the rights of design pertain to representation and display. thats why the nomenclature and documentation says "appears in". in a book you can WRITE anything, in visual media that item has to necessarily be seen and named as the thing it is.
you can say Mickey Mouse, Mercedes Benz, McDonalds in anything but you cant show them because you dont have the rights to the likeness or image.
Wasteland 2 was like a computer assisted real life tabletop game, dunno why they threw it all overboard for some Borderlands whacky stuff. Appeal to younger players that just want to shoot le evil guys?
Wasteland 2 was filled to the gills with whacky stuff, it was just incredibly dry and without fanfare, i almost dont even remember if the game had any music because it was just oddly desolate while npcs or enemies went of on their spiels.
3 is just louder with it, the music, sound effects, ambience and voice acting are all of a higher energy than 2.
TLDR; it wasnt anywhere near as dry as a "computer assisted real life tabletop game" but it WAS autistically quiet like someone playing one solo, like alot of older CRPGs
I liked the W2 feel much better than W3. There was wacky stuff but it worked a lot better IMO. Wasteland 3 had le epic fight music that only played when you were objectively making the area a worse place to live in for almost every song (especially the top 3) so it might as well not have music as far as I'm concerned.
I also think it's more applicable to say the game took itself seriously rather than dry. I can conceive that the monks are that way and that early religious human societies were equally pants on head in some respects while being reasonable in others. Not once did I get that feeling with W3. Plus the end game balancing was breasts.
4 months ago
Anonymous
I played about 70% of W2 before getting bored
I played less than 1% of W3 before immediately being disgusted
4 months ago
Anonymous
yeah Wasteland 3 endgame every hobo bandit can almost oneshot your highest armor guy why bother. At least in W2 you can actually tank bullets.
I was enjoying the one that played at the "prison break" but I vaporized the Black when I found out he was a cannibal in a blink so I had to listen it on youtube.
The writing is kinda shit (I especially hate how they made Angela Deth a moronic c**t just to avoid making her ending the "good" ending), but aside from that it's a good game.
The lady who did the soundtracks for the old Tarantino movies put together the soundtrack for Wasteland 3. She also commissioned the covers for the specific scenes.
People, let me tell you about my best friend
He's a warm hearted person who'll love me till the end
People, let me tell you about my best friend
He's a one boy cuddly toy, my up, my down, my pride and joy
People, let me tell you about him he's so much fun
Whether we're talkin' man to man or whether we're talking son to son
People, let me tell you about my best friend
He's a one boy cuddly toy, my up, my down, my pride and joy
I loved this game because I only finish the games where I can roleplay as a knight with a team of goblins (usually I paint halflings and gnomes green) and I was afraid of dropping it but when I got in the character creator I realized I could make midgets.
Great stuff, I only ran with 4 characters though for obvious reasons.
Oh, I meant if I wanted to roleplay as a knight with a team of goblins like I mentioned I wouldn't be able to increase my team size to 6 since those 2 extra spots can only be filled with premade characters (and none of them are goblins lol)
kek
Angela Deth was an absolute moron in the game.
I killed her happily, she should have stayed dead in California.
Saul Buchanon never lies to you.
The other classic was "Oh, he's sending criminals to a wasteland god-fishers gang to appease them" as if getting rid of two problems at once without risking life to his own citizens was an insane move to make.
> Angela Death was moronic
Yeah, the whole game was. That villain had the right idea honestly. > Set up a robot town headed by a super AI that has almost all the pre-world info you could hope for > They're a minor footnote > They can't even help restart oil extraction/refinement because... Reasons > The patriarch supporting the absolutely moronic 100 families whose kids are the ones that kick off the events of the game > Sends you to clean up the mess
Honestly without the rangers the region would be better off. Wasteland 2's monks are a clear example of writers being able to differentiate crazy from moronic. W3 is either moronic or moronic and crazy.
i dont know if its lost on you or a cope from me but the premise that the player has been sent as authority to a situation that they could eventually reason they do not really need to intervene in is not "moronic"
yeah exactly, they're Rangers out of their jurisdiction. The Patriarch isn't specifically why they were travelling before getting ambushed and then the game starts and they're caught up in some irrelevant shit he's embroiled in/in control of. If they were sent specifically to deal with him then id agree that the game is sort of pants on head in its approach to characterising him but its more like he turns up, you learn about him throughout the game then its your choice as the player to even give a shit about him when the plot eventually asks
>Nah, frick all that, thats the worst way you could possibly even attempt Any of that sort of shit- get fricked idiot
or >Seems fine. Not my problem. Carry on.
or even >I am de Law. What i say goes. If you disagree, outshoot me.
