This is Old King
We're going to destroy Cradle 03
Care to join us?
Nothing Ever Happens Shirt $21.68 |
Ape Out Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
This is Old King
We're going to destroy Cradle 03
Care to join us?
Nothing Ever Happens Shirt $21.68 |
Ape Out Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
VUN HUNDRED MILLION DEAD
I have no idea how I entered this route and my friends were calling me terrible for doing this and I was just like wait there's a story?
Heh, lapdog...
No i still have to redo the stupid previous chapters missions FRICK YOU MIYAZAKI EVEN THE OG ARMORED CORE DIRECTOR DIDNT HAVE YOU TO REDO STUPID MISSIONS YOU DID AGAIN ONCE YOU BEATED IT ONCE IM GONNA PIRATE THE NEW OBE AND I BET YOU RE GONNA DO THE SAME SHIT STRUCTURE
It's been that way since nexus and is an integral part of Last Raven
>no no gaijin, wasting your time is an integral part of the AC formula, you see
KEK
Last Raven has 7 different endings and you can get to 3 of them without repeating a mission but from then on you have to. It works in that particular game since the parts you'll have available and your skill with the game change dramatically between the 1st and 2nd time playing a mission. It's like returning to 1sst stage as a high level character.
Just say you haven't played the games
I haven't played the games
Frick nexus and last raven
Last Raven was the first game Miyazaki worked on and the one that got REALLY FRICKING ANNOYING when it came to unlocking missed missions and having to replay the game multiple times. Unlocking what you missed in Nexus took like an hour tops if you knew what to do.
miyazaki isnt directing AC6 idiot
RAMEN RAMEN INSTANT RAMEN
RAMEN RAMEN INSTANT RAMEN
NOW I'M SCARY
NOW I'M SCARY
ALL IS FANTASY
i hear HOLD ON DEARLY but i can't make out what she says after that
AMEN AMEN GOSPEL AMEN
AMEN AMEN GOSPEL AMEN
AMEN AMEN GOSPEL AMEN
OH I'M SCARY
SO I'M SCARY
ALL THAT I SEE
NOW I'M SCARY
ALL IS FANTASY
ALL IS FANTASY
ALL IS FANTASY
I'M A THINKER I CAN BREAK YOU DOWN
I'M A SHOOTER DRASTIC BABY!
TO GIVE SURRENDER, MY SOUL IS WANDERING
WALL
STAIN
FLICK
TEAAAR-DROP
DANCE YOU FAT TURD
SASUKE SASUKE SASUKE SASUKE SASUKE SASUKE SASUKE SASUKE SASUKE
I hate the 4A OST so much it's unreal.
MINUTE OF THE END AND DOES IT STILL HURT
IN A RAINY DAY LET'S FIGHT FOR COUNTER
ON THE SILENT WAY WHEN DO YOU GET CALLING
LOOK INTO THE VOID IT'S SCARY
WE WANNA TRUST ON I CAN SEE ALL.
WE WANNA TRUST ON I CAN SEE ALL.
WE WANNA TRUST ON I CAN SEE ALL.
WE WANNA TRUST ON I CAN SEE ALL.
I'M ALREADY FALLEN
I CAN'T DRIVE MY HEAD
IT'S THAT I FALL IN YOU
>make shitty games for years
>people call it shit
>make the same shitty games now
>cult fanbase will say it's good because company name
fromsloppers are legit the easiest monkeys to manipulate in the industry
actually not al of this "65" games are the same. Enchanted arms was like, 10/100 game, worst jrpg ever. Armored core 4 was like 8/10, and AC4A was 10/10 best game ever. Armored Core Nexus was very good too. I don't really know about ninja games. but how literally can be armored core 2 is 80, but AC4A is 60.
AC2>>>>>>>>>>>>>>>>>>muh weebshit mech
Enchanted Arms was purely camp, i feel like most people took it too seriously. 3/10 🙂
>Enchanted Arms
If you ever wanted to break that game in half you could just save & reload your way to fortune at the first casino you come across, and trade the tokens in for late game golems and other goodies
Got it back when 360 was the weeaboo console and xbros got shitty jrpgs a year before playstation, what a time to be alive
get a life
You are part of a discord or something else equally gay and moronic. You aren’t cool, you’re a gay loser spamming on Ganker.
Armored Core is fricking fun you degenerate moronic homosexual.
NO
ADVERTISER-SAMA
GET DOWN!!!!!
zamn my operator looks like THAT?
no she doesn't this is just a widely accepted fan interpretation
Avril??
you're the type of homosexual that makes review bombing fun & satisfying
for what purpose I wonder
https://arch.b4k.co/v/search/image/T8uZgRgF6GuyW0ajmimWcA/
>niche franchise gets a long-awaited sequel/reboot
>mentally ill obsessives latch on to trawl for (You)s in some cases organizing with other headcases through pisscord or setting up bots
TORtanic and its consequences
you would be wise to join my gang
I love this homie, best ending in any armored core
>Sorry friend, I can't help you anymore
>I'm glad we got to know each other better
>reverse joints
how did you beat the 4v1?
what about the 5v1?
You can lure them out one by one and use rail guns to hit them at range reliably. This is the least skill intensive way
i used the Kojima Dual Cannons BW
kite them one by one and then just shoot when 100% sure you're gonna hit
You can strap a couple Kojima cannons to your shoulders and take out one NEXT on approach without much trouble, which makes the 4v1 much easier, but might not be worth the shoulder slots for the 5v1, unless you can actually manage to use them in the fight
Integrated machine gum arms, fast firing grenade launcher, and assault armor with P-MARROW
I had to railgun cheese the normal fight...
I fricked up anyways and ejected one too early, ran out of bullets and had to chase the last fricker down with my only option being spamming Assault Armor
triple dumbfire rocket tubes and rifles for a real anime time
I clipped through the wall
They don’t make tombstones for stray dogs
>dual moonlight blades them all
If only megalo box was as great as it's first episode.
DUSKAROR legs, shotgun WAs, slug guns on both back slots, and flechette shoulder slots, you can reliably snap the pilots in one or two volleys if you get close enough. It was even good enough to keep Old King alive.
How do you tune your FRS for that?
My PS3 is burned out, and with it my save data is all gone but as far as I'm aware, I mostly just put all points into accuracy slots to maximize per-shot hits and got all of the boosters with top Ignition Effect.
RIP, must have lost some good memories there. Makes sense. Booster layout probably front: aaliyah, side: holofernes and back: aaliyah to go absolutely apeshit all over the map. Not sure about OB but judith would be the economic option given the pricy boosters.
Whichever is the case, keep in mind a lightweight frame and DUSKAROR legs guarantees the fastest horizontal movement in the game, so your booster suite should be focused primarily on abusing that and staying just high enough that you aren't constantly in the water. QB dancing is good, but you want to mostly QB as a defensive tool and not for closing into shots, as you'll naturally glide into firing range with ease. I could swear I had a Couger booster on there somewhere, but I forgot why.
>I could swear I had a Couger booster on there somewhere, but I forgot why.
One of the GAN series boosters for their high horizontal thrust (non QB)?
That honestly could be it, I think at that point I was thinking "Go sideways as hard as possible" was the key, and it fricking worked.
Honestly after trying things out you made me fall in love for quad/tetra's for the first time. Normally I avoided these leg types throughout all games because bipeds were usually way too good.
Welcome home, brother. Just wait until you find out they eat recoil from heavy weapons and you can fire cannons and grenade launchers while maintaining momentum
Change to Calibration 1.0. Attach as many vertical homing missiles onto your AC as possible. Hang out behind the wall along the mission's boundary and fire all the missiles on the other side of the wall.
you are SUPPOSED to cheese that fight. there's simply no way to go in there like a goodie two shoes and beat 4 speedy fricks
>machinegun arms+missiles
>granade launchers
>try to aggro some out
machine gun arms have always been the best anti-AC weapon in every game
HIGH DAMAGE high heat rounds that will melt you.
on floaty or fast legs it's pure OP in the most basic of ways. yeah you die in a few hits, but no one is going to hit you lol
You just got to get good. Old King even survived the battle when I went all out at them all.
I spent a few days just throwing myself at it with my same old midweight MGs build until I managed to hit that perfect flow state that let me dodge everything
I genuinely do not think it's possible for me to do again now that I'm not a teenager anymore
Fighting spirit
There’s a bro on YouTube who blades them all, no cheering. It’s so fricking kino.
>used the 1v1 wall bug on my first mission clear
>old king got stuck too and lived
>dead in the plot anyways
I shot one down for him.
For the 4v1, I ditched all of my weapons for a EB-R500, charge at and insta-killed Stasis as soon as they all OB'd into the arena, then baited the other three out one at a time; Roadie was actually the hardest because I had to get close and avoid those arm cannons, but once he was out of ammo there was no saving him.
For the 5v1, I did what most people did and cheesed it with the dual back Kojima Cannons. Not as fun as blading, but it S Ranked the job for me, so whatever.
4v1 wasn't so bad. I usually just ran my usual build, machine guns and grenades. Just got to be careful and use the walls to isolate them.
5v1, however, was pure cancer and I switched back to reg 1.0 to SALINE every single one of them motherfrickers.
this is Maximilian Thermidor
he kinda wants to destroy corporations, and fly to the kosmos.
I love imagining this guy swimming back to shore to wait for one of his ORCA buddies to come pick him up.
Thermidor's emblem is so fly.
>This Leader of ORCA pilots a crimson reverse-legged craft. He fights to carry out the Closed Plan in Rayleonard's stead. Equal part romanticist, visionary, and passionate demagogue. A complex, if not divided man, he is one of the original five.
He'd be so cool if he wasn't such a treacherous, cowardly jobber and an OMER plant.
