Isn't the original big in Thailand for some reason? I agree with you though. Don't know how I played the game when it came out because it's really hard to play now.
It just got a massive update a few days ago. Biggest and best version of AoE3, by far. Has 44 playable and fleshed-out civs right now, balanced for multiplayer.
I bought AOE 3 on steam years ago. I bought AOE 3 in 2006 at the store as well. Yeah, I don't wanna fricking buy it a third time. Why are you shilling this 15 year old game?
An interesting move, perhaps profitable in the end? I wonder if Retold also gets this 'shareware' treatment right out of the gate, giving lots of players a taste, having them fall for the game hook, line and sinker.
France is pretty good for beginner, well rounded EU civ that can do everything well
Ottoman is easy but I think it might be harder for you to switch to other civ, if you're used to not producing villager
When I was a kid, I used go seethe a lot playing against fr*nch. The fully upgraded cuirassiers just didn’t have any effective counter lategame. To make matters worse, they have good skirmishers to kill halbs and other heavy infantry
They also have strong as frick musketmen.
But getting to Age IV and buffing your horses to OP levels is hard in semi-competent 1vs1.
Lakota and Inca will burn your TC in no time.
Also Brits having a wall of muskets guarding rocket launchers is far more scary.
France is pretty good for beginner, well rounded EU civ that can do everything well
Ottoman is easy but I think it might be harder for you to switch to other civ, if you're used to not producing villager
French and British are known to be rather easy to master, since they give a lot of benefits to musketmen, to protect them until they reach later ages.
And musketmen are the games solve-anything unit.
At end-game French just spam upgraded mega horses, while brits just use musketmen to protect thier rape rockets mass produced in factories.
Leave revolts for the moment when you master all-in timing.
I'm looking at Aztecs now and while they aren't exactly noob-tier, they have well-rounded units with good upgrades, great turtling stuff, great ceremonies, solid shipments, and these 30min panic buttons that send lots of their units so they seem pretty robust. I know their weakness are skirmishers and artillery, tho.
Arrow Knights are hot garbage. They deal hardly any effective bonus damage, they only barely outrange falconets, their low damage is useless against all other units, they deal no splash damage, have low speed, take 2 pop, and need multiple shipments to stop dying when something sneezes on them.
Remember that they do not count as artillery and move as infantry, while having no set up time.
This means you can squeeze a lot of them into smal area, make them shoot their arrows quickly and retreat when they are targeted (and this should not happen since after one volley they should destroy falconets in range ).
Culverins won't deal the bonus damage against them.
Of course they won't. Culverins are good against artillery, but not siege units like grenadiers, flamethrowers, mantlets or arrow knights. Likewise, arrow knights won't help against siege units either.
You're gonna have issues with countering rifles late-game as Coyotes generally cannot get the job done and Aztecs don't have the mercs and outlaws to make up for it.
>historical accuracy... le BAD >funny firepit dancing ooga ooga chaka me crazy brown tomahawk thrower... le GOOD
I agree anon, so fricking gay. This entire message is just drowning in gay cum.
They reduced accuracy: added in noble savage plotlines, got shittier voice acting, got rid of Crazy Horse, and replaced fire pits & mines with "community plaza" & "tribal marketplace" respectively.
Its just patronizing treatment of proud warrior chads, portraying them as victims instead of the proud and free moggers that they were.
you all picked monke pfp right?
pic related
Does the original version run without issues on modern OSs?
Iroquois as a confederation of tribes maintained their regional hegemony by abducting and raising the kids of enemy villages. iirc They also had primitive mining pits, but the game just ignores that history lmao.
Its also funny when there are local demonstrations about natives, and they just bust out some random tipi because they have no clue that local natives used longhouses.
>They also had primitive mining pits, but the game just ignores that history lmao.
they literally consulted actual native americans and all that bullshit but of course /misc/cel version of history is the one and only true version that everyone should respect and abide
9 months ago
Anonymous
Consultation isn't one all end all of sure data acquisition. Any proper historical analysis is an exasperating work on field and in one's mind.
9 months ago
Anonymous
Grabbing some 1/16th native experts just to rewrite some of the AoE3 campaigns and change 2 factions names kek (and they left Aztec name unchanged)
9 months ago
Anonymous
You're talking shit out of your ass and there's nothing wrong with the Aztec name.
9 months ago
Anonymous
>appeal to authority
lol these are the morons that cry about le pol
9 months ago
Anonymous
>consulted
you mean censored. seethe some more. we will never not notice.
9 months ago
Anonymous
They did the same shit with OG AoE3 and the devs aren't to blame, like I said with
This has nothing to do with the devs though. It's Microsoft and they already pulled this shit in the original game. Sandy Peterson said in a video that he and the entire dev team were forced to sit at a lecture about Native American representation during the original dev cycle of AoE3 and that's why native representation in that game was so weird because Microsoft was so schizo about it.
Same thing with this Definitive Edition.
Sandy Peterson already said Microsoft pulled the same shit with the original AoE3 and was equally as autistic about not offending natives, but like last time they just grabbed some """experts""" and added moronic shit. The same thing happened with the original AoE3 and it ended up being "offensive" anyways.
This isn't the first time Microsoft did something moronic for pandering, I remember Sandy Peterson mentioned Microsoft being moronic about adding Korea and then accidentally offending them with how the Sea of Japan was named in the game. That shit was funny.
Grabbing some 1/16th native experts just to rewrite some of the AoE3 campaigns and change 2 factions names kek (and they left Aztec name unchanged)
>got rid of Crazy Horse
Ok that one they didn't have a choice, apparently his family sues the frick out of anyone that depicts him in fiction without their permission.
firepit dancing ooga ooga chaka me crazy brown tomahawk thrower... le GOOD >this but unironicly - it astounds me how racist the wokies are allowed to get as long as they keep preaching for diversity and inclusiveness
This has nothing to do with the devs though. It's Microsoft and they already pulled this shit in the original game. Sandy Peterson said in a video that he and the entire dev team were forced to sit at a lecture about Native American representation during the original dev cycle of AoE3 and that's why native representation in that game was so weird because Microsoft was so schizo about it.
Same thing with this Definitive Edition.
