Are there any actually good modern FPS games that aren't le throwback pixelshit?
Every modern FPS has the same style and references FPS e-celebs and it's a whole indie circlejerk
Ape Out Shirt $21.68 |
Are there any actually good modern FPS games that aren't le throwback pixelshit?
Every modern FPS has the same style and references FPS e-celebs and it's a whole indie circlejerk
Ape Out Shirt $21.68 |
No.
>pixelshit
most of them are 3D?
Anyway I don't know, go play Robocop rouge city or Trepang2
You know what I mean, this pixelly throwback style that's just annoying
Wrath, Prodeus, Turbo Overkill, every single indie FPS I've seen uses the same style and I hate it
>why not look for non-indie modern FPS games
There doesn't seem to be any arcade-y fun ones besides the two Dooms
So what you're saying is that indie fps games are better but you wish small devs used 100k polys on models
No, I just want a real art style and not this hideous shit
It is a style. If I had to pick between minimalism, asset store or pixels, I would definitely go with pixels.
this is a gameplay first genre sir, have you considered getting into visual novels instead?
You can have both
Besides, isn't the indie sphere supposed to be the bastion (bastion lol) of creativity and expression, not shackled to any preconceived notions and not having to answer to shareholders?
Why do they all have the same art style and same le throwback bullshit.
Just because you don't like it doesn't make it not a real art style, homosexual.
spoiled homosexual
>want real graphics in the 21st century
>this is literally too much to ask
you don't want real graphics, you want a fun arcade shooter
you are expecting a game from a dead genre to have AAA graphics
you are fricking moronic
what about this do you not understand?
the genre is barely being sustained by autistic indie devs with zero budget and you're complaining about the games not having realistic graphics?
jesus christ dude
just play your shitty dead and shut the frick up
low IQ filth
Yes moron
Good modern 3D graphics
Old school style no bullshit arcadey fun
How hard is it
It's the best of both
Witchfire has a totality of 9 devs (probably more now they are on EA). I'm sure there is a middleground.
>Wrath
Well that one is running on Idtech2 engine, it looks likes Quake because it literally is running on Quake's engine
But if you want non indie arcady FPS games then you're just shit out of luck unless you play the hell out of doom eternal or something, or just play old games/wad/mods forever
It's on Darkplaces, the sourceport that existed to try to make Quake look more HD and later gave birth to titles like Xonotic. It looks like Quake because they chose to do so, not because of the engine.
Anon, Quake in HD is still gonna be Quake no matter how pretty it looks
Holy absolute frick no it does not and in the worst of ways. You should actually look into Darkplaces.
DRG is good, Trepang 2 is good, Turbo Overkill is ok, Gunhead is ok if you're into roguelites, and that's just stuff I played this week.
Robocop was mediocre at best, a complete step down from their Terminator game.
>Prodeus
>Turbo Overkill
>same style
Is this bait?
>game references civvie
>or gman
>or uses gianni
It's shit
>game references dopefish
>OMG KINO KINO
-.-
>game references DOOM, Duke Nukem or Serious Sam
>LUDO SOVL
>game references all 3
Now we're talking.
Name?
Looks like Onirism.
Yeah, it's that cursed title jannitors fear so much. Tons of homage to old-school shooters with an actual game stuck somewhere in-between.
Is it any good? I always asumed it was shovelware and anons were shilling it ironically.
It's still unfinished and I'm still not quite sure what will it be in the end because the scope is all over the place. But the current game, yes, I'd say it's good.
It runs like ass and it's pretty janky, but it's also fun.
>referencing the creators of the genre as we understand it today is the same as referencing some cringe memetuber
Zoom zoom
I remember watching this stream by a swedish guy who went by dopefish, before twitch even was a thing. I remember being perplexed at his and his friends use of the word "Black person", but entertained. I'm sure if they're still around they are pozzed by this point but it was awesome back in the day. It seems swedish people use "Black person" like Americans use "homosexual" or "moron".
Why do they do this? Civvie 11 is one of the biggest homosexuals ever. He doesn't know shit about FPS and just talks out of his ass. He's a cheap Mr. Plinkett clone
Gianni's fine though, I see no reason why he can't be a voice actor in games.
>Gianni's fine though
he's a troony enabler
The System Shock remake was really good, but it's not "modern", they kept all the oldschool design philosophy choices. If you're ok with that kind of stuff, go check it out
>I want an old school fps game
>but to not look or play like an old school fps game
By jove anon i've got the game for you!
>old school frantic fast paced fun
>modern shiny optimized graphics
Simple as
I heard New Order was good but I played only 2 hours of it and was bored out of my mind
>old school frantic fast paced fun
>modern shiny optimized graphics
My mistake anon, THIS is the game for you then. Just like ol' doom and dook you can shotgun 90% of enemies to death and lob a rocket or two at something a little scarier.
Stop being a disingenuous homosexual, you know what I mean
Most of these games have fun gameplay, but the moronic pixel art style makes them all blend together and the style never gelled with me in the first place
The Quack remaster on steam looks better than any indie FPS I've seen
>I hate it when fps copy Quake look
>btw Quake is the best looking fps game
uuuuhhhhhhh???
The Quake remaster uses clean 3D models, not this hideous muh chunky pixels le retro bullshit like Turbo Overkill et al
Amid Evil is the only one that actually stands out even though it falls for the chunky pixels meme
>Amid Evil
More like mid evil
>a
>mid
>evil
Bravo kojima
>Am
>i
>dEvil
deep
there aren't actually that many indie fps games that use pixel art, polygons are just easier for this kind of game
>there aren't actually that many indie fps games that use pixel art,
This, I don't know what OP is saying, the ones that I CAN think of that are 2D are basically just running GZdoom or unity its not very common for retro 2D FPS games to actually get made
You know exactly what I mean you coy frick
Look at games like Dusk, Turbo Overkill, Wrath, Ion Maiden, Prodeus
Ion Fury is the only one of these that uses pixel art and you didn't even get the title right. are you alright anon?
OK I didn't use the right term, but you know exactly what I mean, don't pretend you don't
Oh, I know what you mean, but I will give you and anyone else shit for using the wrong terms.
I know what you mean, its pixellated textures even if the models are 3D. I don't mid low poly or flat textured stuff but pixellated textures is moronic and ugly.
It was going to be called Ion Maiden until Iron Maiden told them not to.
All of those use 3D models and shit except Ion Fury, which happens to be the best looking game mentioned.
>Dusk
It was one of the very first of its kind don't blame the trendsetter
>Turbo Overkill
Eh, its fine and was in dev hell for years
>Wrath
Looks okay
> Ion Maiden,
Its fury, and homie its 2D and running on a souped up build engine
>Prodeus
ACTUAKLLY its 3D models but pixelated, hell you can literally switch to the actual 3D models in the options
>it's fury
I will never bow down to corporate pressure from a band that released maybe 2 good albums
you sure sound invested for a game you supposedly dislike
Priest > Maiden
Then go play dusk
>Inb4 chunky pixels
The HD version is out and you can have the clean 3D models if you want
I have played Dusk and it was fun, but again the art style
The HD 3D models were a step up, but the games visuals are strong because of its art direction
>The Quake remaster uses clean 3D models
No it doesn't. If anything, I think Turbo Overkill's models actually use a slightly higher poly count than the "remastered" models introduced in the Quake update, because the devs behind said update specifically wanted to retain the game's low-poly aesthetic. Same goes for the updated textures, which are still relatively low-res.
Both New Order and New Colossus are pretty good WHEN they let you play it. They're really heavy on the story and the story isn't always very good. You will spend hours in those game without any guns.
Old Blood has less story elements, and while I don't believe it reaches gameplay highs of TNC or TNO, it's perfectly serviceable, so try it. It's also a prequel to the whole nu-Wolf story.
Keep in mind tho, while those games let you run and gun around with dual-wielding and accurate hipfire, the enemy variety isn't amazing. You'll just be shooting hitscan Nazis and big hitscan Nazis most of the time. This is not Doom where everything fires some kind of projectile and there are dozens varied enemy types.
