I never was. All 3 endings are pretty different lore wise and have huge implications.
People who seethed were incels mad their Shepard self insert died and their dating sim was ruined because their partner was obviously gonna move on and frick someone else.
>Shepard self insert died
he lived >Normal people were never bothered by the ending.
Even the most casual normalgay hated this ending. You were clearly not around when ME3 came out you underage homosexual.
Is that you Casey Hudson? Your ending fricking sucked.
Shepard always died in the original destroy ending you dumb frick they literally had make a free DLC of him living so people didn't cry.
>hated this ending.
Nah. People didn't care that much about it it was a fitting ending for a game about killing the reapers. You're acting like they pulled a Last of us 2.
>Shepard always died in the original destroy ending you dumb frick they literally had make a free DLC of him living so people didn't cry.
This is false. Puck destroy with a high EMS always saved Shep. Do some research next time.
Dude there are videos from back then of the most normiest people getting the ending and not liking it.
What you don't understand is that even people who are not extremely invested into the lore, still actually care about how the game ends. If you are playing Mass Effect 3, you'd have some level of investment into the story regardless if you care about the backstory of the world of Mass Effect.
Heck people cared about the ending of CoD Black Ops 1, and CoD is about as normie as it gets.
Yeah and that was a single game with tethers of continuity to World at War. Mass Effect 3 was the third in a trilogy of games where each built the story up from the previous.
A better comparison probably would have been the original Modern Warfare trilogy or the Halo trilogy.
Shepard always died in the original destroy ending you dumb frick they literally had make a free DLC of him living so people didn't cry.
>hated this ending.
Nah. People didn't care that much about it it was a fitting ending for a game about killing the reapers. You're acting like they pulled a Last of us 2.
The "Shepard survives" sequence for the Destroy Ending has been available even before the Extended Cut. The problem was, that it takes such a high EMS to achieve that you initially needed either a saveimport with a near perfect trilogy playthrough (plus you needed to explicitly destroy the Collector Base in ME2) or you needed to play Multiplayer.
The EC reduced the requirement for that ending significantly.
it was a small letdown but the journey was what made up for it. the moment-to-moment scenes and dialogue had far more impact than any ending they could've come up with.
So, which is the "canon" ending? Ive never bothered with Andromeda, because lmao, but from what i know, its set in the future aftet the trilogy, right? What is the universe like in it?
Andromeda happens in another galaxy so the wave that either destroys robots/controls reapers/mind rapes everyone is irrelevant to them.
All 4 endings are allowed to exist because they are never adressed.
Chances are though Destroy is canon because mind raped bug green galaxy is too dramatic and weird, and Control would basically have Shepard as a god which is too much too.
Well, that makes me want to play it even less lol, what a lame copout.
But yeah, im certain destroy would be canon, because after everyone hated the andromeda guys, they will certainly break the emergency Shepard glass and try to collect some good will from the fans
Probably with some retcons, since the only official shit they teased seems geth themed, and they should be dead
>Andromeda happens in another galaxy
This is what annoys me the most. They had the PERFECT OPPORTUNITY to start over, forget how they wrote themselves into a corner, and make something good. And they had 5 fricking years to do it. Five years!! And they WASTED four of them trying to build No Man's Effect, then scrapped nearly all of it to rush out a slapped-together typical Bioware game in the final year. Which is also why it was so unfinished on release.
They had such a boring idea for Andromeda. Didn't capitalize on the opportunity at all, and didn't think about it at all.
It was such a waste. Did you know that the Mass Effect team had two ideas when it came to making the next entry? One would would've been a prequel story taking place around the First Contact War. I don't know about you but that sounded interesting to me, sure it would've been restricted narratively with the canon up to that point. But I think it could have been neat to experience, then again had it pan out, Bioware would screw up somehow. The other choice was what we got, Andromeda and it was basically supposed to be No Man's Sky or Starfield in terms of exploration.
