So let me get this straight....
A Warlock can
>Fly
>Teleport
>Summon a powerful flying invisible imp among a half dozen other situational animals
>has the defacto strongest spells that hit like howitzer cannons
>Can talk to animals
>Has bard like charisma
I feel like a Mary Sue. On top of the mind control and mind reading I feel like I'm playing in god mode.
I want to do another playthrough but what the frick do other classes offer that is as fun and and bullshit as warlock?
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Paladin smite
Sorcerer magic missile spam
I tried paladin first! And I just found it boring. Maybe they come into their own later but frick that. It's a shame too because I enjoyed roleplaying and immersing myself as a paladin more than a Warlock. I just didn't like having an inferior fighter.
>I just didn't like having an inferior fighter.
This is the first time I have seen someone say that 5e paladin is an inferior fighter.
They are busted if built right.
When I started as a Warlock I could shoot a railgun at enemies and talk to animals
I fricking hate buffing. I never do it. It's gay as shit. You can't make me do it. And a lot of cleric and paladin shit is buffing. It's boring. I don't care if it's effective. Nothing is fun about spending a turn to make my weapon glow in the dark
you mean your cantrip? the warlock never gains any better spells than the basic cantrip. It's one of the worst classes in the game next to druids
I love Eldritch blast. The frick do you mean it's the worst, are you moron. Nothing is sizing up to Eldritch blast. Name a cantrip that you think is better
If spamming a cantrip is your idea of useful, it's nice. But BG3 is not an accurate representation of how shit a warlock feels when your other caster teammates drop huge spells like candy and you have to hoard yours to actually do something more useful than a good cantrip twice a session when it actually counts.
Eldritch blast in this game is powerful because of how many things there are to push enemy off to take fall damage.
In DnD tabletop its just a neat cantrip and nothing more than that, especially when compared to things like booming blade or toll of the dead.
There is something amazingly satisfying about blasting people off cliffs.
This is why I love Four Elements monks and barbarians
Last I've heard Eldritch Blast is always powerful cause of its ridiculous range and force being one of the best damage types if not the single best. Warlock's additional bonuses just make it even better. Especially when you consider that it gets more beams at higher levels which scale even better with the warlock's perks.
Yeah those two are pretty great in BG3 too
Hit with booming blade, shove = enemy now needs to stay put or take extra damage
Mod?
5e spells. It also fixes some of the more broken spells, such as sanctuary.
The sanctuary fights in this game are just tedious to me tbh. They feel like lazy encounters.
There are a shit ton of spells and abilities that give knockback that don't require you to gimp yourself by being a prostitutewiener
Because at engame you max out at 90 damage when fighters are doing 100+, Paladins are doing 200+, and real casters are dropping save or suck instant death, no-save paralysis, protected by their horde of summons.
Meanwhile endgame your character is going to be counterspelled every attack.
Druids are so awful. I miss that 3.5 feat that lets me cast while wildshaped...
Literally the only game that did druids justice was Pillars of Eternity 1 and i hated that game otherwise.
>per encounter transformations that don't frick with your spellcasting
>lighting auras and lighting buffs for your wildshape that allow you to play as a fricking Paarl from Bloodborne
Spores is the best subclass and generally amazing, the only thing it misses is second attack while being spored.
>hate bluffing
>suck warlock dick
>despite the fact that warlock has such high charisma score
Buffing you illiterate
I
You get a level or two in sorc for extra spell slots to spam smite. That and being able to shoot magic missile and fly can be nice if you're far away.
l will admit that I'm just theory crafting since I'm playing Bard though but smite does seem quite strong and being able to spam it must be quite fun.
This man has never played SMT
SMT got it right, if de/buffs exist, they better be worth it
They are boring yes but they are extremely strong being able to pick and choose their smites along with other effects. My paladin by the end of the game could pretty much solo bosses while also having a AC that requires a nat 20 to even be able to hit. The game also gives you a lot of gear that helps you cover your weaknesses.
Just do both. They're both cha casters. Pact of the blade smites.
It bugs me that Smite is treated as a spell rather than a class skill. Makes it hard to use any of their actual spells. At least they have Hands so they can still do a little healing.
Thats 5e for you, baby.
Mind you 5e is also by far the most effective paladin has ever been, so take what you can get.
MM is op
always has been
This. I used the +1 MM projectile accessory for most of the game kek. Wonder if it works with Artistry of War.
does it stack?
Why are you casting Magic Missile? There's nothing to attack here.
I'm attacking the darkness!
pretty much useless later on except for removing those invulnerability stacks
Game is easy, beat it with attack only (got lazy after a while, attack animation is fastest)
What's a good MM build? which items should i be looking for?
Magic missile just use the necklace and kill anything that moves in 3 rounds.
1v1 laezel and tell me how it goes.
>hold person
>double eldritch blast
didn't struggle too much tbh
Idk if your memeing but laezel was my main martial and my warlock PC wiped the floor with her
Hex > blast
Misty step away
Repeat
Gee, how did you use TWO bonus actions in a turn with a Warlock? Mayhaps you multiclassed into Thief just for this one niche purpose?
bladelock here. she couldn't even touch me
warlock is legitimately mid as frick in any game that doesn't allow unlimited rests. Larian fundamentally did not understand a core balancing component of the system so characters with strong short rests feel absurdly powerful.
BG3 does have nearly unlimited rests. The game shits so many supplies at you that you'll be resting left and right without expending a spell slot just so you can actually see some camp events.
I told my bro I was in chapter 2 and he started talking to me about a shitton of events I had never seen because I was playing the game like an old man and really stretching my rests out.
Had to do what you're talking about, spamming it when I really don't need it just to trigger camp events.
Another lie they told: supplies we be low. Well, takes two for a successful lie.
>takes two for a successful lie
That's because Tactician difficulty doubles the cost of resting.
its already stupid it takes more than a 400 gram hungry man and a bottle of water to fall asleep for the night
It doesn't matter, in a1 alone you can get 1k+ supplies without even buying any.
>takes two for a successful lie
That sounds like the most israeli saying ever.
Not saying lies are good, still true.
You paranoid parrot.
I'm in act 3 and just bought enough supplies to rest 20 times from vendors
Huh? I in act 1 I have over 500 supplies by just looting everything.
They throw food at you everywhere.
They promised this wouldn't be the case. Was an obvious lie since patch 6 or so.
I believe if you collect 1/4 of the food from the first map, you are good to go for the rest of the game.
I was pretty much long rest spamming to get all interactions and I missed like 50% of them or the order got reversed or they commented on things that happened ages ago or not yet.
This game is a rushed mess and I doubt we will get more than a few republished nexus mod and an ai up scaling graphics update, e.g. things that are cheap for larian and feel generous for consumption drones.
>supplies will be low
>find literally 200 supplies worth of pure booze on the highroad.
Not to mention you can just create 80 goodberries with hirelings to eliminate the supply problem for good.
Bg3 has unlimited rests tho
>talking about dnd
>says "mid"
Hahaha look at this fricking homosexual trying to adopt the next generations lingontonfit in and feel cool HAHAHAHA
aw come on anon, at least they are interested in dnd and not something lame like being a skateboarder or having ambitions
credit where it's due
dnd is a hobby, not a generation you clown
But... warlocks shine in situations where resting is limited because their main damage comes from a cantrip and their spell slots refresh on a short rest. Do you even know the system you're commenting on?
i had to actively rest spam for no reason to see the camp cutscenes on my second playthrough since i fricked up my first playthrough by doing act 1 in 4 rests so all companion interaction flags broke
There is a potion that makes you have full rest in 2 turns. Not sure if we can make it but I just duped it
Short rest are nothing in 5e. I think they are only around 1 hour long so most DMs aren't going to fuss too much if you take one between a 1 or 2 fights. Warlocks are pretty much built to be able to go without a longrest while other casters that can't control themselves are begging for a long rest after 1 fight.
i used wyll and he feels kinda busted but hes made encounters bearable in the beginning with limited spell slots
bard feels like a good start for a replay though just so i can talk my way through everything and avoid long ass fights
You can kill most enemies in the game turn 1 with open hand strength monk with Rogue thief dip
>strength monk
How does this work? What sort of weapons and build?
Tavern brawler feat and the gear you will most likely run into naturally, there is a ton of monk gear.
Tavern brawler feat doubles your strength bonus for unarmed (both atk and dmg rolls). Thief gets an extra bonus action at lvl 3. Flurry of blows is a bonus action.
You should be able to solve this.
Love Tavern Brawler. Great feat. Gives you a boost to throwing damage so you can chuck spears real good. And it if you smash a chair over someones head which is a heavily underutilized move, it boosts that as well.
What about Barbarian 3 Monk 9?
You miss out on a feat, two handed mastery is pretty worth it.
What do you mean? Monk lvl 9 got Ki resonate though
dump strength, max dex, max wisdom, chug elixir of giant strength/cloud giant. ezpz 20 AC murder machine
get the robes that make cantrips scale with charisma
get the charisma hat in act 3
go 3 lock 9 sorc for double single cast haste, and get bonus action for action sorcery casts for even more eldritch blasts
shits cash
>Cast 2 spells
>"Oh no, I can't do anything useful until I rest"
This is the thing that pisses me off with them. Holy shit they're weak after you use all their spells. And there's no real way to increase it with wizard at least.
Scrolls are everywhere, cantrips are actually fricking useful and scale with your level damage wise, a lot of items have bound spells, quite some spells can be recast for a full effect. Spell slots are least punishing they ever was in 5e for a full progression casters.
I wish pact of the blade worked correctly
is that supposed to be like a spell blade class?
im not a dnd fella but i keep hearing hex blade
you use a magical weapon
it's supposed to scale with charisma
but it's bugged and uses strength like normal so I got SCAMMED by picking it
You can respec don't worry. Just talk to willow
Pact of the blade gives mafic weapon, Hexblade makes them scale with charisma. There's currently no Hexblade patron option
Pact makes attack and damage rolls scale with CHA. I've tested.
Larian changed it from the tabletop, probably to not put another patron.
doesn't work for me
literally says -1 damage because 8 str in the battle log
Bind an existing weapon instead of summoning a pact weapon. The UI is pretty shit but if you get it right it works.
Throw away your summoned weapon and summon a new one and it should fix itself. If you're binding an existing weapon it's supposed to change to CHR also.
If you pick teifling they can summon a sword that uses cha to hit
Hexblsde is a patron, pact of the blade is a pact. When your warlock get to 3rd lvl you choose a pact which comes with boons, the pact of the chain gives you a buffed familiar and chain magic, the pact of the book gives you extra cantrips and ritual spells, etc. Pact of the balde gives you weapon related stuff.
Most warlocks suck in melee so pact of the blade used the go unused, them the Hexblade patron wss introduced. Instead of a devil or Lovecraftian knock off, you patron is a magic weapon or some shit like that. It lets warlocks wear medium armor, use shields, and use Charisma instead of Str or Dex for attacks. With this and pact of the blade you can make a melee warlock that's good. Hexblade is also really good to multiclass with sorcerer or paladin
huh interesting. i'll just go sword bard on my next playthrough. might just rush act 3 now so i can get it over with
I multiclassed a hexblade paladin in a real game once. It's really good and thematically makes for a good dark knight/death knight type.
