Are any of these games worth playing? Seem like they had zero impact besides the funny live action cutscenes
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Are any of these games worth playing? Seem like they had zero impact besides the funny live action cutscenes
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>Seem like they had zero impact
U wot. Play the remaster of C&C1 and RA1, it's one of the best remasters I've played. RA2 is good, Generals is good.
>tfw i installed the remaster
>ugh the new graphics aren't very good, playing only with the old ones
>ugh the new music isn't very good, listening only to the old ones
at least the controls are better. but you can't shift click to queue movement orders, wtf?
and why on earth didn't they add an improved path-finding option... that would have been my first thing to add.
other than more modern controls being basically the only reason to play the remaster i had a ton of fun experiencing the games again. especially red alert since im into OpenRA in recent years.
also liked that they included the original source code btw, that was interesting to peek at.
Of course not! Go memorize build orders and practice your micro, bro! Maybe you'll be an influential youtuber someday too!
say what you want about westwood/petroglyph but there's not a single outright bad game there
Grey Goo?
he said bad
Everything between Universe at War and the C&C remaster has been awful. That's 13 years of bad games.
i meant the games in op's collage although i agree with you i'm not a petroglyph fan
Oh right, yeah. Every one one of those games is good or has something good about it.
say what you want about uaw but it had sovl and deserved better
Sole Survivor is trash.
But you're right, otherwise.
Does it deserve the hate?
don't care much for the story or the actors, I always thought it was corny but it's quick fun
I liked the aesthetics of red alert 3
homosexual.
RA3: souless
RA2: soul
>Unique models and effects for almost every single IFV combination
>Soulless
Stop being such a nostalgiagay.
For me both are pure soul
Are you young? I haven't seen anyone who grew up playing RA2 (i.e. kids, to me) liking RA3.
Not that anon, but having grown up with the series (first PC game that wasn't mathblaster or some shit was Red Alert), all of the C&C games that weren't 4 at least have something to like about them. RA3 definitely went over the top with how goofy it was, but it's still fun.
I played RA2 as a kid and never touched RA3 until a few years back, because I was obsessed with SupCom and Civ4 at the time. It was enjoyable, the music's great, the level design is decent and the co-op AI actually helpful, the units look silly but they are compact and responsive. My main gripe is there's no mission in SPESH despite the meme, even YR deliver on that front.
I did find the japs pretty fun to play
I mean, besides the music not really. Every single one of them is about spamming your tier 1 tank.
zoomers have no appreciation for campaigns
As unreal as it seems, Tiberium wars is the only one where both rushes, tank spamming and late game ownage is actually viable.
Then Ra2/3 to the lesser extent.
>late game ownage
Lol no, late game is practically nonexistent with the way they nerfed economy and mammoth tank.
Either you mean KW, or you did not played the tiberium wars multiplayer
Are you referring to the very multiplayer that has been patched to oblivion in a desperate attempt to satiate rushgays and tourneygays only to fail miserably once SC2 came? Yes I did, in fact the game is only available in the latest version 1.09 unless you owned the retail DVD or pirated it.
They nerfed mammoth tank back in TW, it also had the funny side effect of making certain GDI missions way tougher than they were meant to be
>Life action
>Cutscenes
Is this even bait at this point?
Your image is missing one.
Nice photoshop
If a new C&C were to ever come out, do you think this would get retconned or would they double down on it?
>setting is over
>Kane is gone
How do you double down on nothing? The real question is if they just ignore it outright or just reboot the whole thing
At this point, the looming spectre of new cold war makes Generals a more promising opening of new C&C. Or Red Alert because it's more iconic worldwide. Tiberium fans do exists but the are divided by the schism of whether TD, TS or TW is the supreme canon that the new reboot should follow.
No one is divided. The Westwood games (including Renegade) are canon, TW and KW are canon if they don't contradict them.
>Medium is canon only if it does not contradict a medium of my choosing
moron
There have been no schisma, Tiberian dawn established first lore with GDI/Nod global conflict, Tiberian sun went full postapo, and added Tacitus and scrin the Tiberium wars was a closer to realism with mild retconning and added the aliens. Fourth one indeed happened but was so much of a garbage that other than for literally burying the franchise- it will not be remembered at all.
After writing above text I get what you probably meant as a schizma, i don't think that differ exes between main there games made then incompatible with each other story/lore/gameplaywise.