>play dutch >5 banks at 6 min >get sheep in age 3 >age 4 at 11 min >gather coin only >make royal horsemen >carry the game and get the highest kill count
Feels good to be royal.
>Play Inca >opponent expects me to fortress rush >I go all in into Mezo Allies ->Zapotec Lighting Warriors >literally zero counters early game
>they nerf the fortress teleporting, so nobody does fort rush >everybody now knows I will play full aggro when they see the gay Incan carpet >I can only exploit natives as Inca in Europe
sadness made me pause playing the game for some time
>Play Ottoman >Fast fortress >3 TC boom >make Humbaraci >They counter heavy inf >They counter artilery >They trade well with ranged cav >Skirmishers are supposed to counter them but they don't >Make Azaps or Janissaries to defend from Hand cav >ez wins
I love these dorks. Whoever thought a high range infantry unit that melts artilery is okay deserves an award.
>Humbaraci
A unique Ottoman grenadier. >Azaps
Basically pikemen with a ranged attack. >did they add a shit ton of new units in DE?
That's a fine way to put it. Even without touching the DLCs, you'll see new minor civs, mercenaries, outlaws, royal units, shipments, plus some hefty changes to some civs like Germans, Ottomans and Russians.
Ottomans got a heavy rework which is actually good. Felt odd giving them the usual European Hussar and Grenadier in the original game. DE is just WOL but better. They literally have WOL devs creating units and stuff for them, I don't why people think the original game with WOL is somehow better. I played WOL semi-regularly in 2020 and it was shit. DE is relatively much better.
Been going through the campaigns. I can see why this game failed back in the day. Clusterfrick is the word for it. Especially visually. The screen is a mess of bullshit at all times. Trying to copy WC3 was a moronic idea.
Another thing that strikes me is the incredible cowardice of it. When it's not fantastical made up bullshit it's very anti-colonial. Ok, you hate colonialism, then don't make a fricking game about expanding empires with that as the setting. Christ, back in AoE2 you were pouring molten silver into people's eyes. Guess it's ok when Mongols do it.
Seriously? Frick sake. Should have known when I selected some Injuns and there was this grovelling message about hiring consultants.
I'm kinda okay with the Warcraft 3 inspirations, even though the scout being some kind of hero unit is stupid. I wish it was possible to crash down the neutral trade cart for a one time resources bump and removing it from game for a minute or something.
To me, the worst offender is the card system. It completely desensitizes classic unit production, harvesting and early base building by letting the player materialize anything he needs out of thin air as long as his production output is sufficient.
The cards were pretty bad. Should have folded that system into the age up bonuses.
I'm kinda okay with the Warcraft 3 inspirations, even though the scout being some kind of hero unit is stupid. I wish it was possible to crash down the neutral trade cart for a one time resources bump and removing it from game for a minute or something.
To me, the worst offender is the card system. It completely desensitizes classic unit production, harvesting and early base building by letting the player materialize anything he needs out of thin air as long as his production output is sufficient.
It's pretty simple
Age 1 shipment on curve= shipment valued at 300 res
Age 2 shipment= 700 res
Age 3 shipment= 1000 res
With these distinctions, you can balance when you age up in order to take advantage of more lucrative shipments that can flip the fight. Then there's just certain civs that have bonuses from shipments ex: German uhlans that come free with each shipment. Exp is a resource, and you can play around by prioritizing: trade posta, building things for exp, and fighting enemy army to get exp.
I did notice AI fricking breaks sometimes in skirmish
Only my side's AI not theirs, which still continues to attack
And you can't even reload in this demo so i cant see if that does anything
I did notice AI fricking breaks sometimes in skirmish
Only my side's AI not theirs, which still continues to attack
And you can't even reload in this demo so i cant see if that does anything
I think some civs just didn't get any attention when they were handling skirmish AI. Italians will always do nothing for example. Mexicans launch some early attacks then do absolutely 0.
French are overall the best AI, Germans are good, Dutch are alright, Turks and Maltese are good.
The original game is the only one you should play because it's the only version that is actually imperial and doesn't cuck out about it. War Chiefs made natives civs instead of puppets for Euros and Asian Dynasties made the Asians overpowered despite none of them being historically powerful. Only the original AOE3 with no DLC isn't pozzed.
In every thread about AoE3 you can easily single out the peoples that never touched the OG or DE versions but still voice their opinion regarding the "woke" shit It's even funnier when you notice nobody play the native american factions in multiplayer because of how uninteresting and weak they are, even the african and south american ones are seen being played more frequently
Inca were added with DE release alongside sweden, can't remember when the aztecs were added
wut? maybe in noob games but aztecs and lakotas are top tier civs
It wouldn't be a hyperbole to say 70% of my opponents were playing europeans or european-adjacent factions, the rest was mostly asians and sometimes south american but i only faced one or two native players, both time as the chineses and i somehow steamrolled them despite being the faction i'm the worst at
Its not in my habits to assume i'm playing against shitters and my only experience with native factions was the campaign, which i found boring when i didn't have access to revolutionaries
lakota is not exactly in a great spot rn and aztecs are okay 1v1 but are significantly better in teams.
See: the Uber Pussy strategy where your South African teammate's Trek Wagons ferry your hand infantry (Skull Knights especially) into the thick of an enemy Skirmisher mass for memes
I'd say a rule of thumb is that if you love AoE2 more than life itself, don't, because it's mathematically unlikely that it would appeal to you. If you disliked AoE2 and liked AoM a lot, go for it, because 3 is essentially cut from the same cloth.
The good: >Best Soundtrack in the entirety of strategy games >Excelent unit voice acting >Destroying buildings and ships with canons feels great >Exploring and collecting treasure is fun
The Bad >Extremely unintuitive mechanics, unit counters and card system balance >Emphasizes rushing and everything is made of tissue paper >Campaigns fricking suck except for the asian dynasties
Defenses are mostly useless, units deal a lot of damage to buildings, while settlers can withstand a lot of punishment it's very easy to overrun the other guy during your 1st or 2nd unit shipment during the second age.
