Not necessarily. With long lasting service games it's possible to delude oneself for years by thinking that the fun is just around the corner or even that the goodness of the game is present somewhere around one's field of vision, being experience by others perhaps.
You don't like MMOs you just miss the MMO experience from your childhood because it was full of people that were like you when there was nowhere else that actually offered that social experience, but now that MMOs have become massively more popular, they have attracted more people who aren't like you, which makes them lose their appeal.
Let go.
If it's soloable doesn't that defeat the fricking point of being an MMO then? You're supposed to be playing with 50 player groups at any given moment, not soloing.
No you don't. That's numbers must go up raidgay mentality. The ideal mmo situation is you go out, do your own thing and then as you do organically interact with other players, chat, help or hinder each other and become friends.
No the point is for them to be living breathing worlds full of people doing shit you can interact with, not 25 man simon says lobbies. This shit is why the genre is fricked.
I have 100+ hours in SWTOR and the fact that I've never had to interact with another player to do any main content is kind of and argument for why it's a shitty MMO.
The worst part is that you can see traces of what could have been a really fun KOTOR 3 before some jackass executive at EA decided to make it into "WoW with lightsabers"
A terrible ff story you are forced to endure the limitations of mmo jank to experience, constantly interrupting the 300 hour slog vn only to find theres no content after it. Whats good about it?
There are in fact hundreds of hours of content after you finish the story. And if you have a few points in Charisma, you can make some friends and experience the content together with them.
nta >$40 + $14.99 per month for 3 years >get one maybe 2 good fights if lucky
Wow atleast does raids above 5 people, has tons of raid tiers so loads of challenging fights, and working pvp.
(Notice how I didn't even mention basic gear progression)
3 months ago
Anonymous
>has tons of raid tiers so loads of challenging fights
yet over 50% of a raid tier there has literally 0 value and is basically just a glorified targeting dummy, even on mythic
also >raidbuck
3 months ago
Anonymous
Still more effort than yoship puts into his fights >crying about raiding when you are bragging about xivs erp content
Let us know what you spend $400+ for per expansion because theres no gearing or pvp.
Paypigs are so pathetic
3 months ago
Anonymous
>wowbuck >sperging at the slightest prod
yep
3 months ago
Anonymous
>No response >Please square take my money uwu let me erp
I don't play wow you are just highly autistic
3 months ago
Anonymous
Yeah I'm not going to argue with a brainrotted raidtoron who has a melty whenever someone doesn't care about his "many" targeting dummy fights.
3 months ago
Anonymous
Did you really type all that just to cry like a b***h?
Xivsisters ohnonono
3 months ago
Anonymous
>200 hour msq of 90% cutscenes >island sanctuary >updated sync ezmode >duhh raiding
have a nice day troon
3 months ago
Anonymous
>troon
but he's not a wowgay
3 months ago
Anonymous
>no u
i dont know or care
you still should have a nice day as it applies
3 months ago
Anonymous
your literal only goal in a game is raidingtrooning. your opinion just doesn't really matter much. sorry
3 months ago
Anonymous
schizo kun...
goodjob outing yourself talking in thirdperson
you trannies aren't very bright are you?
Can make friends in any mmo. You say 100s of hours of content but I struggle to think of any unless you include socializing (its free, no sub needed).
Raids aren't too hard to begin with and are trivialised by everyone using cactbot, deep dungeons are cool but its a one time thing for the title. What else? Gear doesn't even matter
>And if you have a few points in Charisma, you can make some friends and experience the content together with them.
I wouldn't classify anyone who plays XIV to be a human being.
Don't play FFXIV. Just youtube the over 100 hour VN read along story since it's the best part. The gameplay is archaic tab targeting made for PS3's and no job is fun until level 60.
not really
classic MMOs have fantastic worldbuilding, storylines, communities, and an overall better RPG experience, but the gameplay is slow/grindy as frick and the games are incredibly dated in terms of basic technical settings (i.e. need external fan patches for basics like 16:9 and remappable controls)
nu-MMOs have better gameplay, but fail at practically everything else
The Groupfinder and its consequences. I don't bother with any MMORPG that has it. That's pretty much every themepark MMO.
