Are players "too" accurate in realistic shooters? Does randomness need to be put into the game for a realistic depiction of inaccuracies in real life?
Or should we just continue with games where sniping a man running full tilt at 300 meters really isn't complicated if given an open field?
golly, we just oughta not have spaceships and dragons in vidya because gosh that just isn't realistic gee wow
If you ever tried VR you'd notice how easy it is to be accurate at short to medium ranges. The brain can pretty easily draw a line from the barrel to wherever you're aiming with decent accuracy.
For long ranges where wind drag and shit comes into play it'd be far more difficult, but the other problem with games is that there is no fear of death so players can just kinda go nuts and shoot wildly, so fights don't feel realistic at all.
This guy has never shot a gun in real life.
you do know that in CQC combat you are not supposed to aim all the time, but hold the gun to your chest and just turn your body in the direction of the threat and shoot? You can be rather accurate like that at short ranges
John Wick movies actually depict realistic shooting for cqc when you don't have time to aim properly believe it or not
Games can’t emulate the fine details of shooting a gun without practically emulating the entire human body.
>Play Hell Let Loose
>everyone has hold breath function
>everyone is a fricking sharp shooter
>if you're within draw distance an average player can just smoke you with iron sights no problem
I think it's a problem but I dont know the fix other than removing that hold breath bullshit
Lmao, gunfire in Arma 3 made just right. First reason is because firefights are took place at distances over 100m, so you need to aim more carefully and recoil and bullet velocity plays their roles. Secondly, fatigue makes you weapon sway a lot, making things even harder. Thirdly, there's complex system of damage and armor piercing makes a real difference between different types of calibers.
In Arma 3 you can kill enemy in one shot with a regular gun, but you'll find it difficult to lay that shot.
Players are too accurate if I'm dying because a discolored pixel on the horizon shot me. But more importantly, I don't want to aim at a discolored pixel.
Soon this shit will be irrelevant because AI cheats will be everywhere
Imagine AI that just identify threats/movement like a player and aim like a player, with zero "inside access" required
I genuinely think we're in the last decade of playable multiplayer game
random spread is cancer
Uncertainty is fun unless you are a tryhard
Buddy guns are lazer beams now. What inaccuracies lmfao.
Yeah I know a lot of guns are like 1moa nowadays, especially rifles. WW2 guns may've been as bad as 5moa that I've read about.
However, That's always bench shooting and the like. Out in combat, how accurate really is anyone?
A movement accuracy penalty (depending on speed of movement) would be enough. No random recoil bs.
if we took the accuracy of an infantryman during ww2 and applied a random spread modelling that accuracy you would be very unhappy lol. but a lot of realistic tactics would arise.
yeah they are.
this has been a longstanding problem for 'realistic' shooters, and possibly only Red Orchestra managed to deal with it.