Are you smart enough or did it filter you?

Are you smart enough or did it filter you?

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  1. 1 week ago
    Anonymous

    Smart enough to beat the whole game? No. Smart enough to do most of it? Sure

  2. 1 week ago
    Anonymous

    Filtered hard
    to the extent that if someone said they beat it without help I'd have to assume theyre full of shit

    • 1 week ago
      Anonymous

      I didn’t get help on any of the names stages but I had to look up how to progress some of the overworld puzzles (like when you have to start “winning” the overworld)

    • 1 week ago
      Anonymous

      I 100% without a guide, but it did take nearly a year.

  3. 1 week ago
    Anonymous

    Anybody's got the chart with recommendation for similar games?

    • 1 week ago
      Anonymous

      Holy shit please

      • 1 week ago
        Anonymous

        Some games I think that scratch a similar itch to Baba is You are
        >Void Stranger
        >Paquerette Down the Bunburrow
        Both make my autism furiously angry.

        • 1 week ago
          Anonymous

          Does Bunburrows have the late-game metapuzzling that Baba has? That’s one thing that’s really special about it. I know VS gets really meta later on but the repeated runs through the same puzzles turned me off.

          • 1 week ago
            Anonymous

            >Does Bunburrows have the late-game metapuzzling that Baba has
            It does. Namely, it comes in the form of tard-wrangling rabbits into massive towers of bunnies so they can shit out more baby rabbits, so there's a lot of inter-level bullshittery going on after you've unlocked most of the burrows. MC is a cute e-girl, which is also a bonus.

    • 1 week ago
      Anonymous

      Holy shit please

      Found it

      • 1 week ago
        Anonymous

        outer wilds is ridiculously overrated, tbh
        it's probably better in vr, but it's just kind of boring to me personally

        • 1 week ago
          Anonymous

          I agree, the graphics would be good if not for the fact its creator threw everything in there

        • 1 week ago
          Anonymous

          Outer Wilds is the only game I know that does what it does. If you’re not into its main conceit that’s more a matter of taste. I don’t think it’s really possible to overrate a game like outer wilds which is totally unique (to my knowledge)

          • 1 week ago
            Anonymous

            elaborate on what you think only it does

      • 1 week ago
        Anonymous

        thanks now i know what games to avoid

    • 1 week ago
      Anonymous

      Play some custom level packs
      "Synthetic genesis" is by far the best one. Even better than the base game in some parts.
      "Badbad is you" is also pretty good but some of the puzzles are kind of obtuse.

  4. 1 week ago
    Anonymous

    needed assistance on meta shit, but beat the rest of the game on my own

  5. 1 week ago
    Anonymous

    No, unless you count getting the early ending as beating it.

  6. 1 week ago
    Anonymous

    I got to the end, of course that’s only half way through the game but still

  7. 1 week ago
    Anonymous

    This and Outer Wilds really blew me away at how inventive they were

  8. 1 week ago
    Anonymous

    Idky but I was SO hyped for this game before playing it and then...when I played it I just got bored eventually, even before the super hard stuff people allude to.

    not sure why lmao, this has been happening with puzzle games lately for me too. the only one that kept me invested was outer wilds, and arguably it isn't even a puzzle game, it's actually barely a "game". But I think that's exactly what makes it so compelling. It naturally keeps you in its world, never interferes with that in a jarring and abstract way. when you learn how to "solve" a puzzle, you're learning and understanding more about a world that feels authentic.

    I like to call it "natural puzzling" there are some games that emulate little stuff like this on a small scale, most typically "imsims" (fake genre) but Outer Wilds does it in a way that also makes you think "wow, that was clever" even IF the game is literally basically telling you how to solve the puzzle, or atleast giving you the tools clearly.

    Very interesting game, but only in the context of puzzle games and some other games I've had thoughts on.

    On its own? I don't have much to say about Outer Wilds. It's simply good. My second favourite game of all time.

    • 1 week ago
      Anonymous

      Imo when Baba is You gets to the late game metapuzzles it feels more like “natural puzzling” that you’re describing. The game has a genius way to turning the classic “This is a video game. Video games have levels. You beat levels.” on its head and introducing an overarching world building and logic to the game.

