>You can literally block the first part, she only heals 5%,
The healing on block is dogshit I don;t give a goddamn frick what justification you want for it, it's a dogshit mechanic. Frick it frick you frick Japan frick Black folk frick mods frick you frick trannies (which is you) and FRICK malenia
Fricking shame that great runes don't carry into NG+ then. The gigaBlack folk at fromsoft didn't even introduce bonfire ascetics in Elden Ring so you can't make the build you actually want to use until NG+ because getting 2 of the same weapon is blasphemy
maybe in ng+3 or whatever nonsense
i played this game blind solo and i beat malenia in about an hour. i suck at rhythm games, and i'm a boomer in my late 30s so my reaction time isn't that sharp either
honestly feeling sorry for any zoomer who struggles with this. at this point why even play video games. just make tiktok videos of you being a lgbt or whatever it is you kids love to do
>i played this game blind solo and i beat malenia in about an hour
why do people lie about this? you do realize everyone can tell you're lying? It doesn't make you look cool
It's seriously not hard at all with cheese builds. She only took me 5-6 attempts blind (no ashes or summons) with dual bleed curved swords and prenerf bloodhound step which just completely omegalul'd waterfowl. Yeah it's a fricking easy mode build but you can see where people can get times like that if they're running baby's first iceblood gigaBlack person double katanas
>She only took me 5-6 attempts blind
Again, why are you lying? Everyone can tell you're lying and no one thinks you're cool.
You just look like a dipshit. You're like the kid in school who'd make up stories about games for attention while everyone knew it was bullshit.
>roll through waterfowl
Yes and no. It punishes you for panic rolling, if you can outrun the first shot you can dodge the next 2, roll away on first shot, towards on second.
It is, by definition, because Malenia cheats and breaks established mechanics and rules of the game, but people will ignore this so they can call you bad and prop themselves up as being good at games for being able to beat her, which even a fricking woman on a dance mat can do.
>because Malenia cheats and breaks established mechanics and rules of the game
So does Mohg and I don't see you b***hing about it. There's nothing wrong with punishing roll spammers and featuring bosses that shake things up. It sure as frick beats the Roll Slop 3 boss formula.
DS3 bosses are a rollfest. They're either uninspired or too easy.
9 months ago
Anonymous
I'd rather fight Dragonslayer Armor (a mid-tier boss in DS3) than fight Placidusax, Rykard or Elden Beast. ER's bosses are just annoying
9 months ago
Anonymous
Rykard is the best gimmick fight in entire series.
9 months ago
Anonymous
Because it's straight up the only gimmick fight done right in fromsofts history, I just hope miyazaki is done with that dumb shit in future games now that he finally caught his metaphorical white whale
9 months ago
Anonymous
>I'd rather fight a mid tier boss from ds3 than the worst bosses from elden ring
yeah no shit, what a dumb fricking post
9 months ago
Anonymous
>the worst bosses from elden ring
the other guys that replied to this post said they're one of the best. Make up your mind, moron-o
9 months ago
Anonymous
No? one guy said it's the best gimmick fight, which isn't a high bar. Everyone unanimously agrees that elden beast and dragons are garbage because of the massive camera issues and running around. Not one homie in the entire world will defend elden beast
9 months ago
Anonymous
Elden Beast would have been a top tier boss if you could summon Torrent.
9 months ago
Anonymous
There was a guy a couple of threads ago that said that Elden Beast was the best FromSoft final boss thoughever
9 months ago
Anonymous
he must have been trolling or brain damaged because it's impossible for anyone to think elden beast is good. But then again the final bosses aren't very good in any of the games.
Not him but I can easily name 80% of Dark Souls 3 bosses right now if I was asked to, I can name maybe 10 Elden Ring bosses on the spot, and half of the ones I'd have in mind would just be reskins or recolors/recycled.
>There's nothing wrong with punishing roll spammers
Maybe they shouldn't design a combat system where it's very easy to spam rolls and where every enemy moves like a spastic moron and the camera is awful and the input delay is terrible and the input queuing is abhorrent and so on
tl;dr she resists being stance broken during her attacks that have hyperarmour, which isn't how any other enemy in the game works. She can still be stunned by inflicting bleed through those same attacks, which is how things normally work, but it creates more inconsistency since she resists stance break at the same time.
Malenia is also capable of immediately cancelling her stagger animation into a dash or block, which is also abnormal behaviour contrary to how other enemies work. This makes the normal action of punishing her openings unreliable because she can do an immediate animation cancel and punish your follow up attack instead. The animation cancel in combination with her abnormal hyperarmour stance break immunity exacerbates this because she can cancel her stagger into hyperarmour attacks which you can't stance break with your follow up because she cheats.
By comparison, Friede from DaS3 and Maria from Bloodborne both obey established stagger mechanics as expected and can only activate their dashes to retreat from your follow-up attacks after their stagger duration ends, instead of being able to cancel out of it like Malenia does.
Forgot to add: Once you know how Malenia works in that she can do this stuff, she becomes more predictable. I didn't mean to indicate that it's impossible to predict her actions; that's obviously not the case since it's of course possible to beat her without getting hit yourself. But she does not follow established rules and the fact that she doesn't do that is why she trips so many players up.
Well, that and Waterfowl, which is only even tangentially related to the manner in which she cheats.
>no argument
hyper armor is an established game mechanic of the series for over 10 years
cancelling stagger frames is an established game mechanic of the series for over 10 years
The guy in the video literally presses his attack after the boss starts their attack then complains he got hit >wow look at boss punish me, this is clearly unfar because im 80 iq, wow
so fricking stupid its wild.
9 months ago
Anonymous
>hyper armor is an established game mechanic of the series for over 10 years
other bosses can have their posture broken during hyper armor >cancelling stagger frames is an established game mechanic of the series for over 10 years
no? who else does it?
9 months ago
Anonymous
>no? who else does it?
every single invader can roll before stagger animation is complete. All humanoid npcs can do that, the player can do that as well. Its a huge thing in PvP that PvP revolves around.
You have recovery frames for attacking and for getting hit, escape mechanics like rolling can cancel out some of those. different weapons cayuse different amounts of inescapable recovery frames, relative to the amount of recovery frames needed to swing the weapon. Its literally 200 iq japanese balanced to make it so you cant stunlock everything and everyone to death by spamming R1 and its a core feature made to keep the combat balanced when a single weapon swing can stagger an enemy.
>hyper armor is an established game mechanic of the series for over 10 years
The complaint isn't about hyper armour, it's about hyper armour being cancellable with stance break except for Malenia who doesn't work like that, unlike other enemies in the game, as demonstrated in the video. >cancelling stagger frames is an established game mechanic of the series for over 10 years
It is not and the video draws comparisons to Friede and Maria who explicitly do not do that.
You are literally moronic.
>The complaint isn't about hyper armour, it's about hyper armour being cancellable with stance break except for Malenia who doesn't work like that, unlike other enemies in the game, as demonstrated in the video.
other bosses have attacks that are uninterruptible >It is not and the video draws comparisons to Friede and Maria who explicitly do not do that.
So entirely irrelevant and wrong that you are an unfathomably stupid fricking moron for even bringing it up.
Lady maria will block mid stagger frame to get the player to stop spamming R1
Fried also dashes away mid stagger animation to stop you keeping her stunlocked with R1
YOUR OWN FRICKING EXAMPLES ARE WRONG. and in the video in this thread when the guy uses them as an example he just hits R1 once then watches the stagger animation play out and says >wow u see it played the whole thing when i hit them once and didnt do anything after because i was just watching to prove a point because im very smart and make youtube videos!
holy frick.
9 months ago
Anonymous
>You have recovery frames for attacking and for getting hit, escape mechanics like rolling can cancel out some of those. >some of those
Yeah, that's the difference, you fricking moron. Malenia doesn't cancel out at the end like every other humanoid does, she cancels the entire stagger animation IMMEDIATELY. If you actually watched the fricking video before raving on about shit you don't understand you would have seen this. >Its literally 200 iq japanese balanced to make it so you cant stunlock everything and everyone to death by spamming R1 and its a core feature made to keep the combat balanced when a single weapon swing can stagger an enemy.
They already balanced this by making it so the dash out of the end of staggers that Friede and Maria use has hyperarmour. >other bosses have attacks that are uninterruptible
Such as? >Fried also dashes away mid stagger animation to stop you keeping her stunlocked with R1
You are reinforcing that you didn't even watch the video, you are literally moronic and arguing shit you haven't even attempted to validate, there is no point in engaging with you.
9 months ago
Anonymous
>Yeah, that's the difference, you fricking moron. Malenia doesn't cancel out at the end like every other humanoid does, she cancels the entire stagger animation IMMEDIATELY. If you actually watched the fricking video before raving on about shit you don't understand you would have seen this.
wrong. thats not what happens. >Such as?
omen bosses couldnt be stance broken during their grab attack. Ganker was seething about it on game release. LEts say that they changed that and now malenia is the only boss that cant be stance broken during hyper armor. so what? the attacks with hyper armor are so slow you shouldnt be able to stance break her or she would be too easy. >You are reinforcing that you didn't even watch the video,
PLAY THE GAME YOU FRICKING MORON
FRICK YOU AND YOUR STUPID VIDEO
FRICK YOU
I DONT CARE WHAT IT SAYS IN THE VIDEO
PLAY THE FRICKING GAME AND SEE FOR YOURSELF
SHE DASHES AWAY MID STAGGER IF YOU SPAM ATTACK
HE DIDNT SPAM ATTACK IN HIS STUPID VIDEO BECAUSE HES A FRICKING MORON WHO DOESNT KNOW HOW GAME MECHANICS WORK >watch the video
FRICK YOU
PLAY THE GAME
YES I AM MAD
F U C K Y O U
U
C
K
Y
O
U
9 months ago
Anonymous
mindbroken fromtroony
9 months ago
Anonymous
>FRICK YOU AND YOUR STUPID VIDEO
Kek, sanest ER defender.
I liked the game but have the decency to admit that some things are poorly designed.
9 months ago
Anonymous
no it isn't
9 months ago
Anonymous
you're a mouthbreather
9 months ago
Anonymous
>hyper armor is an established game mechanic of the series for over 10 years
The complaint isn't about hyper armour, it's about hyper armour being cancellable with stance break except for Malenia who doesn't work like that, unlike other enemies in the game, as demonstrated in the video. >cancelling stagger frames is an established game mechanic of the series for over 10 years
It is not and the video draws comparisons to Friede and Maria who explicitly do not do that.
Yes but by comparison she has very low posture for an endgame boss.
If she didn't have her hyeramor shit, she'd get chain posture broken like a Limgrave boss.
So you need to time your breaks between hyper armor attacks instead of relying on just pure unga bunga.
Did you completely skip over the last paragraph about Friede and Maria? Or are you just going on a tangent to avoid addressing that she cheats the mechanics which is why she's called artificial difficulty?
She doesn't cancel her stagger, you just need to hit her one more time when she's at negative posture and not in hyperarmor to actually get the stagger.
You can do it consistently once you get a feeling for her attacks and how she frequently becomes passive and slow walks. She gives you ample chances for breaks.
9 months ago
Anonymous
>She doesn't cancel her stagger
Watch the video, moron.
9 months ago
Anonymous
>She doesn't cancel her stagger, you just need to hit her one more time when she's at negative posture and not in hyperarmor to actually get the stagger.
