Are healers bad game design?

Are healers bad game design?

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  1. 2 years ago
    Anonymous

    look at overwatch.

    • 2 years ago
      Anonymous

      So, yes.

  2. 2 years ago
    Anonymous

    yes. they instantly erase all mistakes and reduce the strategy involved for every encounter to "just get healed". Without healers you might have to reconsider the fight, manage resources, or maybe even dodge. But because the whiniest people in the world decided to play games for validation the complexity of every game has to be brought down to their level, which is pretty fricking low considering they posture themselves as a saint for clicking on health bars.

    • 2 years ago
      Anonymous

      >Without healers you might have to reconsider the fight, manage resources, or maybe even dodge.
      You can still do all of that with healers.

      • 2 years ago
        Anonymous

        you can but it barely fricking matters

        Healers in WoW arenas worked for a veeeery long time. Are they hard to balance? Sure, but that doesn't mean you cannot implement them correctly. In my opinion it's just not worth doing unless your game fundamentally revolves around having this concept as a focus.

        nothing about wow arena worked you mongoloid

        • 2 years ago
          Anonymous

          >you can but it barely fricking matters
          Not if the enemy does enough damage to potentially mitigate the healing.

          • 2 years ago
            Anonymous

            then what is the fricking function of healing???

            I agree, but the point is that healers were a perfectly fine component of the balancing there.

            they weren't because the game wasn't fricking balanced???

            • 2 years ago
              Anonymous

              There absolutely were seasons that were well balanced.

            • 2 years ago
              Anonymous

              >then what is the fricking function of healing???
              To make the actual combat last longer than 10 fricking seconds? To make the game more than a hide-and-seek match? moron.

              • 2 years ago
                Anonymous

                >didn't read what i was replying to
                frick off moron, don't reply to me

      • 2 years ago
        Anonymous

        Except it doesnt matter because they can just erase those mistakes so there is no incentive to even try. Furthermore devs will balance the game around the existence of healers, so not even the devs expect you to do anything else.

        • 2 years ago
          Anonymous

          Please play some real content.

          • 2 years ago
            Anonymous

            Real content is pressing the heal button and erasing all mistakes?

            then what is the fricking function of healing???
            [...]
            they weren't because the game wasn't fricking balanced???

            >then what is the fricking function of healing???
            to satiate a bunch of whiners who use the game to go on a powertrip

            • 2 years ago
              Anonymous

              If your healer can save you from a mistake you made then it's not real content, yes.

            • 2 years ago
              Anonymous

              If you would lose because your healer isn't attacking alongside you, that's not hard content
              If you are losing because you are failing to single out and kill the healer, that's a skill issue
              If you have no abilities to separate the healed target from the healer, you walked out of the door without any pants on

              • 2 years ago
                Anonymous

                >If you are losing because you are failing to single out and kill the healer, that's a skill issue
                do you seriously think incentivising players to go out and tunnel down a single character because it's objectively correct is a good idea? you must work for blizzard

  3. 2 years ago
    Anonymous

    In PvP games yeah

  4. 2 years ago
    Anonymous

    >League's current meta is bruisers dashing a million times and draintank cancering out of their ass
    yep, he was right

  5. 2 years ago
    Anonymous

    Morello being employed is bad game design

  6. 2 years ago
    Anonymous

    I think what games like Overwatch and TF2 did with Healers was bad design, ie make them so incredibly overpowered and easy to use that the entire game revolves around them most of the time.

    • 2 years ago
      Anonymous

      Healers are always overpowered because the people who play them will whine if theyre not.

    • 2 years ago
      Anonymous

      The thing about Overwatch was its combination of powerful healing and heavy tankiness, Mercy's rapid fire healing works perfectly fine with most DPS but use it on a tank and because of their many ways to mitigate and nullify damage its like they become unkillable. DPS end up not being able to do enough damage to kill those tanks because they gain so much more from healing than the lower health DPS with less survivability.

