>Archer rush my opponent
>Force him to make like 6 skirms and 4 scouts
>Rolling out farms every time I get a new vil after getting 5 on gold at the start of feudal, no idle time
>He STILL ages up faster than me, and somehow rolls out six knights by the time I get a few more archers out
I hate farms with every fiber of my being. I'm fricking moronic at getting enough food eco rolled out. This is why I stick to fricking diplofish.
How do I get better at farms? I place them close to the TC or a mill, I do the little pattern to make the first 4 farms close as possible to the mill. I make sure to keep my woodline populated enough to upkeep the farms, I put the recommended amount on gold and yet ALWAYS I am 1000 gold I don't need deep and struggling for wood or food
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Double archery range is a castle age timing killer. Know you know.
He did excellent by not making too much army on feudal, 6-7 FU skirms was all he needed
He made skirms AND cav. That amount of food+the 3 vil kills should have set him back compared to me literally just rolling out 6 archers.
Post the game save. If you were floating a thousand gold what makes you think you were doing that great? Practice against the extreme AI until you are comfortable with your multitasking and timings, you are getting mad over nothing.
>If you were floating a thousand gold what makes you think you were doing that great?
Reread my post. I dont think I'm doing great. I'm aware i'm fricking up my eco somewhere if I can force 10-12 food units out of a guy in reaction to a basic 6 archers and still age up slower.
I am perfectly fine at multitasking and timings. I have been playing competitive at a mid elo for ages. Recently I just can't fricking get my eco right. I've tanked much lower than I used to be (now 850-900 range) and especially against this bracket I win every micro exchange and style and then for some reason even though I'm producing villagers and getting on multiple TCs in castle age my eco is just floundering and keeping me from closing out games. I figured it was because I took an extended break from the game and didn't play much last year besides at expac launches/I am trying to go full random instead of civ picking now, but other parts of my game are shaking the rust off and my game sense is adapting to not always playing my staple civs but my ability to make an efficient eco is just still not there.
>floating 1000 gold
>focusing on micro instead of macro
Sounds like a 1000>Elo player alright, no way we can tell you why exactly he went to castle age before you whitout watching the game but trust, focus on the macro and practice against the extreme AI
Did he have a market? You can always rush to Castle by fiddling with the market under pressure.
It's often worth it if your opponent is commited to Feudal aggresion.
Ill have to check on that.
Where do I even watch recordings?
Found it
>Start watching recording
>He currently has 12 on boar and hasn't gone to berries yet
Man. How did I get bad enough that I'm losing to THIS??
>Proceeds to run out of boars and sheep because he didn't find 2 and found 2 but never moved them to his base
>Starts pushing deer and splits the 12 4 on deer and 8 on straggler trees
Lmfao this is incredibly disheartening.
>All that moronation somehow circumvented by just getting 10ish farms down right at the near-start of feudal while mine slow-rolled out and I tried to mix in some hunt.
Jesus christ.
How do I into economics? As far as I understood it market locks you out of feudal age aggression due to the costs.
12 on Boar isn't bad at all despite what people say. You're getting the food a lot faster + losing less to decay.
The boar will run out quicker and you will have 12 villagers to reassign jobs to, there is not much benefit to having more than 10 vills on boar
In micro, yeah, but after he built the farms he probably had time to move the villagers.
That's because he didn't plan ahead what to do with the vills when the boar is gone, he could've shift-clicked them to wood or something.
Idk haven't watched the replay.
He ran out of food before he could prepare more food sources for the 12 villagers though. At that point he was 400 score behind and got up to feudal age with no ability to research upgrades or upkeep vils.
>He ran out of food
Did he already have the market by then?
>markets locks you out of feudal age aggression
you pulled that out of your ass
Also, full 2 archery ranges are antiquated for a long time
Will you stop editing glass of piss to images?
Don't listen to this Black person, OP. I love your pics.
>takes an effort to pin image with a sword
Better than a stupid screenshit
odd thing to get mad about
Market, that's all what I have to say.
based market enjoyer
'ate eco balance, simple as
Hera haters SEETHING
Hera TANKED those hate comments btw
Relocate your gold vills to wood, grab dba and horse collar, stop producing archers at some point, and use the market and in-game timer to control your age-up time.
>though the meme rush would win him the game
>loses anyways
>puts too many guys on gold
>doesn't put enough guys on food or wood
>comes on Ganker and makes a thread to tell everyone he's bad at the game and lost to someone he believes is worse yet beat him
Lol
>How do I get better at farms? I place them close to the TC or a mill
Ignore the mill. Just place your farms around TC's. Spamming farms in feudal is also a mistake.
>I am 1000 gold
Have you considered buying wood and food at the market?
Tatoh made a video en español blaming himself for his poor performance
He also said in stream that neither him, Viper and Daut will ever grind the same as Hera so its impossible for them to compete with him, that they are done with being competitive and they will be happy as long they get invited to tournaments
Considerando lo autista que es Hera y lo mucho que practica, no me sorprende que Tatoh dija eso
>that they are done with being competitive
That fricking sucks, truly
all of them are old men with kids while hera is a young zoomer. it makes sense.
>uh yeah so we're just going to give up trying to be competitive and job instead
The absolute state of the aoe2 "pro scene". Might as well give Hera every first place prize and have the rest play a tournament to see who gets second.
>The absolute state of the aoe2 "pro scene"
Dude what the frick is wrong with you, players are people outside the game, you cannot expect them to devout 100% of their lifes to it until they die of old age.
yeah but it also sucks to have half the top players or more willingly bow out
new players will rise to challenge Hera but it will take time. years maybe. and its a rough time for that cycle to be starting because it coincides with the devs ability to monetize the game waning
those pros giving up coincided with the xpac well drying up COULD kill the game. something will probably happen to prevent it, it always does, but it still sucks to be put in that position
I'd be grinding to challenge Hera if i actually owned the game.
It's a hard game, a year of dedication only amounts to 1900 Elo, being in the top 15 doesn't guarantee big tourney results and the rest are literally whos, it is what it is, your complains are 25 years late.
You can always go to LoL if you want drama that badly because there will not be a new name any time soon
What's with this weird phenomenon of the scene looking grim because Hera is going to dominate in the coming years? I mean, I kinda think like this as well but was it different when viper was winning everything? Is it because Hera is black? Or because we tend to focus on his flaws while viper is super chill?
It’s kind of like the villain won. Playstyle is soulless & sweaty, has jumped ship to LoL and AoE4 before coming back, constantly makes clickbait inflammatory youtube cancer and generally the gap seems greater on an execution level. When he wasn’t number one all these qualities at least made him a foil to Viper but now he’s in a league of his own.
>soulless
Black person, there are like 4-5 units in the game, most times castles and their unique units dont come in play in significant numbers
>archers pikes knights skirms monks
>maybe a bit of siege a bit of unique units
That's it
moron thinks devs should listen to him about what needs to be nerfed. The DE has some atrocious devs, not going to bother defending them. However nothing good has ever come from e-sports gaylords dictating how the game should be catered towards them.
I like AoE2 community, but I don't want to play this game since I don't like classic RTS's and the game doesn't look fun on gameplay YT videos.
Aoe2 community is easy the second worst part of this game, first one being the devs.
Check your res stockpile more often in a more mindful manner. If you are floating res take vils of that res and/or sell it to the market
use the market you moron
Units literally do whatever the frick they want they don't even attack the unit that you point or even the BUILDING that you select to attack.
Devs
Are
Black folk
i wonder when theyll buff handcannoneers.
>Other thread dead at almost 850 posts
Your point?
ded gaem
>mfw E G A L O S
did you herd deer? if you don't herd deer and your opponent does you are permanently behind. 2 deer is almost an extra pig. also what build are you using with 5 on gold? hera's spreadsheet only has 4 on gold.
how disadvantageous is it to just mill the deer?
More disadvantageous than just hunting them with 3 vills and walking back every dead deer unless the mill also fits berries but that depends heavily on map.
100 wood you could use elsewhere + far and exposed vills that are very easily killed/harass + lots of idle walking time
Only worth it if you have more 6 or 8 deers, like in Valley or Seize the Mountain
>lots of idle walking time
Wrong that's just a little of walking time.
3 vills carry all the food in a deer, with 4 deers that's just around ~60 resources lost
>Wrong that's just a little of walking time
It is a lot of idle time once you realize sometines aging up slightly faster than your opponent might snowball out of control.
Most of times you cannot afford the luxury of milling deers, and luring deer will always be better and efficient, and arguably still less risky than milling deer, outside drushes of course.
another multigay anguish thread
AoE2 is kept alive by its onlinegays.
Cope.
Now that my favorite streamer researched the castle age gold upgrade, I will now do it as well. Was waiting for his permission
It always worth it to research, it simply was too fricking expensive.
A reason why Bohemians are so good.
not as good as portuguese
>haven't played the game in a while because I kept getting mad about deer
>try playing again
>deer runs in circles around berry bushes and refuses to go towards tc
>take literally 1 second to click my next sheep and deer gets bored and goes home
>deer runs from scout and then instantly decides to go back before I can even move my scout again
FRICK DEER
dont mind if i do
Use the "follow" hotkey to lure deer. There. 280 food for free
Not consistent, deer can randomly spaz out and flee.