>does not understand that creator's lore trumps everything else
>calls anyone else a moron
No (You) for you.
You have shown me the error of my ways, thank (you)
As a Tiberium fan I would want to see Westwood’s original take on Twilight - that is, what Tiberium Wars became.
Duh. But that's unlikely to happen so things are how I've written above. No true C&Cgay would hold onto TW's canon if somehow something contradicting from the actual creators would have been revealed.
How exactly is TW not cannon?
>Scrin are plotpoint from TS
>Whole biome restoration is one of main premises of GDI in TS
>Tiberium abilities are stated in TD and hadn't changed a bit
>Nod goals while always foggy but does not seem to contradict previous games
>Liquid Tiberium was in TS already
>Laser, sonic and railgun weaponry are from TS, same as nod being global superpower and nation states non existent
Is this about a story, or what?
Do you know what "if" means? English, motherfricker, do you speak it?
Retcon
new or alternate tiberium planet setting
Definitely retcon.
There's no way around it
Yeah on here, Tiberium fans argue over the stories of each individual games, but I don't think anyone would genuinely mind if an actually good fourth game following TW and KW would happen.
>following TW and KW
KW was actually an interlude so there is not much room for follow-up. As for TW, we'd just get yet another boring "GDI snatches the victory on the brink of defeat!" I like KW not in the least due to Nod being canonical victors.
>Humans find a way to activate last tower
>expedition goes to scrin planet
>followed by massive joint forces army of GDI/Nod
>Three campaigns
If you play as GDI you kill big bad mothership or some queen bs while dealing with backstabbing nod fanataics
if play as nod then backstabb gdi, rekt some scrin then become ascended
if play as scrin make alliance with nod to dispose of gdi, then kill everyone and close the portal forever
Only one ending would be cannon, I guesss the NOD one since it does not lead to destroying earth.. Its not earth series anyway.
moronic ea-tier """story""" comparable to 4
yeah, cuz TD and TS had such an immersive and impressive stories
nostalgia googling hard
Yuri's Revenge is my favorite rts
First c&c and red alert game has been remastered which was an actual good job.
Some are now freeware too like the legendary tiberian sun.
I recommend
Tiberian Sun
C&C and Red Alert remaster
Red Alert 2
Tons of mods as well.
ra3 ios was the only app iv ever paid for, and played it endlessly. it was such an amazing game for mobile tpp. its a shame another wasnt made for phones (j2me doesnt count).
They're good, but RA2 and Generals are excellent with mods
Never heard of it, sorry.
Every single one of them is good except C&C4 which doesn't exist.
Yeah, it's bizzare how they just made a single trailer then video of Kane going into portal. I guess they wanted to wait several years after game was released to play the suspension trope.
Tiberian > RA
Fricking homosexual zoomer detected. RA2 and YR are better than almost every RTS ever made, and better than most games made in the last 10 years period.
They were fun. I want to say Westwood we're pioneers but I'm not sure if there's anything they definitively invented.
Did anyone else fricking love renegade? CnC easy one if my first games, my brother got it in a bundle with dune 2, I was so fricking hyped to be running around inside hands of nod and planting c4.
TS and RA2 remasters when? I wonder if they'd try to fix Yuri in YR or if they'd do 1:1 remaster and leave it to modders.
>thinking RA2 and TS need remastering when all you have to do is set it to 1600x900.
>RA2 remaster
Already exists.
Is this playable by normal human beans who liked C'nC back in the late 90s and early 00s or do you have to be a completely maladjusted bitter sperglord who has done noting but play old rts games for the past 20 years like with most mods of this kind?
>completely maladjusted bitter sperglord
that's most people who hate MO though
Why? Are they some kind of purists or is it related to some moronic modder drama?
>Are they some kind of purists
yeah this is pretty much what it is, MO leans a little bit more into RPS than vanilla so they sperg out that they can't spam nothing but rhinos and win 99% of the time now.
Formerly, the campaign was only playable by maladjusted bitter sperglords who did nothing but play old rts games for the past 20 years. The game speed was locked at a high speed (can't recall if it was fast or fastest), there was no mid-mission saving, and the missions could easily push into absurd territory. That said, it did get toned down and you can now save and change game speed.
It is however, not a "remaster" since it completely changes the story beyond basic early beats, with a different (arguably worse) tone, and substantially changes gameplay. It's got neat stuff, the challenge maps in particular are quite nice and there aren't really any other mods that do such things, but gays (and even the creators) tries
to pitch it as the definitive RA2, which it isn't. It's a different one.