>One would would've been a prequel story taking place around the First Contact War. I don't know about you but that sounded interesting to me
It's fricking stupid. Why do people like this idea so much? It has no story potential without massive retcons. It was not a big war. It was two battles and a few months of occupation. The only aliens in it would be turians.
>One would would've been a prequel story taking place around the First Contact War. I don't know about you but that sounded interesting to me
It's fricking stupid. Why do people like this idea so much? It has no story potential without massive retcons. It was not a big war. It was two battles and a few months of occupation. The only aliens in it would be turians.
yeah, the Krogan Rebellions would have been a better prequel setting
That'd be fun, but it means no humans. No studio is going to do a major triple AAA game with no humans in it.
8 months ago
Anonymous
>No studio is going to do a major triple AAA game with no humans in it.
Unfortunately. I wonder if Mass Effect 5 ever makes the light of day. Would Bioware be interested in letting us play at least as one of the other council races? I doubt it, but it would be nice. Although it would probably be too much to ask from them.
8 months ago
Anonymous
I doubt it, but I'd love an open-world Mass Effect game, even with a silent protagonist, that lets you play as any race. Have a variety of backgrounds unique to each race and class and such.
8 months ago
Anonymous
I agree, it would be similar in approach to Bioware's Dragon Age Origins.
of course. they directly said there would be no A or B or C ending in the game and then they did it exactly. they deserve all the disdain they got for this.
The endings alone arent THAT bad, some even make sense
90% of what leads to them is the issue, all the retatded retcons, plot holes and decisions >everything cerberus related in 3 >illusive man becoming absolute fricking joke of a charactet >reapers being basically geth 2.0 >created by giant space traveling squids lmao >trying to broker peace with the geth, just to eventually genocide them 30 mins later with one of the endings >member that plotline about star burning too fast probably because of dark matter and shit that sounded interesting?lmao who cares, we forgot about it >everything with the catalysr just being... terrible
And thats just from the top of my head
>The endings alone arent THAT bad
Yes they are. Introducing an entirely different conflict in the last two minutes of the game is absolutely unforgivable. Only one of the five major storylines throughout the games (Geth vs Quarians) showcased anything similar to the issue that is suddenly centralized (synths vs organics). And the Geth don't even act the way that the catalyst claims all synthetics do!
Not him, but the first tine I played those games was with the Legendary remaster, so it had all the dlcs included. Had no idea which mission is dlc or not, do I did that leviathan quest earlier, so that "conflict" didnt surprise me in the end.
I can absolutely see how fricking moronic it felt on release tho, if all those dlcs came after people finished the game. And you just know they were always supposed to be a part if the game, but got cut to milk it more and sell as a dlc
>member that plotline about star burning too fast probably because of dark matter and shit that sounded interesting?lmao who cares, we forgot about it
Yeah, wtf was that even about? Did it have any follow up in 3?
Just some loose mentions. In the original plot from Karpyshyn the Reapers were supposed to be the Inhibitors from Alastair Reynolds books + space global warming.
They changed that with the Extended Cut too, but I do remember thinking it was salt in the wound at the time. Feeling like this trilogy I had been emotionally invested in for over half a decade was basically capped off with a sterile DLC ad.
>Destroy is still the best end.
It's too bad we have to destroy all synthetics. I wonder what the greater implications of this decision would be? Would any cyborg be considered as such?
Ok that's one thing. But what about the Quarians or anybody with Biotic implants? Wouldn't the Quarians be at exceptional risk considering if you saved both them and the Geth. The Geth start merging with their suits or something along those lines to help them slowly adjust to Rannoch's environment.
>But what about the Quarians or anybody with Biotic implants?
Synthetics are whole different level of sophistication compared to a biotic or cybernetic implant. If the idea was that all advanced tech was wiped out that would be conveyed to the player. The intent is that only synthetic "lifeforms" will be destroyed. That is AI's and machines powered by such entities.