Grouping up with random solo players to do hallway dungeons and similar instanced content isn't fun.
I stick with sandbox MMORPGs that allow you to progress as a solo player without the forced group content.
Albion Online because it's missing a lot of the cancer that is responsible for killing MMORPGs.
No partyfinder. No quests. No story. No levels that lock you out of content. No fast traveling all over the place. Very little instanced content. No shards/phasing. Only two servers full of players. No content bloat despite being almost a decade old. Zero FOMO.
You can take a break for a few years without falling behind.
FFXI on pservers, vanilla wow on pservers, EQ on pservers, dark age of camelot, on pservers, star wars galaxy, on pservers. There unfortunately aren't any modern MMOs, but there's not really a market for them.
I've been playing Aion since 2008 or so (jumped to Classic when it released) and I absolutely hate it with every fiber of my being. Most of all I hate that normie cesspool that calls itself the European community, hate seeing and playing with them. I also hate the uninspired crappy PvE and recycling of content with every single update.
I do love the combat system and PvP however and wish there was even just one singular game with a system even remotely similar, but there just is not.
The combat has some "sub-systems":
- Stuns and Knockdowns, which are states that are caused by keyskills and which will have you unable to do anything, unless you
- "Remove Shock", which is a keyskill everyone possesses and which removes all stuns / knockdowns and gives you complete invulnerability to those states for like 7 seconds
= The play is to keep your Remove Shock until you really need it (it has a 1 minute cooldown) and play around stuns by the use of temporary buffs such as evades and short invul buffs, while at the same time putting pressure on the opponent yourself and baiting his RS or other keyskills to set up a stun-lock or equally good lock with debuffs that guarantees you the win
- Silence and Bind, which are debuffs that disallow the person to use magic (during Silence) or physical skills (during Bind), unless they use a
- Potion which will remove the last 2 debuffs you receive. The potion has a 30s cooldown and therefore should be used strategically, the same way an opponent will try to strategically bury important debuffs like Silence / Bind / Root behind two unimportant debuffs, so to render your use of the potion useless
= The fun, to me, is to juggle all that information, prevent myself from getting outplayed by using my class-specific buffs at the right times while at the same time having to keep up with movement and setting up my own "traps". I guess the systems themselves aren't all that uncommon, but each class has like 30 to 50 or so skills / keybinds and tons of options, whereas in other MMOs I played its not nearly as much and the PvP feels way more stale and simple in comparison, or at least it does to me. You also die extremely quick if you don't react somewhat adequately, so it feels very fast-paced.
Classes sadly are not balanced and there is some match-up dependency.
I have only very briefly played RO in the distant past and never gotten to the PvP, but I will take a look at it! I do still love RO's aesthetics a ton.
I MISS RIFT I MISS RIFT I MISS RIFT I MISS RIFT I MISS RIFT I MISS RIFT I MISS RIFT I MISS RIFT I MISS RIFT I MISS RIFT I MISS RIFT I MISS RIFT I MISS RIFT I MISS RIFT
>Xiv is really good sisters and has lots of content you can uhh... umm... >Fricking raid elitists leave me alone to dilate in peace its all you wow players fault
Asherons Call Doctide pvp server
loot full server pvp admins spawn as bosses people fight over town control
200ish active players you can bot to level pretty harsh learning curve animation breaking is what you do to pvp
The downfall of MMOs is that the quality of the game is limited by the quality of players, which is invariably shit. Good fun MMOs were the hardcore ones which can't succeed because most players are too homosexual to deal with open PvP and full corpse looting. The joy of an MMO on paper is the freedom to be either as honorable or as evil as you want, but people just want to have their hands held through guided quests like a basic b***h coop game.
It's a mix of both. All great people. The FloorTanks LS on Horizon launch last year was great. Who knew Ganker still had more well-adjusted adults than your average private server hopper.
by definition mmos are dogshit
im over 200 hours into ffxiv now just doing the story to see what the hype was about and its 99.9% filler, every second i play it reminds me i'm giving hundreds of hours of life to filler instead of playing dozens of interesting games in that span or creating my own art
i think there's almost always something better to do with your time than an mmo
judging by vr chat, the only thing vr will bring to mmos is being forced to see peoples monstrous character creations in 3d and seeing them roleplay sex in the middle of towns
LOTRO, Everquest, Anarchy Online, Dungeons and Dragons Online, Neverwinter Nights and TESO could be worth playing.