I always laugh when I read your deer complains anyways
you smoke dung!
Censorship on the game is ridiculous? What are your most stupid experiences with it
>fletching
>turk
>the phrase: but I gave you
>pathetic
why do you have the censoring option on?
>Dock
why does starcraft get cool maps like this while aoe is stuck with garbage like arena and islands?
Same reason why aoe has interesting economy and sc does not. Traditions.
aoe2 has interesting maps, but theyre never used in tournaments because pros wouldnt like it. artosis has said that afreeca forces new (possibly shitty possibly great) maps on the pros because afreeca doesnt care, they want a good spectator sport.
what is the sparkle of aoe2?
is walling off a third of the map and building 1 gorillion farms there really that interesting?
as opposed to making a tiny hole and walling it off with units a la sc2 or even sc1?
>walling it off with units
well yes I would say this is more entertaining than having 90 workers but only 5 military units 30 minutes into the game
90 workers 5 units 30 mins into the game? are we talking about aoe2?
Most exciting arena game
yeah at 1000elo I guess. no one prevents you from castle dropping or fast imping with malay/italians/byz/turks btw. or cuman early siege workshop siege
or going bohemians, or going light pressure for early relic gathering with armenians
I will always be mad that official ranked doesnt have relic victory allowed
At least buff relic gold a bit or something in that case
The correct choice is always ban arena
the correct choice is always play nomad actually
If only, I don't get those even if I favorite them in TGs
that's why custom lobbies are best
More like ban team arabia
Arabia shouldn't be in team games at all. It's so generic and boring and generally ends in a stomp.
there was a game in hidden cup where viper had like 80 something pop and only 7 military units.
not much different than sc2 where zerg makes 6 queens and 6 zerglings and goes up to 60 drones easily.
sc2 is a gay game too. in the good starcraft 3 hatch before pool is maximum greed that only works on certain maps and loses to any kind of aggression. in aoe2 you can fc 3tc boom on almost any map and defend with only walls.
Who goes 3 hatch before pool in sc2 anyway? Pretty sure it's not even optimal in terms of maximal injects/larva spawn provided by queens
>what is the sparkle of aoe2?
Swords
what are the best teamgame civs?
2v2? Britons and Franks work well together.
Byzantines are a solid support civ
2v2, 3v3, and 4v4s. do spanish only become great in teamgames at 4v4?
>match with noob
>play Chinese, try archer rush
>only get 2 villagers
>realize he's anti-metagayging
>try to counter but he agescams
>try techblocking
>he upgrades and knightgays
>can't do shit
>he shows up at my base
>try to candy crush him
>doesn't work
>he goons
>lose in 7 minutes
Why are there "noobs" who are obvious elite players? Seems dishonest
What
>he goons
>lose in 7 minutes
That's WR cooming pace
New screenshots of the Victors and Vanquised scenario :
>Robert (921)
>Karlsefni (1000)
>n Karlsefni (1000), you will make this unlikely and incredible journey. Your ships will not survive long on the open sea, so every crossing is perilous. Be thoughtful in deciding who and what you bring. Make the most of the resources you find along your journey. Food is scarce but a lack of wood will end your settlement. The search for wood will take you further and further west. And when you reach the west, you will encounter a culture very different from your own.
>Karlsefni (1000) is not your typical Age of Empires scenario. The scale of your settlement—in houses, people, and ships—is very small, but the map is massive. Every decision has consequences as you puzzle out how to survive in a harsh and unwelcoming landscape. If you overcome these challenges, you will have found new homes for your Viking families.
>In Karlsefni (1000), venture into the dangerous unknown and discover a whole new world.
>In Robert (921), you decide how you will seize power. Assaulting Paris is direct, but the other nobles will come to their king’s aid. Better to win their support first—or at least the support of the ones who fit into your grand strategy.
>Each noble is unique. Arnulf, Count of Flanders, despises Rollo and his Normans. War against Rollo would drum up Arnulf’s support. On the other hand, the pious Guillaume of Aquitaine has just finished building the famous Benedictine abbey at Cluney. Demonstrating your piety by collecting Relics will win his favor. Though you can also attack Guillaume, take his Relics for yourself, and turn his enemy, Garcia of Gascony, into your most fervent supporter. Alternatively, if catering to the complicated whims of counts and dukes is not your style, you could simply bribe whoever fits into your plans.
>These counts and dukes are not passive, either - they also jockey for power. Over time, their houses will form marriage alliances for mutual protection. Your preparations to invade Burgundy could be upset by an ill-timed Burgundian marriage with Normandy. Even worse, Normandy may have an alliance with Aquitaine, potentially bringing all three into a coalition against you the moment you attack Burgundy. But, all hope is not lost! If you can first win Norman support—through generous bribes or demonstrating your military strength with a large army—the coalition will disentangle and put your plans back on schedule.
I still haven't finished the six thousand campaigns from all expacs, I won't purchase this unless all scenarios have Coop.
>not rewarding dlcs that aren't civ spleeting garbage
i wont buy the campaign dlc until they add the USA civ. it starts off as injuns with dark skin, then in castle age everyone becomes white.
how high do you think viper can get limited to 60 apm?
2.5k.
whatever daut's elo is x1.5
>best caster.
>Keeps bleeding viewers.
>Always seems to be on the verge of abandoning twitch and getting a "real" job.
Fricking how?
because he's not the best caster and, like all yuropoors, all he does is complain that he isnt handed enough free money while the Americans actually work for theirs.
Nobody cares, American.
You're not the target audience of this game.
🙂
you can never have enough free money
>AY AY AY IT IS UNBELEEEBABLE
>MY CHANNEL TITANIC
>MR T90 TOO STRONG HE BADABOOM
>MY LIFE IN THE DAMN HELL
Its a shame because hes a pillar of the community, his excited futbol announcer shtick is a must have in every tournament IMO. But I dont really wanna watch his solo content.
I watch the good players to learn and get better. I watch T90 to have fun. So a caster that only covers more serious games like Memb doesnt have a lot of appeal to me.
I dont want him to struggle but from a viewer standpoint im just not drawn in by his channel offerings
I have never played against a human opponent and never will
Image unrelated
Image related
T90 bros... where is our content
it has been seven days already
Good for you but what do you even do in the game
>T90 releases a video
>It's yet another "smallest" map
he released a video today and it wasnt a smallest map.
IDK how people can play strategy games against the AI. the only one that's managed to hold my attention is EU4 and it's less about the AI and more about min maxxing my own play, the AI is just secondary. IDK how total war multiplayer isn't more popular.
i like it because it's a nice way to have a fun night with friends and still have a challenge without needing to deal with homosexuals.
i dont play as much aoe2 as other rts games, but dawn of war 1: dark crusade has good ai and with all the user-made maps its fun to develop strategies to hold your+ally AI side and figure out how to dedicate forces to pushing into enemy bases to eventually beat them without your side entirely collapsing.
pic related is a 4hour long game after several other failed multi-hour attempts to beat the map 2v6.
other games like broodwar may not have the best ai, but if you do 2v5 (with a buddy thats not very good at rts) then it still poses a challenge and is a nice way to spend a night.
That's fair enough man more power to you, I used to play Dawn of War 1 when I was younger against the AI and max civs on a big map I can't quit remember well but it was super fun. Nowadays tho I just find most AI's are terrible and there is very little variation in gameplay. Total War Warhammer was a series i really wanted to enjoy but the way the AI played in the battles was just the same everytime and the multiplayer scene in that game is basically dead unless you want to join discords and play customs that way.
With the current culture of "competitive" RTS players, I don't blame you.
>current
The scene was always like this, now with more attention for obvious reasons and homosexuals like (You) were always a thing
No wonder this e-sports thing is still a joke.
e-sports will always be a bad joke regardless of the game, you are a moron for expecting otherwise
Tell it to the Spanish/Hispanic AOE2 community and then tell me how well you did convincing them.
what do you mean? I dont know anything about that community for what it's worth
>Ban nomad
>Brings Hispanics out of the nowhere
Why Americans are like this?
Now THIS is age of empires
God listening to other argies speak in this game is so fricking uncanny
The only spanish I'm used to listen was MbL's Spaniard spanish accent
Why is the Aztec's drink white?
Pulque
>using the edit I made (or maybe I just suggested it, I forget) years ago that gives the Tlatoani accurately colored pulque
holy based
Too bad his outfit is inaccurate as frick
It's eye-rolling that the AOE2 and 3 DE releases made a big deal about handling Indigenous cultures more accurately yet they only changed the North American civs and left the Aztec, Maya, etc with so much wrong shit. They could have at least made the architecture graphics have paint if nothing else instead of looking like ruins
I'm considering having me and my other mesoamerican history nerds making a giant post about it on their fourms or working with some AoE youtuber to do a vid about it, since apparently the DE versions still get updates and expansions and maybe the devs would listen
Mesochad is that you?
