stable: Light Cavalry, Cavalier (+ Bloodlines, Husbandry)
Barracks: Champions, Halberdier (+ Supplies, Arson and Squires)
SO: Capped Ram, Siege Onager, Heavy Scorpion (+ Siege Engineers)
> Blacksmith
Melee attack: 3/3
Infantry armor: 3/3
Cavalry armor: 3/3
Archer attack: 3/3
Archer armor: 3/3
> Unique unit
Varangian Guard. Strong and slow-moving infantry unit that gets extra attack while fighting near Castles. Similar to a Teutonic Knight, but with less melee armor and more pierce armor.
> Idea:
Very good Skirms and Hand Cannoneers. Fully upgradable Champions, Halbs, Light Cavalry and Cavaliers. Misses Arbalester, Heavy Cavalry Archer and Bombard Cannons. Good on water. Strong and tanky unique unit, especially while fighting under castles.
Generally makes me think of Spain but worse
homosexual
Wow literally everything but 3rd bonus is already covered by another civ.
which civ has wood that lasts longer? and is there a civ that gets cheaper fishing ships?
Yeah kind of, but I think you underestimate how good 33% faster firing Skirms are. That means they throw javelines just as fast as Arbelasters.
>Non-nation
What do you mean "non nation"?
>Unquantified benefit with immense scaling potential
Didnt wanna write down all the numbers here.
> You made a Berber-type civ without any ability to catch up before imp, an eco bonus that depends on momentum from a castle drop, and a UU that loses to treb wars.
Your civ will get shut down by someone massing archers during the castle age up and researching Bodkin arrow/Xbow before you have enough stone to castle drop.
Alt-right click next to the base of a Swedish castle and it's GG.
Fair points I guess.
But I forgot to include their 2nd unique unit, which is a "Viking" (that can be upgraded into Viking Warrior and later Elite Viking Warrior). This is basically an Eagle Warrior that counters archers. It can be produced from the Barracks.
>What do you mean "non nation"?
Sweden didn't exist as either a nation or a state until after the dissolution of the Kalmar Union. For AoE2's time, you'd be looking at Danes here, and that's who "Vikings" are meant to cover.
>Didnt wanna write down all the numbers here.
You'd have to if it were a real civ.
>But I forgot to include their 2nd unique unit, which is a "Viking" (that can be upgraded into Viking Warrior and later Elite Viking Warrior). This is basically an Eagle Warrior that counters archers. It can be produced from the Barracks.
That's a non-starter for a civ with access to Cavaliers.
Because I'm bored, I'll see if I can't turn this into a reasonable design.
> Sweden didn't exist as either a nation or a state
Almost none of the civs in the game existed as nations at this time. Nation states are a fairly modern invention. As a civilization it did exist though (see pic related).
> Because I'm bored, I'll see if I can't turn this into a reasonable design.
Looking forward to seeing your ideas.
>Almost none of the civs in the game existed as nations at this time.
You're confusing nations with nation-states.
>As a civilization it did exist though (see pic related).
I reverse image searched it and it explicitly says those are Goths.
Yeah the Geats/Goths are the ones circled in the picture. But you can see that there are other groups on the map, like Swedes, Danes and Jutes.
https://en.wikipedia.org/wiki/Geats
https://en.wikipedia.org/wiki/Swedes
> https://en.wikipedia.org/wiki/Swedes
Sorry, this is better:
https://en.wikipedia.org/wiki/Swedes_(tribe)
I suppose that's fair. Can't do anything with longships or warship discounts since that's already covered by the Vikings, so I'll be looking at 17th-century gunpowder-centric warfare through the lens of a naval power that isn't Spain.
I just re-did the civ, based on some of your suggestions about 17th century, gunpowder, navy etc.
Civ bonuses
> Lumbercamp upgrades are free (Double-Bit Axe, Bow Saw, Two-Man Saw)
> Wood lasts 30% longer (straggler tree provides 162 instead of 125 wood, a forest tree provides 130 instead of 100 wood. Helps late game on maps that are wood-scarce and can also allow you to stay in your base for longer on certain maps)
> Villagers +15 HP (starts at 40 HP, gets 55 HP after Loom)
> Team Bonus: Position of all enemy docks are visible
Techs:
> Unique tech Castle Age: Ships receive +20 HP
> Unique tech Imperial Age: Archery Range units attack 33% faster
Tech tree:
> Barracks: Champion, Halberdier (all upgrades)
> Stable: Hussar, Cavalier (all upgrades)
> Range: Crossbow, Elite Skirm, Cavalry Archer, Hand Cannoneer (missing Arbelaster, Heavy CA, Parthian Tactics and Thumb Ring)
> Siege: Capped Ram, Onager, Heavy Scorp, Bombard Cannon
Blacksmith:
> All upgrades except last archer armor.
Unique unit:
> Varangian Guard (Elite). 55f, 45g.
HP: 75 (95)
Attack: 12 (15)
Attack bonuses:
+8 (10) when fighting within 10 (12) tiles of own or allied Castle
+4 vs Standard Building
+4 vs Eagle Warrior
Reload time: 2
Melee armor: 3 (4)
Pierce armor: 3 (4)
Speed: 0.85
Compositions and strats:
> Castle Drop with Varangian Guard to destroy enemy base. Extra HP on villagers can help execute this.
> Skirms with 33% faster attack
> Hand Cannonneers with 33% faster attack
> Navy with +20 HP
> Generic but fully upgradable Hussar and Cavalier
> Generic but fully upgradable Champs and Halbs
> Generic Bombard Cannons
Go back to your shitty forum with your shitty "Bavarians with Oktoberfest UT" fellow trannies.
>Start the game with +100 wood
>Transport ships +40% HP
>Conscription available one age earlier.
>Siege workshops cost -50% wood.
>Full Barrack
>Xbow, E.Skirm, HCA, Hand Cannoneer, no PT or TR.
>FU Hussar, Cavalier.
>Missing Ring Archer Armor
>Missing SR, SO
>Misses Architecture, Hoardings, and Keep.
>Misses Block Printing and Fervor.
>Full Dock
>Unique Technology 1: Regalskepp: Galley line +5 against cavalry.
>Unique Technology 2: Carolean tactics: Foot units recover 15 HP when killing an enemy military unit.
>UU1: Hakkapellita: (60f, 30g): Hussar that can fire a volley once every 40 seconds. 80 (90) HP, 8 (9) attack, 20-damage volley, 1/2 (2/2) armor, 15-sec training time, No attack bonus, otherwise same as Hussar.
>UU2: Gunboat (reqs chemistry): (120w, 90g) Slow, cheap cannon ship. Low firing angle. 80 HP, 40 attack, +100 vs Building, 34-second creation time.
>TB: Dock technologies researched 80% faster
>Carolean tactics
This isn't AoE3.
I'm making a hypothetical design for a Swedish civ in AoE2. I think some absurdity should be expected.
Why though? No one cares for swedes other than themselves and there would be much better european factions to include that fit the time period, like Swiss or Vlachs.
>Why though? No one cares for swedes other than themselves and there would be much better european factions to include that fit the time period, like Swiss or Vlachs
Swiss didnt exist in the Aoe2 period (kind of like Spanish, Poles, Lithuanians and many others). Swedes did.
Also in later eras the Swiss have never been a power.
>Swiss didnt exist in the Aoe2 period
They did.
Because I was bored and wanted to show the guy with the Varangian suggestion what an orthodox AoE2 civ concept would look like.
Looks pretty good. I guess we came to somewhat similar conclusions in the end.
The UT 2 is interesting, but I wonder if it'd be OP. It'd require testing of course.
Hakkapellita, I thought of those as well but they're in Aoe 3 I think, hence I looked at earlier units.
>Galley line +5 against cavalry.
Really
Yeah thats the only one I thought were a bit weird. I wonder if that tech would ever be used. I cant think of a map or scenario.
Maybe for fighting seahorses
>I cant think of a map or scenario.
Make it galley line +X against buildings and it's now a good shoreline raider.
It's a castle age naval tech. It exists to take up space, but in this case, that doubles their damage against anything with 7 PA.
That's what their second UU is for. It's a floating bombard cannon with the firing angle of a Houfnice, just without bonus damage.
I think my idea is better because it makes them still useful for combat and easier to mass. Basically water militia.
