I think it holds up fine, but it's a different kind of experience. It's slow, and has less replay value, but the atmosphere is great. It's better experienced playing from start to finish and fully exploring each level, rather than killing only the stuff in your way and farming specific areas/bosses.
At least if you play singleplayer. Multiplayer is a different matter, but it's dead now. It was basically slow Diablo 2 with less content, rampant item duplication, and friendly fire. Which of course also meant completely open PvP, none of this "you have to be in town to turn hostile" shit.
The lack of randomness for replay hurts but the builds are really good. D2 has the randomness but the levels are a heavy let down. Didn't finish Titan Quest, didn't like Torchlight. Really like D1 but as such an early entry it has a lot of rough corners, but atmosphere and tight focus on a single area was good.
I definitely recommend D1. Inventory is rough in a way as its very limited and gold/potions take up space in it. Builds are a little limited, but the fact i ts all one town that develops and responses from characters there change and you spiral down further as shit hits the fan is great. Both aoe and single target can work really well.
D3 is more action and follows in about manipulating the game for speed and big numbers, but it does have a nice amount of variety. Atmosphere is lacking, not because it used color, but more because everything is soft and bright. Had no replay value at launch but may have the most now.
D2 had a lot build variety and at least some of the atmosphere of D1, but 2 acts are tunnels which majorly cut down builds. Another Act is full of annoying c**t enemies that aren't hard just an irritation. Potion belt is cool, but loot always feels too far behind where you are in the game compared two 1 or 3. Praised the most but its easily my least favorite due to its levels.
Grim Dawn I can't speak for the DLC as I never really finished it. Game is really cool but not enough dungeon in my dungeon crawl. Feel it fits in more with Baldur's Gate type games than Diablo because its there to tell a story and build a character more so than quest for loot endlessly to make your perfect build. But holy damn are its builds cool.
why cant you come up with a more specific name for your genre that immediately separates itself from games like dark souls, fable, and skyrim?
Dungeon Crawler. Also weird to put Dark Souls, Fable, and Skyrim together given one is an atmospheric combat focus game, one is an over ambitious RPG, and one is a modding platform.
Grim Dawn is a good game. However, compared to D2, it's boring shit. The build system and itemization of Grim Dawn if unnecessarily messy for no meaningful gain in depth. It's yet another ARPG developed by people who loved D2 but wished there were more to it. That's the trap. If you add too much bullshit to an ARPG, it turns into grey junk.
>If you add too much bullshit into an ARPG it turns into grey junk
I sort of agree. Speaking as someone who put decent hours into Grim Dawn I know the feeling. Juggling all these systems like divinity, skill items and the god awful faction system for FG, not to mention a boatload of mods, I get burned out on a character before I even loop to a higher difficulty or get my first piece of legendary armor.
Btw, Grim Dawn needs an Adventure Mode ala D3. Playing through act 1 and 2 every time I make a new character is a chore.
The skill trees are what define an ARPG. At the core of an ARPG is a system that makes subsequent playthroughs of the same content feel different or new.
>The skill trees are what define an ARPG.
you cant say such a general mechanic is a genre's defining feature. skyrim has skill trees. salt and sanctuary has a skill tree. even sekiro has a skill tree.
You think those games aren't action RPGs? If so, why not?
More specifically though, an ARPG will have skill trees that demand opportunity cost from the player.
2 years ago
Anonymous
>You think those games aren't action RPGs? If so, why not?
sekiro definitely isnt. but yes, they are. thats the problem. if i say "i want to talk about arpgs" i have to specify if i mean diablo style arpgs or all the other ones. and they definitely arent the same genre. there is some overlap, but youll find a lot of people will like one and not the other.
Some older terms include Diablo clone and hack-and-slash. I've grown to prefer Diabe-girlke. ARPG is definitely not a good name since it's commonly used to refer to 3rd person action games that have little to do with Diablo but usually the context makes it obvious. I would describe the genre as isometric perspective real time action combat-focused loot hunt dungeon crawl RPG.
>ARPG coined to replace the term 'Diablo clone,' refers to this specific narrow niche and people understand what you mean when you use it >Some time around 2010ish, it starts to get used to refer to any RPG that has real-time combat >ARPG is now a vague and useless definition-drifted term
I'm mad about it, too, but it's not our fault. Direct your anger elsewhere.
Is the game good? Last time I checked, it seemed to have bombed on its steam release.