Been a long while since I last you in these threads
Yep
I'm on /vst/ at the moment because the one isometric citybuilder I praise a lot, tlatoani, is getting new updates soon: https://twitter.com/PerspectiveGam6/status/1774155668993253793
Let me know what's going on with the AOE updates tho, as I said, I might wanna try to do something with that. If there's any particular places the dev look to for feedback or e-celebs who do AOE content they watch, etc.
Maya languages aren't something I know a ton about, but the itz- here sounds nahuatl rather then maya like the rest of the name. I do know there was some borrowing of terms though.
also it's a shame so much of apocalypto is terrible, though the priest (as shown there) and the king's outfit and the painted temples in that scene were okay
>since apparently the DE versions still get updates and expansions and maybe the devs would listen
Doubtable but I would paypig for architecture DLC for each civ.
>They could have at least made the architecture graphics have paint if nothing else instead of looking like ruins
What do you mean? They got just as much paint as any other civ.
If you're going to complain about architecture, the Huns having Central European architecture is a far bigger concern.
I'm torn between the Aztlan freaks or the south poo losers being the worst people about shit like this. Nobody else gives a shit about mongols having a long swordsman in chainmail and with a triangular shield. But the Aztlan freaks won't shut up about having to share unit and building styles with the other civs, and the Tamils and other southern poos are just flat out making shit up
I suppose in a literal sense the amount of paint isn't that much less, but the problem is that the other building styles are of historical architecture that actually shows bare masonry or wood and such to begin with. Mesoamerican architecture doesn't: Everything that was monumental was covered in clean stucco and garishly painted, as were sculptures, ceramics, etc
You can compare it to how Greek stuff was also painted rather then being bare white, and I realize the game doesn't have that as colorful as it should be either, but it's way more an issue with the Mesoamerican architectural set, where most of what's shown is interior layers of structural fill or brickwork that would be entirely covered up by stucco, outer sculptural facades and reliefs, and then paint; and would only be visible in highly deteriorated ruins.
Pic related is a good example of how Aztec architecture actually looked for fancy palaces and such.
>having to share unit and building styles
The Aztec and Maya sharing it is fine: Their actual historical architecture DOES look pretty different, but both are still Mesoamerican and you could make a decent set both use.
The Inca also using it tho isn't excusable: They come from another cradle of civilization ~4000 kilometers away, and their architecture looks nothing like Mesoamerican stuff. The British isles is closer to Iraq then the Aztec and Inca were to each other.
These mods are good, though:
https://steamcommunity.com/sharedfiles/filedetails/?id=1353442943
https://aok.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=9&tn=44634&f=9,,300,all&st=70
https://steamcommunity.com/sharedfiles/filedetails/?id=1667642018
https://aok.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=9,44676,,10
https://steamcommunity.com/sharedfiles/filedetails/?id=1434677284
The Aztec one is actually a bit too garish and doesn't get the style quite right, but it's a big improvement
Problem is your example shows the interior of a palace. That's like complaining the Byzantines don't have golden buildings because their cathedral had a gold colored interior. All the exteriors are far more spartan in appearance.
I think we should also be careful about making claims about the usage of paint without proper historical documentation. It was a huge fad the last decade to bring up that the greeks and Romans used a lot of paint for their buildings and statues, but we should be careful with using a few examples as proof considering we have fresques from the time showing this was clearly not the case.
https://skenographia.cch.kcl.ac.uk/crypto/photographs/p08.html
>All the exteriors are far more spartan in appearance.
That's why he mentioned ancient Greek buildings being colorful instead of just white, and yes even in the outside
>we have fresques from the time showing this was clearly not the case.
Really? we do?
I call nerd bullshit. Everybody loves color except historians that are all homosexuals
>Really? we do?
Check the link you mongoloid. Considering we have Roman fresques from Pompeii and other Roman cities it's clear that we can't claim that all Roman or Greek statues and buildings were painted.
Throwing paint on everything is equally as stupid as portraying everything to be completely white
>Check the link
I did, it was one picture and that's it
My you are a dense one.
You can't just say "we do?" when an example is given.
Here's another one
https://www.romanports.org/images/Nieuws/video-clos-de-La-Lombarde-Narbonne.jpg
It's evident that all statues being colorful is not a claim you can make
Paint degrades and historians are Black person homosexuals
Keep sucking their dicks
Black person
You're presuming that only the paint of the statues degraded while everything else remained. Actual mental illness
>uuuh everybody hated colors
>colors are a new phenomenon
>look at this picture DUH!
You're still mentally ill.
BOOH
Still mentally ill.
You're mentally ill
>your example shows the interior of a palace... All the exteriors are far more spartan in appearance.
Even exteriors would be pretty garish, at times. The Rosalila Temple at Copan, the structure with intact paint at El Tajin (sadly, ravaged by an arson attack recently), and tons of structures at Teotihuacan are all good examples of this. Some of the paints used even had metallic or mica flakes mixed in to have a glittery, metallic look.
Pic related shows some exteriors of Aztec buildings by the same artist, Scott and Stuart Gentling, and while it is more plain, it's still not showing any internal masonry, and if anything would be more in line with the style other AOE architecture sets get where there's a neutral tan/white/grey and then color coded accents.
>I think we should also be careful about making claims about the usage of paint without proper historical documentation.
Not an issue here: I already gave a few examples, and there's many more: The actual Templo Mayor and House of the Eagles murals from Tenochtitlan, Mitla, the Cacaxtla murals, the murals at different parts of Tlaxcala like Tizatlan and Ocotelolco, one of Tulum's structures has a lot of intact ones too, the Bonampak murals, some at the Great Pyramid of Cholula and one of Calakumul's structures, and so on.
I link to photos of a lot of this here: https://arch.b4k.co/v/thread/640239519/#640246635 and in the next 3 posts I did after in that thread.
If anything, I actually think the Gentlings maybe don't show enough color variety and intricate murals on exteriors given some of the surviving murals I referenced, though I don't think it'd be as visually busy on the outside as say at Copan or El Tajin, etc. Maybe as much as at Teotihuacan though, we know the Aztec DID intentionally adopt Teotihuacan urban and art norms, including with murals: researchgate.net/publication/331994354)
3/?
That looks very aoe1.
I want it.
>Even exteriors would be pretty garish, at times
Yet you post an image that's about as decorated as your average Egyptian city about 7000 years ago
I think the point is that complaining that the buildings aren't painted the right color is a minor issue compared to things like the fact that their castle is actually a temple or that you can run around with longswords and metal armor.
I mean, having anachronistic units is just sort of how strategy games work with tech trees. There's a conversation to be had about thinking technological or social development happens linearly, but that's a much bigger game design issue and problem to work out
Using a temple as a castle isn't ideal, but European or Japanese etc "castles" largely didn't really exist in Mesoamerica, even plain old forts are relatively rare: The lack of draft animals which could carry supplies while grazing (as opposed to human porters who needed their own supplies which can run out) among other factors, meant sieges and in turn walls, forts, etc weren't as much a thing (some sources argue a fair amount, but certainly still less then eurasia)
And the forts that do exist are too damaged to make designs off of. You could maybe look at stuff like Malinalco, but that's not quite a fort either, more a ritual retreat for warriors in a defensive location... in reality, the central precinct of cities with temples or palaces, some of which/either had walls, DID sort of act as a central defendable location whose capture or occupation marked the effective capture of a city. I guess a big palace though would be better then a big temple, since at least the latter has multiple rooms and acts as a residence like a castle would
Did you not read my post? I specifically said the image shows structures with less exterior paint then the more intensely painted exteriors of some structures at Copan (see pic, tho this is a full scale replica: the actual structure was reburied, and had the metallic paint I mentioned which wasn't done for the replica), El Tajin, and Teotihuacan but that I thought it's quite likely that Aztec exteriors were still more painted then the art there depicts too
Either way, the AOE graphics don't just lack paint entirely, but also lack stucco and even the brickwork in some cases, just showing that or even interior structural fill. You'd only see those in ruins
what about this place? wasn't it originally a fortress?
The Inca aren't Mesoamerican, which is what I alluded to in
Mesoamerica covers the bottom half or so of Mexico, all of Guatemala and Belize, and bits of some other countries further down in Central America... but it's really mostly the bottom half of Mexico and Guatemala. This is where the Aztec, Maya, Olmec, Zapotec, Teotihuacan, Toltecs (if they existed), Totonac, Huastec, Purepecha, etc come from.
The Inca are Andean, like the Chavin, Paracas, Nazca, Moche, Wari, Tiwanku, Sican, Chimu, etc. The range they cover is pretty much just Peru, and bits of Bolivia, maybe also parts of Ecuador and Colombia.
The two regions are like 4000 kilometers away (see pic), developed civilization independently, and had very little contact. They're not interchangeable any more then Europe and like India are, and with a few minor exceptions or arguable Pan-American stuff, share very little, art, architectural, or cultural elements.
