Nah it's fair, a strong jaw doesn't really go well with her hair and face. I wouldn't bother spending a huge amount of time changing it but if the mod takes like 5 minutes to install I'd definitely use it
>well what do you mean "you failed"? >do you expect me to like move on with the playthrough or something? >are you NUTS? DO YOU NOT UNDERSTAND THAT I'M MISSING CONTENT????? >RNG IS ONLY FUN WHEN I DON'T LOSE!!!! moronic DICE!!!!
Many such cases. Sad!
The thing with these kinds of roll is you'd pretty much not miss them in an actual dnd game because Take 10 exists for a reason.
But crpgs rolls are always pimped up, because rolling dices is awesome, right?
What is the point of rolling if you cannot accept a failed roll?
Why would you accept it when the only outcome is that you have to spend another Thieve's Tools on it, and when you run out you have to go out of your way to buy more, all of which is tedious as frick and pointless?
Or you could just not bother and continue playing?
Kind of disappointed that larian didnt apply rising dcs to things like lockpicking like how most people play it in tt
>Or you could just not bother and continue playing?
And how does not getting the rare armor in the chest benefit to making your game experience better. And what precisely is meant to keep you from just attempting to unlock it over and over until you succeed?
9 months ago
Anonymous
> what precisely is meant to keep you from just attempting to unlock it over and over until you succeed?
thieves' tools breaking on a failed roll
9 months ago
Anonymous
Oh nooo, I'll have to buy some more of this easily available resource.
Truly this is the end.
9 months ago
Anonymous
>And how does not getting the rare armor in the chest benefit to making your game experience better.
You can try to get them on second playthrough
Or lower the difficulty
9 months ago
Anonymous
>And how does not getting the rare armor in the chest benefit to making your game experience better. A
The rare armor isnt essential to your playthrough. There are enough rare magic items in the game to make every subclass play wildly different. >what is meant to keepyou...
The tedium of going to find more lockpicks/reloading? If you dont like doing thise things, then just dont do them?
9 months ago
Anonymous
that doesn't answer his question
9 months ago
Anonymous
Gives you more challenge from that point onward.
Your own sense of fair play and rationality to not dump all your resources into a single goal.
9 months ago
Anonymous
you find and use some other armor and adapt to the situation, experience using something else besides what was in the chest
in an actual game the DM is not going to let you frick up the only chance you have with a bad roll.
in ths game you don't know if it's the only chance you have, but the answer is way too often yes.
for example >walking in world >see survival roll:failed x 4 >instantly hit F8
so stupid. it shouldn't show up at all unless they expect you to do this.
I think trap rolls are the only ones that frick you over if you fail them.
I remember in the Witch Swamp being unable to find the traps in the water even when I knew where they were until I succeeded a perception roll.
>DM makes you roll >you fail >they just say "I got ya back bro" and make you pass
what a gay boy b***h DM that won't allow players to fail. Why roll if you can't lose
Why play if you can't lose. Why read if you can't write. Why dance if you canm't sing
In tabletop they're the random variable that all roleplaying is centered around. In video games they're a pointless mechanic that only exists because for some reason people insist on making video games just like tabletop games where you can't roleplay.
You can roleplay just fine.
I am playing a goodie boy paladin (how original I know) and deliberately overlooking shit that'd give me a lot of profit because it'd be out of character for my PC.
>Paladin >Roleplay
LOL. You can't even fricking RP as a warlock meanwhile Wyll is constantly talking to his fricking Patron while you're just neglected like a redheaded step-child. >Paladins >No god, just some nebulous "oath" >If you break it you lose your powers you get from... somewhere? >This random fricking moron comes out of nowhere to give you power >like a Warlock Patron >Lets you redo your oath for fricking GOLD >Ask if there's some other way like an atonement quest >lmao no just give me gold
there's no fricking RP in this game, it's a dogshit railroad story. You can't even fricking join Raphael out of the gate. You can't join the absolute and be a pawn and rise up in the ranks.
The thing with these kinds of roll is you'd pretty much not miss them in an actual dnd game because Take 10 exists for a reason.
But crpgs rolls are always pimped up, because rolling dices is awesome, right?
Just means your DM never included a nearly-impossible check meant to deter you from just sitting there rolling until you hit a 20 and instead look for alternate solutions
I was generally the DM for my group, thinking a high DC is a deterrent of any kind is just foolish..
Especially for locks, because there's thousands of ways to go around doors and such.
The way i see it, i'm not supposed to be playing against my friends, i'm basically just driving them through a story.
Also, take 20 is another thing that exists, if you're just gonna roll dice like a moron.
9 months ago
Anonymous
>Also, take 20 is another thing that exists, if you're just gonna roll dice like a moron.
why even have skill checks at that point
9 months ago
Anonymous
people are fine with failing charisma, information, or combat checks, but no player will ever let a door or chest stay locked
9 months ago
Anonymous
I'd rather fail at opening a chest than fail a dialog check.
9 months ago
Anonymous
If you can't lockpick a chest, you smash it.
If smashing don't work, you carry it until you find a key. You got a free Improvised Weapon in the meantime.
9 months ago
Anonymous
Because in the ttrpg if you say you're going to take 20 minutes fricking with this lock then by the time you open it the dm can be like "well everyone heard you fricking with the lock for almost a half hour so the second you got it unlocked and started turning the knob, the door was yanked open from the other side, you are now prone also the enemies less than 15' from the door get a surprise round"
Ask me how I know
9 months ago
Anonymous
Take20 is usually allowed only on things where your character can spend hours or days at it, and there's no harm when failing the check. You could jam and break the lock and make it unpickable if you just keep ramming it.
Take20 is meant for things like forging a signature. You have the original and you just spend a lot of time making an exact copy of it. Or trying to throw a pebble at a backpack that is hanging from a tree, you need to hit 20 to make it fall so you can keep throwing pebbles.
If there's any urgency or consequences of failure, you can't take 20.
9 months ago
Anonymous
locksmith guys on youtube wiggle and jam things in locks all the time and they don't jam from it. keep in mind the purpose of a lock is to accept metal objects into it. would be pointless if they couldn't handle that
9 months ago
Anonymous
Locksmiths are experts who are rolling 20s all the time.
A normalgay is far more likely to break off a chunk of his pin or shim and ruin the lock on a bad roll.
9 months ago
Anonymous
I don't care what guys on youtube do, I was just using it as an example. Imagine a moronic barbarian jamming a lockpick into a lock, and the pick breaks or jams one of the tumblers so it can't be moved.
Or maybe if your character was trying to defuse a bomb, he can't take 20 on it because cutting the wrong wire will make it go boom.
9 months ago
Anonymous
The Locksmith Guy on YouTube would be considered proficient in lockpicking and would have a bare minimum of +7 in proficiency. He's also not under duress and attempting to break a lock while under threat.