You're talking about two different things here. The stagger is something she cancels. The stance break is the thing that works how you describe in needing to hit her again after her hyperarmour ends. She doesn't cancel out of stance break after that's activated, that isn't what the problem is.
I had a hard time fighting her back then, replaying that fight recently after ER it was clear you can get away with so many mistakes and still win, it's crazy.
>use cheat engine to give you infinite health so you can get clips of the interactions without restarting 50 times >this means you're bad at the game, not because of any of your actual arguments, but because you used a tool to affect a value entirely unrelated to all of the arguments to make recording easier
>so you can get clips of the interactions
Thats not why he used a cheat engine, he did it to learn the boss so he could make a no hit video, then he complained the boss was too hard.
Just another talentless content creator who uses hacks to practice so they can show off, except this one actually got filtered to the point they made a cry video instead.
9 months ago
Anonymous
You literally aren't talking about anything related to what that video talks about. Are you even thinking of the same video?
Missing the point. Saying that she's artificial difficulty or that she cheats is not the same as saying that she's hard and every one of you homosexuals that responds like this needs to learn to read.
It is by definition because the term itself is sensational homosexual nothingness. No faster way to figure someone has no idea what they are talking about and got fed their opinions than them using the term 'artificial difficulty'. As opposed to difficulty not designed by humans? Chaotic emergence that's difficulty nobody planned into the design? So many other terms that aren't vapid bullshit which is why this term is the tell.
>Malenia cheats and breaks established mechanics and rules of the game
I don't know about you, but every time I hear someone make this criticism I can't help but think that those players are wiki-addicted tryhards who are incapable of actually enjoying gameplay and adapting to things as they happen. They insist on discovering the exact nature of each game mechanic and the precise resistances to every other related mechanic, so that they can exactly predict every event that is the result of every possible interaction.
A boss is "breaking the game's rules"? These people need to play Sekiro and understand that the characters are not there playing games. Honor is a weakness to exploit, not a virtue to venerate. Malenia doesn't obey the rules you wish that would be imposed on the battle. She understands that literally the only thing that ever matters is the destruction of the enemy. She doesn't win. Victory is a state in a game. She accomplishes her mission, by any and all means necessary. If you want there to be rules to the combat, she has the advantage, because she doesn't. The fastest way to win a one-on-one duel is to backstab your enemy to death before they've agreed to fight you.
Yeah it's almost as if the animators put millions of unorthodox attacks into the recent games because veterans were getting used to the regular attacks in the previous games and needed a tougher challenge. It's also almost as if they intentionally put cheese strategies into Elden Ring so that even the hardest bosses in the game could easily by defeated as long as you use mimic tear + overpowered spells
It's ironic you say this, because playing the game normally would leave you totally unable to understand why Malenia can ignore stun and poise, or how to dodge Black personfowl.
I beat her in two attempts after watching that video that explains how she's a shitty boss.
I don't get the irony you're pointing to. For me it makes sense that a player is not capable of effortlessly avoiding some of the damage she deals. Your scenario of looking shit up is exactly what I was referring to. Players who refuse to engage the challenge on its merits and insist on datamining the "correct solution" to something that's not supposed to be a puzzle with a right way to do it.
In fact, I think you misjudge what the "normal" way to play is. Te average player probably does not have a firm grasp of poise and hyperarmor mechanics. What you posted sounds like what those wiki-slurping homosexuals would say. People who want to know exactly how a game is programmed so that they can predict everything and exploit everything else, right before going to a forum to insult someone who just did what made sense to them and won using a strategy deemed too easy.
Then again, if you want to talk META, I can only avoid hypocrisy by letting you go meta. Looking shit up so you can trivialize something while using sub-optimal mechanics is indeed doing whatever is necessary to destroy an enemy. Now you're playing on the same level of Malenia. Well, except for the infinite lives she doesn't have.
>Te(sic) average player probably does not have a firm grasp of poise and hyperarmor mechanics. >The average player, 50 hours into the game, doesn't understand that hitting an enemy repeatedly breaks their stance, or that hitting light enemies stuns them
Okay.
I'm not sure what the rest of your mentally ill tangent against "wikigays" is supposed to mean, considering I've already pointed out that this is a boss that essentially mandates looking up the design flaws it has to beat.
You're just revealing your power level here. You think that you need to look up the exact ad-hoc implemented game design of this boss so that you can beat it. You have the mentality of those wikigays. You can't just bring yourself to play the game as intended, to react and adapt. You think it's mandatory to datamine it so that you don't need to react and can instead predict.
9 months ago
Anonymous
I noticed almost immediately that malenia would sometimes just dash away after getting staggered, it's not exactly something that's hard to notice. I was also about 90% sure that there was something up with her posture either recovering or not getting damaged. I wasn't entirely right about that but it was extremely obvious by how random the number of posture breaks I'd get per attempt was.
I just don't get it, do you not observe what's happening and try to figure out how the game works?
9 months ago
Anonymous
As evidenced by the people stating it took them 50 hours to beat Malenia, when it took me a mere 15 minutes after I looked up the 'gimmick,' reacting and adapting clearly doesn't work.
It's not even sub-optimal, it just flat out doesn't work here.
9 months ago
Anonymous
>the exact ad-hoc implemented game design
There's nothing ad-hoc about it, because all the humanoid Sekiro bosses the exact same mechanics, where it doesn't matter with the pacing with the game. She's flat-out just a reskinned Tomoe dropped in a game with different mechanics, maybe with some attacks tuned.
Malenia will be the standard for bosses going forward just like Nameless King became one despite all the crying about his roll catches. You WILL learn to play.
Playing through again, and the post-Leyndell damage spike has kicked in. At 50 Vig with defense talisman and Morgott's Rune, bosses still two/ three shot.
I'm playing mage, and at this point I don't care: I beat the game already, I'm just summoning Oleg or Shieldbros for every fight, casting Terra Magicka, taking a sip quickly, then casting Comet Azur.
In phase 1 she has 1 really hard move, and everything else is essentially her saying "please parry me!". It doesn't even matter that it takes 3 parries to crit her.
Second phase adds a second bullshit move but it's mostly the same. I'm not gonna pretend that I had an easy time but it's not insurmountable
There's a ton of those but most of them are made by haters who can't properly dodge or learn to find a way to get around input reading. Here's one of my fave though
if you are overleveled or use some kind of magic build that can deal million damage then yes. Otherwise, you couldn't kill the first one before the second one appear
I was SL60 with a +10 claymore and I posture broke the first one when the second one jumped in, then finished it off before the second one even attackled.
She breaks the rules set in the game, more so than the other main story bosses, so much its not even funny. You would think she was from another game with the bullshit she gets away with. She is fricking ridiculous even for Fromsoft standards of bullshit bosses.
John Elden Ring is much stronger than any Dark Souls protagonist simply because he discovered the secret art of having vigor actually scale UP rather than softcapping immediately
I beat her after maybe 50 attempts. Probably the worst boss in Souls history in terms of fun. O and S always felt fair but hard. Waterfowl is a fricking Sekiro boss move in a Souls game except blocking it heals her health forcing you to play a certain way.
>Probably the worst boss in Souls history in terms of fun.
This, normalhomosexuals pretending it's good boss design are just making me question even buying ER DLC, not even mention future games unless it's Sekiro-likes
It's literally a moving area off effect attack like Vordt's 3 charges.
This attack would not be parriable in Sekiro either, because it has no individual swings, just a damage mass everywhere around her.
I loved this fight, most fun boss in the entire Souls series to learn
But yes Waterfowl is bullshit, I just accepted that I'd get hit once or twice and survive it with my endgame vigor
One Mind from Sekiro is quite literally the same thing, anon. You can parry unidirectional attacks in Sekiro just fine
Your entire list is discarded because you keep pushing this narrative that Isshin is hard. I like him, but he is easy as frick. He is easier than Godskin Apostle.
>He's a cake walk once you get good at parrying stuff
He is the final boss, moron, of course you are good at parrying on that stage.
9 months ago
Anonymous
What does that have to do with the boss' difficulty, autismo?
9 months ago
Anonymous
I was replying to this guy
He's a cake walk once you get good at parrying stuff. He's one of the hardest sekiro bosses, nonetheless, that's factual.
, who said and I quote "He's a cake walk once you get good at parrying stuff.". He's the final boss, therefore you are obviously good at parrying, therefore he is a "cake walk". Do you have any other questions, troony?
9 months ago
Anonymous
Sure, what's your favorite pizza topping?
9 months ago
Anonymous
why so mad kek
9 months ago
Anonymous
>Gets destroyed >LMAO YOU ARE LE MAD KEKEKEKEK
You will never be a woman.
I have to assume that people don't understand that stability refers to % of stamina reduction of blocking. If you just used the low shields of course they are trash. The good ones you can block all day.
I don't think Dark Souls became popular by running in precise circles to manipulate a boss's RNG in such a way that its attack swerves off course by 2.8 nautical miles.
It became popular because your patience was rewarded. Clearly most people forgot that since all we see now is complaints about the need to learn a boss in order to win. The souls "veterans" because victims of their own hubris while for people who adapt and improve it's just a regular souls boss.
You've gone on an EGO-driven tangent to deflect from how an attack can only be dodged via >standing 5 meters away at all times and ONLY attacking in the most obvious openings, lest it be used after you swing >literal RNG manipulation running under the boss so it fails to target you >blocking and healing 25% of the boss's HP (lol)
After 50 hours you still haven't figured out how to dodge that attack?
9 months ago
Anonymous
I specifically stated that I have, using the exact method that morons such as yourself recommend: running in precise circles under her to manipulate her RNG.
9 months ago
Anonymous
I simply roll through it. But if you want to argue that learning how to deal with an attack is a bad thing because it's an attack you personally dislike, be my guest and be a whiny little b***h all you want. We had these kind of complaints a decade ago as well, there are always people thinking Souls games are unfair specifically to them.
9 months ago
Anonymous
>>I simply roll through it. >ANOTHER non-sequitor tangent to stroke your own EGO
[EXTREMELY LOUD INCORRECT BUZZER]
You DON'T roll through it, because that's mechanically impossible. You are covering for a boss needing literal RNG manipulation to beat fairly. God fricking PRAY that Fromsoft doesn't listen to morons like you, or the Soulsbornering formula is dead.
9 months ago
Anonymous
>because that's mechanically impossible
The frick? Scroll up a bit and watch the webm, running and rolling completely negates the attack. Even if you just rollspam you survive it even if you take some damage.
9 months ago
Anonymous
You can visibly see that he used the first method I stated of running to evade the boss, except with zero preparation and in a risky enough way that solely luck saved him from getting hit and dying.
9 months ago
Anonymous
Getting hit doesn't mean dying. If you're a cripple and don't have legs to run away from the first part, eat one flask worth of damage, it's not that hard.
9 months ago
Anonymous
>If you're a cripple and don't have legs to run away from the first par
Or if you attacked while the boss was open, and she instantly began the attack.
Or if you healed from surviving the attack, and she instantly begins the attack again, right next to you.
Or if you dodged into a previous attack before she began the attack.
Or if you were hitstunned and she began the attack.
It's easy, just roll
>speedrunner-tier RNG manipulation to cause the attack to fail to target you
9 months ago
Anonymous
Yes anon, if you're caught out of position, the boss will hit you. Just like every other enemy ever. Stop being moronic and learn the fight. This is the equivalent of complaining about being hit by Artorias' jump spin. >RNG manipulation >the guy literally just stands there and walks to the side
I'm sorry you have terminal brain cancer and can only explain something you personally can't do as HAX
9 months ago
Anonymous
name one single attack in the game that requires you to do anything nearly this moronic to avoid it reliably. Spoiler: you can't, because this is literally an exploit and it's meant to be undodgeable.