If Georgians don't get unique architecture then neither Incas deserve one
Georgians are still on the same continent and had regular political contact and trade with other Europeans and the Near East
The Inca using the Mesoamerican architectural style would be like if the Celts used the same architectural style that the Mughals or Persians did did. Even that'd be less stupid, actually, since historically Western Europe and India or the Middle East still had some degree of regular contact, which isn't true of Mesoamerica and the Andes with a few exceptions
Okay so show us pictures of Incan architecture style and units
The Andes aren't my area so unlike with Mesoamerica I can't really give a lot of good examples, honestly: I can try to explain it in words but I tried typing that out and without visual context it's sort of meaningless to explain, I think
I did link some mods for Inca architecture graphics in
that seem about right to me, though, as does pic related, though I believe some of the murals and reliefs on the temple are Chavin and Paracas or Wari/Tiwanku or something? This collage also seems about right and should show a clear stylistic difference between Mesoamerican and Andean stuff, though the people who compiled it are also primarily Mesoamerican nerds rather then Andean ones: https://twitter.com/Majora__Z/status/1770284179416113466
Actually, hold on, here are really great compilation of reference images by people making AOE pitches, even. I can't fully back up the text information, but the israeliteelry, ceramics, and so on looks right from what I've seen in exhibits and such:
https://wildfiregames.com/forum/topic/24171-new-civilization-proposal-moche-or-mochica-culture/
https://forums.ageofempires.com/t/new-civ-concept-the-wari/157950
https://forums.ageofempires.com/t/new-civ-concept-the-chimu/132184
Inca architecture is actually, from what I understand, often a fair bit different from Moche, Wari, and Chimu stuff: The Moche and Wari were in the Northern deserts of Peru and relied a lot on Adobe construction, wheras the Inca were generally more towards southern and central peru which was more forests and mountain ranges, and they typically used big interlocking block masonry, but the Inca still used Adobe style stuff when making outposts and temples in the more arid coastal regions and they share a fair amount of textile, clothing, and israeliteelry styles I think.
They got a unique monastery, the euro one they got otherwise is pretty close to their style bar the towers like anon mentioned
>The Inca aren't Mesoamerican
They are now homosexual
Didn't read nerd
speaking of architecture : Armenian-Georgian-Byzantine-Bulgarian Set when ?
also Persian should use the Central Asian one
Agreed to both terms.
I feel a more eastern steppe interpretation for Mongolians (and Tanguts & Jurchen) to differ from the sub/tropical bamboo climates of Japan, China, and Vietnam (Korea's temperate, but still stays in the set)
It would have more of a Mahāyāna/Tengri feel to it, or something more stone and tile than all of the wood in the East Asian set, kinda like the Koreans in Rise of Nations
Canadian dlc when
American, african and mediterranean should be SPLEET
Base units are just base units, making those unique and accurate would change the fabric of the game. But people have floated the idea of having very slight changes based on regions, even skin colour would be a cool change
A big architectural change is overdue. Georgians need unique towers, Persians need a complete overhaul, and you're right about the Mesos
I've resorted to running through the co-op campaign levels with the AI as my companion, turns out you just straight up can't do Kurikara as your AI bro won't move his trade cart and you auto lose when he inevitably sends his soldiers out to scout and they all die. Good fun though.
So who wants them posted
Made me remember someone gifted me a sub. Already downloaded it. I personally just focus on basic build orders and trying to have a good feudal age while reacting to whatever happens
>20 pop scouts
>21 pop archers/maa
>pre mill 2 militia drush
Arena is gay
How good are these compared to any other build one could find on youtube?
Well there's always that one Anon b***hing about never getting up to date build orders and everything on youtube being outdated so I guess pretty good.
That's me. I am the b***hing anon
catbox download link pretty please?
https://files.catbox.moe/b7dk1p.pdf
now i too can get to 2k elo
Wow i didn't know dolphin wieners looked like that
ty anon
Turk fast imp looks nice
where's the bohemian hand cannon rush build?
Since they're hiring modders now the next DLC should be some form of Age of Chivalry Hegemony Total Conversion mod from AoK days.
https://www.ageofempires.com/news/age-of-empires-ii-definitive-edition-update-107882/
Patch notes for tomorrow.
did they mean to forget hand cannoneer buffs?
>yet again nothing for RoR
feels bad man
you paid already so why bother
So they can improve the game and get word of mouth to people who haven't bought it yet?
If AoE1 players had any idea how better the game is with formations and stances they would've been back.
It would be great but new dlc is repackaged mod so It won't happen.
The Romano-British in Vortigern should have been Romans, not Byzantines.
ok nerd
There should be a civ for european iranic peoples.
>The Kutama (Berber: Ikutamen; Arabic: كتامة) was a Berber tribe in northern Algeria classified among the Berber confederation of the Bavares. The Kutama are attested much earlier, in the form Koidamousii by the Greek geographer Ptolemy.[1]
>civ: Ethiopians
Pajeet devs were a mistake.
Your mistake was playing that trashfire of a game.
It's one of the best RTS games out there.
Cope.
It's not and it never was.
It is and it always will be.
Cope.
Pure cope. It was shit even back in the days. The only reason anyone knows about it now is that a handful of autists from it's tiny playerbase back in the day shill it constantly.
tell us your favorite strategy game
Civ 3 of course
Your take is shit and you should feel bad, AoE2 is the best RTS and nothing you say will change that
>Civ 3
Fricking lol, no wonder why you have terrible tastes
>2 day winning streak
't won a single fricking game today besides a guy who had "wide aggro" and needed to go
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Do I even fricking bother trying to get another game in? Maybe I should unwind with some campaign.
>look DLC review
>"I bought it without looking expecting to find new civs but there are none. 0/10"
Why is the average aoe2 player moronic? Similar thing happened with return of rome
Modern consumers are trained to buy DLC because it normally locks them out of content (new characters, factions, maps, weapons, skins, etc)
The idea of "optional" content doesn't make sense to them, they think they need all $200 of dlc skins for the ULTIMATE COLLECTORS EDITION to play a single player game
>Why is the average aoe2 civ splitter moronic?
Ftfy
Is Georgians good now?
Always were if you hit a critical mass of monaspa.
/ourgirl/ is streaming bros
>pros already b***hing about red CHADsphoru ram hopping strat
>tfw you've been ram hopping since 2002 and people took over 2 decades to realise how good it is with inf civs
i love morons who can never learn anything on their own. i used to play csgo where the UMP45 could 2hit headshot someone from across the map prettty consistently for years. all of a sudden, some pros did it for a few weeks and it got nerfed lol.
It works best with ranged units with low attack delay like janissaries
I'm surprised they didn't gave cooldown before patch was out since idea of APC rams is 20 years long, just micro heavy and now you can hop in rams with single key, still dogshit devs are dogshit devs.
>8 games won in a row
>playing out of my mind
>feel like I've had a breakthrough
>6 games lost in a row
>Haven't won in 2 days
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH I WANNA FRICKING KILL THE EARTH
the lower elo the better
That's true, it's where you can relax and play weird games.
Bruh.
Me (purple) when Black folk (red)
there's no way ghostmaster is a Black person r-right?
>he doesn't know
Sorry I can't be a Black person since I dont main Ethiopian, Mayans nor Britons.
As matter of fact, not using archers nor knights makes me the whitest man in this thread
Ok, if going full rams is so broken, why are you even letting your opponents getting there in the first place, I don't get the drama
>Dude like just don't let them get to that point!
I mean yeah but that's easier said than done.
Of course, but do you have any idea how frickin expensive is to build rams? How does a game like that even develops? If he have time to build 6 million rams you have the same time to build mangos.
no, you dont understand. you shouldnt be allowed to try new things because then i cant do the exact same strats ive been doing for 25years.
Ironically this is exactly how some posers think. It's actually even worse for aoe3 "pro scene"
I knew it
you only make like 2 or 3 and use them as clown cars for your jannies.
So is a civ specific thing. I see
The supposed "polished" missions from the dlc are buggier than the og mod version
>Seljuk: victory didn't register because the game clames i used cheat codes when i didnt
>Gerseric: Huns will just chill near their spawn point instead of ravaging Gaul
>Mstislav: vills (that you cannot control) will remain idle once the farm they were working on expires, crippling your food income. Also the enemy will attack your farms despite having a neutral stance towards you
Who the frick approved this
Didn't ask
Didn't read
Cry more mod gay
The creator is getting money and you are crying
>support the workshop!
>no! not like this1!1
>Infantard thinks he's hot shit again
kek don't make me beat the shit out of you in a 1v1 again, tardmaster
>kek don't make me beat the shit out of you in a 1v1 again
You never did
"Hehe I'm about to get hand cannoners I will most likely wi-"
'PROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO'
gotta use those +25% bonus damage halbs man.
>only 34 wokers 24 minutes into the game
what happened?
Nothing in particular?
I mean I had 1 boar, 3 sheeps and had to mill a deer patch, but outside that nothing happened until I got stampeded to death. Had to halt vill production from chemistry however. Also had to buy food in the market.
if you didn't already lose a shitload of workers isn't that over 10 minutes of tc idle time? why would you even go 3tc but then cut worker production instead of just going 1tc to hit your timing and then adding tcs later?
>if you didn't already lose a shitload of workers isn't that over 10 minutes of tc idle time?