Imagine the kind of nonstop shitposting final mission on that route would've gotten if ACFA had the same kind of attention Souls (and now AC6) has
post them ACs
how can i post screenshot from 2008 ps3 game. i don't even own ps3 now
if you have a PC, you have a PS3
Not him but does RPCS3 run 4-VD ok? I haven't played 4th or 5h gen and haven't bothered because I heard it runs like shit on PS3 emulator (regardless of how powerful your PC is).
4 runs fine for the most part but has its occasional crashes, just save often. not sure about the others, still playing on 4
I played for Answer on the Steam Deck, game ran decent (60fps), a few crashes here and there but was able to finish the game
>a few crashes here and there
that's just a general issue with emulating the games
You're not going to have a fun time emulating V/VD, both between general instability still and not being able to get the most of its MP focus without a lot of extra work. It's gradually improving though, and basically the rest of the franchise can be run fairly well.
Still think the scaling on PCSX2 for the AC2/AA is fricked, though.
xenia runs V and VD very good. VD is crashing sometimes tho
it can run with crazy FPS too like 200+ lol if you turn textures off
Either way it is ACTUALLY playable unlike on RPCS3
It's playable on RPCS3 as well. Crashes if you go into a garage post mission though
sub 30 fps ain't fricking playable lol
good enough for twitch streaming
Works on my machine
what? you are getting 60 fps on rpcs3 with 5 and vd?
I'd have to boot it up again to check, and skipped emulating V because good god, but yeah VD felt fine. Did have frame drops but even with that it didn't become a slide show and was WAY better than native. That's not saying much, I know.
LAHIRE legs or bust
hilarious, anon, thanks
Dual pulse gun build in LR. Parts selected for S-tier energy supply to keep em shooting continuously.
I tried, but my 360's stuck with an old crappy tv
made for BBC
I hope the assault cannon “ring” design is back in some form for AC6. It’s peak boss energy, but sadly the assault cannon kinda sucked with how slow it is so you can use the ring design very practically
I wished the assault cannon was some kind of massive NEXT-sized beam of Kojima particles. Or at least make it shoot the Sol Dios cannon projectile to where you're locked on instead of a slow death ball.
Just finished AC3 yesterday
Shit, I finished AC3 yesterday too
Bros, will I make it to Last Raven in time before AC6 drops? I'm planning to play all 3rd gen games, even Ninebreaker. No 100%, just get to the ending and get some essential parts
You absolutely could. The more important question though is are you gonna be burnt out on Armored Core after doing all that?
I'm skipping Gen 4 and 5 for that very reason, don't wanna get tired of the series before 6. Also gen 4 has spastic gameplay and soulless minimal UI with bland maps.
I've been going through the entire series, finishing FA a couple of days ago, and I'm more hyped for AC6 than ever. Gen 4 is probably my least favourite (so far), but it's still really good in its own way.
Going to try ACV and VDay now too but I'm not sure if they emulate well.
It's not like the old games will go away and disapear after 6.
Gen 4 is the best gen while Gen 5 is trash so in a way it's a good idea to skip them
I will be playing AC6 with the gen 4 controls.
I feel like this should be the default
You can tell from demo footage who automatically defaulted to the AC4/4A controls and who got permastunned while they tangled with finger spaghetti trying to dodge and shoot at the same time.
Hard lock does a lot to pull your camera along when you're not within arms reach of whatever you're fighting, so I imagine that'll do more than enough to compensate for your back guns being on square/triangle
>boost and jump not on same button
>shoulder weapons on face buttons, arm weapons on lb/rb
>l3 + b core expansion
this shit just looks wrong after only playing ps1/2 games with original controls
I don't think it's going to be possible to play AC6 competently on a controller. The 4 weapons at once design ensures that. At a bare minimum you need to be able to use 4 weapons, jump/ascend, QB, move, and aim all at the same time. The only way to do that on a controller would be to assign weapons to shoulders/triggers and ascend/QB to L3/R3, which would be awkward at best. And then you'd have to take your thumb off the right stick to activate Assault Boost or toggle boosters off if you need to descend.
Despite playing most games on controller, I'm definitely going to use a mouse and keyboard for AC6. Playing 4A on controller was already uncomfortable IMO, and AC6 is looking even worse.
Quick Boost and booster toggle were both mistakes IMO. A single boost button worked just fine and resulted in more elegant and nuanced evasive maneuvers.
Manuel Aim will also make mouse and keyboard the way to go
I'm really curious how FCS will work in 6. It's a bit hard to tell from the early footage due to a lack of fast moving enemies, but I don't remember seeing a clear instance of it leading shots while locked on to a moving target. Given that leading shots while double-locked has been a thing since the first game ~25 years ago, it would be really weird if it didn't work that way in 6 IMO.
It's interesting how much of a nerf two guns get. Looking at boomsticks gun footage single rifles are pretty much laser accurate but the second he does a gun in each hand the spread goes wild.
It seems to use a trailing crosshair before acquiring a full lock like a fighter jet. Hard lock seems to increase the acquisition time. Still not sure if movement affects how long it takes to lock on or if there is anyway to break hard lock other than breaking LOS.
Fairly certain "manual aim" just means the old style lock on like we've seen in all the videos.
We have zero footage of manual aim
I'm hoping it's more akin to AC or AC2 style aiming. Manual targeting reticle that's moveable.
No, I think that's "soft lock", which happens by default if you don't use the new hard lock (called something like Aim/Target Assist in game) to target an enemy.
Manual Aim sounds like using rockets in older games. No sort of aim assist at all.
WRONG
Let me explain it to you. When you are not using hard lock-on you are aiming with your camera just like in 4. In that state your lock box is whole screen and target circle will automatically jump to the closest target in range. Then FCS starts to work and aim assist kicks in locking on target (reticle changes from white to red).
So now when you are using manual aim you move your target circle manually, it won't automatically jump to the nearest target as with soft lock. After you aimed your target circle at something FCS and aim assist kicks in as always.
There might be aim assist speed bonuses for manual aim just like there are penalties for hard lock-on (it is called target assist) but we don't know for sure
Boost toggle is still the strangest shit. If it was the same button as ascend, sure, but it isn't, so what the frick?
I get quick boost being a separate action, but with boost toggle we're losing a button for no reason.
It was even worse in ACV/VD, since there was no "ascend" option in that game. Just jump and toggle boost to hover and slowly fall down. So instead of being able to control your altitude normally, you had to stay near a building or wall and constantly jump off of it to stay airborne.
Boost toggle + the Ineffective Hit system ruined the 5th gen for me, to the point that VD is still the only AC game I've never played.
exactly why im looking into a controller with remappable back buttons, seems almost required for this game
I wonder how it'll play on 'eck with its 4 back buttons, gyro and trackpads
I've bought an expensive controller with back paddles, and even then I'm not sure it will be enough. I've only just realised that jumping and boosting are seperate too now, what the frick?
Counting back paddles (which most people don't even have) I can imagine 6 buttons plus analogs working, but with 4 weapons and 3 for jump/boost/Qboost that all need to be instantly and simultaneously usable, I genuinely have no idea what I'm going to do.
A lot of buttons are very rarely pressed.
Scan, heal, and boost toggles are tap and forget
Depending on your weapons you might rarely touch them. As cool as a bunch of rapid fire weapons can be I don't think it's actually useful. A shotgun, shield, grenade cannon, melee, things like that doesn't need a finger over it.
Do it like your grandpappies did
I thought about getting a back paddle/button controller, but I imagine it would be really uncomfortable to use. I already don't like using my index + middle fingers to press triggers/shoulders at the same time, since gripping the controller with my ring + pinky finger is awkward. I can't imaging pressing paddles on the back and pushing in on L3/R3 with my thumbs all at once and still keeping a solid grip on the controller.
With m/kb I'm planning to put hand weapons on left/right click, back weapons on two side mouse buttons, ascend on shift, QB on space, boost toggle on ctrl, and AB on alt. That should be just enough to let me move, aim, and shoot freely.
as someone who has used the backbutton thing in DualShock4 since its launch and is getting a dualsense edge this thursday... you get used to the grip
>3 for jump/boost/Qboost that all need to be instantly and simultaneously usable, I genuinely have no idea what I'm going to do.
4 actually there's assault boost... BUT GOOD NEWS
boost is toggle so you don't need to use it a lot AND you can't turn it off only turn it on. Also it is used for quick turns which are left stick+boost button. I think putting QB and jump on back paddles is enough. And leave boost on square or circle
You really don't need fingers on certain weapons all the time, though. Especially things like melee weapons and missiles.
If you're running a chaingun in every slot, that's different, but the vast majority of weapons only need to fire at specific times and certainly not in tandem on every usage.
It'll work, the only new aspect to 6 is the ability to fire all weapons at once which makes things slightly more complicated. The type B setup which has mobility and main arms weapon on the shoulder buttons is comfortable and what I used for 4th gen AC. You've got your middle and pointer fingers on weapons, jump, and quick boost at all times while thumbs are on right/left sticks for movement/aiming. In order to fire all four at once you'll need to take your thumb off the right stick OR you can learn the hidden technique of clawing the face buttons. By this I mean moving your middle finger off QB and up to R1 and your pointer finger on the face buttons and thus press both square/triangle at the same time. That's most likely the reason why they put shoulder weapons on those two specifically in that control setup because it's the easiest to claw that way. Alternatively, you could just use the hangar setup on both sides and only need to be able to fire the standard two at once. Boost being a toggle means you just turn it on then forget about it and it also means you don't need to constantly be holding it down since they separated it from jump/fly. I don't normally claw the face buttons but I'll give it a try to see if I can get the muscle memory down.
Basically this. My plan is to just use a build and keys that allow me to play it like gen 4 or 5 and ignore the hard lock thing.
>Alternatively, you could just use the hangar setup on both sides and only need to be able to fire the standard two at once.
