Are microtransactions REALLY that bad? Games have to make money somehow, plus now you can get games for free

Are microtransactions REALLY that bad? Games have to make money somehow, plus now you can get games for free

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  1. 9 months ago
    Anonymous

    I'd rather pay for a ticket of entry than pay for every ride in the park. If I don't get what I want I will not participate.

    • 9 months ago
      Anonymous

      we have something for the ones like you
      its called gamepass

  2. 9 months ago
    Anonymous

    >Games have to make money somehow
    why not just pay the CEOs and investors less money?

    • 9 months ago
      Anonymous

      Very antisemitic post

    • 9 months ago
      Anonymous

      I remember "struggling" indie devs donating to shit to very transparent money laundering scheme pretending to be charities. Evidentally these studios arent as short on money as they suggest.

  3. 9 months ago
    Anonymous

    yes they are that bad. it creates a situation where every game is automatically pay to win or pay to collect. lazy people open their wallets to get a sense of progression that would much more genuinely be felt by playing the game, assuming the game isn't just a grinder to play on its own without mtx. it's hostile to people who play the game and beneficial to lazy c**ts who just want the shiny shit

  4. 9 months ago
    Anonymous

    Yes.
    You pay for something, then you get the full product.
    No attachments should be sold.

    • 9 months ago
      Anonymous

      It's not an attachment. It's 2.5% chance at an attachment, spend another $100 please.

  5. 9 months ago
    Anonymous

    is this the guy that said orcs are Black folk because they're ugly and evil

  6. 9 months ago
    Anonymous

    RUNNING OUT OF INTERNET

    • 9 months ago
      Anonymous

      In theory if there's enough signals going around in a given area, they might disrupt each other and as such cause spotty connections. The way they said it though? lol lmao

      • 9 months ago
        Anonymous

        >not using a wire
        Do people unironically play video games, or interact over long periods of time on wireless connections?

        Like I get it with your phone, because the entire concept is portability, but with a console, a PC or even a streaming-box you always go with a good old-fashioned cable, right?
        Wireless still feels like the kiddie-pool.

        • 9 months ago
          Anonymous

          I use wire, but also I do have wifi home for anyone who might be swinging by. From my recollection, the video in question was more concerned with mobile carriers, and even for them the issue isn't as drastic as they made it out to be.

    • 9 months ago
      Anonymous

      what? quick rundo

      • 9 months ago
        Anonymous

        They were going off assumptions that we'll run out of available aerial internet bandwidth because of problems that were solvable (and have been solved) by building more cell phone towers.

  7. 9 months ago
    Anonymous

    video games with micro-transactions are only free if your time is worthless.

  8. 9 months ago
    Anonymous

    >microtransactions
    >still not free
    uh-oh

  9. 9 months ago
    Anonymous

    Yes. The reason for that is that marketing a game is only one predatory form of marketing, and when they get your sale they can and will stop doing it. This means the game gets full focus. Gameplay, story, visuals, and so on get to shine above anything else.

    A game with microtransactions has to stay predatory forever, simply because that is how it's expected to make money. Everything else has to take a back seat to microtransactions because a company cannot survive if it isn't making money.

    This is the fundamental flaw with lootboxes, gachas and microtransactions. The second you want to get paid more than once is the second the game is no longer the focus.

  10. 9 months ago
    Anonymous

    I'd rather pay a one-time cost than have the game try to kill me with a thousand cuts using exploitative pricing and stupid fricking lootboxes.

  11. 9 months ago
    Anonymous

    Did he actually say that in the video? I ain't watching this trash channel.

  12. 9 months ago
    Anonymous

    It encourages shitty game design
    You can (and will) sell more MTX if you draw your game out obnoxiously and let people pay to skip the bullshit
    It has been an absolute disaster for the industry and I lay the blame at the feet of Todd Howard, sitting on his throne of lies.

  13. 9 months ago
    Anonymous

    I remember really liking most of these guys' videos, what ended up happening with them?

  14. 9 months ago
    Anonymous

    I'm fine with purely cosmetic microtransactions if they don't also cut into how visually appealing the game is without them.
    Gameplay related microtransactions just mean the game will revolve around them, so I won't even engage with it because pay to win isn't very fun.

    • 9 months ago
      Anonymous

      >if they don't also cut into how visually appealing the game is without them.
      They will, though
      They always will

  15. 9 months ago
    Anonymous

    >Are microtransactions REALLY that bad?
    Yes, when you have to pay upfront the goal is to make something good enough to make you fork over cash to get it. With microtransactions the goal is to design it to optimise you giving up your money.

  16. 9 months ago
    Anonymous

    You realize everyone with a brain already knows microtransactions are predatory skinner box bullshit designed to prey on the weak minded, and a game that includes them has 0 chance of having any care and love put into it because it is just a mean to extract money from idiots, right? You are going to convince nobody that isn't already moronic to begin with.

  17. 9 months ago
    Anonymous

    If your game or program operates on anything besides a single-purchase model, I won't buy it. Simple as. It is never better for the users of your program to operate in such a fashion. The issue here is that, as usual, the "vote with your wallet" theory will never work against this because there will always be enough morons who pay for it anyway that the suits in charge will never change it back to single purchase.

  18. 9 months ago
    Anonymous

    Cute character, haha
    I'd frick him and kiss him

    • 9 months ago
      Anonymous

      Look at that smug look

  19. 9 months ago
    Anonymous

    Has any devs ever tried unironic microtransactions?

    They all wanna charge 30$ for a single skin or shit like that, but how about 50 cents instead?