Not really. Between the Citadel DLC being the last lighthearted farewell to the characters I wanted and however many years its been, I don't have much anger for it. I just appreciate the series as a whole, while acknowledging that every game had its clear strengths and flaws.
I just miss looking forward to new Bioware games honestly.
>I just miss looking forward to new Bioware games honestly.
I couldn't agree with you anymore. I doubt Dragon Age Dreadwolf will ever see the light of day and even if it does. I'm not holding my breath in terms of the quality of the experience. Although this has probably been said before but I'm glad I came across Baldur's Gate 3. Larian's latest game really scratched that itch for me that I haven't felt for a while. Kind of ironic since the Baldur's Gate series was Bioware's first foray into rpgs.
Dreadwolf already failed because Tresspasser gave the entire game away. It will be about Solas being a big sad and organization 13ing around all vague and shit, then at the last minute having one of the ancient elf wizard liches steal his plan from him, likely killing him, so he can die "heroically". They will break the veil which will kill the setting as it was designed from DAO and will let them do whatever they want afterwards. It will be Legend of Korra all over again.
That's why I miss it. I don't really have any optimism left for future Bioware releases. But I don't know if I've ever been as excited following a series as I was following the Mass Effect games way back when.
>I don't know if I've ever been as excited following a series as I was following the Mass Effect games way back when.
Those were the good old days, we just didn't know any better and what would come now.
I was so hyped for Mass Effect just before the game released and especially after play it for the first time. It was so fun to imagine where future games would go and how choices would play out.
I guess that's just the nature of game development. Not to excuse Bioware by any means. But looking back on the series there were so many missed opportunities and errors that occurred, too many to name off the top of my head. Although I still play through the trilogy on and off again, it still bums me out. To think I was foolish enough to excite myself and let my imagination run wild with games by other developers. Cyberpunk 2077 was another wake up call, I thought CDPR would've delivered an expansive and well in depth rpg. Only to leave us with a mediocre action game with no sense of roleplaying and decision making.
8 months ago
Anonymous
>I guess that's just the nature of game development. Not to excuse Bioware by any means.
It would have been so much better if the same minds had stayed in charge of the project's vision and had taken a couple of hours out of their day to lay out an outline for the series. Just a few basic things.
1.) How will the Reapers ultimately return and in how much time?
That's the problem with ME2 and ME3; no explanation is given for how the Reapers get to the Milky Way and the fact they could fly here in just a couple of years even without the Citadel makes ME1 feel rather pointless.
8 months ago
Anonymous
>It would have been so much better if the same minds had stayed in charge of the project's vision and had taken a couple of hours out of their day to lay out an outline for the series.
I don't get why writers and developers don't do that. I understand fleshing out an entire trilogy is a major undertaking, but still not even a basic outline? Is it a lack of hindsight, is it preferable to ride it out by the seat of their pants? It makes no sense to me.
8 months ago
Anonymous
>It makes no sense to me.
Yeah, I don't get it either. Sure, you don't want to restrict creativity for the sequels, but having someplace solid to work from is a good idea. Take that core question and adapt any other ideas you have to it.
The Collectors and the Colony abductions are a great concept, but in the end I don't think they work for a sequel to ME1 very well. It's an idea best served for a spin off, maybe. (or as an alternate version of ME1)
as explaindd in ME1, the Reapers made the Citadel to be a perfect spot for any space faring civilization to set up a galaxy wide government body, then catch the galaxy by surprise in the initial invasion by shattering that government. but the Protheans from Ilos used the Conduit to deactivate the Reapers' ability to warp right to the station which forced Sovereign to do what he did.
i dont think 2 or 3 retconned any of this
>as explaindd in ME1, the Reapers made the Citadel to be a perfect spot for any space faring civilization to set up a galaxy wide government body,
Yes, but if they can still reach the galaxy in a couple of years then from there they can surely reach the Citadel in a few weeks or months. The element of surprise is lost, but this doesn't matter too much. They can fight their way to the Citadel, capture it, and win the war. The clean up will take longer than usual, but it can be done. This is another major plot in ME3; why aren't the Reapers trying to conquer the Citadel first? It should be their only target.