>It leans a bit more into RPS so they sperg out
Plot that fails at being something to take seriously that's ends with dumpstering everything old to set up their OCs, new faction that doesn't look good and mainly made up of reused assets, much less intuitive units and design (you have to basically be frequently consulting the wiki to have an idea of what anything does or what the difference between 100+ units and powers are), and some genuinely shit mission design are all legitimate reasons to hate the mod, and this is coming from someone who does like MO overall.
>Plot that fails at being something to take seriously
Vanilla was pretty much the same.
>carville gets blown up by a random crazy ivan
>ends with dumpstering everything old to set up their OCs
Who says this is the case? Epsilon ending implies that their world order will last very short so there will almost definitely be allies and soviets when/if act 3 ever gets released, just with grey GDI mary sues running around as well.
>much less intuitive units and design
You just have to skim over the units page on the website once or twice to understand what they do, it's not really any different from reading a game manual like before.
>some genuinely shit mission design
This is a problem with C&C in general, not just MO no matter how much the fanboys scream how good it is.
>Vanilla was pretty much the same.
It wasn't meant to be taken very seriously. It wasn't parody but it was campy. MO's plot lacks that campy charm. Maybe they'd have gone for it if they had actual cut scenes, but the writing definitely lacks it and asides from the rare gag (over lengthy campaigns), there's not a whole lot to suggest it isn't being completely serious. But leaving all other opinions on the campaign aside, it's disingenuous to call it a "remaster" when they are intending for different tones and gameplay. The C&C Remasters are what people expect from remasters, MO is not. You could pitch it as a remake, but not a remaster.
>You just have to skim over the units page on the website once or twice to understand what they do, it's not really any different from reading a game manual like before.
C&C games (especially pre-generals) did have manuals, but save for something like spies, it was pretty easy to figure out what they did or what was attacking you, especially since they had smaller rosters. MO with its 12 sub-factions and numerous buffs, debuffs, and what not make it harder to figure out what's going on for newer players. This would be much less of an issue if they just integrated that one mod that expands the tooltips to give a few words on what a unit does/its main gimmick. As is, though, it's hard to blame people who bounce off of it and think its dumb for being a mess of stuff that's unintuitive.
>integrated that one mod that expands the tooltips
would fill up half of the screen
Except they don't have to. Can't think of any that are more than like 12 words. It doesn't need to go into great detail.
You're not wrong. If they put the effort into their own RTS free of whatever baggage and expectations of Red Alert, it could probably stand on its own as a solid thing. Instead they insist on "modestly" pitching it as "Almost" Perfected Yuri's Revenge while generally deviating from everything that isn't the most basic concepts of it.
Is this what MO looks like now? God those units are ugly. Too big and so detailed they look awful.
Le jaded oldhomosexual has arrived to impart his wisdom
>new... bad
It's so different as to be an entirely new game. It's not Red Alert and to mark it as such is ridiculous. It's a derivative at best. It's like the new Star Wars in that it's a walking corpse that looks similar to someone you knew but not quite.
I can't tell if you're being ironic.
>You can't call something new bad!!!
Those units look shit.
Get better taste.
they look good tho. inspired all other ra2 mods
It's not even a remake. It's a reboot if anything.
MO became a victim of its own success. All it needed to do was rebalance Yuri and add a Yuri campaign that meshed with the vanilla YR campaign, but it became essentially a whole new game. Imagine if the MO team put their time into making their own RTS. They could've made a series of their own that actually earns them something.
>there was no mid-mission saving
This was because ARES didn't support saving at the time, it wasn't deliberate.
Originals were legit until they started adding sharks and blimps with lasers.
Blimps have bombs, saucers have lasers. But yeah, YR took full moron and turned it to 11.
There's no sharks in c&c
>Seem like they had zero impact besides the funny live action cutscenes
is this bait or are you for real?
C&C (and Dune II before it, also by Westwood) essentially founded the RTS genre, man.
Cope zoomie. While C&C is based on Dune literally every base-building RTS is based on C&C
Westwood made dune, there isnt another company who had a bigger impact on RTS games.
>dune
Dune 2.
Yesterday's kids don't even know about Cryo's Dune and thus why the distinction is important. Sad.
>ANY C&C thread
>MOBlack folk shit it up
Frick off
Name 5 YR that are not Mental Omega.