Try Nioh 2. Same lootism, much better combat & content.
Have you played both of them? Grimdawn goes a lot more in-depth with their skills. You can combine skills from 2 different classes. It also has better music and visuals (imo at least). Plus, grimdawn has an actually story. Torchlight is just "kill thing x on floor y".
Nope, but I'd recommend getting the remaster. It's still a genuinely fun game, I beat the game on normal and enjoyed it the entire time. Never finished nightmare mode though...
There's something I really hate about Grim Dawn despite it being one of the best ARPGs ever made. What the frick else is there, though? I've been following Last Epoch for at least a year now but I have no idea what they're doing because they do nothing but post stream announcements.
There's quite a few ARPGs to play, it's just that most of them are old. I've thought about picking up POE again, I liked it as a teen. But everyone says it's fubar today.
They post their updates on the steam community page, tldr version they have been working on MP which is nearly done.
Last major gameplay update was redoing most of the animations and the new swarm druid form. Imo Epoch has the best build/item variety by far in the genre so hopefully once MP hits it gets more popular.
> Imo Epoch has the best build/item variety by far in the genre so hopefully once MP hits it gets more popular.
I like Last Epoch but I'm not sure I agree. I've found some cool memebuild enabling items, but it feels like they're all always for specific classes (Bhuldar's Wrath for Primalists, Eternal Eclipse for Sentinels). It doesn't feel creative using them, it feels like I'm just following tracks the devs laid down.
The only thing I've really made that felt like it took some IQ was a Time Rot + Doom Archmage with two of the rings from Shade of Orobyss and Dark Shroud of Cinders to gain a ton of increased void damage from Fire Auras
>play Grim Dawn >get a character to level 100 >feels a bit weak, can't consistently beat some skeleton key dungeons >legendary items that would help the build aren't dropping
Might as well make a new character then, what's the best build for taking down bosses?
People keep saying Death Knight because you can farm the critical pieces for it off Malmouth bosses like Krieg
>Imo Epoch has the best build/item variety by far in the genre
Na, PoE still has it beat handily, because it's got a decade of content going for it. It's just that with its thousands of different builds 99.9% of them are not viable because the game has been powercrept to fricking shit and going off-meta is all but impossible these days.
it's a great game but I just can't play it anymore. It is sleep inducing as hell. I can't quite explain why, I've played through it twice with my cousin and thrice alone and I always enjoy it, Both of us feel like this too. As the sessions go by I just get sleepier and sleepier as I play it. No other game that I enjoy does this to me.
I'll agree that the character customization is non-existent, but when you're going to be wearing armor over a character that will likely take up only 1/50th the screen half the time when you're in combat I really think you should put your priorities on something other than how much your character looks like an old paintchipped action figure.
I'm at level 50 as a shaman. At first I was using primal strike and found for lightning damage but it's feeling like the damage is falling off compared to just the shaman basic attack skill. It's like a tiny bump in damage with a bit of AoE when it's off cooldown. I keep my wind devils up for elemental resistance reduction.
So I'm wondering: is primal strike better if I take the modifier that removes the cooldown, or do I need some legendaries that beef it up? What's a good class to pair with Shaman? I've been thinking maybe Soldier, Demo, or Inquisitor, but none of them seem huge.
Playing it now actually. Grim Yawn is more like it. Bad animations, mazes everywhere, boring plot and it's so freaking unbalanced too. I'll give an example. I'm an Arcanist and tried out Panetti's Replicating Missile which is weak as hell. Then I find Fire Shot which is a skill granted by using an item. Not only does it do several times more damage along with a burning effect, it's also a decent AOE too. WTF? I dunno, I never really liked these games anyway, they're just so mindless and spammy.
>play Grim Dawn >get a character to level 100 >feels a bit weak, can't consistently beat some skeleton key dungeons >legendary items that would help the build aren't dropping
Might as well make a new character then, what's the best build for taking down bosses?
From what I've heard, it's in the okay to mediocre range. So if you're a fan of the genre, go ahead, but if you're kinda meh either skip or buy it on sale.