That was the initial draft of the tech, so I won't blame you, but I believe it's best for civs with specialized tools to keep functions with said specialized tools. Galleons should clear out a position for a landing, and naval siege units should hold that position while galleons fight elsewhere. Giving them the ability to overpower cavalry enables this.
what about +5 against all military units?
Why even? They already have good matchups against many unit types. Cavalry units are the only ones that would cause a real problem during a naval landing.
Well if you transport villagers only, to say build a castle on the enemy's island. Then you could use a few galleys with +5 to protect the vills. Most players arent going to pre-emptively make cavalry to protect their home island, I think. What if you research the tech, get there, and then discover they have Crossbows or Hussite Wagons waiting?
>Well if you transport villagers only, to say build a castle on the enemy's island. Then you could use a few galleys with +5 to protect the vills.
You should be sending military units with the villagers. Galleons already thrash crossbows and Hussite Wagons, as would transported cavalry.
Bonuses should be specific and narrow.
Make them Sturgians and implement them in a Mount and Blade mod and we have a deal.
>Non-nation
>Interesting bonus that provides/saves too little to be meaningful
>Italian bonus pre-nerf
>Unquantified benefit with immense scaling potential
>Berber bonus as a tech
>Ethiopian/Spanish bonus as a tech, applied to both unit types, and twice as strong
>Generic post-imp - bombard cannons
>UU designed to be used only for castle drops and nothing else
You made a Berber-type civ without any ability to catch up before imp, an eco bonus that depends on momentum from a castle drop, and a UU that loses to treb wars.
Your civ will get shut down by someone massing archers during the castle age up and researching Bodkin arrow/Xbow before you have enough stone to castle drop.
Alt-right click next to the base of a Swedish castle and it's GG.
should have hussar and not have full archer armor
Vikings are in the game already
>Resources are collected from attacking and destroying enemy buildings
I notice when I click on an enemy market, it'll say it's holding an amount of gold (like 36 gold or something). Is this a holdover from a mechanic like this that was removed during development? I know it happens in some campaigns but not RM games
Anyway we don't need anymore civs, there's plenty of variety in the gameplay as it is
That's for when you trade. That's how much you get from a trade cart from your market to that one.
What if I have 2 markets? Does it give the amount I get if I was to trade from the farthest one?
I believe the trade carts automatically head to the furthest market after their first trip.
Finngolians:
> Starts with two guard/attack dogs (similar stats to wolves, and can only move within 12 tiles from the starting town center)
> Onager upgrade is free and available from Castle Age (build Siege Workshop in CA and you can produce Onagers immediately)
> Spearmen-line +2/+2 armor (receive +1/+1 in CA, and the other +1/+1 in Imp)
Breh these campaigns where the AI can't be reduced economically are kind of brutal, you have to castle creep and cut down infinite waves of spawns
its like fricking trench warfare or the Somme out here, damn
Let me guess, Rise of the Rajas
naw, doin Pachacuti right now
I guess it was done around the same time they switched design philosophy
That anon was right, DotD has some pretty great narrations.
I want a civ that can train skirmishers out of lumber camps or something.
Either get a wood bonus so you can afford an archery range, or play mesos for scouts out of barracks.
I know this is not the best place to ask but I'm a bit desperate. I ran into an issue while playing a pirated version of AOEII HD, whenever I move the map using the arrow keys there's some weird input delay, so the screen starts moving way after I hold the keys and continues moving when I'm no longer pressing anything. You can sort of get around this by giving quick taps to the arrows but that's annoying. Do you know why this happens? Got any way to fix it?
Why the frick are you playing HD instead of DE
Too many civs.
Midwit.
OST and Graphics.
The fact you still play HD is bad enough but playing a pirated version , how poor can you be
i sketched some ideas for what other pueblo buildings would look like. it's certainly not the most exciting architectural style, but the blockiness makes it much simpler for a solo artist like me to tackle. i think there's also something satisfying about the modularity and consistency of it, everything looks like it fits together neatly
also, while i don't know shit about game balance i have a few ideas about civilizational bonuses. the pueblo liked to build their homes in terrace styles with new additions on the roofs of older structures, so perhaps with every additional age each house could contribute +1 to population limit
North american civs would be unironically kino.
I'd love to see your mockups of these buildings in-game. Good on you for actually doing something and not just being an ideasgay
>every additional age each house could contribute +1 to population limit
If my reading comprehension is right, then this sounds like an infinitely better Goths population bonus, or a weaker Incas house bonus
I'm gonna be a hypocrite and ideagay a House bonus myself:
>Houses +1 melee armour per age (+4 in Imperial)
A small thing that should help stave off rushers early on from breaking through your house walls.
if we add the swedes, can we add the USA? their imperial age unique tech would allow them to trade with themselves but only get 50% the amount of gold as normal.
> Research: Obesity
> All units have -50% movement speed and -25% hit points
Teutons are the USA
No one is adding Swedes, no one is adding the USA, and "trading with self" suggestions will never have any hope because this isn't that sort of game. The closest we'll ever get is the Feitoria, because using simcity mechanics to prevent gold droughts in the lategame is cancerous.
> No one is adding Swedes, no one is adding the USA
Because the gaming industry is racist and hates white people.
>can we add the USA?
how about Yugoslavia? Maybe Nazi Germany?
>not kosovo
>Going forward
No, Romans proved it the game can only go backwards in time. We should be getting Gauls, Scythians (already featured in campaigns), Numidians and Dacians.
they only did romans to double dip with already existing aoe1 content. The MP romans they threw in as a bonus later was churned out by a single designer in like two days. None of this was dictated by some conscious decision to "go backwards in time"
How about Germanics?
how would that differ from goths?
It would based on the Teutonberg Forest Germans and other groups, instead of the Swedish migrants.
unrealistic compared to the US. just make the US only have ranged units with no melee.
USA gets access to the industrial age, costs 2000 food, 1500 gold and 500 stone
Next AoE2 civilization is the Kingdom of Judea +2 new african black civs. Insider info.
Stop making up shit mechanics.
Start thinking of cool mechanics instead.
You fricking morons.
>decorative docks/piers are actually traversable terrain
what the fuuuuuuck
Bohemians building art style reminds me Cossacks series, it looks really good.
Is DE very different from HD?
14 new civs, multiple reworks, a ton of balance patches, QoL fixes, and massively improved graphics. Upgrade ASAP.
It's fricking miles ahead, only posers or those autistically hung up on very certain graphics play HD instead of DE
HD pathfinding is better sadly
It also has some nice mods like Age of Chivalry Hegemony
Dude... do AI opponents opt to sling each other?
they do sling..
if you instruct an AI not to resign do they retreat behind another player and try to rebuild
Thoughts on me reaching 1500 elo?
Grats
3 mistakes away from becoming a pro
Thats like top 10%, but you will struggle getting further
You basically reached the top a non autistic person can achieve for
Design the most overpowered civ bonus possible
>spies is automatically researched when you reach imperial age
>You win the game when you create a villager.
instantly win the game when you join the match.
No such trigger is possible
What trigger does the black death cheat activate?
Town center trains 2 vills instead of 1, you start with no wood to compensate
I'll try to keep it realistic.
>Fletching, Bodkin Arrow and Bracer free
You get the strongest archer rush in the game because you don't have to invest into the blacksmith at all.
>Cavalry armor upgrades free
It has less of an impact in feudal compared to free bloodlines which is sort of covered by the frank bonus anyway, but considering how strong early castle crossbows can be, instant fully upgraded light cav or knights that can also run under TCs would be broken.
>Ballistics free
Self explanatory.
>Mining gold generates stone as well
Even if you only get 10 stone out of 100 gold mined, it'll still get you an extra TC, tower or castle earlier and you can build more defenses than your opponent, similar to the incas.
Also wanted to write a -50 to -100 stone discount on TCs to be able to expand earlier even after selling stone or building a tower, but bulgarians have that already and still no one ever picks them.
Now what about bonuses that look overpowered but are actually worthless or at least nowhere as strong?
>Mangonel line affected by Ballistics
Entirely elo dependent, the higher you go the less it matters as it relies on the other player not paying attention to it and you spend 2 mangonels' worth of res to get it.
>Onager available in castle
Really expensive upgrade for a castle age eco, might as well go imp instead.