>no ranked matchmaking if free to play >public MP rooms are never 1v1 supremacy no treaty
Oh well. I'll definitely buy the base game when it's on sale but until then it's probably not gonna be worth it to look that hard for MP games (especially with only 3 factions at a time)
Most likely what I'll end up doing but I'm not looking forward the likely outcomes of being either vs someone who doesn't know what a Build order, or someone who has ten times my experience (less of a bother)
I have quite fond memories of playing long ago on the first version but I don't think I was even doing stuff as basic as holding 1 shipment while aging up to 2
>the cards that are really obvious about what they do have a hyper detailed description >the church card literally just says "unique improvements teehee ;)"
man its so fricking ass to theorycraft the fun shit in this game, anyone has fun builds for casual compstomp play?
Here's a modified version of the old school British Black Watch FF using the church card. This strat is based around the church cards for Britain giving you powerful units regardless of available pop space and buffing them to boot.
Start by setting 3 of your vils to crates and three to hunts. Que up vils.
As soon as you have enough wood to build a house assign one of your crate gatherers to build a house. When the crates are finished, send one more vil to hunts, the rest, including new vils, to wood.
Once you have enough wood for a TP build one and send all vils to food.
First card is 3 vils.
Age up with 16 vils and use the Outpost + 200 gold age up. Continue to eat food, try to que up 2 more vils on the way to age 2 and make sure to get 100 coin from gathering or treasures.
When age 2 hits, send the 700 coin card and assign vils to gather coin crates. Once you have enough food and coin to age up do so with the 7 longbowmen politician.
Next card is Glorious Revolution.
During this transition is the trickiest eco balance, you need to gather 1000 food, and have enough wood for both another house, and a church before you age up. The easiest way is to place all vils except for herding vils onto wood until you have 135 wood, at which point you build another house, then 200 wood, with which you build the church, then all vils to food. If you have herdables, eat them now!
When you age up, 7 longbowmen arrive, ship the 2 falconets, then research the Black Watch at the Church. You must ship the falconets before researching Black Watch because the falconets shipment will not be available without pop space, but the Black Watch tech will give you the mercs regardless of available space, it also researches fast. Next research Rogers rangers at the church for 800 food, which again will give you the rangers regardless of pop space, and transform your 7 longbows into rangers.
You now have 8 highlanders with extra range and regeneration, 12 rangers and 2 falconets. You can go offensive with this force and completely ruin somebody's day, or use them defensively to boom behind. If going defnesive you may want to use thin red line for more HP on your boys.
man, I fricked up with the term compstomp didn't I?
I play with friends on moderate/hard, hardest on really easy/defensible maps. In most cases the AI is only a problem in Age 2 and after that I outpace them hard and am pretty much building up a late game army while waiting for the worst players to catch up, I'm mostly looking for fun compositions to make, recently I had fun with French Musketeers + priests
Here's a modified version of the old school British Black Watch FF using the church card. This strat is based around the church cards for Britain giving you powerful units regardless of available pop space and buffing them to boot.
Start by setting 3 of your vils to crates and three to hunts. Que up vils.
As soon as you have enough wood to build a house assign one of your crate gatherers to build a house. When the crates are finished, send one more vil to hunts, the rest, including new vils, to wood.
Once you have enough wood for a TP build one and send all vils to food.
First card is 3 vils.
Age up with 16 vils and use the Outpost + 200 gold age up. Continue to eat food, try to que up 2 more vils on the way to age 2 and make sure to get 100 coin from gathering or treasures.
When age 2 hits, send the 700 coin card and assign vils to gather coin crates. Once you have enough food and coin to age up do so with the 7 longbowmen politician.
Next card is Glorious Revolution.
During this transition is the trickiest eco balance, you need to gather 1000 food, and have enough wood for both another house, and a church before you age up. The easiest way is to place all vils except for herding vils onto wood until you have 135 wood, at which point you build another house, then 200 wood, with which you build the church, then all vils to food. If you have herdables, eat them now!
Continued
When you age up, 7 longbowmen arrive, ship the 2 falconets, then research the Black Watch at the Church. You must ship the falconets before researching Black Watch because the falconets shipment will not be available without pop space, but the Black Watch tech will give you the mercs regardless of available space, it also researches fast. Next research Rogers rangers at the church for 800 food, which again will give you the rangers regardless of pop space, and transform your 7 longbows into rangers.
You now have 8 highlanders with extra range and regeneration, 12 rangers and 2 falconets. You can go offensive with this force and completely ruin somebody's day, or use them defensively to boom behind. If going defnesive you may want to use thin red line for more HP on your boys.
Is there any place to look into for specific build orders that go after a specific strength of a civ? Things like Russian instantly-created infantry for instance and what to go with.
I'm used to the basis of most build orders but then you're left with little idea of the value of civ-specific niche cards
They have garbage anticavalry early on. They also just have garbage anticavalry throughout the game if they don't have cards to make up for it. The carbine cav is inferior to Dragoons.
Additionally their artillery kinda sucks IMO. They get the gatling gun instead of the falconet. It works a lot like the Portuguese Organ gun and I just think it isn't as good, though it can be buffed into madness with cards.
Lastly they have a good crossbowman replacement in the state militia, but their skirmisher replacement while good, is kind of hard to mass, same with their musketeers.
Their eco can take a little longer to get rolling, but it is potent. Generally they have good options for everything they just time and cards to get there.
Americans, like Mexico, take a lot of time to get off the ground. Age ups are slow and you need to buy time for a lot of your cards and techs, meaning even with an FF you're probably looking at a 20 or even 30 minute game. Their cav is also absolute ass, which I find really weird but whatever. That said, if you can buy that time, you'll get tons of units, techs, and resources for free. Minutemen help with that, as do the legion cards. State militia and minuten are easily your best units. You can also do janky shit outlaws which is fun as frick. I don't see any American players bother with Regulars or Sharpshooters besides age up bonuses or 54th Mass.
No new campaigns but there are some one-off 'Historical Battles'. The focus of AoE3's expansions is on multiplayer and skirmish, so you get new civs/cultures/frontiers which translates to a whole lot of new units, shipments, natives, outlaws, mercenaries, random maps, etc.
