Art or programming, what's more difficult to do when making a game? please no autism

Art or programming, what's more difficult to do when making a game? please no autism

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  1. 2 years ago
    Anonymous

    art since you either have the talent for it or dont. you cant learn it

    • 2 years ago
      Anonymous

      >t. moron
      Sounds like you didn’t even try learning it.

      • 2 years ago
        Anonymous

        Prove him wrong. We have 15 years of deviant art portfolios as evidence. People either develop into actual artists within 1-3 years as they practice or they stay at shit level until the day they die.

        • 2 years ago
          Anonymous

          This isn't unique to art. "Practice is doing the same thing over and over and expecting different results" is a saying for a reason.
          If you play Moonlight Sonata on a piano ten thousand times, you're not going to be good at the piano, you're going to be good at playing Moonlight Sonata.
          If you make one hundred RPGMaker games, you're not magically going to be able to program your own game engine or even be good at Ruby, you're just going to be good at making RPGMaker games.

          That person in your pic never tried to improve. They simply kept drawing the same thing over and over. And they're probably fricking great at outputting those shit scribbles because of it.

        • 2 years ago
          Anonymous

          That's not really evidence because that person didn't really commit to the idea of practicing.
          >didn't really draw much this year, same as last year

          Change can only happen if you have the will to do it

        • 2 years ago
          Anonymous

          That person clearly just draws every so often for fun and has friends on the site, they not once tried to improve

  2. 2 years ago
    Anonymous

    You make this thread like 3 times a week, but if you're picking one to learn then pick programming.
    The sad reality is that artists are going to be phased out by AI intelligence, so being a good coder by extension makes you a good artist.

    • 2 years ago
      Anonymous

      Just like truckers are going to get phased out by self-driving semis any day now, right?
      Dall-E 2 can only generate generic images based on what it's trained on, and it's being tightly controlled.
      It'll be great if you want background images or if your game could be put together with stock images, but have fun making it generate a sprite sheet of your OC or a properly-fitting texture for your 3D model - which speaks nothing about making the model itself, or rigging it.

      https://i.imgur.com/Qy7oxLK.jpg

      Art or programming, what's more difficult to do when making a game? please no autism

      Art. 100% art. You can make Tetris in less than a week with zero (0) knowledge. Have fun drawing anything presentable after a month.

      • 2 years ago
        Anonymous

        >Just like truckers are going to get phased out by self-driving semis any day now, right?
        You're moronic if you think that self-driving vehicles are in any way comparable to an AI which draws shit for you. One is much easier to test experimentally as there is no danger posed to anyone, and is much laxer on the legal side.

        • 2 years ago
          Anonymous

          You make this thread like 3 times a week, but if you're picking one to learn then pick programming.
          The sad reality is that artists are going to be phased out by AI intelligence, so being a good coder by extension makes you a good artist.

          I had an AI generate the main character of my next game, cool. Let's pretend this is Dall-E 2 instead of mini and it looks great.

          Notice how my single prompt generated nine completely different images?
          How do you expect this to get the image I picked and generate it again?
          I'll need a sprite of him smiling, crying, laughing, etc. Will the AI be able to generate the same exact character, 1:1, every time?
          What about a sprite sheet? I need him running, I need him swinging a sword, I need him using the legendary staff homosexualStick - does the AI know what that is? Has the AI been trained on that?

          This is all for a 2D game. What if, instead, I need textures for my 3D models? Does the AI know the exact dimensions to make it look correct? Does it even know how to make a UV map, has it been trained on that? You make concessions based on how the model is rigged - can the AI also rig my model for me?

          You are delusional.

          • 2 years ago
            Anonymous

            Yeah, no one said is was a viable option now you fricktard, but at the rate AI is advancing it's obvious to see that we'll fairly soon reach a point that it is viable, probably in this lifetime.

            • 2 years ago
              Anonymous

              When AI gets that good it'll be phasing programmers out too. Don't kid yourself. Nobody is safe from AI.

    • 2 years ago
      Anonymous

      I don’t mind these threads tbh. They’re a great incentive to programmers and artists, they share their works, inputs and methods with newcomers and pros alike.

      So frick your shit, crab! Coders will get the rope too

      • 2 years ago
        Anonymous

        >They’re a great incentive to programmers and artists, they share their works, inputs and methods with newcomers and pros alike
        lmao clearly you havent been to one of these threads then

        • 2 years ago
          Anonymous

          Back to /ic/, you crab

          • 2 years ago
            Anonymous

            Back to Ganker, you clown

  3. 2 years ago
    Anonymous

    >lambda calculus for programming video games
    A Jax iteration and Final Fantasy VII are the only registered cases.

  4. 2 years ago
    Anonymous

    neither. game design is more important.
    knowing how to create a game people want to play. technically you could outsource everything but also get what you want if you know what you're doing. it's not exactly a skill you can "level up" in like art/programming either.

    • 2 years ago
      Anonymous

      I'm having this exact problem. I can draw and program, and I vaguely know what I want to make, but the specifics and indecision are bogging me down.
      I'm reaching a point where I just wish I had someone telling me what to do and make so I can just get working.