It's moronic that this is an option yet you can't set shoulder weapons to use the same controls.
Ultimately I wonder why they thought firing 4 weapons at once would be a good idea. Early on I saw some speculation that you could only fire one weapon per one side at once, which made sense, but if that's not the case it means you can probably go quad-chaingun and melt absolutely everything.
>Boost being a toggle means you just turn it on then forget about it and it also means you don't need to constantly be holding it down since they separated it from jump/fly.
The problem is you're going to need to descend frequently with how the new energy system works. If you're airborne, you'll have to return to the ground frequently to regain energy. That means toggling boost on and off frequently. And then you have to press another button to ascend again. With the old boost system, you could ascend and descend with a single button. The boost toggle is only "easier" for doing simple things like boosting along the ground for a while. For more complex movement, it makes things harder.
Is descending with boosters off actually better? It was in 5th gen because of the hover (especially on quads), might be different here.
Having boosters on looks like it has the same effect in the air as it did in 5th gen. You semi-hover while slowly descending.
>You weren't going to be at someone that autistic anyway
Speak for yourself
Boosting on the ground takes no en and from what I've seen descending with boosters on is slower, but not an incredible amount so.
I think the real optimization players will be hitting it a lot but you'll do fine without stressing over it. You weren't going to be at someone that autistic anyway
>That means toggling boost on and off frequently.
it doesn't work like that lol you can't toggle it off
it's a glorified quick turn button now
So you have no control over your descent? If you get low on energy in the air you're just screwed? That's even worse if true.
not exactly... it's not like 5 you are very mobile in the air anyway. And energy will start to regenerate after a while.
I think there's no difference in descend speed with boosters on and off
there was one moment in vatii's video where he jumped with boosters off
?t=241
looks roughly the same.
Looks much faster to me. Right after that he's hovering in the air while shooting. I assume that's what it's like with boosters on. And then he runs out of energy before he can land.
it's literally the same. also movement in the air will slow down your fall I think it's all STILL physics based so there's momentum and inertia to everything. People like to talk shit about how there's none of this things anymore but they are in lol
look how fast he fell here
?t=326
>look how fast he fell here
That's because he completely ran out of energy and fell straight down. In any other AC game, moving like that would be a death sentence. It looks like the game keeps you in the air if you have energy and are moving in a direction, which can be really bad if you need to get down to recover but don't want to just drop like a stone and leave yourself wide open.
Also you don't seem to understand what momentum is. If the game had momentum, he wouldn't have slowed down suddenly when the assault boost ended.
>That's because he completely ran out of energy and fell straight down.
well? that was your scenario
> If you get low on energy in the air you're just screwed?
but no it has nothing to do with him running out of energy.
>It looks like the game keeps you in the air if you have energy and are moving in a direction
I wouldn't call it that. But there are moment further where he slow falling even without energy while shooting and flying around.
>which can be really bad if you need to get down to recover but don't want to just drop like a stone and leave yourself wide open.
looking at footage I don't really see moments like that. You fall real fast when you don't do anything
>Also you don't seem to understand what momentum is. If the game had momentum, he wouldn't have slowed down suddenly when the assault boost ended.
are you fricking BLIND? after AB ended AC is slowing down with FRONT BOOSTERS dampening momentum.
Honestly I've done with you people, you are too stupid to understand what's in front of your fricking eyes,. Waste of time
>after AB ended AC is slowing down with FRONT BOOSTERS dampening momentum.
Yes, that's an animation to cover for the fact that the game is not simulating actual momentum. If you QB forward while airborne in a game like 4A, you don't instantly return to normal boost speed when the QB animation ends. You retain momentum from the QB and slow down over time. That doesn't happen with QB or AB in AC6. When the QB or AB animations ends, the character instantly returns to their normal boost speed. In some cases there are animations to make this movement look more natural.
>Yes, that's an animation to cover for the fact that the game is not simulating actual momentum
...it doesn't simulate "actual momentum" in a sense that it's realistic. But it is not animation based it is still physics based like older games
>If you QB forward while airborne in a game like 4A, you don't instantly return to normal boost speed when the QB animation ends
watch the footage moron that's EXACTLY the case with QB in 6.
It's not like you couldn't stop very fast in fricking 4.
>When the QB or AB animations ends, the character instantly returns to their normal boost speed
that's CLEARLY false. Like use your fricking EYES
>watch the footage moron that's EXACTLY the case with QB in 6.
You should watch some footage yourself:
>0:27 - AB ends and the playing instantly loses a lot of speed
>1:11 - QB to the side, instantly returns to normal speed when animation ends
>1:14 - same thing
There are some instances animations appear to have momentum, like the landing animation at 0:42 and some of the sliding animations. But aerial AB and QB lose most/all of their momentum the instant the animation ends.
In older games a lot of times the amount of landing flinch you'd get was dependent on the angle of impact, hence why bhopping worked so well because you'd just skip along the ground if you hit it at an oblique angle. So that's probably what affects "some instances". *
*I didn't actually watch the video mentioned because I'm shitposting from the wage cage, so my post may be completely irrelevant.
Sigh... Why everything is so difficult with you morons?... Dealing with low IQ people is tiring...
Just like with every fricking AC in AC6 boost and QB behavior is governed by fricking stats like weight and bunch of others. This should not be a surprise to you...
>0:27 - AB ends and the playing instantly loses a lot of speed
?t=110
you can literally see travel distance after AB and stopping with front boosters here.. "b-but it's muh animation"
shut the frick up
Watch more footage dumbass
I thought flight worked like how it did before V meaning you just release the jump button to descend and hold it to ascend.
You do but with the boosters on your decent is slower
There will always be no lifers who will be better than you. I'm content with being in the top 10%. I've always been a better builder than pilot anyway
Speaking of, assuming there's preload, I'm going to go right into online hour 1. I invite anyone to join me. No better way to lean the controller layout than beating the shit out of each other in base cores
Maybe I won't be too harsh to Gen 4. It's not like I want the game to be bad, I'm sure it's perfectly fine. It's just that after playing so much of Gen 1-3, Gen 4 feels too alien.
Although I guess that isn't a valid criticism since I am simultaneously hyped for Gen 6 which most certainly its own thing. I'll have to get around to Gen 4 at some point then.
>bind both shoulder weapons to mousewheel down
>double shoulder mounted miniguns
>decouple mouse wheel
>RRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRRRRRR
Ninebreaker will probably be the hardest. 100%ing SL might be a b***h too. I'm just starting on it myself and already gave up on getting all the hidden parts. Some of the requirements for them are just too tedious and unfun to do IMO.
I'm probably gonna take a break after SL, then do a 4A playthrough sometime before AC6. I'm pretty sure I full cleared Nexus/NB/LR back in the day, and I don't want to burn myself out before release.
Playing on the Deck, which doesn't let you upload screenshots of non-steam apps so I had to take a screenshot of a screenshot. Anyway, I'm at like 10 in the arena been slowly playing through this again when I have the time.
Thank your for reminding me how happy I am that 6 is going back to classic-ish AC design.
Alright.
Will DOG ever return?
Unlikely, it's the 9ball of protagonist ACs. None dare to reuse the name unless they're certain they can live up to it.
Gen3 weapon arms were honestly subpar power-wise, so I gave up on them halfway. Having to cycle through both modes when switching weapons didn't help.
the ac3 cat is aesthetic as frick
props to you for max dedication
Hope they have similar parts to Aaliyah in AC6
oh shit is it time to replay 4A? I don't want to burn out this close to release.
Never heard of the series until those new teasers started dropping, I always kinda liked mechas but the only mecha games I ever came across were rather shit. Which part(s) should I play before this new one comes out?
depends on what you're looking for.
Gen 1-3 is slower and more methodical.
Gen 4 goes super speed.
Gen 5 slowed things back down a bit and repurposed everything for multiplayer.
Each of them have their own pros and cons and the new game seems to be borrowing the best aspects of each.
You don't need to play any as each number usually changes gameplay quite a bit.
I always say production order, as you can emulate all of them well and then change the crazy control schemes.
2 is kinda slow, 3 is considered a good entry point though I don't get that. 1 has the speed but very simple construction wise so it's harder to make bad choices. Nexus is the first with a normal control layout if you're going hardware and not emulation.
4 is the fast one, V is the complicated one.
You'll find people who are fans of each and hate certain entries. Just whatever you do don't be another fricking 4rry. 4a is good and all but Jesus Christ the people who only played them we're real c**ts for a long time and I can't let it go
I know nothing about Armored Core aside from the fact that you play as mechas.
So please post the series' coolest mecha designs.
What's the "Elite Knight Set" equivalent in terms of mechas for Armored Core? In other words, what mecha in AC is peak tastefulness in terms of design?
>what is the elite knight set
its me fricking your mom, loser
Each game/generation usually has their own. Typically just the top rank pilot like Nineball for the classics. For 4th gen it's white glint.
Here's Mr. Armored Core 2
still the best
whichever mech design is on the cover of the particular game youre playing
Here is the pre-Lady Maria/Melenia waifu superboss from Last Raven
does she actually look like this and aren't human plus people supposed to look kind of fricked up?
First, all pilots in Last Raven except (You) use OP-INTENSIFY, although is implied since Nexus that it stopped to be a fancy tech and it became the Human Plus of the Third Gen timeline.
For the other part, there's no such things as faces in Armored Core, with the main exception of pic related, some light novels adaptations of AC1 and MoA and some folks in shadows like Fiona and Emil during 4.
And the manga.
Are you saying OP intensify was retconned to be similar to Human Plus? Also I'm not sure what you mean by there's "no such thing" as faces, the pilots obviously all have faces they just aren't shown.
>aren't human plus people supposed to look kind of fricked up?
Not sure where you'd get this except the ACIV trailers which aren't representative of anything pre-VI and even in VI we don't know the nature of the player character fully.