A masterwork lock during a situation where you're under duress could be a DC30 scenario. Generally you're given these types of DCs because you're attempting something absurd. Like: "I want to pick the noble's safe while he's rummaging for the piece of paper he's looking for for me"
DC30 is not impossible for a mid-level character with expertise and guidance. Add in bard buff and you're looking at success on a 16+ or something if the bonus dice roll your way.
Your DM should take into account what the group feasibly can and cannot accomplish, if a task is literally impossible, you won't even get to roll. But if it's very difficult but feasible, that's when you get the DC30 checks. And failure doesn't necessarily mean you can't get it done, it might just take longer or there may be other complications.
You wouldn't be able to Take 10 on a pickpocket check as you're attempting to do something that can be noticed. You take Take 10 on disarming a trap in a scenario where you have unlimited time to disarm it and assuming there aren't any wandering mobs.
Half of the content in this game seems like it comes from failing so far. My friend went full moron and decided to attack the tieflings which lead to me breaking my oath and this shit is cool as frick, also ran into that guardian statue and it killed gale which leads to a whole new scene and shit xygdy
Failure is a choice and I never lose, never choose to.
*savescums ur RNG bullshit*
*uses cheat engine*
*dabs on hardest difficulty*
Nuthin personnel, devs.
>anyone whi quicksaves in combat didnt beat the game
>playing co-op with a friend >he quicksaves during combat constantly and reloads the save if his concentration checks fail >traveling through areas and he stubs his toe on fire or a scripted event, concentration breaks his shitty armor buff >reloads five minutes back >immediately tries to pickpocket every new npc without turn-based enabled, fails half the time, reloads anywhere from 10 seconds to 10 minutes ago >fails a speech check with a fricking squirrel >you guessed it
end my suffering
release me
Just tell him to knock that shit off and that it's making the game incredibly unfun when he just resets it anytime something bad happens.
You're not a child afraid of confrontation and explaining your feelings, are you?
>in an actual game the DM is not going to let you frick up the only chance you have with a bad roll.
This is just bad DM
What's the point in roll system?
In a tabletop setting, if you fail at least there world can be reactive. A critical fail can have hilariously bad consequences. Without a DM coming up with something a failure in an RPG just means you feel annoyed and cheated because of shit luck.
>watching some normalgay ecelebs playing game without save scumming unless bugs >they're having fun
Can't believe even normalgays are THIS better at video games than Ganker.
Even on mental level.
Reminds me of Battle Brothers threads.
>Reminds me of Battle Brothers threads.
Can't believe I missed Ganker threads of one of my all time favorites. That's what I get for waiting before playing this masterpiece.
Not living with your choices in a cRPG is incredibly idiotic.
Only people who hate RPGs would do that.
The only acceptable reason of loading if you died or you completely misunderstood something.
This was genuinely the lamest fricking thing in the game >I succeed in all my DC saves before >99 check >even if you crit it you fail
So what the frick was the point of giving me the DC rolls if you're just going to make me fail in the end instead of it just being a cutscene where I fail anyways? Larian is fricking stupid
>DM asks me to describe my character's genetailia >Railroads >Only gives me dialogue options not freeform speaking.
This DM is a fricking psychopath anon.
>critical success means you get the best possible outcome
Critical success for skills and such is a fricking homebrew feature. It does not fricking exist as a normal mechanic because it's FRICKING STUPID and that's exactly why >no, you see, because you rolled 1 or 20, even if your bonus points are high/low enough to pass/fail, you'll just auto fail/pass
It's literally just a thing for the critical role morons and the game is worse for it >5% chance to just fail or pass literally anything
I am a DM and the success threshold in this game is extremely forgiving. My NPC tends to be much for certain of their convictions and often it's impossible for a player to reach a high enough score to convince them of something. Granted the amount of possibilities in real d&d is near infinite.
It started in 2e and it's basically considered a freak event by the DM, who should handle it in pretty much a funny way. Say you throw a dagger blindly at a dragon coming at you, by no means should you be able to damage it but if you roll a 20 you hit it in the eye and send it reeling, or something along those lines. The same thing applies to rolling a 1, lets say you're a barbarian with 18 STR and are trying to open a rusty door, by all means you should be able to do it but rolling a 1 means you broke the doorframe and it collapsed on you.
DC's, by design, should be something a DM gives out in APPROPRIATE situations and as such the DM should fudge the numbers when APPROPRIATE. Like an established rogue shouldn't need to do a DC for some random door for some random guy, it should be an auto pass. A DC would be required if said rogue was drunk or under duress or some other situation. It's where BG3 massively fails. An innate auto pass despite not having the bonuses to make the DC or fail despite having so many bonuses to beat the DC even on a 1 is ass. This is why every single adaptation of D&D into a game is going to be utter ass unless they massively scale down the scope of the setting and flesh things out which they'll never do.
Well yes but that would require turbo autists to read the fricking manual like it was intended to: as a SUGGESTION to make your own adventure, you were never supposed to power game but to narrate an adventure with a set or rules.
the fact that one in twenty actions is some whacky shenaniganery is still stupid.
True, but that's how it was meant to be read. The problem is that that leeway that the other anon was talking about is lost in most CRPGgays trying to translate TT to videogames since their inception (because they were all powergaming morons from 3-3.5e times)
A trained fighter that's supposed to be a professional only gets a higher chance to act like a clown each round the more attacks he gets?
No thanks, if your table is using this garbage i'm playing a wizard.
I'm still a big fan of using strata for interpreting DCs and rolls as a means of storytelling. Critical failures as a rule are best told as funny stories. For example, an extremely charismatic character rolling a 1 should be interpreted as they accidentally said something offensive to the other character that pissed them of or they accidentally spat on the other person's face. It shouldn't mean "that conversation is over forever" it just means you've -1 Sims style the conversation so your attempt failed and next attempt will be more difficult. In BG3 they take it as "LOL COMBAT STARTED"
The game would be many times better if they didn't shit the bed trying to make a 100 hour campaign but instead tried to actually capture a D&D campaign.
A critical failure is just a failure.
What a good DM should do is use the failure to PROGRESS the narrative instead of just "you fail, try something else"
9 months ago
Anonymous
This problem is endemic to videogames. Like every dragons dogma thread SOMEONE whinges about missing the save your waifu quest and someone else tells them its a good thing because then you can do it on your second playthrough.
But I think both are half right, because of what you say. If you fail a roll, rather than just saying "tough luck, come back next playthrough kiddo" it SHOULD give you an alternate progression. Coming back to DDDA, if you don't do her quest for whatever reason, she just disappears from the game. You don't find her body with some items on it, you don't fight her as an undead later on, goth waifu doesn't mention her, nothing. That's lazy game developers. On the extreme other end of the spectrum you have Arx Fatalis and to some extent the rest of Arkhane's games (though arx was really the best) where they're not trying to make an RPG, the games just incidentally an RPG.