>play US a bit >try to intuit a build order >lose badly against hard AI >watch youtube >hmm AussieDrongo doesnt make aoe3 content anymore, i guess this Widgie guy might be ok >he showcases someone playing US >mill spam >i try it >roll over hard AI, its pretty amazing
man why is it even allowed, i mean im not a good player but this shit is broken as frick
>Sheep automatically follow scouts >Scouts regenerate HP >Farms don't deplete >Deep fish regenerate >No jank-ass boar kiting >No jank-ass deer herding >No jank-ass quick walling >No jank-ass scout battles >No more scuffed looking units >Landmarks >More civ asymmetry >Interesting, better civs >Farms fit around mill >Farms fit around town center >No more tetris mines >Buildings don't block >Units can go on walls >Can build TCs in Feudal offering more strategy >Better unit balance, civ balance, and general game balance >All units and civs are viable >Houses give 10 population >Neutral trade posts >Trade is viable >Cool campaigns and challenges >Scouts different from light cavalry >Light cavalry isn't a useless 1-purpose unit >Isn't a 24 year old game and engine >Game flows smoother >3D
Yeah no you're just a contrarian chud
>a total of 3 european civilizations
not my age of empires
>NOOO I NEED 50 HECKIN CIVS
Take your meds ADHD zoomer
>Interesting, better civs
No, civs are artificially hindered by their mechanics instead of helped out with bonuses.
There's just so many stupid little things to consider instead of straightforward effects.
NTA but yeah the campaigns in 4 are pretty weak. Though I'll agree with his list in that having the farms actually fit around the damn towncenter feels so good now.
Have they fixed drophacks yet? I quite enjoyed big teamgames on release but exploits and c**ts that crashed games at the first sign of trouble ruined it, and I remember people saying something about their netcode makes it very hard to fix
Indeed, I know it'll happen, but it makes me seethe I somehow did not wishlist the game earlier even though it's been on a fairly generous sale every handful of months
is there a way to play this game with only the original game content and no expansions? I really liked this game when it was new but I quit after they nerfed my favorite strat and when I looked into it later on it sounds like everything added after that was gay.
>Villagers capped at 50. >Military units are cheaper by default and get cheaper with each age up. >Hospitals have a build limit, but have a charity technology that generates a small trickle of gold. >"Raiding Crusaders" technology that gives the player gold for every building they destroy, and every enemy unit they kill.
crippling/10
how about just make em an infantry/defence focused civ instead of shoehorning order dragoons and hussars and fricking lancers into the mix? Or leave the lancers in but take away hussars and dragoons, make sentinels and hospitallers cheaper and more spammable, reduce fire thrower cost.
Make static mortar guns into trebuchet-like units that can be disassembled over a very long time period so its not OP as frick
>revolutionary peru gets more cards >peruANO gets butthurt because "too many inca references"
https://forums.ageofempires.com/t/about-the-new-peruvian-revolt/242276
Those seems like good propositions. Hes completely right and the choice of bringing Tupac Amaru's revolt as a way to make "Indigenous Peru" seems really accurate and a creative way to represent a "what if" his revolt succeeded.
>return to this game after 2 years >my rank has not decayed even tho i cant play for shit anymore >literally cant win anything and rank decay from losses is so fricking slow
Its a decent game, but the ranking system is fricking moronic
That's the demo, moron
>demo
>access to multiplayer
officially it's "free trial" but whatever
I'd rather play the original.
Do people still play multiplayer on the original? The AI is so much worse in the original version it's not even close.
Isn't the original big in Thailand for some reason? I agree with you though. Don't know how I played the game when it came out because it's really hard to play now.
original AoE 1 is big in vietnam because the game came pre installed on computers there
vietnam , thats why the Viets were added to aoe1 civs in ROR
Is there any real reason to play the original AoEIII over DE? Wacky name changes aside.
I think the Wars of Liberty mod might be a good reason, but I wouldn't know.
whats the difference between that one and improvement mod?
It just got a massive update a few days ago. Biggest and best version of AoE3, by far. Has 44 playable and fleshed-out civs right now, balanced for multiplayer.
well frick that it doesnt work in skirmish
It works in skirmish. It's just also balanced for MP.
nvm, I fricked up something during installation
>real reason
No, there isn't any real reason. It's improved in every way.
Better graphics, visual effects, and less moronic civs
Mods I guess. Otherwise I think DE is just objectively better
I bought AOE 3 on steam years ago. I bought AOE 3 in 2006 at the store as well. Yeah, I don't wanna fricking buy it a third time. Why are you shilling this 15 year old game?
The original looks better, and there were more than just name changes.
still too expensive for me to play AoE3
An interesting move, perhaps profitable in the end? I wonder if Retold also gets this 'shareware' treatment right out of the gate, giving lots of players a taste, having them fall for the game hook, line and sinker.
well has more players than halo infinite which costed 100 millions
remember before 2010 when literally the ENTIRE united states population played call of duty on xbox?
What's a good beginner faction? I'm leaning towards Ottomans as they kind of have an interesting history at this period.
France is pretty good for beginner, well rounded EU civ that can do everything well
Ottoman is easy but I think it might be harder for you to switch to other civ, if you're used to not producing villager
When I was a kid, I used go seethe a lot playing against fr*nch. The fully upgraded cuirassiers just didn’t have any effective counter lategame. To make matters worse, they have good skirmishers to kill halbs and other heavy infantry
They also have strong as frick musketmen.
But getting to Age IV and buffing your horses to OP levels is hard in semi-competent 1vs1.
Lakota and Inca will burn your TC in no time.
Also Brits having a wall of muskets guarding rocket launchers is far more scary.
French and British are known to be rather easy to master, since they give a lot of benefits to musketmen, to protect them until they reach later ages.
And musketmen are the games solve-anything unit.
At end-game French just spam upgraded mega horses, while brits just use musketmen to protect thier rape rockets mass produced in factories.
Leave revolts for the moment when you master all-in timing.
spain or germany if you're an aggressive player.
france and england are balanced.
ottomans and portugal if you're a turtle/defensive.
Otto is literally a hyperaggressive civ unless you plan to TC boom
dutch is prime turtle civ
Beginners tend to boom. Portuguese do this well. It's a very straight forward European civ.
Beginners don't have to adhere to the meta as dogmaticly as the tryhards.
