i literally forgot about overwatch 2 until you reminded me of it's existence. like if somebody had asked me about it i would have been like "oh yeah that game's happening". that's how little hype this game has for me.
I want a server that has: >Crits enabled >Players >Valve maps >No roll the dice or powerups
Closest thing is Uncledane's servers, but they don't have crits, which is an integral part of the game.
You homosexuals that demand crits barely play the game so its no wonder the only servers that do that are wacky shitshows that are only alive on the weekends
I seriously hate Unclehomosexual so much for such vehemently spreading anit-crit rhetoric to the point that people thought it was a popular opinion so more community servers did away wit it. He's not even good at the game, he went into a competitive match and got zero kills once. Why do people like and listen to this moron?
he made youtube video with lots of editing
therefore he is truly intelligent and should speak for entire fanbase despite started playing tf2 around 2017
>spreading anit-crit rhetoric to the point that people thought it was a popular opinion
Crits have never been well liked, they added a server option to disable them less than a year after the game's release. Stop blaming this on one person when it's clearly a commonly held opinion regardless.
Shut the frick up you revisionist redditor.
You don't even play the game, you watch a youtuber tell you what to think and go b***h and moan about how you're some voice of authority.
Revisionist how? Look at the wiki, it proves what I said, and if crits were EVER well liked they wouldn't have given that option so early on in the game's life.
2 years ago
Anonymous
Don't care. Frick off back to reddoot.
2 years ago
Anonymous
I accept your concession.
2 years ago
Anonymous
Likewise you dishonest moron. Go repost someone else's content because you have no substance.
2 years ago
Anonymous
>have game >have feature >nobody cares about feature so option to remove not added >suddenly people say they dont like feature >look at all these people talking about feature! They are the majority!
2 years ago
Anonymous
What the frick are you even talking about you schizo?
Likewise you dishonest moron. Go repost someone else's content because you have no substance.
Dishonest how? You're just saying buzzwords because you can't refute what I said.
https://wiki.teamfortress.com/wiki/Critical_hits here's the wiki page btw
2 years ago
Anonymous
>The feature to disable crits was added to the game >This means crits are objectively a bad feature and nobody ever liked them
Proving too much is a literal basic b***h logical fallacy.
Step your game up homo.
2 years ago
Anonymous
>>This means crits are objectively a bad feature and nobody ever liked them
I never said that, I said they were never well liked, doesn't mean there weren't people who liked them, just that it was never the majority. You're literally making up a logical fallacy now.
2 years ago
Anonymous
Argument ad populum based on proving too much.
2 years ago
Anonymous
The argument in the first place was about how Dane "influenced" people into not liking crits, I'm merely proving that it wasn't him and that he was just the first popular tf2 youtuber that made a video against them. Again, you're just saying buzzwords because you can't refute what I've said.
2 years ago
Anonymous
Hell it's worth pointing out that tf2ubers weren't a fricking thing when TF2 first came out. If they were we probably would have had something like that back during release.
2 years ago
Anonymous
Hell it's worth pointing out that tf2ubers weren't a fricking thing when TF2 first came out. If they were we probably would have had something like that back during release.
Now you're just plain being dishonest. Literally the entirety of the current remove random crits bullshit can be traced back to when he started his campaign to annoy valve into removing random crits.
2 years ago
Anonymous
>Literally the entirety of the current remove random crits bullshit
Well yes anon. That's what the word current means. Because there's been complaints about them since the game's release.
2 years ago
Anonymous
>crits are objectively a bad
They are in their current iteration where good players have a higher chance of landing one, meaning they aren't 100% random >nobody ever liked them
People like them, but don't pretend that there aren't many people that likewise don't like them
Lmao you actually think nobody wanted random crits disabled before Dane made that video? How fricking new are you? Random crits were a controversial topic since their very conception
2 years ago
Anonymous
It was a negligible minority that quarantined themselves to their own servers.
2 years ago
Anonymous
The better you are at the game the less you like random crits. Which explains why Ganker loves random crits.
2 years ago
Anonymous
Wrong. It's comptrannies that dislike crits, not all good players are mentally ill like 6gays
2 years ago
Anonymous
Dislike for crits predates tf2's competitive scene.
2 years ago
Anonymous
That doesn't contradict my post.
2 years ago
Anonymous
How can it be comptrannies that dislike crits if there was dislike for them before there were comptrannies?
2 years ago
Anonymous
He said good players dislike crits. I said it was only the comptrannies.
Yes, the comp scene didn't always exist. The comp scene didn't create compgays, compgays created the comp scene. They weren't compgays yet, they were just gays with a missing piece. It doesn't contradict my post, it's just arguing semantics
2 years ago
Anonymous
And you have the choice to yo yo servers that don’t have them.
The PROBLEM is many loud mouthed homosexuals with hordes of loud mouthed child homosexuals as their support base want random crits gone entirely
2 years ago
Anonymous
>a negligible minority
It was very much a shifting 50-50
If you weren't a newhomosexual you would remember that most tf2 players were mostly indifferent to crits until streamer culture strangled the tf2 community into a soicuck state that moans and b***hes for competitive gameplay in what is a fundamentally casual game
If most players were indifferent to crits why did Valve add an option to remove them not even half a year after release? Valve wouldn't just give something that specific to a small group of people who played the game, there had to be significant demand for it.
2 years ago
Anonymous
you seriously can't say this about one of the last major multiplayer games with a server browser. there's no way you are this moronic
it is a fricking option for people making their own servers to play the way they wanted to play, it is not some commandment from valve stating it's the true way to play or some shit
hell, even all this time later and casual mm still uses random crits, they have not been removed, they will never be removed
People have been whining about random crits way before Uncle Dane even had a YouTube channel and nocrit servers were always common.
I have to assume the gays insisting that the game is unplayable without random crits are a loud minority, right? I don't feel strongly about them but I've never seen anyone strongly in favor of random crits until Dane posted his video.
>crit has never been well liked >they added a server option to disable them less than a year after the game's release >People have been whining about random crits way before Uncle Dane and nocrit servers were always common
You're both right on these points but you'll still being revisionist homosexuals like that other anon said.
You're twisting these to support your opinion stronger, seemingly aligning with Dane's stance of "remove all random crits", he basically wants them out of the game altogether.
By twisting these statements you're being disingenuous about the situation. Yes there are have always been nocrit servers and plenty of them, yes there were and still are people that don't like them. But you're not getting the bigger picture here.
TF2 is 15 years old. Gen Xers, millenials, zoomers and even now the neo-alphas are playing this game (but only one is the majority currently: zoomers). Then consider how each of these groups may have entered or started playing this game at different stages of their life, at different stages of TF2's life, whatever, all of it. Launch, all the update and sales it had until F2P, the F2P explosion, all the updates post-F2P, quickplay, MyM, Jungle Inferno and now the long-ass drought period we're still currently in.
You are talking with the perspective of believing everyone has always hated random crits when that simply wasn't true. It has never been true, but the majority of you began playing TF2 post-Dane pandemic, post-quickplay and post-MyM which killed off community servers with normal TF2 gameplay in favor of matchmaking cancer that has no chance of establishing a community. So, the nocrit servers and custom servers sweeped up all the remaining server browser players, and the people that just enjoy TF2 normally could no longer find vanilla servers because with no randoms sifting through the browser and Dane's opinion-presented-as-fact weighing on even outsiders that don't play, they servers died off.
>You are talking with the perspective of believing everyone has always hated random crits when that simply wasn't true.
I have not once said this, you're specifically putting words into my mouth because you can't argue against my actual point, which is that crits have never been well liked. Not loved, not that everyone hated them, just that they've never been universally praised.
I just did, and you're still a lying homosexual. The start of the "argument" was a homosexual [...] saying Pedo Dane isn't the cause. Then the homosexual [...] cites crits being made optional as his source, not understanding that this solved the anti-crit problem of its time. Then you [...], a homosexual, try to defend Groomer Dane's b***hing for random crits to be removed entirely. Then you [...]
demand crits are removed on valve servers. Then you [...] try to argue that if I love crits so much, why don't I just make servers with crits enabled. And from there you just keep being a dumb homosexual.
Why are crit vegans such malicious homosexuals?
>saying Pedo Dane isn't the cause.
He's not, crits have always had a not insubstantial amount of dislike towards them. >this solved the anti-crit problem of its time.
At the time, maybe, but now that the majority of people aren't playing community servers that's not the case. >demand crits are removed on valve servers.
I specifically mentioned an option to go to servers without crits on casual. >try to argue that if I love crits so much, why don't I just make servers with crits enabled
No, I'm asking why you're taking issue with that when it's just the same state the game is now but with critgays and people who don't like crits reversed. Which you still haven't answered.
you seriously can't say this about one of the last major multiplayer games with a server browser. there's no way you are this moronic
it is a fricking option for people making their own servers to play the way they wanted to play, it is not some commandment from valve stating it's the true way to play or some shit
hell, even all this time later and casual mm still uses random crits, they have not been removed, they will never be removed
Nice job missing the point entirely. My point is that people clearly weren't "always indifferent to crits before Dane" because if that were the case Valve wouldn't specifically give the option to remove them. There's always been at least some dislike for crits and that's blatant evidence towards that.
2 years ago
Anonymous
If people disliked crits so much, where is the complete lack of disdain for them after the nocrit option got added? Why did no one fricking care at all until Dane made his video?
Don't like them? Go on a nocrit server. Don't care, here for the funnies? Play on an enabled one. This is how it was until quickplay was added and that's when Dane conveniently started playing TF2 and made his annoying ass video saying a core identifying part of TF2 should be *entirely* removed "because it's unfair", code for "it's not like any of my other hardcore competitive games that began springing up last gen for MTX sales"
2 years ago
Anonymous
>Why did no one fricking care at all until Dane made his video?
You're literally just assuming that's the case because you're not willing to go through old forums from like 2007-2018, or even old Ganker posts if you can find working archives, to find complaints towards them, or you're such a newbie you literally don't know about them. People have always complained about crits, Dane was just the first big voice to complain about them but you guys are acting as if he lead the charge or something.
2 years ago
Anonymous
>a few people whining about their killstreaks being ended by random crits >at all equivalent to the sudden surge of zoomies parroting an ecelebs opinion, attempting to change the entire tf2 landscape
2 years ago
Anonymous
Killstreaks have existed since 2013 and I distinctly remember complaints towards crits before they even came out, stop pretending it's a tiny minority that was complaining about them before Dane's video.
2 years ago
Anonymous
>Killstreaks have existed since 2013
Killstreaks have existed since killing was a thing.
2 years ago
Anonymous
But anon, how can I be proud of my in-game accomplishments without ugly UI and graphical effects popping up on my screen to tell me of them?!
2 years ago
Anonymous
Killstreaks have only been tracked since killstreaks were added in TF2, there was only a few people who cared about how many kills they got per life beforehand because you had to do it with mods or mentally.
2 years ago
Anonymous
>Killstreaks have only been tracked since killstreaks were added in TF2,
Killstreaks have been tracked by the individual ever since the individual became consciously aware or their past actions.
Killstreaks have been tracked by servers before you were born.
Killstreaks have been tracked by TF2 servers before killstreak items were added.
2 years ago
Anonymous
>homies have probably never heard
M-M-M-MONSTER KILL Kill kill
2 years ago
Anonymous
Exactly the sound that was playing in my head repeatedly as I was typing that post.
2 years ago
Anonymous
most pcbros probably have heard that though, that's still the default killstreak announcer in DotA
2 years ago
Anonymous
But anon, how can I be proud of my in-game accomplishments without ugly UI and graphical effects popping up on my screen to tell me of them?!
I have a killstreak on my phlog and i feel good everytime i get a 10-15 streak
2 years ago
Anonymous
You feel good for sitting in a corner spamming a scorch shit then rolling a pub by holding forward? So cool dude.
2 years ago
Anonymous
Somebody's cwanky
2 years ago
Anonymous
>phlog
Why use the worst flamethrower?
2 years ago
Anonymous
Its ok anon i also have a killstreak halloween spelled Nostromo Napalmer
2 years ago
Anonymous
Oh okay, that's pretty cool
2 years ago
Anonymous
So what you're saying is people were struggling to join a nocrit server even two decades ago? So the main issue is people are still moronic? Got it.
> So, the nocrit servers and custom servers sweeped up all the remaining server browser players, and the people that just enjoy TF2 normally could no longer find vanilla servers
Well if the "minority" of players who disliked random crits could organize a few servers, then it shouldn't be a problem for a "vast majority" of players who enjoyed r crits to do the same. Nor it shouldn't be a problem for them to populate it, considering how allegedly universally acclaimed servers with vanilla settings are.
2 years ago
Anonymous
i literally fricking listed the age range of people tf2 has had an impact on. not everyone plays the same game 15 years later, even if it has been updated beyond belief. even so many people that will play a game never return to it. that is why I brought that up. the current tf2 community is different than the one from a year or two ago when it was reported tf2 was having a "surge" of players despite the update drought, it was different still back when jungle inferno came out, it was different both during the release of MyM and quickplay, it was different in the F2P era, and it was different back in the launch window to class updates era.
The "vast majority" that I didn't even say in my post you replied to doesn't play the game anymore because of the combined forces of one fricking annoying e-celeb influencing all the other tf2 e-celebs and the flood of new people playing a permanently F2P game.
The internet did take off in the mid-2000s but social media was not huge until the early 2010s, then skyrocketing with each passing year. People began watching videos, television shows and movies (even this newfangled thing called a "streamer" from "justin.tv" which just turned into "twitch") to the point that television networks have been in total cope mode except for boomer news stations, so they branched out into streaming services and other digital avenues and the like.
Why is it so hard to grasp for you people that the absolute rarity of TF2's situation - supported and online 15 years later because the developer is a quadrillionaire, with built-in first day community support with SDK and SERVER BROWSER - allows the community opinion to sway over the years?
The problem is Dane made a video about a game he was relatively new to, at a stage in the game's lifetime that began was killing off the vanilla playerbase slowly, interpreted this as crits being unpopular (on top of not liking them) and came out with some dumb bullshit of wanting them COMPLETELY removed.
2 years ago
Anonymous
Yes, dude, the media thing got huge. But what I think is that Dane didn't deliver a mindblowing idea to the public, he merely expressed one of the popular opinions that was in the air since the game was out probably. The video got popular and more people realized they never liked random crits that much. It's not that he could change the minds of people who loved them, nor did he bring new people in with this video. And you saying him being new to the game therefore his opinion is somehow wrong - is the same kind of argument competitive players used against less skilled players in regards to weapon balancing.
>people thought it was a popular opinion so more community servers did away with it
if it wasn't, why didn't the servers just reverse it for their individual communities?
You know, I agree with Dane that random critz and bloom is moronic.
But its pretty stupid that HE is the community figure that knows everything that everyone will listen to.
But its less of a problem with dane and more of a problem with just people not fricking forming their own opinions.
Even if you are following b4nny or any other 10k hour player
People have been whining about random crits way before Uncle Dane even had a YouTube channel and nocrit servers were always common.