An FPS game can easily make up for a weak enemy roster by having good enemy encounter design, which takes into account an enemy's placement within the level design. Nu-Wolfenstein does this well. There is strategy in using different weapons at different points in a particular chapter, it's just more subtle and something you'll pick up through repeated playthroughs to maximize your efficiency.
>Both New Order and New Colossus are pretty good WHEN they let you play it.
No they aren't
it's just nu-FPS hitscanner trash balanced around cheesing the AI
Wolf3D was hitscanner trash balanced around cheesinng the AI and so was RtCW
Neither movement nor clarity are gimped in Wolf3d or other games made by competent developers. There's actual level design and not a mishmesh of cramped room that funnel either player or dumb AI into literal killzones by the dozens.
Good hitscanner games (like RtcW, F.E.A.R., Classic Doom,...) are designed with specific level design sensibilities and AI balancing that the incompetent morons at Machine Games don't understand, so nu-Wolfenstein gameplay is just min-maxing the dps and waiting for the AI to rush into you, even though the game itself suggests the opposite with the ram and shockwave suit skills even hinting that the developers were DELUSIONAL about the kind of game they made. This shows they have no idea how to make a good movement shooter with arena level design, yet also failed at making a classic FPS.
They are discount wokie id software taking design clues from call of duty
>Wolf 3D
>actual level design
It's just endless hallways and square rooms, you make sound and AI rushes you and you hose down the doorway.
I don't think it's far to compare nuWolf with Doom Eternal, Eternal obviously shits on it but it also shits on any Wolfenstein game and on FEAR.
You don't have to sit in cover and wait for AI to push in TNC, btw. You can get away with being fairly aggressive.
Ramming does suck but mainly because I expected it to utterly pulverize enemies and to give you an opportunity to break some walls next to enemy ambushes, kind of like that augment in DE:HR. Instead it's just used to break doors to progress and there are always opportunities to use the other two contraptions nearby. Do you want to break door, extend your legs or crawl into a tight space? They will all lead you to the same spot! Much choice!
Ramming sucks because it's not designed by competent developers with a clear vision for the game, since it hints multiple times you are supposed to use it against enemies, even in the boring forced tutorial in the dogshit submarine hub.
At no point you will use it in game because the movement is awful and you have no control over your character after you initiate a sprinting motion. The hitbox for it is also very janky and it will immediately stop at the single but of debris over the ground and only impact one single enemy.
It really shows how disconnected the direction for the game was with the actual game design, as the combination of awful movement, comical call of duty sprinting, bad level design with extreme lack of sight blockers if you aren't crouching and enemy AI kills any kind of pacing they intended for firefights.
The Ram vs Super Jump vs Super duck thing just shows how stupid and vomit inducing Wolfenstein has become.
Where's the colossus I was promised
>It's just endless hallways and square rooms, you make sound and AI rushes you and you hose down the doorway.
The visual design of the assets is irrelevant. nu-Wolfenstein doesn't use verticality to its advantage (like your webms proves, since you solved the entire engagement in 2 roomsl and every time it exists it's just a way to exploit the AI with boring crouchwalk stealth to trim the numbers.
Every small group of rooms is its own mini-arena completely disconnected from the rest of the level so you can see its scripted level transition and cinematic happenings.
>You don't have to sit in cover and wait for AI to push in TNC, btw. You can get away with being fairly aggressive.
No you can't, unless you tame the damage you receive with lower difficulties. Your webm is just dragging the entire arena worth of enemies into a convenient spot with enough objects to break line of sight as you nuke enemies with min-maxed dps through dual upgraded auto-shotguns. You are not being aggressive, you are exploiting shit AI. In nu-Wolfenstein you even have to forfeit your ability to shoot to just run at decent speed because developers are stuck with call of duty brainrot so super duper israelite technology forced BJ to wiggle his arms to advance at decent speed, and with very limited turning radius and gimped movement.
I must say, even though I agree more with some of the replies to your posts, it's cool to see someone earnestly defending TNC's gameplay for a change. I've said this before, but on a scale of 1-5, with 1 being Call of Duty and 5 being classic-style FPS, Nu-Wolfenstein would be at like a 2.5. There are some things it does that differentiates itself from the Call of Duty formula, especially the pinpoint accuracy even when hipfiring, which is a huge improvement. The only thing Machine Games needs to do besides cut down on the story is fix the movement so you can run and gun. You can keep aim-down-sights, but just take out sprint and buff BJ's move speed up to sprint-level speed.
I kind of agree with you, but I need to make clear what the issue is. There's nothing wrong with hitscan in and of itself, and defeating hitscanners in and of itself doesn't revolve around "cheesing the AI". The problem is console sprint where you're unable to move quickly in 3 of the 4 cardinal directions (left, right and backwards) while sprinting. This severely limits your ability to use movement effectively, which was always the main strategy against hitscan in old FPS (old Wolfenstein, Doom, Duke, Half-Life, Duke, Blood, Shadow Warrior), where the player uses the environment to break line of sight while dealing damage out. When you're actually able to strafe and move fluidly between props in the level design without sacrificing your ability to fight back, it becomes a movement shooter rather than a cover shooter.
They are trash and The New Colossus especially is just ammo upgraded dual assault rifles spam outdpsing or even nuling enemies as they spawn since you die in very few hits, your webm perfectly sums up the entire game
What an horribly bland HUD
I like it, it fits the game well and is readable.
>I heard New Order was good but I played only 2 hours of it and was bored out of my mind
More fun than a overrated arena shooter with springs on your feet and endless respawning enemies
Game was ok but there is too much bloat, it would have been so much better if it wasn't made for console babies in mind.
>dash instead of having fast movement speed by default
>grenade button, and a grenade swap button when you only have TWO grenades
>shitty platforming and collectible sections to have something to do inbetween combat
>awful bosses (khan makyr, icon of sin, shadow the hedgehog)
Other than that and the mediocre last DLC it was pretty good, for a cross-platform fps.
10/10 game, the best single-player FPS for a long time. Everything about the game is quality.
It's proper skill-based FPS. Which is why Ganker has a problem with it. Go figure
>It's proper skill-based FPS. Which is why Ganker has a problem with it.
Everyone here was sucking its dick when it came out and quite some time has passed and with that many realize it doesn't hold up as well and maybe we all got roped into the initial hype much like RE2 Remake, but according to you, suddenly, Ganker is filtered by its difficulty.
I like it just as much as I did back then. It's just contrarians and people who got filtered by the DLC who shit on it.
there's a lot to get filtered by in the DLC and i promise you none of it has to do with the difficulty
It is all about the difficulty.
this sounds like cope. you desperately wish to feel superior to and dismiss any who have actual criticisms that extend beyond its difficulty, something you can't comprehend for one reason or another, but most likely being disingenuous, and so you'll go on and on about people simply being unskilled, how good you are at the game and are therefore able to grasp the full scope of its greatness when really that one thing you're grasping on to so desperately is in fact the very thing blinding you from its faults because your ego is involved.
Whole lot of words to say nothing
>with that many realize it doesn't hold up as well and maybe we all got roped into the initial hype much like RE2 Remake
Literally no one says this, you are just delusional.
Garbage rock paper scissors combat
moron
That metaphor makes zero sense. "Press button to awesome" is more moronic yet poignant
No. fps games are dead
this garbage is praised to high heavens for no real reason
Eternal is brilliant and you can ignore anyone that doesn't like it
>fps games are dead
are you a Halogay? genuine question
if you like classic Doom, good wads come out every year
if you like Quake 1, it got a good remaster and mods come out relatively frequently
plus a bunch of indies copy those games, some even make games on Q1 GZDoom engines
you like CoD? uhh they still make those I guess
the frick do you want
>are you a halo gay?
>but what about the MOOOODSSS
>but what about quirky shitter indie rip offs that do nothing new
legitimately die
>Doom wads = mods
ah yes you are moronic
holy shit they just released skyrim 10
the call of duty genre is still alive i'm shitting bricks
well akshully they did it's called Enderal
Looks like fricking shit
>when the contrarianism hits
He is right,game looks to cartoony for doom game.
Take a wild guess as to why no one replied you twit
Civvie is obnoxious man
How his obnoxious?