8 months ago
Anonymous
as explaindd in ME1, the Reapers made the Citadel to be a perfect spot for any space faring civilization to set up a galaxy wide government body, then catch the galaxy by surprise in the initial invasion by shattering that government. but the Protheans from Ilos used the Conduit to deactivate the Reapers' ability to warp right to the station which forced Sovereign to do what he did.
It's been three years so it's time for an update. If you're out there still anon... are you still mad? Describe to us your present outlook and emotional state in excruciating, poetic detail.
No, I had given up on Mass Effect before ME3 even came out. I knew it was going to be shit when the script got leaked in the demo. Plus, ME2 had some troubling signs in terms of its writing anyway. To this day I've never played ME3.
My biggest gripe with the endings is Synthesis. Destroy and control make some sense as options (even if the theme of fighting Cerberus in ME3 was that thinking you could control the Reapers is a foolish notion).
Synthesis comes out of nowhere, outside of maybe being a reference to Saren, and the way its pulled off can only be described as magic.
All organic life suddenly has green glowing cybernetics, and apparently AI suddenly becomes arbitrarily more alive or something and that solves all conflict between life and machines forever somehow.
Destroy is the only moral option. Synthesis perverts natural evolution forever. Control is wrong because the reapers are themselves sapient beings and therefore should not be enslaved perpetually.
Maybe it's just me, but I think the Crucible should have been introduced in 2 (it would make the game more relevant plot-wise) and we should have been allowed to keep siding with TIM, which at least could give some lead-up to the control ending. I just don't know how synthesis could have been better integrated.
All in all only destroy made sense, and that's maybe why they put that bullshit "The crucible will not discriminate. All synthetics will be targeted" in there, because otherwise everyone would pick the red option.
>Maybe it's just me, but I think the Crucible should have been introduced in 2
Probably, yeah. It should have at least been a sub-plot in 2 or gradually revealed in the plot. That it exists but not where it is or how it is used, maybe.
Yes. Eternally. Mass Effect 3's ending was literally the worst gaming experience of my life. I cannot convey how upset it made me, I was off my feet with rage and in a dissociative fugue for a week.
>ME3 has a whole bunch of weapons to choose from >Each weapon has a unique feel >Best weapons in the game to upgrade are the beginning weapons
I hate it when games do this
Yeah, damage to series me2 did was huge and I'm still upset about it
ME3 sucks, but after I realized that EA shat out it in literally less than year, it's amazing how tight gameplay is. So I at least give it that
Always, until they make a game that retcons everything.
Be careful what you wish for.
no, but I'm still upset about it and haven't played any of them since.
a tiny bit, if I could grade my seethe on a scale of one to ten it would be around two at most
I never was. All 3 endings are pretty different lore wise and have huge implications.
People who seethed were incels mad their Shepard self insert died and their dating sim was ruined because their partner was obviously gonna move on and frick someone else.
Normal people were never bothered by the ending.
>Shepard self insert died
he lived
>Normal people were never bothered by the ending.
Even the most casual normalgay hated this ending. You were clearly not around when ME3 came out you underage homosexual.
Is that you Casey Hudson? Your ending fricking sucked.
>he lived
Shepard always died in the original destroy ending you dumb frick they literally had make a free DLC of him living so people didn't cry.
>hated this ending.
Nah. People didn't care that much about it it was a fitting ending for a game about killing the reapers. You're acting like they pulled a Last of us 2.
>Shepard always died in the original destroy ending you dumb frick they literally had make a free DLC of him living so people didn't cry.
This is false. Puck destroy with a high EMS always saved Shep. Do some research next time.
>People didn't care that much about it it was a fitting ending for a game about killing the reapers.
