Apollo 47

It came out a few years ago but I just learned about a tabletop RPG called Apollo 47 in which the players are astronauts and mission control conducting operations on the moon in an alternate, n 1987. Its based on radio/headset chatter, you could play it best on headsets over the internet or something.

There's a PDF and a print book. the PDF is only about 18 pages, mostly how to play, and the book is massive, 1200 pages but its mostly just reprinted Apollo and NASA technical manuals for flavor text. You dont have to memorize all the technical data, its a RPG.

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  1. 3 months ago
    Anonymous

    Players take turns portraying a spotlight astronaut. The other players become voices on the radio: the Earthbound personnel supporting the astronaut, fellow mission members, or any other conceivable character that the spotlight astronaut could come into contact with. (Maybe the Make-A-Wish Foundation brought little Timmy to Mission Control so he can talk to a real, live astronaut on the moon.)

    Each scene is a few-minute conversation between the astronaut and the voices. The astronaut describes what they see and what they’re doing. The voices introduce minor technical complications or conflicts for the astronaut to navigate. When the astronaut achieves a satisfactory resolution, the scene ends, and the spotlight shifts to another player and astronaut.

    Apollo 47 has no mechanics—no die rolls, no arithmetic—just this general procedure guided by yes-and improv and based in communication. What drives play is introducing technical jargon and using it to escalate a scene’s conflict.

    • 3 months ago
      Anonymous

      Sounds like a lamer version of that videogame where someone has a manual and needs to talk someone else through defusing a kablooey.

      • 3 months ago
        Anonymous

        That, and this, combined with roll tables out the ass for equipment failures sounds like some autism I can get behind.
        >SCE to AUX

      • 3 months ago
        Anonymous

        >Sounds like a lamer version of that videogame where someone has a manual and needs to talk someone else through defusing a kablooey.
        You can play that game solo if you want to.

    • 3 months ago
      Anonymous

      >yes-and improv and based in communication. What drives play is introducing technical jargon and using it to escalate a scene’s conflic
      this is the worst thing I've ever heard, and I was in junior high band

    • 3 months ago
      Anonymous

      47 has no mechanics
      Then it isn't an RPG, is not a traditional game, and thus does not belong on /tg/.

      • 3 months ago
        Anonymous

        It says it is, indeed, an RPG. There happen to be a ton of RPGs with little to no mechanics. Quit being pedantic, if you can achieve such a small victory over yourself. I somehow doubt it

        • 3 months ago
          Anonymous

          >It says it is, indeed, an RPG.
          I can say I’m the king of Spain but that doesn’t make it true.

          • 3 months ago
            Anonymous

            ¡Su Majestad! ¿Cuál es tu real decreto?

      • 3 months ago
        Anonymous

        >game where you play the role of someone else is not a roleplaying game because there’s no dice

        • 3 months ago
          Anonymous

          Where is the game part? Pretending to be someone else is improv theater.

          • 3 months ago
            Anonymous

            Isn't improv theater all about games and rules that the scenes revolve around?

            • 3 months ago
              Anonymous

              Yep. Improv theater is where 'yes and' rules come from.

          • 3 months ago
            Anonymous

            Improv theater is by design a game.

  2. 3 months ago
    Anonymous

    Is there like ~6 persons in the world who are into this?

  3. 3 months ago
    Anonymous

    >just impov technical garblasiatic to make it sound like difficult things are happening
    This does not sound like a very enjoyable or interesting procedure. Story telling games require the ability to abstract past anything actual so the narrative beats and such happen. Making it built around a bunch of words none of the players know what they mean, or systems they don't understand, is going to be very repetitive, boring and very wrong. Again at odds with the technical/grounded vibe.

  4. 3 months ago
    Anonymous

    This stinks of one of those pretentious art games that are meant to sit on a shelf so the owner can feel smug for owning it rather than actually be played.

  5. 3 months ago
    Anonymous

    >/tg/ doesn't to larp as alt-history astronauts
    Pearls before swine. Thank you for bringing it to my attention OP. NGL I'm 99% sure I'll never play this but I did something similar at a summer camp once and it was awesome.

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