Or have something like a supply chache that produces it every turn or a supply truck that loads from the ammo truck?
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Or have something like a supply chache that produces it every turn or a supply truck that loads from the ammo truck?
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Battlezone 1 and 2 both do exactly that. BZ2 even has ammo-dispensing supply trucks.
Well there's sims like Combat Mission or Graviteam. Theatre of War series also tracks ammo but they kinda suck.
Conquest Frontier Wars is a space RTS that has your ships running out of ammo if you don't produce and send supply ships.
a more arcade-y game series that has basic ammo limits per unit/ammo trucks is steel division/WARNO.
i know nothing about wargame: red dragon but it might have it too since that's Eugen's style.
It does
That new WW1 RTS looks to be doing it from the videos I've seen. Your guys can just run out of supplies and not be able to shoot any more.
total war warhammer tracks arrows and bullets on a bar per unit
In Cossacks series gunpowder units spend iron and coal on every shot in addition to food required to feed your army. I believe archer units spend wood, but I'm not sure.
Earth 21x0 series
If you have units that use physical projectiles, rather than lasers or plasma or some gizmo, they eventually require a reload.
Archers don't use wood, but they are so fricking bad, there is no real point making them, not even as a country that actually can upgrade them.
Archers got viable in American Conquest, and they still don't require wood. And you are going to hate the sound a bunch of archers make when pelting your blockhouse with flaming arrows.
Graviteam Tactics
Actually Graviteam tactics has unrealistic ammo numbers for its vehicles.
wargame red dragon is what you're looking for.
but if you're looking for singleplayer, wargame airland battle is better.
men at war
Call To Arms, both vanilla and Ostfront.
Men at War.
Steel Division.
Men at War let you be really fricking autistic about a squad's ammo but also its loadout and medical supplies all organized in a fricking inventory window
>this many posts in
>no mentions of Earth 2150 and Earth 2160
It's a fine game, but ammo management in 2150 is a feature that EVERYBODY hated. There's a reason no devs tried to recreate it.
In 2160, it's so basic, you forget it's even there.
I didn't hate it. I disliked the bug that made supply aircraft get stuck if more than one is assigned to a supply building. This was fixed in the sequel. Not sure if there ever was a patch for the original that fixed that too, but at least you could destroy one of the two stuck aircraft to get around it if worse comes to worst.
>is a feature that EVERYBODY hated
... not really?
I mean you are literally the first person I ever saw complaining about it.
Migs and choppers return to their building to get ammo.
It's a pain in the ass and the reason you don't use missile units at all but only energy weapons like lasers and pulse cannons which need no ammo.
none the Earth games are the worst most buggy most boring shit ever made.
Knighs of Honor II: Sovereign tracks archer salvos
Sudden strike 1 and 2, also men of war series
warrior kings battles
Men of War and it's spin offs, Battle of the Empires and Call to Arms and it's spin off Gates of Hell
Syrian Warfare
Wargame
Shit Divisions
Soldiers of Anarchy if you consider it RTS.
Close Combat series, Earth 2150 trilogy,Men of War/Soldiers Heros of WWII
Chadkrieg
Foxhole
Earth 2150 has already been mentioned, so:
Conquest: Frontier Wars
S.W.I.N.E.
Also, Codename: Panzers, which used SWINE's gameplay as a base.
Every game done in the Earth2150 engine, at least for all units that don't use machineguns and energy weapons IIRC - yes you can win/lose by killing all of your (enemies) ammo resuply units
which Earth 2150 game am I supposed to start with? i see no one mentioning Earth 2140 trilogy, is it just too janky even by /vst/ standards?
>which Earth 2150 game am I supposed to start with?
EftBP, TMP, LS
>i see no one mentioning Earth 2140 trilogy
It has no ammo mechanics so it doesn't exactly belong in the thread.
Hold on, actually it does have the mine laying infantry that can reload by entering an APC. I loved that one mission where you're supposed to use them extensively to blow up a whole lot of mechs. Otherwise units have infinite ammo.
Wargame red dragon
WW3 Black Gold
You have supply helos to automatically fly ammo out to your troops.
You also have all your units and buildings airlifted in from off map, so you could in theory intercept them midair.
Also means since your helis come from off map, you could in theory spawn units behind enemy lines.
This is the same system as in Earth 2150, as those games have same developer and same engine. WW3 Black Gold has better pathfinding being last.
sudden strike series
not sure but doesn't blitzkrieg series have ammo too?
S.W.I.N.E
tracks fuel too
creators made Panzers, and i believe that has these too.