I'm gonna make an op civ using only boni, UUs & UTs from current civs
>Saracen tech tree
>Farmers work 15% faster (Slavs)
>Stable units cost -15/20% in Castle/Imperial (Berbers)
>Land non-siege units take -33% bonus damage (Sicilians)
>Barracks & Stable units +1/2 melee armour in Castle/Imperial (Teutons)
>Cavalry move 5/10/15% faster in Feudal/Castle/Imperial (Cumans)
>Team Bonus: Stables work 20% faster (Huns)
>UUs: Cataphract, Savar
>UTs: Stirrups (Bulgarians), Farimba (Malians)
>Slav farm bonus
>Not Khmer
Khmer objectively has the best farm bonus in the game
Slavs are high but not that high, anon
>Archers +1 atk per age
>Lumberjacks do not require dropoffs
>UU is a pre-Knight cavalry, similar to Camel Scout
>Castle UU is a trebuchet replacement with less range but more damage vs buildings
Everytime paladin dies it turns into champion
>Farmers don't need to move
>Gold Miners generate 1 food for every 3 gold
>Scouts steal 1 gold from the enemy's stockpile for each strike on a unit
>Steppe Lancers +1 range, +1/1 armour
>Bloodlines, Husbandry free
>Team bonus: Scout-line +2 attack vs cavalry
>UU is a tanky cavalry unit with a high gold cost that moves 20% faster when near enemy Villagers or Trade Carts
>UT1 - Horse Thievery: Units generate 30 food for each enemy cavalry unit slain, 70 gold for each enemy Stable razed
>UT2 - Dildo Lances: Steppe Lancers deal 50% trample damage in a 0.5 tile radius around the target
>all bonuses already existing in some form
You do have the creativity of a moderm game dev indeed, have a nice day
there's nothing wrong with using existing bonuses in new combinations
AI feels so pissed off in Fall of the Rome scenario.
Where's the fricking update, what are they waiting for?
>someone makes a slightly controversial AoE2 video
>viper reacts to it
>hera reacts to viper reacting
>viper then reacts to hera reacting
You mean this sis?
Last Jadwiga mission actually made me emotional.
Jadwiga campaign is kino.
Same
So I installed the game and am in right now, jesus christ there's like 300 hotkeys.
Just focus on H + A
(TC + queue vil)
I played a cpu match to see how the mechanics differ from Mythology, is "moderate" difficulty the same as it was in that game? I need the AI to attack me so I can get used to memorising the hotkeys and "standard" was too dumb to make army units.
Try extreme is you're fairly familiar with RTS/AoE/M series.
Nah most I could do in AoM was hard (although I played it casually so I never learned hotkeys).
I recommend playing on hard+ and applying pressure in DA or FA, otherwise just jump on the ladder. CPU isn't going to act like a player, but is decent for practicing your own pressure application.
I'm just trying to memorise custom hotkeys at this point, I can't do that and practice actual strategy at the same time.
well if it makes you feel better I don't use hotkeys much more than q, a, and ctrl groups, and I can beat extreme AI with feudal age pressure, though AI is specifically weak to early pressure. I suck on the ladder though, I just don't have the energy to snuff people out who won't quit and someone with halfway decent micro skills destroys me.
I think there's a mod to practice hotkeys, not sure how good it is though.
MS Excel has about 300 hotkeys, it doesn't mean you need to use them all
>getting into RTS in current year
why
god how sweaty do you have to be to practise hotkeys
I think it's a necessary step for people who want to get out of casual territory. I personally don't have that inclination but I understand why people do it. if I practiced hotkeys and micro I could probably break out of my permanent 9-1200.
It's not a sweat thing, proper hotkeys just make the game feel smoother to play even in a casual setting. I used custom binds in arena shooters for the same reason.
How can you practice? It's literally just press Q on the first thing, W on the second, for literally anything? Units, buildings, etc? What's so hard about it? Learning that H is the town center? What else you need?
I played the game for nearly 20 years without using a single hotkey, I literally had to force myself to learn the few I use now, and if I wanted to use more I'd have to practice them. I think people who act like hotkeys aren't something that you practice are already used to using hotkeys from other games. which is kind of ironic because I play roguelikes without touching my mouse. probably just bad habits from using my mouse on AoEII/SWGB my entire life.
You know the hotkey for make villager right?
Most important hotkey in the game
>how can you practise memorisation
puzzling!
But it's definitely not about memorization it's about spatial awareness.
You want to click THAT building over there (farm) and you instinctively know it's the A button because of the position on the grid being identical to the keys on the keyboard.
What you should be memorizing is unit hidden values like bonus damage.
>t's about spatial awareness.
>You want to click THAT building over there (farm) and you instinctively know it's the A button
so...muscle memorisation
If that's your very first time using a keyboard, then yea.
if you think muscle memory isn't involved you are actually a drooling dumb person, completely unaware of what you yourself are doing let alone others. there are also building select hotkeys that are not related to the grid.
NGL brah I got no instincts telling me how to spit out some fire ships and I imagine some practice would significantly help me with that, I doubt anyone intuitively spits something like that out the moment they see where it is on the grid without getting used to it.
Practice would make you think you should create fire ships in a situation that calls for them, being slightly logical would quickly end up figuring out which key to press for the fire ship.
I agree with select building hotkeys but I just keep the most used ones on ctrl groups anyway.
the hotkeys follow the same pattern as the keyboard, that's make it easier
grid is easy mode real homies use hotkeys all over the keyboard like villager being all the way on L (because V and I are already used for something else)
It takes all of maybe 60 minutes to set up the keys and practice selecting units/buildings in the scenario editor.
You absolutely could, yeah. It'd be hard to fail.
Bad habits can be changed. Decide to do it, then do it.
Should i actually feed into my compulsion to be super autistic about castle placement wrt hill bonus? Yeah only one of the castle's arrows gets 25% more damage but more importantly, rams at the foot of the castle and trebs launching at it from the low ground do 25% less damage right?
The thing is there's no real indicator that i'm on a hill, except when i scan across an elevated position when siting a castle and i see the preview image shift upwards a tiny bit as well as move across
No idea why OP is posting something so ridiculous. Pic related is the actual tier list
>Franks
>S
What is this, the 800 ELO tier list?
I'll have you know I am ranked 900 on chess.com
Shit, what tier are Franks at chess?
>Malians that low
>Armenians that high
1050 elo confirmed.
the chronological scope of aoe2 went from like 500—1500 on release to more like 300—1700 where we are now
and they can always push it further if they want
>he doesn't use the default AoK hotkeys
B is for build and H is for home, simple as
i set attack move on spacebar
like in aoe III
Just peeked into JonSlows stream on twitch and he literally doesn't use any hotkeys lmao
the slower moving speed allows you to be in the top 1 percentile without being an autist on aderal
thus aoe 2 is more of a thinking man game than a asiatic clicker, something starcrumpets will never understand
Isn't he like 1500 elo or something
he's around 2k lately, not top 100 something more like top 3-500. still very impressive.
reminder 1K elo is average
Because the average player sucks, and so do you
When you win you take the loser's points, so the average will always be whatever rating new players start at.
Everyone below the top 10 sucks ass
Actually above average. 1k is just where everybody starts. The average resting point is probably 800-900.
That assumes every player continues to play. Realistically many more people start playing, lose and go below 1k and then quit. The natural average resting point of an ELO system is below the starting ELO.
Why does the game start you at 1000 elo instead of
a) the bottom
b) 5-10 placement matches into your real elo?
How will you find placement matches without a baseline? Why shouldn't the baseline be a big number so people can quickly end up below average if they lose?
There's no average if everyone starts from the bottom.
Just read about ELO, it's used in a bunch of shit.
Games pretty much never start you at the bottom because it's frustrating for good players having to fight people far below their level and frustrating to the bad players at the bottom having to face really good players at all.
1000 is probably the best starting point, and your first matches have accelerated gain/loss of points so you will go up or down quicker at first.
Not using hotkeys is probably what keeps him out of the top 1%. It's extremely important for micro and efficient eco expansion. People having as high of an ELO as they do without using hotkeys is probably a symptom of a lack of competition, player base isn't exactly that large.