There's no Human+ lore in AC3->Last Raven, OP-Intensify is just an optional part you get after beating the game that mimics what human+ could do in gameplay in AC1/2 but that doesn't really have any explanation.
*but lots of high end enemies do have it, e.g. Bolt from the infamous first mission of Last Raven feels like a lategame enemy because he can fire a shoulder mounted plasma cannon without kneeling in a humanoid mech, which was always a human+ cheat thing
>Also I'm not sure what you mean by there's "no such thing" as faces
What I meant is that AC almost never shows the faces of the pilots or faction leaders involved, normally you identify them due their mechs, emblems and/or logos.
>the pilots obviously all have faces they just aren't shown.
That's the point, it's extremely rare for AC to even render people. They only show up in the opening cutscenes of like, two games (Last Raven and 4A)
V shows the most amount of humans though
Project Phantasma had a dude show up in one of the missions, also 3 had at least one mission where you escort some dudes with jetpacks. But yes, it's incredibly rare.
AC2 also showed humans in the intro.
In certain missions for Last Raven such as Launch Preemptive Strike (or any mission relating to the old corporation lab) you can fight tiny APCs with little guys around it that shoot at you until you get too close. Even the pyramid lab has dudes around the entrances where they'll all run back in when you close in on them.
You're missing Crow (Woo Tarong)
one of these days I'll beat that b***h and her stupid Shockwave expy
hi
This encounter made me do a heavy bipedal for AC3. Underrated AC
I love that moment everyone has playing AC where you just have to say frick it and put on the highest armor, heaviest build you can and just tank everything an enemy AC shoots at you. It usually works out
>enemy AC starts flying faster than you can turn
it's over
there really isn't any. you can either try to mimick the cover mech for the game which is usually pretty mid tier in terms of stats.
then there's the ELITE bosses of each game as others have mentioned
but to be fair they are only "symbolic" because of their difficulty, they didn't necessarily use the "best" parts.
https://gamefaqs.gamespot.com/boards/944263-armored-core-for-answer/46527201
https://armoredcore.fandom.com/wiki/Hustler_Two
https://armoredcore.fandom.com/wiki/Nine-Ball
but really there really aren't strictly "best" parts in an armored core game. there's usually scaling trade offs in each different version of each different "weight class" of items.
Why did you post Hustler Two? The actual ingame joke mocking "Nineball cosplayers"
😉
TAAANK
>beat 4 and 4A in high school no problem, even beat 4A hard mode
>go to replay 4A
>get mollywopped by most of the final act missions, need a dozen+ tries to clear them
How did I get so bad?
They aren't easy
You were lucky with your builds
We're all gonna make it.
>no coop
>no messages on the ground
>no afterthought features designed to appease unfrickable idiots
>no reddit interactions
so its good?
>no invasions
This would've been a great game for them, too.
>Be on a mission
>"621, we've got unidentified signals inbound."
>Red streaks start coming down from the sky, it's invaders orbital dropping in
>"Enemy ACs. Looks like they hired some mercs of their own."
Cease your prattling
Sounds like a neat idea but AC missions are so short that I'm imagining it'd be like when you invade someone who's already walking through the boss fog and you get sent home.
thats why you limit them to missions that would have had you fighting NPC ACs making them work more like the souls boss invasions, instead of fighting some random arena ranker AC a player can take its place when playing online
The only other ACs should be piloted by people I can permanently kill by shooting them down
>almost done with mission
>invader spawns in with full armor and ammo while you're almost out
that would be annoying as frick
If it was handled like Old Monk it'd be good. Any mission with an NPC AC fight can be replaced with a player without much feeling different.
barely any different from NPCs showing up at the end of missions
but now they have some sort of penalty while you have repair kits and a checkpoint if you refuse to play offline
They would be soulsgays, we'd be fine
>dumbass just picked nothing but grenade launchers and bazookas wondering why he can't hit me with his shit movement and timing
Napalm launchers are going to maul newbies that can't get off the ground. Might be okay against tank ACs too
I might actually play around with them
>emulation
I hate pcposers so much it's unreal
ok post your crt tv
sorry my ps2's at my parents' house
Cope.
I played my one(1) PS1 and two (2) PS2 games a long time ago. Not going to larp like fricking Vaati and think the only way to play is to fricking buy $200 copies of Last Raven from ebay in fricking 2023 to be a "real" gamer
My screenshots are from a 360 via a capture device, moron child.
Your disc will rot physical chud, its reality.
I still have my physical copy of Another Age and there is zero fricking chance you will get me to boot that up on an actual PS2 again unless I'm wanting to frick around with my original saves. Unless the game actually has emulation specific problems, you're fricking stupid to think it's a better experience beyond some arbitrary "muh authenticity crap"
If you didn't emulate generation 4 and 5 you haven't even experienced them.
The PS3 simply can't run those games.
They run fine on the 360
You do know they had Xbox versions right. That Xenia can actually run, I think ACV and VD need specific settings or builds but even those can run on literally any half decent pc
It's still wild to watch the ACVD gameplay trailer where there's outrageous frame drops in the gameplay section. The game couldn't run and they showed and shipped it like that, the psychos
>Emulation is LE BAD
I hate the mech designs, but AC are pretty cool games.
ALL THOSE FANCY AERIAL MANEUVERS WON"T SAVE YOU HERE!!
>gets clapped
You do realize both he and Antaltolia's Merc threw that fight, right? Line Ark had become full of the same shitty corrupt people White Glint's pilot had been fighting the whole time and he wanted out, while Otsdarva needed to sneak off to lead ORCA, so the two struck up a deal beforehand and put on a show, making sure you and Cube (or just you, depending on which version of the fight you do) were left out of the loop and there to witness both of their 'deaths'.
There's a reason Otsdarva is so over-the-top with his tryhard dialogue here, and why Fiona hardly reacts when her canon boyfriend (who she spent the entire previous game fretting over) apparently 'dies', and why she happily hands over his AC's schematics before promptly fricking off never to be heard from again - you were the only person not clued into the little charade.
>bought ACV and VD new
>had them in pristine condition with the manuals and everything
>one box with the few ps3 games I actually played got lost in the shuffle when I got divorced
>currently going for like $150 each on ebay
I picked up used copies at gamestop a few years ago for like $6 each, plus AC4. couldn't find a copy of 4A but now I'm thinking I should just finally softmod my ps3.
AC6 looks like trash and I've never lost interest in a game as quickly as when they dropped the first gameplay footage. It had been the only upcoming game I was hype about, now I have nothing.
I guess another 20 years of replaying LR isn't so bad.
>AC6 looks like trash and I've never lost interest in a game as quickly as when they dropped the first gameplay footage. It had been the only upcoming game I was hype about, now I have nothing.
Complete homosexual, good riddance.
I just want last raven 2 with 200 missions over 4 plotlines and 48 hours
instead we got melee-rhythm 2: mecha boogaloo from the team that brought us sekiro
Old games aren't going anywhere, AC was never going to just be LR forever. homosexuals like you exist for every series, you just want the literal exact game forever but it's never going to happen. Franchises need to evolve to stay relevant, whether you like it or not.
>queue stock AC6 is souls responses
I'd be happy with a new armored core game. this z-targetting bullshit is not armored core.
Lmao you actually fell for the soulstard YouTube bait Holy shit
i don't know what the frick you're talking about, all i've seen is the initial gameplay reveal and the more recent one with the HUD showing that combat revolves almost entirely around breaking posture.
>Comparison AC6 to souls and sekiro when Another Century Exists
HAHAHHA you fricking low iq homosexual. Why do you enjoy being moronic?
How is Another Century?
Have you actually played it?
I ran out of AC games and am thinking of going through that series, no-one ever talks about it.
its a very unique take on Armored Core
it also has NINEBALL SERAPH
Stop acting like anyone at fromsoft gives a shit about ACE at this point. It was just a standard anime mecha game where lock-on is expected and flight energy management is non-existent.
Souls didn't invent lock-on, but this lock-on is from souls. As in, influenced by souls. AC6 director's fist contribution at FS was for fricking DaS, and the shoehorned stagger bar here shows he doesn't really know what the frick he's doing. No doubt this was all a result of trying to make melee much less janky and more viable, but for some reason they couldn't be bothered to make changes to melee only and ended up effecting the core gameplay as a whole.
>NOOOOOOOOOOOOO A SERIES CAN'T CHANGE AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
It's actually from DMC, I saw Miyazaki playing DMC5 the other day and demand that he put this into the game
If Miyazaki was any more involved you'd just get jet planes again. Like 4A but 4 times faster to justify lock-on.
Sounds kino to me
In a way.
>this lockon is from souls
>stagger isn't from previous AC games
Actual moron
Ah yes the fricking posture bar is from previous AC games clearly, you homosexual. Why are you such a homosexual? I shouldn't even need to address this. There's no issue with immediate stagger from being hit with heavy weapons, it's common sense. The new system isn't.
moron
>fricking posture bar is from previous AC games clearly, you homosexual
Indeed. Impact was always a thing, it's just reworked into a bar.
>muh sekiro
The game where you win by defending is totally the same as this rofl, mao even
>lock on
Again not the same, it can break
>umm bro they just reworked it but it's literally the same
No, frick off. Best argument you could make is that it's just heat 2.0, and even then it still makes no sense.
A barrage of attacks shouldn't tire a mecha out like it theoretically would a person/creature. It's especially disgusting that it causes a temporary defense break forcing you to DPS that window like it's some basic b***h action RPG.
Heat was just a dot. This is very close to stagger but instead of every hit it's a bar. Plus it's not that your mech is tired. ACS is ATTITUDE stability system. With how tied to your brain vehicle operations are now it's literally closer to you having a panic attack from gyroscope feedback
The damage is called "direct hit" for a reason. You're incapable of doing anything to soften or deflect the blow, thus the damage
Whatever mental gymnastics you may try to justify it with, it's a totally arbitrary system that sucks balls, and it's obvious what game they pulled it from. Any attempts to defend it are just another way of saying "I don't really care", which would at least be honest.
