Doubtful because the go against modern development practices. Multiplayer is hard to moderate and monetize and single player requires a ton of effort. You need 100+ missions for it to be good and factions have to be balanced yet distinct. Indie devs are a hope but they just don't have the money or manpower to make it good. They cant invest in the singleplayer and the multiplayer wont take off unless the singleplayer is good.
You're right except that you don't need near 100+ missions for it to be good but you do need more than modern devs are capable of creatively let alone prepared to actually make
there is literally no one in the industry left who knows how to make rts games.
I have some hopes for Dorf and Sanctuary but realistically they try to be a sequels to RA / SupCom and that sets a very high bar the are unlikely to pass.
Battleforge was one of the most promising titles to revolutionize RTS, but failed on EA monetizing and lack of content for a GaaS
Yeah Dorf looks neat visual but also too over the top and overdesigned. I get they need to differentiate from Red Alert but I feel like the solution is to not be Red Alert instead of being Red Alert with shit bolted on. Its still the one game I'm cautiously optimistic for though
There are some RTS games showing some promise releasing next years >homeworld 3 >DORF RTS >shattered sun >tempest rising (the demo was kinda okay but not expecting much from this)
There was one more total annihilation kinda RTS game whose name I forgot. Age of mythology retold will also release next year. It's looking good.
I had some issues with it. Like not being able to see the unit path when you order them to move, the boring briefings where you are forced to stare at the CGI character, the useless question choices there, the enemies not moving if they are attacked by the manually controlled drones, etc etc. I don't think it will be a 6 or 7/10 at best game on release.
More like split into new genres because a full-blown RTS is a complicated beast that filters many. Players who wanted to focus on their favorite aspect, now have games that scratch that exact itch.
For turtling you have defense games, micromanagement focus - moba, numbers-go-up - idle games, base building - assorted builder games, watching shit blow up - autobattlers, exploration - strategic rogueli*es, etc.
You probably will still get some games from time to time but real time strategy games will remain extremely unpopular precisely because they are pain in the ass to make. Consider the following:
1) Pathfinding is vital to RTS game unless you want players to autistically make 300 clicks per minute. This outright draws out indie developers as they lack resources and skills to properly design and implement this feature while engines like Unity (hehe) or EU lacks it by default. This leaves big companies that wont touch RTS anymore because...
2)...they would need to make it focused on multiplayer to have game stay alive and not declared floop outright (despite Ganker calling it floop anyway because it have less than 8 billion players), which means ignoring single player aspect since resources are finite and marketing already eats way too much. Not to mention that shitty FPS or action game is easier to make and sells better because action audience was always bigger than strategy one. But making it MP focused means it have to be balanced and it won't be because...
3)... game needs to be kept in constant state of inbalancement in order to keep it alive - otherwise "pros" will figure out meta in few days (they will do anyway) and MP will stagnate with newcomers abandoning game before even started while meta users will continue to use same 2-3 strategies ad-infinitum until they get bored and leave. But constant patches and balance tweaks makes game chaotic and ruins single player (which is often not adjusted to balance changes at all, hello C&C3, yes I'm still salty over Mammoth nerfs making some SP missions unplayable because they were designed with Mammoth superiority in mind).
Feel free to correct me if I'm wrong. I would prefer to.
you don't need multiplayer to make rts, you just make a cool single-player campaign like starcraft 2. or you go the other way and make the scope and spectacle the appeal, like supcom.
then once you have the engine up and running you can just churn out campaigns endlessly with very low development time. teenagers in their bedrooms have churned out tons of campaigns for blizzard titles, it's very easy.
multiplayer is what KILLED rts, not what would save it. all it should be is some tacked-on skirmish feature that lets you dick around with friends. elaborate matchmaking systems and autistic overbalancing are just a waste of dev time. how do they make money on that? they don't. it's stupid.
Pathfinding is essential but I strongly believe multiplayer should not be essential. It should be enough if an RTS provides a solid and interesting campaign of sufficient length instead and with skirmishes.
So which one is it? Do RTSes need MP to be alive or is it just a tumor that kills them in the end?
In any case, most players never play online and most RTSes don't focus on MP.
there was a game like this. Battleswarm
3 player played it in shooter mode while one player controlled the game from rts perspective playing the aliens against them.
Noteworthy mention Battalion Wars and C&C Renegade
RTS are already back. go play some.
Beyond all reason is fun. all of the Age of empires games have decent populations and age of mythology DE is coming soontm.
Tempest Rising looks pretty cool, Homeworld 3 looks cool. Starcraft still exists.
Northgard aint bad. Dorf game like others mentioned look neat. Warcraft 3 is still playable even tho reforged was a flop.
Any complaints you have about the above RTS you'll likely find a more appropriate genre in some sort of management or tower defence.
We need a new and better stronghold game tho. Warlords was ass
beyond all reason is multiplayer autism only
age of empires, age of mythology, warcraft 3, starcraft are 20 years old games, including them in the same post as "rts being back" is deranged
tempest rising isn't out. homeworld 3 isn't out.
northgard is barely more of rts than settlers was
Multiplayer autism is fun. You can only stomp bots for so long. But if that's your thing try Ai war 2 or creeper world 3 or 4.