What? The frick you're talking about? No? At most I idled 20 seconds for chemistry, and did not get blottlenecked by food because I farmed early and simply buy food at the market, had a lot of gold miners given Bohemian free mining techs.
>why would you even go 3tc but then cut worker production instead of just going 1tc to hit your timing and then adding tcs later?
What are you even yabbering about? Do you see a third TC in the screenshoot?
I rushed an University, got 2 ARs and since I got spare wood I went for a second TC after I clicked chemistry, going third TC was never my plan but I dont like how All-In one TC feels so I often get a second TC just in case.
In reality I mass Hand Cannoners and try to do as much damage as possible while booming behind it.
feudal is 130 seconds
castle is 160 seconds
loom is 25 seconds
25 minutes is 1500 seconds
that leaves 1182 seconds to make workers
a villager takes 25 seconds to make so from 1tc you can make 47 villagers. since you start with 3 you should have 50 by the 25 minute mark assuming you don't lose any. you only have 34 so that's 6:40 of idle time from 1tc. idk your build but if you were fc you would have had the second tc for like 4-5 minutes even if you delayed it to make your university first.
is this math wrong? do I need to watch more sotl?
no its not. you dont need to be super accurate and calculate theoretical maximum to realize there is a ton of downtime and killed villagers
Brother, my comrande, mi comprade.
I genuinally don't give a shit about BO's and I dont follow any, I dont caculate anything and I simply swing it and improvise every game, SPECIALLY in a land nomad game in which it's entirely random if you get 8 sheep and 4 boars or get nothing at all. You're looking too much into it.
You're looking too much SotL and/or follow Hera's BO too much.
Probably, but then again it's nomad, you never get the same resources every game and I got slightly less food than usual, and had to do with a slightly anemic eco early on, but like I said, I simply bought food from the market
>Also 1 monastery would do so much against elephants
Genuinally did not gave me time to build a monastery, guy came with 8 husbandry khmer elephants from the get go and inmediadly brought down my walls, even if I made one monastery doubt I'd get a monk in time.
>Genuinally did not gave me time to build a monastery, guy came with 8 husbandry khmer elephants from the get go and inmediadly brought down my walls, even if I made one monastery doubt I'd get a monk in time.
You had time to make a second TC though, you could do a lot of things instead of that, monks can still work in team games, or a hand cannon siege push so even if you die you can damage someone else
>You had time to make a second TC though
Yeah but thing is I did not knew grey was making elephants. He never show his hand and I was in the dark, I saw a single scout from grey in feudal exploring, so I assumed knights, which dont bring walls quick enough and my HCs would get them in time. Gambled and failed.
Tho in hindsight I should have gotten a Monastery regardless due Fervor boosting vill speed, so that's on me.
>or a hand cannon siege push so even if you die you can damage someone else
Never had to do this, castle age HCs will wreck everything except a castle, and maybe crossbows, TCs and stone walls (eventually) go down and HCs gun down anything else with some micro. I fail to see a reason to ever add siege when I already have a HC doomstack.
Taking out buildings, pushing someone with siege/skirms of their own. The benefit of siege is that you kill your opponent faster and it doesn't cost any food
He is right-ish, you should have more villagers unless you lost a lot or went for wheelbarrow + hand cart.
11 farms barely sustains 2 range production, 5 on gold is not enough without selling resources. You are also sinking 375 resources + vill time into the second TC which you aren't going to use and the TC only secures wood. 15 farms would keep the ranges pumping and villagers quite comfortably. Also 1 monastery would do so much against elephants
>Myth
what an awful name to use, i got aoezone triggered
buff handcannonier
If you're getting ram pushed, mangonel + tower defense while you raid their eco.
>Janny hops out of ram to kill mangonel, then hops back in
Its not infantry abusing rams its unique archers, in particular jannies
Go back forum trannie
Genuinely shocked Hera would make this considering MBL mindbroke Hera so hard he left for AOE4 and League for a bit lmao
qrd? what did MBL do
>Red Bull Wololo V
>Hera is favorite to win the tournament
>Starts off with a round robin where everyone fights everyone to get seeding, then goes into single elimination
>Hera goes up against MBL in a BO5 in the quarterfinal (The first round of elimination)
>Beats MBL the first 2 games, MBL already told T90 he would lose so he had a bad mentality going in
>MBL: https://www.youtube.com/watch?v=dv13gl0a-FA
>Proceeds to roll out some of the most batshit insane strategies and plays out of his fricking mind for the next 2 games
>Ties up the set
>Closes out the reverse sweep in the fifth game of the set
>Knocks Hera out of arguably the biggest tournament AOE2 will ever have in the first round of elimination
>Viper and Larry go on to have a fricking hype as shit finals where Larry gives Viper hell but Viper proves he's still an amazing player despite the rest of the top scene catching up to him+a wrist injury
>MBL gets a respectable 4th one of his best placements for a tournament of that caliber
>Hera proceeds to b***h that there's not enough top 100 players on the ladder when he wants to practice, goes as far as to claim AOE2 is "dead" (directly following the coinciding circumstances of T90 and Viper going to facebook and AOE4 releasing, it was genuinely a large blow to the games health and scenes morale in the moment), leaves for AOE4 and starts mopping up all the Starcraft/Warcraft transplants for picking up the game with his AOE2 carry over knowledge for easy wins
>Leaves AOE4 once things get more competitive, announces he's ditching RTS for MOBAs, the genre that killed RTS
>Can't shake it in League, doesn't even make it to whatever top level players ranking is in that game
>Eventually announces his return to AOE2 after like a year of this ridiculous coping over his loss to MBL
>All this drama and he does fricking fine the next time they face off in a tournament
This is why MBL is the best player and always deserves your support
I just remember when mbl won against hera in a RBW. Makes sense how hera is the best now, and you must understand it being autistic about it, that was a low point
He is just that superior
Be himself
so is choosing either bride change a lot in Seljuk or just the color of ally you got ?
Cyan (5) > Magenta (6) > Orange (8) > Blue (1) > Red (2) > Green (3) > Grey (7) > Yellow (4)
>Cyan (5)
Stopped reading here. You're based.
>Yellow (4)
Stopped reading right there
>he doesnt think Magenta (6) is #1
truly gay.
get back to practicing Vinchester
Vinch was last seen in Thailand. I wonder what he's practicing there.
AoK green > AoK orange > Red > Magenta > Aok yellow > DE orange > grey > cyan > blue > DE green >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DE yellow
Heragays...explain yourselves
ayo dat dicks look like me sony gyatt. fr fr rizz me dawg bruh no cap.
is the joke just that hera is a zoomer and doesn't recognize the german? version of the original pc game?
Margougou and Hera don't know computer had disks I guess.
HCgay that run away lives to beg for HCs to be buffed another day
While I was fighting teal villagers and scouts, him trying to desperadly claim a woodline but pushing him back with +1/+1 spears, grey castle dropped my undefended TC and was forced to book it
I cringed at myself when I did not notice in time grey taking over 10 of my farms for literally free
so many chinks. how laggy are games filled with chinks? unless youre australian/a chink.
Honestly? I dont feel any lag.
Being a Hispanic, and often playing with other spics, asians and europeans (either slavs or north europeans), I really dont feel any lag, all my units are very responsive.
The only time there I experiencied lag was during michi late game.
>ghostmaster is a spic
you have lost all my respect. it's over.
You never had any respect in the first place.
Don't lie.
i thought you were a cool dude before since you actually play/post about the game compared to many posters and you used hand cannoneers frequently. now you're only ok since you use HC.
That's a very vapid and shallow to judge a player but okay.
However I don't understand why you would critique a player for being southamerican in AoE2 since the vast majority of the player are southamericans, europeans and asians.
it's not the only metric i use, but it is a key metric. just my experience with them makes me biased against them, though there are some good ones (like you).
>just my experience with them makes me biased against them
You know the worst part? Is that I feel the same way.
how far into the ladder can I get by just doing fc into eco boom and then just maxing out and a-moving my army into the enemy base?
800 Elo
that's pretty good!
How the frick are you supposed to beat the fricking mongols, I flattened no less than 100 fricking mangudai and they still overrun me
Don't ai straight cheat in every VaV scenario and have infinite resources?
Yeah, and?
The numbers of mongols is actually static and the same, it's just happens to have a fricking lot of them
Seems like lazy and artificial design.
Can you buy stone for a castle?
this is the mongol army in the scenario , i struggled too the first time
Same, when I eventually try that map I will mass up a gorillon SOs and halbs/hussars
Problem that fricking asiaticclicking AI actively dodges SO shots all the time, tempted to use scorps but they get hard countered by mangudai
You need to kite the Mongols into attacking the yellows first, then keep a force of boyars/cavs around their rear to snipe their trebs and rams.
Is there another aesthetically great looking unit than Teutonic Knights?
>Savar
>Composite Bowman
>Keshik
>Winged Hussar
Leitis.
Legionaries
I wish Romans had access to the last blacksmith armor upgrade for infantry so I'd have more reason to use them
The hell you're talking about. Thanks to their special feature Romans get to have the equivalent of the last armor upgrade in castle age + 1 extra melee armor.