That israelite got you good
Of course he use hotkeys
>gets mad mid game
>still win
>type 11 in chat
>he says well played
If you don't tilt, you always win. Frick I envy emotional toughness
why can i not use cheat engine in campaign anymore sirs
What's the scenario where I should make infantry instead of cavalry + archers?
you play as goths and your opponent has been afk for the past 20 minutes, since the beginning of the match
vs Gurjaras or Hindustanis it's fine since they don't have knights. If you expect them to go cav in castle age you can punish them by making infantry
You don't make infantry "instead" of those. You make infantry in conjunction with them.
vs knights?
only if you lack even the standard cavalier
You want go lose. Seriously, there is no reason to make anything but archers.
Cav is better unless you're 2k+ or have at least 50 eAPM.
Archers are ways better at every elo.
Persians lost their gold on kill bonus btw
Where are the patch notes
https://steamcommunity.com/app/813780/discussions/25/4038101970208473182/
Sign into Steam for the PUP. You've probably already seen most of these btw.
>Individual units will now join the formation of larger groups of units that were already moving if the player selects both groups and issues a movement command.
Is there hope for better pathfinding after this?
NEEEEEEEEEE
>The player is no longer attacked by the Byzantines right away after the fleeing to Mleh's camp.
pussies
How would /vst/ fix hussite wagons?
reduce hp from 180 to 160
reduce projectile damage from 11 to 10
increase (elite) train time from 21 to 26
Whoa. Genius. You should be a dev.
give it a stronger attack and more armor but make it have to unpack before attacking like a trebuchet
This. It's a massively wasted opportunity to not have it act as an anti-personnel/defensive treb with a pack/unpack mechanic.
No way. The bombards/houfnices are for anti-personnel use. The Hussite Wagons are just a general "frick off" tool let you punish archer aggression and claim space.
The other guy's a gay, but he's right. Tower creeping with wagons is just evil. They're to absorb projectiles. Let them stick with that.
>a wagon
>pack/unpack
kek, imagine the british armada meticulously taking apart their galleons down to floating single board rafts with cannons in order to fire. How did you even arrive at this logically, trebs and wagons are NOTHING alike mechanically. The entire point of wagons was to create an impromptu infantry fortification in open field, that's what the mobility is for
the mobility was so they could park it where it needed to be, not so they could move it in the middle of a fight. it should work like a portable tower than you can put down where you want to fight and then pack up to move somewhere else when it's over, not a fat frick cavalry archer.
not a historical game anyway
for example: huskarls were originally a viking class of warriors, went to danes, and after they ended up in England
Realistic wagons have no place in aoe2
>I *need* more micro in aoe2
let me put handcannoneers in it to make it have higher attack damage (or more projectiles) and more speed.
BATTLE FORTRESS, ON THE ALERT
Downgrade it from a castle UU to a siege workshop UU. Severely nerf its offensive power but buff its defenses so it can finally act like a support unit.
As for the castle UU that would replace it, give them an infantry unit with one of those 2-handed flails. Dunno what gimmick it could have tho
How do I play poles? I always die in feudal. I feel like I have to invest a lot into their folwarks by getting horsecollar and other shit and I just get overpowered and lose all the farms and everything. Do you just have to wall in Dark Age and go into stone directly to maybe make some towers? I feel like that's the only way.
That's not a civ problem. And I am not being smug about it
>How do I play poles?
Open archers into Xbow, follow up with triple range arbs in imp.
you should hunt animals, the wood investment in feudal is too severe to keep up farms
try putting pressure on the opponent the moment you hit feudal. archers, scouts, towers, anything. if you keep getting stepped on quit being a doormat.
Giving the Hussite Wagon a pack/unpack mechanic actually makes a lot of sense. Right now it feels like it combines the strengths of both the Conquistador and the War Wagon with some extra advantages, making their castle drop into UU better than either of those civs. Both ranked and tournament statistics support this comparison.
>can get stone and gold faster without any investment
>needs no upgrades
>has more expensive counters (mangonels or redemption monks) and can deal with them easier
If it has to unpack before firing it will fit its intended role as a mobile fortification better, make it stand out more as a unique unit and its counters will be more deadly to it. The devs have been experimenting with more unique defenses with svan towers, citadels and fortified churches and absolutely no one ever uses the wagon's ranged fire defense mechanic anyway, it is just too out of place for this game.
>hurr its not a historical game cuz it doesnt have these extremely specific things i am autistic about
Civ spleeter tier brainrot, it is as historical as an RTS can get realistically.
Why yes I'm a pro gamer
you need more addons to be pro
When did tatars jump to S? Wut?
When lancers became good again.
>1-12 in recent tournaments
>S tier
>Lancers good
lel
Yes.
I agree with the Malians being on C tier, given the fact that they are boring to play as and with no special features other than more gold & fast axemen. Playing as the Malians felt really bland, though they did have some very neat things I liked about them. I might add more details if I feel like it.
>given the fact that they are boring to play as and with no special features other than more gold & fast axemen
(You)
Malians are nice to play because
>Cheap buildings lets you use less villagers on wood
>Tanky anti-building swordsmen for sniping town centers lategame
>Strong camels
>Nice light cav
>Bombard cannons
>Unraidable town centers
>Unnecessary UU so you don't feel bad about never making them.
The gold bonus is extremely strong also.
I like them for being the quintessential AoE civ with no gimmicks.
>Tanky anti-building swordsmen for sniping town centers lategame
>Strong camels
>Nice light cav
>Bombard cannons
Not a single archer bonus.
Cheap buildings is definitely a wood bonus + gold bonus and you got your archers.
>Cheap buildings
This is to let you rapidly tech around in the castle age.
>Tanky anti-building swordsmen
These are for providing archer-resistant pressure in every age. A blunt weapon with no distinct weaknesses.
>Unraidable town centers
These are for map control. TC arrows have high anti-building bonus damage, so building a TC on your enemy's production buildings and blacksmith costs them wood and endangers their units.
>Unnecessary UU
Gbetos are raiders you can use to harass from across a woodline with minimal investment. Just four to oneshot a vill (3 when FU), and they can retreat at the speed of cavalry.
They also have a lot of really good matchups and the ability to break through walls without getting quickwalled out. One of Mali's essentials.
Tibetans would just be the same thing as what Georgians are now (monk & heavy cav & hill bonus civ) but maybe with camels.
>caring about dagos
>caring about g*rms
>caring about snow Black folk
>caring about slavs
>we
someone needs to hang themselves right now
post skin color
not a historical game, any resemblance to history is just flavor text
I don't even get how the civs that already exist are supposed to work. like are the goths supposed to be the visigoths who turned into the spanish or the ostrogoths that squatted in italy for a while? wouldn't the burgundians just be franks past feudal age? how do the african kangdoms even get to castle age?
why are you so tiresomely low-IQ
>like are the goths supposed to be the visigoths who turned into the spanish or the ostrogoths that squatted in italy for a while?
They're supposed to be evocative of a time period.
>wouldn't the burgundians just be franks past feudal age?
No. Sort of. They're in for thematic and gameplay reasons.
>how do the african kangdoms even get to castle age?
Ages are based on technological progress and population dynamics. For Mali, the Castle Age would be when Mansa Uli opened up diplomatic links with MENA. For Ethiopia, this is just a dumb question.
>They're supposed to be evocative of a time period.
but isn't the point of the game supposed to be following a civ from the fall of rome all the way to the renaissance? so dark age franks are the axe throwing barbarian tribe but imperial age franks are the kingdom of france.
>but isn't the point of the game supposed to be following a civ from the fall of rome all the way to the renaissance?
No. It's just theming.
but that's literally the age mechanic
Yup. Theming.
god you're fricking dense
in aok the goths literally actually were supposed to include the spanish; that's why they got chemistry units
adding spanish to the game was a ceev spleet
pueblogay here, even though i was reasonably happy with my progress I think it would be most expedient in the long run to render my buildings in 3D so I'm teaching myself basic modelling in blender. thankfully the simplicity of pueblo architecture is once again making this relatively easy
the biggest problem i foresee is how to come up with three distinct architectural eras for the feudal, castle and imperial ages. I can think of how to represent the first two - feudal age would be the older anasazi style with exposed brickwork while castle would be like picrel with the stuccoed mud, but then what advancements represent imperial age? it's an unavoidable fact that the pueblos would be objectively the most primitive civ in the game in terms of infrastructure. what would help a lot would be artistic illustrations of their buildings in prime condition but those are surprisingly difficult to come by
Have them paint their buildings in Imperial age, wavey injun patterns and other stuff that are known from their culture. Could have them white-wash the buildings too or something if it is hard to get the patterns to show clearly.