Don't you autopass (critical success) on role of 20 which will happen 5% of the time no matter your bonuses? And you can retake these rolls as many times as you have thieves tools, so all you have to do is own 20 thieves tools to statistically guarantee success.
Not 100% sure about this but lockpicking won't allow critical successes, the same goes for pickpocketing. And no, 20 attempts won't guarantee any success either. The rolls are independent.
BG3 has outed an entire generation of mongoloids as being unable to RP. No wonder you thick fricks think shit like FFXVI, Witcher and God of War are rpgs lmao.
This. Even in a game like Deus Ex your upgrades define which routes you can take, and that's completely alright. But apparently a fricking lock in a "crpg" is not ok.
>doesn't have +5 dex on his thief >doesn't use guidance >doesn't use any sleight of hand boosting equipment. >doesn't consider finding the key >bro this game is busted I don't automatically succeed at everything I do with no thought.
todd howard ruined an entire generation of gamers
Yes. Stat checks are infinitely better than rolling a fricking d20. Oh, my 18 str barbarian failed to break the door down because he rolled a 1 and bounced the axe into his face. Engaging mechanics. 5% chance of failing anything is fun.
Your stat and gear bonuses to rolls act as the equivalent to checks. From the start of the game a character like Astarion gets like +8 to lockpick rolls.
Randomness is good. Even great boxers can eat a punch they should have dodged. Even strong men can frick up trying to lift a weight and hurt themselves.
1s are not that bad in BG3, and shouldn't be that bad in an IRL ttrpg.
1s and 20s are just the best and worst possible reasonable outcomes, not you throw a punch and your arms fly off.
>not slight of hand expertise >14 fricking dexterity
What on earth were you trying to lockpick and why was it at level 3
or, god forbid, why were you not using a rogue or skill monkey to pick it
Keeping RNG skill checks is the dumbest decision they could have possibly made in an otherwise great RPG and I can't believe people are letting them get away with it just because "it's D&D bro". Yeah it's a LIMITATION of D&D that was necessary because they couldn't actually simulate everything in a tabletop setting. Planescape Torment had fixed skill checks with simple required stats 24 years ago. People already hated the same thing with RNG skill checks in Fallout 3 and were glad when New Vegas fixed it. Your character is either strong enough or they are not. They are charismatic enough or they are not. Taking away a player's choice in their character's attributes, actions, choices and leaving it up to a dice roll is the antithesis of good RPG design. >It doesn't matter if you have 20 strength or how strong you are at all >the dice just says you ended up feeling particularly not strong in this moment >when you selected the choice that corresponds with strength, an attribute you specially chose your character to be proficient in
No one played or cared about Planescape Torment. I have no idea why Ganker is so in love with bringing it up over and over again.
The dice rolls add dynamism and let the player gamble with decisions if they trust their luck. The equivalent to winging it as an amateur. Or allow you to experience failure and tension even as a master, while your dice roll bonuses ameliorate most worries once you have a level of competency, that there is always a chance that you frick up is reasonable and makes things fun and never busywork.
If I was a master of speech and persuasion but I knew that all my incredible charisma gave me was a +2 to a completely random dice roll to pass skill checks, then guess what, I would not be a master of speech and would use my points in pure combat stats instead since your character's attributes have no influence over whether you say/do the thing you CHOSE to do in dialogue. There is no difference between a brainless ape and a mastermind poet when both of them could either succeed or fail at saying their words right on a whim. Well done. You have just made character building have no meaning, in a fricking role playing game.
All you have done is remove the 'game' aspect of your RPG and turn it into a spreadsheet and calculation to be solved. Removing any sense of motion or interactivity and turning the entire game into an equation to be solved perfectly.
Having proficiency and then mastery in a skill combined with your elevated base Dex stat, gives you massive bonuses on rolls. But, there is always a chance that you frick up. Every politician has gaffes and mistakes that make them look like an idiot. Every salesman flubs a job. Every Don Juan misses the mark.
That gives your game color. If gives your experience a sense of dynamism in that you are putting something at stake in every decision rather than having some kind of static skill point check with arbitrary meaning and value that completely takes any sense of interaction with the mechanics out of the picture.
If you just want to fightgay, go ahead. The game lets you attack anyone at any time.
A fightgay can do everything a speech build can do. If you want to be a fightgay and try some dialogue skill checks then it works just fine since it's completely beyond your control. If you are dedicated to charisma/speech then your dialogue skill checks can and will still fail, at which point you are fricked. Good RPGs and story games are about the consequences of the player's choices. The key word there is PLAYER. The player's choices. Not the results of a completely fricking random choice the game makes for you that decides what happens. The only evidence I need is Shadowheart widely being the best received character and having the best companion quest, when it just so happens her quest resolution is one of the only times in the game when there are no skill checks to sway her towards the good/bad outcome, just your dialogue choices compounded onto the choices you made in how you treated her throughout the game up until that point. That is character building, player interactivity, involvement in the storytelling, all things that are replaced when the dice make the choice for you.
To add to this: compare the resolution of Shadowheart's quest that I just described to the resolution of Lae'zel's quest. At no point during the game does it matter what you say to Lae'zel or what your relationship with her is like when it comes to deciding her fate in the creche. All that matters when resolving her quest and stop her from getting lobotomized is to roll a dice and pray. The player has no input, their actions have no consequence. Only the game's decision matters.
9 months ago
Anonymous
Huh? I failed every single check with the lobotomy machine and she came out fine
9 months ago
Anonymous
>and she came out fine
check her stats 🙂
9 months ago
Anonymous
She's currently kidnapped by Orin so I can't
9 months ago
Anonymous
Positive party member attitudes towards you reduce the DC of rolls to convince them of things
It is not at all, "completely out of your control", there is an element of chance, but it is extremely easy to stack most odds in your favor. And that chance keeps the gamble interesting through on through.
Good RPGs are dynamic and responsive to the player's action. The player choosing to say a line doesn't necessarily mean the NPC will be happy about it or will react in the same way every time.
A non-deterministic system results in a more interesting and agile game world that rewards replaying and makes the player feel like they're engaging with an actual mechanic rather than just reaching whatever arbitrary lock the dev put on some dialog option.
To add to this: compare the resolution of Shadowheart's quest that I just described to the resolution of Lae'zel's quest. At no point during the game does it matter what you say to Lae'zel or what your relationship with her is like when it comes to deciding her fate in the creche. All that matters when resolving her quest and stop her from getting lobotomized is to roll a dice and pray. The player has no input, their actions have no consequence. Only the game's decision matters.
The creche was very obviously built up as a bad thing for hours beforehand.
Laezel is clearly irrational in terms of her trust of the Gith tech and the player can obviously tell that the machine is not going to help them.