Are these games worth playing just for the single player campaign?
YR is, but only because of MO.
Short answer, yes. Long answer.
>C&C/RA: Primitive, but honestly still fun. The Remaster is a pretty damn good way to experience them, the only real game play changes were QoL things like being able to queue up multiple units to be built. That said, if you do find them too primitive, you're not really missing out that much on anything plot wise. The difficulty can be wonky with some variants of the same mission being much harder, and Nod's campaign is infamous for being hard. The expansions are basically just challenge/gimmick maps so if you had your fill from the campaign, you can feel free to skip them if you'd rather move on to later titles.
>Tiberian Sun: This and RA2 are often considered the peak of the franchise. A much moodier atmosphere and grittier art style makes this a standout in the franchise on aesthetics alone. The expansion is also worth playing since it has real campaigns.
>RA2: Campy and generally a bit more polished up than TS. The expansion ramps up with it being "cold war armies fight an army of 50's B-movie monsters." Ignore the shitters who just say to play Mental Omega. MO assumes you've at least beat the base game/exp.
>Generals: Doesn't tie into any of the previous games and is a substantial departure from them. Gameplay wise, the campaigns have some neat missions/gameplay and Zero Hour's General's challenge isn't too bad, but it lacks the cutscenes and character of the previous game without even so much as a face/name to put to your EVA equivalents.
>Tiberium Wars: Went from TS's dark apocalyptic style to a more generic near-future sci-fi. It's still fun to play and has Kane, but if you don't go out of your way to play earlier versions, some missions will just be arbitrarily hard/flow worse because they made adjustments to the economy/units and the campaign has these changes but the missions were never adjusted. If you really, really, need your Titans and such, the Tiberian Essence mod works fully with the campaign.
>Kane's Wrath: Has a NOD only campaign that is pretty good and a global conquest game mode that's neat for a go or two.
>RA3: Pretty much everything post RA2 is divisive to some degree but this is probably the worst in that regard, with an intent to introduce more micro focused gameplay with every unit having some sort of ability you could activate. RA2 had camp, but RA3 is an outright farce. If you enjoy the ridiculous, you'll probably like it, otherwise you'll probably find it overbearing. That said, it still has its fans and while the campaign supports, and is intended for coop, it can be played solo easily enough.
>RA3: Uprising: If you like RA3, the campaigns are merely ok and also too short. The Commander's Challenge mode is the real meat of this on so if after finishing RA3, you'd like a challenge mode, it's worth it, otherwise you're fine skipping.
>C&C 4: No, it's not. Even putting aside people pretending it's not real, it's just not a good game. Locking units behind ranking up armies, even in the campaign, should tell you all you need to know.
>Renegade: It's an above average shooter campaign, but it's great if you like the idea of being able to drive a flame tank or wander a Hand of Nod, though it's more fondly remembered for its multiplayer, which is legitimately great.
C&C4 is not real. Never has, never will be.
was that the one where the base was just 1 building on legs? i think i must have dreamt that. didn't even finish the first level.
>renegade multiplayer
we will never see kino like that again
did you know there's a fan-made remake of renegade multiplayer?
https://totemarts.games/games/renegade-x/
i've not tried it for 6 years or something but in this random video i found from earlier this month there seem to be people still playing it
?t=1935
according to https://wiki.totemarts.games/wiki/Main_Page a patch was released February 16, 2022
seems like there's something sad that has happened with the project though
https://renegade-x.com/topic/137-how-recent-was-the-site-cleared/#comment-297
seems like recently the original modder got the project stolen away from him?
seems to be troony drama, Agent getting upset about being "deadnamed". dumping screenshots as if assuming that people will magically be on his side because people are just supposed to cater to the feelings of mentally ill people.
honestly seems like Renegade X is in better hands now, though it's a pity things had to be this way.
troony-X isn't the same.
lulz, if i had the time i'd make an account and write "troony-X just isn't the same." as a reply right after the most recent poster https://renegade-x.com/topic/137-how-recent-was-the-site-cleared/page/3/#comment-1040 who wrote:
>If the current devs behind the game really are alt-right trash, I'm glad I got prior warning before wasting my time getting invested.