What's the easiest way to break the game? As in being the most OP
>monk/thief
>paladin/warlock
>multiclassing in general
>spearchucking tavern brawler
>haste
>scorching ray + hat of fire acuity
>actually using all those scrolls/potions/arrows you found
>hitting level 5
Take your pick
explain this one. I've thought about doing it. Do I multiclass at 5 and grab the blade pact for warlock?
Major breakpoints are 2, 5, and 6 for Paladin. Most just take two levels for the smite, but 6/6 gets you two feats and the best features from both
Go warlock and grab pact of the blade, get 2levels of paladin for armor, weapons, and smite, then back to warlock for the rest of the game. You can blast Black folk for far away and smite from up close. Cast spells in full plate
You need to start as Paladin to get heavy armor but otherwise correct
5 Paladin
5 Warlock
2 Fighter
Dump everything that isn't Charisma and get it to 20. Take pact weapon as Warlock. Because the Paladin and Warlock lvl 5 double attacks are named differently they stack meaning you get 3 attacks per turn. 2 Levels in fighter gets you action surge. So 6 attacks with +5.
With Auntie's buff you only have to take 5e's ability score feat once and then you can run great weapon master pretty easily with your +5 pact weapon plus Paladin buffs.
My bard has 24 charisma with the shar mirror+autis gift and that bard armor, he is an unstoppable menance that either convices everybody to die or be killed by his legendary sword that cuts enemies like buttwr.
What bard armor? Only thing I've seen to bump CHA was the stupid hat
What's the lore behind this? This just seems completely incompatible...
Not at all, depending on the subclass. Ancients paladin for example pairs splendidly with archfey warlock. I could also easily see Vengeance making an uncomfortable pact with a fiend/GOO for more power to smite the greater evil.
Necromancer
not really a build but
>sleet storm
>bug swarm
>both on top of each other
>npcs will literally go full moron and their AI will break as they try to figure out what to do
>die in the middle of it constantly falling prone
the only thing it doesn't work on is anything immune to prone, which isnt that much
what stats do i use for sword bard?
Short sword , duel wield ?
I would dump str and get dex to 16 cha to 16 And con to 14
Dump everything else
>has the defacto strongest spells that hit like howitzer cannons
which ones? hunger of hadar is pretty good but my eldrich blast hits like shit, how do I make it hit harder?
What's the most minmax comp in the game right now?
I think it's neat, but actual high tier classes like tempest clerics probably shit all over it.
And let's not talk about cheesy multiclass bs like dual wield hand crossbow thief/gloomstalkers.
Sorcerer has everything warlock has plus metamagic
>sorcerer
>DRAGON SORCERER
i am rape
Bard
>Shoot
>Stab
>Buff
>Debuff
>CC
>Pass every check
>Spell Damage
OR
>Medium armor, double attack and fightan' proficeny
I was curious about warlocks but I'm not taking a black person into my squad.
you can respec any of the companions or make a hireling
you can reclass other characters
There's a mod to make him white. Get it while it's hot.
Warlocks are just worse mages there's no point picking it over sorcerer or wizard
>sells his soul for magical power
That's not necessary. Yes, fiends usually operate like that, but you could easily sell your DM a character that boned an archfey so hard she started giving him powers. And frick knows how the Old Ones think, one might give you powers just for shits and giggles.
What's the most fun class for a solo run?
None? This game throws 30 enemies at you sometimes
Sword bard with dual xbows, in act 2 with mine. Slashing flourish is rlly good, can attack same target twice. It’s basically 1 action 2 attacks. Tactician but I know the game fights well already so not really struggling. The durge cape is very helpful as well.
Tempest cleric/storm sorcerer would work as well but you’ll need to do a lot of prep work every fight to get everybody wet.
quick question about a certain fight in act 3 we killled that dragon for the legendary sword but when we looted the dragon it was completely empty. one person in our party looted the dragon before the fight started and it was empty for them then does that bug out the game and delete the sword?
No clue, just use cheat engine
I don't think it works when you aren't the host
What class is best to solo run in the game?
What warlock builds do you use? I want to make Wyll good while not locking myself out of his story. I've realized that he actually sucks with swords despite how he presents himself.
PROVOKE THE BLADE…!
Whats a good Life Cleric build?
My Shadowheart does literally nothing outside of healing and shes blind as a bat
Life is perfectly fine but why would you dedicate one of the most powerful classes in the game to making HP bars go up instead of down?
I just started her as a healer since i kept dying early game but i am starting to not need it now at lvl 6 with better gear
>My Shadowheart does literally nothing outside of healing
You are wasting her potential
Healing is one of the least important things a cleric does.
Like what, name something. All I see her is as a buffing station. I would rather respec her into a wizard or figher.
Could you give a brief explanation. Not all of us play dnd.
Guardian of Faith, Spiritual Weapon, Spirit Guardians, Hold Person, Glyph of Warding, Insect Swarm. A cleric brings a lot of damage and control to the table.
I found Spiritual Weapon to be kinda ass when you can summon Devas
You can summon both you know.
How do I play a war cleric?
>summon spiritual weapon, since it doesnt require concentration
>divine favor for an extra 1d4 damage or crusaders mantle if I'm not alone
>attack enemies and bonus action extra attack them
Too bad the two spells require concenrration, since I'd also like to bless my party and bane my enemies.
I deal huge damage, but I'm afraid I'm just a less tanky paladin, and I dont use spells that much in the end.
polearm+feat for a free reaction attack when an enemy moves INTO your range
Channel spirit guardians, dash around every enemy to hit all the mobs in a single turn.
do we like polearm master, bros?
Is there anything I can use to help Karlach's AC? Apparently she gets a CON boost from wearing just clothes. Thought I could cast Mage Armor on her to help, but it did jack shit.
Equip medium armor
I kept her in her default garb until act 3 when I got a barbarian armor somewhere to replace it, she has the highest hp so it isn't a big deal.
Would it be ok to respect karlach into a monk?
just multi into it
barbarian stops getting new shit pretty early anyway.
Just give her armor dude. Moe reliable
her bonus sucks. just put good medium armor on her.
What's a good build for pure Magic Missiles and Eldritch Blast spam? I just wanna play a pewpew force caster
Warlock is strong at early levels, but drops off at later levels when you start feeling that 2 spell slot limit and the imp never gets any stronger.
Bard is a much better face, and Ranger is a much better pet summoner / howitzer.
But have you seen the kind of damage EB turrets can dish out when built and itemised correctly? There weren't even any crits in these three rolls, still did 80+ dmg on a single cast.
Karlach killed a red dragon in 2 rounds then an elder brain. She is the actual protagonist of the story what the frick.
>that kino ending
what ending, the credits?
Is enraged throw giving you frenzied strain a bug or did they just forget to mention it does that in the description?
they probably forgot to mention it since it's the same class of action as frenzied attack and that does as well.
just like they forget to mention that warding bond makes you take all damage the target takes.
tiny oversight.
>bind Flail to warlock
>Tenacity damage does not scale with CHA
meh...thought I had something going there.
Is holy magic a thing in BG3?
Any rpg where it's an option to go full Faith knight I do
radiant dmg is holy.
I did something with my champion fighter and now my accuracy is dogshit, how do I fix it.
Did you get power attack? Turn it off under your hotbar.
Got it, thank you. Never checked passives since they're passive.
maybe try checking what you are choosing when leveling up
I don't think the game ever bothers to bring your attention to the Passive menu. I only found it because I wanted to figure out how non-lethal KOs work. (They seem to be pointless. Just makes the bodies disappear after resting while losing any kill rewards.)
btw, can anybody explain how this weapon's supposed to work? How do you use unarmed attacks while holding a weapon?
Monk can make unarmed strike as a bonus action while wielding a staff. Also KO does have its uses but it's rare.
did you take great weapon master? turn the passive off, you can toggle it back on whenever.
Laezel hand crossbows with archer master or whatever is doing 60/round at level 4. Casters are outmatched.
IF she hits, and she can't sustain that for more than 1 round.
Early game martials can compete but lategame casters pull ahead.
youre underestimating the action surge + haste burst of a fighter
I don't. Fighters do good nova, but casters are simply better.
Honestly thought I was playing as a Fighter but Wyll really makes me want to just respec to Warlock. They get all the fun and I just chuck spears at people
Just go eldritch knight, they get weapon bond at level 3.lets you keep chucking the same spear.
How often should I be long resting to not miss any content?
If you think Warlocks are OP in BG3 you should know that Hellfire Warlocks can summon a Pit Fiend who would break Raphael over it's knee like a little b***h.
That’s 5E for you. Warlock has been THE min-max class since the edition came out
Yeah a lot of the people crying pre release about how bad Warlock is forgot for some reason that they don't actually start hitting diminishing returns until like lv 12, which is exactly when this game ends lol. And then you add all the bullshit op gear that Larian added and a Warlock will almost always be the last person in your party to run out of steam
Laughs in bard
Is two weapon fighting being so easy a 5e thing or is that partly larian homebrew? I remember having to take like 4 feats to make it this good in the last dnd I played
The game is pretty easy overall.
That was probably a 3.5 thing, there you needed all sorts of feats to make it viable. In 5E you just need a fighting style to make it competetive. The downside is that you need to use a bonus action to swing with your offhand, and oftentimes you have better uses for your bonus action. Especially if you take the boost to illithid powers from the creche and can use them with your bonus action.
Remember that it also has Detect Thoughts, which is basically mandatory
Warlock is a great class and works well as a protagonist because it is keyed to charisma. Sorcerer is good for the same reason, as is Paladin, though the latter is more generally restrictive.
Yeah but rogue/ranger can duel wield crowsbows.
i thought fighters were the better duel wield crowsbow users.
I've bad memories of ranged builds from the originals.
>needs +2/+3 arrows to damage boss
>game only gives out a couple hundred total
Did they at least fix this bullshit?
In ToB you could find quivers of plenty and then upgrade them to +2 and have infinite +2 arrows. Still not as good as having a +5 weapon, but it was something.
ToB is just generally broken. The whole game system falls apart at ultra high level
>Demogorgan fight
>pretty much the only way to do it is to abuse timestop and contingency so you throw everything you have at him and hope your melee and then survive 10 seconds to do the final bit of damage.
Also, no idea how you do the final boss without cheesing with greater wish for the rest.
People do her solo.
IMHO there are lvl 1/8 runs aswell, not sure if to or soa.
There is no ammunition. You just have infinite bolts/arrows.
Arrows are unlimited, special arrows are very scarce, but worth it.
The +3 comes from the cross/bow
>summon pic related
>cast bait or aggro into his circle
>Literally just destroys everything while sitting back like an engie in tf2
What's the agro spell? I enjoy the turret man too but would be nice if he got attacked even more.
I just summon spam illusions that make them investigate
Can you use this along with spirit wardens? I never used a cleric on my playthrough but can imagine it would make for epic chokepoint slaughter.
You can indeed, guardian of faith isn't a concentration spell so they work together without issue. You can also have a spiritual weapon for company if you want.