Maybe even a large scene painted on the wall of the church/wonder building, depicting something they gave a shit about.
I wanna keep as close as possible to actual practices for as long as I can before I inevitably bring in some embellishments. I know they liked to paint their door and window frames blue but I'm not sure about anything beyond that. They did have some neato rock carvings but I'm guessing they didn't do that with stucco since that's an inherently temporary material. this might be the point where i grit may teeth, say 'frick historical accuracy' and do it anyway since the whole idea of a "pueblo empire" is sort of historically inaccurate.
Or do a slav and make them decorate with fancy carpets on the walls and roofs, maybe hang them down the sides of some house variants like long carpet banners.
You could also make them have potted plants and nice vines and stuff that grew in the area they lived start to cover the stucco and add colour through that.
>caring at all
threadly reminder to join the discord:
https://discord.gg/NnNm5nV3MK
will this make me transgender?
>Have to use discord almost every day for work meetings
>Remote worker dude who's been with us for 5+ years comes out as trans
>Before that he got discord+ or whatever you have to pay for to use emotes on other channels
Do stay away from that place, you homosexuals
It's too late, I'm already a celts main
>Celts
>The manliest civ with no stupid ponies or coward archies
Celts are a archer civ.
Celts archers and crossbows are completely viable and even a great option with the wood bonus, also the civ is known for hoang shenanigans and for that one time jordan won with celt paladin against japanese of all civs
>>The manliest civ with no stupid ponies or coward archies
*ahem*
Almost as manly, they still have monk and archer bonuses.
Monk are going to die next patch and will only be relevant to pro players. Nobody outside that group can punish spend the wood invested on the monastery and the res invested in the new tech
>Monk are going to die next patch
Finally
Azteca are also a archer civ.
wtf I did and my dick just dissappeared
They are just renting it, it will come back with interests!
I'd rather join the reddit discord, no thank you
>Gosh jeez I sure love to make manly infantry units not like those sissy archer civs I enjoy those men with long swords slapping buildings hard bro no homosexual ofc haha also btw nothing gay about making woad raiders the fact that they are buff shirtless men is irrelevant to my preferences
My APM has, once again, outpaced my decision-making ability.
My recent hotkey optimization has made me feel even more like a dunce than before.
ah yes the...North American native castles...
Smartest civ spleeter
Enough about civ spleeting. Let's discuss architecture set spleeting.
Every civ should have a unique castle like they have a unique wonder.
The current non-unique castles should be given to the most appropriate civ so they don't just disappear.
I also think a few units should have visual variants per civ set like trade carts.
Hera explained water
SPLEET militia-lime
Scorpions and War Wagons need more damage against buildings.
you need to lose your virginity
my civ lacks that tech
You need to suck my dick BLACK
You need to split a pussy.
>opponent tried to meme me into oblivion with full Malay elephants+LC+siege in castle age
>gets mad when I wololo his ass with my aztecs monks
>rant about monks being broken and how redemption should be an imp upgrade that cost 1000 (gold I guess)
Funny all-ins for me for not for thee
Monks are much stronger after the patch, unless you get Devotion your scouts do nothing to snipe monks anymore and just get converted as easily as knights.
>unless you get Devotion your scouts do nothing to snipe monks
I agree with the current status that monks with the HP upgrade win a 1v1 against scouts (most of the time) if you want to snipe monks then invest in LC. I don't really have that much experience using them or suffering them but I really don't see how the monks are going to be stronger after the patch, they will be completely irrelevant after the new tech is researched in a match
Monks are much more consistent, conversion resistance being less RNG makes overall conversions happen all around sooner unless you get the tech, which seems to bring stuff to how it was before.
Redemption is strong but it is not the reason you won the match.
How so? Don't light cav with Devotion take even longer to convert
Having two mangos converted stalled the whole thing and it's a tilter for sure
>Farms with pumpkins and varied distribution of green stuff
hmm?
ayo this dude didn't get the halloween pumpkin skin
i actually dont know how to get any of that shit like the custom account portraits
its not like i saw some sort of battle-pass play-X-games type tracking window or button somewhere
Pumpkin farms is from a halloween event, I think is from 2021
It's completely irrelevant to the thread but I just have to share the fact that I've found Hera's spanish doppelgänger
>arabs look alike
Shocker.
Arabs?
Hera's family is from Palestine.
Spanish people aren't from Palestine though.
Stfu
How many years now has Alberto Balbosa been a meme?
I don't watch any tournaments but how often are handcannoneers used in pro-play? Do they only really see usage with bohemians?
They're a lategame option for a bunch of civs.
Mostly see use against eagle civs
They're mostly used by cavalry players to deal with halbs in early imp faster and for less resources than getting a skirmisher mass and the threat of them is why you don't see players teching into infantry other than halbs in general.
Bohemians are probably the least played for their HCs out of all gunpowder civs, right now it's castle drop into hussite wagons all the way through.
Ghostmaster is 1-2 More Played Civs Away From Being A Top 20 Player
>1-2 More Played Civs
I do like a lot of civs tho.
>Bohemians are probably the least played for their HCs out of all gunpowder civs, right now it's castle drop into hussite wagons all the way through.
Just faced that. Annoying, but once you get your first mangonel out, it's not too bad. Painful on the way though.
https://www.ageofempires.com/news/age-of-empires-ii-definitive-edition-update-99311/
Update is LIVE
>Bohemians now a dead civ
Wow what a patch. Oh well, maybe something important happens next time.
>dead civ
Bohemian halbs + houfnice is a top 5 end game deathball, shitlord.
good joke shitter. Monk nerf on top means Bohemia is bottom 5 now.
>Monk nerf
5 seconds minimum for conversions is a lot, a LOT
the average conversion time remains unchanged
Damn do we need to explain to the blacks what 'average' means as well as 'per capita'?
naruhodo
I know the devs said that twice but in practice it definitely feels like they're converting scouts and light cav much faster.
reals > feels
If it wasn't for feelings the spear line wouldn't deal such obscene amounts of damage to cavalry.
They still lose 1v1 to heavy cav so it's fine.
>Starting today, you can customize your player icons with glorious new animated options! Choose from three new cosmetic DLC packs from Steam, Microsoft Store, or Xbox, and enjoy these incredible animated icons in your favorite game, or collect them all with a discount!
Horse armor just dropped.
>2024 is going to be a great year for Age of Empires II: Definitive Edition, with some surprises we’re pretty sure you’ll simply never guess. Try. Give it your best. We’re hyped and can’t wait to see the reaction as some of these things get announced!
What's /vst/'s best guess?
Neu Schwabenland civ reusing the protoman as their base unit.
Revamped lobby system
Better UI
Easier way to add friends in game and through steam
crossplay with consoles or permanent inclusion in ad-based gamepass
Neue Ooksteinberg, the civ we all needed.
they finally take my advice and buff handcannoneers and add the USA as a civilization. no one would ever expect it.
expansion to rise of rome. i'm licking my lips for the Shang campaign
>Troy expansion with new architecture for Hittites, Troy faction, new barracks unit to counter cavalry
>Northen expansion with Gauls, Dacians, Scythians and campaigns, updated original Roman campaigns
So many options but still only 0.3% of AoE2 playerbase interacted with RoR.
No Germanics?
G*rmans could get their own expansion apart from Gauls tbh
Barbarian DLC with gauls, celts and g*rmans would be alright. For AoE1, not 2. It ain't happening unless vietnam gets like 300 million more citizen-players
Make it Huns instead of Gauls since they are celts anyway.
we have Huns in AoE2, gaul civ would be asterix and obelix civ with a big cauldron special unit with aoe attack buff
>we have romans, chinese, japanese, celts, persians, vietnamese in AoE2
We have Romans and Persians in AOE2 also. Huns could work for aoe1, though personally I'd call them Scythians.
>noooooo my hussite wagon has slightly less HP and does 1 less damage IT'S OVER
>mfw 1 minute minimum conversion time
monk bros...
>monk bros...
Nobody on this board can play monks.
Why are siege towers supposedly bugged anyway?
>Garrison a ram
>click ram against wall
>Automatically ungarrison across wall
this phenomenon already happens with being able to garrison and ungarrison buildings across walls
or maybe just make the tower a kind of hack that turns off unit collision for the tower and the wall segment you click on
For me it's Belisarius campaign where you play as both the Byzantines and the Romans.