The game is trash you just farm forever as its centered around an elusive endgame. Its also P2W, my pyromancer didnt do lots of damage and I optimised him, meanwhile a dlc necromancer can kill a boss with 27K hp in literally 10-15 seconds at level 9 lol rofl lmao
grim yawn >awful colour palette >awful story with a stupid as frick twist (aetherials! but suddenly, le cthonians for no reason) >awful expacs that makes you fall asleep >titan quest skill system >everything looks dirty as frick even if you like lovecraftian settings >you look like a fricking hobo until you start getting high level sets
I wish the game was better
https://www.lastepochtools.com/planner/volVqvOQ
Made a revised version of aforesaid Doom build using Spellblade instead, focusing on getting as many Fire Auras out as I can. The idea is Ice Barrage to inflict AoE Doom and Frostbite as I'm running, and for single target pop Enchant Weapon (attack speed steroid which also does extra hits with zap nodes) and spam Mana Strike (ranged, no mana cost, 3 hits per attack with Static Charge and Lightning Blast nodes) to proc Doom and keep Fire Auras up
Any smart shit I'm missing that could pump its damage up any more? I think defensively it should be pretty safe with how much ward per second Spellblade gets
i like grim dawn graphical improvements but i like titan quest better overall. never played d3 bc if it's not on steam, im not buying it. torchlight killed itself with its cartoon style.
Silverfall. It's terrible in pretty much everything except art design, rare steampunk setting and the ability to have a party - but it has fairly addicting gameplay loop as long as you have important skills to max out.
heh, I picked it up myself when it was literally pennies on the steamsale; i managed to make it to the DLC but stopped at the library since everything become a hit sponge. i was looking for something similar to Sacred 2; I seen most people hate that game which get but I really loved the open world format even though its clear they shot their load with the first 2 countries and then each subsequent one gets worse and worse.
its combat and graphics arent as good as immortal and it lacks the multiplayer aspect but it has none of the moronic time gating shit immortal has. Every other arpg looks like shit animation wise thanks to spamming the same 4 frames of skill/attack over and over again.
Games great and i say this as someone who plaed the Xbox 360 vanilla version for over 1 year straight
Just started playing Grim Dawn. The itemization is really convoluted. Each elite or boss drops, like, 30 fricking items and I've got no idea which items would actually be any use to me.
Most of that is the devs honestly believing that people would have fun trying keep on top of ten different fricking damage types when it's really just fricking tedious as shit.
>look at what kill you wanna use/like using >focus on that skils damage type >get complimentary skills for it that share a damage type or have some other utility >max your res >max your resistance reduction >get damage >in that order >ggez
I think my problem wiht ARPGs is that for the most part you REALLY have to have a few different *builds* for each toon. >One for leveling(you dont get the best skills immidatly after all) >one for bossing(this is the build that you actually wanna play) >one for end game content(a finished build) >a build for farming loot for other toons)why play ssf?)
Once I'm comfortable with how the game works, and not worried about softlocking myself with a shit build, I just pretend respecs don't exist anymore. Or at least, I will play without respeccing until I beat the game. E.G. on Diablo 2, I houserule 'no respecs until Hell Baal is dead.' Playing through a game with the strongest leveling build for a class gets really boring.
Chronicon lets you respec out of points, which is quite nice. And you are absolutely correct. Locking people into a build is archaic and unnecessarily limiting.
Occultist with that pox spell. >Cast spell >It just spreads to the entire screen and murderfricks everything
Just don't get that one passive ability that gives you +33% damage while giving enemies a speedboost. Anything with enough HP to not instantly die will zip in from offscreen and rape your ass dead before you can blink.
Grim Dawn has been in active development for 16 years, is the best ARPG on the market, and has the DEEPEST lore.
https://forums.crateentertainment.com/t/grim-dawn-lore-notes-pdf-and-ebook-epub-new-update-1-1-9-0/50203
It's really hard to put a label on Diabe-girlkes without using the name "Diablo", while also being specific enough to not include games like Dark Souls
dark souls isn't a diabe-girlke because it doesn't use topdown perspective and randomized loot. i would say those two conditions define a diabe-girlke more than anything
I need help from someone experienced in these types of games. I'm playing 2-hand weapon, lightning shaman but I hit a wall in that I cannot progress past a certain level of enemies because their damage effects (especially aether) basically one shot me. My problems is if put everything into defensive stats and resistances my damage suffers, I don't do enough damage and mobs just chip me down anyway. I can't get better gear because I cannot grind the high level mobs who kill me, its a cycle I'm stuck in.