I have to assume the gays insisting that the game is unplayable without random crits are a loud minority, right? I don't feel strongly about them but I've never seen anyone strongly in favor of random crits until Dane posted his video.
Yes there was always a crowd that thought they sucked, and no crit servers have always been a thing, even before he started being active. But the amount of no-crit homosexualry drastically increased when he started being vocal about it. At the end of the day he's just a homosexual that doesn't know how to have fun in the chaos and thinks they make the game into a luck based matchup simulator when in reality he himself is actually shit at the game and he thinks random crits is one of the reasons. He doesn't even follow his own rhetoric because when he posts new videos he is usually in Valve servers with one or two medic girlfriends pocketing him so he isn't dying as frequently.
>represents tf2 community
yeah >get reid of random crits
they were never based, if you like getting killed by random crits you're a cuck >only play engineer
would rather have that than a sniper or spy main >need to be pro at pressing w+m1
??? >comp is good trust me
its alright >play engi play engi
I do sometimes >play tf2 please
I do >basedjak in real life
not an argument >"commentary"
??? >doesn't post often
not being attention prostitute is bad? >can only play engi >can't play pyro
engi is more skilled than pyro >no mvm content
and? >dying channel
Richard's channel is dying. Dane won. >Spy is better
??? >doesn't try to tackle bots
Why should he have to do valve's job >yes i spent millions on unusual hats
he didn't >update have, not the game, no wait the game needs update, no wait-
??? >i kknow idubbbz, he plays so trust me
he does >homosexual chose to ruin game for self-pleasure
he doesn't run bots >probably
stopped reading right there >needs to prove how good stock weapons are
good on him >can't beat wave 666 without stock wrench
"NOOO YOU CANT JUST BEAT WAVE 666 WITH STOCK WRENCH BECAUSE YOU JUST CANT OKAY >said Black person before
and? >never owned up to it
??? >tries to hide it
???
Ash won
2 years ago
Anonymous
engi is easy as piss, you're conflating depth with difficulty
2 years ago
Anonymous
Pyro is easier than engi
2 years ago
Anonymous
Engi builds a literal aimbot. He has the lowest skill ceiling in the game. You also only need minor map knowledge for setting up shop to set up a tele/dispenser to help out the team.
2 years ago
Anonymous
>He has the lowest skill ceiling in the game
He has the lowest skill floor. Ceiling is debatable.
Arguably the lowest skill ceiling class is Sniper. He's literally just point-and-click. "good aim" is a factor for all classes, so it's not an argument.
2 years ago
Anonymous
Random crits are based. They reward skilled players for performing well and it helps noobs get an edge in firefights against autistic 3K + hour tryhards. I have never met anyone that is actually good at the game complain about them, and by good I mean at a minimum they can solo pubstomp and at best they play in Invite comp. You're probably one of those guys that cries about hit by a crit in a melee battle on the third swing even tho you were going to die regardless.
2 years ago
Anonymous
>They reward skilled players
But snipers benefit from crits the least.
2 years ago
Anonymous
Sniper also has guaranteed crits if he can actually aim.
2 years ago
Anonymous
Sniper players are not skilled. They learned how to do exactly one (1) thing well and literally control who wins a round based on that single thing they learned how to do well, that has no interaction with anyone else in the game besides killing them instantly from across the map. At least ubercharge is limited and can be prevented through good play. What the frick do you do about an 8000 hour sniper player on Upward's first point besides throw yourselves at them until the enemy team loses the first point?
2 years ago
Anonymous
He's unfair, but's still skilled, that one thing he does is something you probably can't do. Anyone who uses cheats is beneath demoknight though
2 years ago
Anonymous
> Scout more skilled than Spy.
Literally anyone with a brain who is able process this game at 25 fps or more can kill as Scout. Demo and Soldier can easily pubstomp just by spamming chokepoints.
2 years ago
Anonymous
the skill ceiling of demoman is spamming stickies into a choke
>spreading anit-crit rhetoric to the point that people thought it was a popular opinion
Crits have never been well liked, they added a server option to disable them less than a year after the game's release. Stop blaming this on one person when it's clearly a commonly held opinion regardless.
objectively false unknowledgeable homosexuals, no one b***hed about this waste of time argument because they weren't pretentious homosexuals with this trend of having an absolute refusal to never join a community server out of fear of maybe having to interact with another human being other than calling them shitters in chat.
>no one b***hed about this waste of time argument
If they didn't why did they add the server setting to disable them not even half a year after the game came out?
2 years ago
Anonymous
Because they asked for it. You act like people need to start youtube campaigns to get simple options like that back then.
Some people wanted an option to disable crits, they got it, those people were appeased. Then Groomer Dane came into the scene and started crying that it should be applied on every server.
2 years ago
Anonymous
Ah, I get it, when people did things before Dane started playing it was asking, but now when people do things it's b***hing.
2 years ago
Anonymous
Yes. What Uncle Dane wants is already there: a no crit option.
2 years ago
Anonymous
But there is no crits disabled option in casual servers, which is obviously where the grand majority of people are playing. They don't even give the option to avoid crits outside going to community servers, despite it clearly being a divisive issue.
2 years ago
Anonymous
>there is no crits disabled option in casual servers
There are plenty of uncle dane servers that have them disabled, and several other community server chains as well.
I don't get why Groomer Dane stans are so obsessed about removing random crits from the entirety of TF2
2 years ago
Anonymous
So you admit that if crits were removed from casual servers that you critgays could make your own community servers and play with crits enabled then?
2 years ago
Anonymous
What? But random crits are already enabled on valve servers.
Holy frick this is like arguing with a vegan. No-crit gays are the vegans of TF2
2 years ago
Anonymous
You're arguing that there's no issue for people who don't like crits because community servers exist. Why doesn't that apply to crits being removed as well?
2 years ago
Anonymous
Because crits are the default you stupid Black person, now stop screaming at the barbeque place to only sell tofu and leave everyone eating the frick alone
2 years ago
Anonymous
Okay but if they weren't the default you could just play on a community server with them enabled.
>That's entirely unrelated.
Considering it has yet to be gotten rid of in nearly 15 years I would say it’s very much related. >Melee are the only weapons designed with crits in mind >What are headshots
>Considering it has yet to be gotten rid of in nearly 15 years I would say it’s very much related.
You could say the exact same thing about demo having 6 pipes on his launcher but only actually loading 4 but nobody thinks that's something that should stick around.
Because crit-vegans already have servers for them. There is no reason to mutilate other every other server. >b-but that doesn't address the fact you could create new crit servers!
And you're not addressing why we should.
>Because crit-vegans already have servers for them
So would critgays if they weren't on by default. You're just repeating what I'm saying but for some reason are taking issue with it.
2 years ago
Anonymous
>So would critgays if they weren't on by default.
Crits are already enabled. You're arguing a hypothetical situation where TF2 was released without random crits.
It also stands to reason that in such a timeline, TF2 would be designed around the lack of random crits. So then the onus would be on critgays to justify their will being forced onto every server.
But that timeline isn't this one. Random crits were in base TF2. Servers have already all been established with crits enabled. The vast majority, even. You're arguing a pointless hypothetical that misses the point entirely: the minority is already appeased, so why should their appeasement be taken further and spread to every server?
2 years ago
Anonymous
I feel like we already learned this lesson with a funny german man with a silly mustache and a bad haircut
2 years ago
Anonymous
>You're arguing a hypothetical situation where TF2 was released without random crits.
No, I'm arguing that if they turned them off there'd be a number of servers popping up that have crits enabled for you critgays to flock to. This isn't an alternate universe, this isn't some kinda mental gymnastics, it's merely Valve deciding to put tf_weapon_criticals to 0 instead of 1 as the default for casual servers. You're just making a big deal out of it because you don't like the fact that I'm using your argument against you.
2 years ago
Anonymous
>No, I'm arguing that if they turned them off there'd be a number of servers popping up that have crits enabled for you critgays to flock to.
Which is a hypothetical, homie
2 years ago
Anonymous
>Which is a hypothetical, homie
Okay, and?
>This isn't an alternative universe
It literally is.
Hell if you're willing to come back to reality nocrit servers literally only have a significant portion of the user server availability because Valve fricking murdered most user servers by starving them for traction.
>It literally is.
It literally isn't. They did a poll on people's opinion of them a while back, it's entirely possible(though unlikely at this point) that they could do what I said.
>that if they turned them off
But they're on. So instead you're arguing a hypothetical that's barely any different, except now it's one where the minority has forced their will onto the majority without a reason.
>So instead you're arguing a hypothetical that's barely any different,
Exactly, so why would you take issue with them being removed if TF2 was in a very similar state?
2 years ago
Anonymous
>why would you take issue with them being removed if TF2
Why should they be removed? It will always circle back to this question.
2 years ago
Anonymous
If you're just going to avoid the question I don't see why you bothered responding.
2 years ago
Anonymous
You've been avoiding the question. The entire basis of your argument hinges on crits being disabled universally.
2 years ago
Anonymous
I haven't been avoiding anything, that wasn't the initial question in the first place, you're just trying to switch it to that because you can't answer the one I'm actually asking.
2 years ago
Anonymous
Why are you such a lying little homosexual?
2 years ago
Anonymous
Lying how? Go back through the conversation.
2 years ago
Anonymous
I just did, and you're still a lying homosexual. The start of the "argument" was a homosexual
>spreading anit-crit rhetoric to the point that people thought it was a popular opinion
Crits have never been well liked, they added a server option to disable them less than a year after the game's release. Stop blaming this on one person when it's clearly a commonly held opinion regardless.
saying Pedo Dane isn't the cause. Then the homosexual
>no one b***hed about this waste of time argument
If they didn't why did they add the server setting to disable them not even half a year after the game came out?
cites crits being made optional as his source, not understanding that this solved the anti-crit problem of its time. Then you
Ah, I get it, when people did things before Dane started playing it was asking, but now when people do things it's b***hing.
, a homosexual, try to defend Groomer Dane's b***hing for random crits to be removed entirely. Then you
But there is no crits disabled option in casual servers, which is obviously where the grand majority of people are playing. They don't even give the option to avoid crits outside going to community servers, despite it clearly being a divisive issue.
demand crits are removed on valve servers. Then you
So you admit that if crits were removed from casual servers that you critgays could make your own community servers and play with crits enabled then?
try to argue that if I love crits so much, why don't I just make servers with crits enabled. And from there you just keep being a dumb homosexual.
Why are crit vegans such malicious homosexuals?
2 years ago
Anonymous
Crit hacking is honestly the best reason. It's a really obnoxious and hard to prove form of hacking which pushes the discussion to then ask what the justification for keeping the mechanic around is.
2 years ago
Anonymous
>It's a really obnoxious and hard to prove form of hacking
No harder to prove than a regular aimbot. If anything it'd be easier, if there were a check for how often a player gets crits versus the expected amount.
2 years ago
Anonymous
That's already controlled by the game. You can only get so many crits at a time. What crit-hacking does is let you be selective as to when you get a crit, which can be insanely broken and requires proving someone is "too lucky" as to always get crits at the perfect moments.
2 years ago
Anonymous
Damn that's fricked. It's amazing the kind of shit source spaghetti enables
2 years ago
Anonymous
>Okay, and?
A hypothetical means nothing in the face of reality. In short, crits will never be removed and people will still have the choice to not play with them enabled.
2 years ago
Anonymous
>A hypothetical means nothing in the face of reality.
Why? Especially when the hypothetical is just the current situation but reversed? Not one of you critgays have said why you're taking issue with the idea of having to play on community servers yet you think it's fine that people who don't want crits have to do that already.
2 years ago
Anonymous
Because the reality is crits are here to stay officially and unofficially you can turn them off in your own server if you don’t want them
No amount of what ifs, reversals, or hypotheticals will change that
2 years ago
Anonymous
>Because the reality is crits are here to stay officially and unofficially you can turn them off in your own server if you don’t want them
That doesn't answer the question at all. This is a very reasonable thing to assume might happen given the evidence of Valve putting a poll on how people feel about crits in game. You're essentially just saying "well uh, I don't have to answer you because crits exist", which is just a cop out. Why are you taking issue with playing on community servers to play with crits when people who don't want crits already have to do that for the opposite reason?
2 years ago
Anonymous
>This isn't an alternative universe
It literally is.
Hell if you're willing to come back to reality nocrit servers literally only have a significant portion of the user server availability because Valve fricking murdered most user servers by starving them for traction.
2 years ago
Anonymous
>that if they turned them off
But they're on. So instead you're arguing a hypothetical that's barely any different, except now it's one where the minority has forced their will onto the majority without a reason.
2 years ago
Anonymous
>rent, except now it's one where the minority has forced their will onto the majority without a reason
Now that anon but how do you know people wanting crits are the majority? As far as I can tell the majority are people who would go with whatever the valve servers do.
2 years ago
Anonymous
>but how do you know people wanting crits are the majority? >Um if people like crits in the game so much why weren't they circlejerking about it on reddit 24/7
You're an idiot.
2 years ago
Anonymous
I have no idea what you're trying to say, I don't browse reddit.
2 years ago
Anonymous
My point is people that like something wouldn't spend literally all their time screaming at people on forums about it, they'd be playing the game, and given Valve has made multiple major updates to intentionally kill off user servers and force people to comphomosexual shit of course now people are more attentive of homosexuals like you intentionally trying to ruin the game and force people to play the game in a shittier format NOW they're vocal, because you're actively ruining the game.
What you're doing is lighting someone's house on fire and then saying >UM, BUT IF YOUR HOUSE WAS ALWAYS ON FIRE, YOU WOULDN'T WANT THE FIRE PUT OUT, AND YOU'D WANT ME TO POUR MORE GASOLINE ON IT SO IT'S JUST LIKE MINE
And in this example your house is a smoldering pile of ash with a couch on it.
2 years ago
Anonymous
Last I checked it was killing the popularity of community servers that shut off options for people wanting no crits, not the other way around.
2 years ago
Anonymous
Go be dishonest somewhere else.
No more (You)s.
I am no longer tolerating your disingenuous circular bullshit and argument from repetition.
You are genuinely a horrid piece of shit.
2 years ago
Anonymous
What I said was logical >if you don't like crits your only option is community servers >so by pushing them out of popular usage a disservice was done to people not liking crits, not the other way around
2 years ago
Anonymous
>people wanting crits are the majority
Even if they may not want it, they don't want for its removal. As evidenced by them still playing on crit servers. >b-but they only play on valve servers because they don't know any better!
That doesn't challenge my point.
2 years ago
Anonymous
>Even if they may not want it, they don't want for its removal. As evidenced by them still playing on crit servers.
I already said the majority don't care either way. The reason they play on valve servers is they are the official ones. They likely don't have a strong opinion either way. >>b-but they only play on valve servers because they don't know any better!
I didn't say that you homosexual.
2 years ago
Anonymous
Because crit-vegans already have servers for them. There is no reason to mutilate other every other server. >b-but that doesn't address the fact you could create new crit servers!
And you're not addressing why we should.
2 years ago
Anonymous
>hate fun(good tasting food) >act like they're good(healthy) when most of them are shit(dying) >aren't satisfied when they get no-crit options(vegan menus) >demand everyone play the same degenerate way(live the same degenerate life) >the only people who join them are groomed children or mentally ill adults
yep it adds up
2 years ago
Anonymous
NTA but no. Because the game was made with crits in mind.