It's not an mmo but isn't Wurm Online still free and as difficult to learn as before?
>TESO
This is the only one of these I've played and it's trash. I put a good bit of time into it anyway because the TES environments were comfy and I wanted to like it but it's shallow as shit, rapes the lore, and is full of pussies like any modern MMO.
Original UO in the late 90s was the high point of the genre and it's been down the toilet ever since.
>LOTRO
If WoW is tab-target white bread and FFXIV is the tab-target story book, then LOTRO is the tab-target lore wiki. >EQ
You need to have a serious exploration and socialization boner to properly enjoy this game.
If you just want something to grind and vibe in it can suffice, but don't be surprised if you don't make it to max level off that alone. >AO
Never played >DDO
Character builder and grinder's wet dream.
Can loop the level grind for repeatedly stacking power bonuses, and the level of build customization is 3.5e tier as it should be. >NN
Never played it online. >TESO
It's technically based on aiming, but is effectively tab target since everything homes in on your target, and you only need to be looking in its general direction to target something.
Has a fairly bland thieving system as something unique at least.
If you want to grind efficiently: Group
If you want to quest efficiently: Group
If you want to get any good gear: Group or Trade
Anything you can do solo will go faster and be better if you interact with people.
This is less true of the official game, especially on modern servers.
You can pay to play classic EQ servers, but at that point just go with p99.
If you want even more excuses to talk to people, make it a point to try asking people for help in-game before answering your own questions with a wiki.
According to who? It gave me an amazing experience of Adventure in Heavensward and Shadowbringers.
If the game didn't click for you it's fine, but that's such a weird statement to make. Adventure, the feeling of exploring new places, people, lands, cultures, it is definitely there in abundance in Shadowbringers. I won't spoil it for you lads but it's a great story and expansion to boot.
No it didn't. The adventure happened to your character and it was called an adventurer, have you never played a game which delivered an adventure unto you the player?
Even bad games like elden ring can do it, that one's popular enough. Did you play it without realizing what was happening?
Same, I noticed WoW players who went into FFXIV can't grasp the concept that their player character is part of the story. It's such an alien concept to them they think that's what adventure means, to stand by and observe as others do.
Stephen Danhauser really did a number on those poor lads.
I was curious to see what would happen next, i rooted for my friends whom i loved and intensely devoured each quest for 8 years but it wasn't an adventure. I only experienced the unknown part of the formula of adventure, the spell needs to be fully recited or it won't cast. I'm missing a symbol of it. The surprise, the unexpected, the home, the finality? Don't know what it is.
RainWorld was an adventurous game. Highfleet was adventurous enough. Tunic was an adventure if played completely. Disco Elysium was not an adventurous game. Outer Wilds was adventurous. Can't speak about BotW but Death Stranding wasn't an adventure.
eh, XIV is alright is you care for JP style story. I skipped every cutscene and played for raids mostly, but I just can't bear how bad almost every random pug is. I feel I rage less in competitive PVP than in XIV. Worth a try and it is free for 2 expantions now, which should be enough for you to make up your mind
I've been enjoying OSRS, feels like proper RuneScape and I'm excited for the new hopefully less moronic direction they'll go with the story with the upcoming re-release of While Guthix Sleeps.
Still poz'd at points though. Been able to ignore it thus far but there's no telling how far they'll take it.
>start subscription fee >play game >it doesn't end >renew subscription fee >play game >it doesn't end >renew subscription fee >play game >it doesn't end >renew subscription fee >play game >it doesn't end
why haven't they figured out how to escape yet?
Throne and Liberty
Not anymore they’ve all been overrun by people that aren’t gamers or social larp gays to say the state is grim would be an understatement
i have played ffxiv for 800 hours and im still trying to figure out if its a good game or not
did you enjoy it?
then it's a good game
Not necessarily. With long lasting service games it's possible to delude oneself for years by thinking that the fun is just around the corner or even that the goodness of the game is present somewhere around one's field of vision, being experience by others perhaps.