If you want a campaign you're shit out of luck until the new shit comes out. I hear deserts of karak was good tho.
>northgard
it's a fucking mobile game lol. I heard zoomers singing praises of it. when I tried it, I was appalled that this is what passes as an RTS these days.
Homeworld 3
DORF
Sanctuary Shattered Sun
Tempest Rising
Stormgate
Global Conflagration
Beyond All Reason
Crossfire Legion
Desynced
Rogue Command
Zero Space
Grimstar
Fragile Existence
Heart of Muriet
Dying Breed
Immortal Hearts of Pyre
Agony: Lords of Hell
Godsworn
Red Chaos
Terminator: Dark Fate
Barkhan
At least a couple of these have to be good, its just a numbers game.
Heart of Muriet has a demo.
It's decent but mobile-esque. It strips away micromanagement dividing maps into bases and having autocombat.
So which one is it? Do RTSes need MP to be alive or is it just a tumor that kills them in the end?
In any case, most players never play online and most RTSes don't focus on MP.
Everyone who makes an RTS thinks it has to be kept alive by a thriving pvp community that hopefully becomes esport like Starcraft.
Pure Singleplayer/coop rts is a foreign concept unlike Action/RPG games.
Harkonnen unit approaching.
Harkonnen unit destroyed.
Define comeback.
Homeworld 3 is coming.
Doubtful because the go against modern development practices. Multiplayer is hard to moderate and monetize and single player requires a ton of effort. You need 100+ missions for it to be good and factions have to be balanced yet distinct. Indie devs are a hope but they just don't have the money or manpower to make it good. They cant invest in the singleplayer and the multiplayer wont take off unless the singleplayer is good.
I wish there were more that just focused on fun single player and just ignored multiplayer balance.
You're right except that you don't need near 100+ missions for it to be good but you do need more than modern devs are capable of creatively let alone prepared to actually make
What's a "RTS"?
Real Time Strategy game
there is literally no one in the industry left who knows how to make rts games.
I have some hopes for Dorf and Sanctuary but realistically they try to be a sequels to RA / SupCom and that sets a very high bar the are unlikely to pass.
Battleforge was one of the most promising titles to revolutionize RTS, but failed on EA monetizing and lack of content for a GaaS
Yeah Dorf looks neat visual but also too over the top and overdesigned. I get they need to differentiate from Red Alert but I feel like the solution is to not be Red Alert instead of being Red Alert with shit bolted on. Its still the one game I'm cautiously optimistic for though
It's also influenced by KKND. The only thing I see it having in common with red alert is the graphics.
the problem with rts games is that they are too hard to program for modern devlets
There's that new rts supposedly from old blizzard dudes but it looks like shit right now. DORF is looking pretty sick.
That game looks like it will be awful. Haven't you seen the art and graphics of it? It also has a big red flag of being an F2P game.
I'm talking about the old bliz game, not DORF.
warcraft 4 when?
They have, look at how popular aoe2 has become since definitive edition came out.
Not as long as the new games are just "spiritual successors".
There are some RTS games showing some promise releasing next years
>homeworld 3
>DORF RTS
>shattered sun
>tempest rising (the demo was kinda okay but not expecting much from this)
There was one more total annihilation kinda RTS game whose name I forgot. Age of mythology retold will also release next year. It's looking good.
>There was one more total annihilation kinda RTS game whose name I forgot.
You mean Beyond all reason?
Yea, that's the one.
>we never got Archon's time travel system paired with a not-absolute dogshit UI
what a fucking waste
well, it's not like no one is even trying.
The question is do you ACTUALLY give a shit
>7663x4143
>UNPLAYED
What is all that shovelware, I bet none of these are RTS. AoE excluded
Tempest risings demo was p good
I had some issues with it. Like not being able to see the unit path when you order them to move, the boring briefings where you are forced to stare at the CGI character, the useless question choices there, the enemies not moving if they are attacked by the manually controlled drones, etc etc. I don't think it will be a 6 or 7/10 at best game on release.
I think* it will be a 6 or 7/10
No, but listen to this:
I know it says PC but man I fucking love the mega drive chunky bass
They never went away, they're just a sleepy genre like city builders these days
I hate how RTS games have basically devolved into a tower defense mobile game genre.
More like split into new genres because a full-blown RTS is a complicated beast that filters many. Players who wanted to focus on their favorite aspect, now have games that scratch that exact itch.
For turtling you have defense games, micromanagement focus - moba, numbers-go-up - idle games, base building - assorted builder games, watching shit blow up - autobattlers, exploration - strategic rogueli*es, etc.
only if they become easier to play
You probably will still get some games from time to time but real time strategy games will remain extremely unpopular precisely because they are pain in the ass to make. Consider the following:
1) Pathfinding is vital to RTS game unless you want players to autistically make 300 clicks per minute. This outright draws out indie developers as they lack resources and skills to properly design and implement this feature while engines like Unity (hehe) or EU lacks it by default. This leaves big companies that wont touch RTS anymore because...