Yeah but Legionaries still bend like paper against anti infantry units and archers
I want them to be tougher, so tough they really stand out as the civ with the toughest infantry
That's like complaining Knights bend to Pikes.
All units have counters, you know.
Cataphracts can put up a fight against Pikes
I just want the same for my Legionaries vs Archers...
Well Legions aren't expensive Castle UUs.
Roman Centurions are very strong on their own too, better than a lot of Paladins out there.
Then play Malians, Italians, Celts, or Goths.
>Keshiks
>Gbetos
>Rathas
>War Elephants
>Upon ungarrisoning from siege weapons, units with a projectile attack must now go through a reload time before attacking.
It's phosphorover
I don't think I've seen this be abused once outside a that one guy doing it.
i lost 200 elo and now i cant win a single game
im starting to hate this and hate multiplayer
>i got easier opponents and now can't win anymore
?
Villagers still randomly stop when tasked to a resource, I thought pathing was fixedTM
Disappointingly easy.
Byzantines are slightly harder but once you got a doomstack of catas, 6 monks, fully garrisoned and upgraded fortified towers, a bunch of HCs near hero treb is kinda of game over for the turks
stop floating resources
Little Armenian wardering off the german menace
FRICK Teutons in Arena
FRICK Teuton trush
FRICK Castle drops of any kind in Arena
Love my feudal Ram/MAA push
Love my dark age Armenian spears
Love my bohemian castle age cannoners
Simple as
>Ban Arena
>Ban Nomad
>Ban MegaRandom
>Favorite Haboob
Yup, its rush time
>Wants to rush
>Bans haboob
????
>25 minutes into Komnenos
>exploring the map, building up an army with the limited income
>random -5 legitimacy event
>pretenders spawns 100 pop worth of an army while I only have 20 guys
proper greek experience
Now you're going to be overthrown by a Bulgarian swineherd
i found out that the way to win is to rely on monks at the beginning to convert every single cavalry you find, rush the middle pass west to the spearmen, use monks to convert the siege rams, and use them to take out the tower
however, the most crucial element of victory is winning a chariot race, which is RNG and i think it just depends on the year whether you can win it or not
FRICK castles
>Spanish
>Persians
>Vietnamese
I hate civ pickers.
For this one I agree, however since Huns got buffed I feel comfortable playing regular Nomad, so is not THAT bad.
In this specific game, yellow pointed out teal might Persian douche someone since they have a Viet, teal was near purple, so I actually went out of my way to scout the surroundings of purple's base with my scouting horse, found 3 boars and 4 sheeps, which was nice.
Hopefully the devs dont roll back the Huns in nomad.
It's another episode of the team game that have that one odd spectator.
Totally because it's a super interesting match.
Obviously nobody cheating
Chat emoji dlc when
okay you just need to defeat henry to win
that second castle saved my bacon
Realistically, could the end of this one just be cheesed by outlining the coastline with Donjons and sinking transports? Noticed they scale with Guard Tower and Keep upgrades too.
Probably. Those transports are stacked to the brim but all follow the same pathing
The only issue is the limited stone stockpile and no market
Does Hard difficulty give you a fair shot at taking out Ireland? There's quite a fair bit of stone and gold there.
The Mountain Royals campaigns are really good
Yeah. I should finish the last mission of the Armenian campaign. Last time the initial defensive section gave me too much helll.
does anyone have the comfy images with a couple vils working on an island?
>play team games with my friends
>mass composite bowmen while they do their own thing
>go attack one of the enemies
>they have nothing but Huskarls
how I wish Armenians had access to Thumb Ring, those poor poor Huskarls would've melted even faster
>tfw no friends to play teamgames with
how sad.
What's your excuse for not having friends, anons?
AoE2 is better enjoyed with friends.
i don't associate with videogame playing manchildren
t. Friendless manchild
How the frick do I make friends at age 30?
By making friends.
i have 1 friend that plays games (poorly) on a 15yearold mac and he refuses to play anything besides 3 games.
Best cav civ to learn the game with?
franks
We should make better infrastructure for playing AOE2 together.
vtest clan exists but it never got anywhere. Nobody in it communicates, the steam group it advertises has 10 members.
Would you homies be interested in this? We could preplan nights to game together on standard RM or side modes like diplo/ror/exploding kings/etc. We could make it a steam group and avoid the discord menace.
Heh.
So your solution to the steam group not working is...
...another steam group?
Well the last steam group went virtually unused, literally less than 15 people, I had to go digging to find out it was made at all. I was thinking a steam group that we put in the OP and have active contributors hosting events where we do MP together.
I figured steam group over discord because discord gets homosexual and cliquey fast.
we can use these threads
I like it.
when's the /vst/ teamgame?
How does 10pm est this friday, the 5th, sound?
I have no idea how many euros post here if we want to move it to saturday morning/afternoon
>10pm est 4/5
that'd be too early for me as a west coastgay. it'd have to be 3-4h after that.
That's too late for me, then, so, unless others are good for that time, i'd look for time on Saturday
>Get Persian douched
>Feel only excitement instead of dread for the chaos about to unfold
Am I the only one?
>Am I the only one?
Yes, because I am the one douching in my games. Don't even need to have Persians.
Douching is fun but the problem I run into is that if elos are identical it will always only work on someone with a bad mentality
they are the most memorable but most of the times they are just coping for their lack of actual skills
Is there any infantry unit other than Huskarls that can put up a fight against archers?
Shotelai, the hindustani thingy, eagles
Berserker are fast enough to close the gap with relevant upgrades for each age
Woads, Malian Champs, and Serjeants.
>tfw only person who links patch notes
https://www.ageofempires.com/news/age-of-empires-ii-definitive-edition-update-108769/
Just some bug fixes today.
Explain to me the mentality of Arena players. Do they just really want to drop a fricking castle but are too pussy to do it on an open map where its easier to punish? Or do they seriously think spending 30 minutes building a deathball to throw at the opposing deathball is engaging gameplay?
>doesnt understand how people can have fun doing something that he doesnt enjoy
where do you rank on the autism scale?
That's why he was kindly asking you moronic obnoxious pretentious wienersucker arena Black person frick
>kindly
dumb or ESL?
>dumb or speak more languages than me?
Smartest arena Black person
i can speak multiple languages too. nein, me llamo morono, aoi, nyet, etc. it doesn't mean im fluent in them (nor are you lmao).
>I used to open Duolingo tehee
Black person
horrible 1 vs 1map pool
I wish there was a 1v1 arabia only map pool
i wish there was a 1v1 hyper random only map pool.
I wish there was a 1v1 nomad only map pool
I wish we had lobbies instead of map pools.
I wish we have cybers to play this games instead of only playing in our houses.
I wish this game had maps like fighting spirit and polypoid
I feel that too
I wish the aoe community would get together to design a purely 1v1 focused map that was easy to pick up and had no gimmicks
Something like Arabia but with a bit less rng
Haboob
Spawn positions on Haboob are too close for my taste
>Something like Arabia but with a bit less rng
Arabia is Summoners Rift of map since it's most consistent map in whole game, especially since they removed small water pools near starting location, I still hate this map in TG.
arabia is boring. it doesn't have any cool terrain features besides trees and tiny hills in random places. also I mentioned in the other thread that the resources are too centralized around the starting locations. there are 36 gold tiles on the map but 30 of them are either right around your starting tc or your opponent's starting tc. imagine if your main gold was only 3 tiles with a secondary 3 tiles just beyond where you would wall and then the remaining 24 tiles are out on the map.
arabia is the distilled water of maps
Useful to learn and master, but also extremely bland and boring
When are they going to give Georgians the warrior priest? It makes too much sense for it not to happen
Georgians should have fortified church as food dropoff point
True, let them eat wine
When giving a defensive civ instant transitions into both cavalry and relic-snatching swordsmen via closed map buildings ceases to be a bad idea.
They are worse than 2h swordsmen, it wouldn't make much of a difference to their winrate.
>Castle age unit is worse than 2hs.
>That's really the argument being used.
Because Armenians can get 2handers in Castle Age.
And we weren't talking about Armenians.
>black forest on team game with my friends
>roll the open spot
>send a villager to wall immediately
>it gets killed by a wolf and my opponent walls next to my base
shit map
skill issue
also you should have been goths or magyars
isn't black forest already explored ? use your scout dumbass
Incas are a Meso civ. Deal with it.
tongans hawaiians and maori when
id hope they add the US first.
hawaii is part of the US, and the hawaiians actually built things
Sudden Dessaster Semifinals
>Sudden Dessaster is an Age of Empires II 1v1 tournament hosted by JonSlow, played in the gamemode Sudden Death, where destroying the opponents town center wins you the game. The name is a play on the gamemode Sudden Death and the way JonSlow pronounces it.
>On Now
Vinchester vs. Barles
>Score
3-1
>Upcoming
Yo vs. ACCM
>Streams
https://www.twitch.tv/membtv
https://www.twitch.tv/dave_aoe
Hera wins this, just like everything else
Hera was chosen by Allah personally
Hera doesn't really play in A/B tier tournaments that aren't connected to an S-tier event based off what I've seen. Although with the amount of other pros in this one, it's possible he would've but was just on vacation or other real life things.