There is no surprise there at all. Blaming the dice instead of yourself for it is bull.
warping the games design and bending the mechanics to allow you to play a shitty meme archtype is not good game design. you design for the 99% not the 1% of people who play fnv without a weapon
not to mention the scenario you describe is literally what a party is, you some skill monkeys, some frontliners and dps and some form of sustain. And in a superb game someone putting their skills in non combat things will simultaneously gain combat abilities that help them assist in combat, even if its middling. Fire emblem does this with movement skills or buffs. bards are close to this but imo bards are a mess of design from someone thinking that frank sinatra should be able to kill a fricking dragon.
9 months ago
Anonymous
I'm going to call the dragon a cuckold until it acks itself and you can't stop me
>I have no idea why Ganker is so in love with bringing it up over and over again.
Because it's a really good cRPG and more games should take notes from it? >The dice rolls add dynamism and let the player gamble with decisions if they trust their luck. The equivalent to winging it as an amateur. Or allow you to experience failure and tension even as a master, while your dice roll bonuses ameliorate most worries once you have a level of competency, that there is always a chance that you frick up is reasonable and makes things fun and never busywork.
Yeah, in a tabletop game. Here it just means you either convinced the goblins to not attack you, or you didn't. You either unlocked the chest or didn't. You either get to see some content, or you don't. They didn't translate the fun that comes from occasionally failing into the game.
Is The Witcher 3 not an RPG? Or Disco Elysium? There are RPGs where you get to make a blank slate and RPGs where you play a preset role. (It was the same on some Tabletop RPGs.)
You still get options, and frankly you can customize the nameless one's personality more than you can customize your character in BG3. (No, choosing penis options doesn't count.) Lawful, Chaotic and Evil options you make in the game actually impact the world, for example if you lie too much about being someone else, because of the setting's frickery, an alter ego entity with that name gets created and you'll find him around.
If I was a master of speech and persuasion but I knew that all my incredible charisma gave me was a +2 to a completely random dice roll to pass skill checks, then guess what, I would not be a master of speech and would use my points in pure combat stats instead since your character's attributes have no influence over whether you say/do the thing you CHOSE to do in dialogue. There is no difference between a brainless ape and a mastermind poet when both of them could either succeed or fail at saying their words right on a whim. Well done. You have just made character building have no meaning, in a fricking role playing game.
I agree 100% and I think it's ridiculous games still have us put up with this kind of shit.
I am hoping the future will bring progress and change on this just as it is doing to the combat systems in cRPGs. PoE and Pathfinder eventually added the option to play turn based or RTWP, and removing a dice roll in favor of a set number skill check would be MUCH easier than coding an entirely new combat system.
However the biggest issue is that the change must come from the fans first, and a shitton of idiots that play these games refuse to accept this idea because... >Well it's D&D, it's supposed to have dicerolls!!!
Just google "remove dicerolls" for either BG3/WotR and you will find threads on say, steam forums or reddit for a few people asking if this would be possible and watch as they get dogpiled by morons that can't hold their tardiness in.
A flat number is silly for stuff like Persuasion since there really is no guarantee even the most brilliant speaker in the world would be able to convince every single person in the world 100% of the time
Of course not but it is open to interpretation how that number would represent what is going on "in-universe". It is not necessary for the game to emulate real life as closely as possible or try to make sense of "realistic" expectations in skill checks
And more importantly it gives control to the player and rewards them for putting points where they want to, with none of this pseudo-gambling bullshit.
Thing is dice rolls can be good when the outcome can lead to new content with either result, but very rarely do games account for that and it seems almost impossible to do that for every potential skill check in a game.
Set level skill checks take away player control because they don't let them gamble on trying something they'll probably fail at, but still want to take a shot.
It is like Forrest Gump giving his Vietnam speech, my moron 8 Int Paladin could make a great argument or be very convincing, even if he doesn't have great speech skills in general.
But winning was only partly in their control. They can control taking a chance at it, but they still can't reliably determine if they will win or not.
And personally I find it much more enjoyable to realize I can solve a situation using the skills I have spent hard earned points into, being rewarded for my foresight and resourcefulness than leaving everything in the hands of fate. Again I just do not like the idea of gambling when it is totally unnecessary.
>PoE and Pathfinder eventually added the option to play turn based or RTWP,
Pathfinder's turn based is awful. RTWP must die. There is no peaceable solutions
Quicksaving and reloading is how the game is meant to be played. Along with alt-tabbing to read a webguide about what the consequences of each dialogue and action choice are before making them to be sure you're not choosing the wrong one.
Eh, if it's a random loot chest I'll come back later or bring it with me. If it's the door to the last part of the dungeon I've been exploring for an hour and one failure means I can't open it or everyone is diseased and half dead and sad, then I'm save scumming.
Games for fun, I do whatever the most fun option is
>quick save >pick lock >quick load until success
Nothing personal, just don't believe in skipping all of the content that your character was specialized in. Shit game design, by the way. Actual, good D&D CRPGs assume you take 20 on lockpicking checks.
I don't understand how the assassin ability that gives you advantage against creatures who haven't acted yet works. It only seems to work sometimes and other times it does nothing even when I have no negative modifiers and the enemy goes last.
no it does not. Sometimes you can be in stealth mode, right behind the enemy and yet when you try to do the stealth attack you can't because somehow you're at a "disatvantage"
I'm not looking forward to the new DnDgays coming from BG3. >what do you mean i can't succeed every roll? >lol i want to persuade the boss to kill himself >i flirt with the npc, (rolls dice automatically, gets nat 20) she sucks my dick right??
>concentration spell >concentration spell >concentration spell
okay so frick casters I guess. why dont melee homosexuals have to get cucked with "concentration punches" huh
lolno. Hasted martials get 4 attacks per a round minimum at level 5. If your a Paladin, those 4 hits can be smites. And if you're a fighter you can do 9 attacks in one round. Again, all at level 5
She's currently kidnapped by Orin so I can't
if you failed all of the checks in the chair then she takes permanent penalty to int and wisdom, she basically gets lobotomized
4 smites or 8 attacks with a fighter every round is more damage
and martials have a shitton of strength, so they can carry around and throw a shitton of barrels and explosives
>summon >AOE concentration spell >big AOE blast like Fireball/Chain Lightning/Freezing Sphere >can hit the entire encounter without worrying about movement >probably landed some status effects on anyone who didn't die >can use control spells on problem child enemies
yeah, at level 20 when they have access to bullshit like wish. In BG3? Frick no. The highest damage spell is what, disintegrate? 2 per turn on sorc for 100-200 damage?
Martials can't use chain lightning.
Alternatively you shouldn't even be losing concentration because there's so many massive persistent AoEs you can use to create chokepoints.
if you skip all dialogue, never explore anything, use the easiest difficulty, don't think about what items or class stuff to use then idk
maybe 10h? but I don't see the point of playing the game at that point
How badly can you frick up/fail and still end up being able to beat the game? Can you mess up every single quest and ruin reputations with every person/faction you run across but still end up making it to the end? Sometimes I like to play games as "wrong" or contrarian as possible when they're open-form like this just to see what contingencies are present.