>attacks 2 enemies
>an heroes
Yeah really cool spell
>place globe of Invulnerability on it
>Suddenly it is OP as frick.
I'm so used to Warlock players being annoying homosexuals who keep begging for rest after every combat that playing one didn't even cross my mind t. Fighter
>thief/monk
>bonus actions out the ass
>will do a crouching tiger hidden dragon type float jump across a continent
>ATATATATATA
>you are already dead
Without spoiling it too much, is there any reason to hoard a frickload of gold? I'm in act 2 about to assault moonrise towers and have around 5k.
Also, same question with gems and ingots. I'm holding onto all this shit but I don't know if there is actually a point.
Ingots are needed for crafting
>crafting
wow, what a great RPG
Prs understand, small indie company with 400+ employees and wotc backing.
Can't even implement Fly, crafting, ready action, going back in initiative order or day/night cycles.
But hey, bear secks
>ready action
This is the worst thing to have missing from pen and paper.
Not being able to go back in initiative order is just as bad, makes rogues worse just by not being able to send in the fighter first to threaten enemies.
not including the dodge action or ready actions is baffling
feel way more core dnd than memey improvised weapon shit
How does dodge action work in 5e?
All Attack Rolls against you have Disadvantage and you make Dex Saves with advantage until the start of your next turn. You lose the effect if you can't see the attacker, you are incapacitated or your speed is 0.
the other games didnt have crafting either. in fact, 3 has more crafting than 1 or 2 just by virtue of alchemy.
Crafting is shit in every game.
vendor trash. the only time you ever use a ingot is on the sussar tree weapon.
No, it's bark and great sword.
This just shows how cool act 1 was and how the game falls apart after it.
act one sucks ass, that's why only 20% of players have beaten it
the game just sucks
thanks for letting me know you play single player
i bet having 1200 food and extra potions is fun
do you have any friends? invite them 🙂
Yeah, it's bad. Unfortunately.
Act 1 is still by far the best piece of bg3.
You do realize that 50% of gamers drop a game within 15 minutes?
If you fail, learn from your mistakes, try again and succeed eventually, thats part of life anon.
I'd rather play in Ravenloft and just call the Vistani Gypsies
The fact that you consider this a good setting at all betrays you
i love the game, and most of the seething is from people that fail to play the game, they suck at it, probably you are one of them.
>I, single, love the game
You played easy mode
Yeah dude you totally beat D&D single player, great job
you can see from the image i am playing tactical but keep coping.
i can see you played "i have infinite supplies" mode, Black person
i've played enough single and multiplayer to tell the difference
i got fricking ELEVEN CRITICAL MISSES IN A ROW
That is not a skill issue, that is fricking rubberbanding.
>i got fricking ELEVEN CRITICAL MISSES IN A ROW
skill issue
Yeah, for you. Make a better build so the game does that to you, lol.
Make a better build so you don't crit miss eleven times in a row, idiot.
sounds like youre the one that needs a better build since youre missing all the time.
skill issue, literally, there is no magical reason for why you are missing.
he doesn`t know what hes arguing, its probably also part of why he is complaining about the game, because hes too stupid to play it properly.
>i can see you played "i have infinite supplies" mode, Black person
>i've played enough single and multiplayer to tell the difference
before the thread dies, what do you mean by this? there's no difference between single and multiplayer when it comes to supply generation, especially since i was the stiff of the group who scolded everyone on rest spamming until the campaign was a hardened force of disciplined players who didn't blow 3+ spell slots on trivial goblin fights
camp supplies in your storage chest don't count toward useable rest supplies because larian outsourced to pajeet coders for the nth time, maybe that's the root of your confoundment
he's not arguing about your difficulty selection, he's arguing that if you aren't playing with three barely functional morons in multiplayer you're not playing the game properly
No I'm arguing this game is the same as Mario Kart.
It gets mad when you're too good.
Maybe you haven't experienced that.
luck is a skill, roll dice better, shitskin
I'd just rather play a harder setting. Faerun is full of homosexuals and the game is buggy.
You're gonna have to deal with it, babies.
Im having a blast, the only thing i hate about BG3 really is how bad the performance is in act 3, its somehow worse than when it first launched.
also it's fricking laughably buggy
yeah bugs and performance issues, the usual shit but i can get by most of it, the performance annoys me now tho.
some of the bugs can suck tho, if you take scratch near the dog pen and the lady does thing talk about her owning it etc, even if you get scratch back, i have lost the ability to summon him forever
the book of thay just fricking disappeared from my inventory
why the frick would i ever sell a quest item
and yet it's just fricking gone
super great game, just one entire year of open beta testing
>t. spends his evening walking in circles doing sweet FA on the Ravenloft PW
But if you're one barely functioning moron and you control 3 npcs then are have 3 functional, barely functioning morons.
'ate this c**t and the undead dragon
its the worst part of act 2 for me, having to storm the tower, then defeat him, then go into that shithole and clear it to rescue people, then fight him again, endgame fight is more tedious but ketheric must be second.
Wait you can fight Ketheric a 2nd time? In the colony it just goes straight to Apostle of Myrkul for me.
You fight him atop of moonrise tower, then he escapes and you fight him in the last area of the colony thats twice
Nope. In the colony I talk to him and he just kills himself instantly and pops out as the Apostle.
Sounds like you're a shitter who should've explored more.
Thats interesting, not how the fight goes for me, are you on team absolute or something?
Speech checked him on top of the tower and in the colony while knowing all about his family ties.
I mean it, you didn't explore enough.
ah, i did kill 2 of his 3 family members, maybe i should had talked to the fat bartender before the tower assault i did that afterwards
If you pass the persuasion check on top, having isobel with you, you can try talk him down. the first one still ended up in fight, the 2nd one he will throw himself if you pass persuasion check. Still this fight is easy though, the 2nd fight you can stealth yourselves and position your party first and send someone to free nightsong
Not to mention that he hits first, so if you were hurt from fighting normal Ketheric, half your party is probably getting downed instantly
Luckily he's not that hard to beat
Before you fight him you can use the mindflayer healing device tho before taking the elevator down.
also, you can use invis potion, go and free nightsong and get an opener that way
I never remember to use those devices anyway
There's one right there before the final fight and I still almost forgot
>undead dragon
I don't even know what attacks the dragon does.
Nice, might do that, but i want the achievement aswell so gotta figure that out when i feel like doing it
Depends how badly geared you are by the time you reach Act 3. If you rushed it then yeah keep your gold, but there's a quest that can net you 10k in Act 3.
>tfw my friend is still in the Forge and has 12k
If you don't want to steal, Dammon sells the best armor in the game (heavy, 20 AC, automatic Blade Ward and Resistance) for 13k in Act 3.
>went with minthara over grove
It is amazing how much content you lose for going outside of the intended choices, might as well not have them at all as such.
You can get stuff that's almost as good just by looting
In the final battle you'll mostly need mobility instead of ability to tank hits
>In the final battle you'll mostly need mobility instead of ability to tank hits
In the final battle you just need Globe of Invulnerability scrolls.
AI doesn't know how to react, so you can just kill them all without any risk.
Why kill them at all? Just teleport forward. Only the one holding the portal open needs to be protected
In last battle you don't need anything. I beat it on level 11 without any multiclass shenanigans and with most of my gear bear +2 at best. Courtyard mook fight is unironically harder than both brain phases, dragon is an absolute chump and brain dies from two disintegrate casts.
Last fight can be hilariously cheesed immediately with invincibilty and sanctuary
Not if you use correct 5e spells; sanctuary is not a sphere of invulnerability, your enemies are allowed a wisdom saving throw.
Why fight them at all is my question.
costs 5k gold for a statue of yourself in your camp
Worth it
>only 5k
poorgay. i got like 10k
Entered bg with 35k
I thought I'll buy finally good gear
Kek, fell for the larian meme
There is a good armor vendor but im not gonna tell you where
Yeah, found all the vendors, you can't seriouslt spend 30k in bg.
You can if you buy every high level scroll and all useful consumables, which are much better money investment than gear on average too, because as usual with larian itemization absolutely blows.
Agreed, I usually auto attack, the fastest way to success.
Everything is OP. I only lost a few fights during Act I. By the time you get level 6 there's no real difficult encounter left. Some meme encounters but that's it.
I'm nearing act III now and everything feels to easy. I'm on strategist.
Wyll can knockback and deal massive damage to everything without using a spellslot.
My rogue can do a stealth attack pretty much everyround due to the thief subclass wich gives 2 bonus actions. Karlach can triple attack everything and deals massive damage with little effort.
And Shadowheart can use the spin to win thing which absolutely demolishes everything in your path if I keep her at Karlach's side.
And that's not even mentioning the amount of cheese you can apply to combat with diversions, a backpack full of throwables or barrels.
I really like the game but the lack of challenge is bringing it down.
The combat is really creative and all but not a single encounter has demanded creativity so far.
Also bugs and preformance issues are starting to creep in.
goddamn Needleblights that have multi-attack, deal 3 times the damage they are supposed to and fricking explode on death surprise you without a Perc check
Lore. Sorcs don't do that nerd bookshit, they get their power from their lineage or a terrible event in their/their families' past.
In tabletop DnD, you would cry tears of goddamn joy for finding even a fraction of the gems that, in this game, I don't even bother picking up.
I laundered the Flawed Hell Iron armor for like 15k gold, what the frick am I gonna do with spell reagents when this game doesn't give a frick about spell reagents.
>Lore. Sorcs don't do that nerd bookshit, they get their power from their lineage or a terrible event in their/their families' past.
Wouldn't CON make more sense then? Cha is your natural attractiveness + command of social ability + supernatural influences.
Constitution is your physical health and hardiness. Charisma is basically everything to do with force of personality/ego/willpower
But their power comes from their lineage and bloodline. It is in their physical constitution.
yeah bloodline doesnt mean strong constitution though. look at how fricked up royalty are
It's magic/divine though, it's not physical in nature.
See this old definition:
>Charisma is a certain quality of a individual by virtue of which he is set apart from ordinary men and treated as endowed with supernatural, superhuman, or at least specifically exceptional powers or qualities. These ... are not accessible to the ordinary person, but are regarded as of divine origin or as exemplary, and on the basis of them the individual concerned is treated as a leader.
No, moron. CON is literally your physical health and tenacity and natural immunity. It keeps you from getting diarrhea and keeps your heart beating and joints working. It has nothing to do with any magic sparks in your lineage.
CON would never make sense for spells ever.
You could make a case for WIS maybe. CHA is their influence on their world. As a sorc you are exerting your sheer force of will over whatever caused you to become a Marvel character, so no, CHA is the best fit.
Sorc is just kinda lame in general. They're more of a wizrad subtype than their own class imo. With largely the same spelllist, you mainly just trade in the ability to have a massive spelllist you can expand with scrolls to being able to alter spells in different ways.
Then again I've never seriously played a Sorc, only class I just never bothered with, so idk.
I disagree on sorc it's pretty fun but all three of them feel like subclasses compared to the "specializations" a wizard gets. I don't really get that argument for Cha because every time I read on sorcerers it brings up their lineage or something intrinsic to their birth/blood that allows them to wield magic without training. If it's just your willpower making it happen wouldn't anyone with a high Cha be able to do it?