Ahem.
Dude there are videos from back then of the most normiest people getting the ending and not liking it.
What you don't understand is that even people who are not extremely invested into the lore, still actually care about how the game ends. If you are playing Mass Effect 3, you'd have some level of investment into the story regardless if you care about the backstory of the world of Mass Effect.
Heck people cared about the ending of CoD Black Ops 1, and CoD is about as normie as it gets.
>Heck people cared about the ending of CoD Black Ops 1
To be honest both twists were pretty good
Yeah and that was a single game with tethers of continuity to World at War. Mass Effect 3 was the third in a trilogy of games where each built the story up from the previous.
A better comparison probably would have been the original Modern Warfare trilogy or the Halo trilogy.
>People didn't care that much about it
Ask me how I know you weren't there.
The "Shepard survives" sequence for the Destroy Ending has been available even before the Extended Cut. The problem was, that it takes such a high EMS to achieve that you initially needed either a saveimport with a near perfect trilogy playthrough (plus you needed to explicitly destroy the Collector Base in ME2) or you needed to play Multiplayer.
The EC reduced the requirement for that ending significantly.
WOOOWWW ITS LITERALLY AC6 ENDING!!!
SAVE CORAL
HUMANITY DIES (IN THE FUTURE WHEN SOMEONE DECIDES TO SMOKE)
BECOME ONE WITH CORAL
HUMANITY DIES (BECAME CORAL)
KILL CORAL
HUMANITY DIES (ON THE LOCAL PLANET SYSTEM)
>(IN THE FUTURE WHEN SOMEONE DECIDES TO SMOKE)
lmao
it was a small letdown but the journey was what made up for it. the moment-to-moment scenes and dialogue had far more impact than any ending they could've come up with.
Yes, and every time I see what Bioware has now become and all the bad news, I smile a little
So, which is the "canon" ending? Ive never bothered with Andromeda, because lmao, but from what i know, its set in the future aftet the trilogy, right? What is the universe like in it?
Andromeda happens in another galaxy so the wave that either destroys robots/controls reapers/mind rapes everyone is irrelevant to them.
All 4 endings are allowed to exist because they are never adressed.
Chances are though Destroy is canon because mind raped bug green galaxy is too dramatic and weird, and Control would basically have Shepard as a god which is too much too.
Well, that makes me want to play it even less lol, what a lame copout.
But yeah, im certain destroy would be canon, because after everyone hated the andromeda guys, they will certainly break the emergency Shepard glass and try to collect some good will from the fans
Probably with some retcons, since the only official shit they teased seems geth themed, and they should be dead
>Andromeda happens in another galaxy
This is what annoys me the most. They had the PERFECT OPPORTUNITY to start over, forget how they wrote themselves into a corner, and make something good. And they had 5 fricking years to do it. Five years!! And they WASTED four of them trying to build No Man's Effect, then scrapped nearly all of it to rush out a slapped-together typical Bioware game in the final year. Which is also why it was so unfinished on release.
They had such a boring idea for Andromeda. Didn't capitalize on the opportunity at all, and didn't think about it at all.
It was such a waste. Did you know that the Mass Effect team had two ideas when it came to making the next entry? One would would've been a prequel story taking place around the First Contact War. I don't know about you but that sounded interesting to me, sure it would've been restricted narratively with the canon up to that point. But I think it could have been neat to experience, then again had it pan out, Bioware would screw up somehow. The other choice was what we got, Andromeda and it was basically supposed to be No Man's Sky or Starfield in terms of exploration.
>One would would've been a prequel story taking place around the First Contact War. I don't know about you but that sounded interesting to me
It's fricking stupid. Why do people like this idea so much? It has no story potential without massive retcons. It was not a big war. It was two battles and a few months of occupation. The only aliens in it would be turians.
yeah, the Krogan Rebellions would have been a better prequel setting
That'd be fun, but it means no humans. No studio is going to do a major triple AAA game with no humans in it.