World's numba 1
Start SEETHING about it
They didn't nerf Hussite Wagons enough. From 11 to 10 attack and 180 to 160 hp. They are still OP!
Also Persians are still OP as well.
>be bohemian gay
>fc into food trucks
>rape the market in order to get the new monastery tech
>monks are no longer a valid answer to the strat
I guess mangos are a lot more dangerous to them. Twenty hp less is not noting
Who would /vst/ pick for a Romans campaign?
Theodosius the Great, Constantine I or Majorian.
Why them? Theodosius being the last emperor of a united empire and being able to keep it at peace with its enemies until his death, Constantine for being the man behind crushing the Tetrarchy as well as building the foundations for the Church's dominance on Europe and Majorian for being the last great emperor of the western half of the empire who fought valiantly until the bitter end against the barbarians and internal enemies.
I think Majorian is best since it's closer to the Middle Ages plus I like the idea of a "last attempt at keeping the empire alive" campaign.
carthage, elephants, the alps. Nuff said
I meant for AoE2.
AoE2 Romans is the Dominate period so Stilicho or Aurelian
Aurelian would be the best honestly. A tad early timeliness wise but all the proper civs are in game to complete the experience.
Also we need to give Huns and Persians lancers.
>Also we need to give Huns and Persians lancers.
And Turks.
Turks should lose access to knight/cavalier for that
Eh, I mean I love Turks and I love lancers so I wouldn't complain but it's not as thematic with them as it is with the others. But sure, they can have lancers too.
>game crashed 4 times since the update dropped
How do they do it?
Worked on my machine btw.
Small indie dev team prease understandu
>"pathing is fixed"
>units freezing
>units running back and forth
>units going in the opposite direction
Please break it again.
>I'm the best player, objectively speaking
I want Hera to get btfo in all tournaments going forward so bad.
I want him to win the next tourneys so bad
That was weird tho lmao
Hera's entire late game strategy relies on a booming food eco to spam hussar/lc into his opponents eco and avoiding direct fights while he wears down castles and production in the front. Literally anyone that decides to start walling late game would see their success skyrocket.
Are you talking about this? He clearly says that he could easily be beaten even by a has-been nobody like Daut.
Hamza is the most humble #1 in AoE2 history.
Hamzah will dominate AoE2 at least twice as hard / as long as Viper did. There is just no one who can really compete with him anymore. Viper is basically moronic at this point, old man wrist, etc. I predict 2020s to be Hamzah's decade. The Era of Hera. Insallah.
>Daut
Daut is the greatest player of the game. He's been a top 10 for 20+ years now.
>t. Daut's one fan
Daut is one of the most popular pro players. Are you moronic?
He didn't say that, and 2023 was almost objectively his year
damn, the wave with the elite eagles really fricked my run
Hera has become a low elo legend caster
If you push up to an enemy base and see 3 archer ranges do you opt for cheap horse archers or just go knights and hussars instead?
Does this guy shill Hera for free
If it's not just one guy then hera has a lot of fanboys here.
Why is no one playing the Rome DLC AoE1 civs? It was such huge value for money and everyone ignores it. In fact, according to Spirit of the Law, our based guy, nobody even plays the Romans, even though they have big wins.
Most AoE2 players just aren't interested in AoE1 so they aren't going to pay 15 bucks to essentially only get Romans.
What about the vibrant community of Vietnamese people posting in this thread?
I play Romans but the game is designed around archer civs and comps so it's rough
Finish the game in feudal or mid castle
>the game is designed around archer civs
yes? The game should be called Age of Crossbows 2
Go play ancestors legacy where archers kills your own units because of friendly fire
This.
Romans are played as an archer civ, I have yet to see a roman that does a MAA rush.
>MAA rushing without supplies
Not worth it.
>>MAA rushing without supplies
Who the frick gets supplies for a MAA rush.
LITERALLY everyone does MAA rushes with 3-4 MAAs without supplies and then forget about infantry, nobody actually gets supplies in feudal, with the exception being the local celtgay
Please actually play the game before barking dumb statements
>Not following up with 15 MAA to destroy their town center as they try to reach Castle
ngmi
MAA rush is pretty dead. everyone just goes scouts or archer/skirm/spear now since inf sucks in comparison.
You can just add skirms to your MAA and archer gays die.
You are never going to castle age and die to this
Idea, spiked barracades, a civ tech that units take very minor damage when against walls.
Shut the frick up
Archers counter skirms.
Actually try that and unless you are a micro nerd/archergay is moronic, you always going to lose
Throwing Axemen are the 2nd most ahistorical out of place unit after Woad Raider.
Now that we've established that they're basically redundant thanks to HC & Champions, thanks to SovL, what would be a better & historically accurate UU for Franks?
Celts should obviously have that Scottish pikeman unit as their UU, or Gallowglass. The only reason they had Woad Raiders was because Microsoft forced the studio to cash in on Mel Gibons.
>UU for Franks?
slow, heavy crossbow with a serviceable melee attack strength
>Scottish pikeman unit as their UU
nope, claymore highlanders with the speed of cavalry fricking up archer lines before they fire 2 arrows
>/vst/ dies to this
>need 2 cavalry units, 3 siege units, and a skirmisher just to take down one archerboi
This game is so stupid broken
Chinese getting India treatment in next DLC, because 2024 is the year of the Dragon and the GREAT CHINESE DRAGON will dominate the world.
>Han
>Jurchen
>???
not much to spleet there
>Chinese (Han)
>Jurchens
>Khitans
>Tanguts
It's barely even a split considering the current Chinese are already supposed to be the Han, but still.
When you consider how everyone split your mother then yeah, barely a split in comparison. homosexual
>noooooo you can't suggest new civs
Go back to HD
Go back to sucking dick
>More steppeshits
No way.
>Zhongyuan
>Jurchens
>Nanzhao/Dali
>Cantonese
>steppe tanguts
lmao
>Nanzhao
Would unironically be a good addition
>steppe tanguts
Are you talking about the Jurchens?
>current china becomes Song China (age of decadence china that lost lots of technologies they invented)
>Tang China has all the inventions that chinese invented, but not the discount on techs, has Wu Zentain campaign as the main diversity points attraction
>uhhh Ming Dynasty
Consider the following:
>Spearmen-line now does "ranged" (piercing) damage), and all of them have extra range equal to Kamyuk
>same all other spear/lance wielding unique units/heroes
>Steppe Lancer damage also changed to "range" (piercing), already had 1 range
>Kamyuk range increased by 50%
Spear units would need different graphics to accomodate longer spears but it would be fun.
It would be OP. Spears are already in a good spot.
I personally think all infantry should get some range, if swords have 0.5 range and pikes have 1 they'd be so strong devs would need to undo all the other buffs back into their AoK powerlevels.
Non-spearline infantry gets +1 pierce armor across the line to compensate for spears doing pierce now.
Skirmishers are a melee unit now also, with a charged ranged attack, which deals double the usual bonus damage.
Make your own game
Should each civ have their own castle design?
A lot of work was put into designing the individual wonders. But the devs back then didnt know that wonders wouldnt actually be used in the game. Its all about castles.
>Should each civ have their own castle design?
Yes except the 3 or less skin civs.
I'm begging for the devs to do this because only the DLC civs get unique castles while the older civs, including the ones from The Last Khans, don't get shit
I've gone from 1250 ELO to 1100 today. I don't know how many games I've lost in a row. 9 or 10?
I think I'm gonna quit playing this game forever.
You'll do better tomorrow.
Im continuing my losing streak today. 3 games so far, 3 losses. 1050 elo now.
Going down to 800 it seems. Dont know whats going on. I hadnt gone below 1200 for a long time leading up to this.
I have had this happen many times, I am about 1500 now. Get over it
If you had won all those games and ended at a higher ELO nothing would have really been different.
so do people just complain about archers because they have 15 apm and don't use hotkeys? or is it just the one guy who wants to make only sword?
There are multiple guys, some of whom are just trying to justify seething about a unit that's already been nerfed.
They don't need to nerd cav though, they're already perfectly countered by archers.
Stop whining and play the game for once.
Archers are also hard-countered straightaway by siege. You can't catch knights or force them to engage, but you can throw siege at archers directly.
