pretty much this, old games weren't amazing or anything but the community around them was really good, that said they were still objectively better than the dogshit modern mmos we get now
>>but there are private servers >and not a single good one anymore
are official servers! >lol, lmao
Is there a situation with any 15+ year old MMO where this isn't the case? Retail is either too far changed or maintenance-moded with small population, and private servers make too many changes of their own either due to lack of research, or dumb QoL changes/"keeping it fresh".
Runescape 2.
OSRS definitely keeps my hands busy but the drop rates are downright vile. Most MMOs have fallen victim to this to keep player retention up. If I wasn't a walking mass of water, incapable of being dry on anything I wouldn't stick around. I like testing my horribly good luck until it eventually runs out.
Dungeon Fighter Online may as well have stayed dead. I don't like the direction Neople has had it go. Nonstop epic orchestra and screenclear slop.
I guess if I had to pick a truly dead one it would be SMT:Imagine. Never had a chance to experience it and playing an actual solo MMO sounds like hell. Apparently anyone can just make a server.
Shadowbane.
Marvel Heroes.
TERA.
Warhammer: Age of Reckoning
There's also some MMOs that technically aren't discontinued, but they are dead as frick and/or have been turned into some P2W dystopian shit that doesn't even resemble the original game:
Age of Conan
Aion
Silkroad Online
RIFT
Archeage(first 2 months before P2W kicked in)
It's been some years since I've given it a try, but back then I heard that the mods of that game were ego-tripping morons that banned everyone and anyone not licking their feet. Was that even true, and if it was, has it gotten any better?
>It's been some years since I've given it a try, but back then I heard that the mods of that game were ego-tripping morons that banned everyone and anyone not licking their feet. Was that even true, and if it was, has it gotten any better?
4hs2
Iirc that split the community because people were fed up with their shit, but the devs sided with the community, left the power tripping mods behind and rebuilt the community from scratch.
It's just a shadow of what it once was and every subesquent update is worse than the one before not to mention the worst performance drops in the history of gaming.
>Oh man. I can't believe there's others here that played this.
Ah, that explains how you got past the captcha.
You're the one person who actually played SRO.
>Shadowbane
on a similar note, I miss the successor, Crowfall.
Devs had some nice ideas but they didn't implement a lot of them well, and fell flat on release. Mostly an issue of what to do as an individual and then balancing the larger guild stuff.
It got sold off to another company, who were talking about rejigging it, but they've been dead silent since acquiring it, and shut the game down a year after release. It's been over a year since shutdown, and no news.
don't worry, you're not the only one.
one of the biggest failures was people not hearing about release until they got news it was shutting down. absolutely zero advertising
>Age of conan
I'm playing through that right now. >every time you log in the cash shop automatically opens. >Once you leave the starting area of tortage most npcs are no longer voiced >main plot just boils down to you going to a cave and killing a boss, ok now come back in 20 more fricking levels and do it again. >cannot even see Conan until level 60 and he just sits in his throne room doing nothing.
Now I'm level 75 and have exhausted all solo quests and am just grinding mobs endlessly in keshatta in order to reach max. It fricking sucks a lot.
Shadowbane.
Marvel Heroes.
TERA.
Warhammer: Age of Reckoning
There's also some MMOs that technically aren't discontinued, but they are dead as frick and/or have been turned into some P2W dystopian shit that doesn't even resemble the original game:
Age of Conan
Aion
Silkroad Online
RIFT
Archeage(first 2 months before P2W kicked in)
I played the frick out of this game, real frickin sad the attempt to reboot the game for consoles killed the frick out of it >spend a year and tons of money rebuilding the game to enable console play >rebrand the game and retool the entire cast >console players give zero fricks about diablo clones, publisher sees money as wasted and shutters game immediately
I'm pretty sure I had the best geared rocket raccoon because nobody played that fricker despite being being pretty solid and having the best dash in the game
>because nobody played that fricker
I miss his stupid vacuum sounding wave gun.
The charge shot felt good too, but blitzing around between groups felt great with that dash.
I'm so glad they moved him away from being an "engineer" point defense setup character with a million turrets.
>It was unironically better than d4.
It was better than most ARPGs on the market period. Some of the characters had some of the best gameplay in the genre.
>WHY DID IT DIE
gazillion were a gaggle of mismanaging fricks, naturally. remember that time one of their menu screens was causing problems for seizure-prone players and their official response was "just dont play until we change it with the next patch"?
also overpriced cosmetics shit. god i loved playing rogue though, fun as frick
>marvel movies in absolute full swing >marvel heroes gets shut down
I still have no idea what happened there. private server is at least in development.
Basically the CEO of the company left and a new came in. He was such a shitheel that employees left. He sexually harassed coworkers so tlmore people left and updates were crawled to a halt since there was no one to work on the game. Disney pulled the license once word got out so the CEO sold the company for scraps and fired everyone on Thanksgiving and he ran off with a hefty payday
Warhammer Age of Reckoning. Frick it was so fun. I remember being like a level 12 warrior priest in the dark shadowlands PVP Area that was designed for players about level 20 and out of the dark came a chaos marauder who wanted my cheeks. We had a duel that lasted about 5 minutes and thanks to my classes bullshit healing, I was able to defeat him. I still remember that fight all those years later. I generally dislike PVP, but it was so fricking good in that game. All the variety between the classes, too. Oh well, it was a fairly "late" MMO and I'm definitely too old for them now, but fantastic times. If I could time travel back to the early to mid 00s to play some MMOs though, I would. The people, the community, the games, so much fun.
but its not what i want
i want to go through the stuff i only partly understood in my youth. i want to get drakel power armour again with the old graphics.
Way ahead of it's time. Had some of the best grapple hook tech i've ever played. Shame the devs couldn't do private servers or anything...
There's another game they're developing that's gonna be more or less the same, it's called Lost Skies. They're doing Alphas pretty regularly, but I haven't gotten in yet
a few. including wildstar. but there's no point pining for shit that's never coming back, even on emu, so enjoy the old memories and be glad you were there.
I don't think so, I think attunement and server issues were why the game died, mainly. Also gearing grind, and a bifurcation in the player base between people who wanted homes/casual content and people who wanted end game pve.
If you took the dungeons out of W* and reduced itemisation to classes with loadouts I think you'd have the foundations for a good party co-op game.
You're not wrong, but it's because they were a good challenge which made them great and fun to play if you aren't moronic.
The problem was that that's not the demographic you target if you want mainstream numbers.
I don't think it was the raids themselves but the attunement quests to even unlock them in the first place that required you to go through dungeons on the hardest difficulty and get gold metals to beat them under a certain time which meant one minor mistake would have you restart the entire dungeon.
Wildstar Dungeons and Raids were some of the best fun I had in an mmo but Jesus christ by the time I got to actually do the first raid 3/4ths of my friends had moved on to other games
>auto assault
damn, that's a name I haven't heard in a fricking long time.
one of the few homies who played that. here's another rare blast from the past: chronicles of spellborn
speaking of forgotten mmos, anyone remember black prophecy? blows my mind they never re-released that after the scifi/star citizen hype
>DAoC
Well, there are private servers for classic DAoC.
Here's the issue(s).
1) The game is basically solved. It's so old that without changes the meta is basically set in stone, and it's not all that fun tbh unless you're a turbo-autist. Most end-game players are very elitist about it and will deny groups to non-approved classes/specs/not high enough RR.
2) The game is played mostly by literal no-life boomers. Like retirement age Germans. The barrier to entry from the players is extremely high.
3) The barrier to entry for new players is pretty bad. Most of the gameplay, while comfy as frick imo, is literally grinding mobs that have almost no special abilities or do much of anything besides auto attack hard in PvE for weeks.
4) ITS SO OLD PLAYERS WHO LIKED THE GAME ARE LITERALLY DYING EVERY YEAR. I'm 33, I played the frick out of the game when I was 12-15, but it seemed over half of the people playing and most people I met were already in their late-20s if not mid-30s.
I still play new private shards every now and again because maximum comfy, but DAoC is basically a literal ghost town now, where a new server will get about 1200 players launch week then dwindle to 300 a month or two later. That being said DAoC 2001-2005 was the best time of my life, but it was a "had to be there" sort of game. It just doesn't work now.
>4) ITS SO OLD PLAYERS WHO LIKED THE GAME ARE LITERALLY DYING EVERY YEAR. I'm 33, I played the frick out of the game when I was 12-15, but it seemed over half of the people playing and most people I met were already in their late-20s if not mid-30s.
I knew XI players in their 50/60s during ToA/WotG era. I wonder if they're still around 15 something years later.
Yeah, I definitely met 40 - 50 year olds in DAoC (And Everquest) who are surely gone now. Most players seemed to be around mid 30 though from what I experienced.
It was the thing I liked about the slower paced golden-era MMOs: You didn't need 50 mods, voice chat, and quick reactions due to how inherently slow the games played out due to the design, and also supporting shitty dial-up ping rates. The skill ceiling wasn't very high, so people of all ages could be competent.
Things felt so nice and mature during that era. I rarely ever met rude people, and everyone tended to have pretty good conversations.
It wasn't until WoW when I saw the general discourse on MMOs go from pleasant to downright garbage.
And now people remember that era of online discourse as "how it used to be" and get upset they get banned for being morons in chat.
It was so comfy being 12 (pretending I was older), grouping up with 4 to 7 other players and grinding mobs for 6 hours, shooting the shit and talking about the game and life.
4 months ago
Anonymous
as an aussie i grew up playing alongside with a few old yankie farts. really ingrained the idea of team work and cooperation into my dumbass at a young age
i fricking hate damage meters so much
it has made playing any sort of dps constantly stressful because you're always being compared to others/other classes
and it has made utility classes seem worse in comparison, so people complain so they buff utility classes damage and nerf their utility so everything gets homogenized.
4 months ago
Anonymous
DPS meters is just a side effect of modern MMOs putting enrages on everything to give it some sense of 'difficulty'. Hell, there's a damage parser for XI but it's so fricking useless because anything you bring more than 6 people for, half the group is either twiddling their thumbs, or super buffing the 2-3 people who'll be doing all of the damage.
Yeah, I noticed that there aren't many left of us. I used to play from open beta up until New Frontiers. I actually didn't mind ToA that much, even played on the short lived PVP server. I just get super nostalgic from time to time. Roaming the old frontier zones, or mindlessly grinding mobs as a group for hours on end, talking shit, and having early 2000s Internet fun.
>The original DAoC. There aren't even any private servers that are pre-ToA or Shrouded Isles to my knowledge.
That takes me back. DAoC was my first MMO and ToA and Shrouded Isles had already come out by the time I'd bought it.
>DAoC was my first MMO and ToA and Shrouded Isles had already come out by the time I'd bought it.
Ah, sorry to hear that m8.
It was still good then, but right after Shrouded Isles is when I would say it was just amazing.
SHOW ME YA S4
there is a private server with basically no normal account system, free access to fashion and moderators that actually give a shit versus the homosexuals that ran it into the ground
Same. I don't know why it was universally accepted to hate L2 past interlude (I usually don't have problem with extra content) but for me the best private server experience I had was C3-C4. Could not replicate the same feel past that.
Tried L2 Classic few years ago - the game aged badly. I can't play grindy Korean MMOs anymore
>Same. I don't know why it was universally accepted to hate L2 past interlude
C5 and Interlude started introducing changes that were bringing L2 closer to the generic MMO on the market. From the top of my head they removed item drops from unflaged players, so you couldn't train bots anymore. One of the reasons I unsubscribed back then.
i will never not miss Lineage 2 Chronicle 4
Came here to post this. Too bad we'll never get Lineage 3, cause of the data theft and mobile garbage. On the other hand Lineage 3 would probably be something like Black Desert or WoW with more grind. Maybe that's for the best. >Shot00000.BMP >3,75 MB >created 21 April 2005 >all my Lionna bros are long gone
Damn, now I feel old.
Sometimes I get an itch to play Classic just for that Korean grind experience(believe or not, it is satisfying to get stronger little by little), but since I'm not a teenager with infinite time anymore, I value my free time a lot more, and choose to expend with other games.
TERA.
Not even for the Elins, even though they are obviously a plust, but goddamn release TERA was a blast to play, I basically leveled myself by soloing BAMs with my Zerker, it felt like a Monster Hunter game but online for me.
Oh yeah shortly before it got discontinued I tried to relieve my nostalgia only to have the horrible realization that they super omega nerfed all the fricking BAMs to the ground, and made every leveling dungeons basically solo instances.
>release TERA was a blast to play
Because it wasn't afraid to give players a challenge.
Making BAMs an optional thing to do for extra exp was a good idea.
I'd rather it be a bigger part of the game, but that's not going to work outside a smaller and more niche MMO.
I don't think so, I think attunement and server issues were why the game died, mainly. Also gearing grind, and a bifurcation in the player base between people who wanted homes/casual content and people who wanted end game pve.
If you took the dungeons out of W* and reduced itemisation to classes with loadouts I think you'd have the foundations for a good party co-op game.
Wildstar died before people even had those issues, it died before people geared, because Malgrave trail bugged out 70% of the time 40 minutes in, or the servers shitted out on stormtalon stopping your silver run - etc. etc. - or just the queue times getting in.
It's easy to forget, but it had one of the worst launches of any MMO of the era. It was far worse than e.g. New World was recently.
I don't really miss mmos, I was never a big fan of the grind. Ragnarok Online was good because of the sprites and some bosses were pretty cool, but I never really explored its potential because you can't do shit as a single player and I never had many friends. Gachas like Genshin fixed this, and I suppose that's why it's so popular, though even I don't play it anymore.
I got no idea about the newer content, but back in the day it was also pretty impressive how much effort the devs put in making (most) of the writing and their original content feel like it could be plausible in Tolkien's Middle-Earth. Went too much into blatant fanfiction in many places, but the world - especially Eriador - is still peak comfy. Actually doing the quests just gets tedious as frick unless you do it with friends while talking shit.
we're already in the golden age of MMO's and people don't realize it. So much options with thousands of hours of content. ESO, FFXIV, GW2, WoW, BDO, etc. Mobile MMO's also do count and there's like a new one every couple of months. I think its just the jaded 25+ year olds who relied on Twitch or Youtube to get excited for a game that are currently suffering.
Literally every MMO is still getting new consistent updates/expansion/content. How fricking moronic are you? Even old shit like Maplestory is still popping off. Go camping in the woods for a week or two and it should help you realize how jaded you are. Or maybe you need a new e-celeb to reignite your passion?
WoW and its themepark style of MMO killed the genre, you listing up a bunch of trash and going OH LOOK ALL THESE THEMEPARKS ARE STILL GETTING SPORADIC THEMEPARK CONTENT does not change that fact.
You missed the golden age as is completely evident. Truly, I'm sorry for a loss you don't even know you had.
>so much options >all the same game doing the same thing in the same setting
you wouldn't get it. in the golden age we'd have a new mmo every month doing something completely different from each other. different combat styles, different world settings, world focused vs PvP focused vs mission based, etc. completely different artstyles and themes as they would come from all parts of the world. korean mmos, american mmos, british mmos, japanese mmos, thai mmos, chinese mmos, russian mmos, etc. and then private servers for almost all of them to boot.
meanwhile everything you just listed is essentially the same cookie-cutter medieval-fantasy tab-target slop that has been rolled out every year since 2007 and the mobile mmos DO NOT COUNT because they have all the flaws of the above plus other garbage to boot and terrible, terrible gameplay. please don't chime in on things you weren't even alive to experience.