      • 2 years ago
        Anonymous

        They don't have any instant kill classes like sniper?

        • 2 years ago
          Anonymous

          Snipers only insta kill squishies, if any non shield tank could be instagibbed by a widow they'd be worthless in the role they're meant to fill. The only thing insta killing tanks are death pits

        • 2 years ago
          Anonymous

          No, there are no single high damage single shots in Overwatch. Widowmaker does 300 damage on a fully charged headshot and most tanks have at least 400 health.
          The exception of course being a few ultimates than be blocked by most tanks.

      • 2 years ago
        Anonymous

        Dude even a double pocketed Rein can be burned if your team just focus fires him down, or blow his shield so you can anti. The only instance I can think of where a healer can outheal damage is a mercy can outheal Winston's shock gun.

        • 2 years ago
          Anonymous

          focus fire is even more of a problem than healing, believe it or not

        • 2 years ago
          Anonymous

          You're talking about this 3v6 as if it were the norm. There is a reason tanks replaced DPS in overwatch and that Blizz had to limit them to 1 per team in the sequel.

      • 2 years ago
        Anonymous

        That’s why GOATS dominated in OW before Baguette got permanerfed into the healer role. Even then, GOATS dominated before role queue got forced in.
        There’s just too much sustain in that game. It’s really bad

  7. 2 years ago
    Anonymous

    yes its oudated mechanic

  8. 2 years ago
    Anonymous

    Designers should not state objective game design as factual. These statements are what alienate your playerbase and project the developers as c**ty elitists.

  9. 2 years ago
    Anonymous

    I guess so. They exist to mitigate wounds taken just to prolong how long a party can venture forth before being maimed or deaded. But you'd have to go back in time like 50 years to tell a young Gary Gygax that Healers are a shitty idea if you want to pick bones about it; while your'e there you might as well tell him his obsession with making Wizards the most overpowered class who can cast I WIN on command was also shit design.

    • 2 years ago
      Anonymous

      Healers in a tabletop about adventuring where you will make mistakes with potentially permanent consequences for the entire campaign (and where many things can just one shot you anyway) is completely different than the considerations of something like League.
      The issue is putting in healers because "games have healers," not that a tabletop game where healing makes sense has healers.

      • 2 years ago
        Anonymous

        What if you put in healers for a reason other than "games have healers"?

        • 2 years ago
          Anonymous

          Then hopefully whatever that reason is works well and supports your game design/objective. I'm just saying many games seem to have healers because, that's just something you do, which is often why they end up not fitting with anything else.

          • 2 years ago
            Anonymous

            Agreed. It's just that even one of the games mentioned in the OP screenshot has a perfectly good implementation of a healer role, so it's clear to me that lots of people just have a kneejerk reaction over perfectly fine game design.

            • 2 years ago
              Anonymous

              I haven't played LoL in a long long time, though I had no issues with heals/healers at the time or people who relied on saving people with shields. Going more generally, I can understand some complaints about healers/healing, though it's not something that has ever presented me a huge problem. Slowing the game down can be a legit concern.

              • 2 years ago
                Anonymous

                I agree completely. There's a fine line between "encouraging all-out fights over boring, safe long distance engagements" and "making it impossible for even an all-out offense to accomplish anything in a timely manner".

    • 2 years ago
      Anonymous

      Healers that can heal in combat are shit design. So purely combat focused games should not have them.

      Ideally healers fit well into dungeon exploring, adventuring games etc where healing is a resource you need to manage to keep your party going over a long adventure

    • 2 years ago
      Anonymous

      DnD never had a pure “Healer” though. I mean there are clerics but they have offensive spells and can tank hits, they can also use melee

      Who you really have to blame are JRPGs inspired by DnD that completely misunderstood what a cleric was

  10. 2 years ago
    Anonymous

    Healers in single player are okay. But they're fricking lame in team based multiplayer. What kind of person goes, I want to be the b***h of the player that fricks everyone up? Sure, they're useful, but they're so lame to play as and because they're useful, someone's gonna end up forced into the boring b***h job if someone else isn't into it.