4 months ago
Anonymous
But the only choices are maintain status quo or make things even nore moronicly bad and I don't like that.
4 months ago
Anonymous
>A lone Ranger sits in his bunk, warm but unsettled >one of his companions enters with a warm smile which quickly fades upon seeing their leader's somber visage >"What's up commander, we won!" >The Ranger frowns harder, continuing to stare into nothing >he pipes up- "The only choices were to maintain status quo or make things even nore moronicly bad" >the awaiting compatriot thinks for a while, raises their eyebrows- then suddenly also frowns as intensely >"shit...".
4 months ago
Anonymous
>The Patriarch isn't specifically why they were travelling before getting ambushed
??????? >but its more like he turns up, you learn about him throughout the game then its your choice as the player to even give a shit about him when the plot eventually asks
what the frick are you on about, anon? The are specifically travelling to colorado because he invited them there. they're not just drifters who happened upon the patriarch. Have you not played the game, or are you a speed reader?
4 months ago
Anonymous
mistake in wording. invited by him, sure, not challenged by way of "come frick me up, dickheads im a bad guy".
they were not traveling *to go after him*. he meets you at your station after the ambush and from then on you start to explore "his" region and learn about the aforementioned shit hes involved in and in control of. or not in control of as the case may be with his kids
>Have you not played the game
i wouldve thought somewhere along the line speaking about miscellaneous plot points it would be clear i just fricked up explaining whatever it was i was explaining
4 months ago
Anonymous
>it would be clear i just fricked up explaining whatever it was i was explaining
first time on 4chins? people talk about shit they have no idea about all the time here
yeah, the reveal that the patriarch wasn't some kind of war hero but instead a shrewd politician who achieved what he did not with war so much as with negociaations was supposed to make me turn on him? what kind of message is that? Although i don't understand how god-fishers can exist honestly. they don't seem to have any facilities to sustain them. wiping them out shouldn't be that hard
>He's also treating refugees like poop! >Refugees are the rare time where helping them out gives nothing good or solid in return and is actually worse for the area long term
I appreciate it but again, it's weird writing. Give me good reasons to consider BOTH sides.
>let squatters stay on my property, feed and shelter them >my force grows so they have to make space >REEEEEEEEEEEEEEEEEEEEEEEEEEEEE YOU PIECE OF SHIT WHY CAN'T WE HAAVE THE WHOLE PLACE TO OURSELVES
probably because you're just freeloaders, you ungrateful piece of shit
i mean how early are we talking because at the start of the game youre still primarily a Ranger squad and cant just kill people "because hes a baddie!". He also has the backing of his entire militia when you set up your station so killing him during "Act 1" sounds frickin dumb if he can just send 50 dudes to ventilate the 9 people working there
Can't even remember, was ages ago but its still dumb because there's no alternative/surprising ways to go if the player wants to go his way and thats why it sucks.
Its just "lol you failed the game because you are a bad" can't take over, can't have a proper fight to the death, can't run away and get shouted at etc.
its not that i dont understand, its that i dont really have an issue playing the role ive been given in a game. Oblivion didnt suck because "wtf why cant i just kill Martin Septim myself and side with the bad guys" despite Morrowind letting you kill whoever for the memes. You play a Ranger in Wasteland, youre there to enforce law and order with frequently questioned jurisdiction and authority. You arent some bumfrick adventurer who rolls into the situation free to act in a sandbox.
>you dont appreciate how fricking awful something can truly be.
Then it would just be bad, not mid.
"pretty good compared to some of the shit ive played" is not what i would call mid. also stop using mid as a descriptor.
>its not that i dont understand, its that i dont really have an issue playing the role ive been given in a game > You play a Ranger in Wasteland, youre there to enforce law and order with frequently questioned jurisdiction and authority.
Yeah, I guess I'm just a contrarian autist sometimes.
Though I would have liked if there really was a "hidden" path to becoming some evil c**t and taking over or going rebel or screwing up, getting chewed out but allowed to stay.
Just feels that Wasteland 2 & 3 had way more potential for interesting stuff.