>Stop whining and play the game for once
Oh please, do tell me more about this game.
>Achievement-hunting
Play MP, dipshit.
>1700 hours
>Only 50% of the achievements
>"Hunting"
Cope harder.
Survivalist also complains about them, thing is archers are the only powerful unit of castle age that you can start massing on feudal and NEEDS a counter unit to be dealt with
For knights you just wall more, same for longswords but for archers you can't wall, they can be two archer groups bothering your woodlines so is either siege, skirms with 6 million res invested in 4 upgrades or the castle age tower upgrade if you want.
I never complained about archers, but I can imagine why those are a thing
what about mangonels though? and if archers are busting your wall so are knights. if you mean shooting your stuff over walls then doesn't that just mean you built your walls wrong?
>so do people just complain about archers
They are objetively OP seeing the whole big picture
>because they have 15 apm and don't use hotkeys?
You're forgiven for thinking that, since this thread is full of dead brained civ spleeters, but believe me there's a handful of half decent players in this thread. The ones that actually play the game online, that is.
>or is it just the one guy who wants to make only sword?
That's the celtgay, god bless his soul
>some of whom are just trying to justify seething about a unit that's already been nerfed.
Wrong, was not nerfed enough.
>Places 20 archers in 1 tile
Nice knights btw.
>Siege
First, getting mangonels is very expensive and slow to get, whereas you will already have enemy xbows the moment the guy gets to castle age, one mangonel can still get relatively easily microed down by archers, hell good players can micro down 2 mangonels, you only start killing archers with siege only if you have 3 or more mangonels, or if you get scorpions. They can also just walk away and not engage your siege and harass somewhere else lmao.
No matter the scenario, archers will always be the advantage, or be on even ground against other units or army comps.
Which is the problem, you get a lot of use and power for little investment, something that infantry, siege and hell, even cavalry, dont have the luxury to get.
why do the AOE4 players say they have the better game and multiplayer?
I can't wrap my head around it. Yea AOE2 has some jank and maybe a touch too many civs but still it's a much better multi expereince
>Taking AoE4 players seriously
Fricking pajeet devs have destroyed this game. It gets worse with every patch. Now crashed 3 games in a row.
>Fricking pajeet devs
Do you have any proof for this?
Not like I dont believe you, mind you, but I want see confirmation of it
He's just mad that India got split into multiple real civs, and Italy didn't get turned into multiple cities.
if archers were actually overpowered we would see archers being picked more often in the tournament, and archer pickers winning the tournament more than anyone else, but we don't see that
>Archers = archer civs
>This again
why is it that in the tournament, most games start with a drush, maa trush, or scouts into knights, and progress into a long cavalry+monk+siege macro game, instead of just being two clowns trying to archer rush each other?
Not arguing that archer civs are overpowered. I just say the argument itself has too many holes.
Archers are the winning units 100% of the time regardless of civ.
right... that's why in the tournament most games end with a cav+treb or cav+bombard push, with an lc harass. because of the archers.
are you trolling on purpose, or are you just a moron who doesn't know what he's talking about?
Show me 2 games that ended that way.
This is not true for all matches, players always look to do damage with archers in feudal and if there is a leftover army of at least 8 of them when they reach castle age then they upgrade them in order to look for more damage, and then switch out of them in mid/late castle age. There are also cases when game develop in crossbow wars in castle age and players like Larry micro nerd it to oblivion
I agree that archers are not OP since they are by no means unbeatable and cav is just as viable for most civs. Archers are the dominant unit however in the sense that it's a viable unit up to early castle for nearly all civilizations to make a decent amount of. Mass scouts isn't a good option in most cases and if you lack bloodlines you really almost never want to go into knights. Archer/xbow play can always be good regardles of civ, as long as you have at least xbow/bodkin.Having a bonus to archer play matters less, so the winrate of archer civs is not as high as cav civs.
Good cav > good archers
bad archers >>> bad cav
Archers counter cav though.
No they don't unless you completely outmicro your opponent or stack them all into one tile, in the first case you shouldn't even be matched up against them and in the second you can just run away and reengage later
>Cav have to disengage to "win"
Sounds like a counter to me.
>Archers are stuck in one specific spot and are completely unable to change position/push further.
Doesn't sound like a counter to me, it's a stalemate that favors cav since they are free to move around and can always catch up when they choose. You are not going to win games with archers by sitting in one tile all game
>a stalemate
The archers have the advantage, they will win if the cav don't retreat. But retreating means the archers won anyway and will continue to press towards their original goal. COUNTERED.
People who are addicted to quickwalling think archers are OP because they can just attack through foundations, that's the truth.
Archers counter walls.
Really the only thing archers don't counter outright is castles (and naval but nobody plays water maps)
All units and buildings should behave like hussite wagons so that if a building is between the archer and the target, the arrow deals damage to the building instead.
Euroids unironically think that every little individual backwater hamlet in Europe that only differs from the next one over by how much garlic they put in their sauce should count as its own entire civilization, it's deranged.
Proof that even over a thousand years later they're still mentally buckbroken by feudalism.
I watched this match and was impressed by how different it played out because of the map. is it common to play on non-randomly generated maps in this game? is the map editor capable of making gimmicks like invincible stone walls or 100 1 wood trees stacked on top of each other? now I am really interested to see how the game would play with starcraft style maps.
the game I forgot to link
>is the map editor capable of making gimmicks like invincible stone walls
Idk about invincible but you can make then effectively impossible to kill with a moronic amount of health
>or 100 1 wood trees stacked on top of each other
Yes. I think there was a recent B or C tier tournament some pros were in that had something like that. I'll have to check later.
actually now that I think about it to make it work the same it would have to be like 20 stacks of a 0 wood tree that still has a minimum chop time. in this game would a tree set to 0 wood instantly disappear if you put a villager on it?
StarCraft-style maps usually have a lot of ramps and chokes and vision-blockers. Typical ASL maps in SC:BW make even the most closed AoE2 maps seem wide open in comparison.
I tried to draw fighting spirit as an aoe map. I don't think it would really be more closed than black forest or arena.
Damn that mangudai challenge is boring as shit
never post an opinion like that again
Why people that clearly never played aoe2 before post in this thread?
I watch T90 therefore I am part of the community.
No you're not
T90 says otherwise and he gets more views than you so...
He's wrong and you're moronic
Honestly?
Somewhat true
Could you imagine if StarCraft got the same kind of tournament support that AoE2 does?
could you imagine if aoe2 had tournaments like starcraft did before blizzard tried to murder it?
?t=134
The Rajendra campaign is really good considering how shit the civ is.
will playing age of kings make me better at playing de?
will playing aoe1 make me better at playing aoe2?
Will playing the DS version of AoE II make be better at AoM: Retold?
>custom campaign
>its another you cannot make villagers and have to defeat endless enemy unitspam level
Reminder that:
- Berbers
- Bulgarians
- Byzantines
- Chinese
- Cumans (no bracer, but cheaper archery ranges)
- Ethiopians
- Goths (no thumb ring)
- Hindustanis
- Japanese
- Khamer (no thumb ring)
- Koreans (no bloodlines, but free armor and cheaper production)
- Lithuanians
- Persians
- Poles
- Saracens (only non standard cav archer civ with fully upgradable CA)
- Spanish
- Turks
- Vietnamese
All those have good cav archers but you never see them getting used, people usually only remember about CA with civs like Magyars, Tatars and Huns. All those have almost every important upgrade except armor or parthian tactics, which I consider kinda trivial. You could probably win some games by going bulgarian or spanish CA which are almost fully upgradable and catching an oponent off guard since they don't expect archers
>Berbers
wrong, their UU is even a cav archer you moron
>- Bulgarians
wrong
>- Byzantines
fair
>- Chinese
Wring
>- Cumans (no bracer, but cheaper archery ranges)
Dumb ass
>- Ethiopians
fair
>- Goths (no thumb ring)
fair
>- Hindustanis
wrong
>- Japanese
bait
>- Khamer (no thumb ring)
fair
>- Koreans (no bloodlines, but free armor and cheaper production)
dumbass
>- Lithuanians
correct
>- Persians
indeed
>- Poles
yes
>- Saracens (only non standard cav archer civ with fully upgradable CA)
You contradicted yourself here
>- Spanish
wrong
>- Turks
dumbass
>- Vietnamese
Absolutely moronic kys
stfu, I'm trying to help you gain ELO and this is how you thank me
105 your life
I almost never see people around my ELO (1600) going for CA unless it's with tatars, magyars or huns, but maybe in the endless waste of braincells that you call low ELO you do
>I'm trying to help you gain ELO
Not using viet cav archers is not going to affect your Elo, is how people use the tools they have what matters, people generally sucks ass with unit control anyways. So you are still objectively wrong
You don't hear it because you have your ears plugged with wiener. Half of those civs regularly play CA
why would you make cav archers as spanish when conquistadors exist? even if you had to buy stone to make a castle that seems stupid.