2 years ago
Anonymous
Melee are the only weapons designed with crits in mind and they stopped doing that like 7 years ago.
2 years ago
Anonymous
That's entirely unrelated. The game was "made with non-instant backstabs in mind" but I'd give you 100 dollars if you found a single spy player who'd rather have that than what we have now. Same with engineer not being able to move his buildings.
2 years ago
Anonymous
>That's entirely unrelated.
Considering it has yet to be gotten rid of in nearly 15 years I would say it’s very much related. >Melee are the only weapons designed with crits in mind >What are headshots
2 years ago
Anonymous
TF2 is so completely different from what it was in 2007 that saying crits need to stay from a purist point of view just makes you look like a moron
2 years ago
Anonymous
>TF2 is so completely different from what it was in 2007
Exactly, there are so many weapons that can get crits on demand and so many weapons that are balanced by their lack of random crits that it would be absolutely foolish to remove them
2 years ago
Anonymous
the only weapons where the lack of random crits really factors into anything are the melee weapons. Nobody would give a shit or even notice if the frontier justice or bison could random crit
2 years ago
Anonymous
Bison can crit you game not playing homosexual
2 years ago
Anonymous
nobody uses the bison so nobody knows
2 years ago
Anonymous
I have Genuine Hale's Own Professional Killstreak Righteous Bison
Don't you lecture me with your bullshit
2 years ago
Anonymous
what were they even thinking with the righteous bison
>it's a weapon that you can spam down chokes and can hit multiple players! >as soldier
2 years ago
Anonymous
Oh no, Soldier hitting multiple players spamming at a choke?
2 years ago
Anonymous
yeah that's my fricking point you stupid illiterate noglet
2 years ago
Anonymous
Wrong, it's MY point and you WILL HELP ME COMMANDEER MY POINT
2 years ago
Anonymous
>Cow Mangler >Backburner >Huntsman >Ambassador
2 years ago
Anonymous
Why would the huntsman have random crits when none of the other sniper primaries do despite having no notice on the descriptions?
2 years ago
Anonymous
>TF2 is so completely different from what it was in 2007
Cosmetic wise absolutely. Gameplay wise aside from a few class tweaks it’s largely the same >Purist
Black person don’t start with that
2 years ago
Anonymous
>its largely the same
The only classes that are mostly the same are Soldier, Demo and Scout. Everyone else is has gone through radical changes since release. Not to mention general mechanical changes like weapon drops and X-ray spawn vision or the changes to map design philosophies
2 years ago
Anonymous
i swear to god that the majority of the modern tf2 community are like competitive smash bros players.
smash bros is a party game, tf2 is a casual game first and foremost. you've got your competitive corner over there now play in it and enjoy it
2 years ago
Anonymous
so when are you going to start your crusade to get random damage spread put back into tf2?
2 years ago
Anonymous
once they finish the campaign to get soldier's reserve rockets back to 36
2 years ago
Anonymous
once they finish the campaign to get soldier's reserve rockets back to 36
deflecting and goalpost-moving
2 years ago
Anonymous
Dane doesn't want a no crit OPTION, he wants no crits PERIOD.
I feel like most people don't understand how crits work in TF2, yes, it is still random, but when you or your team feeds one person a shit ton of damage or kills then you're substantially increasing the risk of that player getting criting
Un-ironically the furry servers. So long as you can cope with a wall covered in disturbingly realistic renditions of animal genitellia it's one of the best servers the game has had.
I run my own community server. Crits, no rtd, stock maps (with a few novelties that have shortened 15m timers and must be nominated). Problem is its only used once or twice a month for community nights. I want to get more people on there.
If I wasn't so skeptical you all wouldn't start spergimg out and shout Black person the whole time, I'd post the IP here.
Uncletopia also has the sweatiest fricking homosexual Sniper players on earth constantly online. They will never do anything except pick stock or a derivative and actively make the game less enjoyable to play.
Yeah seriously i played powerhouse in casual today and there was only one sniper and i was able to actually shoot him cause he wasnt some godlike sweaty 20 killstreak guy
I seriously hate Unclehomosexual so much for such vehemently spreading anit-crit rhetoric to the point that people thought it was a popular opinion so more community servers did away wit it. He's not even good at the game, he went into a competitive match and got zero kills once. Why do people like and listen to this moron?
After playing in Uncletopia for a few weeks, I hardly notice that random crits are gone.
im not against you enjoying the game without them. i even regular on some nocrit servers.
but i feel like i need to once again repeat that the issue is they want it gone entirely. vanished, no choice. anti-critgays are nonsensical radicals that want communism
After playing uncletopia on and off for a few months, I felt bad for pubstomping because it turns out random crits are one of the few things that can reliably kill me, as ironic as that is.
It just doesn't feel right if the newbies don't have a shot at taking me down.
Anon that's not the lack of random crits keeping you alive. It's the lack of skilled players. I've seen better plays from Skial bots than I usually see on UncleTopia
Is it... is it because the game was designed around their presence? AHHHHHHHHHHHHHHHHHHH, AHHHHHH!!!! NOOOO AHHHHHHHH I DONT LIKE THINKING I NEED OTHER PEOPLE TO THINK FOR ME!!!! I NEED THAT PLEB GOSPEL
2 years ago
Anonymous
This but unironically.
Could you anons please make a youtube video with a funny 3d avatar to tell me what I should think?
Also, call me your little brother or something. Maybe you can say you're the heavy and I'm your little pocket medic.
yes but way less
i played a lot last night and i saw a bot every four matches or so but with the new votekick system they got smashed immediately, and it was always one bot, not multiple like you used to get
Reminder there are sad morons in the world right now working on the next wave of bots because that's their life now. Just trying to ruin tf2 casual servers.
TF2 is dead, it's time to move on to the superior multiplayer Valve shooter >Fully mod supported with a large amount to choose from >Consistent playerbase that isn't filled with bots >No israelite cosmetics, if you want to change the appearance of someone you download a mod, no transactions required >A well programmed game director ensures that almost every game you play is different than the last, promoting replayability >even if you get bored of playing the same campaign maps all the time, there are plenty of great custom maps to choose from >has one of the most advanced gore systems in a vidya >Versus still makes homosexuals and shitters seethe to this day
Reminder that "Crockets are such B.S." achievement was valve making commentary on the complaints made about crockets (an example of random crits) way back during The War Update.
Should pyro players immediately be permanently banned from every server because Valve added an achievement for causing a dominated player to rage quit from the server?
Legitimately don't get what this is trying to say.
demo's grenades and stickies fire a smidge random everytime, and so does pyro's flame particles.
the other weapons have random spread if you keep holding down the mouse button, so say, the pistol isn't a laser gun
All of those weapons feature random aim deviation.
Including the projectile ones as part of how the spawning process for projectiles work.
Ah right.
Seems to me the problem is specifically with shotgun/scatterguns then? Wouldn't that be justified if the logic was that spread on shotgun/scatterguns made a bigger difference? It's not like the weapons below are being kept specifically because they have some randomness.
No I'm saying they hold an uninformed inconsistent opinions. Like how after b***hing and crying and shitting and moaning to get the ambassador nerfed, less than a week later they were reeeing to get the Diamondback nerfed because they legitimately did not know it existed.
>Like how after b***hing and crying and shitting and moaning to get the ambassador nerfed
The Ambassador has never been banned in 6s or HL, Valve nerfed it because they wanted to.
2 years ago
Anonymous
yeah that nerf came out of left field. same with the caber.
Actual compgay here. Any comp player at any level above beginner knows about all the weapon deviations. The reason why people as for "fixed spread" is because it's the name of the variable "tf_use_fixed_weaponspreads" and not because they don't know that more weapons have spread. On top of that high level players also have been asking for pipes/sticky deviation to be removed as well.
I'll answer any comp questions anyone has to the best of my ability.
2 years ago
Anonymous
Was it really necessary to nerf Pyro so Scout can once again walk up and kill him in 1.5 seconds without issue?
2 years ago
Anonymous
I'm not sure what you're actually referring to here, scout could always 2 tap pyro and double jump out of airblasts.
>I'm the official authority on this! If you want any information you will have to come to me! >No you can't make observations about people's behavior and come to your own conclusions! You need the OFFICIAL opinion
No
Hey man i'm just trying to give insight into the comp scene as 99% of TF2 players have no experience with it.
2 years ago
Anonymous
>scout could always 2 tap pyro and double jump out of airblasts
Oh sorry I thought you were serious, you clearly dont play comp if you don't remember Jungle Inferno where Pyro was doing so much damage he was Scout's sole counter outside of sentry guns (which don't exist in comp basically.)
2 years ago
Anonymous
>Nobody knows about the most vocal whiny attention seeking part of the community
No
2 years ago
Anonymous
>I'm the official authority on this! If you want any information you will have to come to me! >No you can't make observations about people's behavior and come to your own conclusions! You need the OFFICIAL opinion
No
2 years ago
Anonymous
Honestly baffled that they banned the Detonator of all weapons in comp recently
2 years ago
Anonymous
Sticky deletion was a large factor. Demo mains are touchy
2 years ago
Anonymous
What's the issue with heavy being run in 6s?
2 years ago
Anonymous
When heavy is good the game is slow, look at HL. 6s players want fast games and not to play defense 100% of the time.
>scout could always 2 tap pyro and double jump out of airblasts
Oh sorry I thought you were serious, you clearly dont play comp if you don't remember Jungle Inferno where Pyro was doing so much damage he was Scout's sole counter outside of sentry guns (which don't exist in comp basically.)
Phenomenal bait my friend.
2 years ago
Anonymous
The main issue I see is that Heavy is a skill gate class, lower level players have a harder time dealing with him while higher level players with better team coordination can easily manage. Lower level players end up learning a game where Heavy is common but when they move up the ladder they realize they learned things that aren't applicable anymore. It makes the transition needlessly more difficult as you have to relearn the game in essence.
There is also the question of whether Heavy being able to bypass his only weakness, slow movement, is imbalanced.
2 years ago
Anonymous
He is just way to god damn slow and doesn't dish out enough damage to justify playing him when you could be Scout, Soldier or Demo.
2 years ago
Anonymous
It's not that he's not good enough, he's actually considered viable when rollout is taken care of, it's that they specifically don't want him played.
because of shotguns having multiple pellets, fixed spread is only a side grade that makes them better at close range but worse at long range. Not like other weapons where its a straight upgrade
I'm sure if Valve let them they would remove projectile deviation but keep it for hitscan because laser accurate rapid infinite range hitscan weapons is moronic.
I mean, it's a bug (not supposed to happen) so they could very easily fix it, like they did recently with the Wrap Assassin and other weapons affected by map entities
Don't worry, being on Ganker everyday to wait for the next tf2 thread to spam the same bait over and over again is just ironic, they're just being ironic anon... Not that the homosexuals who reply are any better, but god only knows which Ganker autists samegay and which don't
I once killed Uncle Dane in his own Chicago server with a gun named "frick Black folk" and got a permanent ban. He is exactly as bad at the game as you think he is. If its not some kind of autistic flowchart he cant act on the fly and dies.
People who keep saying this are the same ones who think Xbox 360 TF2 is somehow a better game than modern TF2. I use the air strike and the soda popper and have tons of fun with them over stock.
New content such as weapons is what kept TF2 alive and fun, but with all this stuff, it's nice sometimes to go back to a 2007 state, just to try it out and see how far we've come
TF2 has always been a mix of good and bad changes.
Consider whenever a "old tf2" mod is made the first thing that gets agreed is that airblast and building hauling should be implemented. And yet the inclusion of those two features in tf2 was actually years apart with plenty of really bad or controversial ideas implemented in between. In fact building hauling was added the exact same update as mini sentries which were one of the more hated additions to the game.
Yes , I played release no air blast no unlocks and no hats still had loads of fun, crits are for people who can hit the skill ceiling and output damage easily with any weapon
no.
you've got stinker weapons, but there's a ton of fun unlocks that are wildly different from stock.
direct hit, beggars bazooka, airstrike, loose cannon, shields, dragon's fury, detonator, jetpack, crossbow, huntsman, windowmaker, gunslinger, etc are all really fun to play with
The game needs one more balance patch at least, alot of items turned to shit over the years but there's still cool unlocks. The game wouldn't have lasted being stock only.
Since nobody wants to give OP a real answer because all the posters are bots or morons, i can do it.
Yes theres still bots but i encountered so few today that its a drastic improvement. I managed to play watergate and banana bay with 23 other real people. Only ever saw a couple bots at most and this is on US Casual servers.
Valve genuinely did wipe out or make the bots function worse since one of the bot owners quit.
>Doesn't try to tackle bots
Because part of his patreon pays to run them and he is terrified of people finding out.
Which why when people caught on to him doing it, and 1 (one) single person posted in his Discord asking about it, all the bots started spamming to join uncletopia. Because "He can't be so moronic to incriminate himself like that! He uncledane!"
>have to aim it >kill one person
Meanwhile a crocket or crit sticky are a tactical nuke that deals 250+ damage in a gigantic AOE and kills anyone who even gets clipped in the toe.
>Scout gets a random crit >1 kill at most >probably 0 kills most of the time >soldier or demo gets a crit >at least 1 person will bite it with potentially up to 4 players dead >heavy gets a crit >your entire team is dead
>play heavy >get random crits >mow down entire enemy team with laser beams >be pyro >get random crits >everything within two meters if dead if you spray your flamethrower around
>Loud brapping echoes throughout the map >Camera cuts to RED base >Heavy is sitting on Scout's face >Brapping >Scout is visibly erect >Heavy pulls out a hot pepper and eats it >Eyes go wide >drumbounce.mp3 >"Uh oh" >Lets out an atomic brap >Scoutdeathscream.mp3 >Scout gets up >His face is on fire >"FIYA FIYA FIYA!" >Sniper runs in and throws a mason jar at the Scout >"I upgraded mates!" >Heavy looks at the Scout >The jar was full of chunky half liquid shit >Scout pops a boner again >Demo walks in and begins fricking the Scout while smothering as much of the poo on him as possible >Scout braps hard enough to inflate the demo and separate them >drunknigsounds.mp3 >"I've got two dickets to the cum show, and I'm not giving 'em to ya. I'm going with YOUR dickets" >Demo begins to float away >Spy runs up and grabs the demo's legs >"Well, off to visit your mothers!" >Spy slips due to the poop and lands anus first on the scope of a BLU sniper who was looking up and spinning (He's a bot) >Sniper begins shooting >Spydeathscream.mp3 >Spydeathscream2.mp3 >Spydeathscream5.mp3 >Spy begins pissing and sharting from the experience >Medic and Engineer gaze upon the whole scene with a concerned look on their faces
KOTH on paper seems like the perfect gamemode but in practice fighting over the exact same location over and over is far too monotonous, it's also hard to justify going anything other than going straight to the objective every time because every second spent not defending or capping counts.