No because your definition of mmos is osrs/wow/ffxiv/gw2
Answer your own question newbie
Same as it ever was, there's only a very small handful of MMOs that are "relevant"
You don't like MMOs you just miss the MMO experience from your childhood because it was full of people that were like you when there was nowhere else that actually offered that social experience, but now that MMOs have become massively more popular, they have attracted more people who aren't like you, which makes them lose their appeal.
Let go.
SWTOR, unironically
completely soloable from start to finish
If it's soloable doesn't that defeat the fricking point of being an MMO then? You're supposed to be playing with 50 player groups at any given moment, not soloing.
It's only tolerable because you don't have to interact if you don't want to
No you don't. That's numbers must go up raidgay mentality. The ideal mmo situation is you go out, do your own thing and then as you do organically interact with other players, chat, help or hinder each other and become friends.
No anon, the ideal MMO demands you to work in a team to deal with shit
Why have an MMO if content doesn't demand a couple of players to beat it?
No the point is for them to be living breathing worlds full of people doing shit you can interact with, not 25 man simon says lobbies. This shit is why the genre is fricked.
Gonna tag in to say I only play early 2000s mmos and they all demand cooperation so yeah basically you are a homosexual.
>soloable MMO
What's da point? Plenty of good single player games exist.
LOTRO is incredible comfy if you like LOTR lore
I have 100+ hours in SWTOR and the fact that I've never had to interact with another player to do any main content is kind of and argument for why it's a shitty MMO.
The worst part is that you can see traces of what could have been a really fun KOTOR 3 before some jackass executive at EA decided to make it into "WoW with lightsabers"
no.
Black desert, take it as offline game and then save the premium packages
I play Ni No Kuni Cross Worlds but my crypo wallet got fricked up so I just spent my earnings on bikinis and schoolgirl uniforms EoS soon.
No. Especially these new solo "MMOs"
I will never, hate them, take up time for books and actially good singleplayer games. If I had to do one it would only be Runequest.
Not since the early 2000's. These days you may as well play with bots.
FFXIV is good. Whether it's an MMO or not depends on your definition.
A terrible ff story you are forced to endure the limitations of mmo jank to experience, constantly interrupting the 300 hour slog vn only to find theres no content after it. Whats good about it?
There are in fact hundreds of hours of content after you finish the story. And if you have a few points in Charisma, you can make some friends and experience the content together with them.
>XIV
>hundreds of hours of content
lol
lmao
name a game with content
it doesnt count when xiv does it is basically his argument
nta
>$40 + $14.99 per month for 3 years
>get one maybe 2 good fights if lucky
Wow atleast does raids above 5 people, has tons of raid tiers so loads of challenging fights, and working pvp.
(Notice how I didn't even mention basic gear progression)
>has tons of raid tiers so loads of challenging fights
yet over 50% of a raid tier there has literally 0 value and is basically just a glorified targeting dummy, even on mythic
also
>raidbuck
Still more effort than yoship puts into his fights
>crying about raiding when you are bragging about xivs erp content
Let us know what you spend $400+ for per expansion because theres no gearing or pvp.
Paypigs are so pathetic
>wowbuck
>sperging at the slightest prod
yep
>No response
>Please square take my money uwu let me erp
I don't play wow you are just highly autistic
Yeah I'm not going to argue with a brainrotted raidtoron who has a melty whenever someone doesn't care about his "many" targeting dummy fights.
Did you really type all that just to cry like a b***h?
Xivsisters ohnonono
>200 hour msq of 90% cutscenes
>island sanctuary
>updated sync ezmode
>duhh raiding
have a nice day troon
>troon
but he's not a wowgay
>no u
i dont know or care
you still should have a nice day as it applies
your literal only goal in a game is raidingtrooning. your opinion just doesn't really matter much. sorry
schizo kun...
goodjob outing yourself talking in thirdperson
you trannies aren't very bright are you?
Can make friends in any mmo. You say 100s of hours of content but I struggle to think of any unless you include socializing (its free, no sub needed).
Raids aren't too hard to begin with and are trivialised by everyone using cactbot, deep dungeons are cool but its a one time thing for the title. What else? Gear doesn't even matter
>And if you have a few points in Charisma, you can make some friends and experience the content together with them.