Start with the DLC civs, get ahead of the curve. They are all OP and will remain OP for years to come.
I'm looking at Aztecs now and while they aren't exactly noob-tier, they have well-rounded units with good upgrades, great turtling stuff, great ceremonies, solid shipments, and these 30min panic buttons that send lots of their units so they seem pretty robust. I know their weakness are skirmishers and artillery, tho.
>artillery
Do Bow Knights still have frickhuge range, bonus vs artillery and no setup time?
Arrow Knights are hot garbage. They deal hardly any effective bonus damage, they only barely outrange falconets, their low damage is useless against all other units, they deal no splash damage, have low speed, take 2 pop, and need multiple shipments to stop dying when something sneezes on them.
Remember that they do not count as artillery and move as infantry, while having no set up time.
This means you can squeeze a lot of them into smal area, make them shoot their arrows quickly and retreat when they are targeted (and this should not happen since after one volley they should destroy falconets in range ).
Culverins won't deal the bonus damage against them.
Of course they won't. Culverins are good against artillery, but not siege units like grenadiers, flamethrowers, mantlets or arrow knights. Likewise, arrow knights won't help against siege units either.
You're gonna have issues with countering rifles late-game as Coyotes generally cannot get the job done and Aztecs don't have the mercs and outlaws to make up for it.
Yeah, I mentioned that. What about pounding them with captured mortars?
I'm not paying twice for a game I already bought even if it was 20 years ago
you all picked monke pfp right?
It was free to play back when I pirated it at release, and I still didn't want to play it back then.
I actually liked AoE3 and was about to get DE on sale recently but then I googled it and saw they made it fricking gay.
>historical accuracy... le BAD
>funny firepit dancing ooga ooga chaka me crazy brown tomahawk thrower... le GOOD
I agree anon, so fricking gay. This entire message is just drowning in gay cum.
>"problematic and harmful"
>anything to do with historical accuracy
You're b8ing but still a moronic gay
They reduced accuracy: added in noble savage plotlines, got shittier voice acting, got rid of Crazy Horse, and replaced fire pits & mines with "community plaza" & "tribal marketplace" respectively.
Its just patronizing treatment of proud warrior chads, portraying them as victims instead of the proud and free moggers that they were.
pic related
Yes, played the shit out of it during lockdown.
I'd be fine with the name change but they look moronic at the moment, I can never tell the amount of villager on gold or the fire pit
>it's only historical accuracy when it fits my incel version of historical headcanon!
>black is white, and you're... LE STUPID ;^)
Iroquois as a confederation of tribes maintained their regional hegemony by abducting and raising the kids of enemy villages. iirc They also had primitive mining pits, but the game just ignores that history lmao.
Its also funny when there are local demonstrations about natives, and they just bust out some random tipi because they have no clue that local natives used longhouses.
>They also had primitive mining pits, but the game just ignores that history lmao.
they literally consulted actual native americans and all that bullshit but of course /misc/cel version of history is the one and only true version that everyone should respect and abide
Consultation isn't one all end all of sure data acquisition. Any proper historical analysis is an exasperating work on field and in one's mind.
Grabbing some 1/16th native experts just to rewrite some of the AoE3 campaigns and change 2 factions names kek (and they left Aztec name unchanged)
You're talking shit out of your ass and there's nothing wrong with the Aztec name.
>appeal to authority
lol these are the morons that cry about le pol
>consulted
you mean censored. seethe some more. we will never not notice.
They did the same shit with OG AoE3 and the devs aren't to blame, like I said with
Sandy Peterson already said Microsoft pulled the same shit with the original AoE3 and was equally as autistic about not offending natives, but like last time they just grabbed some """experts""" and added moronic shit. The same thing happened with the original AoE3 and it ended up being "offensive" anyways.
This isn't the first time Microsoft did something moronic for pandering, I remember Sandy Peterson mentioned Microsoft being moronic about adding Korea and then accidentally offending them with how the Sea of Japan was named in the game. That shit was funny.
This.
You've never talked to a native American
I really wish Hauds could mine. They’re my favourite civ by a wide margin & the tribal marketplace just feels hokey
huge homosexual, as expected of a definitive edition player
this. btw can you give us a sitrep on the aoe 2 definitive edition censorship? that is my last aoe game to play...
corpses that decayed into skeletons were removed from aoe2
>got rid of Crazy Horse
Ok that one they didn't have a choice, apparently his family sues the frick out of anyone that depicts him in fiction without their permission.
firepit dancing ooga ooga chaka me crazy brown tomahawk thrower... le GOOD
>this but unironicly - it astounds me how racist the wokies are allowed to get as long as they keep preaching for diversity and inclusiveness
This has nothing to do with the devs though. It's Microsoft and they already pulled this shit in the original game. Sandy Peterson said in a video that he and the entire dev team were forced to sit at a lecture about Native American representation during the original dev cycle of AoE3 and that's why native representation in that game was so weird because Microsoft was so schizo about it.
Same thing with this Definitive Edition.
lame
luckily i give zero fricks about american natives, they're all the same brown feather savages to me
still moronic tho
Oh, I remember people pointing out the hypocrisy of leaving shit like Spain, China, Japan, or the Aztecs without changes.
This game is a shit for those you like to clic continually. I played japan and they are op, there is too much confusion
Does the original version run without issues on modern OSs?
>play dutch
>5 banks at 6 min
>get sheep in age 3
>age 4 at 11 min
>gather coin only
>make royal horsemen
>carry the game and get the highest kill count
Feels good to be royal.
>Play Inca
>opponent expects me to fortress rush
>I go all in into Mezo Allies ->Zapotec Lighting Warriors
>literally zero counters early game
>they nerf the fortress teleporting, so nobody does fort rush
>everybody now knows I will play full aggro when they see the gay Incan carpet
>I can only exploit natives as Inca in Europe
sadness made me pause playing the game for some time
Zapos don't do great into State Militia or any other early skirmisher.
>Play Ottoman
>Fast fortress
>3 TC boom
>make Humbaraci
>They counter heavy inf
>They counter artilery
>They trade well with ranged cav
>Skirmishers are supposed to counter them but they don't
>Make Azaps or Janissaries to defend from Hand cav
>ez wins
I love these dorks. Whoever thought a high range infantry unit that melts artilery is okay deserves an award.