This makes more sense but this doesn't sound like charisma in practical application for 99% of what I've seen in DnD and BG3.
But it is representative of your body's overall score and my ancestor fricking that dragon clearly brought in some of that dragon into the constitution of my body.
dragon's are also incredibly smart, wise, strong and dexterous. that doesn't mean you get bonuses to all of that, moron
Yea but my sorc clearly inherited something that is the result of crossbreeding. I wasn't blessed by a god or made a pact for power, it's in the genes.
It may be, but how it's utilized? I don't see any of the persuasion checks I take being influenced by divine power or unobtainable by an ordinary person with a firm grasp on public speaking and persuasion.
>It's whatever event or lineage gave you your sorc powers and your Charisma manipulates that.
Seems like it would be closer to intelligence or wisdom because how do you influence your power if you don't know how to do it- sounds like knowledge to me over being a bullshit artist.
And charisma has always been the one defining trait of great individuals. any field plower can have good constitutions or strong arms.
Any great individual can have strong arms too. Charisma isn't some weird divine blessing or unnatural development. It's a social skill and image and people can learn to work a crowd just like they can learn how to lift.
But you have to know how to use a talent. This is like arguing that just because you're a talented artist means you never had to study or acquire wisdom from your failures. You were just always equal to the great masters. You can bullshit with no knowledge through shrewd manipulation and crafted lies but it doesn't suddenly mean it's working- I know it's DnD so it "works" but it's a pretty poor explanation when we can just be honest with ourselves and stat that CON being a spell-casting stat needs balancing work because of how DnD handles AC and damage.
Art is a learned skill, talent or no. Breathing is a better analogy. This is what innate means.
CHA in dnd is way more than just being a social butterfly.
It's an innate ability that dictates how you can influence the world around you on a fundamental level.
Consider than Paladins don't get their power from a god, they get their power from an OATH. It's their ideals themselves that let them perform miracles and smite devils.
Except soul is literally Charisma, not Constitution.
Why are you arguing when you don't know fricking shit about how things work. Your very example is EXACTLY what I said.
You literally proved my point right with your post.
>UMM CONC CHECKS???
YES YOU FRICKING IDIOT, HAVING A DIRE HIT MAKE YOU GO FRICKING KEEL OVER FROM THE PAIN OF A STABBED KIDNEY SO YOU HAVE A LAPSE ON FOCUSSING ON INTENSE, COMPLICATED MAGICAL PROCEDURES TO KEEP A SPELL ENGAGED IS MOST DEFINITELY THE CONSTITUTION CASTING MAGIC AYUP DON'T SEE A PROBLEM HERE.
>soul is charisma here
Not when casting spells as a sorceror in the context I provided, if you could properly read instead of shitting yourself because I suggested something change. If the requirement of casting that spell is taxing on their physical body due to how sorcerors draw from their power then it would be constitution. Simple as that, you're the one trying to complicate it to stop it as if I'm changing your game's rules.
You just don't like it and arbitrarily want that to not be the case because you're a moron who would rather WotC recycle the same slop into your open mouth. Keep crying.
>because I suggested something change
And that is where I stopped reading and replying to you.
The question was never "BUT WHAT IF" it was about what actually exists in the lore. The specific question was "why isn't Constitution a spellcasting ability, explain why". You were told why. Of course you can fricking change it you mouthbreather, but then it's not DND anymore, in case that blindingly obvious aspect wasn't apparent to you. You can do whatever the frick you want if you play it yourself, it's called Homebrew, look it up, idiot. But then it's not part of the officially established lore and mechanics, which is what we were talking about here.
Every single post you write just makes you look even stupider. Just admit you were wrong. All you are doing is digging a deeper hole.
Sorry man but it’s a perfectly reasonable opinion to be able to have odd con magic builds based off making pacts etc. it’s like the idea of a muscle wizard casting fist, it’s fun and perfectly fine to have flexibility
A sorcerer using charisma to influence the magic of the world around them is the same to me as somebody using con to turn their body into a conduit for magic
Int isn't correct because a sorcerer doesn't think or study to do their magic. It is as easy as breathing.
WIS doesn't fit for similar reasons. Those imply study or discipline. Nothing can teach or impart charisma. It's a gift, a talent. Sound familiar?
>This makes more sense but this doesn't sound like charisma in practical application for 99% of what I've seen in DnD and BG3.
Look up D&D stack exchange, it's literally where I grabbed that quote from and is pretty much the consensus among D&D nerds on Charisma.
It's not *just* your Charisma.
It's whatever event or lineage gave you your sorc powers and your Charisma manipulates that.
You are basically a comic book hero.
I got bit by a radio active dragon when I was 8 and now I can shoot magic missiles! Imagine having to go to fricking COLLEGE to learn this shit frickin losers
While they study they arcana I am busy partying
Ungroup your party dumbass
Lae'zel can jump to the fricking moon why would she need to stealth close
I didn't feel like cheesing it
I do think it's pretty stupid that she runs off on her own but I still didn't feel like cheesing it
>I didn't feel like cheesing it
Fricking bullshit.
You just don't wanna admit you fricked up and overlooked the simple solutions to playing carefully. You run in dickfirst to situations you could've been warned about, you get butchered.
No. Con is what determines your physical wellbeing and sturdiness. Even in your case, Con would already influence your spells on account of it increasing your hp.
Also, Blood Hunter (kinda) exists and it's SHIT. HP is a resource and asking you to sacrifice multiple resources for a spell needs said spell to be really frickin op or give you an easy way to replenish one of them. Both is a bad idea for a spellcaster in DND.
Intelligence spells means you learned it from books.
Wisdom spells means you fuel your power through the understanding of what you devoted yourself to - be that a deity or nature itself.
Sorceror is explicitly neither. You just do shit and use your power of personality to make it do what you want.
It's just literally not what Constitution does in DND.
Say I swing a hammer into your liver. Constitution means you may groan and buckle, but keep standing and take it like a champ. Your flesh is iron.
You are not manipulating the weave.
You are not interacting with the arcane or the nether or deities or nature.
You are not manipulating the remnants of the words of creation, used by the gods in the founding of the planes.
Nothing that Constitution does interacts with how magic fundamentally works in DND.
>It's just literally not what Constitution does in DND.
Until you add sorceror spellcasting to it.
Say I take a swing at my own inner soul to grab a piece and use it to cast my spell. Constitution means that I may groan and buckle, but keep standing and cast it like a champ. My vitality is iron.
>nothing that Constitution does interacts with how magic fundamentally works in DnD
Just incorrect, as many magical spells require constitution saves. I asked for you not to give me a reply that amounted to something arbitrary and thinking it was just dumb, and you still did that.
You should work for WotC, you're right up to their standards of not thinking creatively and just recycling the same ideas.
>You run in dickfirst to situations you could've been warned about, you get butchered.
I was level 6 by that point, I didn't get butchered in the slightest. Pretty peeved they changed it so much from the EA though. I guess Voss was never supposed to get his face turn originally
>but it's you're body's overall score
Anon you've just found the biggest downgrade that comes with playing this instead of tabletop as the DM. You can't homebrew shit that other people are cool with at the table. There's nothing that would stop you from making Con into your spellcasting stat, though you'd have to consider the balance of the class overall HP.
Maybe make the hit dice a D4 like they used to be in older editions to compensate for the fact that you're gonna be rolling with an 18 or 20 in Con instead of 12 or 14. It would be an interesting change and having a Con-based spellcasting class would separate them more from wizards.
The score isn't as relevant as the idea that a sorcerer can twist magic in ways noone else can. A wizard can cast spells they've learned but a sorcerer is so attuned with their magic that they can shape it like putty. They're only really similar in spell lists.
>They're only really similar in spell lists.
And preparing spells but in case you've forgotten, spell lists are a very large part of how you interact with the game as a caster. Sorcerors are just hamstringed wizards 90% of the time unless your DM wants to be a prick and frick with the wizard's spellbook.
>they're so attuned with their magic they can shape it like putty
All the more reason it should be something different from charisma when there's already warlocks and paladins and bards casting spells off of that stat as well. Make it con and deal with having to have that make sense, and by the time you're done you'll have something that feels more interesting than what is there now.
>preparing spells
U wut m8
That aside, CHA makes sense for all those classes. Why make sorcerer the most SAD class ever designed because you can't grasp that they use their natural power of personality to project their gift
Mean different in preparing spells.
>you can't grasp that they use their natural power of personality to project their gift
There's nothing to grasp there, it would just be cooler if they used their natural strength of body and spirit to withstand the tax of harnessing and channeling the massive power within them, like the power of their draconic lineage.
>it would just be cooler
no it wouldn't. projecting magic through oozing charisma is based as frick
Your body being a vessel that needs to withstand the channeling of indomitable power from within is equally based but that's differing opinion. It would objectively be more mechanically unique from other casters.
>you can change a mechanic but then it's not DnD anymore
5e your first edition? If that's enough to make it "not DnD anymore" then you should see what they did with the elf class from earlier editions.
And what I said makes perfect sense in the context of how I explained sorcerors could work instead, you just hate it so you think because it makes no sense to you personally, it can't make sense to DnD either, even as it exists. Which is wrong. If you sat there and actually thought about how it coudl work instead of trying to come up with excuses not to try, then you could probably come up with other ways it could also work out.
Seriously you are perfectly cut out to work for WotC and never make any meaningful changes to anything. You should apply.
>And what I said makes perfect sense in the context of how I explained sorcerors could work instead
but it doesn't
you said ripping out a piece of soul to fuel your spells, that's charisma, not constitution
yeah, you could change how those abilities are defined but no one here was talking hypotheticals or proposing changes, but what currently exists and how it is defined
>you said ripping out a piece of soul to fuel your spells
wrong.
Your soul is the wellspring of your powers, the water in the dam that is your body. How much you can let the water flow and how much your dam can take is a direct measure of your constitution. That doesn't change anything about how abilities are defined. Your physical body has to be able to take the toll of channeling the source of your power. If you weren't so busy shitting yourself you'd have read that in less words in the first part of the post you just replied to.
And mechanically it would be very interesting, sorcerors would be very good at concentration checks and they could actually get unique spells that are concentration-based and are flavored as letting that channel of your energy flow outwards. They could get a feature to concentrate on two spells at once for some type of price in their action economy to keep things balanced, such as not being able to cast standard action spells while doing so.
You could actually make the class into something of its own if not for pants-shitting morons like you.
>if my grandma had wheels shed be a bicycle
dude i am nta
i think youre just buttmad that you got btfo because you got the current lore wrong
nobody cares about your homebrew ideas
you were wrong, move on
youre not the savior sorcerors need from the evil company, you just misunderstood what constitution means in a fantasy game
I was trying to mirror the constitution example the previous anon had used with the hammer to your liver. Constitution is pretty simple in DnD, none of these are difficult concepts. If you don't think that channeling magic through your body and putting a tax on it should be constitution-based then that's your opinion, but it's not wrong to see that as the case.