  9. 1 week ago
    Anonymous

    It was hardest around mid game then slightly easier towards the end
    The secret levels were too much for me

    • 1 week ago
      Anonymous

      Imo Baba doesn’t have “secret levels,” those are just the second half of the game

      • 1 week ago
        Anonymous

        There's a couple secret levels hidden in the meta levels. Namely, the alphabet levels in the star world and a couple unnecessary for progress in Meta.

  10. 1 week ago
    Anonymous

    I am smart enough for it but some levels can take quite a bit of time, which I simply do not want to commit to the game.

    • 1 week ago
      Anonymous

      Filtered

      • 1 week ago
        Anonymous

        Sure, that's fair. Wouldn't have it any other way though.

  11. 1 week ago
    Anonymous

    made it pretty far but got stumped and stopped.

  12. 1 week ago
    Anonymous

    Nothing to do with intelligence, but willpower. I beat the entire main campaign with no hints whatsoever, all levels, and I'm not smart. Just took me 115+ hours

    • 1 week ago
      Anonymous

      Who told you you aren’t smart anon? Don’t give in to the negative self talk. Plenty of people couldn’t beat this game in that time

      • 1 week ago
        Anonymous

        >plenty of people couldn't beat this game in that time
        Well that's because they gave up, not that they took longer. almost everybody I've seen that fully beat the game without hints is less than 100 hours, including online and irl (I rec'd baba to some friends, and one of the smartest I know blitzed through it in 45 hours). They very clearly have a different aptitude to these puzzles, which I don't. While it might not be intelligence, I am lacking something, and make up for it in perserverence, wouldn't really call that negative self talk.

  13. 1 week ago
    Anonymous

    Filtered hard, I think some of it is objectively poorly designed because it doesn't teach you mechanics properly
    First couple of areas are a lot of fun but then it keeps getting more obtuse with asspull mechanics
    Had to start using the "subtle hints" guide and even after getting spoonfed some hints I still couldn't figure out what I was supposed to do because I didn't know I could do some things
    Also annoying is how little creative freedom it allows you, oftentimes I would try to think of a clever solution but that would just stonewall me, if you don't "see" the single one solution the dev intended and approach with a different idea then you're just smashing your head into a wall
    Also if you put the game down and come back to it later it's just brutal because you have to remember every little rule you can do, if you forget one thing you're fricked, and a lot of screens are just variations on previous screens that require you to remember the previous solution
    Finally solving a puzzle after one hour of being stuck still makes me feel like a moron randomly trying whatever, instead of making me feel smart with eureka moments
    It's undeniably a brilliant and clever game but man I just wish it was less obtuse with how it introduces/expect you to understand and use new mechanics

    • 1 week ago
      Anonymous

      >Also annoying is how little creative freedom it allows you

      I do think it was kind of marketed as this “you can break the rules and come up with your own cuhrazy solutions” which is not what the game is at all. The malleable rules end up giving the dev the ability to make infinite “genres” of puzzles but don’t really give the player much freedom at all.

    • 1 week ago
      Anonymous

      >doesn't teach you mechanics properly
      Because they are part of the puzzle! If it fully explained what each new word does, as well as general interactions, there'll be no puzzle left, as you'd just be repeating what was told to you.
      >put the game down and come back to it later it's just brutal
      I've done that multiple times, and it was the most helpful thing I could've done, since it gave me a new perspective on the puzzle. "forgot all the rules" doesn't matter when one puzzle made you stuck, and you can gleam what it's about in the first 5 minutes.
      >finally solving a puzzle after one hour of being stuck still makes me feel like a moron randomly trying whatever
      You mustn't have gotten far then, later puzzles are truly impossible to just randomly bruteforce like that. I guess reading all the hints pushed you in a certain direction, and then you just had a couple of options, which you bruteforced those, which in that case it's obvious why you weren't having fun.

  14. 1 week ago
    Anonymous

    Got filtered when you reached the inner flower world. It was too much for my brain.
    I have to start a fresh file sometime

  15. 1 week ago
    Anonymous

    where's the 500 hours long meta sokoban, jon

  16. 1 week ago
    Anonymous

    >Are you smart enough (to avoid dogshit """indie""" games?)
    indeed I am

  17. 1 week ago
    Anonymous

    It's a fun game but so many times, I got completely stuck, had to look up the solution, and then said "wait, what, I can do that???"

    There's just so many mechanics that the game doesn't teach you at all, and in the "meta" worlds it's even worse.

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