9 months ago
Anonymous
Malenia IS a hard Souls boss and has a hard to avoid attack, yes. What's wrong with that? Learn it, manage it, as I said even if you get hit by it it's not the end. You're acting like DSP right now, yelling "this is bullshit, there's nothing I could do! The game's cheating!" without even realizing it.
[...]
even if it's technically dodgeable, it's still either an exploit or totally inexcusable design because no motherfricker on earth could possibly figure out to run around a boss to dodge an attack.
Running away is also unreliable, meaning the attack is most likely meant to be undodgeable, which is just trash.
No motherfricker on earth could figure out half the mechanics in Souls games on his own. Get real.
9 months ago
Anonymous
>Malenia IS a hard Souls boss and has a hard to avoid attack, yes.
The issue isn't that it's hard to avoid. The issue is that it requires you to do something that no other attack in any souls game requires you to do, that isn't communicated to you in any way and has no feedback on whether you're doing it correctly. >"this is bullshit, there's nothing I could do! The game's cheating!"
Okay but it actually is bullshit. The reason it's funny when dsp does it is because when he complains it usually isn't bullshit.
9 months ago
Anonymous
Her having that attack isn't an issue. As I said, just rollspamming gets you out of most damage if you're hellbent on not learning.
9 months ago
Anonymous
It is an issue because it's a poorly designed attack. >if you're hellbent on not learning.
learning in this case involves going to youtube and memorizing an arbitrary series of inputs. Or are you really claiming you figured out the circling strategy yourself? come on now
9 months ago
Anonymous
An attack being hard to avoid doesn't make it poorly designed. You assuming you're supposed to easily avoid everything in the game is your ego speaking. >Or are you really claiming you figured out the circling strategy yourself?
I figured out you can rollspam into her to survive the attack and so that's how I beat her. And yeah, going online and exchanging information is how Souls games always supposed to work.
9 months ago
Anonymous
>An attack being hard to avoid doesn't make it poorly designed.
there are plenty of hard to avoid attacks and combos that I have no issue with, including malenia's. Her ghost attack is totally fine and you can figure out what to do against it within a couple tries if you're paying attention. >I figured out you can rollspam into her to survive the attack and so that's how I beat her
Doesn't change that it's poorly designed. Any attack that's unavoidable is poorly designed. Just because you can beat her even when you eat the unavoidable attack doesn't mean it's well designed. >going online and exchanging information is how Souls games always supposed to work.
name ONE attack in the game that requires you to go online to figure out how to avoid it in any souls game. just one.
9 months ago
Anonymous
>Any attack that's unavoidable is poorly designed.
Well good thing it is avoidable. >name ONE attack in the game that requires you to go online to figure out how to avoid it in any souls game
There isn't one, including this one. Or are you trying to tell me that running away and rolling is something nobody can ever figure out on their own just by trying out different things? You can make the same argument about Manus' dark magic attacks in this case.
9 months ago
Anonymous
>Or are you trying to tell me that running away and rolling is something nobody can ever figure out on their own just by trying out different things?
running away is not reliable.
9 months ago
Anonymous
How is it different from rolling? If you roll at the wrong time or into the wrong spot you'll get hit too. If you get caught out of position or mid-animation, you'll get hit. It's just how combat works.
9 months ago
Anonymous
No? If a boss has a punish window open you can attack them and then avoid the next attack. This is how every attack works, including all of malenia's. Except for waterfowl. If you're mid animation and she does it you're fricked.
The only way to reliably avoid it is to only use light attacks and attack extra early during the fight, which is obviously moronic.
9 months ago
Anonymous
>The issue is that it requires you to do something that no other attack in any souls game requires you to do
It would be cool but it's not so. Plenty of attacks have run and jump. The same frickign dragons with their breaths if you're fighting them on foot you gotta start running and jump the best way to avoid the breath attacks
9 months ago
Anonymous
>Plenty of attacks have run and jump.
I'm talking about the circling strategy. Running away is not consistent.
9 months ago
Anonymous
Well now you fricked up, he's just gonna say that circlestrafing is a common strategy that works on almost all enemies and therefore it's exactly the same thing you have to do to Malenia
9 months ago
Anonymous
surely even a moron could see that circlestrafing and running headfirst at the boss to make a circle around it is not the same thing
9 months ago
Anonymous
>Running away is not consistent.
Yeah it is.
9 months ago
Anonymous
Yeah, it isn't. If you're mid attack while she starts it up, you're fricked. If you're doing a jumping heavy, you're extra fricked
9 months ago
Anonymous
You're not avoiding any attack when you yourself is mid-animation.
9 months ago
Anonymous
You guys are low skill clowns
>Or if you attacked while the boss was open, and she instantly began the attack.
Lmao
9 months ago
Anonymous
You can see he used cheat engine to slow down the animations. Are you moronic?
9 months ago
Anonymous
Are you mentally ill?
9 months ago
Anonymous
I haven't played Elden Rollslop yet but bosses don't fricking float there in slow motion in any video game.
9 months ago
Anonymous
Oh so you ARE mentally ill
9 months ago
Anonymous
I am a normal person. You are obsessed with replying to me. Who's the mentally ill one, again?
9 months ago
Anonymous
Talking about a game like this when you haven't even played this is peak mental illness.
But you're right, i should stop responding to you.
9 months ago
Anonymous
I think you're just using "mentally ill" as a buzzword you picked up somewhere, probably to defend Rollsloppin' It.
9 months ago
Anonymous
>I haven't played the game >here let me tell you how the game works
you cannot be for real
9 months ago
Anonymous
Waterfowl has a very long windup.. i wonder why… hmmm… i wonder if you’re supposed to run
9 months ago
Anonymous
he's already in the recovery frames when she starts it up and he still barely dodges it. If he started the attack 50 milliseconds later, he would eat damage. This isn't the case for any of her other moves
9 months ago
Anonymous
>No motherfricker on earth could figure out half the mechanics in Souls games on his own.
that's fricking moronic. When I played DS1 completely blind I very quickly figured out that rolls have iframes, circling into backstab is a good strategy, how blocking and parrying worked etc. It took me maybe 8 whole hours to understand the entire moveset because it's not very complicated.
Imagine if every boss had attacks like this, where you had to do some moronic arbitrary string of inputs with no indication that this is what you're supposed to do. The game would be fricking garbage.
9 months ago
Anonymous
>with no indication that this is what you're supposed to do
Who told you you're supposed to do that?
9 months ago
Anonymous
-tier RNG manipulation
It's called running lol!
?si=ZMuhb7yoGOnxtTfC
9 months ago
Anonymous
Yes anon, if you're caught out of position, the boss will hit you. Just like every other enemy ever. Stop being moronic and learn the fight. This is the equivalent of complaining about being hit by Artorias' jump spin. >RNG manipulation >the guy literally just stands there and walks to the side
I'm sorry you have terminal brain cancer and can only explain something you personally can't do as HAX
even if it's technically dodgeable, it's still either an exploit or totally inexcusable design because no motherfricker on earth could possibly figure out to run around a boss to dodge an attack.
Running away is also unreliable, meaning the attack is most likely meant to be undodgeable, which is just trash.
9 months ago
Anonymous
You realize the guy in the video details the exact pattern you have to run in to manipulate the boss's RNG correctly, right? Are you stupid? This proves the other anon's point.
9 months ago
Anonymous
>Manipulate the boss RNG
homosexual, using the tracking against the boss was always a thing, nothing RNG about it
9 months ago
Anonymous
Tricking the boss into making an opening existed. Running in a precise pattern of loops (you can't make a single msitake) until it completely whiffs was not.
9 months ago
Anonymous
>Or if you attacked while the boss was open, and she instantly began the attack.
Lmao
9 months ago
Anonymous
>except with zero preparation and in a risky enough way that solely luck saved him from getting hit and dying
Pure cope.
9 months ago
Anonymous
If he began running 0.0001 seconds too late, then he would've been hit, stunned, and died. It just isn't a reliable method.
And notice how the WEBM doesn't show the entire fight, implying he died the next time he tried that? Yeah...
9 months ago
Anonymous
>And notice how the WEBM doesn't show the entire fight, implying he died the next time he tried that? Yeah...
Shocking that the webm doesn't show the entire fight you imbecile
Iirc that is made from a youtube video posted here in which that works every time. But you're a complete clown, you know well yourself jumping heavy is the most risky thing possible there, which means if after you can evade it then you can do it after everything
9 months ago
Anonymous
>running and rolling
ok but you said you roll through the attack? now you're running?
9 months ago
Anonymous
You run away, the first onslaught whiffs, you roll and you roll out. EZPZ. God forbid people learn a pattern instead of mindlessly spamming rolls
9 months ago
Anonymous
It's easy, just roll
9 months ago
Anonymous
Get remanant 2. Best souls game ive played since sekiro.
>Godrick
Good fight overall, although his rolling around makes him seem goofy as frick >Radahn
Don't really like the design, although the fight is pretty fun, if not too easy. I like the nuke asteroid attack he does on the second phase transistion >Rykard
Feels the entire screen with fricking fire and swings directly at your face, making it impossible to tell what's going on at this fight. >Renala
First phase is a worse Deacons of the Deep >Astel
That fricking grab attack >Malenia
lol >Radagon
Teleporting around while damaging you while doing so is annoying >Elden Beast
Very underwhelming final boss, the whole teleporting around and the rings of light moves feel like time wasters >Fortissax
Pretty good, although nothing incredible >Placidusax
Good spectacle fight but second phase is a humongous waste of time, he keeps teleporting around even after doing that insanely powerful lightning swipe attack. Otherwise would have been kino >Fire Giant
Worst camera in the series after Darkbeast Paarl >Morgott
This fight is either way too easy or too difficult, it's not too bad >Regal Ancestor Spirit
Pretty cool boss fight, same it's the same one we fought before, only this time with a health regen abillity >Godfrey
Best fight in the game, great OST, one of the few bosses that's harder with magic than melee >Maliketh
Overall great boss fight, though the second phase is a bit of a dice roll. If he does that one attack during the transistion where he swings over your head twice, you basically beat him there and then
I'm glad ER had way more buffs/debuffs to use than DS3 but man, going around in DS3 and using elements was fun. >use fire and frick up pus enemies, dogs and slimes >use lightning and frick up dragons and lizards >use holy and frick up skellymen so they don't come back to life >use bleed on the rest
but in ER you can also do the same? There are ton of enemies are weak to fire. Armored enemies are weak to lightning, undead enemies are weak to holy and most of enemies are weak to bleed.
I never got to notice it because every other enemy had no noticeable reaction when I used specific elements, save for the giant headed dogs rolling around when I used fire, and big testicles exploding on poison. >t. was using every element while playing
At some point I decided to just stick to poison and scarlet rot with a bit of bleed every now and then.
Giant hands also writhe when they're hit by fire. I'm pretty sure a lot of holy abilities will just nuke undead (like holy pots do an additional 300% damage to undead?). A ton of enemies are surprisingly vulnerable to sleep and it basically turns into a free kill (runebears are a good example).
>giant hands
Yeah, exactly as I read your post I was looking at my screenshots and remembered I was using the wyrm blade and dealt with them easily thanks to that. >runebears
Frick these guys, I'll stick to poison arrows and hiding behind a rock. Their health bars just get so moronic late game, I still remember some of them having 5 to 10k HP.