5CP is the best gamemode when it works, which is to say as long as the problems the game mode can have don't pop up it becomes the most fun to have with tf2. This is because it naturally encourages a lot of flanking and fighting all over the map. One of TF2's biggest failings was not addressing the problems that the gamemode can have.
But it's highly encouraged when having a single objective point means everyone's pushed to fight at the same location.
2 years ago
Anonymous
That's also applicable to payload given that the objective is just slowly moving throughout the map.
2 years ago
Anonymous
Well yeah, that's why I began talking about asymmetrical maps like payload to begin with.
2 years ago
Anonymous
Then I don't really understand your point.
2 years ago
Anonymous
>anon brought up payload as preferred gamemode >point out the problems asymmetric maps (like payload) have, this includes the fact that single objective points cause a lot of clusterfricks since everyone is pushed to the same location
I'm not the anon who said KOTH is best game mode by the way.
Scout is BUILT for Heavy Weapon wiener!
Uncle Dane: NOOOOOOO
Uncle Dane: Remove random crits!
Uncle Dane: *Gets random shits*
B4nny: Yes, she was only 12
Scout: Uh, do you even know who you're talking to here?
>setting an engy base in the A-E connector on steel >hear long spy domination line playing directly behind me >immediately turn around and start shooting >invisible spy is now a dead spy
>I WANT TF2 TO DIE SO THE TF2 ECONOMY AND COMMUNITY IMPLODES AND CAUSE A HILARIOUS OUTRAGE >IT WOULD BE FUNNY TO WATCH UNUSUAL OWNERS AN HERO AFTER THEIR HATS LOSE VALUE.
random crits are the only thing that lets an uncoordinated pub team fight back against some pocket soldier/demo that's putting on a clinic with his buttbuddy steam boyfriend
Anon, the crits are explicitly not designed as some sort of come-back mechanic but a win-harder mechanic. They are rewarded more as you deal more damage so that pocket soldier/demo is gonna roll even harder.
full demoknight actually sucks balls, and isn't fun to fight since they all play like pussies and never commit
the ones that run a launcher will actually engage, instead of waiting to farm some tard who can't operate a keyboard in a choke
As someone who almost exclusively plays demoknight, I fricking hate sentries. But I also love them. It lets me and the people I'm pubstomping have a fundynamic: I'm a wienery bastard, so even if caught by surprised I'm willing to spend a second or two inside a sentry's firing sphere. They know this and know I won't pull out a launcher, so they try to bait me into the sentry and finish me off, or wait around to ambush me as I leave with 30 health.
lmao, not they don't.
they're forced to play safe as frick in order to keep their heads.
they will not commit unless they are absolutely sure they can kill the guy.
the moment they see you can actively fight back, and they have no way to kill you, they'll bail the vast majority of the time.
scout commits way harder, since he's not trying to keep up a head count, and isn't complete dogshit since he has double jumps and a fricking GUN
That's just most demoknight players. I agree there, most people who play demoknight don't know what the frick they're doing. So naturally they're terrified of losing the 4 heads they barely managed to obtain.
Not me though. It's piss easy to get the initial heads, there are perfect chargelines everywhere. After that, I'm a 200+ hp scout with a charge and damage resistance.I'm playing like a wienery bastard because I know I can't be killed unless I get unlucky or extremely overconfident.
demoknights are probably the most cowardly "class". Even spies stand their ground half the time. Demoknights always flee. >AAAIIIEE IS THAT MORE THAN ONE OPPONENT? AND A PYRO. MY HEADS!!! *charges away at mache speed*
All I can say is git gud at demoknight and you won't be a shitter that does that. I regularly tango with multiple opponents because I'm confident I'll dodge most of their shots, while splash resistance will nullify a soldier's/demo's ground splash.
The only things I regularly run away from are sentries and pocketed heavies, and even then I usually poke and prod at their awareness until I can pick the medic and then whittle down the heavy. Of course, if I turn a corner and see 6 people all ready to attack me then I'll bail, but that's a given for any class other than a crit-fishing soldier.
>All I can say is git gud at demoknight and you won't be a shitter that does that
Not true. Even "pro" demoknights flee. I've run into different two YouTubers trying to get frag clips with their pocket medics and they would flee. Demoknight runs into a pyro or a sentry or an oppenent they know is better than them they flee.
2 years ago
Anonymous
Those "pro" demoknights are homosexuals if they flee as often as you're suggesting. I don't get how anyone can play like such a pansy when they have 200+ hp, explosive+fire resistance, extended melee range, and scout speed.
Obviously there's still a lot of fleeing involved for me outside of pocketed heavies and sentries. Even though I could get the heads back it still takes a minute or two, so I'm not going to suicidally charge into the enemy team with 50hp like I would while playing soldier.
I don't flee from pyros on sight though. Air blast stunlocking is a concern, but it really depends on what kind of teammates they have nearby and if I'm somewhere that can get corner trapped.
Same with engies. If they're not in a hotly contested area, I like to try my luck picking the engy and destroying his sentry by circling around it. And if they're in a contested area, I'll try my luck with a crit charge, leaving the nest without its engy for my team to destroy.
You can delete most of the game files and it would still work but for the love of god dont delete the 2Fort cow prop file, somehow that prop is the one that holds 99% of the game code.
The earliest map chronologically is Doomsday, which takes place in 1962. The latest map chronologically would be Bigrock, taking place in 1972 a short while after the first few robot invasion attacks.
the rocket specialist upgrade works on the rocket jumper, allowing you to stun robots with it despite doing no damage
flamethrowers can go through the medic shield but so can righteous bison and pomson projectiles as well as rescue ranger bolts, crossbow bolts, and huntsman arrows upgraded with projectile penetration. since robots never come with these weapons/upgrades and don't use projectile shields themselves, this only shows up in custom mvm missions incorporating these elements.
Imagine if morons could prevent you from opening Mann Co crates and ruining the value of their Unusuals instead of just shrieking at you about it.
That's Tacobot
group of mega autists who compile a list of people who have crossed them in mvm
to be honest I don't care about them since I'm not a shitter and also dislike the gas passer so they don't get in my way.
https://www.youtube.com/c/UnderscoreGamingChannel
this guy has some good tutorials on how to play 5/9 of the classes effectively. you don't have to follow them to the letter but if you understand why you get certain upgrades or make certain loadout choices then it helps you to understand how to make your own playstyle. his scout tutorial really opened my eyes to just how easy it is to be a damage focused scout while still effortlessly collecting all the credits, and his spy guide will teach you how not to be that moron who slaps a sapper on a giant and dies instantly.
Firstly, there's no competition. Lazy Purple is trooning out and hasn't been present for a while, and even before then he only rarely showed up. Everyone else either quit, only streams, or produces animations that don't compete with his "opinion piece"/lets play videos.
Secondly, he attracts the wannabe competitive audience, which is a surprisingly large amount of people. The people who want to be good at the game, are shit, and lack the ability to get good. Y'know, like all the silvers in CSGO. Him denouncing random crits appeals to them majorly, it gives them an excuse for why they were so bad. >"I was only dying because of random crits!"
the competitive community is actually a loud minority. a very loud one. tf2 comp matchmaking is dead for a reason, even after they fixed it
but what is this nonsense about LP trooning out? all he said was that his obsessiveness over making videos was putting him in a very unhealthy space, so he has been touching grass for a while
>what is this nonsense about LP trooning out
It's mostly nonsense. I say that because I think it's funny, and because LP did say the reason he's taking a break is because of "mental health concerns" and he says how his "discord community has been very helpful with getting better".
>The people who want to be good at the game, are shit, and lack the ability to get good
You are describing neoGanker to a tee. Except Dane's audience thinks they can be better while neoGanker resents those better than them (while maintaining the stance they are not casualgays)
>You are describing neoGanker to a tee.
Which is probably why there are so many homosexuals here against crits, plenty of newhomosexuals and talentless plebs migrated here. The other cause being simple trolling.
Completely backwards, its people for crits larping as "true old fans" because they can't handle a more skilled setting and resent the people who enjoy that getting more attention. Deluding themselves into thinking they are a "forgotten, oppressed majority" that can't populate a single community server with their other fellow true fans.
homie I've been around on pc since 2009
I want to play some motherfricking fortwars
2 years ago
Anonymous
>fortwars
Is that being hosted anywhere? Everytime i've checked there's been nothing. Did it break and never get fixed or did it just die along with most other party servers when the terrible matchmaking update released.
Matchmaking which Uncle Dane is in support of.
None of this would be happening if compgays just stayed in their troony TF2Lobby quarantine.
2 years ago
Anonymous
Most of the playerbase for it was consolidated on SLAG (Died to make an ill fated mods intended platformer that was repeatedly warned to change the protagonist).
2 years ago
Anonymous
the death of custom servers is its own can of worms unrelated to the comp/casual debate
2 years ago
Anonymous
QRD?
Even if an update broke it, surely if there was no matchmaking there would have at least been enough demand to push the devs to patch it or even recreate it.
2 years ago
Anonymous
No it fricking isn't because matchmaking (and the updates leading up to it) were explicitly done to starve user servers for traffic and consolidate the playerbase.
Makes some sense. Just as people who use crits as an excuse for dying, others would rely on it for getting kills. But crits are far too uncommon for that to make much sense, especially considering better players get more crits due to the formula. >that can't populate a single community server
That's just wrong though. There are many crit-enabled community servers. Hell, even the sourcemod TF2 projects have crits enabled on all their servers.
Most old Ganker users are fine with random crits. We actually know how to have fun and don't need every game on the market to be a comp-lite shooter with avenues to pursue it on a deeper level. We know how to actually have fun and roll with the punches.
It varies, csgo has an especially shitty matchmaking system that makes silver a mixed bag. It ranges from looks-like-they're-on-a-controller, to someone who's half decent at aiming/walking around, but lacks consistency and especially lacks awareness. They just don't get it.
Essentially, imagine someone who's in Uncle Dane's place on this scoreboard. Bottom of the scoreboard in kills other than 2 medic mains, less damage dealt than someone who's mostly playing medic, yet despite having nearly 1/5th the damage dealt of the top player, he has over 1/2 the damage taken(taking up valuable medic beam time).
This could be excused, except he has only 1 assist, which means the damage has has been dealing has been worthless. And since he has only 3 kills, it's not like he's been securing his own kills. I wouldn't be surprised if the enemy team were using him to farm faster ubercharge, that's how useless a Silver-tier player is.
Yes. CSGO's matchmaking is pretty shit.
Overwatch, for all the shit it gets, has a pretty effective matchmaking system. People who are bad go down, people who are good go up, very very consistently. A "silver" overwatch player is 99 times out of 100 going to be a braindead drooling moron who probably is using a controller, whereas a silver CSGO player could be Uncle Dane tier while in a server with a braindead controller-user and 3 hackers.
2 years ago
Anonymous
I'm still not getting that clear of an answer. If you put a silver in tf2 terms in a random valve match making server, would they be at the top or bottom?
2 years ago
Anonymous
Both. But they're not pubstomp tier. They could be at the top if there's no one good on the server, but it wouldn't be a wide margin, and it would only be if they're having a lucky day or had a pocket medic up their ass all game. So, essentially, like a better Uncle Dane.
>Makes a video about Sun On A Stick >The one time where your friendly pyro spamming scorch should be encouraged since youre using a situational melee >He just passive aggressively brings up scorch without even saying its name
Dude is a broken, pathetic sniper main triggered that pyro can kill him safely
He's a deplorable sack of shit that utilizes parasocial interactions to keep the fanbase hooked. Like calling his fans his "nieces and nephews". Shit that big time streamers do on Twitch to make the viewers feel more beloved even tho the streamer doesn't actually care about them.
anyone else here still didnt go back to casual servers after the patch? even if there are no bots casual matches are just too boring for me. on payload its one team always steamrolling, on ctf you play for 2 hours while pablo.goncalez.2005 and some other engies fortify the frick out of the intel room. cp and koth are fun i guess but like payload its a steamroll. i can only have fun on community hightower servers and the occasional mvm >inb4 skill issue
i miss the old mannpower bros.
i remember one game where i played for 2 hours and got around 800 points. but then the moron dev just decided to nerf everything and ruined the fun.
like i get nerfing the pubstompers, even though its pretty annoying, but WHY DID HE NERF HEAVY SO MUCH, my man didnt deserve it. >irrelevant gamemode
stfu, its fun
Another example of balancegays ruining fun.
Reminds me of the time when VSH/FF2 servers started rolling out patches to nerf Hale's horizontal momentum when leaping. Sure, a good Hale with pre-nerf leap momentum was an unstoppable god, but that's what made it fun. You could win without using rage, and the movement mechanics behind leaping were fun.
Now you pretty much need to use rage, which isn't fun for either side. Being stunned without any ability to fight back is way worse than being stomped by a chad flying around at 300mph, because at least you could try to juke them or knock them off course with a well placed and timed shot
>2810 servers found >click "has players" >647 servers found
God I wish for the old days when people would use this fricking thing and fill all the servers
Casual actually works at the moment for the past 3-4 days so people in my friend list actually queue for it. Ganker thinks people wanna play community only when the map selection or rules are usually arbitrary.
>caring about TF2 when Overwatch exists
lmao
>Overwatch exists
Does it tho?
It's getting a sequel with unprecedented amounts of hype, bro.
TF2 is getting some updated localization files, I guess. Gaben did it again!
>unprecedented amounts of hype
literally nobody is excited for this sjw trash
OK chang
i literally forgot about overwatch 2 until you reminded me of it's existence. like if somebody had asked me about it i would have been like "oh yeah that game's happening". that's how little hype this game has for me.
>It's getting a sequel with unprecedented amounts of hype, bro.
my autistic gf loved ow, and even she doesn't give a frick about ow2
>unprecedented amounts of hype
decent bait deserves a (you)
>pour money into blizzard games
>Want to cash out
>Get banned
>Play valve games
>Want to cash out
>Get paid
Yeah, And valve is less likely to ban me than Ganker. Valve is better.
>muh money
good to admit you don't care about games
>And valve is less likely to ban me than Ganker. Valve is better.
lol valve drone
guaranteed (You)s, every time
Whoa, a grand total of 2 replies in two hours.
Truly the best this board has to offer.
sometimes two sometimes four never zero
>a grand total of 2 replies
damn, that's like 2 more than the total number of genuine TF2 players lmao
I dun't wanna play that game cos I hate women
Fair.
only homosexuals play blizzard games
>quickmatch
anon...
I want a server that has:
>Crits enabled
>Players
>Valve maps
>No roll the dice or powerups
Closest thing is Uncledane's servers, but they don't have crits, which is an integral part of the game.
You homosexuals that demand crits barely play the game so its no wonder the only servers that do that are wacky shitshows that are only alive on the weekends
Crits are for chaotic chad players. Go suckle on some sweaty ass hair
Funner times to be had than with 18 hrs/day players like you.
you're describing the furry pound
the furry pound
I seriously hate Unclehomosexual so much for such vehemently spreading anit-crit rhetoric to the point that people thought it was a popular opinion so more community servers did away wit it. He's not even good at the game, he went into a competitive match and got zero kills once. Why do people like and listen to this moron?
he made youtube video with lots of editing
therefore he is truly intelligent and should speak for entire fanbase despite started playing tf2 around 2017
This is the reason why collectivists should be euthanized.
