Are They A One Trick Pony Studio?
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Are They A One Trick Pony Studio?
Thalidomide Vintage Ad Shirt $22.14 |
CRIME Shirt $21.68 |
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how about i make you swallow my "one trick pony" you fricking freak
try asking this again when they have more than one game released
who cares if that one pony is better than most devs' entire stable?
The DLC was also a masterpiece, so no.
I really didn't like how it ends so abruptly and then forces you to redo the base game true end just to see a few lines of new dialogue
but yeah, putting aside the ending, yeah the dlc was marvelous. Absolutely loved discovering the dream world glitches and messing around with them
Well the DLC just adds an extra world to the solar system. You can do it at any time. It makes sense that you have to do the true ending again to see some extra stuff
their lead writer got poached so yeah
what happened?
got his brains blown out on the african savannah
Kek
Realistically though the lead writer will probably come back for their next game, she's the sister of the head dev/director.
I mean the writing wasn't particularly great. I like the concept and big picture but dialogue-wise it's meh.
I agree overall. Honestly, it really irritated me how the Nomai all talked exactly like humans, down to making puns in English, but I'm also really autistic about that sort of thing so I figured it might just be me. But as you said, the big picture stuff is great. Because the gameplay is so intertwined with the narrative it's hard to know where to give credit for that though. If all the writer did was the dialogue her leaving won't be a huge loss. If she also wrote the lore and helped design the puzzles... it could be an issue.
There are things that are kinda hard to write. Like an alien language
It has to be in English... Because it just has to. You still need to understand what they are saying lol
A pun wouldn't really make sense if it was HOIWDFHJKERHJKDSVHJKERHJKG instead of some English pun.
I am also an autist for aliens, but there are certain limits. I really like how the aliens are designed in Outer Wilds. Fricking hate le green men with laser guns in flying saucers.
>le purple man with scouter gun in flying Moon Lander
t. Nomaigay
While 100% of what you just said is true, and I don't begrudge them for not making me learn an entire fake language, I would have loved it if some puns/turns of phrase DIDN'T translate, to make it feel like I'm actually reading a translation. Similarly, I would have loved the game to have had a few words that the translator didn't understand and we had to figure out what they meant from the context in which they were used. A fully functioning universal translator in a game about discovering a long lost culture is kind of lame. Just a few translation puzzles would have gone a long way.
The base game has some wonky/literal translations iirc. It's just incredibly minor and I am not even sure if it is intentionally poorly translated.
Some Nomai alien says to their lover "my heart is at a higher temperature thinking about you" or something like that
I always took that as just being a part of the Nomai's hyper-literal, sciency way of talking about everything.
Yeah that was pretty excellent. It's funny, for a DLC with no new alien text to read I think it was better at giving the player the feeling of trying to decipher what the aliens were trying to communicate. Though I don't care for the fact that both the Nomai and the Owlks just happened to use the same, incredibly abstract symbol for the Eye
>spoiler
Yeah it was kinda weird, but I just assumed that's how the eye looks when it is observed from afar or some shit.
I think it’s pretty cool that your translator always returns an error with the messages on The Stranger because it isn’t programmed with that language, and nothing in the game allows you to fix it
If you go to the translator guy in the museum, he tells you that he'd love to translate it and all he needs is like 6 months and a couple hundred samples. Which is a touch I enjoyed.
>Fricking hate le green men with laser guns in flying saucers.
Except all the aliens in OW are “earth animal if it was a humanoid in a cartoon”, or just “giant earth animal” (in the case of the jellyfish and anglers) there’s nothing that’s really and truly alien.
I think that traits like antlers or fur could be universal lol. It's just basic evolution shit. Fish too.
Imagining a truly alien alien is pretty difficult. The coolest intelligent aliens are imo the esosapiens from that Darwin IV book
I still prefer the animal-like designs of the Outer Wilds aliens over le green manlets
I think that traits like antlers or fur could be universal lol. It's just basic evolution shit
Convergent evolution happens in animals on earth because body plans are developed in embryologic stages; often times similar plans are arrived at because they’re the easiest way to achieve an outcome GIVEN a specific set of genes and a specific embryology as a baseline. Remember, if you go far enough back up the evolutionary tree, you’re talking about the distinction between redwoods and jellyfish; on those scales, an elk and a bull have horns in similar places because they’re basically the same thing.
>Darwin IV
based, Wayne Barlowe was ahead of the curve by lightyears on Expedition.
It's crazy to me that I grew up reading Expedition and the only thing I've seen in pop culture that comes close to it's ideas of Aliens was Arrival, and even then it's leagues away from Expedition.
Outside of popular cultute, Rain World was pretty good at it
Rain World was nightmarishly hard to play and I hated every second of it but it gives me the biggest lore boner of my life
It's definitely a game I appreciate and respect more than I enjoy, yeah.