>Meet Satan, Lucifier of the Devil Ba'al in his Blood Palace in the center of Hell's heart, where the souls of the innocent are raped and tortured to death >90% resistance to Holy damage
What were they THINKING?
He's literally worshipping the Blood Mother of Evil Death and raping a child when you walk in, while being part of a species that God specifically rejects, and the Golden God of Holiness is just fine with that?
Yes, because it's part of the Fragment of Death, a Rune that was inscribed on the Holy Elden Ring sent by God the Holy. The Black Knives weren't LITERALLY worshipping an enemy god and raping children as they used it.
9 months ago
Anonymous
The Greater Will is an outer god just like the blood one, fren
He's a demigod, child of THE god, in direct contact with another outer god, it's as holy as it gets. >part of a species that God specifically rejects
Are any omen enemies even weak to holy damage?
>child of THE god
So was Satan in real life. >in direct contact with another outer god
The God of Blood and Rape that uses Arcane and Bleed damage. If HOLINESS doesn't reject that, then what the frick DOES it reject? The fricking frog guys?
9 months ago
Anonymous
Death you homosexual, play the game, does damage against those who cum in death
>It's not enough she's a dumb boss, she's also a constant reminder that we will never get a sekiro dlc or sequel or virtually anything like that again
This is what killed me, I'd been gaslighting myself for ages believing a sekiro dlc or something that isn't a fricking boss rush is in the future, but that fricking b***h malenia basically confirms they're never going back, they've used a likely asset that 99 percent was planned for an epic sekiro dlc lady tomoe fight and forced it into a game with dark souls like combat. I'll never get any more or anything else like sekiro and every time malenia dashed forward and 3 swiped me to death it only drove the point in harder. Entire fandom and the ingame npcs suck her off while she keeps going I am le undefeated, dumb c**t lost when she poisoned a holding back radahn like a little piss b***h, couldn't even kill him, knocked herself out while he was still standing and needed to flee being carried by her knights before starscourge stomped that shitty flower. Yet they nerf radahn into the ground yet never even touch this wanker lmao
The only issue I have with this fight is that her healing isn't based on the damage she does. If you block all of the damage, then she shouldn't heal anything, if you block half of it then she should heal for half, so on and so forth.
There are actually people in this thread trying to explain why the demon with a torture palace worshipping a pagan god should be immune to holy damage.
Lying could work on someone who didn't remember the "how to dodge Malenia at close range (requires light load)" videos on release
Unfortunately for you, I do remember
>Lying could work on someone who didn't remember the "how to dodge Malenia at close range (requires light load)" videos on release
I don't care if you do, it's not true. And again, light load doesn't make you run faster or jump further, that's not a thing
The sword clipped your character model while you were jumping. You should've gotten hit there but because of janky collision, inaccurate shit boxes and invincibility while jumping you didn't get hit. So fricking tired of Elden shills defending trash like this.
No it didn't. The most far reaching slash is a low and jumping goes over it. That's what makes jumping necessary in the first place, that single low slash. If you don't jump and just run it always reaches you and stops you on your tracks for the rest to hits as well.
>you can literally see the anime windslash effect going through the character's model
That's the thing, you don't. There is only 1 far reaching slash, and the player character is above it, jumping.
Your words are as worthless as your eyes.
>The sword clipped your character model while you were jumping.
Not directly related, but you do know that rolling has invincibility frames and you literally go through enemy attacks by design in this game right?
Yes. It's less clear when you're jumping though because I've heard everyone say the jump has i-frames but it feels so inconsistent and poorly communicated to the player that it's worthless to even attempt jumps unless you're 100% confident the attack is going to miss. I do know that your hitbox shifts upward when you're jumping which is why you have so many moments in the game where the attack clips your leg model but deals 0 damage.
Attacks that are designated as Lows cannot hit you during jumping state, so in that sense jump has i-frames, albeit only for that certain type of attack, but jumping does shift hurbox upwards making it possible to evade attacks that are not lows as well, but that is not hard-coded and instead situational.
Ultimately this points to running and jumping actually being the intended way to counter it, as there would be no reason for one of her random slashes during the flurry to have the most range AND be a Low. Because that single slash is indeed a low btw it can go through the character model and not register if the character is in jumping state.
I don't mind difficulty. I've beat most of the "hard" games Ganker whines about. However, even though I've beat Elden Ring, it's just not enjoyable. Malenia being the worst example of it. Bosses should test the skills you learned playing the game. They shouldn't break established game rules to own you. This is the very definition of artificial difficulty. Elden Ring is a bloated, unrefined, copy and paste monstrosity of a game that feels like it wasn't properly designed or even play tested.
Honestly if you're doing full faith just go pure caster, it's much more fun. But you can also get the coded sword (good as a side weapon) and the Blasphemous Blade has those exact stat requirements
>go pure caster
I've already finished the game and now I'm trying to go into pvp. I have like a win rate of 30-40%. Pure caster might be fun but I don't think I'll get better that way. >Blasphemous Blade
That was the goal of this build at first but trying to catch people with this L2 is hard. It's good in invasions and pve but not in duels. Also, it's just L2 spam.
Maybe the best thing to do is to go back to str build before trying out other builds.
I just recently beat Malenia on NG+7 with only her own katana. It was pretty difficult and Waterfowl was often an instant-kill. I can sort of do the thing where you run around her to frick up her targeting but not with any consistency. I don't like how much focus you need to put on one move (the clone attack in phase 2 is pretty bad for this as well if she starts it up close) as it sort of makes all her other moves, which I actually like a lot, seem basically trivial. Like I can dodge everything else she does in my sleep but Waterfowl is still a total 50/50? I think it cheapens her instead of making her a better boss.
On the other hand it does make her a real classic "superboss" like old JRPGs had where they could just fricking end you if you didn't know the trick to fighting them. Also she is a lot fricking easier if you can splat her like with a colossal weapon + Lion's Claw and numerous either OP strats like frost katanas etc.
Malenia mogs every single soulsborne boss aside of Isshin, Owl(Father) and gaunlet Genichiro. If you dislike her, you're a DS3baby, I don't make the rules.
consistent rules that can't be broken by the enemies or players
lack of cheese strategies
clearly readable and telegraphed damage
instant restart instead of wasting your time
consistent player power that cannot be circumvented through grinding
everything must be possible to avoid on reaction alone without the need for memorization or metagaming
What's the best unique weapon (upgrades with somber) that I can get from the get-go (so, from Limgrave to Altus Plateau or even Leyndell) without beating any bosses? I just want to have a semi-speedrun run while still doing lots of damage and cruising through the early game
Weeeelll I’m just a simple kinda man, but seems to me that if you got sum of that there ar-to-fishul difficulty, you dun need an artofishul solution
What I’m sayin’ is just ring the damn bell
Fixing Malenia is easy. She should jump back or forward to be a set distance from the player at the start of waterfowl, instead of jumping straight up. She shouldn't heal if you block with a shield from any attacks.
I'm so off-put by the anime style flying attacks in Elden Shit. It actually makes sense for Radahn to fly up into the air because he's a master of gravity magic. It makes 0 sense for Phase 1 Malenia because she doesn't have any wings on her model yet, and it makes even less sense for Maliketh to do gravity defying theatrics for 5 seconds
Genuinely hope that the leaks about FS's next game's combat being magic focused are real. Ranged combat has always been a slog in these games and it sure as frick need some love
it depends on your game knowledge tho. If you go in blind and not knowing where every good spell, talisman etc is, or what the soft caps are, you'll end up being worse than you'd be as a similarly built melee user
But yeah, if you know about dual wielding seals, and other OP incantations you can get from the get-go you're pretty much set
You can easily roll through waterfowl so no, it's fair. Git gud homosexual.
No, you can't. You're going to get hit and you're going to die unless you're wearing bull goat gigaBlack person armor and have max vigor.
Maybe you can't, I can though
in short, skill issue
You can literally block the first part, she only heals 5%, way less than the average ash does to her.
You can also roll through or sprint away.
>You can literally block the first part, she only heals 5%,
The healing on block is dogshit I don;t give a goddamn frick what justification you want for it, it's a dogshit mechanic. Frick it frick you frick Japan frick Black folk frick mods frick you frick trannies (which is you) and FRICK malenia
Players also heal a bunch when hitting blocking enemies if they have the regen oh hit talisman or Malenia's Rune and fast twin weapon.
Fricking shame that great runes don't carry into NG+ then. The gigaBlack folk at fromsoft didn't even introduce bonfire ascetics in Elden Ring so you can't make the build you actually want to use until NG+ because getting 2 of the same weapon is blasphemy
It's not fair if characters have the same powers as players
This would have been kino if she was in Sekiro. Instead she is stuck in a trash game
Sekiro is mid compared to ER.
maybe in ng+3 or whatever nonsense
i played this game blind solo and i beat malenia in about an hour. i suck at rhythm games, and i'm a boomer in my late 30s so my reaction time isn't that sharp either
honestly feeling sorry for any zoomer who struggles with this. at this point why even play video games. just make tiktok videos of you being a lgbt or whatever it is you kids love to do
>i played this game blind solo and i beat malenia in about an hour
why do people lie about this? you do realize everyone can tell you're lying? It doesn't make you look cool
It's seriously not hard at all with cheese builds. She only took me 5-6 attempts blind (no ashes or summons) with dual bleed curved swords and prenerf bloodhound step which just completely omegalul'd waterfowl. Yeah it's a fricking easy mode build but you can see where people can get times like that if they're running baby's first iceblood gigaBlack person double katanas
You're responding to a honorgay that probably tried using roll and punish strats with colossal weapons.
>She only took me 5-6 attempts blind
Again, why are you lying? Everyone can tell you're lying and no one thinks you're cool.
You just look like a dipshit. You're like the kid in school who'd make up stories about games for attention while everyone knew it was bullshit.
>i played this game blind solo and i beat malenia in about an hour
What easy mode build did you use and what level were you
if you didn't dump points into vigor and instead focused on some homosexual spellcaster points then its ur own undoing moron
>roll through waterfowl
Yes and no. It punishes you for panic rolling, if you can outrun the first shot you can dodge the next 2, roll away on first shot, towards on second.
I know what to do at a distance. I can dodge all three but if I’m up close, it’s gg
>you can easily roll through waterfowl
And that's a good thing. Give me more unfair bosses because in a game as good as ER they're a lot of fun to fight.
Can someone post that pasta about Shitlenia being destroyed by GODdahn?
She had to nuke Caelid to do it but she defeated Radahn.
>she defeated Radahn.
cope
>Radahn turned into a literal pozzed moron after the fight
>Malenia took a nap after the fight
She won.
According to this guy Malenia and Radahn kept fighting even after she bloomed, so she still managed to lose in Phase 2 mode against a moronic zombie.
Radahn lost.
It is, by definition, because Malenia cheats and breaks established mechanics and rules of the game, but people will ignore this so they can call you bad and prop themselves up as being good at games for being able to beat her, which even a fricking woman on a dance mat can do.
>because Malenia cheats and breaks established mechanics and rules of the game
So does Mohg and I don't see you b***hing about it. There's nothing wrong with punishing roll spammers and featuring bosses that shake things up. It sure as frick beats the Roll Slop 3 boss formula.
Dark Souls 3 bosses mog the frick out of Elden Ring's
No they don't.