As long as you hit lv12 and you're picking up items, you shouldn't have any issue whatsoever. The biggest difficulty spike for you would probably be Gortash because you'd have to deal with all the Steel Watch bullshit on top of the traps.
You kill someone, you can talk to their corpse or find papers that say what to do next. You can murderhobo everything, but won't really be finishing many quests.
There is exactly one plot important NPC, that is probably an instant game over if he dies.
The only way to frick up is by speedrunning the game and doing shit like going to the underdark at level 3 but even then you tactics your way to victory
Speaking of, what the frick is even the point of warlocks if they're basically martials at this point because pact of blade is the only good pact? I'm a bard so I wanted to bring him along since I can do my rest song to abuse his short rest mechanics but it's fricking pointless when he does more damage just swinging his pact weapon
Blade pact falls off fast, I started the game as an ancients paladin, then multiclassed to archfey warlock for a thematic combination. I expected to be hitting with my cha mod, smiting with my warlock slots and refreshing on a short rest. I ended up eldritch blasting all the way instead since you just can't beat 80+ damage EBs with triple pushback.
I've been having a blast on my fighterlock, but mostly cause I drop darkness clouds/hunger of hadar onto groups of mobs and then either wade in with devils sight or sit back and shoot them to death with Sorlock Wyll + Handgun Astarion
I did the same, put down darkness and then ran in and hit things with advantage. But as the enemies simply ran out and it became tedious I started instead standing in my own darkness and shooting EBs out of it for advantage, worked a lot better.
Speaking of, what the frick is even the point of warlocks if they're basically martials at this point because pact of blade is the only good pact? I'm a bard so I wanted to bring him along since I can do my rest song to abuse his short rest mechanics but it's fricking pointless when he does more damage just swinging his pact weapon
Do you morons not understand what Eldritch Blast + Hex does?
And you realize hex and eldritch blast do not scale compared to everything else as you level, right? Especially when potion of speed i.e. haste is so easy to get? Go get paper and get the potential average hex+eldritch blast does then do the same for just doing hexblade stuff then do it for each level. It fall off quick
>give an enemy twice as many chances to drop concentration, fail a saving roll, or just miss their attacks >this somehow falls off at level 3
Imagine being this stupid. Imagine reaching adulthood and there's no one in your life who ever loved you enough to teach you critical thinking skills.
How is the enemy going to do anything if it's prone on the floor all the time or frightened or just fricking dead on the first turn from the sheer damage you can do?
Yes but it doesn't scale like a martial weapon does, something warlock innately has access to due to pact of blade which is its best pact. It's why I said COMPARED to everything else. It gets left in the dust. You can complete the game by being an eldritch blast turret but using pact of blade and going down that route is just so much more damage that I'd rather just get another martial because warlocks don't offer anything unique that you can't get elsewhere.
>hex and eldritch blast do not scale
You literally get more blasts. Each of them another 1d10+5+1d6+gear.
Does not scale as well compared to martial weapons which warlocks can utilize which is their best build. There's not a single instance where eldritch blast will out scale a martial fighter using a 2H
>give an enemy twice as many chances to drop concentration, fail a saving roll, or just miss their attacks >this somehow falls off at level 3
Imagine being this stupid. Imagine reaching adulthood and there's no one in your life who ever loved you enough to teach you critical thinking skills.
The bonus is applied after the roll, but if you roll a 1 you will always fail, just like you will always succeed with a 20 even if you didn't reach the target.
In real D&D there was never critical fail for anything but attacks.
This has them, you roll a one, you fail, doesn't matter if the check is 10 and you have +9 from modifiers.
Auto-fail and auto-succeed are the absolute worst parts of D&D. It's such a moronic system, there's a 10% chance that every single roll ignores your stats/build/experiences and just works or breaks because it hit the funny number.
>Using warlocks at all
What dogshit comps are you guys doing? A rogue with 2 hand crossbows and the green chick up front was melting fricking everything in my playthrough. I had shadowheart and gale just cleaning up the trash mobs with their AOE. I only had 2 hard fights, the gnolls because I was level 3 and the grymeforge golem fricker because I had no blunt weapons
I saw he was weak to Blunt damage and playing as a Monk I just beat the shit out of it for 2 turns since I also had Karlach with a Mace. It was only after the fight I realized that was the thing in one of the books I had read about how to defeat the guardian of the forge or whatever.
there's a very simple reason to use warlocks >what if my social stat was my magic stat >okay but what if I had an exclusive cantrip I can augment and customize >and it's d10 and grows with my level >and the spell slots I have while few are all at the highest level that can be cast at that level >oh and this subclass gives me a weapon that scales with my social stat and is magic and
why the frick would you not?
>>what if my social stat was my magic stat
There's so many bonuses you can get otherwise this isn't really a massive plus >okay but what if I had an exclusive cantrip I can augment and customize
GWF and Sharpshooter say hello >and it's d10 and grows with my level
See above (mauls are 2d6 otherwise other 2h are 1d12 and hand crossbow is 1d6 plus you can use it as a bonus action and scales and at level 3 you're looking at 1d6 3 times in 1 turn) >and the spell slots I have while few are all at the highest level that can be cast at that level
Worse sorc because you can long rest whenever you want, especially with the potions they throw at you that trigger it in places you can't rest. >oh and this subclass gives me a weapon that scales with my social stat and is magic and
and is inferior to martials.
A fighter/Barbarian for your frontline with a rogue and sorcerer as your backline, to me, seems to be the most broken set-up you can get. When looking at all the classes it seems warlock and druid are the most shafted classes in the game. Even bard can shit out damage if they go swords
The damage feature is part of the pact of the blade because Larian buffed it. It is, therefore, OP. You can also take Lifedrinker eventually. And should.
uhh, I'm pretty sure GWF and Sharpshooter still outscales that massively anon and unlike fighter warlock gets no actionsurge or rage which gives extra attacks and at level 3 rogues can do 1d6 3 times
I had to use the hammer in the middle of the map and the gimmick for the fight was SO fricking cancerous but it taught me I can attack out of fight order with my characters at least >was 1 pixel off the ledge >die from lava
I looked up the items and saw a hat that gave acuity on every fire damage you dealt. I'm wondering if you do ray of fire if it stacks on every single individual hit or per spell cast
I wouldn't be surprised if it was the former, Larian had no brakes with some of these items.
9 months ago
Anonymous
>Sorc >quicken fireball into a crowd >12 stacks >everyone takes damage from the resulting fire on the ground >12 more stacks >now nothing can resist my next spell
Surely not...
9 months ago
Anonymous
fyi the game crashes at 50 stacks, it was the furthest I managed to push it. Break the game responsibly in case it works
It's this little thing that I've had since forever, now that I have 2 attacks from fighter and the third one from the blade pact I can build 12 stacks in just one turn with action burst. Now imagine haste on top of that and you have scrolls and spells with 100% success chance by turn 2. Shit's absurd so I abstain from abusing otherwise this game would be a snorefest
Hell yeah I'm glad I'm not the only person that noticed that.