He's a homosexual
I hate how everything he says is at three quarters of a yell. I can see on my mixer that he isn't louder than other youtubers, but his delivery and mic setup are rough on the ears. Same with Let's Game It Out.
>Some moron wasted time drawing this mess for a total hack youtuber
Grim
>OP makes an anti indie thread disguised as an FPS recommending thread
At least you changed your bait
Wrath is genuinely one of the best FPS ever made.
I ran into a bug in The Burrows in the second hub where most projectiles from enemies would only travel a small distance and then seemingly hit an invisible wall. The alt fire on shotgun would only go a few metres lol. Hopefully it isn't something that has baked itself into my saves as doing other levels so far seem to be unaffected.
Not really it's too repetitive with enemies always spawning when you pick up snything
man I just don't understand the praise for this game. the only strong point it has are the levels are quite big and well thought out but
>the combat is incredibly underwhelming, the weapons suck. they all feel pathetic. zero feedback from hitting enemies. barley any recoil, weapons feel like a wet fart. crystal gun semi interesting at least
>the movement is scuffed, you slide around and bounce off level geometry like you're a pinball, any slight elevation sends you flying
>the enemies SUCK. the cacodemon rip off that just tries clipping into you, the turret enemy that just spams projectiles from tricky to see ledges and then explodes if it wasn't annoying enough
>the soundtrack. what soundtrack?
>the totally obvious bad guy from the beginning and the garbage final boss
people really seem to not care though. I always seem to be the eternal contrarian but I honestly think peoples standards are on the floor. the game was in EA for half a decade too. I think I made the mistake of playing a good game before this one, ironically Quake 1 considering it's made in the same engine. the difference in quality is astounding.
>Wrath is genuinely one of the best FPS ever made.
again, standards on the floor. get a clue m8.
Peak contrarianism.
Yeah, the movement is too fast/slippery. It helped a lot when I turned auto run off (it's on by default) and just use shift if I needed to run to dodge or do a jump or something.
I'm also not a fan of the lazy "enemies spawn in" style that Doom 2016/Eternal popularized. at least stick them in a monster closet.
the fact you even have to turn off auto-run in a quake clone is ridiculous. what were they doing for 5 years? if you don't have the fundamentals down then what's the point? will never bother replaying it.
Other anon is mental - NEVER turn off auto run.
It was good, but the levels dragged on for me (AD does not have this issue).
But i finished the game with like 25 saves, so some of it was me.
I finished the game with 5 times as many as that, but the game took me a bit over 30 hours.
I think i talked to you about that, glad you finished the game, but that's way too much.
You might have. I just like playing games without saves in general. I also stopped using the equipment after episode 1, but when I go back for Outlander I'll probably abuse them.
Based fov chad.
Is there a seperate hand/weaponmodel fov option?
I know your struggle.
>Is there a seperate hand/weaponmodel fov option?
Not in the settings, but you can change the viewmodel positions by editing the game files.
>Not in the settings, but you can change the viewmodel positions by editing the game files.
oh thank fricking god
BLESS devs allow you to edit gun xyz and fov
You can open the pak000.pk3 file in the kp1 folder, and they're all there in plain text.
idk, i mostly just like them centered.
this actually came out?
this is the game that woke me up from EA boomershooters before they get a full release.
Yeah it released like two weeks ago but no one is playing it.
Came out on the 27th.
>Max player count: 500
>Ion Fury: 1400
Once again, Build engine> idTech.
Why would anyone get either from steam?
I really like amid evil
I love it when it says "welcome back champion"
Same. It's an easy 9/10. Great weapons, good enemy variety, great level design and varied locations, actually decent boss fights unlike 90% of FPS, and an amazing soundtrack.
when the music is hitting at the right moment its some best shit ive experienced, like max payne 3 OST tier
It was ok
Doom (2016), Doom Eternal
Quake Champions for multiplayer
they're not perfect but it's probably exactly what you want
>Quake Champions for multiplayer
no, just play quake live
qc is fricking horrible
https://pastebin.com/pj4cQsJL
a lot the points in this pastebin are outdated
I really like Slash her movement. I had my fun with the game for 1600+ hours.
>dumbass who never played quake 4 likes quake 4 movement and thinks its unique to qc
sad
I haven't played a lot of q4 likes
I do know of quake 4, but even using q4max or whatever it was it just never ran right and was way too much of a fricking hassle to get working only to get nobody playing
If you have other suggestions i'd love to hear them. (not including that robot mech game)
But right now the best and my favourite quakemovement are stuck in a nonfunctional and dead and GAAS semi failed experiment without even mods game that is currently dying.
Also
>tfw they make great model of bestmachinegun in quake
>absolutely BUTCHERED it's distinct sound into flaccid wet farts when you fire
How do you go from
>DADADADANG-KADAKADANG-KADAKADANG
>pthpthphththpthpthpthtphpthtph
meanwhile they made the q2 minigun LOUD as FRICK with its spinup whine so that obviously wasnt a good reason either
Ok I just realized i misread your post into believing there was an as of yet unknown to me subniche of "Quake4-likes" and now i'm incredibly dissapointed despite zero expectations.
Man I truly am desperate for some slip and slide fps.
bears in space maybe? the demo was fun but it ran like shit on my 2080, and it has a bad case of "one voice actor" syndrome
>ironicgay garbage
>cynicism poisoned no-fun-allowed
The ironicgay brain is more poisoned
There's enough le quirky subversive who cares bullshit
The demo ran alright at lowest settings, was very fun.
Give cultic a chance
It's voxelshit but looks good and reminds me of blood a lot with fair but challenging level design and spooky enemies
Cultic suffers from being waaaay too easy and the pistol and rifle being laser accurate which just exaggerates the easiness.
i liked it, but why not also play deathwish?
i initially dialed it back due to bad luck on the first level, but now i realize that was a mistake.
I read that as "Don't Dead, Open Inside"
that's the joke
Point and click looking art style
I found the graphics absolutely repulsive at first but the game grew on me very, very quickly and I greatly enjoyed it. It's really well designed, I'm shocked it's a one man project
yeah, cutlic is good. Shooting feels nicer than other similar games, like dusk, and the side step dodge gives you a ton of mobility
It bugs me theres no cheats, i wanted to be able to play around with the endgame upgraded weapons in the starting area. You really only get the op modded stuff for like the last level
The starting pistol is OP as frick from the start. The lever rifle can be had really early and those two will kill 90% of the game even on hard no problem.
Sure, but thats not the point. It would be fun to dick around in the early levels with different weapons
this game peaks the genre in several departments but Ganker will always find a moronic reason to hate it
LMAO
>doom eternal but for contrarians
>doom eternal if it had actual movement instead of completely dying once you spend your two dashes
>doom eternal but if it had actual remarkable memorable arenas, instead of things you just forget because it all feels the same
>doom eternal if it had actual shooting mechanics and things to learn instead of just m1 + swap + m1 or m1+swap+punch
>the most major bosses are cool and dynamic, the best in a genre with generally poor bosses, instead of being literal snorefest dogshit like the dark lord
>real melee that can interact with physics, parries and reflects instead of just an aoe cooldown punch that borderline teleports you to the nearest enemy while barely aiming at them
>no combat cutscenes
>twitter troony buttplugs
>hiring gianni
Shan't
>instead of completely dying
**instead of your momentum completely dying
gianni was by far the worst thing to ever happen to that game. hope he dies tbh
>meme butt mod
honestly nobody cares about it in this year other than Ganker
I love it but it's kinda niche
>More action focused
>heavy on additional mechanics to just shooting
>very unabashedly relying on intrinsic motivation to improve and increase your fun
It's very good but it's not for everyone
i think the additional mechanics thing is a 50/50 because it boils down a lot to choice
There are a lot of cool mechanics that are still just shooting or deflecting, so you can still get a lot of nice things that focus on dealing damage directly, or doing small extras like shooting the cannonball as it bounces with a piercing gun, instead of going into less intuitive things like punching the coin repeatedly.
and i cant think of any mechanic that feels like youre doing some meme weird juggling instead of focusing on an enemy.