Yes they do lol. Most of ER's bosses are spectacle fights with moronic ass cameras and teleport gimmicks that love to waste the player's time
DS3 bosses are a rollfest. They're either uninspired or too easy.
I'd rather fight Dragonslayer Armor (a mid-tier boss in DS3) than fight Placidusax, Rykard or Elden Beast. ER's bosses are just annoying
Rykard is the best gimmick fight in entire series.
Because it's straight up the only gimmick fight done right in fromsofts history, I just hope miyazaki is done with that dumb shit in future games now that he finally caught his metaphorical white whale
>I'd rather fight a mid tier boss from ds3 than the worst bosses from elden ring
yeah no shit, what a dumb fricking post
>the worst bosses from elden ring
the other guys that replied to this post said they're one of the best. Make up your mind, moron-o
No? one guy said it's the best gimmick fight, which isn't a high bar. Everyone unanimously agrees that elden beast and dragons are garbage because of the massive camera issues and running around. Not one homie in the entire world will defend elden beast
Elden Beast would have been a top tier boss if you could summon Torrent.
There was a guy a couple of threads ago that said that Elden Beast was the best FromSoft final boss thoughever
he must have been trolling or brain damaged because it's impossible for anyone to think elden beast is good. But then again the final bosses aren't very good in any of the games.
Not him but I can easily name 80% of Dark Souls 3 bosses right now if I was asked to, I can name maybe 10 Elden Ring bosses on the spot, and half of the ones I'd have in mind would just be reskins or recolors/recycled.
>There's nothing wrong with punishing roll spammers
Maybe they shouldn't design a combat system where it's very easy to spam rolls and where every enemy moves like a spastic moron and the camera is awful and the input delay is terrible and the input queuing is abhorrent and so on
We get it, you miss Sekiro too.
How does she cheat?
Not him, but she can't be killed until she completes her Phase 2 divebomb.
It's shown in InfernoPlus' video where he one shots (almost) every boss.
tl;dr she resists being stance broken during her attacks that have hyperarmour, which isn't how any other enemy in the game works. She can still be stunned by inflicting bleed through those same attacks, which is how things normally work, but it creates more inconsistency since she resists stance break at the same time.
Malenia is also capable of immediately cancelling her stagger animation into a dash or block, which is also abnormal behaviour contrary to how other enemies work. This makes the normal action of punishing her openings unreliable because she can do an immediate animation cancel and punish your follow up attack instead. The animation cancel in combination with her abnormal hyperarmour stance break immunity exacerbates this because she can cancel her stagger into hyperarmour attacks which you can't stance break with your follow up because she cheats.
By comparison, Friede from DaS3 and Maria from Bloodborne both obey established stagger mechanics as expected and can only activate their dashes to retreat from your follow-up attacks after their stagger duration ends, instead of being able to cancel out of it like Malenia does.
Forgot to add: Once you know how Malenia works in that she can do this stuff, she becomes more predictable. I didn't mean to indicate that it's impossible to predict her actions; that's obviously not the case since it's of course possible to beat her without getting hit yourself. But she does not follow established rules and the fact that she doesn't do that is why she trips so many players up.
Well, that and Waterfowl, which is only even tangentially related to the manner in which she cheats.
>she does not follow established rules
wrong
You are moronic. that vid is moronic.
>no argument
>no argument
hyper armor is an established game mechanic of the series for over 10 years
cancelling stagger frames is an established game mechanic of the series for over 10 years
The guy in the video literally presses his attack after the boss starts their attack then complains he got hit
>wow look at boss punish me, this is clearly unfar because im 80 iq, wow
so fricking stupid its wild.
>hyper armor is an established game mechanic of the series for over 10 years
other bosses can have their posture broken during hyper armor
>cancelling stagger frames is an established game mechanic of the series for over 10 years
no? who else does it?
>no? who else does it?
every single invader can roll before stagger animation is complete. All humanoid npcs can do that, the player can do that as well. Its a huge thing in PvP that PvP revolves around.
You have recovery frames for attacking and for getting hit, escape mechanics like rolling can cancel out some of those. different weapons cayuse different amounts of inescapable recovery frames, relative to the amount of recovery frames needed to swing the weapon. Its literally 200 iq japanese balanced to make it so you cant stunlock everything and everyone to death by spamming R1 and its a core feature made to keep the combat balanced when a single weapon swing can stagger an enemy.
>The complaint isn't about hyper armour, it's about hyper armour being cancellable with stance break except for Malenia who doesn't work like that, unlike other enemies in the game, as demonstrated in the video.
other bosses have attacks that are uninterruptible
>It is not and the video draws comparisons to Friede and Maria who explicitly do not do that.
So entirely irrelevant and wrong that you are an unfathomably stupid fricking moron for even bringing it up.
Lady maria will block mid stagger frame to get the player to stop spamming R1
Fried also dashes away mid stagger animation to stop you keeping her stunlocked with R1
YOUR OWN FRICKING EXAMPLES ARE WRONG. and in the video in this thread when the guy uses them as an example he just hits R1 once then watches the stagger animation play out and says
>wow u see it played the whole thing when i hit them once and didnt do anything after because i was just watching to prove a point because im very smart and make youtube videos!
holy frick.
>You have recovery frames for attacking and for getting hit, escape mechanics like rolling can cancel out some of those.
>some of those
Yeah, that's the difference, you fricking moron. Malenia doesn't cancel out at the end like every other humanoid does, she cancels the entire stagger animation IMMEDIATELY. If you actually watched the fricking video before raving on about shit you don't understand you would have seen this.
>Its literally 200 iq japanese balanced to make it so you cant stunlock everything and everyone to death by spamming R1 and its a core feature made to keep the combat balanced when a single weapon swing can stagger an enemy.
They already balanced this by making it so the dash out of the end of staggers that Friede and Maria use has hyperarmour.
>other bosses have attacks that are uninterruptible
Such as?
>Fried also dashes away mid stagger animation to stop you keeping her stunlocked with R1
You are reinforcing that you didn't even watch the video, you are literally moronic and arguing shit you haven't even attempted to validate, there is no point in engaging with you.
>Yeah, that's the difference, you fricking moron. Malenia doesn't cancel out at the end like every other humanoid does, she cancels the entire stagger animation IMMEDIATELY. If you actually watched the fricking video before raving on about shit you don't understand you would have seen this.
wrong. thats not what happens.
>Such as?
omen bosses couldnt be stance broken during their grab attack. Ganker was seething about it on game release. LEts say that they changed that and now malenia is the only boss that cant be stance broken during hyper armor. so what? the attacks with hyper armor are so slow you shouldnt be able to stance break her or she would be too easy.
>You are reinforcing that you didn't even watch the video,
PLAY THE GAME YOU FRICKING MORON
FRICK YOU AND YOUR STUPID VIDEO
FRICK YOU
I DONT CARE WHAT IT SAYS IN THE VIDEO
PLAY THE FRICKING GAME AND SEE FOR YOURSELF
SHE DASHES AWAY MID STAGGER IF YOU SPAM ATTACK
HE DIDNT SPAM ATTACK IN HIS STUPID VIDEO BECAUSE HES A FRICKING MORON WHO DOESNT KNOW HOW GAME MECHANICS WORK
>watch the video
FRICK YOU
PLAY THE GAME
YES I AM MAD
F U C K Y O U
U
C
K
Y
O
U
mindbroken fromtroony
>FRICK YOU AND YOUR STUPID VIDEO
Kek, sanest ER defender.
I liked the game but have the decency to admit that some things are poorly designed.
no it isn't
you're a mouthbreather
>hyper armor is an established game mechanic of the series for over 10 years
The complaint isn't about hyper armour, it's about hyper armour being cancellable with stance break except for Malenia who doesn't work like that, unlike other enemies in the game, as demonstrated in the video.
>cancelling stagger frames is an established game mechanic of the series for over 10 years
It is not and the video draws comparisons to Friede and Maria who explicitly do not do that.
You are literally moronic.
Yes but by comparison she has very low posture for an endgame boss.
If she didn't have her hyeramor shit, she'd get chain posture broken like a Limgrave boss.
So you need to time your breaks between hyper armor attacks instead of relying on just pure unga bunga.
Did you completely skip over the last paragraph about Friede and Maria? Or are you just going on a tangent to avoid addressing that she cheats the mechanics which is why she's called artificial difficulty?
She doesn't cancel her stagger, you just need to hit her one more time when she's at negative posture and not in hyperarmor to actually get the stagger.
You can do it consistently once you get a feeling for her attacks and how she frequently becomes passive and slow walks. She gives you ample chances for breaks.
>She doesn't cancel her stagger
Watch the video, moron.
>She doesn't cancel her stagger, you just need to hit her one more time when she's at negative posture and not in hyperarmor to actually get the stagger.
You're talking about two different things here. The stagger is something she cancels. The stance break is the thing that works how you describe in needing to hit her again after her hyperarmour ends. She doesn't cancel out of stance break after that's activated, that isn't what the problem is.
Good thing they've learned from Friede and Maria getting stunlocked for eternity, those fights were so easily abused it's not even funny.
I still remember back when Friede's DLC first came out and dozens of shitters on Ganker were whining about her being too hard. Good times.
I had a hard time fighting her back then, replaying that fight recently after ER it was clear you can get away with so many mistakes and still win, it's crazy.
Friede is kino. Malenia looks like she's able to be backstabbed but just isn't.
What a shit ass boss, glad I beat it in 10 tries and moved on.
yeah, the SOULS games
elden ring is unbalanced and unfair, therefore it's not a souls game
that video is so stupid. That guy uses a cheat engine to "learn" the game and is a terrible player who doesnt even understand whats going on.
>use cheat engine to give you infinite health so you can get clips of the interactions without restarting 50 times
>this means you're bad at the game, not because of any of your actual arguments, but because you used a tool to affect a value entirely unrelated to all of the arguments to make recording easier
>so you can get clips of the interactions
Thats not why he used a cheat engine, he did it to learn the boss so he could make a no hit video, then he complained the boss was too hard.
Just another talentless content creator who uses hacks to practice so they can show off, except this one actually got filtered to the point they made a cry video instead.
You literally aren't talking about anything related to what that video talks about. Are you even thinking of the same video?
>Malenia cheats
Just cheat back? The game gives you a bunch of busted weapons for a reason.
Missing the point. Saying that she's artificial difficulty or that she cheats is not the same as saying that she's hard and every one of you homosexuals that responds like this needs to learn to read.
It is by definition because the term itself is sensational homosexual nothingness. No faster way to figure someone has no idea what they are talking about and got fed their opinions than them using the term 'artificial difficulty'. As opposed to difficulty not designed by humans? Chaotic emergence that's difficulty nobody planned into the design? So many other terms that aren't vapid bullshit which is why this term is the tell.
>Malenia cheats and breaks established mechanics and rules of the game
I don't know about you, but every time I hear someone make this criticism I can't help but think that those players are wiki-addicted tryhards who are incapable of actually enjoying gameplay and adapting to things as they happen. They insist on discovering the exact nature of each game mechanic and the precise resistances to every other related mechanic, so that they can exactly predict every event that is the result of every possible interaction.
A boss is "breaking the game's rules"? These people need to play Sekiro and understand that the characters are not there playing games. Honor is a weakness to exploit, not a virtue to venerate. Malenia doesn't obey the rules you wish that would be imposed on the battle. She understands that literally the only thing that ever matters is the destruction of the enemy. She doesn't win. Victory is a state in a game. She accomplishes her mission, by any and all means necessary. If you want there to be rules to the combat, she has the advantage, because she doesn't. The fastest way to win a one-on-one duel is to backstab your enemy to death before they've agreed to fight you.