A dog walks into a tavern and says "I can't see a thing. I'll open this one".
I like that the Nomai are peaceful nature-loving almost elvish types that I tend to fricking hate in fiction... but they have heavy industry, obscene amounts of scientific knowledge and the capability to go from shipwrecked, marooned castaways to people who can blow up stars and develop time travel while keeping their cheery and friendly and optimistic explorer disposition throughout. Loved those boys.
Impossible to answer until they've made more than one game. DLC quality looks promising, though probably indicative that they can't get to the exact same quality on a shorter timescale but still really fricking close.
why do they have to make more games if they made one amazing one? it even has mod support which extends to VR support
dlc was good, but thats still on top of the other game. we'll only find out when they make something truly new.
i hope to god they aren't. i've not played anything as good since
I don't think they are necessarily one-trick since the DLC ended up having a rather different feel and playstyle than the main game, with the stronger focus on stealth and the far darker and scarier tone of things. I think if they make other games after this, those games aren't going to be very similar to Outer Wilds.
It was a damn good trick
got this "free" on ps plus, haven't played it yet
The DLC was also amazing, but it really didn't make me feel that Mobius should make a horror stealth game. The stealth segments almost felt way too basic for something like Outer Wilds
does it matter? their next game will take years we can't say for sure.
The only flaw of this game is that you can only play it once
I want a DLC that gives some backstory to the Interloper. It essentially being an interstellar fricking nuke makes me feel like it was sent into the solar system by some other alien race
I dont think there needs to be a reason to why the interloper exists. it just happened to be there mirroring the fact that it just happens that the sun is at its end when the heathrians are prospering
this game is only deep if you are an atheist looking for a consumer based religious experience centered around heckin lovin science
you are saying you are not one?
It's the 21th century, religion is becoming irrelevant. You may believe in talking snakes and imaginary friends, but this will be the last generation that will do so.
I actually suck at puzzle games but I liked the knowledge gates in this game and beat it pretty easily with no guides.
any other games that use that kind of puzzle system?
In The Witness, you can encounter puzzles with symbols you haven't discovered yet, but I don't think this is that similar.
I played the witness, yeah those are knowledge gates but you still actually have to do real puzzles (that I suck at and had to look up like 25% of them)
>knowledge gates
The Myst series is almost entirely about findi and reading books and remembering what’s in them. It’s not quite as amazing as OW but Riven is still a masterpiece of the genre.
played myst and it was pretty cool but I missed a page somewhere and had to look up how to get the true ending.
also I never wrote down those noises that the directions made from the one age so I had to map out the entire fricking railway area by hand. jesus...
anyways I will definitely try Riven. has anyone here tried obduction? looks cool
Obduction sucks, just don’t. If you’re looking for “Myst but it’s not point-and-click slides” Quern is infinitely better than Obduction.
>"Myst but it’s not point-and-click slides”
damn you clocked me fast.
thanks for the recs though, I appreciate it
It’s a far more linear game, but INFRA. It’s basically about investigating structural damage while making your way through the ruins of an impoverished city and discovering a coverup behind it.
Also, slightly weird and extremely hard, but the undisputed king of the knowledge-gate, Return of the Obra Dinn.
oh yeah INFRA sounded really cool when anons here were talking about it.
and I had forgotten about obra dinn as well, was recommended in a past outer wilds thread
Maybe, I don't really care if they never produce anything great ever again most other game studios would love to have produced something half as good as Outer Wilds but instead just continue to produce shit.
They've only made one game, it's literally impossible to know. I doubt it though. I imagine that most of their games will still have a strong emphasis on the beauty of nature, but other than that I could see just about anything from them. Whatever it is, I'm there for it.
No gameplay studio
They spent the whole of the last decade making this game.
I'd rather make one or two good things than a dozen shitty ones.
Just finished it (+ the DLC) and I don't know what to do now. I feel so fricking empty knowing that I won't experience it for the first time ever again and that repeat playthrough would just amount to sightseeing randomly here and there.
I don't want another puzzle game, just another space game that good but they're ALL shit.
I want selective amnesia RIGHT NOW.
Dull the pain with video essays
i had the same feeling but after actually buying the game , like 2 days ago, ive been doing all the achievements + doing the DLC for the first time.
I am really enjoying going to all the planets and updating my ship log once again, first game i've ever bothered playing twice almost immediately after finishing it.
I only played the base game, is the DLC worth buying?
yes but be aware that halfway through it turns into a horror game, and a scary one at that. Just so you know if you struggle with that sort of thing
DLC was just as inventive and jawdropping as the main game. It suffers a bit due to feeling 'separate' from the rest of the game but its still an incredible bit of vidya.
Mobile are gonna make some real fricking kino, can't wait for what they make next.
The Forbidden archives were kino of the highest order
comfy