>spreading anit-crit rhetoric to the point that people thought it was a popular opinion
Crits have never been well liked, they added a server option to disable them less than a year after the game's release. Stop blaming this on one person when it's clearly a commonly held opinion regardless.
Shut the frick up you revisionist redditor.
You don't even play the game, you watch a youtuber tell you what to think and go b***h and moan about how you're some voice of authority.
Revisionist how? Look at the wiki, it proves what I said, and if crits were EVER well liked they wouldn't have given that option so early on in the game's life.
Don't care. Frick off back to reddoot.
I accept your concession.
Likewise you dishonest moron. Go repost someone else's content because you have no substance.
>have game
>have feature
>nobody cares about feature so option to remove not added
>suddenly people say they dont like feature
>look at all these people talking about feature! They are the majority!
What the frick are you even talking about you schizo?
Dishonest how? You're just saying buzzwords because you can't refute what I said.
https://wiki.teamfortress.com/wiki/Critical_hits here's the wiki page btw
>The feature to disable crits was added to the game
>This means crits are objectively a bad feature and nobody ever liked them
Proving too much is a literal basic b***h logical fallacy.
Step your game up homo.
>>This means crits are objectively a bad feature and nobody ever liked them
I never said that, I said they were never well liked, doesn't mean there weren't people who liked them, just that it was never the majority. You're literally making up a logical fallacy now.
Argument ad populum based on proving too much.
The argument in the first place was about how Dane "influenced" people into not liking crits, I'm merely proving that it wasn't him and that he was just the first popular tf2 youtuber that made a video against them. Again, you're just saying buzzwords because you can't refute what I've said.
Hell it's worth pointing out that tf2ubers weren't a fricking thing when TF2 first came out. If they were we probably would have had something like that back during release.
Now you're just plain being dishonest. Literally the entirety of the current remove random crits bullshit can be traced back to when he started his campaign to annoy valve into removing random crits.
>Literally the entirety of the current remove random crits bullshit
Well yes anon. That's what the word current means. Because there's been complaints about them since the game's release.
>crits are objectively a bad
They are in their current iteration where good players have a higher chance of landing one, meaning they aren't 100% random
>nobody ever liked them
People like them, but don't pretend that there aren't many people that likewise don't like them
Lmao you actually think nobody wanted random crits disabled before Dane made that video? How fricking new are you? Random crits were a controversial topic since their very conception
It was a negligible minority that quarantined themselves to their own servers.
The better you are at the game the less you like random crits. Which explains why Ganker loves random crits.
Wrong. It's comptrannies that dislike crits, not all good players are mentally ill like 6gays
Dislike for crits predates tf2's competitive scene.
That doesn't contradict my post.
How can it be comptrannies that dislike crits if there was dislike for them before there were comptrannies?
He said good players dislike crits. I said it was only the comptrannies.
Yes, the comp scene didn't always exist. The comp scene didn't create compgays, compgays created the comp scene. They weren't compgays yet, they were just gays with a missing piece. It doesn't contradict my post, it's just arguing semantics
And you have the choice to yo yo servers that don’t have them.
The PROBLEM is many loud mouthed homosexuals with hordes of loud mouthed child homosexuals as their support base want random crits gone entirely
>a negligible minority
It was very much a shifting 50-50
If you weren't a newhomosexual you would remember that most tf2 players were mostly indifferent to crits until streamer culture strangled the tf2 community into a soicuck state that moans and b***hes for competitive gameplay in what is a fundamentally casual game
If most players were indifferent to crits why did Valve add an option to remove them not even half a year after release? Valve wouldn't just give something that specific to a small group of people who played the game, there had to be significant demand for it.
you seriously can't say this about one of the last major multiplayer games with a server browser. there's no way you are this moronic
it is a fricking option for people making their own servers to play the way they wanted to play, it is not some commandment from valve stating it's the true way to play or some shit
hell, even all this time later and casual mm still uses random crits, they have not been removed, they will never be removed
>crit has never been well liked
>they added a server option to disable them less than a year after the game's release
>People have been whining about random crits way before Uncle Dane and nocrit servers were always common
You're both right on these points but you'll still being revisionist homosexuals like that other anon said.
You're twisting these to support your opinion stronger, seemingly aligning with Dane's stance of "remove all random crits", he basically wants them out of the game altogether.
By twisting these statements you're being disingenuous about the situation. Yes there are have always been nocrit servers and plenty of them, yes there were and still are people that don't like them. But you're not getting the bigger picture here.
TF2 is 15 years old. Gen Xers, millenials, zoomers and even now the neo-alphas are playing this game (but only one is the majority currently: zoomers). Then consider how each of these groups may have entered or started playing this game at different stages of their life, at different stages of TF2's life, whatever, all of it. Launch, all the update and sales it had until F2P, the F2P explosion, all the updates post-F2P, quickplay, MyM, Jungle Inferno and now the long-ass drought period we're still currently in.
You are talking with the perspective of believing everyone has always hated random crits when that simply wasn't true. It has never been true, but the majority of you began playing TF2 post-Dane pandemic, post-quickplay and post-MyM which killed off community servers with normal TF2 gameplay in favor of matchmaking cancer that has no chance of establishing a community. So, the nocrit servers and custom servers sweeped up all the remaining server browser players, and the people that just enjoy TF2 normally could no longer find vanilla servers because with no randoms sifting through the browser and Dane's opinion-presented-as-fact weighing on even outsiders that don't play, they servers died off.
>You are talking with the perspective of believing everyone has always hated random crits when that simply wasn't true.
I have not once said this, you're specifically putting words into my mouth because you can't argue against my actual point, which is that crits have never been well liked. Not loved, not that everyone hated them, just that they've never been universally praised.
>saying Pedo Dane isn't the cause.
He's not, crits have always had a not insubstantial amount of dislike towards them.
>this solved the anti-crit problem of its time.
At the time, maybe, but now that the majority of people aren't playing community servers that's not the case.
>demand crits are removed on valve servers.
I specifically mentioned an option to go to servers without crits on casual.
>try to argue that if I love crits so much, why don't I just make servers with crits enabled
No, I'm asking why you're taking issue with that when it's just the same state the game is now but with critgays and people who don't like crits reversed. Which you still haven't answered.
Nice job missing the point entirely. My point is that people clearly weren't "always indifferent to crits before Dane" because if that were the case Valve wouldn't specifically give the option to remove them. There's always been at least some dislike for crits and that's blatant evidence towards that.
If people disliked crits so much, where is the complete lack of disdain for them after the nocrit option got added? Why did no one fricking care at all until Dane made his video?
Don't like them? Go on a nocrit server. Don't care, here for the funnies? Play on an enabled one. This is how it was until quickplay was added and that's when Dane conveniently started playing TF2 and made his annoying ass video saying a core identifying part of TF2 should be *entirely* removed "because it's unfair", code for "it's not like any of my other hardcore competitive games that began springing up last gen for MTX sales"
>Why did no one fricking care at all until Dane made his video?
You're literally just assuming that's the case because you're not willing to go through old forums from like 2007-2018, or even old Ganker posts if you can find working archives, to find complaints towards them, or you're such a newbie you literally don't know about them. People have always complained about crits, Dane was just the first big voice to complain about them but you guys are acting as if he lead the charge or something.
>a few people whining about their killstreaks being ended by random crits
>at all equivalent to the sudden surge of zoomies parroting an ecelebs opinion, attempting to change the entire tf2 landscape
Killstreaks have existed since 2013 and I distinctly remember complaints towards crits before they even came out, stop pretending it's a tiny minority that was complaining about them before Dane's video.
>Killstreaks have existed since 2013
Killstreaks have existed since killing was a thing.
But anon, how can I be proud of my in-game accomplishments without ugly UI and graphical effects popping up on my screen to tell me of them?!
Killstreaks have only been tracked since killstreaks were added in TF2, there was only a few people who cared about how many kills they got per life beforehand because you had to do it with mods or mentally.
>Killstreaks have only been tracked since killstreaks were added in TF2,
Killstreaks have been tracked by the individual ever since the individual became consciously aware or their past actions.
Killstreaks have been tracked by servers before you were born.
Killstreaks have been tracked by TF2 servers before killstreak items were added.
>homies have probably never heard
M-M-M-MONSTER KILL Kill kill
Exactly the sound that was playing in my head repeatedly as I was typing that post.
most pcbros probably have heard that though, that's still the default killstreak announcer in DotA
I have a killstreak on my phlog and i feel good everytime i get a 10-15 streak
You feel good for sitting in a corner spamming a scorch shit then rolling a pub by holding forward? So cool dude.
Somebody's cwanky
>phlog
Why use the worst flamethrower?
Its ok anon i also have a killstreak halloween spelled Nostromo Napalmer
Oh okay, that's pretty cool
So what you're saying is people were struggling to join a nocrit server even two decades ago? So the main issue is people are still moronic? Got it.
> So, the nocrit servers and custom servers sweeped up all the remaining server browser players, and the people that just enjoy TF2 normally could no longer find vanilla servers
Well if the "minority" of players who disliked random crits could organize a few servers, then it shouldn't be a problem for a "vast majority" of players who enjoyed r crits to do the same. Nor it shouldn't be a problem for them to populate it, considering how allegedly universally acclaimed servers with vanilla settings are.
i literally fricking listed the age range of people tf2 has had an impact on. not everyone plays the same game 15 years later, even if it has been updated beyond belief. even so many people that will play a game never return to it. that is why I brought that up. the current tf2 community is different than the one from a year or two ago when it was reported tf2 was having a "surge" of players despite the update drought, it was different still back when jungle inferno came out, it was different both during the release of MyM and quickplay, it was different in the F2P era, and it was different back in the launch window to class updates era.
The "vast majority" that I didn't even say in my post you replied to doesn't play the game anymore because of the combined forces of one fricking annoying e-celeb influencing all the other tf2 e-celebs and the flood of new people playing a permanently F2P game.
The internet did take off in the mid-2000s but social media was not huge until the early 2010s, then skyrocketing with each passing year. People began watching videos, television shows and movies (even this newfangled thing called a "streamer" from "justin.tv" which just turned into "twitch") to the point that television networks have been in total cope mode except for boomer news stations, so they branched out into streaming services and other digital avenues and the like.
Why is it so hard to grasp for you people that the absolute rarity of TF2's situation - supported and online 15 years later because the developer is a quadrillionaire, with built-in first day community support with SDK and SERVER BROWSER - allows the community opinion to sway over the years?
The problem is Dane made a video about a game he was relatively new to, at a stage in the game's lifetime that began was killing off the vanilla playerbase slowly, interpreted this as crits being unpopular (on top of not liking them) and came out with some dumb bullshit of wanting them COMPLETELY removed.
Yes, dude, the media thing got huge. But what I think is that Dane didn't deliver a mindblowing idea to the public, he merely expressed one of the popular opinions that was in the air since the game was out probably. The video got popular and more people realized they never liked random crits that much. It's not that he could change the minds of people who loved them, nor did he bring new people in with this video. And you saying him being new to the game therefore his opinion is somehow wrong - is the same kind of argument competitive players used against less skilled players in regards to weapon balancing.
>people thought it was a popular opinion so more community servers did away with it
if it wasn't, why didn't the servers just reverse it for their individual communities?
You know, I agree with Dane that random critz and bloom is moronic.
But its pretty stupid that HE is the community figure that knows everything that everyone will listen to.
But its less of a problem with dane and more of a problem with just people not fricking forming their own opinions.
Even if you are following b4nny or any other 10k hour player
Just because someone plays a game for a long damn time does not automatically make their opinions good
People have been whining about random crits way before Uncle Dane even had a YouTube channel and nocrit servers were always common.
I have to assume the gays insisting that the game is unplayable without random crits are a loud minority, right? I don't feel strongly about them but I've never seen anyone strongly in favor of random crits until Dane posted his video.
People that play and like the game tend to not be the ones crying outside of it for not being sufficiently catered to
Hell they were complained about before Dane fricking started playing TF2.
Yes there was always a crowd that thought they sucked, and no crit servers have always been a thing, even before he started being active. But the amount of no-crit homosexualry drastically increased when he started being vocal about it. At the end of the day he's just a homosexual that doesn't know how to have fun in the chaos and thinks they make the game into a luck based matchup simulator when in reality he himself is actually shit at the game and he thinks random crits is one of the reasons. He doesn't even follow his own rhetoric because when he posts new videos he is usually in Valve servers with one or two medic girlfriends pocketing him so he isn't dying as frequently.
>represents tf2 community
yeah
>get reid of random crits
they were never based, if you like getting killed by random crits you're a cuck
>only play engineer
would rather have that than a sniper or spy main
>need to be pro at pressing w+m1
???
>comp is good trust me
its alright
>play engi play engi
I do sometimes
>play tf2 please
I do
>basedjak in real life
not an argument
>"commentary"
???
>doesn't post often
not being attention prostitute is bad?
>can only play engi
>can't play pyro
engi is more skilled than pyro
>no mvm content
and?
>dying channel
Richard's channel is dying. Dane won.
>Spy is better
???
>doesn't try to tackle bots
Why should he have to do valve's job
>yes i spent millions on unusual hats
he didn't
>update have, not the game, no wait the game needs update, no wait-
???
>i kknow idubbbz, he plays so trust me
he does
>homosexual chose to ruin game for self-pleasure
he doesn't run bots
>probably
stopped reading right there
>needs to prove how good stock weapons are
good on him
>can't beat wave 666 without stock wrench
"NOOO YOU CANT JUST BEAT WAVE 666 WITH STOCK WRENCH BECAUSE YOU JUST CANT OKAY
>said Black person before
and?
>never owned up to it
???
>tries to hide it
???
Ash won
engi is easy as piss, you're conflating depth with difficulty
Pyro is easier than engi
Engi builds a literal aimbot. He has the lowest skill ceiling in the game. You also only need minor map knowledge for setting up shop to set up a tele/dispenser to help out the team.
>He has the lowest skill ceiling in the game
He has the lowest skill floor. Ceiling is debatable.
Arguably the lowest skill ceiling class is Sniper. He's literally just point-and-click. "good aim" is a factor for all classes, so it's not an argument.
Random crits are based. They reward skilled players for performing well and it helps noobs get an edge in firefights against autistic 3K + hour tryhards. I have never met anyone that is actually good at the game complain about them, and by good I mean at a minimum they can solo pubstomp and at best they play in Invite comp. You're probably one of those guys that cries about hit by a crit in a melee battle on the third swing even tho you were going to die regardless.
>They reward skilled players
But snipers benefit from crits the least.
Sniper also has guaranteed crits if he can actually aim.
Sniper players are not skilled. They learned how to do exactly one (1) thing well and literally control who wins a round based on that single thing they learned how to do well, that has no interaction with anyone else in the game besides killing them instantly from across the map. At least ubercharge is limited and can be prevented through good play. What the frick do you do about an 8000 hour sniper player on Upward's first point besides throw yourselves at them until the enemy team loses the first point?