Yeah it's almost as if the animators put millions of unorthodox attacks into the recent games because veterans were getting used to the regular attacks in the previous games and needed a tougher challenge. It's also almost as if they intentionally put cheese strategies into Elden Ring so that even the hardest bosses in the game could easily by defeated as long as you use mimic tear + overpowered spells
It's ironic you say this, because playing the game normally would leave you totally unable to understand why Malenia can ignore stun and poise, or how to dodge Black personfowl.
I beat her in two attempts after watching that video that explains how she's a shitty boss.
I don't get the irony you're pointing to. For me it makes sense that a player is not capable of effortlessly avoiding some of the damage she deals. Your scenario of looking shit up is exactly what I was referring to. Players who refuse to engage the challenge on its merits and insist on datamining the "correct solution" to something that's not supposed to be a puzzle with a right way to do it.
In fact, I think you misjudge what the "normal" way to play is. Te average player probably does not have a firm grasp of poise and hyperarmor mechanics. What you posted sounds like what those wiki-slurping homosexuals would say. People who want to know exactly how a game is programmed so that they can predict everything and exploit everything else, right before going to a forum to insult someone who just did what made sense to them and won using a strategy deemed too easy.
Then again, if you want to talk META, I can only avoid hypocrisy by letting you go meta. Looking shit up so you can trivialize something while using sub-optimal mechanics is indeed doing whatever is necessary to destroy an enemy. Now you're playing on the same level of Malenia. Well, except for the infinite lives she doesn't have.
>Te(sic) average player probably does not have a firm grasp of poise and hyperarmor mechanics.
>The average player, 50 hours into the game, doesn't understand that hitting an enemy repeatedly breaks their stance, or that hitting light enemies stuns them
Okay.
I'm not sure what the rest of your mentally ill tangent against "wikigays" is supposed to mean, considering I've already pointed out that this is a boss that essentially mandates looking up the design flaws it has to beat.
You're just revealing your power level here. You think that you need to look up the exact ad-hoc implemented game design of this boss so that you can beat it. You have the mentality of those wikigays. You can't just bring yourself to play the game as intended, to react and adapt. You think it's mandatory to datamine it so that you don't need to react and can instead predict.
I noticed almost immediately that malenia would sometimes just dash away after getting staggered, it's not exactly something that's hard to notice. I was also about 90% sure that there was something up with her posture either recovering or not getting damaged. I wasn't entirely right about that but it was extremely obvious by how random the number of posture breaks I'd get per attempt was.
I just don't get it, do you not observe what's happening and try to figure out how the game works?
As evidenced by the people stating it took them 50 hours to beat Malenia, when it took me a mere 15 minutes after I looked up the 'gimmick,' reacting and adapting clearly doesn't work.
It's not even sub-optimal, it just flat out doesn't work here.
>the exact ad-hoc implemented game design
There's nothing ad-hoc about it, because all the humanoid Sekiro bosses the exact same mechanics, where it doesn't matter with the pacing with the game. She's flat-out just a reskinned Tomoe dropped in a game with different mechanics, maybe with some attacks tuned.
By that logic it's perfectly fine to give yourself infinite HP with cheat engine because playing fair is for morons.
Malenia will be the standard for bosses going forward just like Nameless King became one despite all the crying about his roll catches. You WILL learn to play.
I'm never gonna play any of these bullshit games
It's not comming to the Switch anyway, don't worry.
No you need to git gud
Playing through again, and the post-Leyndell damage spike has kicked in. At 50 Vig with defense talisman and Morgott's Rune, bosses still two/ three shot.
I'm playing mage, and at this point I don't care: I beat the game already, I'm just summoning Oleg or Shieldbros for every fight, casting Terra Magicka, taking a sip quickly, then casting Comet Azur.
In phase 1 she has 1 really hard move, and everything else is essentially her saying "please parry me!". It doesn't even matter that it takes 3 parries to crit her.
Second phase adds a second bullshit move but it's mostly the same. I'm not gonna pretend that I had an easy time but it's not insurmountable
I beat Malenia without summons and a faulty thumbstick that made my character move like a grandpa that was about to die of a heart attack.
Git gud.
GOD, I hate this boss
>coopBlack folk getting ROTTRAIN'd
Nice
Someone post the input reading and foreskin roll webms already
There's a ton of those but most of them are made by haters who can't properly dodge or learn to find a way to get around input reading. Here's one of my fave though
Wrong pic sorry
Seriously.
Seriouusly what?
That's a 1v1 followed by another 1v1.
Easy boss.
if you are overleveled or use some kind of magic build that can deal million damage then yes. Otherwise, you couldn't kill the first one before the second one appear
I was SL60 with a +10 claymore and I posture broke the first one when the second one jumped in, then finished it off before the second one even attackled.
>lies
This was bullshit and the helper summon was bugged when I played and didn't show up.
It is a story summon, you aren't supposed to get help or you never beat the game.
First run I died to her 50 times before using the volcano pot exploit.
Second run I beat her on my 5th try by running a faith build. Crucible spells + crucible armor are pretty good against her
She breaks the rules set in the game, more so than the other main story bosses, so much its not even funny. You would think she was from another game with the bullshit she gets away with. She is fricking ridiculous even for Fromsoft standards of bullshit bosses.
She feels like something from a fangame, however not counting exploits we are also absurdly strong compared to souls games so it goes both ways
John Elden Ring is much stronger than any Dark Souls protagonist simply because he discovered the secret art of having vigor actually scale UP rather than softcapping immediately
I beat her after maybe 50 attempts. Probably the worst boss in Souls history in terms of fun. O and S always felt fair but hard. Waterfowl is a fricking Sekiro boss move in a Souls game except blocking it heals her health forcing you to play a certain way.
>Probably the worst boss in Souls history in terms of fun.
This, normalhomosexuals pretending it's good boss design are just making me question even buying ER DLC, not even mention future games unless it's Sekiro-likes
It's literally a moving area off effect attack like Vordt's 3 charges.
This attack would not be parriable in Sekiro either, because it has no individual swings, just a damage mass everywhere around her.
Isshin has a similar attack where a big mass of blows teleports around him, and you can parry it in Sekiro.
I loved this fight, most fun boss in the entire Souls series to learn
But yes Waterfowl is bullshit, I just accepted that I'd get hit once or twice and survive it with my endgame vigor
One Mind from Sekiro is quite literally the same thing, anon. You can parry unidirectional attacks in Sekiro just fine
shield Black folk get what they deserve
Ornstein and smough is not a hard fight
TIL you can throw freezing pots at her during her scarlet boom attack and do 1.3k damage as well as freezing her instantly
Which are the best ER bosses?
Most late game bosses really, Malenia, Astel, Godfrey, Maliketh, Radagon, Mohg. Radahn and Godrick are amazing too.
Here's my GODpinion
>boss is fun as frick
>gets blown up way too fast
Sure wish bosses would gain more health on new game plus
Your entire list is discarded because you keep pushing this narrative that Isshin is hard. I like him, but he is easy as frick. He is easier than Godskin Apostle.
>t. just ran away and got a hit in every 2 minutes
No, stop coping, he is easy as frick.
He's a cake walk once you get good at parrying stuff. He's one of the hardest sekiro bosses, nonetheless, that's factual.
>He's a cake walk once you get good at parrying stuff
He is the final boss, moron, of course you are good at parrying on that stage.
What does that have to do with the boss' difficulty, autismo?
I was replying to this guy
, who said and I quote "He's a cake walk once you get good at parrying stuff.". He's the final boss, therefore you are obviously good at parrying, therefore he is a "cake walk". Do you have any other questions, troony?
Sure, what's your favorite pizza topping?
why so mad kek
>Gets destroyed
>LMAO YOU ARE LE MAD KEKEKEKEK
You will never be a woman.
Are you in need of hugs, anon?
>he is easy as frick because I say so
>you should share my opinion or your list is invalid
why are souls gays so afraid of shield? You can block the 1st wave then roll into the 2nd and 3rd wave easily. it barely heals any hp to her
That's against the reddit rules of playing the game.
I am simply too moronic to figure out a system where I block some attacks and dodge others. It's either full turtle or full roll for me
>why are souls gays so afraid of katanas? You can kill her in 2.8 picoseconds trading with bleedfrost katanas. you barely take any damage
This is you.
I have to assume that people don't understand that stability refers to % of stamina reduction of blocking. If you just used the low shields of course they are trash. The good ones you can block all day.
pretty much all of the bosses from elden ring
not fun and unfair
dunno man, after 50 hours of trial and error you can easily figure out how to dodge that one attack. sounds fair to me
>sounds fair to me
Because it is, that's how Souls games became popular.
I don't think Dark Souls became popular by running in precise circles to manipulate a boss's RNG in such a way that its attack swerves off course by 2.8 nautical miles.
It became popular because your patience was rewarded. Clearly most people forgot that since all we see now is complaints about the need to learn a boss in order to win. The souls "veterans" because victims of their own hubris while for people who adapt and improve it's just a regular souls boss.
You've gone on an EGO-driven tangent to deflect from how an attack can only be dodged via
>standing 5 meters away at all times and ONLY attacking in the most obvious openings, lest it be used after you swing
>literal RNG manipulation running under the boss so it fails to target you
>blocking and healing 25% of the boss's HP (lol)
After 50 hours you still haven't figured out how to dodge that attack?
I specifically stated that I have, using the exact method that morons such as yourself recommend: running in precise circles under her to manipulate her RNG.
I simply roll through it. But if you want to argue that learning how to deal with an attack is a bad thing because it's an attack you personally dislike, be my guest and be a whiny little b***h all you want. We had these kind of complaints a decade ago as well, there are always people thinking Souls games are unfair specifically to them.
>>I simply roll through it.
>ANOTHER non-sequitor tangent to stroke your own EGO
[EXTREMELY LOUD INCORRECT BUZZER]
You DON'T roll through it, because that's mechanically impossible. You are covering for a boss needing literal RNG manipulation to beat fairly. God fricking PRAY that Fromsoft doesn't listen to morons like you, or the Soulsbornering formula is dead.
>because that's mechanically impossible
The frick? Scroll up a bit and watch the webm, running and rolling completely negates the attack. Even if you just rollspam you survive it even if you take some damage.
You can visibly see that he used the first method I stated of running to evade the boss, except with zero preparation and in a risky enough way that solely luck saved him from getting hit and dying.
Getting hit doesn't mean dying. If you're a cripple and don't have legs to run away from the first part, eat one flask worth of damage, it's not that hard.
>If you're a cripple and don't have legs to run away from the first par
Or if you attacked while the boss was open, and she instantly began the attack.
Or if you healed from surviving the attack, and she instantly begins the attack again, right next to you.
Or if you dodged into a previous attack before she began the attack.
Or if you were hitstunned and she began the attack.
>speedrunner-tier RNG manipulation to cause the attack to fail to target you
Yes anon, if you're caught out of position, the boss will hit you. Just like every other enemy ever. Stop being moronic and learn the fight. This is the equivalent of complaining about being hit by Artorias' jump spin.
>RNG manipulation
>the guy literally just stands there and walks to the side
I'm sorry you have terminal brain cancer and can only explain something you personally can't do as HAX
name one single attack in the game that requires you to do anything nearly this moronic to avoid it reliably. Spoiler: you can't, because this is literally an exploit and it's meant to be undodgeable.