WoW and its themepark style of MMO killed the genre, you listing up a bunch of trash and going OH LOOK ALL THESE THEMEPARKS ARE STILL GETTING SPORADIC THEMEPARK CONTENT does not change that fact.
You missed the golden age as is completely evident. Truly, I'm sorry for a loss you don't even know you had.
Let me guess, you guys are fans of asmongoloid? Only time I've heard golden age arguments is from his insufferable community. Millions of people are playing those "shit" MMO's every day and then they're going to become like you in 15 years talking about how good it was at this very moment.
there was never a golden age of MMOs to begin with.
You had EQ and UO, than DoAC AC RO and a dozen korean clones. Than WoW came out and koreans attempted to clone WoW for years. FF11 was poorly received at the time and was a blink on the radar. GW1 was pretty well received but was a fringe game vastly overshadowed by WoW
Nothing ever stuck. Its pretty much exactly as it is today.
None of them ever went above anything but cult popularity except for WoW because its the only thing blizzard IS good at is marketing.
We tried playing on Antica but it was either >oh yeah we gangraped that guy lmao
or >oh yeah we got gangraped by those 30 guys
With no inbetween and got boring quick because we wanted to go level and explore while some homosexual always wanted to get in the way >man that homosexual we killed destroyed my supplies, brb gotta walk 30 minutes to the depot and 30 minutes to get back
wish i played warhammer before they ruined it with patches (from what i was told)
and the "private oficial server" its shit since people just change characters to the winning side of the battle
It had cool parts but it was never gonna make it from the get go. The thing I remember most was like the UI in game encyclopedia you filled out as you play, also that time when two players who were like level 30 came into a level 20 area to stomp newbs but we were able to take them down with numbers.
i thought allods would be dead but no its still alive and theres a good bunch of people playing the main cities are populated and its easy to see people leveling, death to the rune system this shit sucks
firefall was made a blizzard flunkie, id bet he was privy to a couple of internal designs for that scrapped blizzard mmo that eventually turned into overwatch
RuneScape when I had a party hat. I'm not interested in "OSRS" where my party hat collection is pointless, or "RS3" where if I had a party hat I wouldn't care because the gameplay is ruined.
>each one of these games has or had an active community >some of those community members have practically devoted their lives to the game >they met friends, even partners perhaps, and spent many hours having fun
>Gadget dicky released >Just spam Super Ball while your robot murdered everything else >Still incredibly fast paced
Kritika came close but was too pay to win. DFO fills the gap, but Dragon's Nest was the shit
I played it, it was alright but there were better games with similar gameplay.
Love the art style though, I wonder why nobody is cashing in on older Korean mmo art styles for nostalgiagays, would play any game that resembles them.
I remember Lunia, it was fricking great. It had actually interesting seasonal events, whole ass cosmetic sets you can earn that werent dogshit, and characters that stood out from one another.
I played it back when i was a teenager with my brother cause we were broke frickers and it was decently generous with f2p
Is there ANYTHING good to play now? I have a group to frick around in SoD and it's been pretty fun since a lot of them never play Classic WoW before, but will there ever be a new game to capture the entire market ever again? I want to keep playing MMOs with these guys cause it's so fun but if the entire genre stays dead like it has been then that can't happen.
>FFXIV
Played it since ARR launched. Endwalker's trash story ruined the game for me and I think I'm just getting bored of the treadmill, I want new adventures.
I played it during 2.0 and 4.0
both times were extremely boring. I never felt challenged, side activities were non existent, story never grabbed me and felt largely like filler, and the world is bland as frick. Seriously how is there absolutely nothing to fricking do outside of duty finder. Absolute ass game.
Why do people call everquest 2 style the best mmorpg ever?
It's the most mindnumbing shit that spewed forth games like WoW which completely destabilized the market with it's popularity.
Take Star Wars Galaxies for example.
You more or less had 40 fricking professions to base your character around.
From scout making camps for players to rest and talk, to bio engineers/creature handlers growing massive beasts as mounts and pets. Droid engineers to make an assistant to fit all your needs as a doctor/gunner/entertainer. Doctors earning mad cash by long term buffing people with strong meds before going on raids. You had mayors and architect manifesting forth cities ran by guild with their own unique flair and vendors for visitors to enjoy. Harvesters could be placed down to do the hard work for you. Travel to different planets and find strange artifacts or become entangles in rough group fights. The plethora of combat options available from the weapon crazy Commando to the perma-somersaulting Teras Kasi artists. Bounty hunters chasing your ass after getting a price on your head or the rare and arduous journey to become force sensitive.
After a hard day, just pop in the club and revitalize your characters at the dancers and musicians.
Damn the game was brimming with soul before it got fricking steamrolled by the combat update (WoW model transition)
There was always some shit going down instead of going fully auto mode accepting millions of quests which just want you to gather rat balls and the like.
At this point, i don't even blame the market anymore.
Players have become that moronic to the point where you need to shine a huge flashlight on every small undertaking you need to do in the theme park. Another AAA Sandbox game would be a bad investment because the momentum is completely gone and teens don't want to put the effort into carving your own complex path because everyone is just following what friends are doing.
I'm just glad it happened for me. I suppose it was never meant to last.
4 months ago
Anonymous
>the momentum is completely gone and teens don't want to put the effort into carving your own complex path because everyone is just following what friends are doing.
don't forget lot of that aspect has been cannibalized by survival crafting games and to an extend battle royale which are more "open" compared to the usual games back then (mostly linear/arena, less open world).
kinda like ASShomosexualS replaced RTS games of old. kinda the same thing but in a package that's easier to digest for the mainstream and majority of normalgays
SWG is one of the very few MMO's where playing a non-combat character full-time was actually viable and fulfilling. It's crafting and commerce system has still never been topped. I can't help myself with modern MMO's, I go in when I hear the crafting is good and then I get disappointed everytime.
Archeage and Black Desert were kind of nice but in the end crafting just feels like resource conversion with progress bars.
Other games have you actually cook or do alchemy like Kingdom Come and that's the fun part. There is nothing fun about watching a progress bar fill a thousand times as you get 0.1% exp per craft trying to rank up.
>mfw ongoing fear that crafters and traders had too much power over everyone else in SWG
And fear mongers were absolutely CORRECT. Because of how economy and gear degradation worked everyone was at their mercy. It's fascinating when you don't automatically go for the very best you can afford. It lends itself to some crafters just crafting expendable low tier stuff everyone needed way more than top-tier gear you were afraid to actually use. We'll never ever see that used again to such a scale where players ran the game in a healthy ecosystem.
4 months ago
Anonymous
there would be endless b***hing. I think most couldn't get over degrading gear because gear is today see as defining part of your characters. in swg it was more akin to a longer buff as only your trained skills were truly permanent.
BOTS was pretty fun.
a shame it was intentionally hard as a motherfricker to force you to buy the overpriced p2w robots, but the designs were cool more often than not.
Im still enjoying Vindictus cause I have yet to play anything else that advertises ~REAL-TIME COMBAT~ but does it in a way as satisfying
im just glad its one of their primary titles otherwise you just know that shit would be in the trash
How impenetrable is it to get into Vindictus these days? I know it's Nexon, so I'm guessing the leveling/gearing curve is pathetically easy, right up until you're suddenly forced to spend $10,000+ on inching through the lategame/endgame wall. Last time I played it was around the middle of Season 2, so it's probably unrecognizable from its former self by this point.
Honestly surprised to hear it's still going, but you're absolutely right. There isn't a single MMO on the market with combat nearly as good as Vindictus, even after all this time. Fiona best girl.
>How impenetrable is it to get into Vindictus these days?
About 2-3 years ago nexon ran into an (ongoing) issue where their entire playerbase was at the endgame leaving new players fricked cause nobody wanted to go back to help the older players, so they overhauled the game to be basically a single player experience up until you reach the "recent" content.
So yeah you're right, you literally get levels/gear handed to you at checkpoints until you're in the recent content, in which earning gear and enchanting it/enhancing it is your responsibility. If you get stuck somewhere and dont feel like grinding or being a paypig you can even just wait a few months for the next content drop, cause more likely than not nexon will give this 'singe player' treatment to the stuff you were stuck on just to keep you moving.
atleast you cant straight forwardly buy mats for endgame shit outside of like, goldsellers, and events sometimes hand parts of that out. Instead whales spend money turning their girls into thicc as frick bawds in stuff thats so transparent you can see the lack of nipples beneath the shirt if you dye the thing black.
>help the older players
help the newer players* sorry, but basically all the raids were turned into soloable content. kinda removed some of the soul though, like the pre-fight chase sequence in the irukul raid. Fiona's good but I like Lynn
>help the older players
help the newer players* sorry, but basically all the raids were turned into soloable content. kinda removed some of the soul though, like the pre-fight chase sequence in the irukul raid. Fiona's good but I like Lynn
Appreciate the insight, m8. Maybe I'll take a gander at it semi-casually in the coming days/weeks.
Currently in the process of defunding my Maple account to recoup some spare change (including trying to find a buyer for a Frenzy Totem, wew), so I'm painfully aware of Nexon's standard progression model. But it's still cool to know the game wasn't outright abandoned, as there's really nothing else like it on the MMO market.
Guessing the ancient /vg/ guilds of Pawnshop Ghosts and <Whatever the Guild from East Was Called> are long, looooong gone by now, yeah?
Pawnshop ghosts is still around, can't say for the other region since they kinda merged West and East but kept asia separate, I think.
Vindictus has been doing well for itself that the difference between KR updates and Global updates has reduced to like 1-3 months when it used to be like, half a year between localizations.
>Pawnshop ghosts is still around
How the frick? That's absurd.
Back before I left for good, we'd be lucky to have like 3-5 people on at any given time (was around ~12-32 during early Season 2, and obviously a bit higher in mid/late Season 1). Internal drama eventually killed our numbers, with the majority of our top talent at the time striking out to form their own splinter Guild, <Auschwitz>. Who then became some of the most prolific hackers on West all the way into the early weeks of Season 3, but that's another story altogether.
Wild to hear the Pawnshop boys (or at least what's left of them) are somehow, against all odds, still standing. Now I really wanna check-in and see who's actually alive in the coming days. Guessing you're one of the last holdouts?
4 months ago
Anonymous
>Guessing you're one of the last holdouts?
Yeah, the times I resurfaced now and again to meet up with Goldd in the rare moments I see them has moved me up to one of the moderator positions.
so if I get around to reinstalling next time they lure me in with some free shit worth the trouble I'll probably be able to accept any guild requests. But you'd be right about the numbers, I'm lucky to see more than a single person at any one time.
4 months ago
Anonymous
Ah, so it's only "alive" in the technical sense. Unfortunate, but not surprising, seeing as it's been an unbelievable 13 YEARS since that Guild was first founded. Felt like it was already on its last legs partway into Season 2, and certainly by the start of Season 3 from what I've heard.
That said, believe I never actually left Pawnshop officially, just ended up drifting away like so many times before. Maybe I'll get lucky and run into (You) in the coming days, although it'll likely take me 'til this weekend at the earliest to do a proper check-in. Used to be known as "Valveris" way back when. A pleasure, if you're someone I might recognize.
Thanks again for the info, Anon!
4 months ago
Anonymous
My memory fails me so I don't think I know you, but you might around whenever they do some big login thing like the golden week set again.
4 months ago
Anonymous
>13 YEARS
Heh, I'm sitting on a 14 year old Ganker guild in another MMO. I don't know who might be older.
4 months ago
Anonymous
What game? >inb4 Mabinogi
4 months ago
Anonymous
Guild Wars
4 months ago
Anonymous
>GW1
Based beyond belief.
If I wasn't about to head off to bed, I'd ask you to regale some of your wild stories, because there's no way you've been in a guild for 14 whole years without being involved in some insane stuff. The things you've seen could fill a library, surely.
Stay gold, Anon.
NTA but I the ffxiv Ganker guild is 10 years old
Still damned impressive, even if it's XIV.
Oh god, XIV is over a decade old now, bloody hell. What happened to this genre, lads.
4 months ago
Anonymous
Honestly, I don't have much to say. It is an ancient guild that I made forever ago, which never amounted to much, until year before last where we (the active /vm/ thread) spawned into existence. A couple other guys got together, and over time, an ever-rotating group of whoever showed up, with some regulars, played through the three campaigns. Interest began to fizzle out with the expansion but there is/was an active mix of older and newer players, and we still get together from time to time to run dungeons or holiday event stuff.
Sometimes i remember how much fun I had with it despite all its annoying flaws, but with the only server left(?) being from fricking taiwan and any attempt at a private server project canning itself or proving to be a patreon scam, I'm shit out of luck.
but it was a magical place when you could watch uncle ruckus and kikkoman fight the touhou girls cause the fanbase REALLY liked making indepth custom models with the INGAME MODEL EDITING SYSTEM
Then while Richard Garriott literally went to space to promote the game the fricking korean moon unit chinks at ncsoft stole it out from under him, ruined the game with their stupid moon unit moronic bullshit and it was dead shortly after.
worst part? in the grace period before shutdown devs gave no fricks and changed/implemented whatever they wanted. think it was the time we got fricking mechs and shit, inevitably the game was in the best state it's ever been - for a few weeks.
Shadowbane.
Marvel Heroes.
TERA.
Warhammer: Age of Reckoning
There's also some MMOs that technically aren't discontinued, but they are dead as frick and/or have been turned into some P2W dystopian shit that doesn't even resemble the original game:
Age of Conan
Aion
Silkroad Online
RIFT
Archeage(first 2 months before P2W kicked in)
>RIFT
man that shit was so ahead with shit wow still hasn't implemented (like housing) over a fricking decade later, the moronic idea to directly compete with wow shitting out expansions with a reset was what killed it. should've pulled an ESO instead...
So may NCSoft victims that will never see the light of day again because them being latersuccessful would cause the koreans to shit themselves to death so they won't sell the code to anyone ever.
>Not one mention.
Bitches don't know about them NUCLEAR EXPLODING HOLE IN ONE POPOFFS. This game was INSANITY. At least there's a PSP port of Pangya. It's not totally gone, but damn it's not alive
Had a fun few years on Shaiya from 06 til 09ish with my wife. Was a GS and hungout with the GMs. Ended up leaving completely to play WoW with my GM buddies. We mostly all quit WoW when Cata hit.
>Are there any discontinued MMOs you miss playing?
City of Heroes. And yes, I know about the private servers, but even with fan-support, it's not the same as having an active developer.
My favorite game of all time, RaiderZ.
Fell in love with it immediately. I was in the servers first party to max level, first to clear nearly every boss, first to clear dungeons, etc.
I had the highest pvp score on my server.
I had exclusive cosmetics only able to be won through combat time trial events.
I had nearly every mount and was trying to get every outfit in the game.
And I spent like $100 total on the game. I played it from the day it launched to the day it closed down.
I made so many friends running dungeons, exploring the world, glitching things out, hundreds of hours practicing pvp, and just chatting.
The game didn't even shut down because it was failing. The developers, MAIET, also make GunZ. GunZ 2 was such a huge flop it killed the studio and the publisher, Perfect World, kept it up despite this for as long as they could. There was some issue in the game where the server just like decayed over time. It was noticeable with lag.
