Are there any tabletop games where players play political/cultural entities like city states or nations or clans or somesuch?
I had this idea that I wanted my players to play the history of the kingdom their characters will adventure in. Just thought that would be neat.
Shopping Cart Returner Shirt $21.68 |
There aren't many published systems that focus on playing a civilization. There are some that have been made on Ganker though. They're typically called nation builders or just builders and you can do a search for them to pull up a bunch of old rulesets that have been made.
Microscope, Agora and Reign are fairly close to what you want.
What is that look on her face called, what does it mean?
Its an expression of pain.
Some kind of superstar
It's called *disco*
"Smug look of superiority".
All the best!
Hope in denial, a facade on top of despair. A cashier's grin.
Despite posting with an anime avatar, the previous anon managed to be correct about microscope.
gonna have to look into microscope and Gankerbuilders then.
thanks
Your post betrays your degeneracy.
And dependency on al-ghul.
Thankfully I have a Sugondese friend I can refer to in such matters.
High-level OD&D except unironically
Like Advanced Civilization? https://boardgamegeek.com/boardgame/177/advanced-civilization
I vaguely remember a review or two of a game called Aria: Canticle of the Monomyth (for 'twas in those days of yore when the Colon was mandatory) which at least promised this, but that it fell under the category of "interesting but". Any other old fools here who actually gave it a try?
Legacy: Life Among the Ruins sounds like what you're looking for. It's a pbta game where each player plays a "family", basically a faction with a theme/gimmick like merchants, knowledge hoarders, beast riders, etc. and plays through their interactions and developments through the ages. You can also "zoom in" to important events where you play an individual character of your/a relevant faction and since the family is your "real" character there's a lot of leeway to be more risky with the individuals.
The default setting is a vaguely defined post apocalypse (that the players help define through their factions, i.e. choosing the Kaiju hunters means there's giant monsters, choosing the doomsday riders means there were arsenals of WMDs around, etc but also picking your family's stat array says things about the world, like the tech hoarders get to choose if the advanced stuff was widespread or cached away in vaults, etc) but it's really easy to adapt
Specifically Kingdom. Its pretty neat.
There are interesting faction rules in Stars/World Without Number that would be easy to adapt as a full game.
Legacy Life Among the Ruins does generational post apocalyptic play.
The Quiet Year is a neat map making game where the players control a settlement after an apocalyptic thing.
you can run Hetalia in MaidRPG
Disco Elysium table top when?
My brother in Christ, it's just 2d6 plus modifier.
It already exists, Disco Elysium was table top first.
Everyone is John, but everyone is a Skill
Overwhelmingly just board games.
nothing wrong with playing a boardgame as session 0
Meikyu Kingdom, Settlers of Catacan?
Probably Civ: the Board Game (sort of) and New Angeles (sort of).
But your idea of roleplaying the "history/culture" of the actual world wouldn't work unless you made a board game that had functions to make the lore for your roleplaying game if you're having them do a dual-role of the world-culture-nation and their actual characters.
Which is a hell of a lot of work for players (doing both sides) and work for you (making the game/systems and then having them be into that).
You could do something like a game of Risk, Diplomacy, or Catan. A board game would be more in line with nation-level play than a TTRPG.
>risk, diplomacy, catalogue, the list goes on...
Don't play Diplomacy with your friends.
Just tell them that whatever grudges they have will translate into the game world.