I wouldn't classify anyone who plays XIV to be a human being.
>FFXIV is good
I wish every subhuman who says this would be forced watch shit they absolutely hate for the rest of their lives
Don't play FFXIV. Just youtube the over 100 hour VN read along story since it's the best part. The gameplay is archaic tab targeting made for PS3's and no job is fun until level 60.
OSRS is the only one as far as I know.
Elder Tale is pretty fun.
not really
classic MMOs have fantastic worldbuilding, storylines, communities, and an overall better RPG experience, but the gameplay is slow/grindy as frick and the games are incredibly dated in terms of basic technical settings (i.e. need external fan patches for basics like 16:9 and remappable controls)
nu-MMOs have better gameplay, but fail at practically everything else
WoW classic SoD is alright, but it has its own set of problems
Yes but you have to travel back to 1999 to experience them.
ive made too much enemies in mmo
Nope. Those days are gone
>mfw remembering the time all of us who took down Ghost of Scrapyard took a group photo after in different poses
Global Agenda was
fricked up that maplestory 2 was actually worth playing
Still miss it
t. EU
Maplestory 2 was the final mmo that i got into. There is literally nowhere to go anymore.
Nope. Don't buy into "NEW MMO!" hype either.
This. Whenever I hear that, I instantly assume it’s garbage.
Play Ravendawn
The Groupfinder and its consequences. I don't bother with any MMORPG that has it. That's pretty much every themepark MMO.
Grouping up with random solo players to do hallway dungeons and similar instanced content isn't fun.
I stick with sandbox MMORPGs that allow you to progress as a solo player without the forced group content.
>solo grinding in an MMO
why not just play an RPG?
Aren't gropu finders there to streamline the experience? Find a group, talk a bit and see if you should stay with a couple of em
There is a golden age for everything. The golden age of the MMO is forever dead.
Let it go anon
PSO2:NGS...ahahahahahaha-
don't listen to pso2ngs is kinda shit.
coming from a 4500+ hour player
ffxiv is alright, thankfully it filtered most of the normalhomosexuals, although unfortunately some trannies still stuck to it.
Albion Online because it's missing a lot of the cancer that is responsible for killing MMORPGs.
No partyfinder. No quests. No story. No levels that lock you out of content. No fast traveling all over the place. Very little instanced content. No shards/phasing. Only two servers full of players. No content bloat despite being almost a decade old. Zero FOMO.
You can take a break for a few years without falling behind.
Too bad it plays like Dota, I might have liked it if it had a third person camera and fun gameplay.
no
FFXI on pservers, vanilla wow on pservers, EQ on pservers, dark age of camelot, on pservers, star wars galaxy, on pservers. There unfortunately aren't any modern MMOs, but there's not really a market for them.
Sure, for a month and then you realize everything and everyone is different and you are just there for nostalgia
We're only 1 or 2 years away from having a fully working Tree of Savior emulator at a playable state. Can't wait to fix that game.
I've been playing Aion since 2008 or so (jumped to Classic when it released) and I absolutely hate it with every fiber of my being. Most of all I hate that normie cesspool that calls itself the European community, hate seeing and playing with them. I also hate the uninspired crappy PvE and recycling of content with every single update.
I do love the combat system and PvP however and wish there was even just one singular game with a system even remotely similar, but there just is not.
Elaborate. I feel the same way about Ragnarok Online's PvP and people call me insane over it.
The combat has some "sub-systems":
- Stuns and Knockdowns, which are states that are caused by keyskills and which will have you unable to do anything, unless you
- "Remove Shock", which is a keyskill everyone possesses and which removes all stuns / knockdowns and gives you complete invulnerability to those states for like 7 seconds
= The play is to keep your Remove Shock until you really need it (it has a 1 minute cooldown) and play around stuns by the use of temporary buffs such as evades and short invul buffs, while at the same time putting pressure on the opponent yourself and baiting his RS or other keyskills to set up a stun-lock or equally good lock with debuffs that guarantees you the win
- Silence and Bind, which are debuffs that disallow the person to use magic (during Silence) or physical skills (during Bind), unless they use a
- Potion which will remove the last 2 debuffs you receive. The potion has a 30s cooldown and therefore should be used strategically, the same way an opponent will try to strategically bury important debuffs like Silence / Bind / Root behind two unimportant debuffs, so to render your use of the potion useless
= The fun, to me, is to juggle all that information, prevent myself from getting outplayed by using my class-specific buffs at the right times while at the same time having to keep up with movement and setting up my own "traps". I guess the systems themselves aren't all that uncommon, but each class has like 30 to 50 or so skills / keybinds and tons of options, whereas in other MMOs I played its not nearly as much and the PvP feels way more stale and simple in comparison, or at least it does to me. You also die extremely quick if you don't react somewhat adequately, so it feels very fast-paced.