Fricking miss it. Pservers all try to change it and they all suck and my friends are gone.
There's supposedly a remake coming from the company that bought all of MAIET's IPs but info has been slow and no word for a year+ at this point.
I'd still play it if the combat was as tight as it was.
more classic wow feel when the current state was kung fu panda. looked polished enough in a dreamworks way to get people to try it. only at a closer look and at endgame things fell apart.
>What made Wildstar so great
Player movement (dashes, double jumps) and the telegraph system instead of tab targeting. I also liked the aesthetic.
Here ya go bro!
i mean they fixed it eventually right. like two months before the game shut down
>i mean they fixed it eventually right. like two months before the game shut down
More like two years. But the worst part is that she was a questgiver just outside Thayd. So literally every Exile saw what they did to her when leveling.
>More like two years
You lying b***h, it was a month after launch. Her updated model came with the strain update which was the first update the game got.
>You lying b***h
Why not point some of your b***h-ass anger at
i mean they fixed it eventually right. like two months before the game shut down
, c**t. >it was a month after launch
I honestly thought they kept the shit model outside Thayd until the F2P relaunch. But I only made one Exile, so I'd have only seen it once.
Because that post was made hours ago while I was sleeping.
Back when the game's website and forums were still up, I went and checked for myself. The game launched in june and the strain update dropped in july. If you don't believe me, I'm sure there's somewhere you could go to look up what was in the strain patch.
I know it's more of a co-op hack-n-slash, and it's not discontinued, but it's basically dead and no other game has really risen to fill the niche it once occupied.
Fricking hell I remember playing taht in middle school with my friends and the girl I had a crush on.
It was like 12 years ago and my life is in the gutter now, I wonder if any of them remember playing this game, or me.
Not sure if it's still around but I used to play a game called Savage Eden as a wee lad. I think later on it was called Laghaim or something. Typical grindy Asian MMO, but it's not like I remember much. This was more than 20 years ago.
ncsoft had a bad quarter due to their main game in korea, Aion, not doing so hot so the korean board pulled the plug on CoH to divert blame to a distant american studio
game had a roadmap for the next 6+ months and was more active under f2p than it had been for years, then all of a sudden one day "hey guys word from the head office, the game is shutting down in 6 weeks" >other studios attempt to buy the license from ncsoft before shutdown and get declined, ncsoft lie and say they received no offers
then, short version of the private server debacle:
After the shutdown, a dev reached out of a community member and leaked the source code, everything needed to make and run private servers, that guy then proceeded to make his own secret server that he charged people to play on for 6 years, until eventually someone leaked knowledge of its existence and people doxxed the fricker and told him to release the code to the community
>that guy then proceeded to make his own secret server that he charged people to play on for 6 years, until eventually someone leaked knowledge.
Don't forget that that a lot of the money he was getting from the community was from people that had no idea what was going on and donated to him because he told everyone he was working on getting a server up even though he already had his up ontop of sabotaging fan projects and making members of the community pariahs for even trying to out the secret.
also mo1stcr1tikal was part of the server and he 100% knew what was going on because everyone that was part of the server knew and he kept his mouth shut despite knowing it was wrong so he didn't get kicked out of the server
Matrix Online. As shoddily made as it was I enjoyed the game immensely. It basically the story of the movie and had really active GMs. Absolutely a relic of its time, though.
SWG was amazing. I remembering being a Bofin Drug Dealer in the starter area, giving out free combat stims to newbies. Repeat customers. We sat watching the countdown to the server updates on Lok, said our goodbyes and deleted our characters.
I've been missing mmos recently. Some I played and others I never got a chance to play. I hate how these games are one offs. Either you MAKE the time to play them or lose the chance forever. I can't visit Hieracon in Bless ever again.
Some of these places were like homes or relationships and losing the chance to revisit them is like the death of a loved one.
It's sad. Sometimes we're lucky enough to get a private server of an older version to live on but more often than not, those games are just... gone.
Problem with TSW is that it was never supposed to be an MMORPG Funcom sadly saw how badly pirated Longest Journey games were and wanted that sweet sweet subscription dosh. TSW was an MMORPG that did not appeal to MMORPG players.
>Never supposed to be an mmo.
Bro you had three factions fighting each other it was clearly set up to be some sort of pvp based mmo once the main quest was done. The devs just didn't have the balls or talent to take it that direction and it ended up running out of content becoming nothing at all.
Johnny Depps production studio bought the movie and TV rights back in 2017 for it and supposedly it was suppose to launch Secret World into a reboot/multimedia franchise with new single player and multi-player games but that's probably scaled back since his court case made him a persona non-grata.
Last year they let a small indie tabletop company develop a TTRPG for it but me and a whole bunch of people eager for that project tuned out once it was revealed it was a DnD 5e hack
Yupp I remember the developer posting the offical announcement on reddit after months of talking about it and everyone just immediately commented about they lost hype for it because it was for 5e
If anyone ever here is looking for the closest thing to a Secret World tabletop rpg I recommend Delta Green
>5e compatible
that's where the money is. we complain about normalgays and blizzturds, but man those 5e casuals that play nothing else and expect every table to be like critical role (without adding anything of their own) are even worse.
>Loved the disco raid combat >Loved the housing >Enjoyed the PvP >Could buy subscription with ingame cash
I miss it but not the plethora of bugs, the shitty developers and the shitty publishers.
God I remember wildstar granted due to being an unemployed teenage cuck at the time it reminded of ratchet and clank in terms of the cartoony style never got too invested into the game after the betas
Alpha and launch were fricking perfect
AAU was also not terrible for the first few months bar the fricking stupid gold exploit but as shit as Gamigo is they at least banned for it afterwards
big ups /aag/
Are there any new mmos in development that are trying something new beyond the field of monsters in each region so everybody has a chance to kill some?
Honestly I'm tired of doing the same thing every year. It was cool in the original archeage that you could run tradepacks or just grow crops to earn wealth without fighting monsters. Unfortunately that only lasted a couple monsters before the devs felt the need to direct all the income back to grinding monsters again.
PlanetSide. One of the weird instances where the technological constrains of the time informed the design of the game in such a way that made it excellent. This point is really hammered home when you experience how bad PlanetSide 2 is.
PSO2 was amazing on the japanese servers from the beta up to around episode 3 (the western release was a trash fire), but it's super dead now.
Hate to say, you legit missed out, and there are no private servers to live the good eras.
Was the Western release a trash fire due to the age of the game at that point (and all the changes/shit changed/removed/etc by that point), or because it was a botched release?
The game started out on late EP3 and balance was based on mid EP6. The Nemesis/Slave weapons were based on their NT counterparts that came out in EP5, so them and for some reason Elder Rifle were some of the best weapons until EP5 came out. It also had weird censorship like removing Smart Inner and censoring one of Harriet's outfits, despite it being easy to get a pole dance LA and the booba pad.
Imagine if WoW came out today, and then every month they released a new expantion pack making all of your gear useless in that short of a time so there is almost never a reason to do any content beyond leveling since you'll get welfare gear a few days later... they did that with the western release of PSO2
Stop lying. It never was anything even approaching to PSO.
.t PSO2 beta player, literally put more hours into PS0 and BB ( a whole fricking decade later I might add)
Anon... you can treat PSO and PSO2 as two mutually exclusive things. You're allowed to like both.
I still play PSO:BB, and I always preferred it's setting over PSO2. Dewmen are fricking moronic. But PSO2's gameplay is still very fun in it's own right.
Everyone always b***hes about the attunent being the death of this game, but the reality is that they just botched the patch cycle one too many times. Had they actually supported it well, fixed bugs quickly, and balanced classes effectively this would have survived (assuming no NCsoft bullshit).
All that said, wild star had the best end game dungeons and raiding I’ve ever done and it’s not even a contest. Specifically datascape 20 was extremely well tuned and tons of fun. The elemental variations each week kept it fresh. It seemed to hit that fine balance of artistic style, difficulty, and actual fun through the telegraphic and action combat feel of it. I miss this game so goddamn much and will always be sad for what it could have become.
It is still online, at least. People still play and clans are still recruiting. Even if it were to go totally offline it's a solo-friendly game.
Earth & Beyond. EA killed it after what felt like only a year, because it didn't automatically dethrone Everquest
The game was great. You chose your origin. You could be an Earther whos shipped specialized in missiles. You could be from Mars and specialize in cannons/gatling guns. You could be from I think it was Jupiter or Uranus and specialize in lasers and cloaking. You started off in our solar system and started to move out into others. You could freely warp around within a system, but it had a waypoint system to automatically get you to interesting places. So there was a lot of exploration. Running around the space stations was cool. I remember going so far out that me my homies were hunting these tentacled monstrosities in a very strange place. And right before they killed it these aliens were showing up and starting to invade
It was the first MMO I ever played. I will never forgive EA for killing it so fast
My brother. My dream MMO is still a game inspired by E&B, with the scope of Eve Online and the flight/exploration of Freeancer.
Vanguard:saga of heroes
If you had a dedicated crew to group with, the game was by far the best mmo for group mechanics I’ve ever played. The pvp was hugely fun as well.
The bard and blood mage classes were really quite well thought out and had super novel mechanics that no other mmo can even touch.
Biggest issue was performance tbh; namely the seamless world didn’t play nicely with platter hdds- on an ssd it would have been so much better.
Late FFXIV1.0 where there was an actual foundation for decent content to be built upon. Late-75cap era XI. Modern retail is a whole other mess, and none of the private servers have the player count to properly replicate the lived-in world experience with players actively about most of the zones in the world, vs. 90% of them afk/bazaaring in town.
Earth & Beyond. EA killed it after what felt like only a year, because it didn't automatically dethrone Everquest
The game was great. You chose your origin. You could be an Earther whos shipped specialized in missiles. You could be from Mars and specialize in cannons/gatling guns. You could be from I think it was Jupiter or Uranus and specialize in lasers and cloaking. You started off in our solar system and started to move out into others. You could freely warp around within a system, but it had a waypoint system to automatically get you to interesting places. So there was a lot of exploration. Running around the space stations was cool. I remember going so far out that me my homies were hunting these tentacled monstrosities in a very strange place. And right before they killed it these aliens were showing up and starting to invade
It was the first MMO I ever played. I will never forgive EA for killing it so fast
My brother played a shitload of E&B. We basically bought anything that had Westwood's name on it since they rarely missed (outside of later C&C entries).
NA launch week, month, year were 100% kino. Before any jump to lightspeed expansion or player towns or any of that bullshit that came after like CU/NGE patches
Grinding was fun as frick in groups of players and all the mystery surrounding jedi was fricking SOUL that no MMO could capture.
>mfw running through the deserts with my dewback as a beast master, gunning motherfrickers down while he tanked for me
Had a house on Naboo with my friends. I remmeber the absolute mad dash people were doing to try and figure out how to become a jedi/sith
Not nearly an mmo but I miss spider-man space pirates. Grappling around under islands to mine shit, parking your ship miles above them and skydiving down and then grappling the ground at the last second to tell physics to frick off, building cool ass ships, flying through the walls. Worst game I ever loved.
Not so much a specific MMORPG, but the general genre and gaming "ecosystem" (i guess, not sure what to call it) from the 1990s-2010/2012 about. Shit just doesn't feel the same. Part of it is of course age. But people just play, talk, and behave differently in mmorpgs. Its so disappointing. Its the meme of "people are playing it wrong" and it truely is. You see so many people complaining about mmorpgs because they play it weirdly now a days. Isn't an easy thing to fix and you can't force people into a specific playstyle. But when I see all the hardcore min/maxing, guide regurgitating, blind followings of influencers, preference for solo/single player, etc. Just makes me sad. Playing mmorpgs like that is trying to fit a square into a circle hole.
Most oldgays that got to experience that era feel the same way, it was death by a thousand cuts and a myriad of different reasons why. Unfortunately the future of MMORPGs (and the real world) is mega city one not the Shire.
It’s over for mmos.
Too casual friendly (basically a single player rpg with randoms running around)
Min/max stats/itemization
GaaS cash shop frickery
No camping/downtime (just frenetic non stop instanced dungeon crawls)
Whiny c**ty homosexuals reporting because of meanie words..
Blah, it peaked as a genre around the tail end of eq, start of wow.
It’s like they’ve done their best to remove any and all player interaction.
(Eq1 player, then vanguard/eq2. But yeah, you’re right, you had to have been there to understand)
Yeah I knew it was inevitable. Whole industry was moving towards that clear as day. It will never go back to that way. Closest thing you got now is basically discord gaming communities. Which have their own pros and cons
>Not so much a specific MMORPG, but the general genre and gaming "ecosystem" (i guess, not sure what to call it) from the 1990s-2010/2012 about. Shit just doesn't feel the same. Part of it is of course age. But people just play, talk, and behave differently in mmorpgs.
That's because most people first experience with MMORPG's was playing WoW as a kid and young teenager. Of course you perceived the community and world differently as a naive kid.
WoW which people on Ganker now have a massive nostaligaboner for was notorious for this, like most people were kids and young teenagers and most people didn't even reach endgame or interacted much with it.
Yeap you're not wrong. Age was certainly apart of it. General experience too was another. A lot of players didn't have a ton of experience playing video games at that time. Its a well known fact among devs that have been in the industry a long time that the average player now a days is much higher skilled than back then. Along with this jaded experience that most mainstream gamers now have, their tolerance for various things is way lower. There's a lot of more critical opinions and that has made it harder for less big names/early on games to start out. Especially MMORPGs. WoW had soooo many issues when it first launch. A lot of those early day mmorpgs did.
Like a huge example that is recent of this change is Starfield. game had like ~200% more reviews first week than Fallout 4. And way more than that with Skyrim (don't think steam reviews were a thing when Skyrim first released). And when you look at the complaints, they all complain about things and like to say "Skyrim/Oblivion was sooo much better. Fallout 4 was soo much better. It never did these things". Yet you can use google and go back to those times and find reviews, forums, subreddit threads, whatever; all complaining about almost identical things with those games. But so many players weren't mainstream internet users or as jaded so they didn't care.
>Not so much a specific MMORPG, but the general genre and gaming "ecosystem" (i guess, not sure what to call it) from the 1990s-2010/2012 about. Shit just doesn't feel the same. Part of it is of course age. But people just play, talk, and behave differently in mmorpgs.
That's because most people first experience with MMORPG's was playing WoW as a kid and young teenager. Of course you perceived the community and world differently as a naive kid.
WoW which people on Ganker now have a massive nostaligaboner for was notorious for this, like most people were kids and young teenagers and most people didn't even reach endgame or interacted much with it.
>That's because most people first experience with MMORPG's was playing WoW as a kid and young teenager.
WoW and Ragnarok Online. Ragnarok Online wasn't as big as WoW but I don't think people realize how many people played RO and how many private servers there were.
Oh god Granado Espada. That shit was some of the most pay 2 win shit on the planet and probably one of the key things that lead the industry to its current state. But god was the aesthetics really good and the music was great. Would honestly put the soundtrack behind RO and FF XIV but ahead of FF XI.
