>Incredibly dense gameplay with a lot of room for creativity.
>Has the highest learning curve and skill ceiling out of every genre ever made. Perfect to filter out ADHD-ridden zoomers and nu/v/.
>Heavily tests the full breadth of the mind, such as reflexes (APM), spatial perception (micro-management), logical reasoning, etc. You'll get quickly punished if at least one area of your mind isn't in tip top shape.
How can any other genre even come close? RTS has pretty much everything you need in a video game genre.
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No.
Yes.
bump
it's limited by the concept of computer mice, can't wait for neural interfaces while most people want to play NotSwordArtOnline
Has anyone made a VR RTS where your perspective flies around however you want and you direct units and strategies by pointing and shit?
Make it a god game like Black and White where you can literally pick up units and cast miracles and chuck meteors like baseballs.
I remember seeing something like this but it was unity early access slop.
>Make it a god game like Black and White where you can literally pick up units and cast miracles and chuck meteors like baseballs.
That would be pretty fricking badass ngl
Sacrifice would be another contender for that sort of VR game. Imagine being a mage in VR running around, conjuring creatures to fight for you, and blasting nerds with spells
Guys, you can use your keyboards to control units, buildings, and interface elements. You should only be using the mouse for non-CTRL unit selection and interaction with the map.
Hardly. The speed your brain works at is definitely the limiting factor in games like AoE.
depends what you're doing
micro is very much a manual dexterity task, even if obviously experience and chutzpah or whatever plays an equally large role
It's extremely important in more micro heavy games like SC2 but even in AoE there's a noticeable difference in combat performance between the pros that are fast and the pros that are slow, being fast with your hands is a significant advantage even if it isn't the only thing that matters.
Viper wore wrist braces for a reason and had to drop from a few tournaments a couple years ago because he was fricking his shit up with RSI
Counter-strike is more difficult because it requires actual "real-time strategy" (not god-mode free cam) and mixes in actual technical ability instead of navigating garbage UI. A wide-scale mode that combined opposing commanders with instanced FPS gameplay that isn't 16-tick battle royale garbage would be pretty cool.
FPS chess is the game for you
2nd most. point and click adventure/mystery games are the highest IQ genre.
I think its fighting games
Fighting games are the one genre where Black folk can compete at the pro level. Fighting games are indisputably low-IQ.
where's the IQ part of RTS?
morons think memorizing rock, paper, scissors and patterns is "high iq"
InstaQuit
Yes. Now come play AoE2 with us in heaven.
well, managing your base is fun so I'll believe it.
I like making huge armies and giving the ai time to build a giant base before throwing my blobs at their blobs.
I like rts games.
Nice. I like whittling down the AI to a single unit or building and then meticulously and methodically building my base to the size of a small city.
>Incredibly dense gameplay with a lot of room for creativity.
>rush
>dense
lol
lmao
Literally every FPS meta is rush the second you have the opportunity, and all strategies revolve around enabling it as soon as possible.
>Gets filtered at the rush phase
>Bitches for all eternity
>Gets filtered at the rush phase
you got out rushed, which again is the meta.
The current meta is wall FC knights or 1-range skirms FC.
You chose the worst time to be a b***h.
>I deliberatley entered a game where the enemy player is trying to kill me with units, and now he did it earlier than I wanted him to. How could this be happening to me??
IQ is not really correlated to memorization, which is why that ditzy cheerleader who sucked a million dicks and didn't know where Canada was on the map could still memorize every algebra equation without any problems. Grand strategy is more in line with IQ, as it's about reasoning and future planning.
In terms of skill, FPS has the highest skill ceiling which combines reaction time, reasoning, and memorization all in one genre and to the highest degrees. RTS has limiting mechanics, so even if your reaction time is superior, you're held back by other factors. First person games like Mordhau also tie into it.
Nah they're mostly trash, AOE2 was alright before all the DE bloat and gimmicks though
You don't play, didn't play, and will never play.
Same with you. If you don't get washed out during Feudal, memorization will get you nowhere.
Don't (You) me with your braindead cope, troony
It's more just mechanical skill and the ability to spin a bunch of plates at the same time.
Once you get to that level, you actually have to learn the game.
Obviously there's room for improvisation and innovation at high level, but most examples of RTS is indeed spinning plates.
That's not high level. That's mid level. If you can't get to the midgame and spin your plates consistently, you're low-level. High level players can change plate elevations and get creative on-the-fly with their plate feints without disrupting everything else.
Leave the thread, Gankerermin.
You talk like pro level rts doesn't have routine losses because of spinning plates worse than the opponent.
Those are usually calculated. Yo (Koreans) v ACCM (Malay) was lost because ACCM never transitioned onto fish boom. If he had, he would've won. He didn't because the up-front wood investment seemed like too much for him.
I enjoy RTS and my IQ is 134
>reflexes (APM)
Muscle memory is not reflexive movement
He's talking about both.
You can play more than just knights and archers if you're competent.
>a lot of room for creativity
good luck trying to be "creative" in a 1v1 without being efficient and doing the meta to a tee
Yes. Anyone who says otherwise either hasn't played one or is coping because they got filtered hard.
It's warsim games and it's not close.