>you're just buttmad
I wasn't the one typing on all-caps shitting myself at the idea of reworking how one of the less interesting classes in DnD to something that actually has more identity mechanically.
I personally think sorcerer is much more interesting than you give it credit for. I'm also not really how con, your hp and general durability stat, makes it more interesting when all it really means is that a sorcerer drops Cha. Metamagic, and the various class features, all make little sense with CON too.
>oh yeah, I can alter the weave of my spells because I'm natty bro
>being able to better control the flow of magic using your body as its channel doesn't make sense with metamagic, the feature that lets you change how spells function
You don't have to like it anon. But the shit I wrote would be a much more interesting class to play if you could do more than be a gimped wizard that can spend points to change their spells a bit. You could probably come up with issues that boil down to "I'm looking at this complete and release current sorceror and comparing it and all its features to the one idea you had," but that's when you add things and play around with them till it works.
In my experience this sort of spitballing for a class rework is as natural as taking monsters or NPCs from the monster manual or some module and spicing them up a bit or changing them to make them more interesting for your PCs to interact with or battle. It just strikes me as lacking imagination to not actually consider the possibilities of what a Con-based baster would play like and what sorts of changes and features you would add to make them feel complete and balanced with their own identity.
bro nobody fricking cares about your homebrew and nobody agrees lmao
play bloodhunter if you want this hp fueling spells shit (good luck it's garbage)
>nobody cares
You keep replying and I'm enjoying spitballing, You could have stopped replying if you really didn't care. I get that you have no imagination and can't fathom changing something to make it better for your group than the made-for-everyone vanilla 5e stuff. You can stick to your pre-made modules and the adults will come up with things on their own to make the game better for the people they actually play with.
>it is actively creating a balance issue where one need not exist.
Nothing needs to exist, if there could be a balance issue then you balance around it.
>spell slot management wizards can only dream of
They don't have to dream of it, they can take a short rest lmao. You've never actually played anything outside DnD-like games, have you? In practice creating 1 or 2 spell slots per long rest is not what you're selling it as.
>metamagic not being incredibly potent
Wizard class specializations are also quite potent, and evocation school gets a better version of careful spell for free, no sorcery points required. If you really think sorcerors are as good as wizards then you might be using your own homebrew or you're just bad at tabletop.
>switching the spellcasting stat actually changes anything appreciably
It makes them appreciably better at maintaining concentration, especially in Con becomes a saving throw they are proficient in. Instead of having a +2, you would have a +6 or more. That makes for incentivization to slot more into concentration spells, but I already explained this and apparently you missed it or couldn't understand it.
>the adults will come up with things on their own to make the game better for the people they actually play with
Is that why like, 5 people at this point explicitly called you out and nobody agrees with you?
Do you go on Ganker expecting people to agree with you? The most useful thing about this place is having an opinion or idea and having contrarian morons doing their best to tear it down. Makes you argue for it and that improves it. That and the porn.
>i actually won you just dont get it this is what i wanted
lmao
I didn't post it with the purpose of people shitting themselves, the original anon was just moronic to think Con could just never be a spellcasting stat. But people arguing with you is a good thing, if I didn't think that I wouldn't be posting here.
Closer would be 3.5e prestige class blood magus, just not blood-flavored and with some changes to keep it closer to current sorcerer.
https://dnd.arkalseif.info/classes/blood-magus/index.html
Well I hope the thread convinced you that moron was completely and utterly right.
Making CON a spellcasting modifier as if that somehow saves the issues with sorceror is moronic. What stat is used as your spellcasting mod is largely irrelevant, it changes which skills or other proficiencies you might wanna go for and gives a lore basis but that's it.
Having spells be fueled by hp on classes with d6 hit dice is moronic.
Having spells have multiple resource requirements in a game where hp regeneration isn't free and spell slot regeneration is extremely limited is moronic.
What you are proposing needs its own system.
It simply doesn't work in dnd. As others have pointed out, you can play the Blood Hunter homebrew from CR to get something similar to what you are proposing. You will quickly see what an awful idea this is in this system. You would need a new system. That means you are in entirely the wrong thread talking about entirely the wrong questions as that was literally never the point of any discussion here whatsoever.
You are a moron. You have been told plenty of times what a bad, bad, bad, terrible idea you have. I pity your friends for what terrible homebrew you are subjecting them to.
All wrong.
>making con the mod is different so it's moronic. doing only that alone won't be enough so why try?
who said that's all that would be done?
>what stat you use is largely irrelevant
already explained how it benefits concentration-based builds but you're too moronic to read. There are other implications as well but you clearly don't want to address what was already posted so you're not willing to think here.
>having spells fueled by HP on a d6 hit dice is moronic
I never even said that spells would cost HP where are you reading that? Are you taking the blood magus prestige class I posted as a 1:1 instead of seeing how it focuses on durable casting, the mechanical point I mentioned twice already? Where did I suggest that spells should directly cost you HP? You are more illiterate than I thought.
Anon you clearly don't know what you're talking about when it comes to 5e so you should stick to the discussions here about shadowheart being a good waifu and let people who know the system discuss the system. It would be easier on your brain.0
Between saying sorcerers prepare spells like wizards, and not knowing that Sorcs are already proficient in con saves, you calling anyone a secondary is particularly funny.
I'll eat that I misremembered on the sorc con saves but everything I said about sorcerers vs wizards is true in terms of effectiveness and what I suggested as changes would be direct improvements to make the class have more of an identity than the gimped wizard who doesn't need to prep spells and can change a few spells. If you played this game outside of Larian titles you would be agreeing with me about anon overselling spell slot creation on sorcerer and their general effectiveness by comparison unless your DM wants to be a dick with your wizard's spellbook. That's adversarial DMing at that point and wizards are better prepared for that as well. I'm happy people are angry at me and wrong because of my posts.
>this idea will be a direct improvement!
>no it wouldn't, this sounds fricking terrible, don't do this
>I'm happy people are angry at me and wrong because of my posts.
They're secondaries! They only started with 5e, the system we are talking about! They only played Larian games! They hate change! They should work for Wotc!
Literal mental illness. You have to keep making up excuses for why you can discard everyone else around you because you just can't face the fact that you are fricking wrong from sentence 1 of "why can't con be a spellcasting mod"
They're bad reasons and they should feel bad for posting them. I already posted why and you won't challenge me on wiz vs sorc so at least you know when to agree with me there.
Not accepting your idea at face value is not lacking critical thought, it is the opposite. Making a caster that relies on constitution not only makes little sense, it is actively creating a balance issue where one need not exist. And no, arbitrarily defining your body as your spellcasting focus doesn't make it make more sense. Acting like metamagic is just a neat thing and not incredibly potent when used correctly, not to mention spell slot management wizards can only dream of, is also frankly silly. And that doesn't even address how switching their spellcasting Stat actually changes anything appreciably other than, again, making an absurdly SAD class for no reason other than "I like this flavor more."
>it would just be cooler if they used their natural strength of body and spirit to withstand the tax of harnessing and channeling the massive power within them
Do you mean a Muscle Wizard?
https://www.dandwiki.com/wiki/Muscle_Wizard_(5e_Class)
So, Gale was originally a sorcerer then?
>CON would never make sense for spells ever.
If there was some kind of Blood Magic where a sorcerer literally burns their magic blood to fuel spells, it would make sense to scale their damage (and drawbacks) with CON.
>CON would never make sense for spells ever.
Explain why without it being arbitrary and amounting to "I think it would be dumb," because a lot of that already happens in DnD.
The gith party absolutely kicked my fricking ass, I had to reload that several times until the initiative order allowed me to kill the greatsword b***h before she took a turn, because if she got to move then she would just vaporise two party members by herself.
Those fricking dumbasses never change the direction they look and leave a massive gap behind them. Sneak up on the side of the bridge and you can set up your party any way you want. That fight is a hilarious oversight and you can just do to it whatever you want.
Also consider that their leader is standing on a bridge that deals 26 falling damage if she were to get knocked back.
Also consider that you can't let people have turns anyways if you wanna win.
Some bastard can always just hold person you and then down you with 4 crits because this game's house rules are fricking stupid.
You can't sneak up at all if your party includes Lae'zel
a single stealth archer can just plink them down one by one
>vaporise
I think it's adorable that you couldn't decide between bong and burger English and went with something in between
Vaporise is the standard BrE spelling though
Nah that's 'vapourise'
It's not. Look it up.
Huh
those 3 bosses in the act 2 town are kinda neat. but you can also talk them down so,
I love the sheer amount of people you can tell to keep themselves safe and they actually do it
>a backpack full of throwables or barrels.
It's funny how you can abuse those sometimes. Dropping an item doesn't cost any action. Neither does moving things. And somehow the range for moving them is pretty good too.
Just did Halsin's quest fight yesterday where you have to protect the portal and dropped a wine barel with Wyll just to nuke everything the same turn with fireball.
I just had shadowheart put up her aoe holy aura. stupid easy fight
It's so OP and it's not like there's a shortage of throwables.
There's shit around every corner and merchants sell it dirtcheap.
And there's nothing much to spend money on anyway.
Did you know you can drop down a potion in the middle of a party cuddle and hit it?
Your entire party will get the effect.
The entire combat system is so badly rigged into your favour that none of the encounters truly match your power.
Only times I got into trouble was because of some bossmob that can do 5 moves before the fight even starts or unknown monster skills that reck your shit before you know what it does.
After the surprise is gone, it's just another run of the mill fight. It's starting to get a bit tedious at this point.
I also thought act I encounters made more use of the environment, trying to push my party into a hole or someshit. It just felt like they had a plan to defeat you. Like the goblins rushing a single enemy. In act II every enemy just comes up to the nearest ally and hits it.
They get some unique monster skills but they don't have any real strategy anymore.
>Did you know you can drop down a potion in the middle of a party cuddle and hit it?
>Your entire party will get the effect.
Whenever Larian feels like it
I have definitely had other AoE effects miss too when the outline showed they'd hit
>Did you know you can drop down a potion in the middle of a party cuddle and hit it?
I chose to ignore it when I ran through a puddle of some resistance potion and it gave me the effect.
>start as a barbarian berserker
>one of the first rings you can buy is for throwable damage
>the world is full of barrels
>i have high STR
>literally playing a Commando build who throws various grenades and projectiles 3-5 times in a row, doing more aoe damage than wizards can
>>one of the first rings you can buy is for throwable damage
Oh I might have missed that. Where?
Literally the first trader in the grove.
>Already on act 2
>Everyone in the grove has moved on and the gate won't open
Uh oh...
How'd you beat the not-Beholder and at what level? First time I got there I was 3 or 4 and got 2 and a half party members stomped before I even got a turn.
lvl 3, ensnaring arrow+darkness and it just lays there trapped and blinded until it dies without even being able to un-stone the shitters around him
Both of these seem like they can't have been the first encounter though?
I actually noticed a wizard familiar doesn't trigger the spawn so you could cheese with it and kill all the drow before the fight even starts but they were never really the issue for me anyway.
basically what the other guy said - blinding the giant magical eye monster has been the best way to kill it for longer than most posters here have been alive
You can trigger the fight with your melee fighter and attack from stealth with the rest.