>No studio is going to do a major triple AAA game with no humans in it.
Unfortunately. I wonder if Mass Effect 5 ever makes the light of day. Would Bioware be interested in letting us play at least as one of the other council races? I doubt it, but it would be nice. Although it would probably be too much to ask from them.
I doubt it, but I'd love an open-world Mass Effect game, even with a silent protagonist, that lets you play as any race. Have a variety of backgrounds unique to each race and class and such.
I agree, it would be similar in approach to Bioware's Dragon Age Origins.
of course. they directly said there would be no A or B or C ending in the game and then they did it exactly. they deserve all the disdain they got for this.
No, and I never was, because I recognize that showing you the consequences of your choices was what the other 99% of the game was for.
The last ten minutes are you deciding the future of the galaxy.
>showing you the consequences of your choices was what the other 99% of the game was for.
Holy cope
Shepard lives in the Destroy ending.
The endings alone arent THAT bad, some even make sense
90% of what leads to them is the issue, all the retatded retcons, plot holes and decisions
>everything cerberus related in 3
>illusive man becoming absolute fricking joke of a charactet
>reapers being basically geth 2.0
>created by giant space traveling squids lmao
>trying to broker peace with the geth, just to eventually genocide them 30 mins later with one of the endings
>member that plotline about star burning too fast probably because of dark matter and shit that sounded interesting?lmao who cares, we forgot about it
>everything with the catalysr just being... terrible
And thats just from the top of my head
>The endings alone arent THAT bad
Yes they are. Introducing an entirely different conflict in the last two minutes of the game is absolutely unforgivable. Only one of the five major storylines throughout the games (Geth vs Quarians) showcased anything similar to the issue that is suddenly centralized (synths vs organics). And the Geth don't even act the way that the catalyst claims all synthetics do!
Not him, but the first tine I played those games was with the Legendary remaster, so it had all the dlcs included. Had no idea which mission is dlc or not, do I did that leviathan quest earlier, so that "conflict" didnt surprise me in the end.
I can absolutely see how fricking moronic it felt on release tho, if all those dlcs came after people finished the game. And you just know they were always supposed to be a part if the game, but got cut to milk it more and sell as a dlc
Leviathan is DLC that was made solely to justify the ending's asspull. If you played it at launch, there is not a hint of that.
>member that plotline about star burning too fast probably because of dark matter and shit that sounded interesting?lmao who cares, we forgot about it
Yeah, wtf was that even about? Did it have any follow up in 3?
Just some loose mentions. In the original plot from Karpyshyn the Reapers were supposed to be the Inhibitors from Alastair Reynolds books + space global warming.
yeah
Nope. I stopped playing Mass Effect after 2 sucked ass
In case the ending choice didn't piss you off, remember this is the very last thing you see before the game punts you back to the title menu.
They changed that with the Extended Cut too, but I do remember thinking it was salt in the wound at the time. Feeling like this trilogy I had been emotionally invested in for over half a decade was basically capped off with a sterile DLC ad.
I've cooled to them now. Destroy is still the best end.
>Destroy is still the best end.
It's too bad we have to destroy all synthetics. I wonder what the greater implications of this decision would be? Would any cyborg be considered as such?
Who gives a shit about synthetics? They aren't real people. Just rebuild them.
Ok that's one thing. But what about the Quarians or anybody with Biotic implants? Wouldn't the Quarians be at exceptional risk considering if you saved both them and the Geth. The Geth start merging with their suits or something along those lines to help them slowly adjust to Rannoch's environment.
>But what about the Quarians or anybody with Biotic implants?
Synthetics are whole different level of sophistication compared to a biotic or cybernetic implant. If the idea was that all advanced tech was wiped out that would be conveyed to the player. The intent is that only synthetic "lifeforms" will be destroyed. That is AI's and machines powered by such entities.