He's unfair, but's still skilled, that one thing he does is something you probably can't do. Anyone who uses cheats is beneath demoknight though
> Scout more skilled than Spy.
Literally anyone with a brain who is able process this game at 25 fps or more can kill as Scout. Demo and Soldier can easily pubstomp just by spamming chokepoints.
the skill ceiling of demoman is spamming stickies into a choke
objectively false unknowledgeable homosexuals, no one b***hed about this waste of time argument because they weren't pretentious homosexuals with this trend of having an absolute refusal to never join a community server out of fear of maybe having to interact with another human being other than calling them shitters in chat.
>no one b***hed about this waste of time argument
If they didn't why did they add the server setting to disable them not even half a year after the game came out?
Because they asked for it. You act like people need to start youtube campaigns to get simple options like that back then.
Some people wanted an option to disable crits, they got it, those people were appeased. Then Groomer Dane came into the scene and started crying that it should be applied on every server.
Ah, I get it, when people did things before Dane started playing it was asking, but now when people do things it's b***hing.
Yes. What Uncle Dane wants is already there: a no crit option.
But there is no crits disabled option in casual servers, which is obviously where the grand majority of people are playing. They don't even give the option to avoid crits outside going to community servers, despite it clearly being a divisive issue.
>there is no crits disabled option in casual servers
There are plenty of uncle dane servers that have them disabled, and several other community server chains as well.
I don't get why Groomer Dane stans are so obsessed about removing random crits from the entirety of TF2
So you admit that if crits were removed from casual servers that you critgays could make your own community servers and play with crits enabled then?
What? But random crits are already enabled on valve servers.
Holy frick this is like arguing with a vegan. No-crit gays are the vegans of TF2
You're arguing that there's no issue for people who don't like crits because community servers exist. Why doesn't that apply to crits being removed as well?
Because crits are the default you stupid Black person, now stop screaming at the barbeque place to only sell tofu and leave everyone eating the frick alone
Okay but if they weren't the default you could just play on a community server with them enabled.
>Considering it has yet to be gotten rid of in nearly 15 years I would say it’s very much related.
You could say the exact same thing about demo having 6 pipes on his launcher but only actually loading 4 but nobody thinks that's something that should stick around.
>Because crit-vegans already have servers for them
So would critgays if they weren't on by default. You're just repeating what I'm saying but for some reason are taking issue with it.
>So would critgays if they weren't on by default.
Crits are already enabled. You're arguing a hypothetical situation where TF2 was released without random crits.
It also stands to reason that in such a timeline, TF2 would be designed around the lack of random crits. So then the onus would be on critgays to justify their will being forced onto every server.
But that timeline isn't this one. Random crits were in base TF2. Servers have already all been established with crits enabled. The vast majority, even. You're arguing a pointless hypothetical that misses the point entirely: the minority is already appeased, so why should their appeasement be taken further and spread to every server?
I feel like we already learned this lesson with a funny german man with a silly mustache and a bad haircut
>You're arguing a hypothetical situation where TF2 was released without random crits.
No, I'm arguing that if they turned them off there'd be a number of servers popping up that have crits enabled for you critgays to flock to. This isn't an alternate universe, this isn't some kinda mental gymnastics, it's merely Valve deciding to put tf_weapon_criticals to 0 instead of 1 as the default for casual servers. You're just making a big deal out of it because you don't like the fact that I'm using your argument against you.
>No, I'm arguing that if they turned them off there'd be a number of servers popping up that have crits enabled for you critgays to flock to.
Which is a hypothetical, homie
>Which is a hypothetical, homie
Okay, and?
>It literally is.
It literally isn't. They did a poll on people's opinion of them a while back, it's entirely possible(though unlikely at this point) that they could do what I said.
>So instead you're arguing a hypothetical that's barely any different,
Exactly, so why would you take issue with them being removed if TF2 was in a very similar state?
>why would you take issue with them being removed if TF2
Why should they be removed? It will always circle back to this question.
If you're just going to avoid the question I don't see why you bothered responding.
You've been avoiding the question. The entire basis of your argument hinges on crits being disabled universally.
I haven't been avoiding anything, that wasn't the initial question in the first place, you're just trying to switch it to that because you can't answer the one I'm actually asking.
Why are you such a lying little homosexual?
Lying how? Go back through the conversation.
I just did, and you're still a lying homosexual. The start of the "argument" was a homosexual
saying Pedo Dane isn't the cause. Then the homosexual
cites crits being made optional as his source, not understanding that this solved the anti-crit problem of its time. Then you
, a homosexual, try to defend Groomer Dane's b***hing for random crits to be removed entirely. Then you
demand crits are removed on valve servers. Then you
try to argue that if I love crits so much, why don't I just make servers with crits enabled. And from there you just keep being a dumb homosexual.
Why are crit vegans such malicious homosexuals?
Crit hacking is honestly the best reason. It's a really obnoxious and hard to prove form of hacking which pushes the discussion to then ask what the justification for keeping the mechanic around is.
>It's a really obnoxious and hard to prove form of hacking
No harder to prove than a regular aimbot. If anything it'd be easier, if there were a check for how often a player gets crits versus the expected amount.
That's already controlled by the game. You can only get so many crits at a time. What crit-hacking does is let you be selective as to when you get a crit, which can be insanely broken and requires proving someone is "too lucky" as to always get crits at the perfect moments.
Damn that's fricked. It's amazing the kind of shit source spaghetti enables
>Okay, and?
A hypothetical means nothing in the face of reality. In short, crits will never be removed and people will still have the choice to not play with them enabled.
>A hypothetical means nothing in the face of reality.
Why? Especially when the hypothetical is just the current situation but reversed? Not one of you critgays have said why you're taking issue with the idea of having to play on community servers yet you think it's fine that people who don't want crits have to do that already.
Because the reality is crits are here to stay officially and unofficially you can turn them off in your own server if you don’t want them
No amount of what ifs, reversals, or hypotheticals will change that
>Because the reality is crits are here to stay officially and unofficially you can turn them off in your own server if you don’t want them
That doesn't answer the question at all. This is a very reasonable thing to assume might happen given the evidence of Valve putting a poll on how people feel about crits in game. You're essentially just saying "well uh, I don't have to answer you because crits exist", which is just a cop out. Why are you taking issue with playing on community servers to play with crits when people who don't want crits already have to do that for the opposite reason?
>This isn't an alternative universe
It literally is.
Hell if you're willing to come back to reality nocrit servers literally only have a significant portion of the user server availability because Valve fricking murdered most user servers by starving them for traction.
>that if they turned them off
But they're on. So instead you're arguing a hypothetical that's barely any different, except now it's one where the minority has forced their will onto the majority without a reason.
>rent, except now it's one where the minority has forced their will onto the majority without a reason
Now that anon but how do you know people wanting crits are the majority? As far as I can tell the majority are people who would go with whatever the valve servers do.
>but how do you know people wanting crits are the majority?
>Um if people like crits in the game so much why weren't they circlejerking about it on reddit 24/7
You're an idiot.
I have no idea what you're trying to say, I don't browse reddit.
My point is people that like something wouldn't spend literally all their time screaming at people on forums about it, they'd be playing the game, and given Valve has made multiple major updates to intentionally kill off user servers and force people to comphomosexual shit of course now people are more attentive of homosexuals like you intentionally trying to ruin the game and force people to play the game in a shittier format NOW they're vocal, because you're actively ruining the game.
What you're doing is lighting someone's house on fire and then saying
>UM, BUT IF YOUR HOUSE WAS ALWAYS ON FIRE, YOU WOULDN'T WANT THE FIRE PUT OUT, AND YOU'D WANT ME TO POUR MORE GASOLINE ON IT SO IT'S JUST LIKE MINE
And in this example your house is a smoldering pile of ash with a couch on it.
Last I checked it was killing the popularity of community servers that shut off options for people wanting no crits, not the other way around.
Go be dishonest somewhere else.
No more (You)s.
I am no longer tolerating your disingenuous circular bullshit and argument from repetition.
You are genuinely a horrid piece of shit.
What I said was logical
>if you don't like crits your only option is community servers
>so by pushing them out of popular usage a disservice was done to people not liking crits, not the other way around
>people wanting crits are the majority
Even if they may not want it, they don't want for its removal. As evidenced by them still playing on crit servers.
>b-but they only play on valve servers because they don't know any better!
That doesn't challenge my point.
>Even if they may not want it, they don't want for its removal. As evidenced by them still playing on crit servers.
I already said the majority don't care either way. The reason they play on valve servers is they are the official ones. They likely don't have a strong opinion either way.
>>b-but they only play on valve servers because they don't know any better!
I didn't say that you homosexual.
Because crit-vegans already have servers for them. There is no reason to mutilate other every other server.
>b-but that doesn't address the fact you could create new crit servers!
And you're not addressing why we should.
>hate fun(good tasting food)
>act like they're good(healthy) when most of them are shit(dying)
>aren't satisfied when they get no-crit options(vegan menus)
>demand everyone play the same degenerate way(live the same degenerate life)
>the only people who join them are groomed children or mentally ill adults
yep it adds up
NTA but no. Because the game was made with crits in mind.
Melee are the only weapons designed with crits in mind and they stopped doing that like 7 years ago.
That's entirely unrelated. The game was "made with non-instant backstabs in mind" but I'd give you 100 dollars if you found a single spy player who'd rather have that than what we have now. Same with engineer not being able to move his buildings.
>That's entirely unrelated.
Considering it has yet to be gotten rid of in nearly 15 years I would say it’s very much related.
>Melee are the only weapons designed with crits in mind
>What are headshots
TF2 is so completely different from what it was in 2007 that saying crits need to stay from a purist point of view just makes you look like a moron
>TF2 is so completely different from what it was in 2007
Exactly, there are so many weapons that can get crits on demand and so many weapons that are balanced by their lack of random crits that it would be absolutely foolish to remove them
the only weapons where the lack of random crits really factors into anything are the melee weapons. Nobody would give a shit or even notice if the frontier justice or bison could random crit
Bison can crit you game not playing homosexual
nobody uses the bison so nobody knows
I have Genuine Hale's Own Professional Killstreak Righteous Bison
Don't you lecture me with your bullshit
what were they even thinking with the righteous bison
>it's a weapon that you can spam down chokes and can hit multiple players!
>as soldier
Oh no, Soldier hitting multiple players spamming at a choke?
yeah that's my fricking point you stupid illiterate noglet
Wrong, it's MY point and you WILL HELP ME COMMANDEER MY POINT
>Cow Mangler
>Backburner
>Huntsman
>Ambassador
Why would the huntsman have random crits when none of the other sniper primaries do despite having no notice on the descriptions?
>TF2 is so completely different from what it was in 2007
Cosmetic wise absolutely. Gameplay wise aside from a few class tweaks it’s largely the same
>Purist
Black person don’t start with that
>its largely the same
The only classes that are mostly the same are Soldier, Demo and Scout. Everyone else is has gone through radical changes since release. Not to mention general mechanical changes like weapon drops and X-ray spawn vision or the changes to map design philosophies
i swear to god that the majority of the modern tf2 community are like competitive smash bros players.
smash bros is a party game, tf2 is a casual game first and foremost. you've got your competitive corner over there now play in it and enjoy it
so when are you going to start your crusade to get random damage spread put back into tf2?
once they finish the campaign to get soldier's reserve rockets back to 36
deflecting and goalpost-moving
Dane doesn't want a no crit OPTION, he wants no crits PERIOD.
I feel like most people don't understand how crits work in TF2, yes, it is still random, but when you or your team feeds one person a shit ton of damage or kills then you're substantially increasing the risk of that player getting criting
I feel like you need to actually read the posts you're replying to, you soulless automaton
>he went into a competitive match and got zero kills once.
sauce?
i need something to laugh my ass off at right now
https://steamcommunity.com/groups/NavarroTF
Skial
Un-ironically the furry servers. So long as you can cope with a wall covered in disturbingly realistic renditions of animal genitellia it's one of the best servers the game has had.
I run my own community server. Crits, no rtd, stock maps (with a few novelties that have shortened 15m timers and must be nominated). Problem is its only used once or twice a month for community nights. I want to get more people on there.
If I wasn't so skeptical you all wouldn't start spergimg out and shout Black person the whole time, I'd post the IP here.
Uncletopia also has the sweatiest fricking homosexual Sniper players on earth constantly online. They will never do anything except pick stock or a derivative and actively make the game less enjoyable to play.
Yeah seriously i played powerhouse in casual today and there was only one sniper and i was able to actually shoot him cause he wasnt some godlike sweaty 20 killstreak guy
it's awful
If it was so integral people's experience you'd think servers with then wouldn't be so hard to find, right?
After playing in Uncletopia for a few weeks, I hardly notice that random crits are gone.
im not against you enjoying the game without them. i even regular on some nocrit servers.
but i feel like i need to once again repeat that the issue is they want it gone entirely. vanished, no choice. anti-critgays are nonsensical radicals that want communism
After playing uncletopia on and off for a few months, I felt bad for pubstomping because it turns out random crits are one of the few things that can reliably kill me, as ironic as that is.
It just doesn't feel right if the newbies don't have a shot at taking me down.
Anon that's not the lack of random crits keeping you alive. It's the lack of skilled players. I've seen better plays from Skial bots than I usually see on UncleTopia
And now you understand why random crits remain in game despite all the outcry
Is it... is it because the game was designed around their presence? AHHHHHHHHHHHHHHHHHHH, AHHHHHH!!!! NOOOO AHHHHHHHH I DONT LIKE THINKING I NEED OTHER PEOPLE TO THINK FOR ME!!!! I NEED THAT PLEB GOSPEL
This but unironically.
Could you anons please make a youtube video with a funny 3d avatar to tell me what I should think?
Also, call me your little brother or something. Maybe you can say you're the heavy and I'm your little pocket medic.
yes but way less
i played a lot last night and i saw a bot every four matches or so but with the new votekick system they got smashed immediately, and it was always one bot, not multiple like you used to get
this. they didn't fix it but there are noticeably less of them
Based, is it finally over? Can I go back to my favourite FPS?
i've noticed the bots are starting to warm back up again. still not as bad as they used to be, but they're slowly returning
Finally, maybe I'll reinstall
Reminder there are sad morons in the world right now working on the next wave of bots because that's their life now. Just trying to ruin tf2 casual servers.
U mad bro?
ywnbaw
Ywnptf2
He can right now though.
Looks like you have no reason to exist now.
yeah i am
Who cares? Vulva already ruined casual and collective moronation of westerners already ruined community servers
Less than usual
TF2 is dead, it's time to move on to the superior multiplayer Valve shooter
>Fully mod supported with a large amount to choose from
>Consistent playerbase that isn't filled with bots
>No israelite cosmetics, if you want to change the appearance of someone you download a mod, no transactions required
>A well programmed game director ensures that almost every game you play is different than the last, promoting replayability
>even if you get bored of playing the same campaign maps all the time, there are plenty of great custom maps to choose from
>has one of the most advanced gore systems in a vidya
>Versus still makes homosexuals and shitters seethe to this day
You motherfricker, you make me load up TF2 every single time I see you post this.