Granado Espada, Pirates of the Carribean Online, Archlord. Any small MMORPG. Mainly just because these games had a very small userbase so it established a community that simply don't see anymore, it's the same with any niche game that hasn't balooned yet I suppose. Like the Wii U online/Miiverse because it was so small it had it's own culture, it's own themes, not unlike imageboards before they died. It's all self explanatory but either way those three are the ones I miss the most.
Probably against my better judgement, I enjoyed that Warhammer 40K MMO they had for a while. Having an enemy target and an ally target simultaneously was a clever, if somewhat unwieldy idea.
Eternal Crusade? I played a lil bit of that, at least what I could. I see someone's working on a private server and I'm kind of interested, but it's never gonna have appropriate numbers
Was that even an MMO? It seemed like at the time it was just a lobby based game with progression against games. Unless they're talking about the cancelled w40k mmorpg, dark millennium or crusader or something like that.
Eternal Crusade? I played a lil bit of that, at least what I could. I see someone's working on a private server and I'm kind of interested, but it's never gonna have appropriate numbers
Was that even an MMO? It seemed like at the time it was just a lobby based game with progression against games. Unless they're talking about the cancelled w40k mmorpg, dark millennium or crusader or something like that.
Ah, my bad, it was a Warhammer MMO, not 40K. Age of Reconing.
The parent company spent well over 100 million on other things, the truck is a side issue but more than anything it's a cope by a team of former Blizzard devs that tried to make TBC 2.0 then failed. Not a bad game, if it released today (and with out the troony artist nerfing breasts/sexy clothing) I honestly think it could do well. A lot of archaic design ideas too which sound soulful but ultimately just lead to people quitting to play more casual MMORPGs.
So long as people are graphicsprostitutes and brandprostitutes MMOs will never be good >MMO need to have cutting edge graphics or AAA stylization or get shit on ( even Albion online looks respectable imo but gets shit on for its graphics and art style lmfao ) >unless it's [brand name] MMO, then it can get away with cutting corners ( WoW, FF14 )
There's basically no real reason there shouldn't be a slew of runescape/UO/tibia clones, or similar games that opt for game depth over graphics, if people REALLY liked MMOs. But we don't see them. People hop on board for the latest AAA MMO release in massive numbers ( i.e. New World) despite not really being interesting. Why? Because MMOgays don't actually care about the game itself. The entire playerbase of the genre runs on fomo and sunk cost.
I liked Dragalia Lost, Nintendo's gacha, before it shut down a couple years ago. I'm playing thru the story slowly on a private server now, and it's not the same, but I'm also not spending money and have all the characters, so it's alright.
Without checking the thread, I assumed I was the only person who would mention this. However, there are other people who also miss this shit game. My fricking homies.
2016-era BnS was peak. So incredibly glad I was there to experience that title in its undeniable prime. How bad do you think the Classic: NEO server is gonna be? It looks the part of a Moonwater-era BnS, but the lack of visible UI in its preview trailers has me wary.
I have very little hope for it, it's especially if they haven't fix'd the garbage performance. I should not be dropping down to 40fps on 2080S and i7-9700KF on fricking 1080p, medium settings
I cannot for the life of me remember this mmo I used to play, but it was an isometric game really similar to Runescape, played it back in the mid 2000s probably, before WoW got big.
Remember the starting place was a sort of river town and people would hunt beavers for their pelts to earn money, and if you ended up dying you had to walk through a "maze" that was effectively hell.
You lost all your items on death and there were pay to play races like cambions and shit.
to elaborate:
1- matrix online promoted the ability to effect the story on a server by server basis. this was proven false after the neurophyte arc.
2- the interlock system. neat concept that had bad implementation. imagine a 1v3+ melee where you were locked out of combat for several minutes because npcs interlocked, did damage, then backed off. not fun.
3- by the time the game was dead, the story went into moronic "aliens invaded the matrix and trinity was one of them" territory. smith killing everyone was the best thing to happen to matrix online.
there's more but this blogpost is too long already.
It had the finest selection of animated emotes and dances I have ever seen, but the content was pretty limited. There was just something about it where I have more memories of mxo than any mmo since. It certainly got the style right, combat was great if it was a 1 on 1 which was a bit of a problem for it.
Not really an MMO but I still miss playing on the RP servers for SAMP. Being able to grind out civilian jobs while listening to the serverside radio was peak comfy. They had really nice selection of progressive and psytrance stations.
Fury, but the close dbeta version instead of the released version. Game was fricking great during the beta and then they totally fricked it in about 2 or 3 patches before it was released.
Managed to survive a year before it was shut down and I am surprised it lasted that long with how it was when it released.
EvE online.
Yeah, its still around, but the spirit of the game is discontinued. What was once a sandbox MMO where you made your own goals and engaged in political intrigue and warfare has become a game where you need to pay $60/month to multibox, pay disturbing amounts of money to run a group/alliance that can actually do anything in nullsec (or unfathomable amounts if you want to start a war), and a game where skills are now fricked since you can just pay a shitload of money and max a character out in a day.
As is the problem with any trade MMO, the most powerful money maker is the credit card
That's the problem with any mmo as far as I'm concerned. The online nature of mmo games just makes microtransactions too tempting for the people running them. Sooner or later they succumb.
That would be making a system where people would be living life for living it, instead of living to make profit.
That is unacceptable. Line must go up. System must be built as a business or a competition. Do not overcome survival with human ingenuity once and for all, like a caveman would dream it; instead change the survival into a social game and tie the survival to your profitability instead. Only the rich winners should be allowed to enjoy life.
Shadowbane and the expansions >played a bit on a free account a couple years before it got down from life support barren world tier server population, never got to see the game in its heyday.
The COOLEST class/racial variety to this day in a western made mmo
i just want a game where i can chill out and not worry about muh meta daily/weekly garbage. is that so much to ask for?
pic semi-related, DQX was the closest we got but of course it's not available in NA without doing some backflips and autotranslations
Back in 2009 when I got sick of WoW I played in the free open beta for a new sandbox MMO called Mortal Online.
It used unreal engine 3 and was laggy and janky as frick but it was weirdly comfy. Wonder what happened to that.
Tera closed beta 1-3 were the best MMO moments of my life. It was a rare moment where Ganker and Ganker had comradery and a common goal in griefing the shit out of redditors and gay guilds like Apoc. Massive guild wars were a lagging clusterfrick, but the most fun I've ever had. RIP to those glorious days
ragnarok online
>but there are private servers
and not a single good one anymore
>there are official servers!
lol, lmao
This but I don't actually miss the game because it's a piece of shit (except the music). I just miss the early 2000s internet community
pretty much this, old games weren't amazing or anything but the community around them was really good, that said they were still objectively better than the dogshit modern mmos we get now
ragnarok isnt discontinued you dumbass
>>but there are private servers
>and not a single good one anymore
are official servers!
>lol, lmao
Is there a situation with any 15+ year old MMO where this isn't the case? Retail is either too far changed or maintenance-moded with small population, and private servers make too many changes of their own either due to lack of research, or dumb QoL changes/"keeping it fresh".
Yes there is, it's called Final Fantasy XI.
Goats was pretty nice but 1x pre-Thor is just way too much. I gave up around 97 pre-rebirth on two characters. Also the staff are pretty stupid.
Ragnarok Online
I still log into ToF every once in a while to taste Mi-A's cooking. I'll be very sad when it shuts down this year.
I wish I had a chance to play Kingdom under Fire 2. What a mess they did here.
Rift
Runescape 2.
OSRS definitely keeps my hands busy but the drop rates are downright vile. Most MMOs have fallen victim to this to keep player retention up. If I wasn't a walking mass of water, incapable of being dry on anything I wouldn't stick around. I like testing my horribly good luck until it eventually runs out.
Dungeon Fighter Online may as well have stayed dead. I don't like the direction Neople has had it go. Nonstop epic orchestra and screenclear slop.
I guess if I had to pick a truly dead one it would be SMT:Imagine. Never had a chance to experience it and playing an actual solo MMO sounds like hell. Apparently anyone can just make a server.
>OSRS definitely keeps my hands busy but the drop rates are downright vile.
osrs is overrun by bots. I'm convinced 50% of the player count are bots.
SMT Imagine was trash, you aren't missing anything
Shadowbane.
Marvel Heroes.
TERA.
Warhammer: Age of Reckoning
There's also some MMOs that technically aren't discontinued, but they are dead as frick and/or have been turned into some P2W dystopian shit that doesn't even resemble the original game:
Age of Conan
Aion
Silkroad Online
RIFT
Archeage(first 2 months before P2W kicked in)
shadowbane came back. you can get it on steam, but I wouldn't recommend it. probably sure they added paywalls. rip.
Age of reckoning is alive and well with return of reckoning. They're even working on restoring cut content.
It's been some years since I've given it a try, but back then I heard that the mods of that game were ego-tripping morons that banned everyone and anyone not licking their feet. Was that even true, and if it was, has it gotten any better?
>It's been some years since I've given it a try, but back then I heard that the mods of that game were ego-tripping morons that banned everyone and anyone not licking their feet. Was that even true, and if it was, has it gotten any better?
4hs2
Iirc that split the community because people were fed up with their shit, but the devs sided with the community, left the power tripping mods behind and rebuilt the community from scratch.
Oh that's pretty amazing, props to the devs for doing the right thing. I'll give it another try then sometime this month. Cheers
I'm downloadind return of reconking as we speak
It's just a shadow of what it once was and every subesquent update is worse than the one before not to mention the worst performance drops in the history of gaming.
>Silkroad Online
Oh man. I can't believe there's others here that played this. It was so fricking amazing.
>Oh man. I can't believe there's others here that played this.
Ah, that explains how you got past the captcha.
You're the one person who actually played SRO.
You can still play tera on PlayStation and it’s decently popular
>Shadowbane
on a similar note, I miss the successor, Crowfall.
Devs had some nice ideas but they didn't implement a lot of them well, and fell flat on release. Mostly an issue of what to do as an individual and then balancing the larger guild stuff.
It got sold off to another company, who were talking about rejigging it, but they've been dead silent since acquiring it, and shut the game down a year after release. It's been over a year since shutdown, and no news.
I completely forgot all about Crowfall. Not surprising to hear what happened.
don't worry, you're not the only one.
one of the biggest failures was people not hearing about release until they got news it was shutting down. absolutely zero advertising
Star Wars Galaxies, Pre-NGE
I have fond memories of WAR despite it's problems.
RIFT is still around? Not even mad, i'm impressed
Did Shadowbane ever get good? I beta tested that shit and it was dogshit.
>Age of conan
I'm playing through that right now.
>every time you log in the cash shop automatically opens.
>Once you leave the starting area of tortage most npcs are no longer voiced
>main plot just boils down to you going to a cave and killing a boss, ok now come back in 20 more fricking levels and do it again.
>cannot even see Conan until level 60 and he just sits in his throne room doing nothing.
Now I'm level 75 and have exhausted all solo quests and am just grinding mobs endlessly in keshatta in order to reach max. It fricking sucks a lot.
Not specifically a traditional MMO but I do miss it.
I played the frick out of this game, real frickin sad the attempt to reboot the game for consoles killed the frick out of it
>spend a year and tons of money rebuilding the game to enable console play
>rebrand the game and retool the entire cast
>console players give zero fricks about diablo clones, publisher sees money as wasted and shutters game immediately
I'm pretty sure I had the best geared rocket raccoon because nobody played that fricker despite being being pretty solid and having the best dash in the game
>because nobody played that fricker
I miss his stupid vacuum sounding wave gun.
The charge shot felt good too, but blitzing around between groups felt great with that dash.
I'm so glad they moved him away from being an "engineer" point defense setup character with a million turrets.
This one is real shame. Shows how fricking moronic "service" model is. People could've enjoy it for years like D2, instead everything is gone.
It was unironically better than d4.
Loki gameplay was amazing as a summoner.
>It was unironically better than d4.
It was better than most ARPGs on the market period. Some of the characters had some of the best gameplay in the genre.
>Squirrel Girl domination
>Being an autistic spaz with spell rotations on Doctor Strange
Holy SHIT THE FUN WHY DID IT DIE
>WHY DID IT DIE
gazillion were a gaggle of mismanaging fricks, naturally. remember that time one of their menu screens was causing problems for seizure-prone players and their official response was "just dont play until we change it with the next patch"?
also overpriced cosmetics shit. god i loved playing rogue though, fun as frick
Me too I miss my X23
>marvel movies in absolute full swing
>marvel heroes gets shut down
I still have no idea what happened there. private server is at least in development.
I wouldn't be surprised if it was either disney wanted more licensing money or they pulled the plug because they wanted full control over future games
>Private Server for Marvel Heroes in development
Don't give me hope.
Might be years away, but people are actively working on it.
Basically the CEO of the company left and a new came in. He was such a shitheel that employees left. He sexually harassed coworkers so tlmore people left and updates were crawled to a halt since there was no one to work on the game. Disney pulled the license once word got out so the CEO sold the company for scraps and fired everyone on Thanksgiving and he ran off with a hefty payday
man I thought I was the only one.
lost interest after they changed it so you couldn't do triple-hybrid doom
>tfw totem Beast
ow my fingers
God the symbiote spiderman being an absolute fricko to everyone was so good. Him being the 90s cartoon voice actor was also quite good.
>make the mascot girl piss her pants in the trailer
I will now jerk off to your game
what game do you mean?
Wildstar. The girl in OP pisses herself during the trailer in the first 30 or so seconds.
GIVE ME MY moronic REDHEAD PISSWIFE NOW NOW NOW NOW NOW NOWNOWNOW NOWWWWWWWWWWWWWWWWWWWW
sorry but an attractive white redhead silly woman type has been discontinued
enjoy new brown and masculine middle aged woman type now for only 79.99$
Here ya go bro!
still unbelievable they did this to her
i mean they fixed it eventually right. like two months before the game shut down
My homie still out here spreading lies about a game that's been dead for, what, 5 years now?
Warhammer Age of Reckoning. Frick it was so fun. I remember being like a level 12 warrior priest in the dark shadowlands PVP Area that was designed for players about level 20 and out of the dark came a chaos marauder who wanted my cheeks. We had a duel that lasted about 5 minutes and thanks to my classes bullshit healing, I was able to defeat him. I still remember that fight all those years later. I generally dislike PVP, but it was so fricking good in that game. All the variety between the classes, too. Oh well, it was a fairly "late" MMO and I'm definitely too old for them now, but fantastic times. If I could time travel back to the early to mid 00s to play some MMOs though, I would. The people, the community, the games, so much fun.
Star Wars Galaxies.
And, it's not discontinued, but it may as well be because it's turned into gacha trash: EVE Online.
The hell are you talking about? Star Wars Galaxies has been dead for years though there are some private servers.
Nice reading comprehension moron.
he's talkin about eve
sexo
GIVE ME ADVENTUREQUEST CLASSIC
i want to play it as it was again in the early 2000's
But the original AQ still exists, is updated, and is way better than it was in the early 2000s. Go play it. Burning Solstice is kino.
but its not what i want
i want to go through the stuff i only partly understood in my youth. i want to get drakel power armour again with the old graphics.
worlds adrift
wasn't a classic MMO but still one, even if it didn't work it was one special exprience
Way ahead of it's time. Had some of the best grapple hook tech i've ever played. Shame the devs couldn't do private servers or anything...