Did the troons get flushed out or is it just normal troony hysteria?
i've not read the entire thread because trannies post a lot of nonsense, but i did see Agent complain about being "deadnamed" so I'm willing to bet the people "stealing" the project from him just made him leave on his own accord because they didn't want to start calling a banana an apple.
two new replies in that thread today after two weeks of no new post, so it is still going. i bet Agent will delete the thread later at the first sign of someone disagreeing with him.
>says all that shit
>has not made a lawsuit
>those mails are all empty threats rambling like a schizo
sorry my friend, word of mouth doesn't qualify for "intellectual property"
It's sad when a project founder gets booted from his project, but he should have taken proper precautions.
All he needs to do is tell EA transphobes run a C&C game and pappy EA will take care of it for the virtue signaling points
you forget that EA has abandoned C&C. first they took an alien angle which i always found weird and then they decided players dont want this whole "base building" thing.
what is the troony even claiming to be his intellectual property? renegade wasn't his creation and i don't remember anything new being added when i tried it out. and it's not like if you make something for a project you still own the copyright for your texture/model and can withdraw it at any time. at least not unless you say so up front, which i doubt he did.
>first they took an alien angle
Westwood did to begin with
i guess you're right, though i think EA already had Westwood when Tiberian Sun was released
>what is the troony even claiming to be his intellectual property?
his contribution to game code.
which if there's no previously agreed license agreement attached to it, then it's actually his own and he could take legal action
but this guy doesn't seem too smart, else he'd be already doing so.
maybe it's just me but it would be pretty fricked up if you could demand to take back your contribution to a project after giving that contribution. i hope that woudn't hold up in any country's court. ("yes i gave them this piece of code but now i want it back".) would be several open source projects getting fricked by that otherwise.
small defense of the guy, maybe it's about not gaining anything from all those legal battles that causes him not to do it, and not his lack of intelligence. i mean you wouldn't get money, just break the project that hundreds of people like, turning them against you
>maybe it's just me but it would be pretty fricked up if you could demand to take back your contribution to a project after giving that contribution.
that's just how it works in the current law system. you made it, it's your intellectual property (mind, not your trademark or copyright, those must be legally registered)
>would be several open source projects getting fricked by that otherwise.
With is why both private and free as in freedom licenses are so common- They are explicitely made to stop episodes where people decide to remove their contributions, or where people decided to use yours for means you didn't intend.
But this started out as an amateur group, I believe, so no precautions were made.
>just break the project that hundreds of people like, turning them against you
they way he handled it is a textbook example of someone unable to accept the fact they hate people they used to feel close to.
First the demands of changing behavior, then the resentment, the passive-aggressiveness burning out goodwill until they stop being seen as part of the peer group.
Honestly, if they deal like that to their own peers, it's a completely deserved comeback. And it wouldn't break the project unless this guy was actually critical to development.
Ah, and he says they got into the servers he used for work and let them use for development, and before booting him they deliberately fricked the configuration 10 ways to sunday, to the point he had to set it from scratch.
That's open war
too green, didn't read
Bardziej mu zrób rzułtą mordę
>Seem like they had zero impact
This reads like a Ganker post.
I am forgotten.
fricking godlike OST
crazy part is david arkenstone has the best tracks
Not me, who could forget those absolute banger music.
Not really. The OP pic just arbitrarily mixes many Westwood with some EA games and pretends it's some manner of a cohesive entity.
>The OP pic just arbitrarily mixes
Do you have any pattern recognition at all?
6 of those games are not C&C games, 3 are only weakly related.
>6 of those games are not C&C games
Which ones? They are all C&C.
He's a literal autist who doesn't acknowledge the games published by EA as C&C.
the harkonnen and ordos tracks mog frank's stuff so hard it's frightening
I was hoping renewed interest in dune would get us another game like emperor, but it seems they're going for boring-ass 4k style stuff instead
Remaster of C&C1 and RA1 are great.
Tiberian sun is good if you can get it working.
Generals is aite if you can get it working.
RA2 onwards is where the series got stupid and started going downhill. The multiplayer was fun in it's day though. Will be shit today if it's even still going.
C&C3 -> Shit
RA3 -> Shit
C&C4 -> Not even a C&C game
>RA3 -> Shit
abhorrent, terrible taste
ra3 was the funnest of the series
>zero impact
RA2 and Generals were mainstays of LAN parties in the 00s. They had a huge modding scene as well.
What are some high quality mods comparable to mental omega and rise of the reds?
>ROTR
>MO
>High quality
contrarianism is totally rad, bro!
yes
They are though