Can anyone sell me on the DLCs? I tried one of them, but it was so unbelievably bad that it turned me off from the entire game and I quit right before I was about to finish. I was absolutely shocked at the difference in quality from the DLC and the base game. How could it possibly be so bad?
I only tried that steel town one and it sucked. They tell me the workers will shoot me but I´m supposed to use these shitty non lethal weapons? I declined. They said do it. I said no again. The game spaws the shitty weapons in my inventory anyways. Frick this forced gameplay crap. My dude has the "Ice" voice and I basically RP as judge Dredd with the incendiary pistol and hardass. So I don´t take shit from anyone and the game doesn´t like that
I can't. I stopped my play through at Steel Town. I'm not even sure that it was so aggressively irredeemably bad - but I can't stand these sorts of content packs with very particular gimmicks that feel as though they're holding you hostage from the game you actually like.
yeah but it has a cone of triple that, if you want range, literally every other gun is perfectly fine. I cant imagine dropping a game because your favourite weapon doesnt do the job you want it to but the one its known for.
theyre great for berating two and potentially three enemies at the same time that a teammate has the attention of
No.
Why did they drop the real world guns?
The aesthetic in w3 is bad.
probably licensing costs
It's an okay but forgettable game
better than a lot of the buggier releases that have plagued rpgs the last few years though
>write a book
>can mention any gun and any company freely, zero chance of getting sued
>make a game
>use the name of any gun, get sued to death
???
the rights of design pertain to representation and display. thats why the nomenclature and documentation says "appears in". in a book you can WRITE anything, in visual media that item has to necessarily be seen and named as the thing it is.
you can say Mickey Mouse, Mercedes Benz, McDonalds in anything but you cant show them because you dont have the rights to the likeness or image.
they also droppped realism altogether with those villian factions
They sorta tried to explain why the early factions were so silly but I guess they gave up once Super Regan and the hippie robot commune show up
Wasteland 2 was like a computer assisted real life tabletop game, dunno why they threw it all overboard for some Borderlands whacky stuff. Appeal to younger players that just want to shoot le evil guys?
Wasteland 2 was filled to the gills with whacky stuff, it was just incredibly dry and without fanfare, i almost dont even remember if the game had any music because it was just oddly desolate while npcs or enemies went of on their spiels.
3 is just louder with it, the music, sound effects, ambience and voice acting are all of a higher energy than 2.
TLDR; it wasnt anywhere near as dry as a "computer assisted real life tabletop game" but it WAS autistically quiet like someone playing one solo, like alot of older CRPGs
I liked the W2 feel much better than W3. There was wacky stuff but it worked a lot better IMO. Wasteland 3 had le epic fight music that only played when you were objectively making the area a worse place to live in for almost every song (especially the top 3) so it might as well not have music as far as I'm concerned.
I also think it's more applicable to say the game took itself seriously rather than dry. I can conceive that the monks are that way and that early religious human societies were equally pants on head in some respects while being reasonable in others. Not once did I get that feeling with W3. Plus the end game balancing was breasts.
I played about 70% of W2 before getting bored
I played less than 1% of W3 before immediately being disgusted
yeah Wasteland 3 endgame every hobo bandit can almost oneshot your highest armor guy why bother. At least in W2 you can actually tank bullets.
Buy an ad, shill.
everybody wang chung tonight
unironically every game should steal the gimmick of having an actual song during important fights
I was enjoying the one that played at the "prison break" but I vaporized the Black when I found out he was a cannibal in a blink so I had to listen it on youtube.
Yeah they basically wasted it, should have used it for one of the final fights since it's one of the best ones
Terrible game.
Terrible post.
nah it's pretty good
The writing is kinda shit (I especially hate how they made Angela Deth a moronic c**t just to avoid making her ending the "good" ending), but aside from that it's a good game.
Whoa, you don't like things???? You're super badass. We should definitely hangout some time, my man. ; )
Yes but I went down in the valley to pray.
The lady who did the soundtracks for the old Tarantino movies put together the soundtrack for Wasteland 3. She also commissioned the covers for the specific scenes.
>supposed to be set in Colorado
>background is clearly Utah
considering the start of the game they couldve been traveling from anywhere to anywhere before the ambush
People, let me tell you about my best friend
He's a warm hearted person who'll love me till the end
People, let me tell you about my best friend
He's a one boy cuddly toy, my up, my down, my pride and joy
People, let me tell you about him he's so much fun
Whether we're talkin' man to man or whether we're talking son to son
People, let me tell you about my best friend
He's a one boy cuddly toy, my up, my down, my pride and joy
I loved this game because I only finish the games where I can roleplay as a knight with a team of goblins (usually I paint halflings and gnomes green) and I was afraid of dropping it but when I got in the character creator I realized I could make midgets.