There's also a ring or neck that gives arcane acuity for every cantrip spell you hit with. Wonder if Eldritch Blast's multiple hits stack.
How is EK/Warlock? Do your spells go off the ability score of the class you pick first? That honestly sounds more in line with what I wanted instead of Paladin/Warlock.
>Breaking into anywhere
Didn't bring a Rogue with the Gloves of Thievery? With your max-level-cap increase mod, you'd get at least a +17 with advantage if you built it correctly, +1 if you're doing it with a well-fed vampire, and plus a few more if you have items that boost slight of hand.
This game just let me kill some goblin offspring. I know this is fricking cringe and gay but I think i fricking love this game. Might have to try killing everyone in the grove next. Thank you Larian.
It's honestly the only reason I bring spellcasters with me - lets me not have to bring that gay homosexual vampire as a skill monkey
Why the frick haven't these c**ts made a system where you can open a menu and assign characters to specific skill checks so I don't have to hop between 4 morons and restart my saves because I, the face of the party, am not talking to the NPCs because I want to go open a lock with a dipshit who has -99 charisma but I triggered something along the way
That would be great. WotR also did it fine with just taking the highest skill in your party whenever you tried to do a check. I do like having the 'flavor' where it's Shadowheart being my dead-talker and lockpicker, Karlach being my beast whisperer, and my high CHAd MC being the face.
You don't even need to do that, it should just be the character with the highest chance automatically selected as long as they're considered "in range". It's a simple QOL feature and most RPGs do it that way, it's fricking dumb. Then you just have a designated party leader who is "voice" for the party but they can be in any part of the formation.
>formation
That's probably my biggest issue with this game. such a fundamental thing for the genre and they don't have a fricking formation button
9 months ago
Anonymous
what's the point, enemies just ignore shrug off your AOO everytime, you can barely block doors since enemies just phase through chars some of the time
9 months ago
Anonymous
>Wondering why I'm never getting AOO >Notice nearly everything is lv4+ and this game gives the feat for bypassing AOO there. >Quickly learn they just gave every fricking thing in the game this feat just to frick over the player
I swear to god this game's balanced more to piss you off then it is being 'smart'.
Given how the party and affection system works, at least for speech checks it doesn't make sense for the MC to not lead dialog scenes.
In general, you shouldn't be able to use a side character for dialog scenes outside of side quests.
In general every chest that requires Slight of Hand over 10 in Act 1 has a key you're meant to get, and every chest that requires Slight of Hand over 15 for Act 2 and 3 also have a key. If you wanna skip searching and just brute force it you can, but that's spelled out through game design.
I'm having fun going Lockadin. The only shitty thing is for some reason when I started as a warlock and multiclassed to paladin I only got up to medium armor proficiency. Had to respec and go paladin first for the heavy armor. 3rd level smites? Yes fricking please. Oh is that a shiny new weapon? Of course I'm proficient in it ;^)
My MC can heal, deal ranged magic damage, deal melee physical and a shit ton of radiant damage, and do CC/stop CC with hold person and counterspell.
Five levels for the second attack, I didn't take repelling blast. Took dark vision instead and bonus to deception. I might respec again to pick it up just for the free shove. Still unsure which one I was going to go higher in. Was originally planning on 5/5 then put 2 in either but I'm also curious to see what better stuff pact of the blade gets at higher levels too.
> Took dark vision
Chad, I setup up my party to have darkness and blindness immunity through items and features, could sit in the darkness spell for just have a frick you zone to anything trying to attack in it.
Nothing really but hellish rebuke and hunger of hadar sure are. Hellish rebuke even ties in with Vengeance paladin flavor wise so much I'm surprised they don't get it unless they do later.
They're MAD and they take forever to come online in this one since the melee cantrips aren't in. And you're pretty much locked into a 6/6 or 7/5 spread whereas Warlock gives more flexibility
the fundamental problem with rng in crpgs is long linear campaigns, where you don't want to miss out on shit due to long term consequences (yeah sure, just skip every single lockpickkable thing, speech check etc... and see how much gold and xp you're down 20h later because of all the loot and optional quests you missed) and frankly the game's too fricking long that you don't want to play it again from scratch; remember the big complaint about elden ring? making a new DS1/2/3 character; lots of fun. ER; hell no
nobody complained about how your party members could frequently fricking die in SoZ because that shit was much more open world and freeform and you can replace em, fail a speech check and get in a fight? miss some loot? no fricking problem. you can get a new party member, you can get that xp an cash elsewhere.
and this is purely from a mechanical standpoint; we're not even talking about if you as a player want to feel any agency or investment in the story and then things go sideways because of RNG. and once again; the game's frickin long, if you "on principle" refuse to reload and just soldier on, and are planning on replaying, then what, your new toon's 20h in and the diceroll fricks again then what? you gonna replay a third time? some might, most won't, also BG3 is a LOW LEVEL CAMPAIGN, rng hits a million times harder at low level, you can absolutely do 'everything right' and still get fricked as you don't have a stack of mitigation measures for any obtuse bullshit you might run into as you would in say ToB or MoTB or literal p&p dnd epic level stuff
anyways most of this is exclusively an issue with crpgs since they're a finished concrete product, having a live DM can mitigate a lot of this frickery
Yeah, BG3 has so much bloat that has zero consequence for your playthrough and does nothing to worldbuild or otherwise be an immersive experience.
I'm at the point I just want a tailored railroad experience that makes my choices actually fricking matter and by necessity that means not giving me 10 choices that lead to the same fricking outcome with only minor dialogue changes
That or a proper fricking sandbox.
>village is a hub >can pick your class and depending on your class you can a questline to follow >story takes place from levels 1-8 >not allowed to multiclass outside of specific scenario's like a warlock losing their patron or a Paladin falling or special events like a fighter learning how to fight like a Monk >story would be about you making a name for yourself and eventually becoming chief of the village
Keep the scale small so you can actually flesh out the world and give each class unique things they can do to shape the world.
I think that's a major issue with these games. They scale so incredibly quick when it comes to the scope of the story they can never really do anything meaningful with the player journey because outside of their companions they never really get to make connections and relationships with people
I definitely agree. It's the same with WotR really. Besides the gameplay aspects, RP wise your class choice really only gives you a couple special dialogue choices and I hope your playing a class tailored for that campaign or else you're gonna feel really out of place.
Like I'm a Warlock but I have never seen or really 'talked' to my patron while Wyll is having horny fireside chats with his.
I don't blame Larian for the state of Paladins because they're pozzed as frick in 5e, but they utterly botched the warlock experience by not making their patrons related to the story. There's multiple devils in the game and you literally travel to hell so that's an easy tie-in. You can save a pixie so that's a tie-in to the fey plus all the mushroom circles early on and the hag. GOO really don't ever interact with that patrons so that checks out
Gotta spend more time on bear sex and scalie dicks. I'm not much in the loop of DnD though I really do enjoy it whenever I delve into a game or get to play a campaign with others. How did they poz Paladins? Are you talking about the Oaths?