You can un-charm the drow by tossing shit at them
I used void bulbs
Weird, I had 2 drow left after the fight and hit them with basilisk potions but they just went straight into combat.
Key being you did it after the fight.
They will fight the Beholder if you break them out during the fight, but afterwards, especially if you killed their main guy who the Spectator frees first, they will hate you.
Honestly two casters using charisma as their spell stat is just meh to me. Like bards, paladins, and warlocks I can understand because those are flavors of the martial, rogue, and caster archetypes, but why sorcerers too?
I like to go around helping people and having the option to not accepting anything in return as s Paladin or throw everyone and everything everywhere as a fighter.
Plus I find casters boring to play.
>No booming blade
>No shadow blade
>No nets
They did eldritch knights dirty thats all I have to say
theres a ring for shadow blade but
>fly
You get it for free on anyone at will if you go half squidface which you fricking should if you are optimizing even a little bit
>teleport
Misty step is easy as frick to get and warlock version is just as taxing on rests as every other one except scrolls
>familiars
Like half the classes can get them and they are pretty shite, you better off summoning actually useful things
>animal speaking
You are an absolute fricking moron if you take it as a warlock power, potions of animal speaking is so plentiful and incredibly easy to craft you won't run out of them even if you long rest after every encounter in the game
>potions of animal speaking is so plentiful and incredibly easy to craft
its honestly funny how they were talking about animal speaking as a druid feature when literally everyone has access to it
All the rituals are laughably easy to get and upkeep in general, i think they even removed concentration on detect thoughts in one of the hotfixes, or potions of it doesn't need one which would be even more hilarious.
>removed concentration on detect thoughts in one of the hotfixes
aaaa that explains it. losing my concentration from it early in the game I avoided using it in conversations until recently and was confused there was nothing.
Gotta get as many people as possible to hear that dialogue. It's why they also give you a Speak with Dead amulet at the very start of the game.
My experience so far with BG3
>Make Half-Orc Barbarian
>t-posing in my pod as it opens, clipping through my body
>kill some brain because I roll well on Arcana checks apparently
>beat an imp to death and throw it at another imp
>throw an imp at a cambrion commander because why not
>ship explodes and my half-orc t-poses in the sky, spiraling through the void as it crashes
It's been about what I was expecting.
I have only seen one t-pose in 110 hours
I'll have to keep an eye out at least then, because the game opening with several t-poses struck me as really funny.
Unrelated note, need a good Throwbarian build. Don't mind dipping out of Barb if it would help, I read thief and fighter are good to sub into once I get the free throw Barbarian feature.
Raw Power > Amount of things to do
Warlock is the shittiest caster because Wizard has Evocation and Sorc has Dragon for +5 to diceroll of not just one pathetic cantrip.
>DC
Inferior to Diviner.
>Melee gish
Inferior to Sorcadin and Druid
Remove CHA checks from the game and this class is literally goblin tier fodder.
>Barb chucks a bunch of shit at you with 90% hit and imstagibs before you get a change to more.
Can warlocks summon greater demons in BG3?
No but you can summon Elementals at lv 9 that have 100+ hp. And of course the broken ghoul summon that everyone can get
That's fricking lame, I wanted to summon balguras and shit. What kind of a warlock can't summon demons?
>ghoul summons on an Oathbreaker paladin
I don't think there's a stronger summoner build than this
>be paladin
>cast level 3 smite
>crit
>boss turns into a fine holy powder
Paladins are OP as frick. those guards in moonrise would frick me up in a single round if I didn't have insanely high AC
yeah, and you can technically get even more powerful if you pick the great weapon proficiency but i haven't found a reliable way to land hits with that, though it's always orgasmic when it happens
>mfw i obliterated the guy trying to kidnap isobel in 2 turns because i buffed my accuracy and then critted two times
hold person/monster
faerie fire
greater invis
Honestly I preferred going two weapon fighting because I could combine the feat, the two weapon style, and the defensive combat style so my base AC while hasted made me unhittable, I attacked twice on attacks of opportunity, and most of my damage came from smites anyways while I could enjoy the effects of two OP maces.
>Vengeance paladin
>auto-advantage on any foe i want or flat CHA modifier + Daze to all my attacks
>self haste that needs no other character, you're immediately given one more action
>misty step with no need for a talisman slot, insane mobility if you trigger AoO
>all of this is on top of Smites doing ridiculous damage in a game where you can outright force crits
i gazed into your elvish eyes and knew that you were my homie
>wearing laezels armor
>be Paladin multiclass abomination
>Level 6 smite
>crit means I cast level 5 smite
>enemy explodes
Pala 2 sorc 10?
You get half this shit from the Githyanki race alone, and pure fighter is the most broken class in the game with the Balduran Giantslayer and heavy armor that grants resistance + freedom of movement passively. Literally immortal, can kill the Netherbrain solo in a single turn on Tactician with Action Surge.
don't forget
>can freely use any melee weapon in the game with CHARISMA
Psa Cleric x/wiz 1 has full spell progression for both.
You'll be MAD though so everything will end up resisting your wizard spells.
Wrong, you meme.
Spell modifier is always overwritten by latest added spell casting class. Clearly take cleric last, so both schools cast of wis and have high wis saves.
Well I just went and tested. Took one level of wizard, then all the rest into cleric. Wrote a fireball scroll into my spellbook, and here:
Have you tried using it? In my spellbook (inventory?) it says wis for wiz/cleric in both spell book tabs. Let me check again.
Nvm, it's used correctly, but displayed wrong. Found a thread on steam. Sad!
Every version of this shitty system always had a mary sue class. A dearly beloved darling of some particularly autistic group of people who developed the game without any regards but theyr personal power trip..
3.5 had clerics and 5 have warlocks.
It's called 2 Paladin 10 Sword Bard, self haste and you can oneshot any enemy in the game. It's moron proof.
I have never played a DnD based game.
Is berserker fun to play as a start, i saw it can throw monsters around which looks fun?
Yes. Barbarian is fun, and you get some funny unique speech checks.
It was my first too and it's fun in its own way. Really fun with Tavern Brawler especially since it makes your throwing even better. I chucked a bunch of weapons at the final boss until I got to what was a bound weapon, but it never came back and fell into the void. I didn't have enough time to equip another weapon so I just finished it off by punch it.
You can throw goblins around at 16 or so str but need 20 to toss humans and armoured dwarves. You also need to pass athletics check which is str based. So the more str you get the better.
Berserker is great tossing homies off cliffs never gets old. but you should go champion fighter multi class after lvl 8.
>but you should go champion fighter multi class after lvl 8.
Champion is trash. It's literally 5% more crit chance. This is nothing compared to Battle Master.
It's 10% because you always roll 2 dice (reckless attacks). I got 2 handed mastery so it's worth it for me.
First fight I threw an imp at another imp. Then I threw an imp at a Cambrian. Good shit.
>playing as a woman
You're on the wrong site, troon. You will never be a woman and no matter how much plastic surgery you have your man hands will always give you away
Black hole plus wall of fire beats most siuations
Wall of fire is op, however rng is rigged in this game.
I've been playing Tempest Cleric and its really fun
>tankiest pc in my group because of heavy armor and shield
>have enough strength to jump and shove and throw shit
>can attack at any range, someone stuns me and walks away? Sacred Flame
>Domain spells are a good mix of cc and aoe damage, I don't feel I'm missing anything vital
>can get people up with Healing Word and Revivify
My one gripe is I keep failing Religion checks with my 8 Int
5 rogue / 5 ranger / 2 fighter
hand crossbows / wield 2 swords
become half illithid so you can fly using only movement speed as cost/spoiler]
enjoy having god tier fun
There are clearly better armor for astarion at that point of the game
3+ for stealth check armor i have another one for combat i switch them around
Not him but I haven't found anything better, but that could be because all potential merchants keep fricking dying on me. Everything I've found is heavy plate or medium armor which gives disadvantage on stealth.
Larian hates merchants. The smith near the circus has iirc an elven chainmail.
Can't imagine not getting 3 feats. Marksmen 20 agi duel crossbows is insane.
Im not even 12 yet on this one, im 10 and still get to open with 100+ damage, more with crits.
I can cause the selection is pretty bad. ASI is a pretty good alternative in this game.
>no Greenflame Blade
5e spell mod
Explain this to me - developers pick up D&D, system with rich and wide array of classes, abilities, spells and other tools to develop your party, even in 5e, which was designed to be more streamlined than 3e (and to end fricking Cleric/Druid/Wizard domination) and yet they only let you design one, main character - everyone else, even hired non-names, are premade and set in stone. Even Pathfinder games let you make your own party and ignore all premade "companions" and their shitty stories.
Party building is half the fun in D&D. Why ruining this? For what, story? Story in video games is like story in porn movie, unnecessary flavour because in the end you are still bunch of murder hobos who hack, slash and blast your way to victory and ending credits.
>yet they only let you design one, main character
You can respec every character, you can hire 12+ more characters, you can splitscreen the game and make more custom characters, you can do local coop, online coop, have a great weekend if you have friends.
>You can respec every character
I'm tired of hearing this argument each time where RPG won't let me freely create my own parties. Can you respec their faces? Can you respec out their voices and delete their shitty stories so I won't have to deal with them? No. Full customs or bust.
Maybe they can implement it for hirelings feature so you can enjoy having an rpg with no character substance but the one coming from your lonely mind.
My mind provides enough roleplaying and substance since I started playing and will continue to do so in the future. You think you are better than me, you pathetic dickhead?
everyone is better than you.
In your own limited mind that can't even make your own stories and must relay on poorly written shitty characters.
Extended or split main character, if you will. Over years I created multiple different characters with their own, simple personalities that collectively make up of "main character party". They can react to what is happening and make their own comments or dialogues - when and where I want. Imagination is part of actual RPG, you know?
Premades are sticking around but they are not mine characters - they are somebody else creations, with stories I don't care about and don't want to know. Why should I? They are universally shitty, predictable and pretty much copies of existing themes and stories since time immemorial. Not even 1/10 of quality of real people stories. I can converse with bum high on beer from local shop and get order of magnitude better story than whatever these premades can offer me. In case you didn't notice - this was mentioned to counter obligatory response of "you are such lonely sociopath" I also ran into couple of times.
>In your own limited mind that can't even make your own stories and must relay on poorly written shitty characters.
>plays rpg
>noooo i dont want characters with stories nooo
Yes.
>Premades are sticking around but they are not mine characters - they are somebody else creations
I can't imagine how you would play tabletop with such mentality. The whole point of rpgs is playing your characters with other characters that is not your character.
The other characters are played by actual human beings and that alone makes their stories, 2D or even single dimensional in personality, insanely better than shitty premades from video games. Even cheap harlequins from book stores have better made characters.
I will never understand full custom party gays, why the frick would you want mooks that might as well be mechanical functions? Either all companions should be proper characters or there shouldn't be party at all like in underrail.
I settled on Paladin/Sorc, currently P6/S4, teleporting around and dunking on homies with divine smite crits doesn't get old.
Purity of soul > Living as a devil's harlot
You don't have to live as a devil's harlot, you could for example make an archfey laugh with your jokes so much that she offers you a bond.