Thats my qualm with reaver, a cheap clone. In UK i am always aiming and focusing the target in one way, outside of spamming the coins in the boring and not-so-impressive manner to kill stray fodders. But reaver just goes all-in when it comes to moronic juggling, which is entirety missing the point. Instead of "i should fire this grenade in the best location to deal damage and snipe it to increase its blast size/damage", it goes "the grenade deals more damage the longer its been alive for, so just ignore enemies and shoot it into the air and wait 9032423 seconds until it falls for a massive nuke"
Well that's true but the main thing is that compared to doom and quake, which is just
>move around arena and shoot goon
Ultrakill gives a lot of options that are focused more on making you feel cool. Granted, stuff like wall jumping, sliding, and other movement tech becomes a necessity when aiming for P-ranks and harder difficulty modes. It's for people that like Quake-shooters and like the options and coolness of games like DMC. But I do have to say some UK mechanics do feel like meme juggling, stuff like coin punching, ultra-ricoshots, deadcoining. Unsurprisingly a lot of feels deals with coins but you also have rocket flying and the whiplash arm. It's never too much but you have definitely a lot to think about, and that's before we get to movement
>ultra ricoshots
The ideal way to use them is to position the coin behind and in front of an enemy, so the piercing shot passes through them multiple times, so youre still hardfocusing a target as opposed to juggling crazy things. The easiest way to do it is the toss the coin directly through them, which is far more direct
>deadcoining
thats a meme glitch strat that is only good fort speedruns
>coin punching
quite true for most people in the more relevant part of the experience, which is the first playthrough. but if you take your time to learn it, it actually gets pretty fair and applicable. and youre still focusing it down on one target.
It can also be something brief. throw it in front of you, punch it, now it moved to an enemy. you can shoot it with a piercing shot once it falls inside/behind an enemy for extra damage
i would say the complexity of the movement isnt needed in like 2/3 the content even if it helps, but they have not released the hard difficulties yet. In general its true that the game's potential of the moveset and movement are typically lower than the challenges of the levels outside of P-2 and cybergrind, but thats because the hardest is just the medium settings. I imagine things will get more interesting once brutal/ukmd is out
Well you can say that, but these aren't intuitive or necessary mechanics, much like juggling in DMC or bayo/ninja. I will agree though, good movement is generally not necessary before the greed layer. I think Violent is still plenty hard though, if ultrakill will be anything like DMC in difficulty hard mode will need actual meme-juggle tier mechanics to do well in, but that's just how the genre is
The only thing the dev has revealed so far of higher difficulty modes
>some bosses like V2 will have their hp increased
which is fair, some dudes like V2 have good HP for first playthrough but entirely rely on the player not knowing the arsenal, so they just get melted against anyone that can keep track of them while outputting any decent damage or friendly fires.
>filth can jump
?si=0nfGZrx86aL7tGPe
You forgot about radiance mode, which is basically a devil trigger for enemies that has so far gone unused. Functions the exact same way too
>more damage, more speed, takes less damage
That alone sort of does plenty for the games difficulty as you can't just instantly clear a screen with a grenade nuke and focus down the 1-2 higher HP enemies
radiant mode kinda sucks for normal gameplay tbh, i hope they dont add it in. Either that or keep it uncommon instead of frequent
It really just needs more engaging enemy placements, the HP is fine. P-2 is great. An enemy can feel tanky while simultaneously being possible to melt them in 1-2 seconds, like mindflayers
I think it works out fine if it's just an occasional install for low health enemies. It only happens in DMC when they're alone and low health and you leave them alone for too long, so it's a punishment mechanic for playing around too much
this one is doom for reflex arena players
Looks so bland and sovlless
It's piss, kys
https://youtube.com/playlist?list=PLv9zhUKCLxsUwt7JLwW9MOPRgL_EdI6kx&si=SZrgmpfqrGrYyRl2
hate the artstyle
Yeah, I won't touch it for the same reason. Music's fun, though.
crawl back into your tunnel, israeliterat
I don't get it
Failtroll
If you're a 40kgay I strongly recommend you Necromunda Hired Gun, is a serviceable Doom 2016 clone but the level design is amazing, it nails how an underhive looks
I'm not, but I think the Tau are cool and that giant church mech is cool
more importantly, THE underhive, as necromunda is the quintessential HIVE planet.
I actually have had this on my backlog and this screenshot might get me to play it
i'm getting some big prey vibes
(prey 2009, that is)
i feel the same way so maybe i'll watch him
JESUS FRICKING CHRIST THIS IS BORING
I prefer Old Blood. Basically the same game with all the fat cut out, aside from the Half-Life-styled opening.
It has big issues from it's COD influence, but it's not that bad.
I liked it
Yeah, someone like you would
Anyone played Blood West?
Yes and I wish I hadn't.
Is it that bad? I had hopes for it
Well it's not a shooter at all, the guns feel terrible and have a ridiculously short range. It's a sneaking game and it's best played that way.
>a shooter at all
You are joking? I have been misled
There are guns but the best way of playing the game is sneaking up on enemies and stabbing them in the back.
No, you can't shoot that big guy from far away because your gun has an arbitrary range past which bullets disappear.
>He didn't get the accuracy/range upgrades
>Not using the bow anyway
Phil what are you doing here?
You mean the Binding of Isaac trinkets that increase range by 10% or something like that? Cool, my rifle will go from a range of 35 metres to 38,5 metres. The bow has the range of piddly 21 metres.
Literal melee shooting.
Niggy, in what situations are you having to snipe enemies across the map? In the more closed in areas like the mine or the fort you're at mid range enough where you can easily just quickscope heads over and over, I never ran into the problem you're experiencing.
In situation where I see an enemy on the screen, he's really quite close, you know, typical shooter things, not having to walk up to an enemy just to shoot him.
There were some cool trinkets in this game I think.
Maybe don't use the rusty pistol
>Gold Prospector 1, 2, and 3
>Steady Aim
>Gotcha! 1, 2, and 3
There, I turned on easy mode for you
I got the Winchester rifle which has a 35 metre long range, I already told you this. Why are you lying just to pretend a stealth game is a full-fledged shooter?
Are you trying to start fighting? Nonny I said it wasn't a shooter dafuq? I was just saying the problems you were running into are moronic
I was the one that said it wasn't a shooter and here you come saying that I didn't play it right because I didn't assemble Exodia to hit an enemy from further than spitting distance.
>You mean the Binding of Isaac trinkets
binding of isaac trinkets are often full of cool shit though
It's a stealth game anon, your guns being unreliable and being forced to be surgical and methodical with how you approach even simple enemies is part of the experience.
I'm excited for thief-likes to become the next big indie trend after boomer shooters tbh
NTA
there are stealth games where guns can be deadly while still having good stealth.
Thats my main qualm with most stealth games. Usually playing full-ghost is cool, but knocking out/killing enemies or doing direct combat is always garbage, and there is no organic mix of both.
It doesnt feel good to stealth a lot, get caught, and then turn it into a fight and escape so it goes back to stealth with enemies alerted and in difficult positions. Instead the combat will be awful and boring, so one just reloads save.
Pic related is the game that does it different for me. Both ghosting, killing people silently and total-combat feel great, and even the combat plays a lot alongsiode darkness and general stealth.
All guns are super deadly on True difficulty, but the suppressed pistol is quite loud, unless you choose the veterinary gun which is quieter but awful in combat.
You can choose light or heavy armor, both work for combat and stealth alike, but the light ones will make you die in 1-3 shots to non-shit weapons, while the heavy ones will make you slower and massively amplify the noise you make. Its an actual interesting and not one-dimensional choice, one might still prefer lighter armor for combat, and someone might try to stealth with heavier armor as a safety net. Or even drop the armor somewhere as the level begins and then go back and pick it up if they get caught and make things difficult.
Stop shilling your shitty wanna be stealth shitpixel game!
Blood West is really good, but I wouldn't compare it to anything else ITT, it's more like resident evil than anything really.
As someone who likes retro FPS games I will agree the genre is extremely tired at this point but Blood West isn't that.
Aight, fair enough. I take it that it is worth a play, but that it is not a shooter. Thanks for helping me
Anybody played Amid Evil?
