Prove him wrong. We have 15 years of deviant art portfolios as evidence. People either develop into actual artists within 1-3 years as they practice or they stay at shit level until the day they die.
This isn't unique to art. "Practice is doing the same thing over and over and expecting different results" is a saying for a reason.
If you play Moonlight Sonata on a piano ten thousand times, you're not going to be good at the piano, you're going to be good at playing Moonlight Sonata.
If you make one hundred RPGMaker games, you're not magically going to be able to program your own game engine or even be good at Ruby, you're just going to be good at making RPGMaker games.
That person in your pic never tried to improve. They simply kept drawing the same thing over and over. And they're probably fricking great at outputting those shit scribbles because of it.
You make this thread like 3 times a week, but if you're picking one to learn then pick programming.
The sad reality is that artists are going to be phased out by AI intelligence, so being a good coder by extension makes you a good artist.
Just like truckers are going to get phased out by self-driving semis any day now, right?
Dall-E 2 can only generate generic images based on what it's trained on, and it's being tightly controlled.
It'll be great if you want background images or if your game could be put together with stock images, but have fun making it generate a sprite sheet of your OC or a properly-fitting texture for your 3D model - which speaks nothing about making the model itself, or rigging it.
https://i.imgur.com/Qy7oxLK.jpg
Art or programming, what's more difficult to do when making a game? please no autism
Art. 100% art. You can make Tetris in less than a week with zero (0) knowledge. Have fun drawing anything presentable after a month.
>Just like truckers are going to get phased out by self-driving semis any day now, right?
You're moronic if you think that self-driving vehicles are in any way comparable to an AI which draws shit for you. One is much easier to test experimentally as there is no danger posed to anyone, and is much laxer on the legal side.
You make this thread like 3 times a week, but if you're picking one to learn then pick programming.
The sad reality is that artists are going to be phased out by AI intelligence, so being a good coder by extension makes you a good artist.
I had an AI generate the main character of my next game, cool. Let's pretend this is Dall-E 2 instead of mini and it looks great.
Notice how my single prompt generated nine completely different images?
How do you expect this to get the image I picked and generate it again?
I'll need a sprite of him smiling, crying, laughing, etc. Will the AI be able to generate the same exact character, 1:1, every time?
What about a sprite sheet? I need him running, I need him swinging a sword, I need him using the legendary staff homosexualStick - does the AI know what that is? Has the AI been trained on that?
This is all for a 2D game. What if, instead, I need textures for my 3D models? Does the AI know the exact dimensions to make it look correct? Does it even know how to make a UV map, has it been trained on that? You make concessions based on how the model is rigged - can the AI also rig my model for me?
Yeah, no one said is was a viable option now you fricktard, but at the rate AI is advancing it's obvious to see that we'll fairly soon reach a point that it is viable, probably in this lifetime.
I don’t mind these threads tbh. They’re a great incentive to programmers and artists, they share their works, inputs and methods with newcomers and pros alike.
So frick your shit, crab! Coders will get the rope too
>They’re a great incentive to programmers and artists, they share their works, inputs and methods with newcomers and pros alike
lmao clearly you havent been to one of these threads then
neither. game design is more important.
knowing how to create a game people want to play. technically you could outsource everything but also get what you want if you know what you're doing. it's not exactly a skill you can "level up" in like art/programming either.
I'm having this exact problem. I can draw and program, and I vaguely know what I want to make, but the specifics and indecision are bogging me down.
I'm reaching a point where I just wish I had someone telling me what to do and make so I can just get working.
>be me >noob artist >make art >upload to pixiv >see the tag of the art i just made to see what others made recently of the same topic >some guy made a scene in Koikatsu >in that scene there is the character that I drew of the anime I'm watching >its got more hearts than my art >mfw
AI needs to be able to actively collaborate like a person before it gets to that point. Otherwise only people out of luck are people who already make mindless art made as filler like stock or corpoart. But if you want a very specific piece of art you'd need to actually talk to the artist go through preliminary stages to get close to your vision then refine. AIs can't be that exact yet. And then there's getting into artists who create their own shit and then sell it because other people enjoy it.
Art, if you lack talent, you will be stuck at beginner level for decades. Programming is a lesser problem, because only autists would actually start making their won game.