Malenia IS a hard Souls boss and has a hard to avoid attack, yes. What's wrong with that? Learn it, manage it, as I said even if you get hit by it it's not the end. You're acting like DSP right now, yelling "this is bullshit, there's nothing I could do! The game's cheating!" without even realizing it.
No motherfricker on earth could figure out half the mechanics in Souls games on his own. Get real.
>Malenia IS a hard Souls boss and has a hard to avoid attack, yes.
The issue isn't that it's hard to avoid. The issue is that it requires you to do something that no other attack in any souls game requires you to do, that isn't communicated to you in any way and has no feedback on whether you're doing it correctly.
>"this is bullshit, there's nothing I could do! The game's cheating!"
Okay but it actually is bullshit. The reason it's funny when dsp does it is because when he complains it usually isn't bullshit.
Her having that attack isn't an issue. As I said, just rollspamming gets you out of most damage if you're hellbent on not learning.
It is an issue because it's a poorly designed attack.
>if you're hellbent on not learning.
learning in this case involves going to youtube and memorizing an arbitrary series of inputs. Or are you really claiming you figured out the circling strategy yourself? come on now
An attack being hard to avoid doesn't make it poorly designed. You assuming you're supposed to easily avoid everything in the game is your ego speaking.
>Or are you really claiming you figured out the circling strategy yourself?
I figured out you can rollspam into her to survive the attack and so that's how I beat her. And yeah, going online and exchanging information is how Souls games always supposed to work.
>An attack being hard to avoid doesn't make it poorly designed.
there are plenty of hard to avoid attacks and combos that I have no issue with, including malenia's. Her ghost attack is totally fine and you can figure out what to do against it within a couple tries if you're paying attention.
>I figured out you can rollspam into her to survive the attack and so that's how I beat her
Doesn't change that it's poorly designed. Any attack that's unavoidable is poorly designed. Just because you can beat her even when you eat the unavoidable attack doesn't mean it's well designed.
>going online and exchanging information is how Souls games always supposed to work.
name ONE attack in the game that requires you to go online to figure out how to avoid it in any souls game. just one.
>Any attack that's unavoidable is poorly designed.
Well good thing it is avoidable.
>name ONE attack in the game that requires you to go online to figure out how to avoid it in any souls game
There isn't one, including this one. Or are you trying to tell me that running away and rolling is something nobody can ever figure out on their own just by trying out different things? You can make the same argument about Manus' dark magic attacks in this case.
>Or are you trying to tell me that running away and rolling is something nobody can ever figure out on their own just by trying out different things?
running away is not reliable.
How is it different from rolling? If you roll at the wrong time or into the wrong spot you'll get hit too. If you get caught out of position or mid-animation, you'll get hit. It's just how combat works.
No? If a boss has a punish window open you can attack them and then avoid the next attack. This is how every attack works, including all of malenia's. Except for waterfowl. If you're mid animation and she does it you're fricked.
The only way to reliably avoid it is to only use light attacks and attack extra early during the fight, which is obviously moronic.
>The issue is that it requires you to do something that no other attack in any souls game requires you to do
It would be cool but it's not so. Plenty of attacks have run and jump. The same frickign dragons with their breaths if you're fighting them on foot you gotta start running and jump the best way to avoid the breath attacks
>Plenty of attacks have run and jump.
I'm talking about the circling strategy. Running away is not consistent.
Well now you fricked up, he's just gonna say that circlestrafing is a common strategy that works on almost all enemies and therefore it's exactly the same thing you have to do to Malenia
surely even a moron could see that circlestrafing and running headfirst at the boss to make a circle around it is not the same thing
>Running away is not consistent.
Yeah it is.
Yeah, it isn't. If you're mid attack while she starts it up, you're fricked. If you're doing a jumping heavy, you're extra fricked
You're not avoiding any attack when you yourself is mid-animation.
You can see he used cheat engine to slow down the animations. Are you moronic?
Are you mentally ill?
I haven't played Elden Rollslop yet but bosses don't fricking float there in slow motion in any video game.
Oh so you ARE mentally ill
I am a normal person. You are obsessed with replying to me. Who's the mentally ill one, again?
Talking about a game like this when you haven't even played this is peak mental illness.
But you're right, i should stop responding to you.
I think you're just using "mentally ill" as a buzzword you picked up somewhere, probably to defend Rollsloppin' It.
>I haven't played the game
>here let me tell you how the game works
you cannot be for real
Waterfowl has a very long windup.. i wonder why… hmmm… i wonder if you’re supposed to run
he's already in the recovery frames when she starts it up and he still barely dodges it. If he started the attack 50 milliseconds later, he would eat damage. This isn't the case for any of her other moves
>No motherfricker on earth could figure out half the mechanics in Souls games on his own.
that's fricking moronic. When I played DS1 completely blind I very quickly figured out that rolls have iframes, circling into backstab is a good strategy, how blocking and parrying worked etc. It took me maybe 8 whole hours to understand the entire moveset because it's not very complicated.
Imagine if every boss had attacks like this, where you had to do some moronic arbitrary string of inputs with no indication that this is what you're supposed to do. The game would be fricking garbage.
>with no indication that this is what you're supposed to do
Who told you you're supposed to do that?
-tier RNG manipulation
It's called running lol!
?si=ZMuhb7yoGOnxtTfC
even if it's technically dodgeable, it's still either an exploit or totally inexcusable design because no motherfricker on earth could possibly figure out to run around a boss to dodge an attack.
Running away is also unreliable, meaning the attack is most likely meant to be undodgeable, which is just trash.
You realize the guy in the video details the exact pattern you have to run in to manipulate the boss's RNG correctly, right? Are you stupid? This proves the other anon's point.
>Manipulate the boss RNG
homosexual, using the tracking against the boss was always a thing, nothing RNG about it
Tricking the boss into making an opening existed. Running in a precise pattern of loops (you can't make a single msitake) until it completely whiffs was not.
>Or if you attacked while the boss was open, and she instantly began the attack.
Lmao
>except with zero preparation and in a risky enough way that solely luck saved him from getting hit and dying
Pure cope.
If he began running 0.0001 seconds too late, then he would've been hit, stunned, and died. It just isn't a reliable method.
And notice how the WEBM doesn't show the entire fight, implying he died the next time he tried that? Yeah...
>And notice how the WEBM doesn't show the entire fight, implying he died the next time he tried that? Yeah...
Shocking that the webm doesn't show the entire fight you imbecile
Iirc that is made from a youtube video posted here in which that works every time. But you're a complete clown, you know well yourself jumping heavy is the most risky thing possible there, which means if after you can evade it then you can do it after everything
>running and rolling
ok but you said you roll through the attack? now you're running?
You run away, the first onslaught whiffs, you roll and you roll out. EZPZ. God forbid people learn a pattern instead of mindlessly spamming rolls
It's easy, just roll
Get remanant 2. Best souls game ive played since sekiro.
don't pay full price
Here's my blogpost about Elden Ring's bosses
>Godrick
Good fight overall, although his rolling around makes him seem goofy as frick
>Radahn
Don't really like the design, although the fight is pretty fun, if not too easy. I like the nuke asteroid attack he does on the second phase transistion
>Rykard
Feels the entire screen with fricking fire and swings directly at your face, making it impossible to tell what's going on at this fight.
>Renala
First phase is a worse Deacons of the Deep
>Astel
That fricking grab attack
>Malenia
lol
>Radagon
Teleporting around while damaging you while doing so is annoying
>Elden Beast
Very underwhelming final boss, the whole teleporting around and the rings of light moves feel like time wasters
>Fortissax
Pretty good, although nothing incredible
>Placidusax
Good spectacle fight but second phase is a humongous waste of time, he keeps teleporting around even after doing that insanely powerful lightning swipe attack. Otherwise would have been kino
>Fire Giant
Worst camera in the series after Darkbeast Paarl
>Morgott
This fight is either way too easy or too difficult, it's not too bad
>Regal Ancestor Spirit
Pretty cool boss fight, same it's the same one we fought before, only this time with a health regen abillity
>Godfrey
Best fight in the game, great OST, one of the few bosses that's harder with magic than melee
>Maliketh
Overall great boss fight, though the second phase is a bit of a dice roll. If he does that one attack during the transistion where he swings over your head twice, you basically beat him there and then
Why did they make holy damage so fricking weak?
>Most holy spells are incantations, but need high intelligence, so are only usable in one specific niche build with Gorden Order seal
Also:
>bosses very resistant to Holy
Godrick, Rennala, Radahn, Morgott, Rykard, Mohg, Malenia, Fortissax, Maliketh, Astel, Radagon, Elden Beast, Godfrey/Hoarah Loux, Placidusax
>bosses resistant to Holy
Fire Giant
>bosses weak to Holy
Regal Ancestor Spirit (lol)
piece of shit miyahacki
even if you include great enemies in there, the only ones weak to holy are ancestor spirit (lol), cemetary shade (lol) and Decaying Ezkaykes
The only other notable miniboss that's weak to it are the Deathbirds
long horn can destroy any big enemies even they resistant to Holy.
I'm glad ER had way more buffs/debuffs to use than DS3 but man, going around in DS3 and using elements was fun.
>use fire and frick up pus enemies, dogs and slimes
>use lightning and frick up dragons and lizards
>use holy and frick up skellymen so they don't come back to life
>use bleed on the rest
but in ER you can also do the same? There are ton of enemies are weak to fire. Armored enemies are weak to lightning, undead enemies are weak to holy and most of enemies are weak to bleed.
I never got to notice it because every other enemy had no noticeable reaction when I used specific elements, save for the giant headed dogs rolling around when I used fire, and big testicles exploding on poison.
>t. was using every element while playing
At some point I decided to just stick to poison and scarlet rot with a bit of bleed every now and then.
Oh, and can't forget ice. That I used a lot when I realized how busted it was in my last 20 hours of play.
I still don't understand why it does % damage when it procs just like bleed but also makes debuffs enemy armor
Shit's broken
Giant hands also writhe when they're hit by fire. I'm pretty sure a lot of holy abilities will just nuke undead (like holy pots do an additional 300% damage to undead?). A ton of enemies are surprisingly vulnerable to sleep and it basically turns into a free kill (runebears are a good example).
>giant hands
Yeah, exactly as I read your post I was looking at my screenshots and remembered I was using the wyrm blade and dealt with them easily thanks to that.
>runebears
Frick these guys, I'll stick to poison arrows and hiding behind a rock. Their health bars just get so moronic late game, I still remember some of them having 5 to 10k HP.
>Meet Satan, Lucifier of the Devil Ba'al in his Blood Palace in the center of Hell's heart, where the souls of the innocent are raped and tortured to death
>90% resistance to Holy damage
What were they THINKING?
I think holy in this game means anyone who believes in something. It's like evil paladins in DnD
The corpse wax shit is holy too
Mogh is a demigod, of course he's resistant to holy damage.
He's literally worshipping the Blood Mother of Evil Death and raping a child when you walk in, while being part of a species that God specifically rejects, and the Golden God of Holiness is just fine with that?
Holy does not equal Golden Order, homosexual
https://eldenring.wiki.fextralife.com/Black+Knife this does holy damage
Yes, because it's part of the Fragment of Death, a Rune that was inscribed on the Holy Elden Ring sent by God the Holy. The Black Knives weren't LITERALLY worshipping an enemy god and raping children as they used it.