There's another game they're developing that's gonna be more or less the same, it's called Lost Skies. They're doing Alphas pretty regularly, but I haven't gotten in yet
Thanks for the info Anon
Wishlisted it
Holy shit, thanks anon! I thought they'd just abandoned us entirely.
Auto Assault, not a private server to be seen and NCsoft sure as hell won't sell the code or IP because they will lose face if it does alright.
No, the last MMO I played was actually Wildstar but I quit long before the servers were taken down.
Fantasy Earth Zero
I'd kill for a modern sequel.
My homie
Tired of japBlack folk making a good game then deciding it's too good for baka gaijin and rugpulling support.
this game was fun.
they made a mobile sequel but apparently ran it into the ground
a few. including wildstar. but there's no point pining for shit that's never coming back, even on emu, so enjoy the old memories and be glad you were there.
Star wars galaxies, and if it counts as mmo the original planetside.
>original planetside
my homie
i kind of miss wildstar though im not sure if i would want a private server for it
>wildstar private server
is there even a community of Bring Wildstar Back?
there's a group slowly working on one, but it is a very slow work-in-progress and I don't believe they had made much headway last I heard mention
Last I checked they were just starting to get quests and combat into a half working spot. Housing's still spot on though.
Have some fat rock booty though.
I'm more about the robooty
I don't want to play W* per se, I just want the dungeons and raids.
They're why the game died lol
I don't think so, I think attunement and server issues were why the game died, mainly. Also gearing grind, and a bifurcation in the player base between people who wanted homes/casual content and people who wanted end game pve.
If you took the dungeons out of W* and reduced itemisation to classes with loadouts I think you'd have the foundations for a good party co-op game.
>If you took the dungeons out of W*
So one of the best things about it?
I realise what I wrote could be read that way - I mean the exact opposite. Make W* a class + loadout based dungeon game and get rid of the rest.
You're not wrong, but it's because they were a good challenge which made them great and fun to play if you aren't moronic.
The problem was that that's not the demographic you target if you want mainstream numbers.
I don't think it was the raids themselves but the attunement quests to even unlock them in the first place that required you to go through dungeons on the hardest difficulty and get gold metals to beat them under a certain time which meant one minor mistake would have you restart the entire dungeon.
Wildstar Dungeons and Raids were some of the best fun I had in an mmo but Jesus christ by the time I got to actually do the first raid 3/4ths of my friends had moved on to other games
Firefall
The closed alpha/beta, not "release" FF. But yes, i miss it so damn much
>Firefall
ctrl+f firefall
one post
yeah i get why it shut down but it was fun to glide around and shoot shit with randos. 0 endgame content wompwomp
anyway the real dead mmo i miss that i would love to try again was Auto Assault. bet none u homies played that one
i like how you posted this shit just right under like 8 firefall posts
>auto assault
damn, that's a name I haven't heard in a fricking long time.
one of the few homies who played that. here's another rare blast from the past: chronicles of spellborn
speaking of forgotten mmos, anyone remember black prophecy? blows my mind they never re-released that after the scifi/star citizen hype
The original DAoC. There aren't even any private servers that are pre-ToA or Shrouded Isles to my knowledge.
>DAoC
Well, there are private servers for classic DAoC.
Here's the issue(s).
1) The game is basically solved. It's so old that without changes the meta is basically set in stone, and it's not all that fun tbh unless you're a turbo-autist. Most end-game players are very elitist about it and will deny groups to non-approved classes/specs/not high enough RR.
2) The game is played mostly by literal no-life boomers. Like retirement age Germans. The barrier to entry from the players is extremely high.
3) The barrier to entry for new players is pretty bad. Most of the gameplay, while comfy as frick imo, is literally grinding mobs that have almost no special abilities or do much of anything besides auto attack hard in PvE for weeks.
4) ITS SO OLD PLAYERS WHO LIKED THE GAME ARE LITERALLY DYING EVERY YEAR. I'm 33, I played the frick out of the game when I was 12-15, but it seemed over half of the people playing and most people I met were already in their late-20s if not mid-30s.
I still play new private shards every now and again because maximum comfy, but DAoC is basically a literal ghost town now, where a new server will get about 1200 players launch week then dwindle to 300 a month or two later. That being said DAoC 2001-2005 was the best time of my life, but it was a "had to be there" sort of game. It just doesn't work now.
>4) ITS SO OLD PLAYERS WHO LIKED THE GAME ARE LITERALLY DYING EVERY YEAR. I'm 33, I played the frick out of the game when I was 12-15, but it seemed over half of the people playing and most people I met were already in their late-20s if not mid-30s.
I knew XI players in their 50/60s during ToA/WotG era. I wonder if they're still around 15 something years later.
Yeah, I definitely met 40 - 50 year olds in DAoC (And Everquest) who are surely gone now. Most players seemed to be around mid 30 though from what I experienced.
It was the thing I liked about the slower paced golden-era MMOs: You didn't need 50 mods, voice chat, and quick reactions due to how inherently slow the games played out due to the design, and also supporting shitty dial-up ping rates. The skill ceiling wasn't very high, so people of all ages could be competent.
Things felt so nice and mature during that era. I rarely ever met rude people, and everyone tended to have pretty good conversations.
It wasn't until WoW when I saw the general discourse on MMOs go from pleasant to downright garbage.
And now people remember that era of online discourse as "how it used to be" and get upset they get banned for being morons in chat.
It was so comfy being 12 (pretending I was older), grouping up with 4 to 7 other players and grinding mobs for 6 hours, shooting the shit and talking about the game and life.
as an aussie i grew up playing alongside with a few old yankie farts. really ingrained the idea of team work and cooperation into my dumbass at a young age
i fricking hate damage meters so much
it has made playing any sort of dps constantly stressful because you're always being compared to others/other classes
and it has made utility classes seem worse in comparison, so people complain so they buff utility classes damage and nerf their utility so everything gets homogenized.
DPS meters is just a side effect of modern MMOs putting enrages on everything to give it some sense of 'difficulty'. Hell, there's a damage parser for XI but it's so fricking useless because anything you bring more than 6 people for, half the group is either twiddling their thumbs, or super buffing the 2-3 people who'll be doing all of the damage.
Yeah, I noticed that there aren't many left of us. I used to play from open beta up until New Frontiers. I actually didn't mind ToA that much, even played on the short lived PVP server. I just get super nostalgic from time to time. Roaming the old frontier zones, or mindlessly grinding mobs as a group for hours on end, talking shit, and having early 2000s Internet fun.
>The original DAoC. There aren't even any private servers that are pre-ToA or Shrouded Isles to my knowledge.
That takes me back. DAoC was my first MMO and ToA and Shrouded Isles had already come out by the time I'd bought it.
>DAoC was my first MMO and ToA and Shrouded Isles had already come out by the time I'd bought it.
Ah, sorry to hear that m8.
It was still good then, but right after Shrouded Isles is when I would say it was just amazing.
Bunch of fricking babies in this game.
>NOOO you can't use that weapon! It's too good!
SHOW ME YA S4
there is a private server with basically no normal account system, free access to fashion and moderators that actually give a shit versus the homosexuals that ran it into the ground
First game I ever cash shopped in. I HAD to have that Storm Bat permanent. Game just had a really good vibe about it. Music being GOATED helps.
Asheron's Call
Was missing that beauty earlier today. Rip in pepperoni best game ever
i will never not miss Lineage 2 Chronicle 4
Same. I don't know why it was universally accepted to hate L2 past interlude (I usually don't have problem with extra content) but for me the best private server experience I had was C3-C4. Could not replicate the same feel past that.
Tried L2 Classic few years ago - the game aged badly. I can't play grindy Korean MMOs anymore
>Same. I don't know why it was universally accepted to hate L2 past interlude
C5 and Interlude started introducing changes that were bringing L2 closer to the generic MMO on the market. From the top of my head they removed item drops from unflaged players, so you couldn't train bots anymore. One of the reasons I unsubscribed back then.
Came here to post this. Too bad we'll never get Lineage 3, cause of the data theft and mobile garbage. On the other hand Lineage 3 would probably be something like Black Desert or WoW with more grind. Maybe that's for the best.
>Shot00000.BMP
>3,75 MB
>created 21 April 2005
>all my Lionna bros are long gone
Damn, now I feel old.
Sometimes I get an itch to play Classic just for that Korean grind experience(believe or not, it is satisfying to get stronger little by little), but since I'm not a teenager with infinite time anymore, I value my free time a lot more, and choose to expend with other games.
That's the crux of it. We're not teens anymore so time has a lot more value than it had.
Getting old sucks.
>I can't play grindy Korean MMOs anymore
nobody can, they arent designed to be played, they are designed to be paid.
This is what single player projects are for where mmos are converted to localhost games. Many exist but they're hard to find.
>Song of safety after a long day of PKing
?si=62MKvLTzdWNK4_YM
I miss pre-nerf or whatever Vindictus. Polar Bear feels so shit to fight now even on the hardest setting and I used to run him for fun.
TERA.
Not even for the Elins, even though they are obviously a plust, but goddamn release TERA was a blast to play, I basically leveled myself by soloing BAMs with my Zerker, it felt like a Monster Hunter game but online for me.
Oh yeah shortly before it got discontinued I tried to relieve my nostalgia only to have the horrible realization that they super omega nerfed all the fricking BAMs to the ground, and made every leveling dungeons basically solo instances.
It was just super boring.
>release TERA was a blast to play
Because it wasn't afraid to give players a challenge.
Making BAMs an optional thing to do for extra exp was a good idea.
I'd rather it be a bigger part of the game, but that's not going to work outside a smaller and more niche MMO.
I played Tera after it went f2p, but long before they gutted BAMs.
Good times and man Zerker is a class that NEEDS to be back in another mmo.
Did they ever explain why TERA was killed?
Ragnarok Online
wildstar died because mmo babies dont want to have to aim
No, Wildstar died because it was made for the 1% loud crowd, and of course you can't sustain your game on these shitstain.
see
Wildstar died before people even had those issues, it died before people geared, because Malgrave trail bugged out 70% of the time 40 minutes in, or the servers shitted out on stormtalon stopping your silver run - etc. etc. - or just the queue times getting in.
It's easy to forget, but it had one of the worst launches of any MMO of the era. It was far worse than e.g. New World was recently.
Don't forget the incredibly buggy questline in some jungle zone, a lot of people got stuck there.
Ragnarok Online.
not discontinued
Pay to win garbage now.
that's not what discontinued means
Don't care about your autism. It's gone.
literally playing it right now
you're not playing RO, you're playing slop masquerading as RO
I still play Club Penguin from time to time 😀
the original Guild Wars. Peak for me was during the Factions/Nightfall expansions
RuneScape2
OSRS just doesnt capture the magic of that era
Age of wushu ;_;
i dont wan no trabbu
I really liked Wildstar, shame they fricked up the endgame so hard
Swg. I miss it so God damn much bros
i miss Firefall and i miss that i was too young/didnt have a credit card to play SWG or auto assault
phantasy star universe
never got into PSO
The PSU private server is great, go play it.
Maple2
Oh shit, I also super miss on release S4 League
Everyone on equal term without all the P2W shits, it was so fun.
Man it was great, I still get the itch sometimes and login to take a look at my old characters and go kill some cyclops
I don't really miss mmos, I was never a big fan of the grind. Ragnarok Online was good because of the sprites and some bosses were pretty cool, but I never really explored its potential because you can't do shit as a single player and I never had many friends. Gachas like Genshin fixed this, and I suppose that's why it's so popular, though even I don't play it anymore.
>Lord of the Rings Online is still going
I'm surprised, I played it loads back in the day.
I got no idea about the newer content, but back in the day it was also pretty impressive how much effort the devs put in making (most) of the writing and their original content feel like it could be plausible in Tolkien's Middle-Earth. Went too much into blatant fanfiction in many places, but the world - especially Eriador - is still peak comfy. Actually doing the quests just gets tedious as frick unless you do it with friends while talking shit.
I ended up playing with in-game musical instruments more than questing.
What is it about an old MMO thread that triggered the Zigger schizo?
russians can only afford dead mmos and pservers. i think mentioning anything a russian might like is an attack
they sent more missiles at kiev today and the schizoposting usually coincides it.
I miss Star Wars Galaxies.
I've tried playing emus, but they just don't qualify.
We will never have another golden age of MMOs. Warcraft and its popularity killed that shit.
we're already in the golden age of MMO's and people don't realize it. So much options with thousands of hours of content. ESO, FFXIV, GW2, WoW, BDO, etc. Mobile MMO's also do count and there's like a new one every couple of months. I think its just the jaded 25+ year olds who relied on Twitch or Youtube to get excited for a game that are currently suffering.
All those games are shit and you missed the golden age, kiddo.
Sorry.
Literally every MMO is still getting new consistent updates/expansion/content. How fricking moronic are you? Even old shit like Maplestory is still popping off. Go camping in the woods for a week or two and it should help you realize how jaded you are. Or maybe you need a new e-celeb to reignite your passion?
WoW and its themepark style of MMO killed the genre, you listing up a bunch of trash and going OH LOOK ALL THESE THEMEPARKS ARE STILL GETTING SPORADIC THEMEPARK CONTENT does not change that fact.
You missed the golden age as is completely evident. Truly, I'm sorry for a loss you don't even know you had.
>so much options
>all the same game doing the same thing in the same setting
you wouldn't get it. in the golden age we'd have a new mmo every month doing something completely different from each other. different combat styles, different world settings, world focused vs PvP focused vs mission based, etc. completely different artstyles and themes as they would come from all parts of the world. korean mmos, american mmos, british mmos, japanese mmos, thai mmos, chinese mmos, russian mmos, etc. and then private servers for almost all of them to boot.
meanwhile everything you just listed is essentially the same cookie-cutter medieval-fantasy tab-target slop that has been rolled out every year since 2007 and the mobile mmos DO NOT COUNT because they have all the flaws of the above plus other garbage to boot and terrible, terrible gameplay. please don't chime in on things you weren't even alive to experience.
Let me guess, you guys are fans of asmongoloid? Only time I've heard golden age arguments is from his insufferable community. Millions of people are playing those "shit" MMO's every day and then they're going to become like you in 15 years talking about how good it was at this very moment.
I'm over 46 years old. Why the frick would I watch some moron on youtube?
I'm sorry you're still here
Zoomers literally cannot comprehend the existence of original thoughts which is why anon claims you heard that from some guy on yt. Fascinating
Isn't he that wow homosexual that plays wow? Why the frick would I ever listen to a single thing that c**t has to say if he enjoys wow?
there was never a golden age of MMOs to begin with.
You had EQ and UO, than DoAC AC RO and a dozen korean clones. Than WoW came out and koreans attempted to clone WoW for years. FF11 was poorly received at the time and was a blink on the radar. GW1 was pretty well received but was a fringe game vastly overshadowed by WoW
Nothing ever stuck. Its pretty much exactly as it is today.
None of them ever went above anything but cult popularity except for WoW because its the only thing blizzard IS good at is marketing.