I'm following Hera's FC into castle drop build order but for some reason whenever I finish building both blacksmith and market I am ALWAYS 200 food short of clicking up to castle and I end up reaching castle age like 2:30 ~ 2 minutes later than I should
Why's that? it says the deer are recommended but not mandatory
>it says the deer are recommended but not mandatory
Deers are mandatory, or rather, ideal; but thing is that you can easily get punished by a deer lure so it's not always optimal depending how aggressive is your opponent.
But make no mistake, deer luring is an absolutely fricking massive boon for your economy, and not deer luring is shooting yourself in the dick
Frick man I thought I could get by without the deer
>Rush archers
>Wipe scout rush if I see them doing it before I go raiding
>Rush castle drop if they tower up or mass skirms
At what ELO does this stop being an "I WIN" button? And how would it get countered/punished? I saw some people fending it off with focusing everything on mangonels, but that's about it, and even then it just becomes a 50/50 imp war, majority concede when I upgrade to xbows.
Then people say archers are not OP
What civ has the best gunpowder? Is it Bohemians for early hand cannoneers, speed upgrade, and houfnice/hussite wagon? Hindustanis for increased armor+2range upgrade? Or is it some other civ?
>What civ has the best gunpowder?
Different niches:
Bohemians for castle age HCs, and houfnice
Hindu HCs are arguably the best HCs in the game, long range arrow tanky are fricking great
Turks have the longest range bombard cannons and a generalist gundpower unit, the Janissary
Portuguese has ballistics, gold cheap gunpodwer, and organ guns
Spanish has faster firing gunpodwer
Honestly? It's more or less a tie between Bohemians, Portuguese and Hindus
I'd personally go with Bohemians but that's just my personal preference
Burgs.
>Cheap access to Coust/Pala forces your enemy to play halbs or camels.
>Flemish militia can serve as pikes for pike/HC with the option of pushing into skirm masses
>Bombard oneshots archers
>HC maxes towers and deals relatively high bonus damage against high PA targets.
>Civ oriented to play late with its eco focus
Depends entirely on what it is you want out of gunpowder. For most civilizations it's a thing on the side (often to help given matchups) and direct boons to HCs still end up with them as a poor man's Janissary.
Hindustanis & Turks >>>>>>> checks
any day now I'm gonna hit the 11:30 feudal age and the 15:00 castle age
Why is memb the only one casting the sudden dessaster finals? Is it because John slow is a israelite and all other casters hate israelites?
Won't watch mr blasphemy, no thanks. Unwatchable
Are malay considered a decent fast imp civ still these days? Talking maps like Arena Blackforest Enclosed etc
I thought Vertigen was supposed to be hard lol
It really isn't, you just need to throw Saxons at the Picts to wipe them out, making it one less nuisance to deal with. Then you just wall in the Saxon base and you've got all the time in the world to build up an army of your own.
Also there's no consequence for deleting your saxon troops when the obvious betrayal nears.
Doesn't look like you will be able to do many organ guns with that eco, mister.
Sending all one trick ponies to their rightful place
show your name
I won't!!!
Please? 🙂
for what
It's pretty crazy how portugese have decent archer line, perfect opportunity for spamming cheaper knight in castle age, more accurate and cheaper hc, faster chemistry research and yet half of portugese players limits themself to organ gun spam and expect it to work 100% times.
>latest DLC comes out, just mucks about in Charlemagne level for fun, Carloman gets rolled over instantly
>begin my actual playthrough in sweat mode to win weeks later, Carloman bodies the Umayyad and Lombards on hard
The game just really wants to do the opposite of what I want it seems
What's the point of D3 mode in Return of Rome when a 10-15min treaty does largely the same thing?
Attempts at officializing community made stuff. That seems to be the guiding rule for AoE2 devs in general.
>Remakes of remakes of remakes of fan content or original content from back in the day
Grim.
There's no winning with people like you.
I am just lamenting in general. Don't take it like a dick, you homosexual
Gotta milk every single drop out of the cashcows until there's literally nothing left.
Yeah its definitely better to get new content at all, hell aoe2 was better off without DE, to be abandoned and forgotten by everyone
That sure would show the cashcows how dumb they are, amerite?
Hera's newest civ ranking is a banger, bulgarians and sissilians blown into the orbit
>Magyarorszag HCA superior to Mangudai -guy on suicide watch
No, not really, magyar HCAs are still better than Mangudai
Medikamente jetzt
Mangudai are legitimately better than Magyars CA only vs siege. Super late game I would argue that Magyar HCA are better at everything minus siege decisively
I still haven't bought the last DLC or played the G*eorgian DLC
Is there something funny going on in the 1K-1.1K elo range? I seem to be hardstuck even after playing over 500 games, and the enemies I get are all over the place. Like I get a guy who makes 12 farms in dark age because he's scared of the boar, and then next game I get a dude with proper scout rush timing, constant vil production, planned transition into late castle army, relic control...
Is it smurfs, or people losing games intentionally to drop their elo? I made SC2 platinum before, with less effort than I already invested here.
For me 1100 and 1300 1v1 elos were where I got stuck the most. Sometimes it just takes a while to figure out what to do to get over that weird little hump and safely into the next elo bracket.
At least it's probably not your apm or macro mindset; probably your execution or general strategic planning
Start by perfecting one or two strats with a small number of similar civs (for example semi ff archer/scout rush)
Thanks, I think I found the issue. Just gotta grind those boring standard openings.
Mmm megarandom
are you using hera's spreadsheets?
This, those build orders alone made the 1300 Elo be the old 1100 Elo, focus on getting good timings and practice multitasking army and eco: every 60 wood place one farm
1000-1100 range is one of the most populated in the game, so you get to see plenty of different shit. Chilling veterans, tryharding newcomers, etc...skill level is quite literally the average and openers aren't really optimized, which allows for comfy matches. If you wish to climb the ladder, stick to a playstyle and practice it, by polishing your timings, strategy and multitasking you should get past it easily.
yeah its worth knowing the resources required to constantly produce x. This tool helps calculate them
https://aoe2-de-tools.herokuapp.com/villagers-required/
this says I need 9 on wood to constantly make farms but how many do I need just to maintain the ones I already have for an all in build?
With a real all in build you only have 1 farm
what's the all in build you are doing, do you need food and gold or wood and gold? Most likely the build order you want to follow will tell you what upgrades you need, if you are doing an all with knights but didn't have at least the feudal farm upgrade then you are going to have a very bad time
wait nevermind it says at the bottom. so to make hand cannons from 2 ranges I need 8 farmers and 6 gold miners. then I need 5 lumberjacks for enough wood to make houses and reseed the farms. I think realistically you would still want at least 8 or 9 on wood in case you want to build a mangonel or something and some more on gold so you can afford monks or siege. so 8 on farms, 10-12 on gold, and 8-10 on wood, or going up at like 26 since you can make 4 more villagers while chemistry is researching.
what buildings do you make in feudal then? blacksmith is cheaper for bohemians and you need it to make siege later, but market lets you sell your stone. it seems like you would still want to make barracks and one of the ranges in feudal so you don't just die if you get attacked. is going up to feudal at 24 too slow for arabia?
If you play feudal you can make both, blacksmith because duh and market to sell stone to go up earlier
I was experimenting before and making barracks + range + blacksmith + market uses up so too much wood your castle time ends up being really slow
HC timing will suck ass regardless because of chemistry
Guy who doesn't take the boar is probably realistically around 800 elo or playing placement games. Frank scouts into knights is hard to frick up
I wanted to siege tower some xbows into my opponents base but he had similar plans and... oh well it wasn't nice
Do you guys care or manage to remember and apply villagers/resources for constant production? eg "I'm playing Franks in early castle, if I want to produce villagers nonstop from my two TCs and knights from my two stables, I need at least 24 vills on farms and 12 on gold, plus a few more for techs and other units"?
4 on gold for 1 range, 7 on gold for 2 range. For 2 stable knights I estimate about 8-10 on gold but I usually get the gold mining upgrade to help a bit, if I go monks with the knights I should stick about 15 on gold. If you are floating res you need to find a way to use them, too much wood/food town centers, too much gold go monks.
Don't git gud, you will have to face other tryhards
>4 on gold for 1 range, 7 on gold for 2 range. For 2 stable knights I estimate about 8-10 on gold
same, I don't know anything else except 5 farms for TCs (no floating food if I am making archers)
It's a personal journey, the endgame is to not care about losing, but seems like we always do to some degree
How to stop being scared of 1vs1 games
By playing 1vs1s.
The fear and/or anxiety will never go away until you grow a pair and do it.
Then you will see that either it isnt so bad and you can have fun, or not enjoying 1vs1s because certain maps railroads players into certain civs, units and strategies which are way too effective and too hard to fight against.
That's why I stick to non-open maps/arabia team gamed.
after playing for 20 years
now i hate this fricking game
i dont enjoy competitive and campaigns are stupid
and indian devs are filling it with bugs
i cant enjoy it anymore!