I'm fairly sure Demogorgon and Amelyssan are immune to time stop. The classic way to cheese Demogorgon is to use spike traps, but you can also just whirlwind with all your characters and chip away his health.
Maybe it was just chain contingency abuse then. All I remember was that you basically had to get him Near Death before he could get close to your party.
>you could for example make an archfey laugh with your jokes so much that she offers you a bond
game?
knights of the witcher republic 2002
Looks like a user scenario for the first Neverwinter Nights.
It's actually the Chapter 2 Graveyard outside Green Griffon Inn in the OC
Looks like NWN 2
>shitposters in dnd
I love making ice-themed sorcerers and so far I've been pleasantly surprised by how much gear supports it
So what's a powerful build with flexible gear and not just spamming one ability/spell over and over for 50 hours?
something magicfrick idk i stay away from them, my cleric has a selection of different gear, depending on if im gonna aoe frick over mobs, or if im facing undead and i wanna just nullify their offense, or if i wanna just be a good healer.
Sorcerer fricks.
Twin banishments and polymorphs, twin cast hastes on your martials, using bonus actions to cast two fireballs and wipe early encounters.
When you get the House of Hope and you get the staff which allows you to cast a spell for free, you can cast three 6th level spells in the first round of combat, you hit peak end game.
>mfw casting three chain lightnings against Raphael and his mobs
>mfw wiping out all the cambions in one round
Sorc was way too much fun.
I'm playing Lore bard and fug, I feel like I'll need a multiclass or some type eventually since I do no damage and rely heavily on long rests
I mostly want him to just be there to aid my party but it's hard to make this consistent.
Bard is a meme, lore is the weakest. Before you can summon a lv 6 elemental (which can solo bosses), you are useless.
The utility is nice but Gale and, especially, Karlach carry so hard and are 99% of the power while my buffs don't really add that much to the power.
Fighter is way stronger than barb. Likely the most broken class, even champion with matching gear and GWM.
Oh I'm talking about Bard, not Barbarian.
I am planning to do 9 Berserker Barbarian / 3 Champion Fighter with Karlach
Bard* fricking auto correct.
Barb champion with gear is awesome.
Still looking for a good cleric multiclass.
Wildheart has some strong control abilities. I found Karlach as a tiger wildheart pretty useful; you get a free aoe strike that bleeds enemies, and then you get to double your str modifier for attack and damage rolls when you hit bleeding enemies and maim them (0 movement and d/a on dex saves) if you hit. Really nice synergy with big aoe spells.
My first playthrough was tiger moneky, loved every second. Gith psionics makes you jump a million sqm. Bleed is only 4 damage, but you get advantage for free.
bard paladin is fun
playing one handed sword bard. the only good thing i can say outside of skill checks, is i can become a pretty good dex tank if i need to be. i did put one level in wizard so i can haste myself and others.
>be a fighter
so what's the point of long rests?
to get more short rests
Getting Action Surge back after you run out of your 10 short rests from all your companions being switched to Bard
you're the bodyguard of a folk metal band
t.
which class lets me throw the most lightning around
Wish I had friends to play this game with...
Make some, harass people on random relevant discords/talk to them over VC and see if they're interested
Shit flies by fast with friends
I'm not in any discords though I usually play games solo...
mental stats in d&d are stupid and it's stupid to even try to make sense of them. they only exist because the old d&d developers thought they would be a good representation of your character, but then later on realized that they were kind of useless and added more uses for them retroactively that don't really make any sense. we are told that charisma is supposed to be the force of your personalty, but if someone tries to dominate you the save is based on wisdom, which is also the stat that gives you better hearing. huh??
Melee feels shitty in this game, how do you get around the accuracy penalty? In a lot of encounters even with bless and advantage fighter only has around 60% chance to hit on quite a lot of enemies.
the secret is to never long rest once you get rapture buff. +1d6 to everything lelmao
use faerie fire.
Meanwhile my fighter
>early game
UNGA
>mid game
UNGA BUNGA
>late game
UNGA BUNGA UNGA BUNGA
You may not like, but this is what optimality looks like
Sounds about the same as what the warlock is doing
bet he isnt doing it with triple crit damage, a crit on 18, a stored crit on long rest, a paralysis on crit (that makes every other hit autocrit) and an additional UNGA BUNGA on short rest though.
Meanwhile a hexadin:
> UNGA BUNGA but brighter (extra cool and awesome)
Transmog when? I don't want to unequip my paladin armor...
apply dye
Bugged for most colours and pieces.
Tbqh I doubt they will fix it, as the code behind it is bonkers.
>the code behind it is bonkers.
have just been "if combine dye05, apply texture05"
>>went with the most insane spaghetti moron shit imaginable instead
>the entire game is structured in a similar nightmarish tangle
trying to make even basic non-modelswap mods for bg3 has been a nightmare
Clearly its patched together by multiple teams just to somehow work. Finest crunch code.
Addendum : what they tried is to have a default model for everything and just edit that, likely to asset flip in coming games (that's why I think next game will be dnd as well), this streamlining ends up in boring vapor ware.
newbie
I'll say this though. Vanilla 5e seems boring as frick and Larian did a good job spicing up the character options with many and varied build-enabling magic items.
I'll give them that. You know they understand 5e when Sven has come out and discussed how it falls apart past level 12 and having a actual balanced challenging fight for the players is damn near impossible past that point.
I mean it doesn't help when they give you a short rest spell that summons SIX (6) ghouls with 44 hp each that can paralyze on hit. I had to stop using it
Magic missile has been carrying my ass since the Firkraag fight in baldurs gate 2 haha. Diddnt know shit about builds back then
Sure, bhaal cultists are balanced, so are lv 12 flaming fist mercs.
>having a actual balanced challenging fight for the players is damn near impossible past that point.
maybe because you gave the player moronic shit like +23 strength gloves, +23 constitution necklaces, piles of legendary weapons and regeneration slapped on every other random piece of accessory or armor
if i ever find swen's house in minecraft he's getting the lava treatment
To be fair, this weapon isn't something most people would find without being told about it.
>FRICK HAVING FUN LEGENDARIES I WANNA GRIT MY TEETH ACROSS THE SIDEWALK
literally yes
it completely takes the wind out of any sails the game had when you're just walking up to the final gauntlet of bosses and curbstomping them like generic mook encounters
No, that's just an inherent flaw in 5e. The items don't matter, everyone has those.
At high levels, the good builds and the bad builds are insanely far apart. A bad build has an average of 60dpr, while a good build has 3 Simulacrums and an industrial era factory pumping out Wish spells to annihilate gods whenever he so bloody wishes.
How in the frick do you make a fight that is balanced in a way to be enjoyable to both? If you match the damage, they get downed instantly and the fight becomes a boring death spiral. If the fight has less than 1000hp then the good builds won't even get to use their cool toys while the bad builds are STILL sitting in combat for 5 hours.
High level DND 5e is a goddamn shitshow, official content is horrible at presenting interesting or balanced high lvl monsters to challenge these vastly different groups.
It's not like Larian even follows official statblocks (SERIOUSLY, WHAT THE FRICK ARE THOSE NEEDLEBLIGHTS EATING?), but even IF you homebrew monsters, you still have to balance it for every type of player and 5e makes that impossible.
>SERIOUSLY, WHAT THE FRICK ARE THOSE NEEDLEBLIGHTS EATING?
That was one of the enemies that reminded me of DOS2 somewhat, and some of the sadistic encounters in that game.
Needleblights are useless shitters, seeing them somehow surprise people, deal triple the normal damage AND have multi attack while still rolling up in a squad of 8 with a goddamn shambling mound and 2 vine blights, surrounded by traps and difficult terrain
Jesus Christ, better scare than any horror game of the last 10 years.
Well if you gave them a well balanced diet they would be eating fireball.
>Perception Check: Failed
>Perception Check: Failed
>Perception Check: Failed
>Perception Check: Failed
Pfft, whatever, how bad could it be, I'm overlevelled and just clearing the map
>you still have to balance it for every type of player and 5e makes that impossible.
Not impossible, just needing work over a longer period of time. You need to give bad build players tools and items that keep them on pace with good build players that have the items you give them. That is the only good solution because it feels really shitty to have your item or power or build taken away from you because another player at the table is bad at the game. That way the bad players are generally as effective, and the good players will still outperform because they are probably more knowledgeable about putting their tools to work.
When it comes to shit like making simulacrums and multiple wishes then that's the DM's fault if they want a balanced game after allowing that.
Isn't lvl20 supposed to be borderline god status? They should make XP stop counting at all after lvl15 and just make levelling after that something that the DM controls based on some rulebook suggestions for each class.
Simulacrum can't wish because they can't pay the XP tax.
Any DM that allows this is a moron. Stop using 1dGanker tier sites for your understanding of tabletop.
High level dnd isn't fun, might as well play pretend battle with toddlers.
Nowhere did I say the simulacrums were casting wish.
It was a hyperbole, friend.
Calm down.
>Calm down
What would be the best build around this weapon? Tavern Brawler feat + Full fighter for three attacks, or Berserker Barb x Thief for extra bonus actions?
Or would there be an interesting interaction with the Thunder damage through some other subclass?
Mostly right, they didn't need to remove the + 2weapons from the game. All in all, I do miss 5e items a lot.
Still mostly improvement to vanilla for crpg purposes.
Though the real OP Shit is realizing that Empowered Evocation works with magic missile making each one do 7-10 damage , so 21 to 30 of force damage without any roll.
Upcasted to 5-6 it's basically a disintegrate that also stacks multiple hits worth of Radiant Orb (if you have the ring) giving the victim -7 attack
Magic Missile carried my ass through a lot of the game. Even used it to breeze through the barriers to get the Blood of Lathander
The real OP was Maximized Isaac's missile storm.
Isaac's storm was even removed from 5e because of that.
>Isaac's missile storm.
But that's homebrewed for NWN
whats the worst class in bg3 and why is it ranger?
Noob take. Ranger is comfy as frick. Sure the class can be a bit on the boring side but it's a solid all rounder that makes great use of a lot of items that other classes can't really justify using in lieu of something more class specific.
>ranger is fine
>cant name a worse class
you didnt convince me.
Rangers have always been the contrarian class of d&d. In most editions they have always been pretty shit and I've never been a big fan of the druid/fighter mix but that is just personal taste. Hilariously enough they are absolutely broken in pathfinder.
Ekundayo says TOTAL TROLL DEATH
It's ironic that Pathfinder carried on the torch of Ranger being one of the best classes while DnD, originator of Drizzt and Minsc, nuked them into the ground.
Monk
Orpheus can cast Globe of Invulnerability three times and single-handedly win the final fight. This alone is a proof that Monk is strong as frick.
For most of the game Monk is a worse pick than ranger though. Beastmaster at least can goad a frickton of mobs in larger fights and turn the tide of battle way sooner than Monk can.
monk can kill the adamantine golem in two rounds by the time you get to it because way of the fist damage is massively overtuned
shit class in 5e pen-paper but the homebrew changes larian gave monk were massively overkill, to the extent that str-stacking tavern brawler monks are literally the most broken damage output in the entire game as of right now
Rangers just don't get any good equipment and a Fighter is strictly better with their 3 (6, 9 with Haste + Action Surge) shots.