But it's not some semi-hidden system I could easily ignore, especially when at some points it shows you 2 stagger bars for the same enemy because lol what is UI design.
>and it's obvious what game they pulled it from
That's right Armored Core V
It's not mental gymnastics it's the game. You ain't gotta like it but pretending stagger has never been in AC is weird. Honestly this is a much better system than being stunlocked by a pistol forever if you picked the wrong head/legs combo like in the old games
Literally nobody is pretending stagger wasn't a thing or that DS invented lock-on, and I have no desire to argue with someone who keeps returning to the same stupid strawman like a broken record.
I only posted twice. Like I said it's fine if it's not your cup of tea. I think it's justified in world building enough and is a better solution overall. You're free to have your take. It's subjective shit after all.
I'm more concerned with the controller layout but that's mostly been talked to death earlier in the thread, and if I managed to adjust to the pre Nexus controls I think I'll be fine.
It doesn't really add anything of value, and I'm sure someone will find a build that breaks the system day1. So it doesn't look like an inherently better solution than straightforward stagger from heavy weapons that's tuned properly.
I do think it's interesting from a weapon choice. Having to pick stagger dealers vs damage dealers and the weapons good at both being either slow projectiles or melee that can be punished.
I'm sure there will be a meta but so long as it's not ultra dominant it should be okay. There's always better builds so long as there's player choice, but I hope it isn't as bad as V's accuracy chainguns with KE missiles, that post patch just became sniper cannon arms.
Or even worse, Chrome hounds devolving into front armor or double doubles with zero other builds or weapons.
The little we've seen I think pistols are going to be VERY popular and napalm launchers are going to ruin ground pounders. We'll see though.
I'm also interested in core parts adjusting boost power and generator output. Cores were already a big choice as they mainly dictated you defense and weight based mobility but impacting two major stats might lead to really crazy synergies to optimize or cover weaknesses of certain generators/boosters
>and I'm sure someone will find a build that breaks the system day1.
and they will patch it the frick out
then what?
...it is pretty obvious that stagger system adds more risk/reward choices and results in more engaged combat system.. EXACTLY because it's not like sekiro. Weapons have clear stats with ap damage and stagger damage. It is ultimately your choice if you want to go all damage or try to capitalize on the system.
Yet you whine like a b***h nonstop
just shut the frick up
or better yet don't buy the game and frick off back to last raven or something, grandpa
>especially when at some points it shows you 2 stagger bars for the same enemy because lol what is UI design.
lol you stupid butthole it is done for a reason
If you have a near overweight mech and it gets slammed by a heavy force such as a cannon shell, big ass concussive explosion, a strong enough constant force such as machine gun fire or gets flat out drop kicked by another mech you bet your ass it's probably going to need a second to absorb the force and recover, which is fine and a fantastic part of bipedal/quadraped animals or even mechs with fast enough reaction times design because they can actually absorb that force by staggering. but too much force will still topple them for a moment until they get their bearings.
If you want to get hit by a train and not get knocked over don't use a mech, use a tank. Which is something you can do in AC and I'd be willing to bet that tank legs are the equivalent to a Double Havel or Bull Goat Armor/Talisman gay with hyperarmor out the ass.
And anyone who doesn't think Hitstun and Stagger have been in the game already obviously hasn't fought any of the massive Black folk all the way back in AC Phantasma with that goddamn yellow "handgun" that will flinchlock you to death from full health if you aren't careful that I distinctly remember that fricking Black person Brutus used.
Yeah, I think a lot of folks forget some of these things existed already in different ways. I remember playing AC2 earlier this year and going into the AC mission battles with a crummy build, frickers would hitstun me liberally and get away before I could even boost-turn on them. It's not the same as a full stagger system, but in a sense the stagger system is effectively balancing the shit out.
Same.
In the arena in 2 you basically had to bunny hop to avoid getting stunlocked to death by handguns or missiles, especially after rank 25. And after playing Another Age and 3 it still holds true.
People are too moronic to remember anything. And SOULSOULSOULS AAA shit blinds them even more.
Almost every mechanic in 6 is evolution and refinement of older mechanics. I would even say there are NO "souls" mechanics in the game.
The misfortune of a game that now has tens of millions of other people looking in through the glass and dumbass journalists that can't do anything but repeat the most clickbait of PR language possible
>And anyone who doesn't think Hitstun and Stagger have been in the game
See
It's extremely, genuinely fricking tiresome. Not limited to this game either.
What's the fricking argument tho outside of "IT'S LIKE SOULS NOOOOOOO"? There is none
It's shit, it makes little sense, and it's from sekiro to an extent, not souls.
But of course it's easier to sit in a hugbox writing shit like "oh this is fine actually, because there was a vaguely similar mechanic in a previous game!" about everything. Nevermind that it's clearly different here, at times for a certain obvious reason, and not a good one. But you simply do not care.
Why do I even bother. I don't want to bother, I'm done.
You can't make a person dislike something just as they can't make you like it. It's a modified system. Some people won't have a problem with that, others will. Some will prefer it, other's won't. No reason to get bent out of shape. That's not a hugbox thing or a not caring thing, that's just taste my dude.
>Why do I even bother. I don't want to bother, I'm done.
good
frick off
Feel free to keep crying that the sky is falling over a franchise that hasn't gotten a good game since the Bush era.
have you ever played any ac game?
I beat all of them
you can preemptively start sucking my dick too
>I just want last raven 2 with 200 missions over 4 plotlines and 48 hours
Just remove the moronic branching progression and make the soundtrack closer to gen1, 2, or Nexus again. Then it would definitely be the best AC by far.
Story branching is fine if the branches are distinct enough IMO
Don't even need them to be too distinct, I just hated having to unlock missing missions in LR/4A despite already getting all endings. So either unlock all remaining missions automatically or make sure clearing all routes means clearing all missions.
Oh sure, I'm on board with having all missions be cleared by completing all branches. Or if there's optional missions, make them available on all routes.
See you in-game on launch day.
only long enough for me to leave a negative review and get a refund
Dumbfrick
That's great. Anyway I'll be continuing to return to my favorite AC titles through all the generations as the years go on and I can't wait to add AC6 to that tradition too.
If you havent, check out this fanmade Armored Core album. I love it.
Briefing
Ah, greetings lap dog.
This is Old King.
We're going to destroy Cradle 03. Care to join us?
ORCA has been too lenient for too long. In a revolution, blood must be spilled.
Don't you think?
Dialogue
Oldking:Good, you came. How obedient of you. Fell the Cradles. All of them. Millions will die. Exciting, don't you think?
Serene Haze:Just know how to kill huh? Nothing else? That's too bad. It's time for you and I to go our separate ways.
Oldking: One down. 20 million dead.
Oldking: Forty million.
Oldking: Sixty million.
Oldking: Eighty million.
Oldking: One hundred million. Done. There are still so many more lives to take. Our journey is just beginning.
>Old King actually sing Thinker when Strayed kill millions in the JP dub.
He actually hums the melody for it in the English version, too, if you take your time a bit.
Also, fun fact - if you look up during that mission, you can see the Assault Cells shooting at each other; they're actually visible in every mission that takes place in/around Cradles, and in 'Take Back Cradle 21', you can actually get bombarded by them if you fly too high (and you'll get a message from Serene Haze basically calling you an idiot for flying into their attack range).
Does this hold the record for highest confirmed kills by a player in any video game?
Nah I'm sure there's some video games that are like "WOOOOAH BRO YOU KILLED AN ENTIRE WORLD NO - AN ENTIRE MULTIVERSE"
Probably the most where the player had an active mechanical element in it instead of just some dialogue choice and an ending, although even then it probably would have been more impressive to do this by blowing up a city and leveling all of the buildings.
No, but it's one of the only examples where the player is actively participating in the slaughter and isn't just given a text dump and a bad end screen.
Which is pretty cool.
>building a new PC and buying a new controller just for AC6
I'm that hyped. Can't wait.
got myself a new monitor and gpu for this
might look into a controller with back buttons depending how the games controls end up
Are you ready for pvp invasions?
>he lacks critical information
You could get invaded randomly in older ACs. There is no way they wont add it.
But those are PVE, dummy. Not even V/VD had PVP invasions, just old-fashioned TDM.
That was dogshit in ACV
Everyone always talks about 4A and VD but how are the base games 4 and V? Are the completely irredeemable or should I still play them?
Feel free to give 4 a go. V however is mostly crap, the only thing worth noticing for those who played VD is that the MC of V is the Dark Raven everyone in VD is scared about.
4 is a perfectly fine experience, but FA so thoroughly streamlined it that going back is extremely difficult. V is actually extremely rough because the earlier parts are mostly dogshit and unless you spent time online to farm for a full compliment of tuned parts, you're not even going to be operating as well as the baseline starter AC from VD. I can respect people who are apprehensive of playing VD from having only played singleplayer V, if only because while VD improved on almost every single attribute of V, it's still built on the exact same foundation.
>4
Yes for sure. It's very short anyway
>V
lmao I don't even think you can unlock parts without being online
>I don't even think you can unlock parts without being online
You don't think or you can't? I want to know if I should definitively skip this game or not.
It's Chromehounds rules. You can unlock some but some are gated to online rewards if I remember correctly.
>Chromehounds rules
Man I miss that game.
>we'll never have an online mode like the Neromius War again
>Mechwarrior just doesn't have the mech customization autism
>MAV has been MIA for years
This is a bad timeline for industrial robots.
Yeah Chromehounds was a fricking awesome unique game, it's sad that as time goes on tech has exponentially increased for game development but actual game creativity has completely plummeted. There is no game that offers anything close to what Chromehounds offered.