I got bored of it extremely quickly, the game is fun enough but I really can't stand how it looks where the entire environment looks like it's behind a thin layer of shiny plastic wrap
Yes. I think the game could do with a few more weapons but otherwise the game has distinct zones and enemies. OST is gorgeous at times. It spends the most effort to look beautiful out of all the retro fps games (not that I mind games being ugly as long as they're stylish)
took a while for me to get into
after a level you are more or less free to jump into any level you like via a hub
was about to drop it until i last ditch effort decided to give the purple wizard castle a try and then ended up really enjoying the rest
yes it has only a few weapons, but I dont mind it being that focused.
Also recently had the expansion release wich had a really fun first two levels. Rest was ok. Kinda fun boss.
This expansion is a prequel btw, but i'd probably play it after? Doesn't really matter.
The game gave me the things I enjoyed of the og unreal campaign and heretic but without what i didn't like about them in hindsight. (cool, expansive looking pretty environments, medieval strange wizard fantasy, doomish combat but without the massive bulletsponges and bullshit weapons of those games.)
Oh no! Champion is about to shoot the entire fricking Phobos!
Is hard to Believe that Corvus was voiced by Alduin the World Eater and fricking Arkantos.
DAMN YOU, POSEIDON
DAMN YOOOOOOOUUU
his little laugh is KINO
Amid Evil is genuinely beautiful and extremely fun to play.
Ganker has decided amid evil is too popular so the consensus now is the game is shit. Please adjust your opinion accordingly if you wish to continue to post.
My honest take is that it isn't "extremely fun to play" merely fun to play. It is very beautiful though and has a distinct look.
I wouldn't rate it above dusk unless you REALLY hate the look and humor of that game.
This. I remember playing it and having fun, but I wasn't super blown away. I'd still recommend it, but it's one of those "play once, maybe replay in like 10 years" games.
Amid Evil is genuinely beautiful and is alright to play, seriously the guns are so not interesting
>seriously the guns are so not interesting
Is it opposite day?
damn right.
I thought the level design was bad in general. That decision to create a new theme for each episode (including replacing all the enemies) is horrible. The first episode is decent, but then I started to question why I was playing the game, because things start to descend into something rather unpleasant, with levels focused on traps and platforming where the combat gets lost in a pile of garbage.
I really enjoyed Amid Evil but The Black Labyrinth seems far weaker. I don't know if they changed Evil difficulty but I feel like in the base game it just meant more enemies whereas in TBL they just feel tougher, which is nowhere near as fun
Wrath is really cool, but the levels are so long that I don't think replays would be very fun. The lack of a level select sucks too.
Why is quake so fricking brown
Half soul. Once the bloom gets introduced you get full soul.
>Lovecraftian hell
>It's just full of browns
Sounds like our world
>le
Bro Reddit doesn't even do this shit anymore, let it go
Frick you they'll keep doing it one way or another so it'll be something that won't be lived down as long as that stupid website is still around.
Is civviena good youtuber?
I think Civvie wears his jokes too much and occasionally is prone to shit takes, but he has good reviews
He was, until he ran out of games to cover, now there's an entire industry of troonys making half baked Duke3D and Quake clones just so he can cover them and he has to pretend like they're any decent because they directly reference him
He was never any good. He's always been a cheap hack that the mental moronic worship for some reason
I dislike Civvie for his irrational TNT Evilution slander
I don't mind TNT but it's not good, every criticism he has of it is valid. I don't think Plutonia is some masterpiece like he does but the valleys worth of quality between TNT and Plutonia is extremely staggering
>irrational
the fact that they were gonna make it free, then sold out to id, actually caused a big shitstorm back in the day
and the level design is very hit or miss.
is this that goblinism game?
I agree with his old videos, im around same age as him so watching his videos took me back and i actually ended up playing all of duke 3d and blood for the first time in over 20 years. He gets a pass from me
He's a gay for being one of those people who seethed / seethes over Half Life moving the FPS genre beyond contextless level packs.
Yeah Half Life was a breath of fresh air when it came out. Most FPS at the time were just copying the same shit but HL1 came put to change the genre. It's not HL fault that everyone copied it's linearity. That's just uncreative hacks being uncreative hacks.
he can't hide from Shadow Warrior 2013 forever
Yeah because you can spot his fat ass a mile away
>doesn't edit his own videos
Garbage
He was ok when he first started and was copying Mr. Plinkett. He's reddit incarnate now. He's especially very unfunny.
He stopped being good when his videos stopped being about games he played as a kid.
Why is that?
He has numerous shit takes, notably:
>Hates Tomb Raider
>Thinks Duke is "le problematic" and is one of the only reasons he likes BLOOD more than him
>Considers Redneck Rampage bad because....IT JUST IS, OKAY?
>Is an FOV-homosexual who needs everything to have the eye-shatteringly wide 110-120 FOV for all games he plays for whatever fricking reason
>is also a speed-homosexual and can't stand FPS games where you move """"slow"""" like Half-Life
I'm sure you could find more, but that's just what I can recall. He has an average of about 5 or 6 absolute pants-on-head moronic takes in every video he makes, partly why I stopped watching him and unsubbed from him. People may call Gman a "shill" or a "normie", but at least has a tolerable personality that doesn't come off as a pompous neckbearded cynic.
kek why would he hate tomb raider? Hell why would an FPS centric channel even cover TR?
>kek why would he hate tomb raider? Hell why would an FPS centric channel even cover TR?
He mentioned it off-hand in his Heretic 2 review, which he gave a glowing review of, despite it being at best a 7/10 game.
Oh, I also forgot to mention one of his more notorious shit-takes:
>he hates Hexen
>110-120 is eye shatteringly wide
we have 16-9 monitors now grampa
you'd know that its probably because duke or shadowwarrior referenced it ingame zoomzoom
>we have 16-9 monitors now grampa
kek
i fricking love limmy
verification not required
>that pasta where a guy fell for the trap femboy boipussy meme
>he went to a male prostitute
>then says "as i laid there with his wiener in my mouth i wondered if this was gay"
did the balls touch?
He also throws shade on the Marathon trilogy like a gay just because it has reloading
I don't like either of them. Both are whiny in different ways.
No.
Are there any actually good Quake-likes?
I just started playing Wrath a few days ago on my Steam Deck but I don't really like it. The levels are way too long, I also played Prodeus recently and there I could finish a level in 10-15 minutes, but in Wrath the first level alone is like 45 minutes.
wrath is for people that want those meaty levels. They dragged a bit for me too, but they felt massive in a way that most boomershooters really lack.
Doom Eternal
Turbo Overkill
>TFW even out-of-the-box GLquake is less pixelated than this shit
Why are zoomoid boomer-shooter consumers so fricking disingenious?
Blood west is easy modo so I dunno why one anon is struggling.
>we made a retro FPS like doom or quake
>post processing effects out the ass, requires a 4080TI and still looks like pixellated deep fried dogshit
>plays nothing like an old school fps, maybe like Blood at best (I hate Blood)
Why tf do they do this?
Its been over 30 years and Doom is still the best fps of all time. Why do we live in such a clown world?
>requires a 4080Ti
I cant think of a single one of these that doesnt run on a potato.
name one, ideally two
I installed Fortune's Run on my 1050ti thinkpad and it's quite choppy.
>le throwback pixelshit?
The style isn't strictly "throwback." People just like how lowres art looks.
Yeah well I don't and people need to start catering towards me
Also you could try Serious Sam 4 and Serious Sam 4: Siberian Mayhem
Unfortunately no, so go play Arcane Dimensions instead.
I said NO
its a few years old now but I enjoyed hard reset. It gets pretty repetitive but its still good fun
What is the zombies role in Wrath supossed to be? Any other enemy can kill you in half a second but they are... Just here, minding their own business?
Sometimes it's just fun to have fodder to mow down. They become fodder for your BFG later on.
>muh gwaphics
have a nice day
Graphics are important and I'm tired of pretending they aren't
>>he's only played the first episode / early access episode
I literally posted my own image of a level from episode 3.
I think this is a good one:
https://store.steampowered.com/app/2443360/Zortch/
When I started playing I thought it was garbage. But I kept at it until I got the hang of it and when I finally finished it, I realized that it was one of the few "new retroshooters" that actually offered something new, because it's quite bizarre and doesn't try to follow any trends very well. It's not an amazing game, but at least it's worth the time.