>Humbaraci
>Azaps
What the frick are these? Sometimes I see units I don't even know, did they add a shit ton of new units in DE?
>Humbaraci
A unique Ottoman grenadier.
>Azaps
Basically pikemen with a ranged attack.
>did they add a shit ton of new units in DE?
That's a fine way to put it. Even without touching the DLCs, you'll see new minor civs, mercenaries, outlaws, royal units, shipments, plus some hefty changes to some civs like Germans, Ottomans and Russians.
Ottomans got a heavy rework which is actually good. Felt odd giving them the usual European Hussar and Grenadier in the original game. DE is just WOL but better. They literally have WOL devs creating units and stuff for them, I don't why people think the original game with WOL is somehow better. I played WOL semi-regularly in 2020 and it was shit. DE is relatively much better.
>I don't why people think the original game with WOL is somehow better
it's because of the welcome message in DE, it's literally white genocide
you are literally moronic, gay.They added a frickton more content for the yurop DLC when you compare it to the we wuz kings DLC.
>join lobby that says "no noobs"
>get kicked
>join lobby that says "high ELO"
>get kicked
such is life of an intermediate level player
you can't get kicked from ranked or your own lobby
DO IT
Press the 1vs1 matchmaking button
Face your fear
Is 1v1 the way to play? What about ranked 2v2 or 3v3?
may be fun but also frustrating if you are a tryhard
just make units and help if someone gets attacked goddamn it
Still waiting for the fix for the historical skin mods
Makes playing Imperial all the more fun especially as the French and Russians
I fricking hate this shit, I used to be able to play through family sharing but now im fricked because of this free to play shit.
>stream for 2 hours
>lost every single game
Widgie bros...not like this
I just have the regular edition, frick buying definitive editions.
Didn't like it much when I actually owned it.
>first month of Free to play event
>finished with like 20 days left
>second month event
>is about to fail closely
aoe3bros....
Age of ESL 3
>need 7300 homies in 10 hours to unlock chancla kino
let the shilling begin
Been going through the campaigns. I can see why this game failed back in the day. Clusterfrick is the word for it. Especially visually. The screen is a mess of bullshit at all times. Trying to copy WC3 was a moronic idea.
Another thing that strikes me is the incredible cowardice of it. When it's not fantastical made up bullshit it's very anti-colonial. Ok, you hate colonialism, then don't make a fricking game about expanding empires with that as the setting. Christ, back in AoE2 you were pouring molten silver into people's eyes. Guess it's ok when Mongols do it.
you dont get it. that anti-colonialsm was inserted with the remaster. wokism.
Seriously? Frick sake. Should have known when I selected some Injuns and there was this grovelling message about hiring consultants.
The cards were pretty bad. Should have folded that system into the age up bonuses.
The shipments were great though. The only thing that used to suck about them, is that you had to grind to unlock them.
I'm kinda okay with the Warcraft 3 inspirations, even though the scout being some kind of hero unit is stupid. I wish it was possible to crash down the neutral trade cart for a one time resources bump and removing it from game for a minute or something.
To me, the worst offender is the card system. It completely desensitizes classic unit production, harvesting and early base building by letting the player materialize anything he needs out of thin air as long as his production output is sufficient.
It's just one more resource to manage. I know you can handle it, boomer.
It's pretty simple
Age 1 shipment on curve= shipment valued at 300 res
Age 2 shipment= 700 res
Age 3 shipment= 1000 res
With these distinctions, you can balance when you age up in order to take advantage of more lucrative shipments that can flip the fight. Then there's just certain civs that have bonuses from shipments ex: German uhlans that come free with each shipment. Exp is a resource, and you can play around by prioritizing: trade posta, building things for exp, and fighting enemy army to get exp.
what to do when AI aint doing a anything in skirmish? I read I should update my mods but theyre up to date
Delete system x32
I did notice AI fricking breaks sometimes in skirmish
Only my side's AI not theirs, which still continues to attack
And you can't even reload in this demo so i cant see if that does anything
I think some civs just didn't get any attention when they were handling skirmish AI. Italians will always do nothing for example. Mexicans launch some early attacks then do absolutely 0.
French are overall the best AI, Germans are good, Dutch are alright, Turks and Maltese are good.
The original game is the only one you should play because it's the only version that is actually imperial and doesn't cuck out about it. War Chiefs made natives civs instead of puppets for Euros and Asian Dynasties made the Asians overpowered despite none of them being historically powerful. Only the original AOE3 with no DLC isn't pozzed.
>none of them being historically powerful
Black person China was more powerful than every single civ in the game until at least the Imperial Age.
>cards shit
>kino
not real AoE, not even a real RTS
>coh and coh2 aren't real rts
>age of mythology isn't a real rts
In every thread about AoE3 you can easily single out the peoples that never touched the OG or DE versions but still voice their opinion regarding the "woke" shit
It's even funnier when you notice nobody play the native american factions in multiplayer because of how uninteresting and weak they are, even the african and south american ones are seen being played more frequently
>south american ones
What?
Inca were added with DE release alongside sweden, can't remember when the aztecs were added
It wouldn't be a hyperbole to say 70% of my opponents were playing europeans or european-adjacent factions, the rest was mostly asians and sometimes south american but i only faced one or two native players, both time as the chineses and i somehow steamrolled them despite being the faction i'm the worst at
Its not in my habits to assume i'm playing against shitters and my only experience with native factions was the campaign, which i found boring when i didn't have access to revolutionaries
natives are just uninteresting one dimensional one trick ponies, european countries have actual history and military to speak of
Aztecs are not South American.
>AzTeCs ArE nOt SoUtH aMeRiCaN
Moron.
moron
The deplorable state of such gays.
wut? maybe in noob games but aztecs and lakotas are top tier civs
lakota is not exactly in a great spot rn and aztecs are okay 1v1 but are significantly better in teams.
See: the Uber Pussy strategy where your South African teammate's Trek Wagons ferry your hand infantry (Skull Knights especially) into the thick of an enemy Skirmisher mass for memes
Is AoE 3 a good game? I neglected it back then, but since the DE version it's drawn to me. Should I try it?