Classes sadly are not balanced and there is some match-up dependency.
I have only very briefly played RO in the distant past and never gotten to the PvP, but I will take a look at it! I do still love RO's aesthetics a ton.
Gacha powerccrept MMOs.
gunz on private server
Just play a survival crafting game like conan exiles on a public server to get the same feel as an mmo.
I MISS RIFT I MISS RIFT I MISS RIFT I MISS RIFT I MISS RIFT I MISS RIFT I MISS RIFT I MISS RIFT I MISS RIFT I MISS RIFT I MISS RIFT I MISS RIFT I MISS RIFT I MISS RIFT
me 2. frick trino.
this man can't even do good shitposting. pitiable
DUDE DID YOU JUST TYPE A WHOLE EIGHT WORDS
I'M GOING TO LOSE MY MIND
hey queen are you okay? i wouldn't want you to become another statistic :(. meet me in limsa lets chat
Everquest private server, check out project quarm
>Xiv is really good sisters and has lots of content you can uhh... umm...
>Fricking raid elitists leave me alone to dilate in peace its all you wow players fault
Asherons Call Doctide pvp server
loot full server pvp admins spawn as bosses people fight over town control
200ish active players you can bot to level pretty harsh learning curve animation breaking is what you do to pvp
It's not about the game. It's about the friends you made and the stuff you did together. Simple as.
Frick you and your mother for even asking. A thread died for this bullshit, and you already fricking know the answer…
Dofus, starting December 2024
No other sadly
The downfall of MMOs is that the quality of the game is limited by the quality of players, which is invariably shit. Good fun MMOs were the hardcore ones which can't succeed because most players are too homosexual to deal with open PvP and full corpse looting. The joy of an MMO on paper is the freedom to be either as honorable or as evil as you want, but people just want to have their hands held through guided quests like a basic b***h coop game.
the problem with full loot mmos is it is just first people in the zerg guild control all the good loot and hunting spots
>tfw spend a couple months every winter in FFXI retail since 2004
It's a melancholic time.
Trying to find friends who haven't logged in for ages, or remembering friends who will never log in again?
It's a mix of both. All great people. The FloorTanks LS on Horizon launch last year was great. Who knew Ganker still had more well-adjusted adults than your average private server hopper.
by definition mmos are dogshit
im over 200 hours into ffxiv now just doing the story to see what the hype was about and its 99.9% filler, every second i play it reminds me i'm giving hundreds of hours of life to filler instead of playing dozens of interesting games in that span or creating my own art
i think there's almost always something better to do with your time than an mmo
it's not happening until VR is (good) zoomer + poorgay friendly.
judging by vr chat, the only thing vr will bring to mmos is being forced to see peoples monstrous character creations in 3d and seeing them roleplay sex in the middle of towns
The Conan one
LOTRO, Everquest, Anarchy Online, Dungeons and Dragons Online, Neverwinter Nights and TESO could be worth playing.
It's not an mmo but isn't Wurm Online still free and as difficult to learn as before?
>TESO
This is the only one of these I've played and it's trash. I put a good bit of time into it anyway because the TES environments were comfy and I wanted to like it but it's shallow as shit, rapes the lore, and is full of pussies like any modern MMO.
Original UO in the late 90s was the high point of the genre and it's been down the toilet ever since.
>LOTRO
If WoW is tab-target white bread and FFXIV is the tab-target story book, then LOTRO is the tab-target lore wiki.
>EQ
You need to have a serious exploration and socialization boner to properly enjoy this game.
