Are there any other JRPG games that experimented with the combat mechanics to make them less monotonous? I usually don't like JRPG combat at all, but I really liked this game.
Parasite Eve made the combat real time and you had to run away from enemy attacks like a bullet hell. You could only take your "turn" to do actions when a bar built all the way up, and your weapon range was represented as a wireframe sphere that the enemy had to be inside of to reliably hit them. This all added up into a combat system where timing, reflexes, and positioning were all important to winning your battles.
I really liked Parasite Eve's gameplay, but haven't found another game that scratched the same itch.
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>where timing, reflexes, and positioning were all important to winning your battles.
Most people just play action games that focus on that than trying to kludge it into a genre where that isn't the point.
quest is KINDA similar but way worse and undercooked in execution
the "tales of" franchise might be up your alley
try the usa release of "tales of destiny 2"
you fight your battles in real time
'code of princess' on 3ds is similar
or guardian heroes on saturn (less rpg elements)
thanks, I'll be sure to check it out
I had this as a kid. The nostalgia is coursing through my veins.
There is Final Fantasy XII. It plays like SNES FFs but you can move around between actions.
Also there are some games for PS1. They are still turn based but they tried to experiment. Legend of Dragoon, Legend of Legaia, Valkyrie Profile.
Hybrid Heaven
Vagrant Story.
Tales and Star Ocean have more active combat systems (I think the Mana series does too in a somewhat different way).
The Mario RPGs usually add action commands to spice up gameplay. Mario & Luigi in particular has an emphasis on dodging and countering enemy attacks.
Vagrant Story
Dragon quarter
>Dragon quarter
please don't
What's so bad about Dragon Quarter? Never played it or heard about it kek.
I love Breath of Fire franchise and Dragon Quarter is... very unique I'd say. It has nothing common with previous games and killed the series.
Don't listen to this homosexual
Dragon Quarter was very innovative, it just isn't similar to other Breath of Fire games. Which is fine because BoF 1 to 3 suck fat Black person balls, but BoF 4 is okay. It's like a gridless tactical dieselpunk dungeon crawler with multi-run permadeath that ties into the Dragon Counter. Basically turning into a dragon is super OP but if you do it too much and your dragon counter reaches 100% the dragon rips out of your body and kills you, this counter also slowly ticks up passively and you need save tokens so it's not a chill game at all. But resetting a game when a fight seems hopeless lets you carry over some items and xp and unlocks new areas - the actual main quest is ~10h.
and you forgot to mention that you're encouraged to restart to see new story scenes when you get a higher d ratio. You didn't need to be an complete douchebag about the first three games though.
>You didn't need to be an complete douchebag about the first three games though.
Yeah sorry. I had a bad fight with a friend today. I should probably be less elitist and racist
The problem with Dragon Quarter is that it's good, so JRPG fans don't like it.
JRPG fans actually like it. Check your facts.
Then it's probably shit
>Then it's probably shit
it is. the entire game is in some brown mazes, characters, music and visuals suck and fightan is meh
You're wrong and not recommending it in this thread would be ignorant.
He's right though
it has a gimmick where you can't experience the full story without restarting the game from the beginning a few times. The gameplay is completely different from the past games, sort of a experiment rts monkey frick with time limits.
I personally like the story a lot at least, it's a good follow up to the themes and setting of bof3 in particular though I think 3 is when they stopped actually connecting the games and the bof1 mural is merely a legend thing.
>3 is when they stopped actually connecting the games
tbh it's not like 1 and 2 are connected
Except for Nina 1 appearing and apologizing for diluting windian wings?
5 is a prequel. 5 is the super tech advanced protocol culture that made the wells and floating towers and tech through 1-3
No, 3 is cut off from 1 and 2. Dragon Quarter continues where the third game left off with the planet being uninhabitable so everywhere moves underground, then it ends with the planet having been revitalized on the surface. The brood and wing clan don't exist in Dragon Quarter and it's unconnected to the other games along with bof4 apart from names and themes.
I always thought it goes like this:
1 > 2 > 3 > 4 > 5
The first three are pretty much confirmed. After death of Myria in BoF3 planet became more deserted in 4. And then it became even more deserted in 5.
Only 1 and 2 are connected in universe. In 3 the story of 1 is alluded to as a legend.
>After death of Myria in BoF3 planet became more deserted in 4
Myria is an endless in 4 and shows up in two different forms as spells. 4 only has a lot of desert because they went with a middle eastern aesthetic in some places.
Tactical JRPGs
Dragon View on SNES.
Picrel has the most satisfying spin on turn-based combat from all the JRPGs I've played yet. Also FF12, Xenoblade, Eternal Sonata, Arc Rise Fantasia, The Last Story all sound like you would enjoy them
Mega Man Battle Network
and long before that, Robotrek is basically the prototype
This
I think
Not RPG, it's straight up action adventure
Not a JRPG, but still an interesting game in terms of mechanics while mixing real-time and turn-based: Transistor
basically does the grandia thing but shitty.
Not retro, but there's The Last Remnant.
Does anyone want to talk about /vr/ or not?
Yeah. Similar to parasite eve, martian gothic uses a unique gameplay structure where you control 3 character, but can't be in the same area as any of them. This creates a strange puzzle type mechanic of arranging your characters in certain places and exchanging items through a parcel system. It's pretty fun,it's got the perfect b movie jank in the dialogue. I really don't get the hate.
Similar as in it's a horror game on PS1 with unorthodox gameplay, not that it has the same type of gameplay
Goes without saying but SMT has you talk, fuse and battle mons that's pretty cool
sounds like an incest baby born out of a forsaken romance between undertale and yokai watch. pass.
SMT is the grandaddy of JRPGs you zoomer homosexual.
tfw chuds fall for my obvious bait
Valkyrie Profile
Won't say the experiment was successful, but it was more fun than RNGshit