>one of the few "new retroshooters" that actually offered something new
what's that?
In my opinion, the experience is different because it's fricking weird.
As I said, I found it horrible at first because the enemies seem to float, the movement is strange, the tutorial is strange, the level design doesn't seem to make any sense, I even thought I had fallen victim to viral marketing because I bought the game because of some anons, but I didn't give up on the game and in the end it was one of the few that I really felt was an original experience. I've played a lot of games like Dusk, HROT, Amid Evil, Cultic, Prodeus, etc., and Zortch is the only one there that I felt was a guy making his own game and not trying to recreate some past experience.
The relationship with Turok is quite superficial and is more about some thematic elements than gameplay. The game itself plays nothing like Turok, which is great because Turok is unplayable, with all due respect to those who like those games.
thanks for elaborating. Might check it out
this is a really good game but it's obviously just a Turok rip off m8
not all levels are winners, but this was a huge surprise hit
also cheap as frick
has it's own feel and identity in terms of how movement feels and enemies behave
Who cares about graphics?
Anyone else tired of the surge in FPS games where its just you fighting hordes of monsters? I get they're trying to be like those old Doom survival maps where you just keep slaughtering hordes of enemies, but they ignore the whole exploration part of FPS games.
Whenever I see a shooter is proc generated, roguelite or basically "hordemode" highscore stuff I filter them out.
I don't care how interesting your mechanics are, how good it feels to control or how cool it looks doing it. It's wasted.
Also having cool aforementioned things like parkour but without actually needing to book it somewhere or an A.I. that can keep up with your abilities to challenge you, I don't care.
Ultimately, leveldesign is always king. Even if youre enemies are moronic you can curate an experience through leveldesign and exploration to be somewhat interesting to make use of said moronic enemies in an interesting way.
T. recently tried Severed Steel and just refunded it as it felt hollow.
I have the same for souls stuff. Eventually it became known for its combat or epic bosses and difficulty. But despite not being fantasy fan I got super into it because they nailed leveldesign that felt meaningful.
>leveldesign that felt meaningful.
souls shit is just metroid prime
which is a good thing
yeah.
prodeus does a good job of having some exploration / doom e1m3 vibes
but. other parts are just zoom eternal tier garbage, locked in arena, kill 50 things, etc.
Scripted sequences, unique combat encounters, setpieces, puzzles require tons of effort and good level designers, modern indie fps devs just copy from each other
Cultic is the only one that kinda does what you're saying and keeps things moving forward with unique encounters and combat arenas that are built for specific combat situations
I have something in the pipeline that'll nail this on the head like Anton Chigurh, but I'm working on my aquatic underwater immersive sim first.
The enemy in wrath that rushes at you does waaaaay too much damage still. Easily do 70+ points of damage so you're basically dead if it hits you. Guess which enemy is often placed in monster closets!
The big one with armour and blades I mean as I was not clear.
Post favorite guns
BEST TIER
>big meaty shotguns
>chain guns that start slow and rev up to shoot a gorillion bullets per second
>grenade launchers that don't explode on collision with ground/walls so you can bounce them into enemies
POOP TIER
>Any weapon that just has a cone/line of damage that ticks in front of it (flame throwers, continuous beam weapons, etc.)
>(flame throwers, continuous beam weapons, etc.)
These are the best weapons.
>flame throwers
>poop tier
You are poop tier.
so the "unholy trinity" of top tier weaps is like lg, rail, rocket
but my based and most enjoyable weapon trilogy is SSG, Rocket, Super fricking nailgun
snipers can be ok but as soon as a game revolves too much around them I lose interest
revolvers
not those handheld sniper rifles with rare ammo but a starting pistol that's powerful enough and fun enough to be useful throughout the whole game
It's a fun gun, but somehow the "safety" of the faster firing and more prevalent ammo of the 9mm made me use it more.
Dropping humans with it was so much more reliable than slightly whiffing your shot and then quickly having to do a long reload. But the drawback is there's a little poop on it.
Eventually I just uzi'd everything all the time whenever I could though so it kinda fell by the wayside.
For me it was the exact opposite. Just pop out and one-shot-headshot bandits while being safe from their bullets.
In the sequel of which you posted a screenshot you can even upgrade the revolver to 1 shot every man in the body, making it borderline overpowered. Too bad you don't fight men very often in the sequel, mostly mutants with inflated hp pools.
Also what the FRICK is with your ui?
battle rifles
based ashes chad
pistols that shoot as fast as you can left click
Miniguns
Grenade Launchers
How do you guys feel about controller users?
They can do what they , but I dont want games to be designed around people limiting themselves through the use of a controller. I heard autoaim has gotten really powerful latetly though.
t. loved quake and such
but plays re4 type games on controller
I use controller a fair bit with gyro.
Controller is not the Issue, it's forcing the design into all AAA fps for like 15 years. It's over now so at least for SP, but it's still bad in MP where TF2 is the main FPS on steam without this issue.
Something to add is that this issue would not be a thing if gyro was standard.
Bros I get so fricking motion sick from fast shooters now. I used to get motion sick as a kid awful we kept barf bags in the car just in case, it went away for years, now it seems to be coming back. I’m guessing my inner ear has changed now that I’m mid 30s. I can’t even ride passenger in the car anymore for a road trip without at a Dramamine. Does cranking the FOV help anyone with motion sickness? I tried to play dusk HD a few weeks ago and after an hour I was like oh frick and had to go lie on the couch.
just adjust the FOV, they go from 70-150 in a lot of games. (especially if you include games with config files and consoles)
i'm 31 and my thirst for higher fov has reached 130 as my minimum now
even 120 can be unplayable
be sure to also turn off if you are squeamish:
headbob
weaponswaying left and right if you aim left and right
headtilt when walking left/right
to add to this, some games use horizontal other vertical fov when i say 130 i mean 130 hor, the vert equivalent is a lower number i dont know from the top of my head
I try to adjust mouse sensitivity to be the same when moving 90 degrees as the same amount of arm movement too, not only for skill reasons but also that makes movement more predictable.
I swear some games fov feels different though. Unreal engine stuff always feels like my fov has to be lower by a weird small amount of degrees compared to quake games.
Is Trepang^2 good or should I just wait for the full release of Selaco?
it's good, but the enemies are not great, but for selaco, i loved the demo a lot, more than trepang.
Got to play the Selaco Patreon demo. Straight up wait for Selaco
small <100 monsters maps are better than huge >300 monsters snoozefests levels
simple as mates
frick anus dimensions
What's more important, weapon variety/count or enemy variety/count?
100% enemy variety.
Enemy variety.
weapon quality and enemy quality, variety is secondary, always
Hrot and Zortch are really good.
HROT is actually shit
maybe it's really good if you're czech and get all the references
game's brown for the sake of being brown, enemies are shit, levels are bad, sounds are terrible
What bothers me about HROT is that the guns look like airsoft.
Another thing is that the damage caused by the enemies doesn't make much sense. That old man in a wheelchair throws cum in your face and you lose 50HP without any feedback or anything.
See how Doom a thousand years ago already did feedback perfectly, when you receive a hi-damage rocket from the Revenant, the screen turns all red and you are affected by a lateral force. In HROT a zombie throws a piece of meat and you die as if it were nothing.
The zombie is a bad designed enemy too, like the snakes, bears, etc.
Still, it's a decent game, in my opinion.
Hrot's ok
>It's MEANT to look like shit, so that means it's actually good!
Yes that is how dusk became popular.
no. too much effort, nudevs suck and no monetization theft openings
Why is this stupid Black person so popular?
Who is this?
Civvie 11
He's /reddit/'s guy
>Wrath EA hyped anons and was like The Boomershooter to mog them all
>Final release and anons couldn't care less
Maybe mods will fix it, right? Any word on mod documentation?
Anons who were hyped are busy playing it.
I think what wrath had against it was being in EA for 9000 years so a big part of the players had already played it in some capacity or had their fix with one of themany other revival shooters
I'm just glad it had an official release and commend them for sticking to it. I'll have to see when I try it.