Art. Doesn’t take a lot of savvy to be a codemonkey, just the autism you plz no’d. The fact is your shitty rando game isn’t going to do anything earth-shatteringly brilliant or truly innovative.
Art requires talent that can’t be cheated by cribbing notes from Pajeet on Stack Overflow; and it requires a sense of aesthetics. It also requires far more patience - you can brute force shitty code with hardware; you can’t make your anatomically incorrect homunculous scribble look like a qt waifu.
I was told this and rarely use any of the math I learned, certainly nothing above a pre-algebra level.
It only really matters if you're working with 3D or some physics game.
If you're doing anything with 3d that math starts becoming reeeeal important
I completely failed math in high school so I decided I wanted to do art instead
I don't know with programming to be honest with you cos I took the other route. I'm going for a BM in Commercial Music and Piano performance and I'm practicing at least 8 hours a day, preparing whole complicated pieces every single week, composing while also trying to keep a job at 31 years old. I'm posting this message during my lunchbreak to encourage any anons passionate enough about their crafts. It's shit but it's worth it bros
programming because you can just trace art (see pic related, this is from Halo, they traced the dude from Sword of the Stranger) or do asset flips. if you want to make your own assets then yes art is harder.
art since you either have the talent for it or dont. you cant learn it
>t. moron
Sounds like you didn’t even try learning it.
Prove him wrong. We have 15 years of deviant art portfolios as evidence. People either develop into actual artists within 1-3 years as they practice or they stay at shit level until the day they die.
This isn't unique to art. "Practice is doing the same thing over and over and expecting different results" is a saying for a reason.
If you play Moonlight Sonata on a piano ten thousand times, you're not going to be good at the piano, you're going to be good at playing Moonlight Sonata.
If you make one hundred RPGMaker games, you're not magically going to be able to program your own game engine or even be good at Ruby, you're just going to be good at making RPGMaker games.
That person in your pic never tried to improve. They simply kept drawing the same thing over and over. And they're probably fricking great at outputting those shit scribbles because of it.
That's not really evidence because that person didn't really commit to the idea of practicing.
>didn't really draw much this year, same as last year
Change can only happen if you have the will to do it
That person clearly just draws every so often for fun and has friends on the site, they not once tried to improve
You make this thread like 3 times a week, but if you're picking one to learn then pick programming.
The sad reality is that artists are going to be phased out by AI intelligence, so being a good coder by extension makes you a good artist.
Just like truckers are going to get phased out by self-driving semis any day now, right?
Dall-E 2 can only generate generic images based on what it's trained on, and it's being tightly controlled.
It'll be great if you want background images or if your game could be put together with stock images, but have fun making it generate a sprite sheet of your OC or a properly-fitting texture for your 3D model - which speaks nothing about making the model itself, or rigging it.
Art. 100% art. You can make Tetris in less than a week with zero (0) knowledge. Have fun drawing anything presentable after a month.
>Just like truckers are going to get phased out by self-driving semis any day now, right?
You're moronic if you think that self-driving vehicles are in any way comparable to an AI which draws shit for you. One is much easier to test experimentally as there is no danger posed to anyone, and is much laxer on the legal side.
I had an AI generate the main character of my next game, cool. Let's pretend this is Dall-E 2 instead of mini and it looks great.
Notice how my single prompt generated nine completely different images?
How do you expect this to get the image I picked and generate it again?
I'll need a sprite of him smiling, crying, laughing, etc. Will the AI be able to generate the same exact character, 1:1, every time?
What about a sprite sheet? I need him running, I need him swinging a sword, I need him using the legendary staff homosexualStick - does the AI know what that is? Has the AI been trained on that?
This is all for a 2D game. What if, instead, I need textures for my 3D models? Does the AI know the exact dimensions to make it look correct? Does it even know how to make a UV map, has it been trained on that? You make concessions based on how the model is rigged - can the AI also rig my model for me?
You are delusional.
Yeah, no one said is was a viable option now you fricktard, but at the rate AI is advancing it's obvious to see that we'll fairly soon reach a point that it is viable, probably in this lifetime.
When AI gets that good it'll be phasing programmers out too. Don't kid yourself. Nobody is safe from AI.
I don’t mind these threads tbh. They’re a great incentive to programmers and artists, they share their works, inputs and methods with newcomers and pros alike.