I'd say a rule of thumb is that if you love AoE2 more than life itself, don't, because it's mathematically unlikely that it would appeal to you. If you disliked AoE2 and liked AoM a lot, go for it, because 3 is essentially cut from the same cloth.
Thinking about it, no, I don't think it is. It's a mess, from the visuals to the design, it's just a mess.
It is good in a different way, more similarities with AOM than AOE2. Easier to pickup too
It's kino single player.
Does it have good single? I don't care for multi, but if AoE3 has great single then the fate is set.
It's pretty fun. The campaigns are unironically kino, even the alt-history "main" campaign. The random map battles and editor are also fun.
Which AI mod do you use? The vanilla AI is possibly the worst in the series in skirmish
The good:
>Best Soundtrack in the entirety of strategy games
>Excelent unit voice acting
>Destroying buildings and ships with canons feels great
>Exploring and collecting treasure is fun
The Bad
>Extremely unintuitive mechanics, unit counters and card system balance
>Emphasizes rushing and everything is made of tissue paper
>Campaigns fricking suck except for the asian dynasties
>Emphasizes rushing
What do you mean?
Defenses are mostly useless, units deal a lot of damage to buildings, while settlers can withstand a lot of punishment it's very easy to overrun the other guy during your 1st or 2nd unit shipment during the second age.
XP makes rushing a snowball effect. Towers barely deal any damage for how much they set you back.
>Best Soundtrack in the entirety of strategy games
isn't it like 1 (one) track on loop ingame?
>The Bad
none of what you said is true
>no ranked matchmaking if free to play
>public MP rooms are never 1v1 supremacy no treaty
Oh well. I'll definitely buy the base game when it's on sale but until then it's probably not gonna be worth it to look that hard for MP games (especially with only 3 factions at a time)
you know you can host a 1v1 supremacy no treaty lobby right
Most likely what I'll end up doing but I'm not looking forward the likely outcomes of being either vs someone who doesn't know what a Build order, or someone who has ten times my experience (less of a bother)
I have quite fond memories of playing long ago on the first version but I don't think I was even doing stuff as basic as holding 1 shipment while aging up to 2
>the cards that are really obvious about what they do have a hyper detailed description
>the church card literally just says "unique improvements teehee ;)"
man its so fricking ass to theorycraft the fun shit in this game, anyone has fun builds for casual compstomp play?
Here's a modified version of the old school British Black Watch FF using the church card. This strat is based around the church cards for Britain giving you powerful units regardless of available pop space and buffing them to boot.
Cards you need: 3 vils, 700 gold, glorious revolution (church card), 2 falcs
Recomended cards: Highlanders, Jaegers, 1000 gold, 1000 wood, 5 hussars.
Start by setting 3 of your vils to crates and three to hunts. Que up vils.
As soon as you have enough wood to build a house assign one of your crate gatherers to build a house. When the crates are finished, send one more vil to hunts, the rest, including new vils, to wood.
Once you have enough wood for a TP build one and send all vils to food.
First card is 3 vils.
Age up with 16 vils and use the Outpost + 200 gold age up. Continue to eat food, try to que up 2 more vils on the way to age 2 and make sure to get 100 coin from gathering or treasures.
When age 2 hits, send the 700 coin card and assign vils to gather coin crates. Once you have enough food and coin to age up do so with the 7 longbowmen politician.
Next card is Glorious Revolution.
During this transition is the trickiest eco balance, you need to gather 1000 food, and have enough wood for both another house, and a church before you age up. The easiest way is to place all vils except for herding vils onto wood until you have 135 wood, at which point you build another house, then 200 wood, with which you build the church, then all vils to food. If you have herdables, eat them now!
man, I fricked up with the term compstomp didn't I?
I play with friends on moderate/hard, hardest on really easy/defensible maps. In most cases the AI is only a problem in Age 2 and after that I outpace them hard and am pretty much building up a late game army while waiting for the worst players to catch up, I'm mostly looking for fun compositions to make, recently I had fun with French Musketeers + priests
Continued
When you age up, 7 longbowmen arrive, ship the 2 falconets, then research the Black Watch at the Church. You must ship the falconets before researching Black Watch because the falconets shipment will not be available without pop space, but the Black Watch tech will give you the mercs regardless of available space, it also researches fast. Next research Rogers rangers at the church for 800 food, which again will give you the rangers regardless of pop space, and transform your 7 longbows into rangers.
You now have 8 highlanders with extra range and regeneration, 12 rangers and 2 falconets. You can go offensive with this force and completely ruin somebody's day, or use them defensively to boom behind. If going defnesive you may want to use thin red line for more HP on your boys.
>you may want to use thin red line for more HP on your boys
>he doesn't know
What do I not know? D:
Thin Red Line only affects musketeers since the last patch...
Oh bummer, I suppose that makes the musketeers better as artillery guards though. Kinda breaks the synergy of that card.
at least it makes fast moving units like Pikes and Fusiliers usable now
Is there any place to look into for specific build orders that go after a specific strength of a civ? Things like Russian instantly-created infantry for instance and what to go with.
I'm used to the basis of most build orders but then you're left with little idea of the value of civ-specific niche cards
What's the USA's weakness?
t. boomer gamer who hadn't seen a single of those DLC factions (beyond Asian Dynasties) till yesterday
They have garbage anticavalry early on. They also just have garbage anticavalry throughout the game if they don't have cards to make up for it. The carbine cav is inferior to Dragoons.
Additionally their artillery kinda sucks IMO. They get the gatling gun instead of the falconet. It works a lot like the Portuguese Organ gun and I just think it isn't as good, though it can be buffed into madness with cards.
Lastly they have a good crossbowman replacement in the state militia, but their skirmisher replacement while good, is kind of hard to mass, same with their musketeers.
Their eco can take a little longer to get rolling, but it is potent. Generally they have good options for everything they just time and cards to get there.
Americans, like Mexico, take a lot of time to get off the ground. Age ups are slow and you need to buy time for a lot of your cards and techs, meaning even with an FF you're probably looking at a 20 or even 30 minute game. Their cav is also absolute ass, which I find really weird but whatever. That said, if you can buy that time, you'll get tons of units, techs, and resources for free. Minutemen help with that, as do the legion cards. State militia and minuten are easily your best units. You can also do janky shit outlaws which is fun as frick. I don't see any American players bother with Regulars or Sharpshooters besides age up bonuses or 54th Mass.