On top of that, I get like no gear drops for my build AT ALL!! I had to use a 2-handed club for 34 levels because literally nothing else better dropped, I'm not kidding. The gear randomisation is so bad that I thought I had a corrupted save file or something broke.
since it's a grim dawn thread i've got to ask:
how do you kill ravanger of souls as a melee?
i've got 3300 da, and 2700 armor but the fumble is killing me
I dunno, they're all the same to me
What is like having no taste whatsoever?
D1 is my favorite, if only for nostalgias sake
How does it hold up compared to 2? Diablo 2 LOD is one of my favorite games, but I'm young enough that I've never played the first one.
D1 has nice music and atmosphere, but D2 is probably the better game.
I think it holds up fine, but it's a different kind of experience. It's slow, and has less replay value, but the atmosphere is great. It's better experienced playing from start to finish and fully exploring each level, rather than killing only the stuff in your way and farming specific areas/bosses.
At least if you play singleplayer. Multiplayer is a different matter, but it's dead now. It was basically slow Diablo 2 with less content, rampant item duplication, and friendly fire. Which of course also meant completely open PvP, none of this "you have to be in town to turn hostile" shit.
>Click on things until they die
>Find loot that makes things die faster when you click them
Wow so deep
test
Welcome back, anon
The lack of randomness for replay hurts but the builds are really good. D2 has the randomness but the levels are a heavy let down. Didn't finish Titan Quest, didn't like Torchlight. Really like D1 but as such an early entry it has a lot of rough corners, but atmosphere and tight focus on a single area was good.
I haven't played D1 or D3 yet. Haven't done any of the titan quest or grimdawn dlc, and I also have torchlight 2 and sacred 1 and 2 to play.
I definitely recommend D1. Inventory is rough in a way as its very limited and gold/potions take up space in it. Builds are a little limited, but the fact i ts all one town that develops and responses from characters there change and you spiral down further as shit hits the fan is great. Both aoe and single target can work really well.
D3 is more action and follows in about manipulating the game for speed and big numbers, but it does have a nice amount of variety. Atmosphere is lacking, not because it used color, but more because everything is soft and bright. Had no replay value at launch but may have the most now.
D2 had a lot build variety and at least some of the atmosphere of D1, but 2 acts are tunnels which majorly cut down builds. Another Act is full of annoying c**t enemies that aren't hard just an irritation. Potion belt is cool, but loot always feels too far behind where you are in the game compared two 1 or 3. Praised the most but its easily my least favorite due to its levels.
Grim Dawn I can't speak for the DLC as I never really finished it. Game is really cool but not enough dungeon in my dungeon crawl. Feel it fits in more with Baldur's Gate type games than Diablo because its there to tell a story and build a character more so than quest for loot endlessly to make your perfect build. But holy damn are its builds cool.
Dungeon Crawler. Also weird to put Dark Souls, Fable, and Skyrim together given one is an atmospheric combat focus game, one is an over ambitious RPG, and one is a modding platform.
>Dungeon Crawler
thats the just the official name for blobbers.
why the frick titan quest is so boring?
Grim Dawn is a good game. However, compared to D2, it's boring shit. The build system and itemization of Grim Dawn if unnecessarily messy for no meaningful gain in depth. It's yet another ARPG developed by people who loved D2 but wished there were more to it. That's the trap. If you add too much bullshit to an ARPG, it turns into grey junk.
>If you add too much bullshit into an ARPG it turns into grey junk
I sort of agree. Speaking as someone who put decent hours into Grim Dawn I know the feeling. Juggling all these systems like divinity, skill items and the god awful faction system for FG, not to mention a boatload of mods, I get burned out on a character before I even loop to a higher difficulty or get my first piece of legendary armor.
Btw, Grim Dawn needs an Adventure Mode ala D3. Playing through act 1 and 2 every time I make a new character is a chore.
why cant you come up with a more specific name for your genre that immediately separates itself from games like dark souls, fable, and skyrim?
Well, what would you call it?
loot-compare-em-ups
seriously though, its weird no one acknowledges it. the fricking spinoff has a real name (looter shooter) but diablo is still just an action rpg.
The skill trees are what define an ARPG. At the core of an ARPG is a system that makes subsequent playthroughs of the same content feel different or new.
>The skill trees are what define an ARPG.
you cant say such a general mechanic is a genre's defining feature. skyrim has skill trees. salt and sanctuary has a skill tree. even sekiro has a skill tree.
You think those games aren't action RPGs? If so, why not?
More specifically though, an ARPG will have skill trees that demand opportunity cost from the player.