    • 9 months ago
      Anonymous

      >Has any devs ever tried unironic microtransactions?
      well yeah that's where the term microtransactions came from. It's largely the model still used in mobile games, they slowly build up revenue through you paying 50 cents to cheat your way through a hard level in candy crush several times of the years.
      AAA used to do that, like when cash shops came to games it used to be like 2 bucks for a skin in games like CoD

  20. 9 months ago
    Anonymous

    >pay to win microtransactions
    very bad with only a few exceptions
    >pay to progress/unlock shit faster
    Fine as long as they don't artificially inflate the unlock time for non-payers (i.e. riot games)
    >cosmetics
    Not great but tolerable if it's all under $5

  21. 9 months ago
    Anonymous

    Have you SEEn what's going on with mincecraft

    keep in mind these are completely free on PC but cost roughly 5$ ------>20$ a pop for texture packs

    • 9 months ago
      Anonymous

      I was fukken blown away when I first saw the Marketplace. I mean, there appears to be a ton of complete crap, of course, but nevertheless: the sheer amount of content that's locked behind a controlled paywall somewhat knocked me off my feet. Partially because of how much might be good but can't ever be played unless you're throwing money away, and the sheer amount of money kids have already thrown away for both what's good and what's actually free elsewhere.

  22. 9 months ago
    Anonymous

    >Games have to make money somehow
    Hmm, this argument seems to suggest that video games never made money until they started implementing microtransactions. Since this is obviously incorrect, I will choose to assume that this post is bait.

  23. 9 months ago
    Anonymous

    >pay to win is better
    >never pay
    >everyone else is hacking and dont get banned because they pay $20 monthly on cosmetics

    No thanks shlomo

  24. 9 months ago
    Anonymous

    I will gladly pay twenty bucks to buy want over grinding/paying untold hundreds of hours/dollars for a hilariously low chance to get the one thing I want. Microtransactions are a cancer of the mind and benefit no one except those smiled upon by a number generator with incomprehensible amounts of potential results.

    • 9 months ago
      Anonymous

      >I will gladly pay twenty bucks to buy want over grinding
      What?

      • 9 months ago
        Anonymous

        what I want*
        it's what I get for typing while distracted.

  25. 9 months ago
    Anonymous

    >are they really that bad
    yes
    >games have to make money
    b***h I gave you 60 dollars (or less if there's a sale), that should be enough.
    >plus now you can get games for free
    >now
    always have been

  26. 9 months ago
    Anonymous

    i don't mind cosmetic ones
    even if they
    >take away le SOVL of the game
    because i like goofy skins
    don't make lootboxes because they are gambling
    battle passes are fine if they are cosmetic only

  27. 9 months ago
    Anonymous

    Remember the Case of Middle Earth Shadow of War.
    >Full priced game
    >Microtransactions up the ass
    >Uhh they're optional, you can play without them
    >Eventually pull out microtransactions
    >Massive rebalance patch because no it's not actually reasonable to play without microtransactions

    • 9 months ago
      Anonymous

      Street fighter X Tekken. What a shitfest

  28. 9 months ago
    Anonymous

    Yes.

    >Games have to make money somehow
    When they get released to be sold, anything else is excessive israeliteery

  29. 9 months ago
    Anonymous

    >somehow

  30. 9 months ago
    Anonymous

    >Are microtransactions REALLY that bad?
    Yes
    >Games have to make money somehow
    Gaming is more profitable now than at any other point in history. Spare me the "muh poor destitute developers" bullshit.

  31. 9 months ago
    Anonymous

    Games are still making money, the problem is that the suits want the profits margin to raise every years (how else they're going to get their bonus?) and suddenly profits from selling games alone isn't enough anymore. And the suits also think better graphics= better game = better sale so they pushed for longer dev cycle which means games are more expensive to make, which means they need to sell more to make back the money they spent.

  32. 9 months ago
    Anonymous

    bg3 is drowning in cash despite being an easy pirate thanks to gog
    good games sell
    if you need microtransactions, then your game probably isn't worth shit
    if you need drm, your game probably isn't worth shit
    keep listening to suits that only care about lining their pockets

  33. 9 months ago
    Anonymous

    Once they violently cucked out I stopped caring about them
    Even Yahtzee's on short notice

  34. 9 months ago
    Anonymous

    yes and how is this a question
    microtransactions stink

  35. 9 months ago
    Anonymous

    >Games have to make money somehow
    yeah that's why they charge $70 for the fricking things
    either sell an entire game for $70 or sell a game for cheaper/free but with microtransactions, anyone who does both should unironically be killed in real life in minecraft

  36. 9 months ago
    Anonymous

    Yes they are. While there may be some that arent super terrible like shitty skins devs tend not to stop there. And even for the skins they tend to keep the best ones pay and the ones you earn shit. Modern WoW isnt the only example but theres basically 3 kinds of skins. Your crappy easy to get ones like 200 different horses. Your extremely rare ones that have a .01% drop chance of a raid boss. And you in game store ones. Also most gaves launch half broken and with most of the content missing but dont worry at least the microtransaction store works. Ranting about this it really reminds me that this microtransaction garbage is just one part of a very large cancer of the modern gaming industry.

  37. 9 months ago
    Anonymous

    I don't buy games with microtransactions in them, they ruin the games completely for me. Even if it's 'totally cosmetic bro' I'm not touching that shit, looking cool should be a privilege for those that play the game well, not something you purchase.

  38. 9 months ago
    Anonymous

    Yes microTX are bad
    have a nice day

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