Are there any good true roguelikes for casuals? Something with:. >randomized dungeons and items

Are there any good true roguelikes for casuals?
Something with:
>randomized dungeons and items
>different character specializations
>turn based gameplay
But without:
>primitive graphics
>stupid instadeaths
>item destruction/disenchantment
>needing to read spoilers or FAQs to answer basic questions like "which weapon is better"
Does this game exist?

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  1. 2 years ago
    Anonymous

    > no stupid instadeaths

    Threads about action games in the top-down shooter and side-scrolling platformer genres go here you brain dead fricking moron:
    Wrong board

    • 2 years ago
      Anonymous

      >top-down shooter and side-scrolling platformer
      >turn based gameplay

      • 2 years ago
        Anonymous

        Buy a Pentium III PC from a garage sale, you'll have your turn-based casual gameplay.

  2. 2 years ago
    Anonymous

    >without stupid instadeaths
    lol, lmao

    DCSS

  3. 2 years ago
    Anonymous

    >True roguelikes for casuals
    lol
    lmao even, that's an oxymoron

    Play Caves of Qud. It has two out of four of your inane prerequisites and quite possibly fits your "kind" well.

    • 2 years ago
      Anonymous

      Shiren/Mystery Dungeon games.
      Rogue Fable games
      Haque
      Jupiter Hell
      Tangledeep
      Dungeons of Dredmor

      Qud is absolutely not for casuals, nevermind the fact that the game is currently still without a win condition, most people can't even do something as simple as recruiting NPCs.

  4. 2 years ago
    Anonymous

    yeah, it's called Tales of Maj'Eyal

  5. 2 years ago
    Anonymous

    >I want an actual roguelike and not a roguelite, with lots of character and build options
    >But it can't be ASCII and there can't be enemies that can oneshot me and I shouldn't have to do math or research to figure out a good build and I shouldn't need rC++ for my potions
    Sorry - People who make good roguelikes generally don't care about graphics, and people who care about graphics generally don't make good roguelikes.

    The latest versions of Dungeoncrawl Stone Soup (DCSS) would probably work for you now that they've "streamlined" away mechanics like item destruction and hunger. Otherwise give Dungeons of Dredmoor, Pixel Dungeon, or Crypt of the Necrodancer (on bard mode) a try.

  6. 2 years ago
    Anonymous

    Tales of Maj'Eyal is basically what you're looking for since it comes with an extra life system

    • 2 years ago
      Anonymous

      yeah, it's called Tales of Maj'Eyal

      >OP wants Roguelikes without bullshit instant kills
      >Suggests ToME
      ToME is even worse than *bands when it comes to instant kills what are you smoking
      Adventure mode isn't going to remove randgen uniques or lategame hellvaults full of breathers, and it's not like you can spam detection and !tlevel from the bullshit

      • 2 years ago
        Anonymous

        Yeah, but ToME also lets you be the softest of soft c**ts and turn off perma-death.

  7. 2 years ago
    Anonymous

    >true roguelikes
    >for casuals

  8. 2 years ago
    Anonymous

    Try the Shiren series, can even start with 5 if you want. No different characters and there is item degradation.
    Also you generally won't get insta-killed unless you take no precautions and just Rambo but in that case why even play a roguelike?

  9. 2 years ago
    Anonymous

    Path of Adventure ticks all your boxes except the destructible items (item management is a core gameplay element and there's enough equipment to go around).
    Very straightforward damage/defense/evade mechanics. Challenging but also easy to pick up. The runs aren't very long so it's perfect for casual play in a spare moment.

  10. 2 years ago
    Anonymous

    Dungeon Crawl Stone Soup.

    I strongly suggest the version 1.16.2. That's right when the devs got rid of all the actual stupid stuff like fire/cold tearing scrolls/potions. Later on, the devs' desire to streamline the game and remove spoilery 'gotchas' and degenerate behaviour transformed from actual improvement to "OK, we can't let players have permanent undead, let's make all your skellies and zombies summons on a timer. Also, if there's a god that boosts certain inventory items, let's disable ever finding those items by anyone not following that god. Also let's remove digging through anything harder than packed dirt, and with anything that's not a designated digging wand, because designing vaults while accounting for multiple levels of wall destructibility is hard. Also traps existing before they fire off can be abused by walking on as few squares as you can, so now whether you walk someplace you've been before or exploring new grounds, there's a % chance of a trap spawning under you."

  11. 2 years ago
    Anonymous

    ToME4, if you count it as a "true" roguelike. It has limited resource management and WoW-like cooldown combat, otherwise it's a casual-friendly roguelike.
    Other than that, from a top of my head: ADOM, Elona, Jupiter hell.

  12. 2 years ago
    Anonymous

    Try DoomRL.

    • 2 years ago
      Anonymous

      https://i.imgur.com/xO0Cptd.png

      Are there any good true roguelikes for casuals?
      Something with:
      >randomized dungeons and items
      >different character specializations
      >turn based gameplay
      But without:
      >primitive graphics
      >stupid instadeaths
      >item destruction/disenchantment
      >needing to read spoilers or FAQs to answer basic questions like "which weapon is better"
      Does this game exist?

      >DoomRL
      Seconding this one, glad I checked the thread first to see someone already mentioned it.
      DoomRL/DRL/Doom the Roguelike seems to fit all the qualifications you mention.
      Also it is really good and fun, so that is nice too.

  13. 2 years ago
    Anonymous

    Dungeon of the Endless

  14. 2 years ago
    Anonymous

    There is no such thing as "stupid instadeaths". If you die in a roguelike, it is your fault. Every time.

    • 2 years ago
      Anonymous

      I think that unlike other mentioned roguelikes, Dungeons of Dredmor tick every box here.

      Yes there are. In ADOM, for example, you can get instakilled by a trap. Or a death ray, or petrification, even if you are wearing amulets protecting against these specific hazards.
      Being an experienced and careful player does significantly lower these risks, but it's never zero.

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