>You think those games aren't action RPGs? If so, why not?
sekiro definitely isnt. but yes, they are. thats the problem. if i say "i want to talk about arpgs" i have to specify if i mean diablo style arpgs or all the other ones. and they definitely arent the same genre. there is some overlap, but youll find a lot of people will like one and not the other.
Some older terms include Diablo clone and hack-and-slash. I've grown to prefer Diabe-girlke. ARPG is definitely not a good name since it's commonly used to refer to 3rd person action games that have little to do with Diablo but usually the context makes it obvious. I would describe the genre as isometric perspective real time action combat-focused loot hunt dungeon crawl RPG.
Godfall tried "Looter-slasher", which sounds silly but might catch on if a popular game uses it
Is the game good? Last time I checked, it seemed to have bombed on its steam release.
I wouldn't say good but they did fix the problems from release, when it was quite halfbaked (likely because it was rushed for PS5 launch).
Isometric Gear Grind Treadmill with Shallow Ninties Gameplay
As opposed to 3Dsh Gear Grind Treadmill with Shallow 2000's Gameplay? Neat, I like it.
Oh go frick yourself. ARPGs are just arcade style games with equipment systems.
>ARPG coined to replace the term 'Diablo clone,' refers to this specific narrow niche and people understand what you mean when you use it
>Some time around 2010ish, it starts to get used to refer to any RPG that has real-time combat
>ARPG is now a vague and useless definition-drifted term
I'm mad about it, too, but it's not our fault. Direct your anger elsewhere.
Try Nioh 2. Same lootism, much better combat & content.
What makes grim dawn so much better than torchlight? I always saw those 2 as mostly the same.
Try playing Torchlight or Torchlight 2 nowadays. The movement and targeting in those games is complete dogshit.
Have you played both of them? Grimdawn goes a lot more in-depth with their skills. You can combine skills from 2 different classes. It also has better music and visuals (imo at least). Plus, grimdawn has an actually story. Torchlight is just "kill thing x on floor y".
Is it too late to play diablo 2 now?
Nope, but I'd recommend getting the remaster. It's still a genuinely fun game, I beat the game on normal and enjoyed it the entire time. Never finished nightmare mode though...
The only ARPG I ever played is getting remastered. Maybe I'll play it again.
Is this a mobile game?
It was Xbox but they could definitely make it mobile nowadays
Last Epoch > All that tripe
There's something I really hate about Grim Dawn despite it being one of the best ARPGs ever made. What the frick else is there, though? I've been following Last Epoch for at least a year now but I have no idea what they're doing because they do nothing but post stream announcements.
There's quite a few ARPGs to play, it's just that most of them are old. I've thought about picking up POE again, I liked it as a teen. But everyone says it's fubar today.
They post their updates on the steam community page, tldr version they have been working on MP which is nearly done.
Last major gameplay update was redoing most of the animations and the new swarm druid form. Imo Epoch has the best build/item variety by far in the genre so hopefully once MP hits it gets more popular.
> Imo Epoch has the best build/item variety by far in the genre so hopefully once MP hits it gets more popular.
I like Last Epoch but I'm not sure I agree. I've found some cool memebuild enabling items, but it feels like they're all always for specific classes (Bhuldar's Wrath for Primalists, Eternal Eclipse for Sentinels). It doesn't feel creative using them, it feels like I'm just following tracks the devs laid down.
The only thing I've really made that felt like it took some IQ was a Time Rot + Doom Archmage with two of the rings from Shade of Orobyss and Dark Shroud of Cinders to gain a ton of increased void damage from Fire Auras
People keep saying Death Knight because you can farm the critical pieces for it off Malmouth bosses like Krieg
>Imo Epoch has the best build/item variety by far in the genre
Na, PoE still has it beat handily, because it's got a decade of content going for it. It's just that with its thousands of different builds 99.9% of them are not viable because the game has been powercrept to fricking shit and going off-meta is all but impossible these days.
it's a great game but I just can't play it anymore. It is sleep inducing as hell. I can't quite explain why, I've played through it twice with my cousin and thrice alone and I always enjoy it, Both of us feel like this too. As the sessions go by I just get sleepier and sleepier as I play it. No other game that I enjoy does this to me.
>Grim Dawn
it's ugly as shit and can't make a hot chick
>I only play games I can fap to
Dumb coomer.