Get snack attacked, moron.
Also Fly in bg3 is pathetic, just overglorified jump.
I was sad when I cast fly and I couldnt actually fly
>Get snack attacked
Speaking of, is there any enemy that actually uses sneak attack?
Bhaal cultists, Shapeshifters.
if the magic fighter actually useful in this game? in all of the other d&d games the archetype is shit because you don't have enough feats or whatever to keep your spell damage up along with your melee damage so instead of lighting a homie on fire before you shank him it becomes a boring self buffing class.
it only works with the correct items that you'll get in act 2
It still sucks shit 'cause war magic ruins your extra attacks. It actively shits on what fighter is supposed to do.
>hide party in shadows around a doorway and use someone to bait enemies through for sneak attacks
>first enemy runs through and instantly starts spinning in place, popping "hiding successful" a million times
>the ai just gives up and casts detect presence to unveil all the people he just somehow knew were there
I tried solo and stopped, as the ai tilts if you are invisible and out of sight (red line)
sure if you're the kind of pussy who short rests after every fight
personally I try to keep going as long as possible without rest even though I know supplies are practically unlimited
In Early Access food was healing instead of being used as camp supplies, so you could finish it without a single rest.
Now you need some equipment that increases CON for unlimited healing with putting it on/taking it off
I mean, if you read a book about Beholders and suddenly see a lot of "statues" in the Underdark you can safely assume that a Beholder is nearby and prepare for the fight.
paladin (or bard)/warlock for pact weapon bonus attack and cha modifiers instead of cringe strength
Why aren't ritual casts free outside of combat?
In tabletop, the downside to free rituals is the time required to cast them. If you are ever in a time sensitive situation, you can't spend 10 minutes to see if there's a magic thing somewhere.
Hard to do that in a video game.
They are. Do you have a class that can cast rituals, like Wizard?
I meant you can't cast them without preparing them which is just a waste of time to go to spellbook and put them in whenever you need em.
I've been concurrently playing some different builds and I just keep going back to Bard, either Warlock 2/Lore Bard 10 or Swords Bard.
The Lore Bard gets Cutting Words, a plethora of control spells that shut enemies down, and Counterspell + Haste + Fireball + Misty Step from Magical Secrets.
The Swords Bard wielding dual hand crossbows gets multiple attacks every turn through Slashing Flourish and also ends up with Counterspell and Haste.
And that's on top of being a skill monkey with Jack of all Trades and such high CHA skill scores that you can avoid half the fights in the game altogether by telling bosses to kill themselves.
They are though?
Man I rather take gays over this stupid soccer mom shit from the 2000's repeating again.
Where would this even be hosted? Non-newtonian rentry?
perfect. ive been shaking and crying non-stop since this game came out. finally ill be able to calm my sensitive nerves and play it without being in total shambles over seeing a Black person in a video game.
I have 20 cha and I still fail any type of crowd control
I just use my spells for situational stuff
Like invis and cloud and detect thoughts
And just edlitch blast everything else
Summons are free tanks and DPS.
Also upcasted Slow is OP.
So I'm playing three games, basically
>One game solo with NPC party
>One game with gf
>One game with three buds
My gf wants to get with Shadowheart, I'm thinking of getting with Lord Voldemort during our game together. She's running a druid, so what should I run? A pure spellcaster?
I want to save rogue and sorcerer for my other runs if that helps
>I want to save rogue and sorcerer for my other runs
Oathbreaker Paladin
Oath breaker could be fun, especially with dark urge
Fighter/Warlock is even more broken
What happun?
This shit would be unplayable to me. You can HEAR that he's black.
This game sucks wiener.
It's a buggy, woke, unbalanced piece of shit.
The only reason any of you have gotten past act 1 is because you're playing on pissbaby easy single player.
>multiple subclasses just don't do fricking anything
>items disappear from inventory
>multiple gamebreaking bugs
>every third character is gay
you gays seriously paid for this?
paid?
thanks for proving my point you played easy mode
>you gays seriously paid for this?
lmao no. ill buy the enhanced edition.
its good though. try not being shit at video games.
Act 1 became EXTREMELY easy after lvl 4 cap was removed. They should have made it
>Act 1: Lvl 4 cap
>Act 2: Lvl 8 cap
>Act 3: Lvl 12 cap
Act 1 was ok, should've ended with moonrise towers (just a huge dungeons)
Act 2 difficult road to bg and bg is a base, start to uncover plot in bg and surrounding areas (triple of act 1)
Act 3 finale in hell or astral plane
why the frick would a campaign have acts
that's not how D&D works
Bg had acts, too.
It's just a way of partitioning the game. Nothing in game change if you name certain parts of the game.
>why the frick would a campaign have acts
In a kinda open-world game you should make the encounters challenging, so you can group them together in "Acts" and make sure that the party is not underleveled/overleveled for them.
Whut, by the time you hit lvl5, 9 and 12 you've already dealt with the toughest encounters in each act. They just need better encounters.
>by the time you hit lvl5, 9 and 12 you've already dealt with the toughest encounters in each act
Not really, camp genocides can net you a shitton of EXP and you can do them pretty early.
Left underdark lv 7, left moonrise lv 10.
What difficulty? On balanced I only just hit lvl5 leaving Act 1, killed duregar and goblins and did all other sidequests as well including forge boss.
Exactly. If you play single player you never die, but if you're even a slightly social person this game is like getting bamboo put under your nails.
So Barbarian Monk multi is bad?
>So Barbarian Monk multi is bad?
yes
yeah dude, all that extra movement and bonus full attacks sure are bad lol
"we made a 5e replica but it's not anything like 5e"
is that your next argument?
lot of good that does you when you miss 11 times in a row.
now imagine if i was also having fun instead of ruining this thread
imagine if it was a person running BG3 and could go "wow he rolled 11 ones in a row, i should help him out, he's obviously trying to have a good time but is just having a bad run of it"
1. you arent ruining shit. youre posting in a dying thread.
2. you attacked people for liking the game instead of asking for help.
stop being a homosexual.
there's no asking for help, i've made 5 characters and the game is either reading a book or fighting in Vietnam
Maybe this game is just not for you, maybe you can be happy playing skyrim or minecraft.
then why are you crying about people laughing at you instead of offering advice. honestly you just sound shitter shattered with buyers remorse and are just mad you ran up the refund period instead of doing the smart play of pirating it. now youre stuck with a game you hate and nothing else to play.
>So Barbarian Monk multi is bad?
You crit missed 11 times in a row.
The way you do it, apparently it is, yes.
It's called rubberbanding newbie
I think it's called you have a very shitty, risky build and you are doing nothing to manage that risk so you fricked up 11 times in a row because your build is fricking awful.
If I regular missed TWICE I would stop trying to target AC and instead try something different, but hey, you do you.
>barbarians are risky
wow. thanks.
Ah, I was right then.
Let me guess, you use Great Weapon Master, never turn it off and have 525424756 spell scrolls sitting uselessly in your inventory.
You deserve your crit fail streak, idiot. The game isn't rubber banding, you just suck ass.
I regularly keep my GWM toggled off unless I have Advantage
I'm a good gamer
You crit failed 11 times in a row and never thought that maybe your strategy or build is to blame, it has to be the game's fault.
You are DSP.
Did you do JUST the underdark or the Mountain Pass as well
Because doing EVERY quest and only hitting 5 is unfathomable to me.
I didn't do the Mountain Pass until near the end of Act 2
Played balance, wanted a comfy experience. Fights get tedious around end act 3.
IMHO did everything in act 1, incl us and pass, act I killed everything on sight, except that monk in the north and the blood mage elf vendor or whatever and that's that.
It's really shit that they just slapped pass on the finished game as it clearly was meant to be an exclusive choice. At lv 6-7 the creche is a meme. Would be rather difficult level 4 and 5.
In the underdark I got like 750 xp from the kuatoa. I believe it's bugged, as the redcap went straight to the priest and after the redcap diead I got 75 75 and 600 xp at once, excluding redcap. Seemed buggy, but I was happy nonetheless.
Regarding leveling it's important to stroll around, as this gives you xp. I believe around the goblin camp you can get 300 xp just from walking everywhere.
Yeah, and even Lvl 5 party is almost twice as strong as Lvl 4, just because your Wizard can Haste your Fighter and give them 4 attacks per round.
That's arguably the biggest might spike.
Funny how Nexus got all triggered by this.
i don't know what that is but since it's in faerun it's fricking gay and anything you do in 3.5e will be 10x cooler
so you played on easy mode
Guy made a mod to turn wyll european, Nexus threw a b***hfit in their usual hypocritical way. Mod wasn't even good but still, laugh at Nexus.
Black folk didn't even exist in greyhawk
i get 2 shotted by goblins my same level as a barbarian when i play 2 player
game has shit balance, a human DM is better, deal with it
>i get 2 shotted by goblins my same level as a barbarian when i play 2 player
skill issue
I doubt it. A black guy who plays D&D isn't going to magically have his player turn white (unless he's into that).
Black folk didn't play d&d then
Stranger Things isn't real American, sorry
White people are dying and the game you like is 30% populated by trans tieflings
>black guy who plays D&D isn't going to magically have his player turn white
he's trying.
>i get 2 shotted by goblins my same level as a barbarian when i play 2 player
I don't understand what you mean by "2 player", is it 2 characters?
If yes, then the game is not actually balanced for that and Barbarian is actually a Glass Cannon in a sense that he is burning through his HP because of low AC and always being in the most dangerous position.
>i get 2 shotted by goblins my same level as a barbarian when i play 2 playe
stop using reckless attack?
>so you played on easy mode
Anon, these morons talk about using command drop on Vosh for his sword when it's a 9% chance of actually happening.
90% of their advice assumes you're savescumming every action instead of playing the game normally.
>side with goblins
>entire rest of the run has all it content cut with no evil content replacement
>lose half the companions with the single evil replacement fricking off and not joining you untill you finish another 10 hours of game
epic
no bias at all
Look, there may be options but some options are strictly better than others.
>80% of players will do variations of the good option
>stack 80% of the content there
No shit, they should have more evil stuff but they're putting most of the content where people are likely to go.
thats fine
but then don't go and lie in interviews and say all choices are given equal attention
> 2 warlock levels and 10 in another class
> get all your blast damage anyway
What now cuck?
There is not a SINGLE reason to level warlock past 5.
Do we know what the skeleton in the astral plane is? Haven't finished the game, yet. (buggy)
my tav is a battlemaster/light cleric, he rapes everything and cannot die. In practice often better than paladin
nobody can die, you're playing the easiest RPG that ever fricking existed
invite a friend and feel actual pain
Does difficulty get scaled to amount of actual players or something?
Elf or halfelf?
half wood elf bard that charms and fricks everyone
Bg sold in the first week as many copies as it did in 3y ea. Now I'm certain they released early bc they were on the edge of bankruptcy again. Their effective profit is the PS5 release + the tail of all the other releases.
Addendum this would also explain swens tweet where he says the most important thing is to continue operations. Kek, incompetent bastard.