Yeah, they utterly removed them from their Gods so now you have a bunch of awful Paladins running around that empower themselves out of thin fricking air so whether they break their oath of not really doesn't matter because there's no consequence outside of losing power and to regain their power they just have to believe hard enough?
Even the D&D handbook makes references to their God.
"A paladin who has broken a vow typically seeks absolution from a cleric who shares his or her faith or from another paladin of the same order"
Paladin breaks apart both in-lore and flavor the moment they're detached from Gods. No need to go on a quest of absolution or anything. Just believe in yourself harder. No order of other Paladins to hunt you down for being a heretic. Nada.
9 months ago
Anonymous
so paladins are just clerics in tabletop?
9 months ago
Anonymous
No, clerics derive their power from the god they worship so if a cleric has no god to give them power they're fricked. The more pozzed version of clerics is they need "faith" not necessarily worshipping a god but "faith" in general but that's gay as frick and a 5e thing iirc
9 months ago
Anonymous
didn't the post say they get the power from their god
9 months ago
Anonymous
I also heard you can pay some guy gold to get your faith back?
What a fricking load of frick man. Could you lose your faith in WotR? How did that work out?
9 months ago
Anonymous
1,000 gold. You can even ask him if there's some other way to get your oath back and he goes "lmao no give me 1,000 gold :^)". So no atonement quest required.
didn't the post say they get the power from their god
Paladins and clerics don't NEED to in 5e
9 months ago
Anonymous
>Paladins and clerics don't NEED to in 5e
paladins I can understand but how does it fricking work for clerics
9 months ago
Anonymous
Specifically, Paladins straight up do not need a god but Clerics generally do but there's special snowflake exceptions that can channel divine power from their own faith i.e. out of their ass. It's why in BG3 Paladins only ever talk about their oath (because no god required) but clerics do (because outside of snowflakes they do require their god).
9 months ago
Anonymous
>channel divine power from their own faith
lmao wtf
9 months ago
Anonymous
Yeah, just like Paladins they can believe in something so much it manifests in power. Fricking stupid
9 months ago
Anonymous
As a chuuni thing I like the idea, but not for fricking paladins and clerics. Like give that type of thing to some autistic monk subclass.
9 months ago
Anonymous
Yeah, I'm fine with the concept but not of the two classes that are so intrinsically tied to their Gods from their inception both original lore and IRL. Like that's kinda what Sorcerer's are - their power is dictated by their force of will which is reflected by their charisma stat.
9 months ago
Anonymous
Yeah. It just seems like they want to pull religion out of the two fricking casters that's entire theme is religion.
9 months ago
Anonymous
I always had fun in p&p playing LE domain clerics where my dude was mostly pretty 'normal' (not like randomly kicking stray dogs or murderhoboing, maybe stealing shit here and there , haggling for more payment, but generally doing CG/LG shit) morally speaking but had to occasionally do some dickish stuff to maintain alignment, and like not even in a metagamey sense, it was part of the character; "like listen guys, they just wanted us to retrieve the stolen goods from the bandits, they didn't really say we needed to hand the prisoners over to the guards, give me a couple hours to conduct this horrific sacrificial ritual to appease my patron so he gets off my case"; initially I found the whole maintain alignment thing a bit annoying the first time DM reminded me I had to because I wasn't doing cartoonishly evil stuff when given the opportunity to (think it was a slight miscommunication when I created the char, I had chosen the domain for purely mechanical reasons and the party averaged out to CG-ish, so DM assumed I wanted to be the evil guy) but ultimately it was kinda fun and memorable and became part of the character
9 months ago
Anonymous
can't it be like wizard tier where they do some holy rituals and that's where the magic comes from
9 months ago
Anonymous
It can be whatever you want. D&D is intended for DM's to homebrew the frick out of it. As per WotC themselves however, clerics are just getting power from the god they worship or the act of worship itself. How the frick is worshipping something that may not even be divine in nature granting you divine powers a thing I do not know. I'm sure they'll hand-wave it away eventually in their quest to liberalize the game further by saying something about the cosmos of Good and Lawful
9 months ago
Anonymous
>You can even ask him if there's some other way to get your oath back and he goes "lmao no give me 1,000 gold :^)".
That's almost like a fricking punch in the face for every fricking player holy frick I'm really glad I pirated this. I want to like this game because it's not totally horrible but shit like this makes me want to fricking send a letter full of my frozen piss to Larian.
9 months ago
Anonymous
Worst part is withers will tell you to frick off until you regain your oath. I'm sure it was just because Larian didn't want to code in forcing you to be an oathbreaker by making a check if you wanted to respec out and back into a Paladin
9 months ago
Anonymous
>You can even ask him if there's some other way to get your oath back and he goes "lmao no give me 1,000 gold :^)".
That's almost like a fricking punch in the face for every fricking player holy frick I'm really glad I pirated this. I want to like this game because it's not totally horrible but shit like this makes me want to fricking send a letter full of my frozen piss to Larian.
as a former cleric but then warlock main/enjoyer since 3.5 p&p I can somewhat understand this, without a proper DM you talked things over with, warlock "plot" framework is just really tricky to do a satisfactory one-size-fits all since there are SO many different possible intended patrons and arcs that either every single possibility is going to be unbelievably shallow, or simply something that the PC is not going to be that interested in and will just go through the obligatory motions for the mechanical gains rather than have any investment
Just give me a fricking demon mommy that I gotta do missions for just like fricking Wyll has. It's not like they have to give Warlock Fiends 10 different patrons to choose from. It's really just the devs had other priorities, much to my chagrin.
Yeah, elixir of colossus but an issue with that is there's no way to easy get the ingredients for alchemy making it pretty fricking pointless since a long rest will take away the buff. I'm just waiting for more mods to come out to fix Larian's frick ups before doing my 2nd full playthrough
>spell slots >mattering at all when a long rest takes like 10 seconds to do
The fact that long rests are so readily accessible utterly fricks class balance for warlocks and the like who don't need long rests to function
I don't abuse them because my companions get mad at me.
9 months ago
Anonymous
>companions get mad at me.
Wait what? is this real?
9 months ago
Anonymous
I know for certain early on if you take a long rest too early, before getting the quest to rescue Halsin at least, your companions all b***h at you for wasting their time.
9 months ago
Anonymous
Only when you have specific quests active. I couldn't long rest when I rescued Halsin and told him I'll commit goblin genocide
No but seriously, why even bother putting in dice rolls for skill checks? Either you're high enough in skill to do it or you're not. A pro locksmith is never going to critically fail and not open a lockbox, and if it does happen in the game you just reload. >There's a door with a skill check >Roll dice >Roll a 12, door needed 13 >"Well I guess I just won't even find out what's inside"
Does anybody actually play like this? Who the frick doesn't immediately reload and pass every check?