>waah waaah coomers
sure, go play a game where all your characters look like some hindu shitted them out after eating street food
I literally don't care what they look like, because I'm playing for the game play, not for how the characters look.
I'll agree that the character customization is non-existent, but when you're going to be wearing armor over a character that will likely take up only 1/50th the screen half the time when you're in combat I really think you should put your priorities on something other than how much your character looks like an old paintchipped action figure.
Christ I fricking hate coomers.
It's okay anon. Not every game needs to make you coom.
I'm at level 50 as a shaman. At first I was using primal strike and found for lightning damage but it's feeling like the damage is falling off compared to just the shaman basic attack skill. It's like a tiny bump in damage with a bit of AoE when it's off cooldown. I keep my wind devils up for elemental resistance reduction.
So I'm wondering: is primal strike better if I take the modifier that removes the cooldown, or do I need some legendaries that beef it up? What's a good class to pair with Shaman? I've been thinking maybe Soldier, Demo, or Inquisitor, but none of them seem huge.
Any arpg with actually complex skill trees ? (don't say poe, it's not complex at all it's just big)
Grim Dawn has PoE's skill tree but it actually has effects more often than every tenth filler point.
grim dawn is a pretty lonely game with no party though, which sucks.
Playing it now actually. Grim Yawn is more like it. Bad animations, mazes everywhere, boring plot and it's so freaking unbalanced too. I'll give an example. I'm an Arcanist and tried out Panetti's Replicating Missile which is weak as hell. Then I find Fire Shot which is a skill granted by using an item. Not only does it do several times more damage along with a burning effect, it's also a decent AOE too. WTF? I dunno, I never really liked these games anyway, they're just so mindless and spammy.
Lemme play this game from a genre I don't like and then be surprised when I don't like the game.
>PoEtrannies show up
literally where? You're the only one I've seen talking about it.
>PoEtrannies show up
This is a ARPG thread not some P2W chinkshit game thread.
There's literally only one person aside from you that has mentioned PoE in anything but a strictly negative light, you fricking obsessed psychopath.
schizo
D3>>>all of them
Wrongo pal.
bamp
>play Grim Dawn
>get a character to level 100
>feels a bit weak, can't consistently beat some skeleton key dungeons
>legendary items that would help the build aren't dropping
Might as well make a new character then, what's the best build for taking down bosses?
Anyone knows if the incredible adventures of van helsing is any good? All i know there is 3 of them that were fused into the Final cut version
From what I've heard, it's in the okay to mediocre range. So if you're a fan of the genre, go ahead, but if you're kinda meh either skip or buy it on sale.
The game is trash you just farm forever as its centered around an elusive endgame. Its also P2W, my pyromancer didnt do lots of damage and I optimised him, meanwhile a dlc necromancer can kill a boss with 27K hp in literally 10-15 seconds at level 9 lol rofl lmao
grim yawn
>awful colour palette
>awful story with a stupid as frick twist (aetherials! but suddenly, le cthonians for no reason)
>awful expacs that makes you fall asleep
>titan quest skill system
>everything looks dirty as frick even if you like lovecraftian settings
>you look like a fricking hobo until you start getting high level sets
I wish the game was better
recommend me a fun build in grim dawn Gankerros
Duel pistols, inq and demo
currently leveling demo bec i wanted a sorc, but this seems fun too
https://www.lastepochtools.com/planner/volVqvOQ
Made a revised version of aforesaid Doom build using Spellblade instead, focusing on getting as many Fire Auras out as I can. The idea is Ice Barrage to inflict AoE Doom and Frostbite as I'm running, and for single target pop Enchant Weapon (attack speed steroid which also does extra hits with zap nodes) and spam Mana Strike (ranged, no mana cost, 3 hits per attack with Static Charge and Lightning Blast nodes) to proc Doom and keep Fire Auras up
Any smart shit I'm missing that could pump its damage up any more? I think defensively it should be pretty safe with how much ward per second Spellblade gets
What about Victor Vran?
I've only tried it out short. Controls are good with an xbox controller. My backlog is too big to come back to it immediately.
gay shit
i like grim dawn graphical improvements but i like titan quest better overall. never played d3 bc if it's not on steam, im not buying it. torchlight killed itself with its cartoon style.
The style doesn't bother me, but there are other things that could use fixing.
What's your favorite bad ARPG?
I like Harbinger a lot
>liking bad games
Uhhhh no thanks.