Considering Armored Core managed to climb from the ashes when every single Soulskiroborne game sells more than the previous title, I wouldn't say Chromehounds is completely hopeless. There just needs to be more engagement and louder fans.
Ok, so if V single player is complete ass how does VD fare? Pretty much my last question, I just want to play all the games that have some worthwhile single player component.
VD is dramatically better than V in that regard, and you can still play the """""online""""" part even without having a guaranteed online opponent (you're given some field with a bunch of defenses and MTs to blow up, and if you collect the boxes on those fields, you get online parts and monetary rewards). Almost all parts are available just from singleplayer ranking (A point score that's cumulative and can be increased by your high score per mission) and you'll still have a lot of singleplayer missions to play.
I will say though, V's extremely large-scale long missions are also one-of-a-kind. The game has a litany of issues, but playing an Armored Core mission that actually feels like a full-scale assault is a unique attribute that doesn't exist anywhere else in the series.
Sounds good, I'll probably just skip to VD when I'm done with 4 and 4A then.
The checkpoint and the repair kits system in AC6 makes a lot more sense after playing ACV. Honestly AC6 feels like a more refined take on a lot of ideas brought in all of 5th gen than other influences. Like people complaining about seeing enemy health bars or whatever seems to forget that 5th gen was what brought that in. Fine to complain about it, but just remember who you should be pointing your finger to actually if you really want to be upset about it.
I've been telling people on a nearly daily basis all the way back from the first gameplay trailer that the game seems to take the most inspiration from 5th gen, while retaining ideal aspects from other gens as well. Even the stagger system that keeps getting credited to Sekiro was already in previous game via Impact Force(most devastatingly in V, where Howwies and Shotguns were fricking nightmares to run across online if you were anything lighter than a HBP) and simply refined by giving it a meter. There's a lot to be seen, and I'm highly, highly optimistic towards AC6, but I really wish most of the detractors played 5th gen so they know why X and Y are in the game.
How is 5th gen? Is it as bad as people say?
5th gen is an especially striking departure from the formula in a lot of ways, but it's in absolutely no way "bad". It's just extremely different. The toggled Boost and lack of neutral vertical climb while mid-air and the absolute requirement of stage awareness and the more tactical nature of its combat system make it really easy to get overwhelmed (or just ignoring key functions because you don't think they're necessary, underperforming horribly as a result), but if you actually get all of these down, it's easily regarded as the best Armored Core experience by many (most especially in Japan, where VD lobbies are still frequent). There is, however, an absolutely unreal difference between a player who is just starting the game, and a player with several thousand hours who has mastery of all mechanics. I regularly post these two videos to show the difference between someone who has a handle on the mechanics and those who don't to express why you'll have 5th gen diehards who would literally die on a hill to say it's the best, and why there is similarly a massive hatebase that think it's the worst era of the franchise by a significant margin.
?t=13
Like the original servers are still online or do people in Japan play on emulator? That's impressive if true.
The original servers for VD are still online. You can play right now, and if you join some kind of community, you can still get matches in FFA/Teams fights if you queue into them, but the most populated and most used ones are the Japanese servers (the games are region-locked).
FROM is based, no other company would keep servers online that long.
This has me really intrigued to try it out, V always had this allure to me from the really dark apocalyptic tone that seems bleak even compared to the other games. Obviously I won't be able to play it online but I hope it lives up to some capacity with single player in VD.
nta but V/VD are my favorites after LR, only problem is the PS3. I've tried to go back and replay them but the silky smooth 720p/20fps experience really ruins it. Supposedly Xenia can run VD mostly OK but I'm still hoping for better emulator support soon.
>bought a ps5, pulse 3d headphones and dualsense edge just for this game
because no matter what this series was born on the PS so PS it stays
>t. was a literal god in Nine Breaker's online pvp
>starting armored core 4
>menus are confusing as frick
Why did they frick with the menus so much when it used to be so simple and usable in the old games?
I'd also like to add it's pretty soulless compared to AC2/3 menu as well. Doesn't give me the feeling of logging into a merc network or anything.
What AC games after 2 are worth playing? I really enjoyed 1 and 2 but I tried 4 and 5 and found them incredibly lacking to the point that they almost felt like shovelware.
Last Raven, mostly. I personally didn't care for 4 because that's where the series started to feel like EDF with its super short, boring missions. V sucks.
Everything except Formula Front/Ninebreaker and V.
another age, 3, silent line, last raven
Silent Line and Last Raven are the biggest standouts between 2-pre4 timeframe
If you didn't play them already try Project Phantasma and Master of Arena. MoA especially.
How is For Answer emulation these days?
i just want a good front mission again
🙁
You will after this sells millions.
You better buy FM2 remake soon as well
Can we put together a GoFundMe to give Kota Hoshino an English tutor?
how about no?
>gogo keep on keep on going
>gogo keep on keep on going
>keep on going
>keep on going
Does 6 come out on the 24th or 25th? Some sites claim one date and others claim another.
It's likely Aug 25th UTC, so it will come out slighter before midnight in later time zones
BACK ON TO THE SEAT, FORGIVE ME
Is this the first Armored Core game to be released on PC? I only played Armored Core 2 on the PS2 in the early 2000s but I thought it was really good.
It is.
Yes but majority of games are easily emulated.
I skipped another age years ago, is it worth playing? I heard it's kind of bullshit
It's kino, the special missions st the end let you fight nineball seraph and stinger etc
Thankfully I still had my ac2 save, so I hope this will help smooth out some of the early spikes
karasawa mk2 is near useless in 2aa, have fun
dunno if it's my shit memory but I feel like my ac is struggling to generate energy compared to ac2
its the massive energy drain from both shooting and having karasawa mk2 in your build
another age is the only game you shouldn't play on hard mode
use rifles, not even joking
It's the most useful weapon in the game. You're just saying this because you always miss and think it doesn't have enough ammo.
>Karasawa MK2
>bad
That thing is a cheat code. Skill issue
it has massive difficulty spikes but god dammit fighting Hustler One, Phantasma and Nineball Seraph with parts from 2 was fricking glorious
Eh lots of people don't like it, it's just a lot of random missions as an earth raven without much storyline involved, and a lot of the gimmick missions are just shit from AC2 again but harder, like another "fight from the back of a submarine" mission. It's very happy to break your balls in general especially if you're trying to 100% it. The final superboss cameo version of nineball seraph is a lot harder to kill than the Master of Arena version and not far behind super zinaida.
I like Another Age, but damn they could have cut a good portion of missions since it's over 100 and you have to do ALL of them. With it's structure it's very loosely placed with it's missions since you jump to areas and can do a bunch, in different order, but you'll be well over half way in and doing missions that feel like grunt work from the start.
Also it made me realized how much the mail system adds and no arena sucks
The sheer amount of missions is one of the best things about it, and personally I've always preferred the gruntwork type of missions, I always end up wishing I could have just kept being a cool mercenary in it for the money when the games start forcing me into the actual plot. I can kind of see why people are mixed on it, but AA is honestly my favourite of the entire series. The games after it are all decent, but they seem to assume that you're new to the series, they all end just as they start to get interesting and before they start to really challenge an experienced player. The only one that comes close is Last Raven, and even that feels kind of insubstantial compared to Another Age.
If the beginning part of the games where it's just pure mercenary work and no story bs really gets you going then it's 90 missions of just that.
Downside is though it's a slog even if you like that aspect of the games. Only thing that makes it worthwhile are the special fights you get.
If you do decide to play then good luck, it took me 11 hours. Bring some hover legs because there are way too many water levels (too many being more than one)
Why does it look like shit?
You tell me
Are you fully trained?
>proper distance lv4
I'M NOT OKAY
I'LL NEVER BE OKAY
I lost my patience with Ninebreaker when I was doing the vertical races and got introduced to how god fricking awful the collision is. Hard crashing into an invisible ground well and far away from the closest visible footing trying to get gold was blood inducing.
A VR Missions AC game sounds cool on paper, but damn was this game just slapped out
I imported a save and did the arena but nothing else. The idea of doing "Training" missions in the fricking what, 9th? game of the series held no appeal whatsoever. I didn't even launch a mission to see what it was.
Did I make a mistake, is there anything worthwhile there?
Is there any word on how it runs on PC yet? I'd like to be able to play it with my friend in multiplayer, but if it's Elden Ring quality or worse, I might just get it for PS5 and play alone.
Did they not play it on PC at the youtuber event thing?
Confirmed smooth 120fps on gaming laptops at least
Well that's a good sign I suppose.
AC6 is gonna maul GOTY
It's got some stuff competition with TotK, FF16, starfiele, Diablo 4, ect. Ganker likes to shit on all of them but they were all fairly well received by the general populace and D4 only recently killed itself.
That all said if it's even nominated that's the weirdest shit ever. If you went back 10 years and told anyone "oh yeah AC is nominated GOTY" no one would believe you, let alone if it wins. "Armored core won GOTY over final fantasy, a new Diablo, Zelda and the elder scrolls space game in 2023" just imagine saying that 10-20 years ago. People would think you're insane
This is videogames, the industry and the audience have the memory of an elderly dog on sedatives. I don't think anyone would find it weird that the company that was GOTY in 2022 would also get GOTY the following year.
I've never played Armored Core but I have played Ace Combat and its the same shit mission structure. Coincidence?
No
Beyond excited for this game. 1st game I will buy day 1 in many years and it is on my bday. Will play the frick out of it with my sons. Unfortunately going to buy on Xbox due to no widescreen support. Kinda bullshit in 2023. My LAN is ready.
ER has wide screen mods and this will surely get them too
>labeling your drawers
cute
also mad jelly, hope youre kids enjoy the game
Why do AC mechs always look so funny?