Elephants should outrun infantry and archers,
That reminds me of Khmer on release
God chasing down crossbows with speedy husbandry khmer elephants felt so good
Remenber the time in which Battle ellies and Camels were meta as pocket cavalry back in HD times?
Funny how time rolls uh?
God I love putting wienery/autistic spanish pickers who think they can get away with a castle drop conqs spam in their rightful place
>nice fast castle btw
You seem a bit upset
>Upset
Not at all since that spanishgay got ram down, but I do still highly disdain them.
Remmants of my autism back in HD times.
That answer does confirm you are upset.
Relax anon, aoe should be enjoyed
Butthurt.. poor sportsmanship
Frick
You
Aoe2 playerbase deserves no sportsmanship. Specially in TGs where you are playing against 7 players. I will never say gg
meds
t. Pick civ and pocket position in TGs
You are special boi.
>Move king outside of base
>Get kicked out of s-tier tournament qualifiers
The fact that MBL lost because of this garbage reminds me why you shouldn't bother with professional competitive gaming. I think it's kinda fair that they gave Mihai the loss but it still feels like such a stupid way of deciding a victory. Imagine a soccer world cup final being decided by shit like this or a pathfinding error, I'd lose my shit
>lost because of this garbage
Because he didn't check his king IN A REGICIDE game mode for half a minute?
No, because he didn't know that he had to spamclick like an idiot because the king cancels his movement every time he gets attacked. It's like a recent game where Tatoh lost a vill because a horse attacked it and killed it.
I'm not saying that this type of stuff it's not their fault since the game is based on a set of rules and you're supposed to know and understand them, specially if you practice as a pro, but sometimes finicky shit like this happens and can affect the game and it can feel a bit arbitrary since there's not really a book of rules anywhere telling you that it can happen, you're just supposed to know.
The real question is why do professional tournaments use regicide, 99% of the games the King doesn't even get sniped
because it's fun
>why do professional tournaments use regicide
Why not? Seeing the king there adds a certain layer of tension, a sudden death factor, that's great for people who are watching, especially at the start when they're used for scouting. Yeah it may not always be rewarded but the potential is there.
Bros just don't check on your king on regicide, doesn't matter lmao
>Takes enemies boar back to base while going all the way around the map
>It will be fine to just click my king back to base
https://www.twitch.tv/dave_aoe/clip/CrypticKathishGrasshopperBudStar-NHbFOs8lW_9119wV?filter=clips&range=24hr&sort=time
I just fricking can't
Proper ending for a player that wanted to be a pro but
>know for never training properly
>fricked up sleep schedule
>only training is spamming arabia in the queue
Why does Daut have 2500 gold in the bank?
Feel bad for Sebastian. He is clearly a very good player, but he has trouble handling the pressure.
No, he just gets outclassed by the sheer experience gap
Civ wishlist based solely on weird campaign appearances they'd fix or at least make less weird:
Austrians (Barbarossa)
Buginese (Gajah Mada)
Chancas (Pachacuti)
Chichimecas (Montezuma)
Chimus (Pachacuti)
Dutch (Grand Dukes)
Ghanaians (Sundjata)
Hausa (Sundjata)
Hephthalites (Devapala, Bukhara)
Iroquois (Vinlandsaga)
Javanese (Gajah Mada)
Jurchens (Genghis Khan)
Khitans (Genghis Khan)
Lombards (Barbarossa, Bari, Sforza)
Nubians (Yodit)
Saxons (Hastings, York)
Scythians (Attila)
Siamese (Bayinnaung)
Swahili (Almeida)
Syrians (Barbarossa, Longshanks, Saladin)
Tanguts (Genghis Khan)
Tlaxcalans (Montezuma)
Uyghurs (Genghis Khan)
Venetians (Barbarossa, Sforza)
Vlachs (Dracula, Ivaylo)
>my paladins failed agains horde of pikemen so I'll recruit more
I love guys like that, very fun to play against.
It's always the archergays or cavalrygays that are absolutely braindead
Yeah because infantards are clearly the eptiome of intelligence going by these threads.
>Yeah because infantards are clearly the eptiome of intelligence
Factually yes.
I'm neither. I make the units that are the most suited to the game and situation.
morons really be arguing about "cavalrygays" and "archergays" like it's an RPG where you choose your class
>like it's an RPG where you choose your class
Correct.
>Oh no I researched the Archer attack upgrade therefore I am unable to create myself some Knights anymore as they will NOT be fully upgraded!
>The horror!
>>Oh no I researched the Archer attack upgrade therefore I am unable to create myself some Knights anymore as they will NOT be fully upgraded!
Given my experiencie online, that is pretty much an accurate description of the average player.
It's too hard to micro several different types of units.
>drag box over group of different kinds of troops
>attack move click on space behind enemy troops
>cav don't prioritize enemy archers and archers don't prioritize enemy melee
literally unplayable
Units prioritize the closest enemies who will take more damage
Hard agree, it feels like Spanish using French architecture. Also Armenian military have such awful voice acting with 0 charisma.
>Also Armenian military have such awful voice acting with 0 charisma.
The voices on Armenians are way too loud as well. I have to turn down the volume on my speakers whenever I play Armenians.
That's funny because in the beta they were way too quiet.
>Also Armenian military have such awful voice acting with 0 charisma
Cringe and shit take, if anything the Georgians voicelines are bad
>The voices on Armenians are way too loud as well
They are not, you just have weak ears
Literally nobody cares about that.
Skill issue.
I do. Cope and seethe.
>Cope and seethe.
No I wont, cope and seethe.
Shill or moron
>I'm a shill if I dont share your moronic takes
???
>it's moronic to want quality content in an above-average pricing DLC
Architecture is already good and people only care for civs and campaigns, everything else nobody cares, and you dont count either
>people only care for civs and campaigns
Kys you casual Black person. Frick you all. If we have new dlcs is thanks to mp community that kept the game alive and having more dlcs is making harder for the game to grow because only the old players buys them (if they do) and having more civs on the ladder makes competitive harder for new names to ever appear on the pro scene
>Kys you casual Black person.
I do actually play online but I appreciate the campaigns.
>Frick you all
Lmao seethe, nobody in the community gives a shit about architecture nor civ spleeting
>having more civs on the ladder makes competitive harder for new names to ever appear on the pro scene
lol
>and having more civs on the ladder makes competitive harder for new names to ever appear on the pro scene
Your priorities are fricked.
>aiyeeeee no don't make me 1a2a my 14 apm can't keep up
Yes, and like any good RPG, you should pick a archer because they counter every other class.
i'd like the USA please. can have a gunpowder civ fighting the injuns
It'd just play like the Spanish anyway.
I really love the Aztecs, kinda unfortunate to have gotten a more southeastern asia map, though it somehow makes sense given that Malay exists.
Vignetting looks horrible in this game turn it off
>the AI of my 10 skirmishers when there is an enemy farm 2 tiles away from them (and there is a pikeman attacking my trebuchet 3 tiles away from them)
They don't cost gold so they literally does it for free.
Armenians and Georgians are literally unplayable with the current architecture set
I thought Viper was somewhat physically active why is his "covid" taking so much to recover from. Do vaxies really?
Vegan diet. No, I'm not memeing.
Could things stop being tiresome for 5 minutes
>no bloodlines or blast furnace
>only cav bonus is cheap camels
>special is an expensive cavalry unit
What's the deal with byzantines?
900 Elo talk.
Their cheap trash/camels is broken as frick very annoying to deal with in feudal and castle age plus they can go to imp for two bucks
>What's the deal with byzantines?
They're an archer civ, why would their cav matter?
I just won a game by villrushing like a braindead moron and I'm not proud of it
Let's put this thread out of its misery
no