Silverfall. It's terrible in pretty much everything except art design, rare steampunk setting and the ability to have a party - but it has fairly addicting gameplay loop as long as you have important skills to max out.
heh, I picked it up myself when it was literally pennies on the steamsale; i managed to make it to the DLC but stopped at the library since everything become a hit sponge. i was looking for something similar to Sacred 2; I seen most people hate that game which get but I really loved the open world format even though its clear they shot their load with the first 2 countries and then each subsequent one gets worse and worse.
d3>Immortal>GD>D1>POE>D2>>>>""""torchlight"""
>d3>
its combat and graphics arent as good as immortal and it lacks the multiplayer aspect but it has none of the moronic time gating shit immortal has. Every other arpg looks like shit animation wise thanks to spamming the same 4 frames of skill/attack over and over again.
Games great and i say this as someone who plaed the Xbox 360 vanilla version for over 1 year straight
Just started playing Grim Dawn. The itemization is really convoluted. Each elite or boss drops, like, 30 fricking items and I've got no idea which items would actually be any use to me.
Shit's more opaque than Path of Exile.
Most of that is the devs honestly believing that people would have fun trying keep on top of ten different fricking damage types when it's really just fricking tedious as shit.
>look at what kill you wanna use/like using
>focus on that skils damage type
>get complimentary skills for it that share a damage type or have some other utility
>max your res
>max your resistance reduction
>get damage
>in that order
>ggez
alternatively just play summoner and take everything pet related disregarding everything else in that list
Grim Dawn would be great if the builds weren't boring as frick to play
Try being more creative.
I think my problem wiht ARPGs is that for the most part you REALLY have to have a few different *builds* for each toon.
>One for leveling(you dont get the best skills immidatly after all)
>one for bossing(this is the build that you actually wanna play)
>one for end game content(a finished build)
>a build for farming loot for other toons)why play ssf?)
Once I'm comfortable with how the game works, and not worried about softlocking myself with a shit build, I just pretend respecs don't exist anymore. Or at least, I will play without respeccing until I beat the game. E.G. on Diablo 2, I houserule 'no respecs until Hell Baal is dead.' Playing through a game with the strongest leveling build for a class gets really boring.
Chronicon lets you respec out of points, which is quite nice. And you are absolutely correct. Locking people into a build is archaic and unnecessarily limiting.
I legit wanna turn my brain off with this kind of games
best class for me in GD?Soldier I guess??
Occultist with that pox spell.
>Cast spell
>It just spreads to the entire screen and murderfricks everything
Just don't get that one passive ability that gives you +33% damage while giving enemies a speedboost. Anything with enough HP to not instantly die will zip in from offscreen and rape your ass dead before you can blink.
Yeah
Build guide?
Grim Dawn has been in active development for 16 years, is the best ARPG on the market, and has the DEEPEST lore.
https://forums.crateentertainment.com/t/grim-dawn-lore-notes-pdf-and-ebook-epub-new-update-1-1-9-0/50203
what counts as an ARPG?
what defines an ARPG vs a hack'n'slash?
why does the modern definition of ARPG = diabe-girlke seem to be universally accepted?
It's really hard to put a label on Diabe-girlkes without using the name "Diablo", while also being specific enough to not include games like Dark Souls
dark souls isn't a diabe-girlke because it doesn't use topdown perspective and randomized loot. i would say those two conditions define a diabe-girlke more than anything
>modern definition of ARPG = diabe-girlke
That's what we've been calling them for 20 years, anon.
I need help from someone experienced in these types of games. I'm playing 2-hand weapon, lightning shaman but I hit a wall in that I cannot progress past a certain level of enemies because their damage effects (especially aether) basically one shot me. My problems is if put everything into defensive stats and resistances my damage suffers, I don't do enough damage and mobs just chip me down anyway. I can't get better gear because I cannot grind the high level mobs who kill me, its a cycle I'm stuck in.
On top of that, I get like no gear drops for my build AT ALL!! I had to use a 2-handed club for 34 levels because literally nothing else better dropped, I'm not kidding. The gear randomisation is so bad that I thought I had a corrupted save file or something broke.
Torchlight 2 is good if you play as ab engineer. It's the only fun class.
How is the warhammer 40k diablo clone? Wh40k: Inquisitor: martyr
since it's a grim dawn thread i've got to ask:
how do you kill ravanger of souls as a melee?
i've got 3300 da, and 2700 armor but the fumble is killing me