    • 2 years ago
      Anonymous

      I like playing as healers in Paladins.

      • 2 years ago
        Anonymous

        Healers in Paladins are fun characters with healing as a bonus, it's done pretty good

      • 2 years ago
        Anonymous

        Yeah I don't know how they did it. Despite being a shameless Overwatch clone filled with bugs, Paladins is actually fun to play and doesn't make you want to have a nice day when you play it.

    • 2 years ago
      Anonymous

      It's perfectly fun when you don't feel like putting in effort, and wants to have a more supporting role while more directly trying to work for the benefit of the team. It's not like you play Healer once and then are contractually obligated to only do that for life.
      Plus, there's something extra fun about fricking people up as the class that is NOT meant to frick people up

  11. 2 years ago
    Anonymous

    No, they're not.

  12. 2 years ago
    Anonymous

    Healers only make sense in games with mana, or some secondary resource. Then you're just converting mana into health, which is pretty normal, easy to balance. Health is the short term resource, mana is the long term resource.

    Putting healers into a mana-less, ammo-less game? moronic. Its free fricking health and completely mandatory and game warping.

    • 2 years ago
      Anonymous

      To add onto to this, the whole point of healing is resource management. Burst damage should be countered by heals. Heals should be countered by efficient, consistent damage that drain the healer of mana/resources and win in the long con.

      Its incredibly fricked up to see modern games doing it backwards. "Free" resourceless healing is uncounterable. The only solution is to kill something so hard it overpowers the free healing, which means you have to burst harder than the infinite heals, which is already hard because healing counters burst. Its just fricked. I dont even get why tf2 and overwatch have braindead infinite healers, why don't healers have healing ammo/cooldowns?

      • 2 years ago
        Anonymous

        Healers aren't intelligent enough to be able to manage resources. they can barely click on a health bar as is

        which is why they demand the entire game be brought down to their level, no resource management for anyone.

  13. 2 years ago
    Anonymous

    healing has its place, you want to encourage players to take fights and angles without getting poked out because they took a risk

    what's not ok is in combat healing or healing on par with damage dealing

  14. 2 years ago
    Anonymous

    Healers in WoW arenas worked for a veeeery long time. Are they hard to balance? Sure, but that doesn't mean you cannot implement them correctly. In my opinion it's just not worth doing unless your game fundamentally revolves around having this concept as a focus.

    • 2 years ago
      Anonymous

      >nothing about wow arena worked you mongoloid
      Right, I forgot they shut down the idea after the first season, what am I smoking.

      • 2 years ago
        Anonymous

        @(You) of course

        you can but it barely fricking matters
        [...]
        nothing about wow arena worked you mongoloid

      • 2 years ago
        Anonymous

        they should have, a shit game buoyed up by tons of mmo paypiggies

        • 2 years ago
          Anonymous

          I agree, but the point is that healers were a perfectly fine component of the balancing there.

    • 2 years ago
      Anonymous

      >WoW arenas
      Braindead concept because the game revolves around a large party or raid. The PvP was NEVER balanced around 1v1 duels or even 3v3 fights. The minimum PvP balance point was a 10v10 fight. When they introduced arena shit in just before BC release I found it the most boring fricking shit ever, just nonstop line of sight blocking using the pillars. One of my friends actually grinded that arena shit and went to some tourney in Texas. Cringe.

      t. guy who did the R14 grind in vanilla.

      • 2 years ago
        Anonymous

        But I liked thing. Then again, I also like fighting games and most people hate those.

      • 2 years ago
        Anonymous

        sorry bud vanilla rank grinding was for kids and arenas were for adults.

        • 2 years ago
          Anonymous

          it's more like one type of autism vs another

  15. 2 years ago
    Anonymous

    Healers are fine if the amount they can heal is meaningfully finite. Infinite heals make games worse, yes.