  5. 2 years ago
    Anonymous

    >be me
    >noob artist
    >make art
    >upload to pixiv
    >see the tag of the art i just made to see what others made recently of the same topic
    >some guy made a scene in Koikatsu
    >in that scene there is the character that I drew of the anime I'm watching
    >its got more hearts than my art
    >mfw

  6. 2 years ago
    Anonymous

    Programming.

  7. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      Ey, mister 5 years. READ THE SIGN.
      "PLEASE. NO. AUTISM."

  8. 2 years ago
    Anonymous

    Stop asking the same question every day just stop it it's annoying

  9. 2 years ago
    Anonymous

    Artists are going to be obsolete soon because of AI generated art

    • 2 years ago
      Anonymous

      Ai will be able to generate code too

    • 2 years ago
      Anonymous

      they said they same thing when website generators like squaresoft started popping up

    • 2 years ago
      Anonymous

      AI needs to be able to actively collaborate like a person before it gets to that point. Otherwise only people out of luck are people who already make mindless art made as filler like stock or corpoart. But if you want a very specific piece of art you'd need to actually talk to the artist go through preliminary stages to get close to your vision then refine. AIs can't be that exact yet. And then there's getting into artists who create their own shit and then sell it because other people enjoy it.

    • 2 years ago
      Anonymous

      I pick up trash at work. I would like to see AI replace me.

    • 2 years ago
      Anonymous

      Both artists and programmers are already obsolete because of Unity Asset Flips

  10. 2 years ago
    Anonymous

    Art, if you lack talent, you will be stuck at beginner level for decades. Programming is a lesser problem, because only autists would actually start making their won game.

  11. 2 years ago
    Anonymous

    The one you didn't do as a child

  12. 2 years ago
    Anonymous

    SUS man

  13. 2 years ago
    Anonymous

    >loomis in the OP
    you know what to do.

  14. 2 years ago
    Anonymous
  15. 2 years ago
    Anonymous

    Is there a guide to pixel art? Do I "trace" images to a 20x20 pixel grid? Is there a proper or standard pixel size to use?

  16. 2 years ago
    Anonymous

    This homosexual created artwork for his character but couldn't code his first proper game therefore.
    Code > Art.

  17. 2 years ago
    Anonymous

    The hardest part is finding motivation to keep going, especially as a short attention span moron.

    • 2 years ago
      Anonymous

      Honestly this. The Internet has destroyed my attention span.

      • 2 years ago
        Anonymous

        I scoffed at the idea of internet addiction until I found myself glued to this godforsaken website.

      • 2 years ago
        Anonymous

        Don't hate yourself. The Internet destroyed millions of lives and turned Zoomers into gays.

  18. 2 years ago
    Anonymous

    Art. Doesn’t take a lot of savvy to be a codemonkey, just the autism you plz no’d. The fact is your shitty rando game isn’t going to do anything earth-shatteringly brilliant or truly innovative.

    Art requires talent that can’t be cheated by cribbing notes from Pajeet on Stack Overflow; and it requires a sense of aesthetics. It also requires far more patience - you can brute force shitty code with hardware; you can’t make your anatomically incorrect homunculous scribble look like a qt waifu.

    • 2 years ago
      Anonymous

      t. burger flipper at mcdonalds $7.50/hr

    • 2 years ago
      Anonymous

      I say this as an artist, there are too many artists, and not enough coders who can finish a piece of work.

  19. 2 years ago
    Anonymous

    >Andreiii Looiiiie

  20. 2 years ago
    Anonymous

    y not both?

  21. 2 years ago
    Anonymous

    life is hard, life is suffering, let's all be sad

  22. 2 years ago
    Anonymous

    Both are fricking hard, but if you just don't get math don't even bother with programming

    • 2 years ago
      Anonymous

      I was told this and rarely use any of the math I learned, certainly nothing above a pre-algebra level.
      It only really matters if you're working with 3D or some physics game.

      • 2 years ago
        Anonymous

        If you're doing anything with 3d that math starts becoming reeeeal important
        I completely failed math in high school so I decided I wanted to do art instead

  23. 2 years ago
    Anonymous

    I don't know with programming to be honest with you cos I took the other route. I'm going for a BM in Commercial Music and Piano performance and I'm practicing at least 8 hours a day, preparing whole complicated pieces every single week, composing while also trying to keep a job at 31 years old. I'm posting this message during my lunchbreak to encourage any anons passionate enough about their crafts. It's shit but it's worth it bros

    • 2 years ago
      Anonymous

      good luck to you anon keep it up

    • 2 years ago
      Anonymous

      Damn, best of luck anon. Lord knows I don't have that level of dedication for creative endeavors.

  24. 2 years ago
    Anonymous

    Daily reminder that Poomis is a meme

    • 2 years ago
      Anonymous

      vilpoo > poomis

  25. 2 years ago
    Anonymous

    programming because you can just trace art (see pic related, this is from Halo, they traced the dude from Sword of the Stranger) or do asset flips. if you want to make your own assets then yes art is harder.

    now composing good music is harder than both

  26. 2 years ago
    Anonymous

    Art because I know how to program but don't know how to art, thus it is harder.

  27. 2 years ago
    Anonymous

    What if I'm trying to do both

    • 2 years ago
      Anonymous

      A wise man once said "If You Chase Two Rabbits, You Will Not Catch Either One"

      • 2 years ago
        Anonymous

        well you better make that 3 rabbits because I'm also trying to get better at music composition alongside those

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