Great stuff, I only ran with 4 characters though for obvious reasons.
>for obvious reasons
im not sure how obvious you think those reasons are m8
Oh, I meant if I wanted to roleplay as a knight with a team of goblins like I mentioned I wouldn't be able to increase my team size to 6 since those 2 extra spots can only be filled with premade characters (and none of them are goblins lol)
Where's their clothes?
I used a nexus mod that allows you to edit your savegame and change the default clothes with the outfits the prostitutes in the Monster Army use.
>monster prostitutes
I may have to give this game a look
they're not real monsters. they just wear universal monsters masks
Boo, I can get that in reality
patrician taste anon
wish they didnt ruin the game with the writing and 'funny' voice acting
>hey, bro, i have this irrefutable proof that the patriarch is evil
>You ready? Check this out: he's keeping a cannibal slaver bandit in prison!
>mfw
kek
Angela Deth was an absolute moron in the game.
I killed her happily, she should have stayed dead in California.
Saul Buchanon never lies to you.
The other classic was "Oh, he's sending criminals to a wasteland god-fishers gang to appease them" as if getting rid of two problems at once without risking life to his own citizens was an insane move to make.
> Angela Death was moronic
Yeah, the whole game was. That villain had the right idea honestly.
> Set up a robot town headed by a super AI that has almost all the pre-world info you could hope for
> They're a minor footnote
> They can't even help restart oil extraction/refinement because... Reasons
> The patriarch supporting the absolutely moronic 100 families whose kids are the ones that kick off the events of the game
> Sends you to clean up the mess
Honestly without the rangers the region would be better off. Wasteland 2's monks are a clear example of writers being able to differentiate crazy from moronic. W3 is either moronic or moronic and crazy.
i dont know if its lost on you or a cope from me but the premise that the player has been sent as authority to a situation that they could eventually reason they do not really need to intervene in is not "moronic"
I admit it's been a while since I played but I thought they're just there diplomatically to get whatever they need to survive.
yeah exactly, they're Rangers out of their jurisdiction. The Patriarch isn't specifically why they were travelling before getting ambushed and then the game starts and they're caught up in some irrelevant shit he's embroiled in/in control of. If they were sent specifically to deal with him then id agree that the game is sort of pants on head in its approach to characterising him but its more like he turns up, you learn about him throughout the game then its your choice as the player to even give a shit about him when the plot eventually asks
>Nah, frick all that, thats the worst way you could possibly even attempt Any of that sort of shit- get fricked idiot
or
>Seems fine. Not my problem. Carry on.
or even
>I am de Law. What i say goes. If you disagree, outshoot me.
But the only choices are maintain status quo or make things even nore moronicly bad and I don't like that.
>A lone Ranger sits in his bunk, warm but unsettled
>one of his companions enters with a warm smile which quickly fades upon seeing their leader's somber visage
>"What's up commander, we won!"
>The Ranger frowns harder, continuing to stare into nothing
>he pipes up- "The only choices were to maintain status quo or make things even nore moronicly bad"
>the awaiting compatriot thinks for a while, raises their eyebrows- then suddenly also frowns as intensely
>"shit...".
>The Patriarch isn't specifically why they were travelling before getting ambushed
???????
>but its more like he turns up, you learn about him throughout the game then its your choice as the player to even give a shit about him when the plot eventually asks
what the frick are you on about, anon? The are specifically travelling to colorado because he invited them there. they're not just drifters who happened upon the patriarch. Have you not played the game, or are you a speed reader?
mistake in wording. invited by him, sure, not challenged by way of "come frick me up, dickheads im a bad guy".
they were not traveling *to go after him*. he meets you at your station after the ambush and from then on you start to explore "his" region and learn about the aforementioned shit hes involved in and in control of. or not in control of as the case may be with his kids
>Have you not played the game
i wouldve thought somewhere along the line speaking about miscellaneous plot points it would be clear i just fricked up explaining whatever it was i was explaining
>it would be clear i just fricked up explaining whatever it was i was explaining
first time on 4chins? people talk about shit they have no idea about all the time here
yeah, the reveal that the patriarch wasn't some kind of war hero but instead a shrewd politician who achieved what he did not with war so much as with negociaations was supposed to make me turn on him? what kind of message is that? Although i don't understand how god-fishers can exist honestly. they don't seem to have any facilities to sustain them. wiping them out shouldn't be that hard
>He's also treating refugees like poop!