Only played with friends on a no pvp server so no lmao
2moons
it was pretty shit but idk i had a blast with it, both on official and private servers like 10-15 years ago
god 2moons was shit, but I really did enjoy it for what it was
the tibia kids here in sweden were weird.
a rare but unique breed of gamers
never actually played the damn game myself
We tried playing on Antica but it was either
>oh yeah we gangraped that guy lmao
or
>oh yeah we got gangraped by those 30 guys
With no inbetween and got boring quick because we wanted to go level and explore while some homosexual always wanted to get in the way
>man that homosexual we killed destroyed my supplies, brb gotta walk 30 minutes to the depot and 30 minutes to get back
wish i played warhammer before they ruined it with patches (from what i was told)
and the "private oficial server" its shit since people just change characters to the winning side of the battle
It had cool parts but it was never gonna make it from the get go. The thing I remember most was like the UI in game encyclopedia you filled out as you play, also that time when two players who were like level 30 came into a level 20 area to stomp newbs but we were able to take them down with numbers.
i thought allods would be dead but no its still alive and theres a good bunch of people playing the main cities are populated and its easy to see people leveling, death to the rune system this shit sucks
i tried it playing it a few months ago when somebody mentioned it here
didn't saw much people while i leveled and got bored
Huxley.
jk the alpha was shit
i dont care if im the only one. i liked it and had fun.
oh look tracer
im not sure there was even an in game model that looked like that. but firefall beat overwatch by a couple of years.
i know, but i still liked it. but it was probably scratching the fly around with jetpacks and shoot things itch.
i just remember when i first saw overwatch cast , almost everyone looked like a ripoff of something else which i dont remember now
It was not a good game. I wish it was a good game, but it wasn't.
>Holy crap Lois, Tracer and beta Doomfist!
firefall was made a blizzard flunkie, id bet he was privy to a couple of internal designs for that scrapped blizzard mmo that eventually turned into overwatch
>not mentioning the $3 million bus
im not responsible for what that moron spent all the money on, i know that at least i didnt give a single dollar to that company
I'm still laughing.
bro. how are you going to post that and not show off the cool lighting.
worth every penny.
so fricking cool dude. this was a much better idea than paying our developers
their chinese parent company spent over $100 million usd marketing this game internationally. firefall bus was a drop in the bucket
didn't this hit some cars in vegas or something or was that some other game vehicle
the firefall bus couldnt be moved so probably something else
man I can't remember any details and searching for it will be difficult that's going to bother me.
>can't even drive it
can't make this shit up
>you will never again go out thumping with your Gankerros
hell yeah
I still think about the "Theeenkyuu Meiidico" voiceline occasionally
why is some russian having a meltdown here, didn't read all the thread
They're not shut down but both Mabinogi and Vindictus had horrific patches that killed them both for me.
Its sad because I don't think there are games that fufil either ones niches very well.
Conquest Online
WW2 Online
Habbo Hotel
Shattered Galaxy
NavyField
>Shattered Galaxy
One day I will return to the crater
will never go back to highschool playing Rohan Blood Feud with frens playing my meme vitality dekan build, why live
RuneScape when I had a party hat. I'm not interested in "OSRS" where my party hat collection is pointless, or "RS3" where if I had a party hat I wouldn't care because the gameplay is ruined.
>pardus is still going and has an active playerbase
wtf
Warhammer
>each one of these games has or had an active community
>some of those community members have practically devoted their lives to the game
>they met friends, even partners perhaps, and spent many hours having fun
Maplestory 2
Lineage II
>But it is not discon-
It is, all soul is gone.
I've yet found MMO that scratch the combat itch
>Gadget dicky released
>Just spam Super Ball while your robot murdered everything else
>Still incredibly fast paced
Kritika came close but was too pay to win. DFO fills the gap, but Dragon's Nest was the shit
I played a private server of the "classic" DN. It doesn't hold up, sorry anon. If you want a close combatant, play DFO.
TERA
Wildstar
Maplestory 2
and not an MMO but Rusty Hearts
My fellow brother in christ, Rusty Hearts was the shit.
I was surprised to see Rusty Hearts mentioned. I had a lot of fun with the game for what it was worth, and it was definitely at least MMO adjacent.
Does Marvel Heroes count?
I played it, it was alright but there were better games with similar gameplay.
Love the art style though, I wonder why nobody is cashing in on older Korean mmo art styles for nostalgiagays, would play any game that resembles them.
this gets mentioned alongside all the other shitty korean mmos that look exactly like this like rose and flyff
Tabula Rasa was pretty dope while it lasted.
I remember Lunia, it was fricking great. It had actually interesting seasonal events, whole ass cosmetic sets you can earn that werent dogshit, and characters that stood out from one another.
I played it back when i was a teenager with my brother cause we were broke frickers and it was decently generous with f2p
Rubies of Eventide. It still hurts
>me watching my potato pc framerate take a shit rendering all the players
Earth & Beyond
my space homie
Is there ANYTHING good to play now? I have a group to frick around in SoD and it's been pretty fun since a lot of them never play Classic WoW before, but will there ever be a new game to capture the entire market ever again? I want to keep playing MMOs with these guys cause it's so fun but if the entire genre stays dead like it has been then that can't happen.
I usually float between WoW, FFXIV and SWTOR once every 2 years or roughly when a new expansion/more content is out
I wish there were a new good mmorpg to play
>whole thread is boomers with dopamine fried receptors complaining about modern mmos even though they are better
>even though they are better
Okay, where?
FFXIV is the best mmo ever made
because you can play the game like a singleplayer game
the fact that most people use it as a dollhouse dress up simulator doesnt mean i want to pay for the privilege too
It's free to play
>FFXIV
Played it since ARR launched. Endwalker's trash story ruined the game for me and I think I'm just getting bored of the treadmill, I want new adventures.
>trash story
lol
"Yes"
I played it during 2.0 and 4.0
both times were extremely boring. I never felt challenged, side activities were non existent, story never grabbed me and felt largely like filler, and the world is bland as frick. Seriously how is there absolutely nothing to fricking do outside of duty finder. Absolute ass game.
FF14 is a JRPG, not an MMO
Why do people call everquest 2 style the best mmorpg ever?
It's the most mindnumbing shit that spewed forth games like WoW which completely destabilized the market with it's popularity.
Take Star Wars Galaxies for example.
You more or less had 40 fricking professions to base your character around.
From scout making camps for players to rest and talk, to bio engineers/creature handlers growing massive beasts as mounts and pets. Droid engineers to make an assistant to fit all your needs as a doctor/gunner/entertainer. Doctors earning mad cash by long term buffing people with strong meds before going on raids. You had mayors and architect manifesting forth cities ran by guild with their own unique flair and vendors for visitors to enjoy. Harvesters could be placed down to do the hard work for you. Travel to different planets and find strange artifacts or become entangles in rough group fights. The plethora of combat options available from the weapon crazy Commando to the perma-somersaulting Teras Kasi artists. Bounty hunters chasing your ass after getting a price on your head or the rare and arduous journey to become force sensitive.
After a hard day, just pop in the club and revitalize your characters at the dancers and musicians.
Damn the game was brimming with soul before it got fricking steamrolled by the combat update (WoW model transition)
There was always some shit going down instead of going fully auto mode accepting millions of quests which just want you to gather rat balls and the like.
Because your average person needs guidance to enjoy MMORPGs. They like the IDEA of sandbox, but not really playing in one.
At this point, i don't even blame the market anymore.
Players have become that moronic to the point where you need to shine a huge flashlight on every small undertaking you need to do in the theme park. Another AAA Sandbox game would be a bad investment because the momentum is completely gone and teens don't want to put the effort into carving your own complex path because everyone is just following what friends are doing.
I'm just glad it happened for me. I suppose it was never meant to last.
>the momentum is completely gone and teens don't want to put the effort into carving your own complex path because everyone is just following what friends are doing.
don't forget lot of that aspect has been cannibalized by survival crafting games and to an extend battle royale which are more "open" compared to the usual games back then (mostly linear/arena, less open world).
kinda like ASShomosexualS replaced RTS games of old. kinda the same thing but in a package that's easier to digest for the mainstream and majority of normalgays
SWG is one of the very few MMO's where playing a non-combat character full-time was actually viable and fulfilling. It's crafting and commerce system has still never been topped. I can't help myself with modern MMO's, I go in when I hear the crafting is good and then I get disappointed everytime.
Archeage and Black Desert were kind of nice but in the end crafting just feels like resource conversion with progress bars.
Other games have you actually cook or do alchemy like Kingdom Come and that's the fun part. There is nothing fun about watching a progress bar fill a thousand times as you get 0.1% exp per craft trying to rank up.
>mfw ongoing fear that crafters and traders had too much power over everyone else in SWG
And fear mongers were absolutely CORRECT. Because of how economy and gear degradation worked everyone was at their mercy. It's fascinating when you don't automatically go for the very best you can afford. It lends itself to some crafters just crafting expendable low tier stuff everyone needed way more than top-tier gear you were afraid to actually use. We'll never ever see that used again to such a scale where players ran the game in a healthy ecosystem.
there would be endless b***hing. I think most couldn't get over degrading gear because gear is today see as defining part of your characters. in swg it was more akin to a longer buff as only your trained skills were truly permanent.
bruh the amount of pure nostalgia pinged in my brain from your image
BOTS was pretty fun.
a shame it was intentionally hard as a motherfricker to force you to buy the overpriced p2w robots, but the designs were cool more often than not.
I still haven't uninstalled Wildstar. Sometimes I run it to hear the title screen music.
Im still enjoying Vindictus cause I have yet to play anything else that advertises ~REAL-TIME COMBAT~ but does it in a way as satisfying
im just glad its one of their primary titles otherwise you just know that shit would be in the trash
How impenetrable is it to get into Vindictus these days? I know it's Nexon, so I'm guessing the leveling/gearing curve is pathetically easy, right up until you're suddenly forced to spend $10,000+ on inching through the lategame/endgame wall. Last time I played it was around the middle of Season 2, so it's probably unrecognizable from its former self by this point.
Honestly surprised to hear it's still going, but you're absolutely right. There isn't a single MMO on the market with combat nearly as good as Vindictus, even after all this time. Fiona best girl.
>How impenetrable is it to get into Vindictus these days?
About 2-3 years ago nexon ran into an (ongoing) issue where their entire playerbase was at the endgame leaving new players fricked cause nobody wanted to go back to help the older players, so they overhauled the game to be basically a single player experience up until you reach the "recent" content.
So yeah you're right, you literally get levels/gear handed to you at checkpoints until you're in the recent content, in which earning gear and enchanting it/enhancing it is your responsibility. If you get stuck somewhere and dont feel like grinding or being a paypig you can even just wait a few months for the next content drop, cause more likely than not nexon will give this 'singe player' treatment to the stuff you were stuck on just to keep you moving.
atleast you cant straight forwardly buy mats for endgame shit outside of like, goldsellers, and events sometimes hand parts of that out. Instead whales spend money turning their girls into thicc as frick bawds in stuff thats so transparent you can see the lack of nipples beneath the shirt if you dye the thing black.
>help the older players
help the newer players* sorry, but basically all the raids were turned into soloable content. kinda removed some of the soul though, like the pre-fight chase sequence in the irukul raid.
Fiona's good but I like Lynn
Appreciate the insight, m8. Maybe I'll take a gander at it semi-casually in the coming days/weeks.
Currently in the process of defunding my Maple account to recoup some spare change (including trying to find a buyer for a Frenzy Totem, wew), so I'm painfully aware of Nexon's standard progression model. But it's still cool to know the game wasn't outright abandoned, as there's really nothing else like it on the MMO market.
Guessing the ancient /vg/ guilds of Pawnshop Ghosts and <Whatever the Guild from East Was Called> are long, looooong gone by now, yeah?
Pawnshop ghosts is still around, can't say for the other region since they kinda merged West and East but kept asia separate, I think.
Vindictus has been doing well for itself that the difference between KR updates and Global updates has reduced to like 1-3 months when it used to be like, half a year between localizations.
>Pawnshop ghosts is still around
How the frick? That's absurd.
Back before I left for good, we'd be lucky to have like 3-5 people on at any given time (was around ~12-32 during early Season 2, and obviously a bit higher in mid/late Season 1). Internal drama eventually killed our numbers, with the majority of our top talent at the time striking out to form their own splinter Guild, <Auschwitz>. Who then became some of the most prolific hackers on West all the way into the early weeks of Season 3, but that's another story altogether.
Wild to hear the Pawnshop boys (or at least what's left of them) are somehow, against all odds, still standing. Now I really wanna check-in and see who's actually alive in the coming days. Guessing you're one of the last holdouts?
>Guessing you're one of the last holdouts?
Yeah, the times I resurfaced now and again to meet up with Goldd in the rare moments I see them has moved me up to one of the moderator positions.
so if I get around to reinstalling next time they lure me in with some free shit worth the trouble I'll probably be able to accept any guild requests. But you'd be right about the numbers, I'm lucky to see more than a single person at any one time.
Ah, so it's only "alive" in the technical sense. Unfortunate, but not surprising, seeing as it's been an unbelievable 13 YEARS since that Guild was first founded. Felt like it was already on its last legs partway into Season 2, and certainly by the start of Season 3 from what I've heard.
That said, believe I never actually left Pawnshop officially, just ended up drifting away like so many times before. Maybe I'll get lucky and run into (You) in the coming days, although it'll likely take me 'til this weekend at the earliest to do a proper check-in. Used to be known as "Valveris" way back when. A pleasure, if you're someone I might recognize.
Thanks again for the info, Anon!
My memory fails me so I don't think I know you, but you might around whenever they do some big login thing like the golden week set again.
>13 YEARS
Heh, I'm sitting on a 14 year old Ganker guild in another MMO. I don't know who might be older.
What game?
>inb4 Mabinogi
Guild Wars
>GW1
Based beyond belief.
If I wasn't about to head off to bed, I'd ask you to regale some of your wild stories, because there's no way you've been in a guild for 14 whole years without being involved in some insane stuff. The things you've seen could fill a library, surely.
Stay gold, Anon.
Still damned impressive, even if it's XIV.
Oh god, XIV is over a decade old now, bloody hell. What happened to this genre, lads.
Honestly, I don't have much to say. It is an ancient guild that I made forever ago, which never amounted to much, until year before last where we (the active /vm/ thread) spawned into existence. A couple other guys got together, and over time, an ever-rotating group of whoever showed up, with some regulars, played through the three campaigns. Interest began to fizzle out with the expansion but there is/was an active mix of older and newer players, and we still get together from time to time to run dungeons or holiday event stuff.
NTA but I the ffxiv Ganker guild is 10 years old
Is a realm reborn 10 or is the whole of xiv 10?
Just ARR , 1.0 is 13 years old
There was that chibi mmo with real time combat. Dragonsomething.. I dont remember. Was pretty fun, had a great dungeon system.
Dragon Saga (or Dragonica in EU) ?
I was just watching videos of it today to remind myself of it. It was so comfy..
Dragon's nest maybe ? I quite liked playing that with a few friends.
Valkyrie Sky Online. Died WAY WAY WAY too soon due to hackers. The only MMOSHMUP and it's fricking dead.
GetAmped 2
Sometimes i remember how much fun I had with it despite all its annoying flaws, but with the only server left(?) being from fricking taiwan and any attempt at a private server project canning itself or proving to be a patreon scam, I'm shit out of luck.
but it was a magical place when you could watch uncle ruckus and kikkoman fight the touhou girls cause the fanbase REALLY liked making indepth custom models with the INGAME MODEL EDITING SYSTEM
Not really a mmo but I miss global agenda.
Vanilla and SL RIFT was the best hotkey-bar MMO.