So frick your shit, crab! Coders will get the rope too
>They’re a great incentive to programmers and artists, they share their works, inputs and methods with newcomers and pros alike
lmao clearly you havent been to one of these threads then
Back to /ic/, you crab
Back to Ganker, you clown
>lambda calculus for programming video games
A Jax iteration and Final Fantasy VII are the only registered cases.
neither. game design is more important.
knowing how to create a game people want to play. technically you could outsource everything but also get what you want if you know what you're doing. it's not exactly a skill you can "level up" in like art/programming either.
I'm having this exact problem. I can draw and program, and I vaguely know what I want to make, but the specifics and indecision are bogging me down.
I'm reaching a point where I just wish I had someone telling me what to do and make so I can just get working.
>be me
>noob artist
>make art
>upload to pixiv
>see the tag of the art i just made to see what others made recently of the same topic
>some guy made a scene in Koikatsu
>in that scene there is the character that I drew of the anime I'm watching
>its got more hearts than my art
>mfw
Programming.
Ey, mister 5 years. READ THE SIGN.
"PLEASE. NO. AUTISM."
Stop asking the same question every day just stop it it's annoying
Artists are going to be obsolete soon because of AI generated art
Ai will be able to generate code too
they said they same thing when website generators like squaresoft started popping up
AI needs to be able to actively collaborate like a person before it gets to that point. Otherwise only people out of luck are people who already make mindless art made as filler like stock or corpoart. But if you want a very specific piece of art you'd need to actually talk to the artist go through preliminary stages to get close to your vision then refine. AIs can't be that exact yet. And then there's getting into artists who create their own shit and then sell it because other people enjoy it.
I pick up trash at work. I would like to see AI replace me.
Both artists and programmers are already obsolete because of Unity Asset Flips
Art, if you lack talent, you will be stuck at beginner level for decades. Programming is a lesser problem, because only autists would actually start making their won game.
The one you didn't do as a child
SUS man
>loomis in the OP
you know what to do.
Is there a guide to pixel art? Do I "trace" images to a 20x20 pixel grid? Is there a proper or standard pixel size to use?
This homosexual created artwork for his character but couldn't code his first proper game therefore.
Code > Art.
The hardest part is finding motivation to keep going, especially as a short attention span moron.
Honestly this. The Internet has destroyed my attention span.
I scoffed at the idea of internet addiction until I found myself glued to this godforsaken website.
Don't hate yourself. The Internet destroyed millions of lives and turned Zoomers into gays.
Art. Doesn’t take a lot of savvy to be a codemonkey, just the autism you plz no’d. The fact is your shitty rando game isn’t going to do anything earth-shatteringly brilliant or truly innovative.
Art requires talent that can’t be cheated by cribbing notes from Pajeet on Stack Overflow; and it requires a sense of aesthetics. It also requires far more patience - you can brute force shitty code with hardware; you can’t make your anatomically incorrect homunculous scribble look like a qt waifu.
t. burger flipper at mcdonalds $7.50/hr
I say this as an artist, there are too many artists, and not enough coders who can finish a piece of work.
>Andreiii Looiiiie
y not both?
life is hard, life is suffering, let's all be sad
Both are fricking hard, but if you just don't get math don't even bother with programming
I was told this and rarely use any of the math I learned, certainly nothing above a pre-algebra level.
It only really matters if you're working with 3D or some physics game.
If you're doing anything with 3d that math starts becoming reeeeal important
I completely failed math in high school so I decided I wanted to do art instead
I don't know with programming to be honest with you cos I took the other route. I'm going for a BM in Commercial Music and Piano performance and I'm practicing at least 8 hours a day, preparing whole complicated pieces every single week, composing while also trying to keep a job at 31 years old. I'm posting this message during my lunchbreak to encourage any anons passionate enough about their crafts. It's shit but it's worth it bros
good luck to you anon keep it up
Damn, best of luck anon. Lord knows I don't have that level of dedication for creative endeavors.
Daily reminder that Poomis is a meme
vilpoo > poomis
programming because you can just trace art (see pic related, this is from Halo, they traced the dude from Sword of the Stranger) or do asset flips. if you want to make your own assets then yes art is harder.
now composing good music is harder than both
Art because I know how to program but don't know how to art, thus it is harder.
What if I'm trying to do both
A wise man once said "If You Chase Two Rabbits, You Will Not Catch Either One"
well you better make that 3 rabbits because I'm also trying to get better at music composition alongside those