>Refugees are the rare time where helping them out gives nothing good or solid in return and is actually worse for the area long term
I appreciate it but again, it's weird writing. Give me good reasons to consider BOTH sides.
>let squatters stay on my property, feed and shelter them
>my force grows so they have to make space
>REEEEEEEEEEEEEEEEEEEEEEEEEEEEE YOU PIECE OF SHIT WHY CAN'T WE HAAVE THE WHOLE PLACE TO OURSELVES
probably because you're just freeloaders, you ungrateful piece of shit
most mid game with a goated soundtrack i've ever seen
there are plenty more mid CRPGs than this and for you to say W3 is the MOST mid means you dont appreciate how fricking awful something can truly be.
>with a goated soundtrack
i still dunno mang, there are some pretty baller soundtracks in sucky games throughout the genre but W3 is up there to be sure.
>you dont appreciate how fricking awful something can truly be.
Then it would just be bad, not mid.
>kill the baddie too early
>noooooo you can't do that!!11
what a shit game lmao
i mean how early are we talking because at the start of the game youre still primarily a Ranger squad and cant just kill people "because hes a baddie!". He also has the backing of his entire militia when you set up your station so killing him during "Act 1" sounds frickin dumb if he can just send 50 dudes to ventilate the 9 people working there
Can't even remember, was ages ago but its still dumb because there's no alternative/surprising ways to go if the player wants to go his way and thats why it sucks.
Its just "lol you failed the game because you are a bad" can't take over, can't have a proper fight to the death, can't run away and get shouted at etc.
just sucked, same problems as w2
its not that i dont understand, its that i dont really have an issue playing the role ive been given in a game. Oblivion didnt suck because "wtf why cant i just kill Martin Septim myself and side with the bad guys" despite Morrowind letting you kill whoever for the memes. You play a Ranger in Wasteland, youre there to enforce law and order with frequently questioned jurisdiction and authority. You arent some bumfrick adventurer who rolls into the situation free to act in a sandbox.
"pretty good compared to some of the shit ive played" is not what i would call mid. also stop using mid as a descriptor.
>its not that i dont understand, its that i dont really have an issue playing the role ive been given in a game
> You play a Ranger in Wasteland, youre there to enforce law and order with frequently questioned jurisdiction and authority.
Yeah, I guess I'm just a contrarian autist sometimes.
Though I would have liked if there really was a "hidden" path to becoming some evil c**t and taking over or going rebel or screwing up, getting chewed out but allowed to stay.
Just feels that Wasteland 2 & 3 had way more potential for interesting stuff.
I played W3 campaign a few years after W2 and I don't remember W3 campaign. It's yet another tragic casualty of game studios going mid/bad with time.
Can anyone sell me on the DLCs? I tried one of them, but it was so unbelievably bad that it turned me off from the entire game and I quit right before I was about to finish. I was absolutely shocked at the difference in quality from the DLC and the base game. How could it possibly be so bad?
I only tried that steel town one and it sucked. They tell me the workers will shoot me but I´m supposed to use these shitty non lethal weapons? I declined. They said do it. I said no again. The game spaws the shitty weapons in my inventory anyways. Frick this forced gameplay crap. My dude has the "Ice" voice and I basically RP as judge Dredd with the incendiary pistol and hardass. So I don´t take shit from anyone and the game doesn´t like that
I can't. I stopped my play through at Steel Town. I'm not even sure that it was so aggressively irredeemably bad - but I can't stand these sorts of content packs with very particular gimmicks that feel as though they're holding you hostage from the game you actually like.
I had a good time up until then however.
i'm probably one of the few people who liked steel town. it had another great song in an already long conga line of amazing songs
I hope they make a Wasteland 4. Use the atmosphere, items and storytelling of W2 and the leveling and crafting of W3 and its perfect
I loved this game because it's one of the few crpgs with coop.
dropped it because shotgun had range of 2 meters
yeah but it has a cone of triple that, if you want range, literally every other gun is perfectly fine. I cant imagine dropping a game because your favourite weapon doesnt do the job you want it to but the one its known for.
theyre great for berating two and potentially three enemies at the same time that a teammate has the attention of