>no israelite cosmetics
i see two nignogs
coach is based
rochelle is ironically based because she ends up being a caricature of black women
>i see two nignogs
You can easily mod them out, with no microtransactions needed
put dispenser here
Only time I got them was 5AM pacific time.
I just played in 3 different servers and only saw 2 over the course of multiple rounds.
>haven't run into a single cheater since the update
>only saw like 1 or 2 bots
Finally, casual is playable again
Reminder that "Crockets are such B.S." achievement was valve making commentary on the complaints made about crockets (an example of random crits) way back during The War Update.
because there's literally nothing wrong with random crits
Also in the Jungle Inferno short, Demo fires a crit pill, which kills an escaping Soldier
?t=224
Should pyro players immediately be permanently banned from every server because Valve added an achievement for causing a dominated player to rage quit from the server?
all pyro players should be banned yes
No, but if the achievement was in any way valve making commentary then it's existence disprove any revisionism to claim otherwise wouldn't it?
Legitimately don't get what this is trying to say.
I don't either, a lot of those weapons on the bottom aren't even random at all.
demo's grenades and stickies fire a smidge random everytime, and so does pyro's flame particles.
the other weapons have random spread if you keep holding down the mouse button, so say, the pistol isn't a laser gun
Ah right.
Seems to me the problem is specifically with shotgun/scatterguns then? Wouldn't that be justified if the logic was that spread on shotgun/scatterguns made a bigger difference? It's not like the weapons below are being kept specifically because they have some randomness.
Random spread unironically is so much worse on the revolver than shotguns is hilarious.
All of those weapons feature random aim deviation.
Including the projectile ones as part of how the spawning process for projectiles work.
So you're saying it's unreasonable for them to not want heavy heavy's miniguns to be 100% accurate all the time?
No I'm saying they hold an uninformed inconsistent opinions. Like how after b***hing and crying and shitting and moaning to get the ambassador nerfed, less than a week later they were reeeing to get the Diamondback nerfed because they legitimately did not know it existed.
>Like how after b***hing and crying and shitting and moaning to get the ambassador nerfed
The Ambassador has never been banned in 6s or HL, Valve nerfed it because they wanted to.
yeah that nerf came out of left field. same with the caber.
Actual compgay here. Any comp player at any level above beginner knows about all the weapon deviations. The reason why people as for "fixed spread" is because it's the name of the variable "tf_use_fixed_weaponspreads" and not because they don't know that more weapons have spread. On top of that high level players also have been asking for pipes/sticky deviation to be removed as well.
I'll answer any comp questions anyone has to the best of my ability.
Was it really necessary to nerf Pyro so Scout can once again walk up and kill him in 1.5 seconds without issue?
I'm not sure what you're actually referring to here, scout could always 2 tap pyro and double jump out of airblasts.
Hey man i'm just trying to give insight into the comp scene as 99% of TF2 players have no experience with it.
>scout could always 2 tap pyro and double jump out of airblasts
Oh sorry I thought you were serious, you clearly dont play comp if you don't remember Jungle Inferno where Pyro was doing so much damage he was Scout's sole counter outside of sentry guns (which don't exist in comp basically.)
>Nobody knows about the most vocal whiny attention seeking part of the community
No
>I'm the official authority on this! If you want any information you will have to come to me!
>No you can't make observations about people's behavior and come to your own conclusions! You need the OFFICIAL opinion
No
Honestly baffled that they banned the Detonator of all weapons in comp recently
Sticky deletion was a large factor. Demo mains are touchy
What's the issue with heavy being run in 6s?
When heavy is good the game is slow, look at HL. 6s players want fast games and not to play defense 100% of the time.
Phenomenal bait my friend.
The main issue I see is that Heavy is a skill gate class, lower level players have a harder time dealing with him while higher level players with better team coordination can easily manage. Lower level players end up learning a game where Heavy is common but when they move up the ladder they realize they learned things that aren't applicable anymore. It makes the transition needlessly more difficult as you have to relearn the game in essence.
There is also the question of whether Heavy being able to bypass his only weakness, slow movement, is imbalanced.
He is just way to god damn slow and doesn't dish out enough damage to justify playing him when you could be Scout, Soldier or Demo.
It's not that he's not good enough, he's actually considered viable when rollout is taken care of, it's that they specifically don't want him played.
>fixed spread minigun
jesus christ could you imagine?
because of shotguns having multiple pellets, fixed spread is only a side grade that makes them better at close range but worse at long range. Not like other weapons where its a straight upgrade
I'm sure if Valve let them they would remove projectile deviation but keep it for hitscan because laser accurate rapid infinite range hitscan weapons is moronic.
Iron Bomber hitbox is so big that the random deviation doesn't matter
it barely matters for the stock pipes in the first place
>we literally know what's causing that
>it still hasn't been fixed, even after valve fixed a bunch of other stuff
it would technically be a balance change and they've been avoiding those like the plague
I mean, it's a bug (not supposed to happen) so they could very easily fix it, like they did recently with the Wrap Assassin and other weapons affected by map entities
Honestly, I'd like to try playing on a server were ALL randomness is removed, just to see how it plays out
fixed
It do be like that tho
yes, hatcucks are THAT delusional
It's funny that you are so obsessed with TF2 that you have to spam their threads, then cry when they come and troll your crapwatch threads.
Truly baby cowards.
Don't worry, being on Ganker everyday to wait for the next tf2 thread to spam the same bait over and over again is just ironic, they're just being ironic anon...
Not that the homosexuals who reply are any better, but god only knows which Ganker autists samegay and which don't
Tf2 classic is dead. Stop trying to revive the game. LET IT DIE ALREADY
I once killed Uncle Dane in his own Chicago server with a gun named "frick Black folk" and got a permanent ban. He is exactly as bad at the game as you think he is. If its not some kind of autistic flowchart he cant act on the fly and dies.
Play stupid games, win stupid prizes.
You knew you’d be a pariah in most servers the moment you named your gun
Would TF2 be better with only stock weapons?
No, gunboats are fun.
It is but hatcucks refuse to play on the servers that force stock
People who keep saying this are the same ones who think Xbox 360 TF2 is somehow a better game than modern TF2. I use the air strike and the soda popper and have tons of fun with them over stock.
New content such as weapons is what kept TF2 alive and fun, but with all this stuff, it's nice sometimes to go back to a 2007 state, just to try it out and see how far we've come
No. Unlocks are great and give the game a ton of variety, even if some of them are just flat out worse than stock in most situations.
I use stock spy but spy also has the best reskins which i like using. So no.
>no way to mod TF2C's big kill & lugermorph sound effects into stock TF2
"Stock Only" is a fun alternative mode but I wouldn't say the entire game would be better that way.
TF2 has always been a mix of good and bad changes.
Consider whenever a "old tf2" mod is made the first thing that gets agreed is that airblast and building hauling should be implemented. And yet the inclusion of those two features in tf2 was actually years apart with plenty of really bad or controversial ideas implemented in between. In fact building hauling was added the exact same update as mini sentries which were one of the more hated additions to the game.
Launch TF2 with some newer mechanics like airblast, building moving and upgrading, Spy regaining cloak with ammo etc
Yes , I played release no air blast no unlocks and no hats still had loads of fun, crits are for people who can hit the skill ceiling and output damage easily with any weapon
No. How could I play TF2 without the Huntsman?
no.
you've got stinker weapons, but there's a ton of fun unlocks that are wildly different from stock.
direct hit, beggars bazooka, airstrike, loose cannon, shields, dragon's fury, detonator, jetpack, crossbow, huntsman, windowmaker, gunslinger, etc are all really fun to play with
The game needs one more balance patch at least, alot of items turned to shit over the years but there's still cool unlocks. The game wouldn't have lasted being stock only.
Since nobody wants to give OP a real answer because all the posters are bots or morons, i can do it.
Yes theres still bots but i encountered so few today that its a drastic improvement. I managed to play watergate and banana bay with 23 other real people. Only ever saw a couple bots at most and this is on US Casual servers.
Valve genuinely did wipe out or make the bots function worse since one of the bot owners quit.
I actually noticed a decrease in bot occurrence during casual matches
>sprays disabled in casual
NOOOOOOO
>Doesn't try to tackle bots
Because part of his patreon pays to run them and he is terrified of people finding out.
Which why when people caught on to him doing it, and 1 (one) single person posted in his Discord asking about it, all the bots started spamming to join uncletopia. Because "He can't be so moronic to incriminate himself like that! He uncledane!"
Might as well get rid of damage falloff huh
Random crits wouldn't be a problem if they weren't so disproportionately strong on Soldier and Demo.
let me guess you're a "spy" main
Nope. I'm also curious why you even think that.
Anime = spy main.
He's likely literally anything other than a soldier/demo main.
Random crits wouldn't be(as much of) a problem if they were minicrits instead of full crits.
>play scout
>get crit meatshot
>180 damage
>kill most of the classes in one hit
okay gay
>have to aim it
>kill one person
Meanwhile a crocket or crit sticky are a tactical nuke that deals 250+ damage in a gigantic AOE and kills anyone who even gets clipped in the toe.
>get crocket
>anything remotely near the blast zone is fricking obliterated
>get crocket
>about to hit a bunch of enemies
>pyro shows up
Wait, no don't no FRICK FRICK FUUUUUU
>Scout gets a random crit
>1 kill at most
>probably 0 kills most of the time
>soldier or demo gets a crit
>at least 1 person will bite it with potentially up to 4 players dead
>heavy gets a crit
>your entire team is dead
>play heavy
>get random crits
>mow down entire enemy team with laser beams
>be pyro
>get random crits
>everything within two meters if dead if you spray your flamethrower around
Random crits should have been reduced to melee only back when they removed random damage spread.
This but then also remove random crits from all Sniper melees
that way sniper can only guaranteed melee crit you.
Random crits on melee is just dumb and could essentially be like a +50% damage up across the board.
but pulling out your melee is supposed to be a gamble. especially on someone like medic or something.
And it's still a gamble because people could just shoot you?
but sometimes you'll kill them in one swing with random crits
And with a +50% or so damage increase you'd be dealing half or over half the scout's HP in one swing.
Anon 65 is already over half of scouts health with one swing.
65 x 2 = 130
My bad, I was thinking about medic with 150. Either way, 2 shotting a medic is nothing to sneeze at.
Only serving to make spy an even worse class.
good, don't miss with your instant kill knife homosexual
You say while trying to justify an instant kill melee mechanic.
The game would not be good if Spy was good. Now just nerf Sniper and Demoman and TF2 will be the greatest shooter of all time.
>Loud brapping echoes throughout the map
>Camera cuts to RED base
>Heavy is sitting on Scout's face
>Brapping
>Scout is visibly erect
>Heavy pulls out a hot pepper and eats it
>Eyes go wide
>drumbounce.mp3
>"Uh oh"
>Lets out an atomic brap
>Scoutdeathscream.mp3
>Scout gets up
>His face is on fire
>"FIYA FIYA FIYA!"
>Sniper runs in and throws a mason jar at the Scout
>"I upgraded mates!"
>Heavy looks at the Scout
>The jar was full of chunky half liquid shit
>Scout pops a boner again
>Demo walks in and begins fricking the Scout while smothering as much of the poo on him as possible
>Scout braps hard enough to inflate the demo and separate them
>drunknigsounds.mp3
>"I've got two dickets to the cum show, and I'm not giving 'em to ya. I'm going with YOUR dickets"
>Demo begins to float away
>Spy runs up and grabs the demo's legs
>"Well, off to visit your mothers!"
>Spy slips due to the poop and lands anus first on the scope of a BLU sniper who was looking up and spinning (He's a bot)
>Sniper begins shooting
>Spydeathscream.mp3
>Spydeathscream2.mp3
>Spydeathscream5.mp3
>Spy begins pissing and sharting from the experience
>Medic and Engineer gaze upon the whole scene with a concerned look on their faces
>Get to finally play any map i want without resorting to gay ass Uncletopia
Those servers are just the same 2 payload maps over and over
Best gametype is KOTH. change my mind
Arena*
Arena maps that actually have a health pack on important hold areas are 10/10
KOTH on paper seems like the perfect gamemode but in practice fighting over the exact same location over and over is far too monotonous, it's also hard to justify going anything other than going straight to the objective every time because every second spent not defending or capping counts.
5CP is the best gamemode when it works, which is to say as long as the problems the game mode can have don't pop up it becomes the most fun to have with tf2. This is because it naturally encourages a lot of flanking and fighting all over the map. One of TF2's biggest failings was not addressing the problems that the gamemode can have.
>5CP is the best gamemode when it works
this is true
Halloween Koth maps are the best koth maps
KotH is a meme for TDMgays. Give me payload instead, even dumbass F2Ps know to just sit their asses on the bomb, regardless of how well they fight.
Asymmetric maps just become a clusterfrick. Fighting sentries isn't as fun as fighting players.
Pretty much every TF2 map becomes a clusterfrick in a more casual setting, that's not exclusive to the asymmetrical gamemodes.
But it's highly encouraged when having a single objective point means everyone's pushed to fight at the same location.
That's also applicable to payload given that the objective is just slowly moving throughout the map.
Well yeah, that's why I began talking about asymmetrical maps like payload to begin with.
Then I don't really understand your point.
>anon brought up payload as preferred gamemode
>point out the problems asymmetric maps (like payload) have, this includes the fact that single objective points cause a lot of clusterfricks since everyone is pushed to the same location
I'm not the anon who said KOTH is best game mode by the way.
I personally prefer rotating trough game modes
Payload is KOTH on the move.
CTF TWO FRICKS
>not givin about yer opinion
I prefer CTF, but KOTH is probably the best gamemode.
Gayload is definitely the worst.
ya gotta eat to take a shit like that
Scout is BUILT for Heavy Weapon wiener!
Scout is BUILT for Heavy Weapon wiener!
Uncle Dane: NOOOOOOO
Uncle Dane: Remove random crits!
Uncle Dane: *Gets random shits*
B4nny: Yes, she was only 12
Scout: Uh, do you even know who you're talking to here?
gay porn
Yes
COME TO BOMB WAGON
>trying to be stealthy as spy
>teammate gets on and off the payload for 0.05s
>WHYYYY IS THE CART NOT MOOOOVING GENTLEMEN
THE CART IS SUPPOSED TO MOVE FOOOOOORWARD
>this Spy still backstabs 6 people in a row because everyone is deaf and never looks at the killfeed
>setting an engy base in the A-E connector on steel
>hear long spy domination line playing directly behind me
>immediately turn around and start shooting
>invisible spy is now a dead spy
shut the frick up about some randomizer bullshit
and focus on all the current things that are killing the game
Why is it literally impossible to find the alarm sound the final terminus makes when the payload is on the brink of being pushed in?
>I WANT TF2 TO DIE SO THE TF2 ECONOMY AND COMMUNITY IMPLODES AND CAUSE A HILARIOUS OUTRAGE
>IT WOULD BE FUNNY TO WATCH UNUSUAL OWNERS AN HERO AFTER THEIR HATS LOSE VALUE.