If you just want something to grind and vibe in it can suffice, but don't be surprised if you don't make it to max level off that alone.
>AO
Never played
>DDO
Character builder and grinder's wet dream.
Can loop the level grind for repeatedly stacking power bonuses, and the level of build customization is 3.5e tier as it should be.
>NN
Never played it online.
>TESO
It's technically based on aiming, but is effectively tab target since everything homes in on your target, and you only need to be looking in its general direction to target something.
Has a fairly bland thieving system as something unique at least.
I have a massive craving and boner for socialization. Anything I need to know about Everquest?
If you want to grind efficiently: Group
If you want to quest efficiently: Group
If you want to get any good gear: Group or Trade
Anything you can do solo will go faster and be better if you interact with people.
This is less true of the official game, especially on modern servers.
You can pay to play classic EQ servers, but at that point just go with p99.
If you want even more excuses to talk to people, make it a point to try asking people for help in-game before answering your own questions with a wiki.
Any of you please tell me if there's an easy, no moronic grind social mmo to just vibe into? I have Tower Unite and it's fun
Not really.
Any worthwhile MMOs that get made fail to draw in the hypercasual masses and die out.
NO
move on
I play FF14 with my friend and we enjoy it.
NNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OSRS
Ultima Online
Quarm EverQuest 1
Dark Age of Camelot
no
>play this off and on for years
>can't even remotely call it "massive"
Final Fantasy 14, free trial until Stormblood the second expansion. Give it a try anon.
Beware FFXIV will never deliver an adventure and it never has.
According to who? It gave me an amazing experience of Adventure in Heavensward and Shadowbringers.
If the game didn't click for you it's fine, but that's such a weird statement to make. Adventure, the feeling of exploring new places, people, lands, cultures, it is definitely there in abundance in Shadowbringers. I won't spoil it for you lads but it's a great story and expansion to boot.
eat shit moron
No it didn't. The adventure happened to your character and it was called an adventurer, have you never played a game which delivered an adventure unto you the player?
Even bad games like elden ring can do it, that one's popular enough. Did you play it without realizing what was happening?
I had that sense of adventure all the way from ARR through to the end of Shadowbringers.
It's not possible to live an adventure without danger involved.
Same, I noticed WoW players who went into FFXIV can't grasp the concept that their player character is part of the story. It's such an alien concept to them they think that's what adventure means, to stand by and observe as others do.
Stephen Danhauser really did a number on those poor lads.
I was curious to see what would happen next, i rooted for my friends whom i loved and intensely devoured each quest for 8 years but it wasn't an adventure. I only experienced the unknown part of the formula of adventure, the spell needs to be fully recited or it won't cast. I'm missing a symbol of it. The surprise, the unexpected, the home, the finality? Don't know what it is.
RainWorld was an adventurous game. Highfleet was adventurous enough. Tunic was an adventure if played completely. Disco Elysium was not an adventurous game. Outer Wilds was adventurous. Can't speak about BotW but Death Stranding wasn't an adventure.
>It gave me an amazing experience of adventure
>Entirely just cutscenes
You don't even get your basic abilities until the end come on now
OSRS is the only "actual" MMO gameplay wise
anything else is just a glorified chatroom
eh, XIV is alright is you care for JP style story. I skipped every cutscene and played for raids mostly, but I just can't bear how bad almost every random pug is. I feel I rage less in competitive PVP than in XIV. Worth a try and it is free for 2 expantions now, which should be enough for you to make up your mind
expansions*
I can't type
I've been enjoying OSRS, feels like proper RuneScape and I'm excited for the new hopefully less moronic direction they'll go with the story with the upcoming re-release of While Guthix Sleeps.
Still poz'd at points though. Been able to ignore it thus far but there's no telling how far they'll take it.
Highfleet wasn't an adventure i'm bullshitting.
>start subscription fee
>play game
>it doesn't end
>renew subscription fee
>play game
>it doesn't end
>renew subscription fee
>play game
>it doesn't end
>renew subscription fee
>play game
>it doesn't end
why haven't they figured out how to escape yet?
The game not ending is part of the deal but the deal was altered.
Because we're not trying to escape we're trying to find home.