Hate mecha
have heavy chicken legs ever been good? fun?
Reverse joints and bipeds are always in a fight over who's better and have very comparable stats. You'll always have a better jump with reverse joints but that's hardly important in the older games. Really it depends on your build and what you want out of it. 3 they're kinda shitty due to bad turn rates even on the lighter models. I think in 2 they're busted and 4 didn't really have them, but there's a few with the design regardless. V they're good too.
Seriously, a lot of people talk about legs as like a mech class but it's really not. Just go for the legs with the stats that work best for your build.
>You'll always have a better jump with reverse joints but that's hardly important in the older games.
Huh?
Did we play the same games?
The constant rapid huge bunny hops of RJ legs are the best defence in gens 1-3, at least outside of extremely cramped indoor missions. In 4/4A jump height didn't seem to matter because you could just fly and quickboost constantly anyway.
Bunny hopping is more about the trajectory changes tricking FCSs. If it's a short hop or giant one they're both likely to send a shot wide.
I should say I play mostly heavy, so for me it's more booster based. They do generally have good light-mid options but only a few games are heavy reverse joints awesome
They're REALLY GOOD in V because jump hight was your ceiling if there was no walls around and the bipeds shield deployment isn't a big deal unless you had a deployable weapon
my problem with RJ (and legs in general in 5th gen) is they have the biggest impact on you defense stats so you have to sometimes choose between the legs you WANT to use and the legs with good TE defense. If not for this I'd use heavy rj or quads every time.
V is rough in general due to the lack of parts with the damage system. VD fixes this but even then I tend to focus CE. Since CE damage is very high even on their rifles while KE rifles are only around 1.5k. Sniper cannons will impact break your armor anyway. the number of people using TE in PvE and PvP is pretty low so that's the stat I try to ignore
I really fricking hate that light/mid/heavy is ke/CE/te for the most part. It's completely bullshit
Yeah, so many stats were a packaged deal with a defense class like number of recon unit things for cores or head part optics. It felt too much like being pushed into a "class" which may have been intended with multiplayer to a degree but detracts from the freedom you have in any particular build to tune stats to your liking. If that ineffective/bullets plinking off thing didn't exist and the stat just attenuated dmg by x% with a curve plateauing towards stupidly high values it would have sufficed. But sometimes using the right defense type is way too attractive/using the wrong one is too detrimental.
Yeah, and you get bigger trajectory changes and just flat out avoid a larger area with bigger bunny hops. Giant hops avoid a lot more shots because it's a bigger zigzag for the enemy to track and because you're travelling a greater speed on both takeoff and landing, so the velocity changes are much greater.
It also lets your bunny hops cleanly avoid explosions on the ground from shots that don't directly hit you too.
I'm not saying you're wrong bud, just that majority of rounds will be missed easy enough. You avoid more the faster you are and you can do that with light legs, RJs, or ridiculous boosters.
If you go heavy you may not be able to avoid as much but you don't care as much either.
Just how the game is balanced. You got what works for you and I, me. Point is, both work because AC is cool like that
cool guess i'll just go max aesthetics then cause the last ac with the thick chicken legs in this https://www.youtube.com/watch?v=DcDjyestr4Y&t=628s looks really cool especially with the howitzer looking thing on it's shoulder.
do you know how Ganker-/acg/ does against /m/-/acg/ and /vg/-/acg/? who has done the pwning? who get's pwn'd regularly?
That I couldn't say. I'm not a sweatlord. I've place a good amount of competitive and did fine but never anything organized.
Generally /m/ and /vg/ has more autism than Ganker but Ganker has some sort of spite based power.
The heavy RJs exist in 2nd and early 3rd gen to let you use the Karasawa and similar heavier sets without being slow as shit with heavy bipeds or tank legs. I personally like them even if it's not the peak performance way to play the game.
>even if it's not the peak performance way to play the game.
that's what i'm all about.
ty for the rj input chicken leg bros.
I used them a few times across the series, but only for specific missions. They let you dodge tank like light chicken legs to a degree, while also carrying huge amounts of firepower. If your target requires heavy weapons to bring down and uses weapons themselves that are slow enough to be dodged by heavy RJs then they're the perfect solution.
It was only ever an option select for me though when my usual light RJs weren't quite cutting it.
For me, it's Last Raven.
What the frick is even Armored Core 6 and why is the company making fantasy games suddenly dropping a Sci-Fi mecha game?
Maybe google it
You tell me
Wikipedia or mobygames is a click away zoomie
(You)
Does anyone know where I can find a bot that repeatedly replies to a post I designate like a hundred times
Asking for my friend mister FBI agent
my only exposure to armored core is formula front. Never got to play or emulate ac4 since I can never find it's iso.
>I can never find it's iso
bro it's literally on google
I wonder what mouse and keyboard controls will be like?
I also have a steam controller lying around here somewhere- maybe I should try that for the back paddles
How are you guys playing it early?
There's a ton of footage and it's easy to play the older games and make some conclusions. Obviously it's not hyper concrete but it's a pretty good base. Some YouTubers have already showed every single gun and frame part in detail in the first chapter preview so it's not random guessing
I've been playing it in my mind for weeks and I gotta say I'm better at it than any of you
Best games to emulate? Should I just go in series order?
Playing through games for homework is stupid and always has been. Start at the most recent "good" one and work backwards if you care.
I just was curious which ones were generally considered the most fun, I was gonna play 6 first anyway
Backwards from 6, there's Verdict Day, For Answer, Last Raven, Nexus, and then every Armored core 2 in release order because save transfers, and AC 1 series as well.
Look up armored core hands before you decide to play anything before Nexus, as that is basically required for high level play.
>Look up armored core hands before you decide to play anything before Nexus, as that is basically required for high level play.
Doesn't seem so bad, I claw gripped in MomHun
Thanks for the advice anon
I always say production order, most people say start on 3 but eh. 4 is probably the most popular.
There's a lot of games with different gameplay, stories, and so on so if you ever don't like one just skip to the next
>Should I just go in series order?
yes
Yes. Rebind controls so the face buttons work as your camera movement and the shoulders are your boost and weapon operations. First game doesn't have dual analog, so you have to invent it yourself.
Production order is what I did and I don't regret it.
what the frick is: MELANDER C3 G13 Special Customization “TENDERFOOT” and is it pre-order exclusive?!
It's frame parts. Head, core, arms, legs. This will give you a boost early game because even if you don't like them you can sell them and buy other stuff.
You can get them without the preorder
oh, ok.
To add on, there's a melander C3 and the tenderfoot customization. They look similar but have some cosmetic and statistical differences. I imagine you'd get it normally by doing missions for the company that makes it, as when you do missions for them they give you the call sign G13. So it might be free in game too
preorder it b***h
it's been 10 years
nah. I'll just buy it on CD keys for 20 bucks in a month or two.
great taste donposter
Any parts you want to see return?
Would like to see the ZHD-102/ROCK again.
i want to see this return in 6 since mono-eye head parts look badass.
it was released on AC2:AA and was again released in last raven. I'm hoping it returns.
C3 tenderfoot looks kinda like it so there's probably a further evolution later in the game
I've already pre-ordered the game on steam. August 25th is right around the corner too.
I always pair this head part with these legs since both was released in another age and i really like them
I feel like I'm going to go insane planning out my AC frame. Weapons seem easy in comparison. Cores changing booster values and generator output? Legs greatly impacting mobility options? Head determining scan performance? All on top of the usual defense, weight, and AP?
Frick me dude.
Like I love the wrecker set from a defensive POV but the arms are horrible for accuracy and it hardly augments the generator and boosters.
Frick everything it's going to be so hard
My biggest worry honestly is "first game syndrome", where they release an AC of a new gen and then there's just not enough parts to go around. But then we've seen next to nothing of the part selection for the AC itself, just snippets of potential chapter 1 builds.
Same. Like we got a good amount for the first chapter but what if that's half the total parts? We don't know. Everyone's weirdly hung up on the guns and that's always the last part of my build to consider and build around. You can always fill those slots.
Same. I'm trying to wrap my head around what the frick these stats mean and how badly are they going to frick up a build if you're not careful with them.
I hope they remember to include a help menu or tooltips even though there's no Select button anymore
Every From Soft game since AC4 has had one. I'm sure it'll be fine.
One thing crazy I believe is, look at those bars. 100 isn't a huge number, but 111 is 75% of the max (maybe). 350 is next to zero energy defense, but 384 is half the max of KE?
Visually this implies most parts are going to be within a few dozen points of each other
The bars are proportional.
The adj. stats are probably percentages.
That's actually an insanely cool idea since there's nothing tied to the core anymore. No OB, EO, AA, etc. stats tied up in your core, it's purely a multiplier for energy-dependent functions.
>ap
health
>x defense
defense against x, straightforward
>attitude stability
stagger resist
>booster efficiency adj
provides a bonus (or detriment) to the en cost of your chosen boosters
>generator output adj
provides a bonus (or detriment) to the en regen speed of your generator
>generator supply adj
provides a bonus (or detriment) to the max en of your generator
so, mostly related to your en economy it seems
Wait, there are 3 damage types again?
Oh boy.
damage types weren't a problem
they way they were implemented in 5 was
IIRC, the booster and generator stats are all % values out of 100%. For example, Generator Output Adj of 105 would mean your generator outputs 105% of it's normal value. Same for supply. For boosters, I believe it divides the cost by that value/100. So if your QB normally costs 500 energy, with 105 Booster Efficiency Adj it would cost 500 / 1.05 = ~476
The most interesting thing I noticed was that QB reload time is affected by weight. So not only will lower weight increase your boost/QB speed, but it will also allow you to QB more often. So I'm really interested to try a lost QB cost booster with a low weight AC to see just how much I can spam quick QBs without running out of energy.