Tabula Rasa was the best mmo ever.
Then while Richard Garriott literally went to space to promote the game the fricking korean moon unit chinks at ncsoft stole it out from under him, ruined the game with their stupid moon unit moronic bullshit and it was dead shortly after.
at least he won $28million off the lawsuit
worst part? in the grace period before shutdown devs gave no fricks and changed/implemented whatever they wanted. think it was the time we got fricking mechs and shit, inevitably the game was in the best state it's ever been - for a few weeks.
>RIFT
man that shit was so ahead with shit wow still hasn't implemented (like housing) over a fricking decade later, the moronic idea to directly compete with wow shitting out expansions with a reset was what killed it. should've pulled an ESO instead...
RIFT was basically EQ2 devs wanting a second go at WoW.
Funny how Borderlands was literally just tabula rasa
So may NCSoft victims that will never see the light of day again because them being latersuccessful would cause the koreans to shit themselves to death so they won't sell the code to anyone ever.
>Not one mention.
Bitches don't know about them NUCLEAR EXPLODING HOLE IN ONE POPOFFS. This game was INSANITY. At least there's a PSP port of Pangya. It's not totally gone, but damn it's not alive
Had a fun few years on Shaiya from 06 til 09ish with my wife. Was a GS and hungout with the GMs. Ended up leaving completely to play WoW with my GM buddies. We mostly all quit WoW when Cata hit.
Correction 07, not 06. Shit was forever ago.
>Are there any discontinued MMOs you miss playing?
City of Heroes. And yes, I know about the private servers, but even with fan-support, it's not the same as having an active developer.
The problem with the CoX private servers is you either had a population or you have a server with neat changes and dev work going on, but not both.
My favorite game of all time, RaiderZ.
Fell in love with it immediately. I was in the servers first party to max level, first to clear nearly every boss, first to clear dungeons, etc.
I had the highest pvp score on my server.
I had exclusive cosmetics only able to be won through combat time trial events.
I had nearly every mount and was trying to get every outfit in the game.
And I spent like $100 total on the game. I played it from the day it launched to the day it closed down.
I made so many friends running dungeons, exploring the world, glitching things out, hundreds of hours practicing pvp, and just chatting.
The game didn't even shut down because it was failing. The developers, MAIET, also make GunZ. GunZ 2 was such a huge flop it killed the studio and the publisher, Perfect World, kept it up despite this for as long as they could. There was some issue in the game where the server just like decayed over time. It was noticeable with lag.
Fricking miss it. Pservers all try to change it and they all suck and my friends are gone.
There's supposedly a remake coming from the company that bought all of MAIET's IPs but info has been slow and no word for a year+ at this point.
I'd still play it if the combat was as tight as it was.
While it isn't an MMO i do miss Nosgoth a lot. On an unrelated sidenote my gingerbread cookies are soggy 🙁
What made Wildstar so great, so kino? From what I've seen it was a hardcore raidautist game and died for that
more classic wow feel when the current state was kung fu panda. looked polished enough in a dreamworks way to get people to try it. only at a closer look and at endgame things fell apart.
>What made Wildstar so great
Player movement (dashes, double jumps) and the telegraph system instead of tab targeting. I also liked the aesthetic.
>i mean they fixed it eventually right. like two months before the game shut down
More like two years. But the worst part is that she was a questgiver just outside Thayd. So literally every Exile saw what they did to her when leveling.
>More like two years
You lying b***h, it was a month after launch. Her updated model came with the strain update which was the first update the game got.
>You lying b***h
Why not point some of your b***h-ass anger at
, c**t.
>it was a month after launch
I honestly thought they kept the shit model outside Thayd until the F2P relaunch. But I only made one Exile, so I'd have only seen it once.
Because that post was made hours ago while I was sleeping.
Back when the game's website and forums were still up, I went and checked for myself. The game launched in june and the strain update dropped in july. If you don't believe me, I'm sure there's somewhere you could go to look up what was in the strain patch.
Wildstar probably would have been a better action game than a WoW MMO.
It wasn't a wow mmo.
AWOOOOOOGAAAAAA
Pangya
Scarlet Blade
>not posting the webm
Bad OP.
So that was where the budget went.
Not like it wasn't money well spent. These trailers were more fun than any MMO could be anyways.
>no dominatrix robo wife
Why still live?
We're getting closer. Only problem is, you'll probably need a 3rd-world custom jailbreak on her, with how AI is getting nannied here.
I looked it up, there is more porn of this robot than the redhead
we live in a society
I like the redhead too, but I mean, come on.
I really enjoyed tabula rasa
I know it's more of a co-op hack-n-slash, and it's not discontinued, but it's basically dead and no other game has really risen to fill the niche it once occupied.
Fricking hell I remember playing taht in middle school with my friends and the girl I had a crush on.
It was like 12 years ago and my life is in the gutter now, I wonder if any of them remember playing this game, or me.
Not sure if it's still around but I used to play a game called Savage Eden as a wee lad. I think later on it was called Laghaim or something. Typical grindy Asian MMO, but it's not like I remember much. This was more than 20 years ago.
>Savage Eden
mah homie
every time I think about what happened to city of heroes I get mad
What did happen to city of heroes? I think i played it for a handful of days quite some years ago now.
ncsoft had a bad quarter due to their main game in korea, Aion, not doing so hot so the korean board pulled the plug on CoH to divert blame to a distant american studio
game had a roadmap for the next 6+ months and was more active under f2p than it had been for years, then all of a sudden one day "hey guys word from the head office, the game is shutting down in 6 weeks"
>other studios attempt to buy the license from ncsoft before shutdown and get declined, ncsoft lie and say they received no offers
then, short version of the private server debacle:
After the shutdown, a dev reached out of a community member and leaked the source code, everything needed to make and run private servers, that guy then proceeded to make his own secret server that he charged people to play on for 6 years, until eventually someone leaked knowledge of its existence and people doxxed the fricker and told him to release the code to the community
Damn that is shitty.
Jesus. That's quite the saga for a superhero MMO that didn't even register for most people.
>told him to release the code to the community
I'm guessing this part hasn't happened yet? What a c**t for hording it.
It did. about two years ago. that's why we have few open private servers today
>that guy then proceeded to make his own secret server that he charged people to play on for 6 years, until eventually someone leaked knowledge.
Don't forget that that a lot of the money he was getting from the community was from people that had no idea what was going on and donated to him because he told everyone he was working on getting a server up even though he already had his up ontop of sabotaging fan projects and making members of the community pariahs for even trying to out the secret.
also mo1stcr1tikal was part of the server and he 100% knew what was going on because everyone that was part of the server knew and he kept his mouth shut despite knowing it was wrong so he didn't get kicked out of the server
>wildstar
Get woke, go broke
More like be a complete unplayable mess that caters to a very small subset of mmo players and go broke. Just another victim to wow riot
Pandora Saga for me. Visually somehow the closest to FF11 even though it played totally different.
Matrix Online. As shoddily made as it was I enjoyed the game immensely. It basically the story of the movie and had really active GMs. Absolutely a relic of its time, though.
SWG, sure there are private servers, but the game was designed on having a large population, which the private servers dont have
it shocks me how many private servers swg has and they're all doing something different
Which is stupid because they are fragmenting the population more and more
They can't because SWG was very different depending on which period they're emulating.
Maplestory 2
It released while I was busy with university stuff so I never got to enjoy it fully
There wasn't much to enjoy
The game was extremely barebones
Going to 3D was a mistake.
SWG was amazing. I remembering being a Bofin Drug Dealer in the starter area, giving out free combat stims to newbies. Repeat customers. We sat watching the countdown to the server updates on Lok, said our goodbyes and deleted our characters.
all dogshit grindans
I've been missing mmos recently. Some I played and others I never got a chance to play. I hate how these games are one offs. Either you MAKE the time to play them or lose the chance forever. I can't visit Hieracon in Bless ever again.
Some of these places were like homes or relationships and losing the chance to revisit them is like the death of a loved one.
It's sad. Sometimes we're lucky enough to get a private server of an older version to live on but more often than not, those games are just... gone.
I am 100% convinced that if Rift relauched in competent hands in 2024 it could carve itself a profitable niche.
Not quite discontinued but might as well be: Secret World Legends. One of the greatest worldbuilding put to videogames stuck in a crappy mmo.
My god, yes. This would have been an amazing single player game but they decided to make it a shitty MMO to follow the WoW hype train.
I want another Maplestory
I will never forgive Nexon for killing Yeou a mere 24 hours after its launch
I miss The Secret World
Maybe the most mismanged IPs ever, this had the potential to be the modern day X Files in videya
After a while everyone just wanted it to be a single player game since it was clear they couldn't maintain the game
Problem with TSW is that it was never supposed to be an MMORPG Funcom sadly saw how badly pirated Longest Journey games were and wanted that sweet sweet subscription dosh. TSW was an MMORPG that did not appeal to MMORPG players.
>Never supposed to be an mmo.
Bro you had three factions fighting each other it was clearly set up to be some sort of pvp based mmo once the main quest was done. The devs just didn't have the balls or talent to take it that direction and it ended up running out of content becoming nothing at all.
all of those factional quests could've been used however appropriate
Johnny Depps production studio bought the movie and TV rights back in 2017 for it and supposedly it was suppose to launch Secret World into a reboot/multimedia franchise with new single player and multi-player games but that's probably scaled back since his court case made him a persona non-grata.
Last year they let a small indie tabletop company develop a TTRPG for it but me and a whole bunch of people eager for that project tuned out once it was revealed it was a DnD 5e hack
>5e compatible
jesus christ
Yupp I remember the developer posting the offical announcement on reddit after months of talking about it and everyone just immediately commented about they lost hype for it because it was for 5e
If anyone ever here is looking for the closest thing to a Secret World tabletop rpg I recommend Delta Green
>Delta Green
Fricking A game. Also, more than just "modern Call of Cthulhu" unlike what some people think.
I prefer Unknown Armies 2e for a Secret World style game but Delta Green is probably a better match for actual Secret World game.
>5e compatible
that's where the money is. we complain about normalgays and blizzturds, but man those 5e casuals that play nothing else and expect every table to be like critical role (without adding anything of their own) are even worse.
I will simply never have my modern setting, myths are real kino ever again.
Star Wars Galaxies.
>no American Monster Hunter Frontier release
>Tabula Rasa
Browser based kingdom of loathing. I miss coming back from school logging on to use my adventures and min maxxing ascending.
exteel
space cowboy online
auto assault
huxley
cabal
cosmic break
ghostx
sdgo
welkin 4591
I'm still waiting for another mmo that's as fun to play as wildstar was.
>Loved the disco raid combat
>Loved the housing
>Enjoyed the PvP
>Could buy subscription with ingame cash
I miss it but not the plethora of bugs, the shitty developers and the shitty publishers.
I kind of miss dragon ball online.
I mean it kinda lived on via Xenoverse didn't it?
Zenoverse is dogshit compared to DBO though.
phantasy star online 2 new genesis and base pso2. why they didn't make new genesis a standalone I'll never understand
Tera, pc version.
Tera. we'll never get another game like it
I really miss old TERA. That was the most fun tanking that I've ever had.
TERA was amazing at launch, then they nerfed BAMs and everything went to shit after.
God I remember wildstar granted due to being an unemployed teenage cuck at the time it reminded of ratchet and clank in terms of the cartoony style never got too invested into the game after the betas
Warhammer online
I know the private sever excist but the devs are French SJW.
We got banned for saying make order great again, when we were raiding
What happened to the private server project for this game
Alpha and launch were fricking perfect
AAU was also not terrible for the first few months bar the fricking stupid gold exploit but as shit as Gamigo is they at least banned for it afterwards
big ups /aag/
Are there any new mmos in development that are trying something new beyond the field of monsters in each region so everybody has a chance to kill some?
Honestly I'm tired of doing the same thing every year. It was cool in the original archeage that you could run tradepacks or just grow crops to earn wealth without fighting monsters. Unfortunately that only lasted a couple monsters before the devs felt the need to direct all the income back to grinding monsters again.
The thing that killed these games were the bad outdated graphics and stiff animations (eg. legs stop moving when you walk and cast)
Wildstar had some of the most polished animation and robust locomotions in gaming, but it did not help the game.
PlanetSide. One of the weird instances where the technological constrains of the time informed the design of the game in such a way that made it excellent. This point is really hammered home when you experience how bad PlanetSide 2 is.
Getting attuned in this game was an exercise in frustration
>GetAmped
>Lost Saga
>Rumble Fighter
I both loved and hate that shit at the same time, especially GetAmped
>Music and sfx forever seared into my brain.
Asked Ganker about PSO 2 ONCE and they went off about some anon being a trannsy? Dafuq?
PSO 2 is dead, NGE is basically PSO 3 and it's awful
PSO2 was amazing on the japanese servers from the beta up to around episode 3 (the western release was a trash fire), but it's super dead now.
Hate to say, you legit missed out, and there are no private servers to live the good eras.
Was the Western release a trash fire due to the age of the game at that point (and all the changes/shit changed/removed/etc by that point), or because it was a botched release?
The game started out on late EP3 and balance was based on mid EP6. The Nemesis/Slave weapons were based on their NT counterparts that came out in EP5, so them and for some reason Elder Rifle were some of the best weapons until EP5 came out. It also had weird censorship like removing Smart Inner and censoring one of Harriet's outfits, despite it being easy to get a pole dance LA and the booba pad.
Imagine if WoW came out today, and then every month they released a new expantion pack making all of your gear useless in that short of a time so there is almost never a reason to do any content beyond leveling since you'll get welfare gear a few days later... they did that with the western release of PSO2
Stop lying. It never was anything even approaching to PSO.
.t PSO2 beta player, literally put more hours into PS0 and BB ( a whole fricking decade later I might add)
Anon... you can treat PSO and PSO2 as two mutually exclusive things. You're allowed to like both.
I still play PSO:BB, and I always preferred it's setting over PSO2. Dewmen are fricking moronic. But PSO2's gameplay is still very fun in it's own right.
>You're allowed to like both.
I refuse.
Everyone always b***hes about the attunent being the death of this game, but the reality is that they just botched the patch cycle one too many times. Had they actually supported it well, fixed bugs quickly, and balanced classes effectively this would have survived (assuming no NCsoft bullshit).
All that said, wild star had the best end game dungeons and raiding I’ve ever done and it’s not even a contest. Specifically datascape 20 was extremely well tuned and tons of fun. The elemental variations each week kept it fresh. It seemed to hit that fine balance of artistic style, difficulty, and actual fun through the telegraphic and action combat feel of it. I miss this game so goddamn much and will always be sad for what it could have become.
It's crazy how I used to think that was the peak of cartoon graphics.
Guild Wars 1 was not an MMO, but was better than any MMO would ever get.
I also miss Warhammer age of reckoning.
Earth & Beyond
Star Wars Galaxies
It is still online, at least. People still play and clans are still recruiting. Even if it were to go totally offline it's a solo-friendly game.
My brother. My dream MMO is still a game inspired by E&B, with the scope of Eve Online and the flight/exploration of Freeancer.
Imagine Online
There is a PSERV of that.
Vanguard:saga of heroes
If you had a dedicated crew to group with, the game was by far the best mmo for group mechanics I’ve ever played. The pvp was hugely fun as well.