2)...they would need to make it focused on multiplayer to have game stay alive and not declared floop outright (despite Ganker calling it floop anyway because it have less than 8 billion players), which means ignoring single player aspect since resources are finite and marketing already eats way too much. Not to mention that shitty FPS or action game is easier to make and sells better because action audience was always bigger than strategy one. But making it MP focused means it have to be balanced and it won't be because...
3)... game needs to be kept in constant state of inbalancement in order to keep it alive - otherwise "pros" will figure out meta in few days (they will do anyway) and MP will stagnate with newcomers abandoning game before even started while meta users will continue to use same 2-3 strategies ad-infinitum until they get bored and leave. But constant patches and balance tweaks makes game chaotic and ruins single player (which is often not adjusted to balance changes at all, hello C&C3, yes I'm still salty over Mammoth nerfs making some SP missions unplayable because they were designed with Mammoth superiority in mind).
Feel free to correct me if I'm wrong. I would prefer to.
you don't need multiplayer to make rts, you just make a cool single-player campaign like starcraft 2. or you go the other way and make the scope and spectacle the appeal, like supcom.
then once you have the engine up and running you can just churn out campaigns endlessly with very low development time. teenagers in their bedrooms have churned out tons of campaigns for blizzard titles, it's very easy.
multiplayer is what KILLED rts, not what would save it. all it should be is some tacked-on skirmish feature that lets you dick around with friends. elaborate matchmaking systems and autistic overbalancing are just a waste of dev time. how do they make money on that? they don't. it's stupid.
Pathfinding is essential but I strongly believe multiplayer should not be essential. It should be enough if an RTS provides a solid and interesting campaign of sufficient length instead and with skirmishes.
So which one is it? Do RTSes need MP to be alive or is it just a tumor that kills them in the end?
In any case, most players never play online and most RTSes don't focus on MP.
I want a RTS+FPS/TPS multiplayer. But make the map big.
there was a game like this. Battleswarm
3 player played it in shooter mode while one player controlled the game from rts perspective playing the aliens against them.
Noteworthy mention Battalion Wars and C&C Renegade
RTS are already back. go play some.
Beyond all reason is fun. all of the Age of empires games have decent populations and age of mythology DE is coming soontm.
Tempest Rising looks pretty cool, Homeworld 3 looks cool. Starcraft still exists.
Northgard aint bad. Dorf game like others mentioned look neat. Warcraft 3 is still playable even tho reforged was a flop.
Any complaints you have about the above RTS you'll likely find a more appropriate genre in some sort of management or tower defence.
We need a new and better stronghold game tho. Warlords was ass
beyond all reason is multiplayer autism only
age of empires, age of mythology, warcraft 3, starcraft are 20 years old games, including them in the same post as "rts being back" is deranged
tempest rising isn't out. homeworld 3 isn't out.
northgard is barely more of rts than settlers was
Multiplayer autism is fun. You can only stomp bots for so long. But if that's your thing try Ai war 2 or creeper world 3 or 4.
If you want a campaign you're shit out of luck until the new shit comes out. I hear deserts of karak was good tho.
>northgard
it's a fucking mobile game lol. I heard zoomers singing praises of it. when I tried it, I was appalled that this is what passes as an RTS these days.
no because only slant eyes morons drop money on them and morons like APM macro micro shitcraft clones over actual skill and gameplay.
They are not dead that's for sure.
Ah the Krogoth. The gold standard for broken as fuck unit.
Just makes me wonder how whack was the early Arm X CORE war...
Will there every be a command and conquer game to retcon c&c4 and usher in a new age of rts kino?
no.
>EA doing something that would be cool
Homeworld 3
DORF
Sanctuary Shattered Sun
Tempest Rising
Stormgate
Global Conflagration
Beyond All Reason
Crossfire Legion
Desynced
Rogue Command
Zero Space
Grimstar
Fragile Existence
Heart of Muriet
Dying Breed
Immortal Hearts of Pyre
Agony: Lords of Hell
Godsworn
Red Chaos
Terminator: Dark Fate
Barkhan
At least a couple of these have to be good, its just a numbers game.
>Agony: Lords of Hell
Kek. What the fuck are agony devs doing anymore?
working on another torture bait game and some psychological horror
I get it but it's just wild that they are literally ripping assets from their main game and making weird garbage bin games with it.
They were truly mindbroken by their own game.
milking their assets as much as possible.
Heart of Muriet has a demo.
It's decent but mobile-esque. It strips away micromanagement dividing maps into bases and having autocombat.
Everyone who makes an RTS thinks it has to be kept alive by a thriving pvp community that hopefully becomes esport like Starcraft.
Pure Singleplayer/coop rts is a foreign concept unlike Action/RPG games.
Yooooo the new Planet X-86 looks wild!
Surprisingly aoe 4 is not dead. I thought it's campaign was shit but it is getting carried by its multiplayer.