Why did they bring back the GAEA?
fromsoft devs probably like evangel.
here's to hoping stinger's core part is in too
don't worry anon all of us are gonna have that dilemma since we'll all gonna be spendin most of our time in the garage, painting our AC and making emblems like the good old days.
it looks like the REDEYE with down's syndrome
Pretty sure an equivalent existed in ACV. If they remake heads usually that’s one of them they go for
I think i found my first difficulty spike in another age, this old gal mission where im supposed to destroy mts but 2 acs come as reinforcements and im told toignore them
well im having trouble here, the mts seem to respawn? they suddenly appear in parts where i already destroyed mts
Reminds me of when MHW was announced, and die-hard MonHun "fans" tied themselves into a knot screeching about how the franchise was dead only for the game to release as a regular-ass MonHun game just without area loading transitions.
Did people cry like this when AC5 previews went out and there was no flying, only gliding?
Yes.
That said there's a reason most of that posting died on the gameplay preview. Even though there were a bunch of interviews saying "it's armored core, relax" Vatti successfully gaslit most people in thinking it was mech souls. Until even he played it and was like "ah shit".
It looks the most like V to me, but hardly anyone played V so 4 becomes the next closest. Still it's honestly got elements of all of them, and yes even a sprinkle of souls in there, but it still seems AC to it's....core
>Until even he played it and was like "ah shit".
Correction, Bamco sent him a review pass and told him to shut the frick up if he wants to keep it.
Why the hell would Bamco want to stop people saying it's like Souls? Most of their target audience only cares about Souls games in the first place.
So there isn't a massive backlash once it's released and not souls? Sales don't mean shit in the downloadable age where refunds are literally two button presses away
Vaati really is one of my least favorite people on YouTube. I'm sure he's a nice guy and whatever, I hope he doesn't go to hell and finds Christ, but he's just so scummy sometimes. He's been corrected endlessly on the point of Great Tree being a separate tree from the Erdtree but still keeps pushing that thing, and now he's just jumped on Armored Core as hard as possible.
he never said AC will be soulslike
Vaati is a wienerroach and I hope he chokes to death.
He's been nothing but a parasite from day 1. His content is plagiarized and he fosters a community of literal children that have far-and-away become one of the worst audiences in this entire medium. I genuinely hope he fricking dies.
Didn't this Black person literally see the exact or similar footage to the gameplay preview "we" only just saw a few days ago? Was this homosexual keeping up an act for a month straight to larp?
yes, he is THAT much of a homosexual
To be fair, without the hud it did look weird. That's why the narrative gathered such steam. It wasn't just his word, after all we had interviews from before the previews letting us know it wasn't souls, but still we've been lied to before. It looked weird and those webms went around for a reason. It was only after seeing a lot more footage of more than what was mostly 1v1 fights and the hud that people were able to make more sense of it.
It wasn't all his fault but he certainly said it right out the gate and doubled down the first preview only to instantly shut up the second when he didn't have a leg to stand on.
He was always stuck in this mindset which is why his way of thinking was flawed from the start. He can play all the games he wants and get ripped off by scalpers on ebay but this simple deleted comments lets you know all you need to know about his mindset. He cannot see it without the lens of "souls first" as that's what he wants to see, as clearly the fricking DEVELOPERS DON'T AGREE
>its souls like
>well not SOULS LIKE it just has SOME souls elements
>w-well even if fromsoft claims they arent souls elements they are at least souls inspired, right?
>WHAT DO YOU MEAN THEY ARENT SOULS INSPIRED, WHY CANT THEY JUST ADMIT IT
I hate vaati like you wouldn't believe
when did he actually say it's "souls like"
So am I on the money to say ACVI is mostly like a toned down AC4/4A? People were complaining about hard lock and instant turning, but hard lock sucks for mid-long range so you'll be mostly soft locking like 4/4A, and you gradually move and turn when boosting along the ground which is probably your general regular movement anyway.
It looks like a cross between ACV and some of From's newer games. I think the lead combat designer was the same guy for Sekiro, and the influence definitely shows with the stagger mechanic.
Overall it looks like they cut out some of the "simulation" feel of the old games in favor of being more of a straightforward action game. Things like physics and turns speed have been replaced by more consistent and immediate movement. Mission structure is also more like an action game, with checkpoints instead of having to start over from the beginning.
I can see why they'd do that, given ACV/VD fell on its face. After enthusiasts kept the lights on at From for over a decade, I dunno how those two did on sales but action's more in their blood now and they might think less sim, more act might help it appeal better. Which does suck, but at the same time I can't say a major developer can exactly make intentionally-clunky and niche games anymore. I'll likely get my fill out of it for what it is but it's definitely not the AC most vets were expecting.
I'm just gonna take it for what it is. It's not exactly what I wanted, but neither were the 4th and 5th generation. I like From's recent games too, so it should be enjoyable even if it's more of an action game with mechs than a mech simulation.
So if this uses the same engine as the rest of From's games, how moddable do you think it would be? Like, individual overhauls and one crazy fricker figuring out how to spawn PvP players inside missions, or people being able to create and upload individual parts to slam into player's garages independent of other mods?
I just know it's possible for someone to pick up the speeds, tune the boosting and turn the game into FA
it should be as moddable as ER at least...
I hope modding scene will be healthy there are a lot of shit that can be done
With how quick ER has its own modding community despite its DRM? We may encounter Gundam/Evangelion/VOTOM skins mod in the first month.
>some motherfricker just ports in the original Nineball Seraph in all his PS1 glory and sets him to kill you in a mission
I'm re-watching footage and it looks like the descent with boost on is still pretty quick, it's definitely not like V/VD where you kind of hover there. I'm not entirely sure about if/when boost automatically turns on and off in the footage. Sometimes they land and it turns off but I don't know if that's automatic. I think it might turn on automatically if you assault boost while it's off though. Are we also certain that boost is used for quick turns? In 4/4A, you could quick turn if you QB'd while rotating the camera left or right with the right stick. Is it now done with the left stick and the boost toggle button?
>it's definitely not like V/VD where you kind of hover there.
You are VERY mobile in the air unlike 5 when you barely can move lol. Boost does not drain energy so you can move in the air as normal
>I'm not entirely sure about if/when boost automatically turns on and off in the footage.
Boost turns off only when you fully stop. Dunno if QB activates it like AB does but it's probably somewhere in the footage. I don't care enough to try and find it.
> Are we also certain that boost is used for quick turns?
Yes the prompt for quick turn is stick direction+boost. You also can quick turn in every direction now not just 180
AC4 way wouldn't work good in 6 because their default scheme puts boosts on face buttons.
So pressing boost again doesn't turn it off then? I'm looking at the footage and yeah, I see it now, stopping all movement while grounded turns it off. Manually pressing it again while it's on is just used for quick turns then. Assault boost is definitely automatically turning it on but I'm not sure if there's any other conditions that will turn it on.
>So pressing boost again doesn't turn it off then?
People who played the game said so yeah. I don't think there is an instance in any footage when it turns off mid air. If you can find it - be my guest.
Asian girl!
this jump was some shit
frick, didn't attach pic
Would an Armored Core piloted by a main character who's ready for the final boss and dropped 25 miles away from the same place an ACU is teleported in be able to defeat it?
Yes, that's literally what they are designed to do. They are too fast for most conventional forces and have one-shot melee capabilities for the slow ACU. They won't slug out with the conventional military forces or base defense but boost in under the shield and whack the ACU. Maybe they will get caught in the death nuke though but mission should be accomplished easily.
I'm from the future.
The meta for pvp sucks because everyone is using quad legs with the same loadout.
Where my tank leg chads @?
I think I'm going to make an AC that's as light and fast as possible with a sniper rifle and blade or handgun and nothing else. (Unless there's shoulder mounted radar but there's a distinct lack of radars on gameplay footage so far)
Never made an ultralight sniper and it might actually be usable if aiming with a kb+m.
I'm still not convinced sniper rifles are a thing in AC6
Maybe not since an actual AC size sniper wouldn't even be in the mission area to be shooting, (hmm sounds familiar), but I'm sure there's going to be some "longest possible range" weapon type, which combined with being faster than the enemy is just a recipe for being a kiting Black person.
so far the closest things are linear rifles and the charge burst rifle. Both seem to be long range precise, chargeable KE damage.
The burst rifle is super weird because it's single shot that charges to a 3 round burst...when there are burst rifles that just...shoot in three round bursts? I don't get it
Laser rifles also seem to be extreme long range weapons but it seems energy weapons have little in the way of impact. Might be a good supplementary weapon
Also since we've seen back mounted energy shotguns, not carousel mounted, but a legit weapon all its own, there might exist back mounted versions of these guns
>Also since we've seen back mounted energy shotguns, not carousel mounted, but a legit weapon all its own, there might exist back mounted versions of these guns
yeah back mounted EN shotgun surprised me too lol like what the frick?
Sniper rifles kinda died for me when they made them have a lock speed penalty at closer ranges. I feel like the smaller radius for the snipers was a better way of balancing them without making them feel useless
of course this is talking exclusively from gen 4 perspective, where boosting backwards was significantly weaker compared to the other 3 directions, for some reason
Very possible it's your weight. You can use stabilizers to increase backwards boost velocity by a lot, especially when combined with FRS points.
yfw deep sea fish love you forever?
Am I still gonna have to adopt a horrible arthritis inducing claw grip for 6
For me, it's Grip
In fact, let's just have us a proper Ganker music thread, it's been a while
Link incoming soon.
It's a new thread
Post in it if you want to, or let it fall off page 10 I'm not your dad do what you want.
My mistake, if you can't tell I'm highly intoxicated.
MR. ADAM
MISTER MONSTER
What the frick is this moronic meme supposed to refer to anyway? I remember seeing it... I lost track of time but probably 1+ year ago and never figured out what it was.