ARE there any games where there's mechanics for being able to take on the most potent potions?

ARE there any games where there's mechanics for being able to take on the most potent potions?

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  1. 3 months ago
    Anonymous

    Yes

  2. 3 months ago
    Anonymous

    don't do this

    • 3 months ago
      Anonymous

      Why?

      You can't handle those games, OP. They are too complex for you.

      I can handle the complexity

  3. 3 months ago
    Anonymous

    You can't handle those games, OP. They are too complex for you.

  4. 3 months ago
    Anonymous

    [...]

    Not him but there's plenty of games that make you roll a saving throw of whatever equivalent when consuming potions/elixirs/etc and somebody who's too low level or "not strong enough for my greatest potions" could fail and suffer consequences for attempting something beyond their means. It's literally the entire backstory to how Witchers are made as well, with Geralt having the fancy White Wolf title because his Trial off the Grasses was extra potent and risky.

    Anyone in Pathfinder can consume an Alchemist's mutagen, but doing so forces you to make a fortitude save of 10+ half the alchemist's level+ their intelligence modifier, and on failure you're NAUSEATED for an entire hour, Nauseated being one of the most significant debuffs in the game,. making you unable to attack, cast spells, or concentrate and limited to a single move action per turn until it's over. So if you're strong enough to keep it down you can get big attribute bonuses and natural armor and other boosts that Alchemists apply to their mutagens, but it's a serious risk for those not capable of holding it down, so a potion seller/alchemist would absolutely limit who he gives his strongest mutagens to.
    https://www.aonprd.com/ClassDisplay.aspx?ItemName=Alchemist
    In both WHFRP and SOTDL I've also encountered potions that have some kind of risk upon being consumed as well, since in both settings magic is high-risk high-reward and you shouldn't go chugging witch's brew like Gatorade unless you know what you're doing.

    • 3 months ago
      Anonymous

      can they purposely make them weaker? It would be strange if a powerful Alchemist cannot make powerful AND pleasant brews.

      • 3 months ago
        Anonymous

        Thats a potion of +4 attribute. strength or dexterity are the most common of the physical attributes. Costs an alchemist 25gp make usually sells for 50gp. They can make like a dozen in an afternoon. A mutagen that doesn't decay after a day costs like 1000gp and is tailored to the alchemist.

  5. 3 months ago
    Anonymous

    Pretty sure Deadlands had some stuff for that

  6. 3 months ago
    Anonymous

    http://spheres5e.wikidot.com/

  7. 3 months ago
    Anonymous

    This shit was never funny, you're a fricking toddler, stop spamming this gay shit.

    • 3 months ago
      Anonymous

      The only one acting like a toddler is you with your tantrum

      • 3 months ago
        Anonymous

        >make the funny face! make the funny face!
        You're genuinely a moron. Never post again.

    • 3 months ago
      Anonymous

      Dude just knock it off

      • 3 months ago
        Anonymous

        Make me.

  8. 3 months ago
    Anonymous

    Take a stat and link resistance to adverse magical effects to potent potions.
    I did exactly that.

    • 3 months ago
      Anonymous

      I did what this anon said plus made an addiction mechanic.
      Any time you chug a potion you roll a d20 against your addiction counter. If you fail, you're addicted, if not, the counter gets +1.
      Normally you lose 1 point on the counter once a week since I like my games gritty and potions are rare anyway. But if addicted you have to roll on your addiction once a week to check whether you lose a point on the counter or not. That and every potion type has it's own addiction effect.

      Whipped it up on the spot when a player wanted to chug 4 potions to stack buffs and the group kinda liked it so we kept it. I could probably refine it more, though.

  9. 3 months ago
    Anonymous

    A song in Ice and Fire did something like that where taking medicine could leave you vulnerable and create adverse reactions.

    I liked that mechanic actually.

  10. 3 months ago
    Anonymous

    [...]

    based, frick "board quality purists" who shit up the catalogue even more than the threads they hate, nothing more pathetic than a wannabe janny

  11. 3 months ago
    Anonymous

    Have you tried actually playing D&D?

  12. 3 months ago
    Anonymous

    Something like what the Witcher has with it toxicity system would be neat.

    • 3 months ago
      Anonymous

      Not sure if you are talking about the video games, or not.
      Just in case: The R. Talsorian Games' Witcher TTRPG has exactly that, as well as potion brewing (and bomb building iirc) mechanics.

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