Guys, can you raise the fov to 130 in Wrath aeon of ruin?
>the virgin 130 fov wrath
>the chad 360 fov hyper demon
just go to console and type "fov 130"
sold
king
>first level of duke 3d is Hollywood holocaust
OK now what in the frick did they mean by this
Holocaust was real
https://en.wikipedia.org/wiki/Holocaust_(sacrifice)
Means we should start a real holocaust with all the hollywood israelites
No wonder it was my favorite game as a kid
Why does ZP pretend he's an FPS fan
>ZP
...zero...punctuation?
Yeah, he pretends he's a hardcore player and loves FPS, but any game with any modicum of complexity filters him
His Bayonetta review is a joke
bayonetta is not a fps
i havent heard anyone talk about zero punctuation since some gay 15 years ago asking me about posts i made on the escapist
No but he pretends to be a hardcore gamer yet gets filtered by everything and his favourite game is Dark Souls
God this art pisses me off. Buddy got a "how to draw anime" book
reminder that big bosses in FPS games are always bad, there is no exception. The challenge from FPS games should come from level design, exploration, and MAYBE some platforming. Big huge bosses that are just damage sponges while you sit there circle strafing them until they die is anti-fun.
I've come to the conclusion that no game has good bosses
Monster Hunter
Like I said
Opinion discarded
But what if the boss is small, low hp and agile?
Is there a game out there where the boss replicates a deathmatch between you and another player, with AI that's actually good and not just "if the AI sees you then it auto head shots you with perfect accuracy a million times per second"?
Quake 3
Ultrakill
Big bosses are fun because “wow big boss”. The main challenge should come from the level before the boss.
I know the modern Dooms have been named already.
How about Shadow Warrior 3?
Don't.
shadow warrior 3 is actually a secret doom eternal dlc
8-10 hours of doom eternal copypaste
>be FPS newbie
>play doom eternal
>manage to beat every mission on ultra violence
>watch civvies video
>he had to turn down the difficulty
My favorite part is when Civvie says DE “clicked” for him while his footage shows him slowly waddling on the ground and shooting Heavy Cannon primary fire at a Mancubus.
There's a reason he didn't make a video for the DLC. Come to think of it, he didn't do one for the Ion Fury DLC either.
Jesus christ and I thought I was bad at videogames
Lmao I had no idea he seethed so much. Absolutely filtered (he’s right about Davoth being a shit final boss, tho).
The number is roughly the same for 2016.
Sales.
i think
is the most correct in terms of how the game expects you to play and him describing feeling restricted
t. liked doom games just as much for navigating levels, looking for secrets and managing the resources on the map
doom eternal wants you to very specifically do sequences of certain actions that eventually just starts blending together
it's not bad, but just not doom
it's like argueing between devil may cry or a soulsgame
both have you run around and smack things with a sword
but one wants to execture flashy combos and time them in a bland box to style on enemies
the other just wants to explore and manage their resources cautiously, safely and efficiently while exploring the world
they are similar only on a surface level
He's not wrong, my issue with DE is that it clearly wants you to play a certain way. It's flashy and smooth when it works, but if you don't play that way everything slows down to a crawl and feels awful instead of letting you do things a different way.
Eternal lets you do plenty, but morons take the tutorials as law instead of a suggestion.
See you think that at first, but over time and as you get good the system actually offers a lot of freedom
Yes you need to chainsaw to get ammo, but you have a choice with that and there's ammo scattered about
And the DLCs added more ways to get ammo back.
His opinion holds no water. He’s terrible in DE. His movement fricking sucks, he doesn’t use dash, he doesn’t use a dozen opportunities the game gives you to get airborne, he uses shit guns. If I would make a video about classic Doom where I don’t use sprint and insist on using pistol instead of shotgun or plasma, I would get ridiculed, and rightfully so.
I don't like the guy but he's right, at least if that post is real.
DE is Literally Metroid Prime, obviously that he would be filtered.
Same reason of why he evades Quake 2 Mission Packs and the Remaster like the devil running from the Cross.
Because even nerfed, these buttholes are still buttholeS.
And Quake 2 64 is Soul crushingly hard on the later levels that is frustrating.
The AI knows what you are going to do and they wait.
And the Nightmare Enforcers behaves like Plutonia Chaingunners, and Gunners can surprise grenade your ass out of nowhere, and Tanks Knows that you will hide and keep the rockets up and read to shoot AGAIN.
Paril really restored the AI of these frickers into something that when if it had came out in 1997 it would had Crushed Q1 Beastiary difficulty on spot.
The only companies that can afford cutting-edge graphics tech and artists, are strictly those companies which are so large, they have to legally abide by government-mandated diversity standards that smaller studios under a certain # of employees don't. Which means the only companies capable of making a shooter with modern graphics, are companies which are wholly incapable of making a game with fun gameplay; companies which are incapable of NOT turning their game into a political soapbox.
tl;dr -- No, OP. No there are not. You may not like this situation, but those are how the chips have fallen.
>i'm so glad gianni is changing duke
>he used to be ick and problematic
>doom eternal
>complete the campaign on any difficulty
>32% of players have this achievement
What causes this?
Good question. Only 74.9% of the playerbase completed the tutorial right after that level.
for me it's, i already beat it on ps4 and just bought it on pc to support the pc release
because it's old, boring, ugly, and there's only like 3 guns.
that's pretty good, most games in general have their "beat game" cheevos at 20~40%
>level takes place on a carrier
>in a thunderstorm
HYPERLUDOKINO
I'm having a really hard time getting into Quake
I'm playing it right now and it's fricking kino.
Play Hexen 2
I've never played a game with this amount of bullshit shoved in its level design. It only appeals to a very specific kind of autism.
It's not that bad. Jusr have a functional brain and you'll be fine. I personally love the level design. I don't understand why it filters so many people. The only problem I have is the limited weapon selection for the classes. It causes the game to get a little repetitive.
Why are doomgays so autistic about a single comic book?
>all lowercase
>dmcgay
>moronic post
Noticing a pattern here
>if an FPS references anything else then it counts as an FPS
woah...
So are there any actually good FPS youtubers?
civvie 11
I said actually good
No youtuber is good if I'm better than them
MarphitimusBlackimus
Pordontae
>MarphitimusBlackimus
Mein Black person
that gay furry ponygay who played heretic
bigred10 or some shit
>manage to beat doom eternal
>go back to early mission
>completely and utterly destroy it
I truly got gud
Time for Ultra-Nightmare, then.
Wonder when indies will start using early 2000s graphics for their games. Graphics like No One Lives Forever 2, that cartoony stylize from Jax and Timesplitter, Halo 2, Battlefield 2, or Planetside 1. I think that time period there were more art styles compare to these days, so devs will more styles to choose.
>wonder when indies will match the best studios of 2000
Maybe when AI will be able to generate quality 3D models on demand
you needed a studio of like 12-20 people at the minimum to make games like that
I'm at the fifth level of Wrath second episode and I've noticed that enemies have increased their rate of fire. Do they get even more agressive in the third episode?
That's Wrath with texture filtering on.
I've finished it and didn't notice a change in rate of fire between episodes. The only really annoying thing are the big dudes with blades for hands when they spawn behind your back out of nowhere. All in all I enjoyed the game a lot
>slowly learn how much damage enemies take
>this way you can launch enough damage but then quickly move on
>i've been waiting to see when they gib/die and then moving
WOAH
I wonder why people keep conflating every FPS as if they're all meant to be the same. It's just a camera point of view. FPS games aren't a genre any more than "camera looking sideways at your character" is a genre.
>ledges don't grab if you're in the slime
>die because invisible wall
>demon bodyblocks you
REEEEE
No, I don't think so. There are good, modern FPS games and the vast majority of them are good because they borrow from the good design elements of the "classics" in the first place. Nothing wrong with that. A lot of them also try to reproduce the aesthetics of the games they borrow from though, I can't really think of many which go for classic gameplay + modern graphics instead. I think this also has to do with the budgets involved, a lot of these games don't come from huge companies (those companies can only produce shit anyway, so this was a given) and probably don't have the money or manpower to make modern, shiny graphics so they emulate the older aesthetic instead.