Me too Redditbob, me too
Maria is a dead prostitute
are there any active randomizer servers besides the skial one
random crits are the only thing that lets an uncoordinated pub team fight back against some pocket soldier/demo that's putting on a clinic with his buttbuddy steam boyfriend
and even then the vacciBlack person still exists
But anon, they kill me sometimes and it ruins my 300IQ strategy because the enemy got luckier than me ;___;
Anon, the crits are explicitly not designed as some sort of come-back mechanic but a win-harder mechanic. They are rewarded more as you deal more damage so that pocket soldier/demo is gonna roll even harder.
I'm encountering less bots when I got on. Come hop on.
>so-called "demoknights" when you shoot them with a gun
full demoknight actually sucks balls, and isn't fun to fight since they all play like pussies and never commit
the ones that run a launcher will actually engage, instead of waiting to farm some tard who can't operate a keyboard in a choke
>since they all play like pussies and never commit
Wrong? What kind of opinion is this. Pure demoknight is like a scout that commits harder.
>block your path
As someone who almost exclusively plays demoknight, I fricking hate sentries. But I also love them. It lets me and the people I'm pubstomping have a fundynamic: I'm a wienery bastard, so even if caught by surprised I'm willing to spend a second or two inside a sentry's firing sphere. They know this and know I won't pull out a launcher, so they try to bait me into the sentry and finish me off, or wait around to ambush me as I leave with 30 health.
I like fun and being fun
lmao, not they don't.
they're forced to play safe as frick in order to keep their heads.
they will not commit unless they are absolutely sure they can kill the guy.
the moment they see you can actively fight back, and they have no way to kill you, they'll bail the vast majority of the time.
scout commits way harder, since he's not trying to keep up a head count, and isn't complete dogshit since he has double jumps and a fricking GUN
That's just most demoknight players. I agree there, most people who play demoknight don't know what the frick they're doing. So naturally they're terrified of losing the 4 heads they barely managed to obtain.
Not me though. It's piss easy to get the initial heads, there are perfect chargelines everywhere. After that, I'm a 200+ hp scout with a charge and damage resistance.I'm playing like a wienery bastard because I know I can't be killed unless I get unlucky or extremely overconfident.
demoknights are probably the most cowardly "class". Even spies stand their ground half the time. Demoknights always flee.
>AAAIIIEE IS THAT MORE THAN ONE OPPONENT? AND A PYRO. MY HEADS!!! *charges away at mache speed*
All I can say is git gud at demoknight and you won't be a shitter that does that. I regularly tango with multiple opponents because I'm confident I'll dodge most of their shots, while splash resistance will nullify a soldier's/demo's ground splash.
The only things I regularly run away from are sentries and pocketed heavies, and even then I usually poke and prod at their awareness until I can pick the medic and then whittle down the heavy. Of course, if I turn a corner and see 6 people all ready to attack me then I'll bail, but that's a given for any class other than a crit-fishing soldier.
>All I can say is git gud at demoknight and you won't be a shitter that does that
Not true. Even "pro" demoknights flee. I've run into different two YouTubers trying to get frag clips with their pocket medics and they would flee. Demoknight runs into a pyro or a sentry or an oppenent they know is better than them they flee.
Those "pro" demoknights are homosexuals if they flee as often as you're suggesting. I don't get how anyone can play like such a pansy when they have 200+ hp, explosive+fire resistance, extended melee range, and scout speed.
Obviously there's still a lot of fleeing involved for me outside of pocketed heavies and sentries. Even though I could get the heads back it still takes a minute or two, so I'm not going to suicidally charge into the enemy team with 50hp like I would while playing soldier.
I don't flee from pyros on sight though. Air blast stunlocking is a concern, but it really depends on what kind of teammates they have nearby and if I'm somewhere that can get corner trapped.
Same with engies. If they're not in a hotly contested area, I like to try my luck picking the engy and destroying his sentry by circling around it. And if they're in a contested area, I'll try my luck with a crit charge, leaving the nest without its engy for my team to destroy.
>RANDOM CRITS BAD
>POCKETED PHLOG PYRO GOOD AND BALANCED
It's no coincidence that the people who cry against crits the loudest are the people with the most pocket medics.
It's 100x worse on EU servers. You can't find a nonbot filled game on casual on EU servers
Give heavy the tau cannon
Give heavy the XS1 Goliath.
Give me some fun TF2 trivia
You can delete most of the game files and it would still work but for the love of god dont delete the 2Fort cow prop file, somehow that prop is the one that holds 99% of the game code.
The earliest map chronologically is Doomsday, which takes place in 1962. The latest map chronologically would be Bigrock, taking place in 1972 a short while after the first few robot invasion attacks.
the rocket specialist upgrade works on the rocket jumper, allowing you to stun robots with it despite doing no damage
flamethrowers can go through the medic shield but so can righteous bison and pomson projectiles as well as rescue ranger bolts, crossbow bolts, and huntsman arrows upgraded with projectile penetration. since robots never come with these weapons/upgrades and don't use projectile shields themselves, this only shows up in custom mvm missions incorporating these elements.
Saxton Hale has canonically dressed in blackface for a Blaxploition film
do people still play MvM casually? I haven't played in years and I don't want to get kicked for not remember the optimal everything
yeah but tacoBlack folk swarmed the place and have an autistic meltdown if you dont play by their rules.
just don't be a moron, even most of tacobot doesn't care what you use as long as you can pull your weight and don't use the gas passer
what the frick is tacobot
Imagine if morons could prevent you from opening Mann Co crates and ruining the value of their Unusuals instead of just shrieking at you about it.
That's Tacobot
group of mega autists who compile a list of people who have crossed them in mvm
to be honest I don't care about them since I'm not a shitter and also dislike the gas passer so they don't get in my way.
Stay the hell away from Mann Up and you'll have a great time
Play the new community tour where you play as the robots
Ganker never fricking talks about how cool the community tours are
Boot camp is pretty chill, if derpy because people are learning/practicing. So perfect if you don't want a nerd freaking out at you.
Mann up has quite of few people who take their advanced electronic gambling addiction a bit too seriously.
https://www.youtube.com/c/UnderscoreGamingChannel
this guy has some good tutorials on how to play 5/9 of the classes effectively. you don't have to follow them to the letter but if you understand why you get certain upgrades or make certain loadout choices then it helps you to understand how to make your own playstyle. his scout tutorial really opened my eyes to just how easy it is to be a damage focused scout while still effortlessly collecting all the credits, and his spy guide will teach you how not to be that moron who slaps a sapper on a giant and dies instantly.
>comp gays hate him
>causal flags hate him
How does uncle Dane have subs?
reddit memes like ankle dan
he's the last tf2 youtuber left that actually knows how to make videos
Shounic makes better videos about bugs and quirks, gets them fixed and doesnt abuse them like Delfy
Fatmagic is pretty based even if all he does is play the game
>Fatmagic is pretty based even if all he does is have a program play the game for him
ftfy
Firstly, there's no competition. Lazy Purple is trooning out and hasn't been present for a while, and even before then he only rarely showed up. Everyone else either quit, only streams, or produces animations that don't compete with his "opinion piece"/lets play videos.
Secondly, he attracts the wannabe competitive audience, which is a surprisingly large amount of people. The people who want to be good at the game, are shit, and lack the ability to get good. Y'know, like all the silvers in CSGO. Him denouncing random crits appeals to them majorly, it gives them an excuse for why they were so bad.
>"I was only dying because of random crits!"
the competitive community is actually a loud minority. a very loud one. tf2 comp matchmaking is dead for a reason, even after they fixed it
but what is this nonsense about LP trooning out? all he said was that his obsessiveness over making videos was putting him in a very unhealthy space, so he has been touching grass for a while
>what is this nonsense about LP trooning out
It's mostly nonsense. I say that because I think it's funny, and because LP did say the reason he's taking a break is because of "mental health concerns" and he says how his "discord community has been very helpful with getting better".
>The people who want to be good at the game, are shit, and lack the ability to get good
You are describing neoGanker to a tee. Except Dane's audience thinks they can be better while neoGanker resents those better than them (while maintaining the stance they are not casualgays)
>You are describing neoGanker to a tee.
Which is probably why there are so many homosexuals here against crits, plenty of newhomosexuals and talentless plebs migrated here. The other cause being simple trolling.
Completely backwards, its people for crits larping as "true old fans" because they can't handle a more skilled setting and resent the people who enjoy that getting more attention. Deluding themselves into thinking they are a "forgotten, oppressed majority" that can't populate a single community server with their other fellow true fans.
homie I've been around on pc since 2009
I want to play some motherfricking fortwars
>fortwars
Is that being hosted anywhere? Everytime i've checked there's been nothing. Did it break and never get fixed or did it just die along with most other party servers when the terrible matchmaking update released.
Matchmaking which Uncle Dane is in support of.
None of this would be happening if compgays just stayed in their troony TF2Lobby quarantine.
Most of the playerbase for it was consolidated on SLAG (Died to make an ill fated mods intended platformer that was repeatedly warned to change the protagonist).
the death of custom servers is its own can of worms unrelated to the comp/casual debate
QRD?
Even if an update broke it, surely if there was no matchmaking there would have at least been enough demand to push the devs to patch it or even recreate it.
No it fricking isn't because matchmaking (and the updates leading up to it) were explicitly done to starve user servers for traffic and consolidate the playerbase.
Makes some sense. Just as people who use crits as an excuse for dying, others would rely on it for getting kills. But crits are far too uncommon for that to make much sense, especially considering better players get more crits due to the formula.
>that can't populate a single community server
That's just wrong though. There are many crit-enabled community servers. Hell, even the sourcemod TF2 projects have crits enabled on all their servers.
Most old Ganker users are fine with random crits. We actually know how to have fun and don't need every game on the market to be a comp-lite shooter with avenues to pursue it on a deeper level. We know how to actually have fun and roll with the punches.
I get it now
Reddit has casuals
Youtube has le compgays
Ganker has le oldgays
i dont play csgo how bad is silver in tf2 terms
It varies, csgo has an especially shitty matchmaking system that makes silver a mixed bag. It ranges from looks-like-they're-on-a-controller, to someone who's half decent at aiming/walking around, but lacks consistency and especially lacks awareness. They just don't get it.
Essentially, imagine someone who's in Uncle Dane's place on this scoreboard. Bottom of the scoreboard in kills other than 2 medic mains, less damage dealt than someone who's mostly playing medic, yet despite having nearly 1/5th the damage dealt of the top player, he has over 1/2 the damage taken(taking up valuable medic beam time).
This could be excused, except he has only 1 assist, which means the damage has has been dealing has been worthless. And since he has only 3 kills, it's not like he's been securing his own kills. I wouldn't be surprised if the enemy team were using him to farm faster ubercharge, that's how useless a Silver-tier player is.
wait but you're putting him with froyo Black folk. Could a typical silver topscore in a random pub like decent players can in tf2?
Yes. CSGO's matchmaking is pretty shit.
Overwatch, for all the shit it gets, has a pretty effective matchmaking system. People who are bad go down, people who are good go up, very very consistently. A "silver" overwatch player is 99 times out of 100 going to be a braindead drooling moron who probably is using a controller, whereas a silver CSGO player could be Uncle Dane tier while in a server with a braindead controller-user and 3 hackers.
I'm still not getting that clear of an answer. If you put a silver in tf2 terms in a random valve match making server, would they be at the top or bottom?
Both. But they're not pubstomp tier. They could be at the top if there's no one good on the server, but it wouldn't be a wide margin, and it would only be if they're having a lucky day or had a pocket medic up their ass all game. So, essentially, like a better Uncle Dane.
Ah okay I get it now.
>Firstly, there's no competition.
Idk man, I think there are a lot better TF2 Youtube personalities than him.
Shounic is my #1 because he makes very informative videos about the esoteric mechanics of TF2.
FishOnAStick Makes very good informative videos on strategy with alternate weapons.
I've generally found such informative videos far more worthwhile than someone kind of plugging his brand.
>FishOnAStick
Rent free
You just wait until you have a team of 3 phlog pyros spamming those at your spawn doors.
Holy shit its Fish
I think Fish is living in your head rent free.
He's clearly far from the only person against the scorch shot.
>jokingly accuse you of him
>"um...actually you're rent free..."
I was kidding but now you unironically sound like him
>Makes a video about Sun On A Stick
>The one time where your friendly pyro spamming scorch should be encouraged since youre using a situational melee
>He just passive aggressively brings up scorch without even saying its name
Dude is a broken, pathetic sniper main triggered that pyro can kill him safely
AAAAAAAAAAAAAAAAAAAAAAAAA NOT THE SCORCH SHIT NOOOOOOOOOOOOOOOOOOOOOOOOOOO
He could just use the danger shield
Now the enemy pyro literally cant do shit except use jetpack (get shot out of the air) or equip a shotgun
He's a deplorable sack of shit that utilizes parasocial interactions to keep the fanbase hooked. Like calling his fans his "nieces and nephews". Shit that big time streamers do on Twitch to make the viewers feel more beloved even tho the streamer doesn't actually care about them.
Re-add random damage spread
I'm really sick of Sniper.
anyone else here still didnt go back to casual servers after the patch? even if there are no bots casual matches are just too boring for me. on payload its one team always steamrolling, on ctf you play for 2 hours while pablo.goncalez.2005 and some other engies fortify the frick out of the intel room. cp and koth are fun i guess but like payload its a steamroll. i can only have fun on community hightower servers and the occasional mvm
>inb4 skill issue
I play matchmaking because serverhosts are gay and never host hoodoo for some reason.
Hoodoo is the worst payload map, even counting fricking Wutville
You're the worst payload map
Nah that shit goes to borneo
take the steelpill
Steel such a fun map
i miss the old mannpower bros.
i remember one game where i played for 2 hours and got around 800 points. but then the moron dev just decided to nerf everything and ruined the fun.
like i get nerfing the pubstompers, even though its pretty annoying, but WHY DID HE NERF HEAVY SO MUCH, my man didnt deserve it.
>irrelevant gamemode
stfu, its fun
Another example of balancegays ruining fun.
Reminds me of the time when VSH/FF2 servers started rolling out patches to nerf Hale's horizontal momentum when leaping. Sure, a good Hale with pre-nerf leap momentum was an unstoppable god, but that's what made it fun. You could win without using rage, and the movement mechanics behind leaping were fun.
Now you pretty much need to use rage, which isn't fun for either side. Being stunned without any ability to fight back is way worse than being stomped by a chad flying around at 300mph, because at least you could try to juke them or knock them off course with a well placed and timed shot
played like 6 hours after the last update, only one bot but got kicked as soon as it entered.
>Actually getting to play the Invasion maps in casual
>0 bots
WE ARE IN THE BEAM
Excitement.
[Distant mooing]
What do botters gain from flodding tf2 servers with bots? do they want to kill the game for some reason?
talking about ecelebs in these threads should be a bannable offense
you people fricking obsess over these fricks
There's even bots in Ganker now they're spreading further.
>2810 servers found
>click "has players"
>647 servers found
God I wish for the old days when people would use this fricking thing and fill all the servers
Casual actually works at the moment for the past 3-4 days so people in my friend list actually queue for it. Ganker thinks people wanna play community only when the map selection or rules are usually arbitrary.