Not really. Between the Citadel DLC being the last lighthearted farewell to the characters I wanted and however many years its been, I don't have much anger for it. I just appreciate the series as a whole, while acknowledging that every game had its clear strengths and flaws.
I just miss looking forward to new Bioware games honestly.
>I just miss looking forward to new Bioware games honestly.
I couldn't agree with you anymore. I doubt Dragon Age Dreadwolf will ever see the light of day and even if it does. I'm not holding my breath in terms of the quality of the experience. Although this has probably been said before but I'm glad I came across Baldur's Gate 3. Larian's latest game really scratched that itch for me that I haven't felt for a while. Kind of ironic since the Baldur's Gate series was Bioware's first foray into rpgs.
Dreadwolf already failed because Tresspasser gave the entire game away. It will be about Solas being a big sad and organization 13ing around all vague and shit, then at the last minute having one of the ancient elf wizard liches steal his plan from him, likely killing him, so he can die "heroically". They will break the veil which will kill the setting as it was designed from DAO and will let them do whatever they want afterwards. It will be Legend of Korra all over again.
I'm glad I didn't get invested in this series past Origins.
That's why I miss it. I don't really have any optimism left for future Bioware releases. But I don't know if I've ever been as excited following a series as I was following the Mass Effect games way back when.
>I don't know if I've ever been as excited following a series as I was following the Mass Effect games way back when.
Those were the good old days, we just didn't know any better and what would come now.
I was so hyped for Mass Effect just before the game released and especially after play it for the first time. It was so fun to imagine where future games would go and how choices would play out.
I guess that's just the nature of game development. Not to excuse Bioware by any means. But looking back on the series there were so many missed opportunities and errors that occurred, too many to name off the top of my head. Although I still play through the trilogy on and off again, it still bums me out. To think I was foolish enough to excite myself and let my imagination run wild with games by other developers. Cyberpunk 2077 was another wake up call, I thought CDPR would've delivered an expansive and well in depth rpg. Only to leave us with a mediocre action game with no sense of roleplaying and decision making.
>I guess that's just the nature of game development. Not to excuse Bioware by any means.
It would have been so much better if the same minds had stayed in charge of the project's vision and had taken a couple of hours out of their day to lay out an outline for the series. Just a few basic things.
1.) How will the Reapers ultimately return and in how much time?
That's the problem with ME2 and ME3; no explanation is given for how the Reapers get to the Milky Way and the fact they could fly here in just a couple of years even without the Citadel makes ME1 feel rather pointless.
>It would have been so much better if the same minds had stayed in charge of the project's vision and had taken a couple of hours out of their day to lay out an outline for the series.
I don't get why writers and developers don't do that. I understand fleshing out an entire trilogy is a major undertaking, but still not even a basic outline? Is it a lack of hindsight, is it preferable to ride it out by the seat of their pants? It makes no sense to me.
>It makes no sense to me.
Yeah, I don't get it either. Sure, you don't want to restrict creativity for the sequels, but having someplace solid to work from is a good idea. Take that core question and adapt any other ideas you have to it.
The Collectors and the Colony abductions are a great concept, but in the end I don't think they work for a sequel to ME1 very well. It's an idea best served for a spin off, maybe. (or as an alternate version of ME1)
>as explaindd in ME1, the Reapers made the Citadel to be a perfect spot for any space faring civilization to set up a galaxy wide government body,
Yes, but if they can still reach the galaxy in a couple of years then from there they can surely reach the Citadel in a few weeks or months. The element of surprise is lost, but this doesn't matter too much. They can fight their way to the Citadel, capture it, and win the war. The clean up will take longer than usual, but it can be done. This is another major plot in ME3; why aren't the Reapers trying to conquer the Citadel first? It should be their only target.
as explaindd in ME1, the Reapers made the Citadel to be a perfect spot for any space faring civilization to set up a galaxy wide government body, then catch the galaxy by surprise in the initial invasion by shattering that government. but the Protheans from Ilos used the Conduit to deactivate the Reapers' ability to warp right to the station which forced Sovereign to do what he did.
i dont think 2 or 3 retconned any of this
It's been three years so it's time for an update. If you're out there still anon... are you still mad? Describe to us your present outlook and emotional state in excruciating, poetic detail.