I miss FPS having cool single player campaigns. Now it's all either MP or CoD. We need more wacky stuff like Singularity and Timeshift.
go play metroid prime
1+2 are fricking amazing 9.5-10/10 games
3 is merely okay, "Good" 7/10
you can play them with keyboard and mouse on pc now
no idea how they didnt spawn a whole genre of copies. the only other fps game that plays kind of like them that i've played is powerslave / exhumed
Whine thread
Play Dusk with me, Andy. Quit playing League of Legends with that prostitute Julia.
Sir this is an FPS thread, not an ironicgay egirl thread
play Metal: Hellsinger if you hate yourself
that wave is kind of over, highlights:
ion fury and aftershock
amid evil
ashes 2063
arkane dimensions (doesn't quite fit in but nonetheless)
supplice has some potential
all the rest are just shit, that wave is gone, I enjoyed it tb h
Every time I hear something like "when are they going to get to making half-life or cod clones?!" I feel myself being pushed to my limit
Imagine having a new wave of indie shooters by young designers and wanting them to take the exact same evolutionary path that lead to modern FPS games being so unbelievably fricking boring
>get it?
>we all reference each other
>it's totally not a clique though
What boomer shooter are worth playing? Played Dusk and it's shit, no idea why people love it.
Ion Fury+DLC are the peak for me. If you don't mind playing mods, the classic games are filled with gems.
Is it any better than that abomination that is 2?
Tried Iron Fury and it felt the weakest for me, dropped pretty quickly.
What cool mods do you have in mind, except Brutal and Testament?
Arcane Dimensions and Underdark overbright for Quake.
Doom is too wide and you can find things that go from Grezzo due 2 to Reelism 2.
NTA but ever since beating Ashes Afterglow I haven't paid attention to the Doom modding scene
Are there any recent wads/mods you recommend?
You should lurk /vr/Doom thread. It has more than you can manage.
I'm sure the flying monsters and the trespasser double their fire rate compared to the first levels. And for the big guy, I still haven't figured out how you are supposed to dodge him. I just use a combo of lance+explosive weapon to kill it as fast as possible.
I blasted him with the rail gun too, if there arre a lot of enemies around i used the purple potion on him. I think he is fine as an enemy, it's just frustrating when he spawns behind you since he basically oneshots
I will never call it Ion Fury, Iron Maiden can suck my dick
Hand of Necromancy.
I play a lot of mods, specially for Half-Life and Quake 2. That being said, most of these "revivalist" FPS titles are pretty cookie cutter and rip off older titles verbatim. I did like that POSTAL FPS though, feels like a mix between Quake, Serious Sam, and maybe kinda HL a little.
What's some of your favorite Half Life mods? For me it's They Hunger and Heart of Evil. And for multi-player mods I useto play the shit out back in the day, it's Action Half Life, Firearms, and Science and Industry.
I really miss playing some of these mods
Ashes 2063
We've had more than enough throwback 90s FPS games. It's time for 2000s FPS revival. I want more games like F.E.A.R.
I will come here and simple say that when the shooting is fun I don't care about anything else.
>die because bodyblocked
FRICKS SAKE
started playing Wrath yesterday and I'm having fun. almost done with the first levels. never played it while it was on ea so im going in blind.
however i only have one question: does the soundtrack ever become something more than boring ambience?
apparently Andrew Hulshult is the composer, and i started playing this right after replaying Dusk which made me appreciate its ost A LOT more. loved every track and how dynamic it is, but this is just subpar..
Hyperdemon
Beyond CItadel
Ready or Not
>try le boomer shooter
>it's just a bunch of arenas
I am not locked in here with you, you are locked in here with me, amirightyouguys
correct
Fun is fun. I'd prefer that they stop using graphics and instead do what modern Doom did (e.g. modern graphics with classic gameplay), but I'm not going to complain as long as they keep making fun games.
They won't do what modern Dooms did because for modern Dooms id coded their own specialized engine that isn't as versatile as UE or Unity but blows them the frick out of the water when it comes to making the kind of game id wanted to make. You can't expect a random indie to have the know-how AND resources of id to make an engine. At best you'll get a poorly optimized UE flip.
Yeah but can't people just license the id engine?
They're not licensing it to anybody. I think it also uses a lot of proprietary tech they licensed from other people so that would get messy.
It really is a strange beast in this day and age - beautiful, purpose-built, extremely well optimized but also with quirks like certain actions being affected by framerate, so if you play at 144+ FPS some enemies do more damage or attack faster, but you can also quickswap better.
wtf why isn't John/the other John licensing it to anybody? Unreal is fine with it, and they're fine with doom wads and shit
The aftershock DLC for ion fury is the absolute peak of these new wave of fps games and should be seen as the gold standard.
Ion Maiden*
okay
I'M OGAY
Peak Build engine. It scratches a specific itch for me, it's like they made the game just for me.
These threads make me hope you Ganker subhumans will never find my games. If this is the kind of discussion they'll attract then I'd rather pass.
I WILL find them and I WILL shitpost about them.
>thread archived with 7 replies
oh shi-
I couldn't even play the demo because it refused to recognise my mouse and parts of my keyboard and even my xbox controller seemed to only be half mapped and wouldn't let me rebind anything lol. From reading around I got off lucky.
I was hyped for this game until I saw unedited gameplay of it. I'm happy to get off the throwback FPS train with Wrath's release.
The train level in the demo was truly awful. I'm only mildly interested in what they're doing with the SiN crossover that was teased in the trailer.
>like Blood
>but almost entirely due to the Death Wish fan campaign
is this weird? like there's some cool memorable levels in vanilla (mostly in eps 1 and 2), but dw is a blast from start to finish..
didn't even touch the base game in my last annual playthrough
Do I really have to engage in source port autism and mods to play Doom and Dook?
Either that or go rig up dosbox.
Would you rather use DOSbox?
No, DW overall is better than the original game.
Absolutely no. Steam remastered version is totally fine if you just want to play Doom, plus it has quite a few fan campaigns available from the main menu that you can download in 1 click.
Yes, in the end the proper source port is better, but nowadays you don't have to use them if you don't want to. Same with Quake.
>Doom
No, it's ports are relatively okay and you can still get some custom WADs to work.
>Dook
Yes, World Tour fricking blows. Either pirate Megaton Edition or just figure out EDuke.
If you didn't get Megaton Edition then you better fricking use the source port because World Tour is worthless and the extra episode isn't fun
>dude marauder in a small arena with turrets on the outside
TAG is filtering me...
Witchfire is releasing a fat update this month, get your torrent client ready.
Jesus, finally, a game with actual graphics
This is what I mean this whole thread
Actual graphics, not le throwback
But anons already posted nuDoom.
Yeah but I've already played that
Enjoy your Borderlands clone.
>Actual gunplay and combat
>No looting
How is it Borderlands.
>>No looting
Did they get rid of it while chasing the next decade-old trend?
It was never meant to be a looter shooter, unles you count ammo or currency as a looter shooter. This is closer to a roguelite but you pick your loadout before a run and you have agency when it comes to unlock new weapons and equipment.
>This is closer to a roguelite
That's so much better.
>missed a boomer shooter thread
damn it
well, wrath is not very good imo. bad weapons, bad enemies, levels that massively overstay their welcome, and it just doesn't feel any better than the average quake levelset
you'd probably have a much better time with AD, dwell, or one of the holiday jams
It was literally the opposite
I'm looking for new modern shooters that aren't boomer shooters, but fast paced hectic games but with actual graphics
the wolfenstein reboots I guess
I just play CS luhmao
I just bought an fps for ps4 called stalker. It just came out a few days ago. It reminds me of stuff like fallout and metro and a single player version of tarkov.
All Day Dying became free recently
>reviews mentioning image board
>unreal engine
no thank you
it's a pretty fun game (you made).
That's a good game too if you're into its very specific subgenre.
Nah, the only people with any clue how to make an engaging fps are all slavs and boomers. I wish it weren't so, but boomer shooters pixel shit throwbacks are some of the best fps games ever made and it's sucks ass because it's ugly and unoriginal