AuE3?
You Mean Cossacks?
Yeah, I play that a lot israelite SHILL
Does this game have any good new campaigns or custom campaigns at all?
T. Only played og expansion campaigns
No new campaigns but there are some one-off 'Historical Battles'. The focus of AoE3's expansions is on multiplayer and skirmish, so you get new civs/cultures/frontiers which translates to a whole lot of new units, shipments, natives, outlaws, mercenaries, random maps, etc.
>play US a bit
>try to intuit a build order
>lose badly against hard AI
>watch youtube
>hmm AussieDrongo doesnt make aoe3 content anymore, i guess this Widgie guy might be ok
>he showcases someone playing US
>mill spam
>i try it
>roll over hard AI, its pretty amazing
man why is it even allowed, i mean im not a good player but this shit is broken as frick
You can steamroll AI with any semi decent build order
yes what im saying is im not usually good enough to have or know semi decent build orders.
Played it back in 2005. It's 2023 now and AOE4 is out. It's fun as frick, no need to go back in time.
AoE4 is just AoE2 but worse
>Sheep automatically follow scouts
>Scouts regenerate HP
>Farms don't deplete
>Deep fish regenerate
>No jank-ass boar kiting
>No jank-ass deer herding
>No jank-ass quick walling
>No jank-ass scout battles
>No more scuffed looking units
>Landmarks
>More civ asymmetry
>Interesting, better civs
>Farms fit around mill
>Farms fit around town center
>No more tetris mines
>Buildings don't block
>Units can go on walls
>Can build TCs in Feudal offering more strategy
>Better unit balance, civ balance, and general game balance
>All units and civs are viable
>Houses give 10 population
>Neutral trade posts
>Trade is viable
>Cool campaigns and challenges
>Scouts different from light cavalry
>Light cavalry isn't a useless 1-purpose unit
>Isn't a 24 year old game and engine
>Game flows smoother
>3D
Yeah no you're just a contrarian chud
>NOOO I NEED 50 HECKIN CIVS
Take your meds ADHD zoomer
>Interesting, better civs
No, civs are artificially hindered by their mechanics instead of helped out with bonuses.
There's just so many stupid little things to consider instead of straightforward effects.
>Cool campaigns
Yours is a good list, but this is just bullshit.
NTA but yeah the campaigns in 4 are pretty weak. Though I'll agree with his list in that having the farms actually fit around the damn towncenter feels so good now.
Have they fixed drophacks yet? I quite enjoyed big teamgames on release but exploits and c**ts that crashed games at the first sign of trouble ruined it, and I remember people saying something about their netcode makes it very hard to fix
>a total of 3 european civilizations
not my age of empires
>Trial is 50+ gb
i don't remember mounting 12+ DVD .iso files when i pirated this game back in the day...
You're probably downloading the full game, just can't access them all outside of the 3 civ rotation
How do i get comprehensive line of sight across large maps? sprinkle houses around?
its not that kind of game, you cant afford the wood to lose scouting houses all the time
I'm pretty sure I was always plopping shrines all over the map as Japs
Play Incas and watch enemy armies chase your runners
Also watchtowers my man.
aaaagh I need the full game to be on sale and I need it NOW
Then wait til christmas/black friday. It'll happen
Indeed, I know it'll happen, but it makes me seethe I somehow did not wishlist the game earlier even though it's been on a fairly generous sale every handful of months
>devs finally understood their goal for event was way too high and recuded it to 160k
took them long enough
is there a way to play this game with only the original game content and no expansions? I really liked this game when it was new but I quit after they nerfed my favorite strat and when I looked into it later on it sounds like everything added after that was gay.
The 2007 version on Steam lets you pick whether you want to launch just the base game or the expansions.
which strat
fast fortress mercantilism rush. the secret tech was the 5 ronin shipment to make up for poortugal not having falconets.
in DE portugal still has the fastest fast fortress
Rate my proposed Malta changes.
>Villagers capped at 50.
>Military units are cheaper by default and get cheaper with each age up.
>Hospitals have a build limit, but have a charity technology that generates a small trickle of gold.
>"Raiding Crusaders" technology that gives the player gold for every building they destroy, and every enemy unit they kill.
crippling/10
how about just make em an infantry/defence focused civ instead of shoehorning order dragoons and hussars and fricking lancers into the mix? Or leave the lancers in but take away hussars and dragoons, make sentinels and hospitallers cheaper and more spammable, reduce fire thrower cost.
Make static mortar guns into trebuchet-like units that can be disassembled over a very long time period so its not OP as frick
What does China have the Rattan Shields for instead of having some useful natives like Tengri Tatar Archers?
I wish the Ottomans and Russians had a modernization option for their horse archers like the British have with their longbowmen.
>revolutionary peru gets more cards
>peruANO gets butthurt because "too many inca references"
https://forums.ageofempires.com/t/about-the-new-peruvian-revolt/242276
lmao
You didn't read a single word of that post, did you?
Those seems like good propositions. Hes completely right and the choice of bringing Tupac Amaru's revolt as a way to make "Indigenous Peru" seems really accurate and a creative way to represent a "what if" his revolt succeeded.
>Install Wars of Liberty because people keep saying is "The best"
>Malta and Aztecs removed
>return to this game after 2 years
>my rank has not decayed even tho i cant play for shit anymore
>literally cant win anything and rank decay from losses is so fricking slow
Its a decent game, but the ranking system is fricking moronic
am i supposed to make a market during age 1 or wait until the ageup is on the way.
Up to you.
well depends on the civ but most common thing to do is to make a house a market and then put every villager in food to age up
You should be able to get one or more techs with resources from treasures plus some minimal gathering. It's worth it.
i am doing that now and literaly everybody on ranked, even complete morons is still in age 2 before me even when i am germany
Is the Italy and Malta DLC worth getting? It's only 50% off
Depends if you want to play European factions that actually feel deferent to others.
European maps and neutrals alone are worth it.
Just B urself