The bard and blood mage classes were really quite well thought out and had super novel mechanics that no other mmo can even touch.
Biggest issue was performance tbh; namely the seamless world didn’t play nicely with platter hdds- on an ssd it would have been so much better.
Ahead of its time and gone way too soon.
Late FFXIV1.0 where there was an actual foundation for decent content to be built upon. Late-75cap era XI. Modern retail is a whole other mess, and none of the private servers have the player count to properly replicate the lived-in world experience with players actively about most of the zones in the world, vs. 90% of them afk/bazaaring in town.
FFIX post COP pre WOTG. I loved WOTG, but that's were the population that had kept the game fun really declined.
Probably because it took four fricking years for WotG to resolve, and content was a dripfeed due to all hands on deck for developing XIV1.0.
Hey, you don't have to tell me. I was there. I liked the content, I just prefer what the game was like pre-wotg.
I only wish WotG was fully realized. Half of the content was barely cooked which didn't help my mood of it much.
Shin Megami Tensei: Imagine. The ownership was sold to another company and that company went bankrupt and they still dare to go after private servers
Earth & Beyond. EA killed it after what felt like only a year, because it didn't automatically dethrone Everquest
The game was great. You chose your origin. You could be an Earther whos shipped specialized in missiles. You could be from Mars and specialize in cannons/gatling guns. You could be from I think it was Jupiter or Uranus and specialize in lasers and cloaking. You started off in our solar system and started to move out into others. You could freely warp around within a system, but it had a waypoint system to automatically get you to interesting places. So there was a lot of exploration. Running around the space stations was cool. I remember going so far out that me my homies were hunting these tentacled monstrosities in a very strange place. And right before they killed it these aliens were showing up and starting to invade
It was the first MMO I ever played. I will never forgive EA for killing it so fast
My brother played a shitload of E&B. We basically bought anything that had Westwood's name on it since they rarely missed (outside of later C&C entries).
IIRC it was the last game that Westwood ever developed too
That it was, to which half the team split off to make Petroglyph, and the rest got consolidated into another EA studio to produce C&C3 onwards.
NA launch week, month, year were 100% kino. Before any jump to lightspeed expansion or player towns or any of that bullshit that came after like CU/NGE patches
Grinding was fun as frick in groups of players and all the mystery surrounding jedi was fricking SOUL that no MMO could capture.
>mfw running through the deserts with my dewback as a beast master, gunning motherfrickers down while he tanked for me
Had a house on Naboo with my friends. I remmeber the absolute mad dash people were doing to try and figure out how to become a jedi/sith
World of Warcraft pre 2007
metin 2, only real time I gave mmo a chance.
Still looking for a job, Mehmet?
I miss APB, it's still the only game that gave you practically unlimited customization
Not nearly an mmo but I miss spider-man space pirates. Grappling around under islands to mine shit, parking your ship miles above them and skydiving down and then grappling the ground at the last second to tell physics to frick off, building cool ass ships, flying through the walls. Worst game I ever loved.
Not so much a specific MMORPG, but the general genre and gaming "ecosystem" (i guess, not sure what to call it) from the 1990s-2010/2012 about. Shit just doesn't feel the same. Part of it is of course age. But people just play, talk, and behave differently in mmorpgs. Its so disappointing. Its the meme of "people are playing it wrong" and it truely is. You see so many people complaining about mmorpgs because they play it weirdly now a days. Isn't an easy thing to fix and you can't force people into a specific playstyle. But when I see all the hardcore min/maxing, guide regurgitating, blind followings of influencers, preference for solo/single player, etc. Just makes me sad. Playing mmorpgs like that is trying to fit a square into a circle hole.
Most oldgays that got to experience that era feel the same way, it was death by a thousand cuts and a myriad of different reasons why. Unfortunately the future of MMORPGs (and the real world) is mega city one not the Shire.
It’s over for mmos.
Too casual friendly (basically a single player rpg with randoms running around)
Min/max stats/itemization
GaaS cash shop frickery
No camping/downtime (just frenetic non stop instanced dungeon crawls)
Whiny c**ty homosexuals reporting because of meanie words..
Blah, it peaked as a genre around the tail end of eq, start of wow.
It’s like they’ve done their best to remove any and all player interaction.
(Eq1 player, then vanguard/eq2. But yeah, you’re right, you had to have been there to understand)
Yeah I knew it was inevitable. Whole industry was moving towards that clear as day. It will never go back to that way. Closest thing you got now is basically discord gaming communities. Which have their own pros and cons
Yeap you're not wrong. Age was certainly apart of it. General experience too was another. A lot of players didn't have a ton of experience playing video games at that time. Its a well known fact among devs that have been in the industry a long time that the average player now a days is much higher skilled than back then. Along with this jaded experience that most mainstream gamers now have, their tolerance for various things is way lower. There's a lot of more critical opinions and that has made it harder for less big names/early on games to start out. Especially MMORPGs. WoW had soooo many issues when it first launch. A lot of those early day mmorpgs did.
Like a huge example that is recent of this change is Starfield. game had like ~200% more reviews first week than Fallout 4. And way more than that with Skyrim (don't think steam reviews were a thing when Skyrim first released). And when you look at the complaints, they all complain about things and like to say "Skyrim/Oblivion was sooo much better. Fallout 4 was soo much better. It never did these things". Yet you can use google and go back to those times and find reviews, forums, subreddit threads, whatever; all complaining about almost identical things with those games. But so many players weren't mainstream internet users or as jaded so they didn't care.
>Not so much a specific MMORPG, but the general genre and gaming "ecosystem" (i guess, not sure what to call it) from the 1990s-2010/2012 about. Shit just doesn't feel the same. Part of it is of course age. But people just play, talk, and behave differently in mmorpgs.
That's because most people first experience with MMORPG's was playing WoW as a kid and young teenager. Of course you perceived the community and world differently as a naive kid.
WoW which people on Ganker now have a massive nostaligaboner for was notorious for this, like most people were kids and young teenagers and most people didn't even reach endgame or interacted much with it.
>That's because most people first experience with MMORPG's was playing WoW as a kid and young teenager.
WoW and Ragnarok Online. Ragnarok Online wasn't as big as WoW but I don't think people realize how many people played RO and how many private servers there were.
Don't forget Runescape, even the biggest normalgay kids in school played that.
Warhammer Online.
I just want a PvP focused game like that again.
This and Runes of Magic.
Oh god Granado Espada. That shit was some of the most pay 2 win shit on the planet and probably one of the key things that lead the industry to its current state. But god was the aesthetics really good and the music was great. Would honestly put the soundtrack behind RO and FF XIV but ahead of FF XI.
Granado Espada, Pirates of the Carribean Online, Archlord. Any small MMORPG. Mainly just because these games had a very small userbase so it established a community that simply don't see anymore, it's the same with any niche game that hasn't balooned yet I suppose. Like the Wii U online/Miiverse because it was so small it had it's own culture, it's own themes, not unlike imageboards before they died. It's all self explanatory but either way those three are the ones I miss the most.
vanilla wow
classic will never be vanilla
I miss MSGO every day of my damn life, please Scamco I'll whale this time I promise just let me play the godamn game
For me? Fusionfall
Probably against my better judgement, I enjoyed that Warhammer 40K MMO they had for a while. Having an enemy target and an ally target simultaneously was a clever, if somewhat unwieldy idea.
Eternal Crusade? I played a lil bit of that, at least what I could. I see someone's working on a private server and I'm kind of interested, but it's never gonna have appropriate numbers
Was that even an MMO? It seemed like at the time it was just a lobby based game with progression against games. Unless they're talking about the cancelled w40k mmorpg, dark millennium or crusader or something like that.
Ah, my bad, it was a Warhammer MMO, not 40K. Age of Reconing.
Wasn’t this game killed by the homosexual with the truck and blames it on Microsoft to this day
The parent company spent well over 100 million on other things, the truck is a side issue but more than anything it's a cope by a team of former Blizzard devs that tried to make TBC 2.0 then failed. Not a bad game, if it released today (and with out the troony artist nerfing breasts/sexy clothing) I honestly think it could do well. A lot of archaic design ideas too which sound soulful but ultimately just lead to people quitting to play more casual MMORPGs.
mmo drifter bros, throne and liberty will finally be the one. I can feel it.
So long as people are graphicsprostitutes and brandprostitutes MMOs will never be good
>MMO need to have cutting edge graphics or AAA stylization or get shit on ( even Albion online looks respectable imo but gets shit on for its graphics and art style lmfao )
>unless it's [brand name] MMO, then it can get away with cutting corners ( WoW, FF14 )
There's basically no real reason there shouldn't be a slew of runescape/UO/tibia clones, or similar games that opt for game depth over graphics, if people REALLY liked MMOs. But we don't see them. People hop on board for the latest AAA MMO release in massive numbers ( i.e. New World) despite not really being interesting. Why? Because MMOgays don't actually care about the game itself. The entire playerbase of the genre runs on fomo and sunk cost.
I liked Dragalia Lost, Nintendo's gacha, before it shut down a couple years ago. I'm playing thru the story slowly on a private server now, and it's not the same, but I'm also not spending money and have all the characters, so it's alright.
Dragalia...................................................................................................................................................................................................................................................................................................................................................................................................Lost
>tfw it still could have been alive today if it was named Dragalia Won instead
Dug their own grave with that one.
Year of the Dragon, Dragalia Won soon.
Marvel Heroes.
Without checking the thread, I assumed I was the only person who would mention this. However, there are other people who also miss this shit game. My fricking homies.
I really miss this game and the friends I've met here
Scarlet Blade. I loved this game except for when you reached max level they dumped you into a pvp zone and that was it.
Tera, it hurts so much, I loved my ninja.
I miss Anarchy Online pre-Alien Invasion. I suppose it's mostly just missing the community at this point, since all that's left is multi-boxers.
UE3 Blade and Soul
2016-era BnS was peak. So incredibly glad I was there to experience that title in its undeniable prime.
How bad do you think the Classic: NEO server is gonna be? It looks the part of a Moonwater-era BnS, but the lack of visible UI in its preview trailers has me wary.
I have very little hope for it, it's especially if they haven't fix'd the garbage performance. I should not be dropping down to 40fps on 2080S and i7-9700KF on fricking 1080p, medium settings
Palia. Give it time
Not really though the game seems to have a decent amount of pay piggies
shut down ten years before i could get a graphics card to handle it
I miss Master x Master so much, neither LoL or Hots, or non moba Lost Ark fill the void it left after its departure
I cannot for the life of me remember this mmo I used to play, but it was an isometric game really similar to Runescape, played it back in the mid 2000s probably, before WoW got big.
Remember the starting place was a sort of river town and people would hunt beavers for their pelts to earn money, and if you ended up dying you had to walk through a "maze" that was effectively hell.
You lost all your items on death and there were pay to play races like cambions and shit.
Not a single mention of Dragon's Dogma Online, sad
Anarchy Online isn't technically dead, but damn do I miss what that game used to be
I never got to play matrix online. Was it good?
no. it was for fanboys.
to elaborate:
1- matrix online promoted the ability to effect the story on a server by server basis. this was proven false after the neurophyte arc.
2- the interlock system. neat concept that had bad implementation. imagine a 1v3+ melee where you were locked out of combat for several minutes because npcs interlocked, did damage, then backed off. not fun.
3- by the time the game was dead, the story went into moronic "aliens invaded the matrix and trinity was one of them" territory. smith killing everyone was the best thing to happen to matrix online.
there's more but this blogpost is too long already.
It had the finest selection of animated emotes and dances I have ever seen, but the content was pretty limited. There was just something about it where I have more memories of mxo than any mmo since. It certainly got the style right, combat was great if it was a 1 on 1 which was a bit of a problem for it.
Not really an MMO but I still miss playing on the RP servers for SAMP. Being able to grind out civilian jobs while listening to the serverside radio was peak comfy. They had really nice selection of progressive and psytrance stations.
What the hell, I'm OP and this thread is still up? It's my most successful thread ever and I've been off Ganker for 2 days LMAO
i actually had more screens from the trailer ready, i just went to sleep LMAO
kitty pisswife, my beloved.......
Fricking Disney would PRINT money if they brought back Marvel Heroes pre-Omega.
Was it Wildstar where the devs mocked the playbase by beating the first raid after they nerfed it?
Fury, but the close dbeta version instead of the released version. Game was fricking great during the beta and then they totally fricked it in about 2 or 3 patches before it was released.
Managed to survive a year before it was shut down and I am surprised it lasted that long with how it was when it released.
EvE online.
Yeah, its still around, but the spirit of the game is discontinued. What was once a sandbox MMO where you made your own goals and engaged in political intrigue and warfare has become a game where you need to pay $60/month to multibox, pay disturbing amounts of money to run a group/alliance that can actually do anything in nullsec (or unfathomable amounts if you want to start a war), and a game where skills are now fricked since you can just pay a shitload of money and max a character out in a day.
As is the problem with any trade MMO, the most powerful money maker is the credit card
That's the problem with any mmo as far as I'm concerned. The online nature of mmo games just makes microtransactions too tempting for the people running them. Sooner or later they succumb.
that's why we need universal basic income so people can just stay at home and make games and maintain the integrity of them
That would be making a system where people would be living life for living it, instead of living to make profit.
That is unacceptable. Line must go up. System must be built as a business or a competition. Do not overcome survival with human ingenuity once and for all, like a caveman would dream it; instead change the survival into a social game and tie the survival to your profitability instead. Only the rich winners should be allowed to enjoy life.
Shadowbane and the expansions
>played a bit on a free account a couple years before it got down from life support barren world tier server population, never got to see the game in its heyday.
The COOLEST class/racial variety to this day in a western made mmo
Air Rivals
i just want a game where i can chill out and not worry about muh meta daily/weekly garbage. is that so much to ask for?
pic semi-related, DQX was the closest we got but of course it's not available in NA without doing some backflips and autotranslations
i miss old maple but i know it's never coming back
It was cute, and had some interesting areas to explore, but man that Korean grind ain't no joke.
Back in 2009 when I got sick of WoW I played in the free open beta for a new sandbox MMO called Mortal Online.
It used unreal engine 3 and was laggy and janky as frick but it was weirdly comfy. Wonder what happened to that.
you say that as if people don't know what the frick mortal online is
Mortal Online 2 is out, in UE 5. Still janky as frick and low playerbase just like MO1, but same idea extended.
Tera closed beta 1-3 were the best MMO moments of my life. It was a rare moment where Ganker and Ganker had comradery and a common goal in griefing the shit out of redditors and gay guilds like Apoc. Massive guild wars were a lagging clusterfrick, but the most fun I've ever had. RIP to those glorious days
why tf did Tera even close down? wasn't it popular as shit?
Didn't it become grooming central or something along those lines?
The developer was making more games than they had staff for and without updates or new content, the foreign publishers chose to close down too.
Goddamn I wish I had a soft faced cute girlfriend with a large chest and who wore tight clothing.
my Internet was very shit but I'm glad I managed to play RO and MapleStory
>missed the mmo thread
it's over...
it's ok I'll listen to what you have to say
Dumping some more rare DAoC art. Artist died in 2010, and all that's left are some low resolution scans from 2002.
God I wish women still knew their place
men and women were equal in Dark Age of Camelot
too bad he liked midgard so much
many such cases
Pretty sure he mained a kobold runemaster or shaman.