My god, the overdependency on pro players builds and spreadsheets are a genuine brainrot in this place
Just forget about BOs and play without them, swing it and improvise every each game, other you are just a mindless robot that comes undone at first sign of things not following the pre-determined plan
Im getting too old for this shit
Enjoy the horses in your economy at 15 minutes
Literally MAA rush the horsefricker and he dies like a little b***h
No, one thing is having a clue to what to do in X civ match up in X map and X specific circumstances, but pretending that all your games will play and pan out as you meticulously planned betrays a huge sense of noobishness
A good player is not necessarily one that does his homework, knows his math nor knows how to mindlessly carry out a BO or micro like a robot, but a player that has the mental elasticity to adapt to each individual game, improvising and making the best of a bad situation, for be damm sure no two games, nor maps, nor match up is the same, and expecting to be able to carry out a rigid BO when there's dozens of little different variables that changes your game, is extremely naive
ok say you want to do a man at arms rush. do you build the barracks before or after the mill? when do you have to start training your first militia if you want to have 3 in your opponent's base before he hits feudal in a standard scout opening? if you answer is "I don't know" then you aren't going to be able to effectively execute the strategy you have in mind. if you have no idea what your build is how do you even know when you need to adapt?
>do you build the barracks before or after the mill?
Before, wood is tight and you need to have a barrack up BEFORE clicking to Feudal age. Also 2 gold miners. Also you will need to deer lure due no berries, otherwise your feudal will be late and/or will not have enough food to inmediadly produce militia.
>when do you have to start training your first militia if you want to have 3 in your opponent's base before he hits feudal in a standard scout opening?
Right after clicking to Feudal Age.
>I don't know
Which is not the case.
>if you have no idea what your build is how do you even know when you need to adapt?
It's not a build, it's just merely a game plan, if I roll Britons then even if I'm a noob I know that, if I decide to rush, I should go archers, if I'm magyars I should do scout rush, if I'm celts I want to do a MAA rush, if I'm wall up I should focus on getting to castle age asap. You dont need a BO, merely know what to do, do it well and adapt if it's necessary.
You dont necessarily need to know to do X thing at Y time for Z circumstance, merely have a remote idea of what you should be doing, the fine details can be more or less skimmed over.
If you have enough experience, you can sort of "crystallize" subconsciously the resource allocation for each type of build for the first 10-15mins of the game. After that you essentially full wing it with more of your experience
That being said, trying a pro build order doesnt hurt (in fact your defacto builds should generally very closely approach them) but you shouldnt autistically try to follow them without understanding the nuances
>you don't need to follow BOs bro, just follow THIS build order (19 pop maa)
who you might be quoting tho, I think everybody understood that Hera in GL is terrible for the competitive scene
>>you don't need to follow BOs bro, just follow THIS build order (19 pop maa)
moron.
Then again, you cannot people that follow rigid pro BOs to think for themselves.
How is the all in bohemian HC thingy going btw, had any progress in the build?
Also, what's even the point of stand ground for melee units if they still attack whoever they want, it's super frustrating
Pretentious homosexual shut the frick up already there is no reason for new players to try and reinvent the wheel and the understanding of the eco and adaptations comes precisely because they use build orders, such idea shouldn't be hard to understand but seems like your brain used all your capacity in aoe2 and there's no more room left
>You dont necessarily need to know to do X thing at Y time for Z circumstance, merely have a remote idea of what you should be doing, the fine details can be more or less skimmed over.
so if I want to play archers as britons it's fine if I go up at 24 and make 4 farms in dark age because those are just fine details? if my opponent attacks me with militia and forces me off stone what should I do to adapt?
>if my opponent attacks me with militia
Quickwall him off and keep on with your archer rush
>forces me off stone what should I do to adapt?
Kill the militia and resume mining stone. You really shouldn't be mining stone up to early castle age UNLESS you want to castle drop, otherwise use the market to buy and sell stone
a build order is literally just the result of having a plan and taking steps to carry it out.
>Needing a build order
Feels good being a nomad chad.
>YOU DON'T NEED BUILD ORDERS IN NOMAD
Is it just me or was the Tamar campaign from the Mountain Royals DLC written by a woman?
>Hera joining GL won't kill aftermath
You were saying?
>How to win all the time
Be good, don't be bad
https://steamcommunity.com/app/813780/discussions/30/4361248014262768555/
Balance Changes
General
(Elite) Battle Elephant cost 110f 70g -> 100f 70g
(Elite) Battle Elephant speed 0.88 -> 0.9
Heavy Scorpion upgrade cost 800f 900w -> 800f 750w
Heavy Scorpion HP 55 -> 60
Heavy Scorpion armor 0/8 -> 1/8
Watch Tower-line cost 50w 125s -> 35w 125s
Cannon Galleon projectile speed 3 -> 3.5
Demo line affected by Siege Engineers (+40% bonus vs Buildings)
Armenians
Lose Shipwrights
Bengalis
Lose Parthian Tactics
(Elite) Ratha armor 2/1 -> 3/2 (3/3)
(Elite) Ranged Ratha bonus vs Spears 0 -> 1 (2)
Berbers
Gain Shipwrights
Bulgarians
(Elite) Konnik train time 19s -> 16s
Dravidians
Wootz Steel cost 750f 600g -> 650f 550g
Huns
no longer starts with houses in EW, no -100w penalty
Malay
Battle Elephant discount 30/40% -> 25/35%
Mongols
Light Cav and Steppe Lancers +30% HP -> Scout-line and Steppe Lancers +20% HP in Castle, +30% in Imp
Sicilians
Castles built 50% faster -> Fortifications built 50% faster
Donjon build time 90s -> 125s (83s after bonus)
Donjons cost 75w 175s -> 50w 175s
It looks like we are either unable to load this forum at the moment or the forum requested doesn't exist.
Sign into steam?
>(Elite) Battle Elephant speed 0.88 -> 0.9
This only applies to elite and not regular Bellies?
God, I still remenber chasing down crossbows with khmer Bellies upon dlc release during HD times
Both
Kino
Does Berbers become a good island civ, they have fully upgraded galleons
>Armenians
>Lose Shipwrights
But why?
They have a really good eco and navy already.
Alright, that's fair but I've never been a fan of just taking away from something whenever it's considered too strong. It's such a lame way to "balance" a game, makes it more boring and dull to play. It would have been cool if they had gotten something else in return like a bit more movespeed on Composite Bowmen or a small boost to their unique techs
Just taking away options to flatten their winrate is so, so boring
Historical accuracy
Can we give italians siege engineers then? You know... like in Italian siege engineer? Just make their BCs normal cost
why did a landlocked country have shipwrights to begin with?
>no hand cannoneer buff
i'll cope and say it's fine since they buffed cannon galleon 🙁
>Mongols
>Light Cav and Steppe Lancers +30% HP -> Scout-line and Steppe Lancers +20% HP in Castle, +30% in Imp
Hold on this wording makes it sound like it now also affects scout cav instead of only light cav and hussar, that's fricking moronic
It does affect scout cav. In castle age.
Yea it makes them a bit stronger for the 2 minutes it takes to research light cav and then it's slightly weaker than before until imp.
Usually you want light cav anyway
I think it's a bit lame that Armenians get a ton of cool infantry bonuses but have no unique barracks unit to make use of them
And no, warrior priest doesn't count because they bend like wet paper vs light cavalry and Armenian archer does not count as infantry for Fereters or any other bonus
Regional variation of Champion for caucasus and middle eastern civs WHEN.
>big shield
>more pierce armor
>tankier
>less dmg
That'd be really cool, you could give them some light trample damage to make them poor man's battle elephants
They just don't want to give heavy scorps 8 range, do they?
and risk threatening archer/knight tension by making siege viable earlier?
combine it with khmer team bonus and siege engineer and you have 10 range, you would outrange siege onagers, arbs and hc.
Jesus christ, I've been playing the 3rd Dracula mission for over 2 hours and only 2 opponents down. I hate missions where you get sieged from the water so much.
yeah pretty hard mission if you don't cheese it early. 4th is much worse tho.
Dracula is a very shitty unbalanced campaign.
still not as bad as sforza.
Sforza isn't that unbalanced, just boring. But most of The Forgotten ones are like that.
Organ Guns aren't as great against other siege engines, consider that or adding more cavalry.
Did you know? The devs DRAINED THE COLORS from AoE2:HD edition and renamed it to "Age of Empires II Retired" on Steam.
Months old news, Anon.
Nobody cares.
What am I supposed to do vs organ guns as Romans? these things devour my legionaries
Onagers cavalry
Onagers, monks with redemption, towers.
Onagers always work
how bad is it to need farms in darkage because im shit?
Not bad at all because you are just a few hours of practicing against the AI to not need them
I always do 3 farms in dark age because otherwise my villagers would eat the sheep too fricking fast
Early farms are more to supplement your other food sources during a Fast Castle/Imperial strat.
Koreans rushing MAA and skirms feels a lot like Incas rushing MAA and skirms.
Also the extreme AI is very broken, they never engage with their archers.
Is there an easier way to have a villager repair a dozen ships without individually microing each interaction?