Nah I'm kinda over it now. it's just a game you know?
I, unironically, will never not be angry about it. I have not enjoyed a piece of fiction since.
No, I had given up on Mass Effect before ME3 even came out. I knew it was going to be shit when the script got leaked in the demo. Plus, ME2 had some troubling signs in terms of its writing anyway. To this day I've never played ME3.
At least the series ende-
>Andromeda
>Now a nostalgia cashgrab after they totally fricked up their "new" spinoff Andromeda setting
>Seething
Not really, I never played 3 to begin with, It was clear by ME2 that Bioware had lost their way "chasing the Call of Duty audience"
no, but it'll always stir a small feeling of disappointment. The feeling of "what could have been".
at least I picked destroy, the best ending.
My biggest gripe with the endings is Synthesis. Destroy and control make some sense as options (even if the theme of fighting Cerberus in ME3 was that thinking you could control the Reapers is a foolish notion).
Synthesis comes out of nowhere, outside of maybe being a reference to Saren, and the way its pulled off can only be described as magic.
All organic life suddenly has green glowing cybernetics, and apparently AI suddenly becomes arbitrarily more alive or something and that solves all conflict between life and machines forever somehow.
Destroy is the only moral option. Synthesis perverts natural evolution forever. Control is wrong because the reapers are themselves sapient beings and therefore should not be enslaved perpetually.
>morality
lmao
one of the game's central mechanics is a moraliry meter
Why is the "perversion" of natural evolution immoral?
I'm still mad.
Maybe it's just me, but I think the Crucible should have been introduced in 2 (it would make the game more relevant plot-wise) and we should have been allowed to keep siding with TIM, which at least could give some lead-up to the control ending. I just don't know how synthesis could have been better integrated.
All in all only destroy made sense, and that's maybe why they put that bullshit "The crucible will not discriminate. All synthetics will be targeted" in there, because otherwise everyone would pick the red option.
>Maybe it's just me, but I think the Crucible should have been introduced in 2
Probably, yeah. It should have at least been a sub-plot in 2 or gradually revealed in the plot. That it exists but not where it is or how it is used, maybe.
Yes. Eternally. Mass Effect 3's ending was literally the worst gaming experience of my life. I cannot convey how upset it made me, I was off my feet with rage and in a dissociative fugue for a week.
jesus what a homosexual you are
Some of us still had devotions and passions and can be reasonably upset. Unlike you, you depressed piece of shit who hasn't felt anything since 2009.
>ME3 has a whole bunch of weapons to choose from
>Each weapon has a unique feel
>Best weapons in the game to upgrade are the beginning weapons
I hate it when games do this
When will Ganker admit the endings weren't that bad (with the DLC)?
Yeah, damage to series me2 did was huge and I'm still upset about it
ME3 sucks, but after I realized that EA shat out it in literally less than year, it's amazing how tight gameplay is. So I at least give it that
i never played the game nor looked much into this game or its series yet browsing the catalog i instantly knew what this was about
>pepestare.png
I stopped caring for Mass Effect after the second game. Only the first game was good btw.
>magic red space beam can tell the difference between "computer" and "computer with ai program"
I still don’t get why I didn’t get the green ending? So yes. Also it’s a good series but not rant about it for decades great.
Yes, why the frick woulnt I be? The fact that people bought the fricking remasters just goes to show how people love the taste of shit.
Ganker is so neutered these days that when Elden Ring pulled the same shit they applauded it.
Don't mistake /v with weebs, these imbeciles can eat literal shit if it comes from japanese ass.
Yes. I will always be mad
It was based. It filtered millions
>It was based. It filtered millions
trying too hard