The Greater Will is an outer god just like the blood one, fren
He's a demigod, child of THE god, in direct contact with another outer god, it's as holy as it gets.
>part of a species that God specifically rejects
Are any omen enemies even weak to holy damage?
>child of THE god
So was Satan in real life.
>in direct contact with another outer god
The God of Blood and Rape that uses Arcane and Bleed damage. If HOLINESS doesn't reject that, then what the frick DOES it reject? The fricking frog guys?
Death you homosexual, play the game, does damage against those who cum in death
Man, not even current lore Devil is weak to Holy due to being a sibling to God himself; born of the same mother
Holy is supposedly best against those who live in death, but they are completely irrelevant among bosses. Maybe the DLC will change that
>It's not enough she's a dumb boss, she's also a constant reminder that we will never get a sekiro dlc or sequel or virtually anything like that again
This is what killed me, I'd been gaslighting myself for ages believing a sekiro dlc or something that isn't a fricking boss rush is in the future, but that fricking b***h malenia basically confirms they're never going back, they've used a likely asset that 99 percent was planned for an epic sekiro dlc lady tomoe fight and forced it into a game with dark souls like combat. I'll never get any more or anything else like sekiro and every time malenia dashed forward and 3 swiped me to death it only drove the point in harder. Entire fandom and the ingame npcs suck her off while she keeps going I am le undefeated, dumb c**t lost when she poisoned a holding back radahn like a little piss b***h, couldn't even kill him, knocked herself out while he was still standing and needed to flee being carried by her knights before starscourge stomped that shitty flower. Yet they nerf radahn into the ground yet never even touch this wanker lmao
You don't like fighting enemies that are 4 times faster than you???
The only issue I have with this fight is that her healing isn't based on the damage she does. If you block all of the damage, then she shouldn't heal anything, if you block half of it then she should heal for half, so on and so forth.
There are actually people in this thread trying to explain why the demon with a torture palace worshipping a pagan god should be immune to holy damage.
An actual facebook mom post, impressive.
Not making any value judgements, just pointing out that Elden Ring's definition of "holy damage" is self-defeating.
Look up the definition of holy you moron, what makes you think the golden order and marika are the only religions and gods?
Because the other Gods use other damage types.
>Rot God has Rot and Poison
>Blood God has Arcane and Blood
>Moon God has Frost and (technically) Magic
>Deathbird God also uses magic damage I believe
Except it does, and you're just a moronic fanboy that rejects any Anon how a video game could be better, even in the most minor of ways
Your definition of what should be vulnerable to holy damage doesn't line up with what's holy in the game.
>pagan
See?
Not him but there are clearly pagan gods in Elden Ring. God of Rot, Deathbird God, the Moon, etc.
You guys are low skill clowns
>light load
lmao
Light load is irrelevant in that webm as it doesn't make you run faster or jump further
Lying could work on someone who didn't remember the "how to dodge Malenia at close range (requires light load)" videos on release
Unfortunately for you, I do remember
>Lying could work on someone who didn't remember the "how to dodge Malenia at close range (requires light load)" videos on release
I don't care if you do, it's not true. And again, light load doesn't make you run faster or jump further, that's not a thing
>bloodhound's fang
you didn't beat the game
The sword clipped your character model while you were jumping. You should've gotten hit there but because of janky collision, inaccurate shit boxes and invincibility while jumping you didn't get hit. So fricking tired of Elden shills defending trash like this.
No it didn't. The most far reaching slash is a low and jumping goes over it. That's what makes jumping necessary in the first place, that single low slash. If you don't jump and just run it always reaches you and stops you on your tracks for the rest to hits as well.
>No it didn't EVEN DOE you can literally see the anime windslash effect going through the character's model
>you can literally see the anime windslash effect going through the character's model
That's the thing, you don't. There is only 1 far reaching slash, and the player character is above it, jumping.
Your words are as worthless as your eyes.
>The sword clipped your character model while you were jumping.
Not directly related, but you do know that rolling has invincibility frames and you literally go through enemy attacks by design in this game right?
Yes. It's less clear when you're jumping though because I've heard everyone say the jump has i-frames but it feels so inconsistent and poorly communicated to the player that it's worthless to even attempt jumps unless you're 100% confident the attack is going to miss. I do know that your hitbox shifts upward when you're jumping which is why you have so many moments in the game where the attack clips your leg model but deals 0 damage.
Attacks that are designated as Lows cannot hit you during jumping state, so in that sense jump has i-frames, albeit only for that certain type of attack, but jumping does shift hurbox upwards making it possible to evade attacks that are not lows as well, but that is not hard-coded and instead situational.
Ultimately this points to running and jumping actually being the intended way to counter it, as there would be no reason for one of her random slashes during the flurry to have the most range AND be a Low. Because that single slash is indeed a low btw it can go through the character model and not register if the character is in jumping state.
I don't mind difficulty. I've beat most of the "hard" games Ganker whines about. However, even though I've beat Elden Ring, it's just not enjoyable. Malenia being the worst example of it. Bosses should test the skills you learned playing the game. They shouldn't break established game rules to own you. This is the very definition of artificial difficulty. Elden Ring is a bloated, unrefined, copy and paste monstrosity of a game that feels like it wasn't properly designed or even play tested.
Any good melee weapons and AoW for faith build? Preferrable not an L2 spam weapon.
The weapon art is very slow so you cannot really spam it. It hits like a truck tho
Thanks but is that really a faith build? Feels like a quality + faith. My stats are 65 faith, 22 str, and 16 dex
ye it's not really pure faith build. It's more of dex+faith
Honestly if you're doing full faith just go pure caster, it's much more fun. But you can also get the coded sword (good as a side weapon) and the Blasphemous Blade has those exact stat requirements
>go pure caster
I've already finished the game and now I'm trying to go into pvp. I have like a win rate of 30-40%. Pure caster might be fun but I don't think I'll get better that way.
>Blasphemous Blade
That was the goal of this build at first but trying to catch people with this L2 is hard. It's good in invasions and pve but not in duels. Also, it's just L2 spam.
Maybe the best thing to do is to go back to str build before trying out other builds.
My hotwife filtered billions
Why does everyone who holds a position I dislike turn out to be literal cuckolds? Am I the chosen one?
Why is Malenia so inferior to Friede and Maria
She's actually superior because you can't cheese her with stunlocks
You literally can stunlock her with the Cragblade's AoW as well as the Crucible incantations
>you can't cheese her with stunlocks
I just recently beat Malenia on NG+7 with only her own katana. It was pretty difficult and Waterfowl was often an instant-kill. I can sort of do the thing where you run around her to frick up her targeting but not with any consistency. I don't like how much focus you need to put on one move (the clone attack in phase 2 is pretty bad for this as well if she starts it up close) as it sort of makes all her other moves, which I actually like a lot, seem basically trivial. Like I can dodge everything else she does in my sleep but Waterfowl is still a total 50/50? I think it cheapens her instead of making her a better boss.
On the other hand it does make her a real classic "superboss" like old JRPGs had where they could just fricking end you if you didn't know the trick to fighting them. Also she is a lot fricking easier if you can splat her like with a colossal weapon + Lion's Claw and numerous either OP strats like frost katanas etc.
Forgot pic:
Malenia mogs every single soulsborne boss aside of Isshin, Owl(Father) and gaunlet Genichiro. If you dislike her, you're a DS3baby, I don't make the rules.
>Beat ultra hard lategame boss
>Game rewards you with trash incantations that are outclassed by earlier ones
why
The reward was overcoming the challenge.
The Japanese are hacks.
Bait thread, but really, what is true difficulty in vidya? As in, the opposite of artificial difficulty?
Furi
Guitar Hero
Rock Band
Parappa the Rappa
all these games are pure skill. No levels, no builds, just skill.
How's the Furi DLC
I didn't know there was DLC.
consistent rules that can't be broken by the enemies or players
lack of cheese strategies
clearly readable and telegraphed damage
instant restart instead of wasting your time
consistent player power that cannot be circumvented through grinding
everything must be possible to avoid on reaction alone without the need for memorization or metagaming
Name 10 games that have all of this.
Demon's Souls
Dark Souls 1
Dark Souls 2
Dark Souls 3
Bloodborne
Sekiro
Nioh
Nioh 2
Stranger of Paradise
Wo Long
shmups usually have most/all of those, it's the most honest difficulty action genre
Furi
Goddess of Sex
What's the best unique weapon (upgrades with somber) that I can get from the get-go (so, from Limgrave to Altus Plateau or even Leyndell) without beating any bosses? I just want to have a semi-speedrun run while still doing lots of damage and cruising through the early game
>noooo you can't criticize my favourite game, just g-git gud!
Why are ER trannies like that
ARTIFICIAL HANDJOB
yes please
Yep you remove the vampire effect ,grab a good shield and the only danger she has its the grab and rot second phase
Souls shite games are literally just qte in a mask.
Optional boss difficulty
let things be difficult. mhw fatalis was a near orgasmic experience and malenia is second to that if only half as good
Best boss fight ever made
it's not even the best fight in elden ring
Name one other fight where the boss is a hot naked woman.
>hot
I wish
>hot naked woman.
she literally looks like a troony
Imagine this actually being the case, with a hot warrior chick getting naked because you beat her first phase.. major missed opportunity
>hot
Weeeelll I’m just a simple kinda man, but seems to me that if you got sum of that there ar-to-fishul difficulty, you dun need an artofishul solution
What I’m sayin’ is just ring the damn bell
Fixing Malenia is easy. She should jump back or forward to be a set distance from the player at the start of waterfowl, instead of jumping straight up. She shouldn't heal if you block with a shield from any attacks.
I'm so off-put by the anime style flying attacks in Elden Shit. It actually makes sense for Radahn to fly up into the air because he's a master of gravity magic. It makes 0 sense for Phase 1 Malenia because she doesn't have any wings on her model yet, and it makes even less sense for Maliketh to do gravity defying theatrics for 5 seconds
Malenia is his daughter and certainly knows some magic, and it's in her genes.
no she's not
Try ranged battle
Genuinely hope that the leaks about FS's next game's combat being magic focused are real. Ranged combat has always been a slog in these games and it sure as frick need some love
Magic in Elden Ring is fun as frick
Too spammey. I'd rather have magic movesets or ways to alter spells.
Shame that it's OP, therefore it kills everything too fast.
it depends on your game knowledge tho. If you go in blind and not knowing where every good spell, talisman etc is, or what the soft caps are, you'll end up being worse than you'd be as a similarly built melee user
But yeah, if you know about dual wielding seals, and other OP incantations you can get from the get-go you're pretty much set
Having to dual wield seals for good damage is the most moronic shit in the game.
The DLC is cancelled btw.
Did you even play the fricking game?
Kneel.
All this second phase shit, When is From going to give the player a chance to have their own second phases during a fight?
Activate your rune arc and physick when the boss is at half health. I always used an ember when bosses entered their second phase in Dark Souls 3.
>boss enters phase 2
>player enters phase 2
K-kino..........
Miquella is ten times edgier than Malenia
explain
>he hasn't played the DLC yet
Literally NotGrifith.
>stop showin evryone my frickin dead brother
>optional endgame boss in a doubly hidden area is unreasonably hard
stick to games with a journo mode. You ain't built for these streets
Actually yes, it is. Her healing from hit (even on shields) and Waterfowl make it one of the best uses of the term.
I have soloed her dozens of times
https://streamable.com/dz53ej