  16. 2 years ago
    Anonymous

    You need healers for coordinated PvE content. Without them you can't do any mechanics that aren't just "lmao dodge this".

  17. 2 years ago
    Anonymous

    Without Medics it becomes a game of spam and chip damage where you win by attrition, not because you commit to a play.
    Healers and buffers keep the action close range as opposed to long range, at least for non-tanky characters.

  18. 2 years ago
    Anonymous

    Healers are fine. Battles of attrition are anti-fun, and to use his example against him, TF2 is at its best when you have more people on both teams than could reasonably be topped up by health kits. There are plenty of situations where a random idiot with a medic will easily die to a more skilled player, too, so it's hardly like medics are a huge swing factor in regular 1v1s, they're at their most game-changing when they have ubers in big pushes.

    • 2 years ago
      Anonymous

      frick off mercy main

    • 2 years ago
      Anonymous

      >Battles of attrition are anti-fun,
      Frick off. Pressing a button to magically reset the fight is better?

      • 2 years ago
        Anonymous

        "Resetting the fight" until there's an all out fight instead of a skirmish is indeed more fun than five skirmishes until chip damage finally kills someone and things start snowballing, yes.

  19. 2 years ago
    Anonymous

    If you're playing a shitty battle royale game.

    • 2 years ago
      Anonymous

      as opposed to what

      • 2 years ago
        Anonymous

        exactly

  20. 2 years ago
    Anonymous

    Another thing about healers is they create goals i.e. if you take out a healer your team has a better chance at pushing and winning. In the case of TF2 the ubercharge is very powerful but slow to build so you have an incentive to play aggressively to stop the ubercharge deployment.

  21. 2 years ago
    Anonymous

    Attrition is bad game design. Healers are just health regeneration that can be killed.

  22. 2 years ago
    Anonymous

    Healers work in BF4 whereas they’re broken or useless in Overwatch.
    At least in military shooters, you’re still a soldier first and foremost, but with a medkit.

  23. 2 years ago
    Anonymous

    >"nobody likes losing kills"
    >-developer of League of Legends, where losing a kill to Flash happens at least 5 times a game

    • 2 years ago
      Anonymous

      Masters of bipolar game design since 2009

    • 2 years ago
      Anonymous

      WTF

  24. 2 years ago
    Anonymous

    There are games where they are absolute fricking cancer that singlehandedly make the game less fun to play. TF2 isn't one of them and neither was LoL.

  25. 2 years ago
    Anonymous

    Pure healing is boring, characters with something tied into their healing without being a healer is better. DOTA2 mentioned doesn't have a pure healer since most are built on long cool downs or regen. Mek has been around forever, guardian greaves less so but still there. It's not an oppressive item at all

  26. 2 years ago
    Anonymous

    think hes got a good point when it comes to a PVP team fight game but healers seem necessary for a PVE game where you're supposed to be slogging your way through dozens of mobs

  27. 2 years ago
    Anonymous

    Anything outside of RPGs, yes

  28. 2 years ago
    Anonymous

    there needs to be a role for women to play

    • 2 years ago
      Anonymous

      Women are not competitive and the healers are usually duo’d with their boyfriends.
      Their boyfriends are shitty casuals btw and they will never cover the tanks.

  29. 2 years ago
    Anonymous

    No and Guild Wars proves it.

    • 2 years ago
      Anonymous

      Was just about to bring up GW2.

      • 2 years ago
        Anonymous

        I'm not talking about GW2.

  30. 2 years ago
    Anonymous

    They are in lol because there is no attrition by default since you can recall whenever
    Morello is a known moron

  31. 2 years ago
    Anonymous

    >competitively
    gross

  32. 2 years ago
    Anonymous

    He was always right and you know it
    Healers have no place in a game, they're never fun, they ruin game balance, and they're played by w*men

  33. 2 years ago
    Anonymous

    Healing is fun!

  34. 2 years ago
    Anonymous

    Healing IS fun. Especially when you beat up the enemy healer.

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