Why are all you frickers complaining about lockpicking for your examples? Rerolling it takes no inspiration, only another lockpick. Even in combat it doesn't take another action to reroll, you can use as many lockpicks as you need. Dice rolls are good and fun if you play without karmic dice (now this is a fricking stupid system) and can resist the urge to savescum
>Feeling underwhelmed with spore druid >Get to level 6 >Instantly get an army of mushroom zombies that turn the enemies into even more zombies >I get animate dead on top of this >Finally achieve my necromancer class fantasy
I just need more poison/acid/necrotic damage and it will be perfect
>6+2+2+1
>10
>6+2+2+1
>+1
>+
Wow I haven't seen /tg/'s Crazy Hassan in ages.
Tools do not count for bonus. They just allow you to attempt.
Add guidence and use gloves of thievery whch let you roll two dice
It says x1 you blind moron
>perception check: failed
>reduced jawline mod
based and cute-pilled
is that real
You jawgays are legitimately about as tapped as the actual trannies
Nah it's fair, a strong jaw doesn't really go well with her hair and face. I wouldn't bother spending a huge amount of time changing it but if the mod takes like 5 minutes to install I'd definitely use it
It's better to change her hair
Literally her default face in that pic.
>obsessed
play your own copy, chud
she does look way cuter with a trimmed jaw tho
>6+2+2 x1
>10
moron ALERT
I REPEAT
moron ALERT
>Anon can't read
>anon CAN go on the internet to shitpost
What a world we live in
[Int 3/10]: Dem numbers do be lookin funky
how embarrassing
Did you close this thread forever and pretend it didn't exist after you realized?
Not him but I always do that when I realise I made a mistake when posting. Even if its just a typo or something.
So you fight the good fight with your posts on Ganker.org/v/
>[Arcana: Failed] "Why is that plus sign tipped sideways?"
I chuckled.
bait
Anon rolled a Nat 1 on his Perception check, I see. Happens to the best of us.
6 hours later and do you feel moronic yet?
christ, no wonder WoTC keeps dumbing D&D down with every single edition
Possible (though not likely) if you savescum. Can you not stack Guidance on it? Would help your chances tremendously
just use the knock spell
>well what do you mean "you failed"?
>do you expect me to like move on with the playthrough or something?
>are you NUTS? DO YOU NOT UNDERSTAND THAT I'M MISSING CONTENT?????
>RNG IS ONLY FUN WHEN I DON'T LOSE!!!! moronic DICE!!!!
Many such cases. Sad!
What's the point of failing?
What is the point of rolling if you cannot accept a failed roll?
Why would you accept it when the only outcome is that you have to spend another Thieve's Tools on it, and when you run out you have to go out of your way to buy more, all of which is tedious as frick and pointless?
Or you could just not bother and continue playing?
Kind of disappointed that larian didnt apply rising dcs to things like lockpicking like how most people play it in tt
>Or you could just not bother and continue playing?
And how does not getting the rare armor in the chest benefit to making your game experience better. And what precisely is meant to keep you from just attempting to unlock it over and over until you succeed?
> what precisely is meant to keep you from just attempting to unlock it over and over until you succeed?
thieves' tools breaking on a failed roll
Oh nooo, I'll have to buy some more of this easily available resource.
Truly this is the end.
>And how does not getting the rare armor in the chest benefit to making your game experience better.
You can try to get them on second playthrough
Or lower the difficulty
>And how does not getting the rare armor in the chest benefit to making your game experience better. A
The rare armor isnt essential to your playthrough. There are enough rare magic items in the game to make every subclass play wildly different.
>what is meant to keepyou...
The tedium of going to find more lockpicks/reloading? If you dont like doing thise things, then just dont do them?
that doesn't answer his question
Gives you more challenge from that point onward.
Your own sense of fair play and rationality to not dump all your resources into a single goal.
you find and use some other armor and adapt to the situation, experience using something else besides what was in the chest
in an actual game the DM is not going to let you frick up the only chance you have with a bad roll.
in ths game you don't know if it's the only chance you have, but the answer is way too often yes.
for example
>walking in world
>see survival roll:failed x 4
>instantly hit F8
so stupid. it shouldn't show up at all unless they expect you to do this.
pretty sure survival rolls are just for buried treasure, and you can just spam click the shovel in the area to dig it up anyway
I think trap rolls are the only ones that frick you over if you fail them.
I remember in the Witch Swamp being unable to find the traps in the water even when I knew where they were until I succeeded a perception roll.
Nah, I'm new to D&D and I failed a 4x roll and I got ambushed. I'm going to be vague to not spoiler a lot but it was goblins.
>DM makes you roll
>you fail
>they just say "I got ya back bro" and make you pass
what a gay boy b***h DM that won't allow players to fail. Why roll if you can't lose
Why play if you can't lose. Why read if you can't write. Why dance if you canm't sing
>Why dance if you canm't sing
those are two very different skills
In some cases, success is the outcome that skips content.
Why go on this hour long quest for this woman when you can just charisma her into giving you the item you need.
Also sometimes it’s funny.
In tabletop they're the random variable that all roleplaying is centered around. In video games they're a pointless mechanic that only exists because for some reason people insist on making video games just like tabletop games where you can't roleplay.
You can roleplay just fine.
I am playing a goodie boy paladin (how original I know) and deliberately overlooking shit that'd give me a lot of profit because it'd be out of character for my PC.
>not confiscating goods from evil doers to keep it out of the hand of criminals
>Paladin
>Roleplay
LOL. You can't even fricking RP as a warlock meanwhile Wyll is constantly talking to his fricking Patron while you're just neglected like a redheaded step-child.
>Paladins
>No god, just some nebulous "oath"
>If you break it you lose your powers you get from... somewhere?
>This random fricking moron comes out of nowhere to give you power
>like a Warlock Patron
>Lets you redo your oath for fricking GOLD
>Ask if there's some other way like an atonement quest
>lmao no just give me gold
there's no fricking RP in this game, it's a dogshit railroad story. You can't even fricking join Raphael out of the gate. You can't join the absolute and be a pawn and rise up in the ranks.
you get a different path and the ability to fail actually makes succeeding feel like something
The thing with these kinds of roll is you'd pretty much not miss them in an actual dnd game because Take 10 exists for a reason.
But crpgs rolls are always pimped up, because rolling dices is awesome, right?
even with take 10, he'd still fail
or do you not know how math works
I never saw any DC 30 in a DnD game ever other than Mythic stuff.
And not for a physical lock.
Just means your DM never included a nearly-impossible check meant to deter you from just sitting there rolling until you hit a 20 and instead look for alternate solutions
I was generally the DM for my group, thinking a high DC is a deterrent of any kind is just foolish..
Especially for locks, because there's thousands of ways to go around doors and such.
The way i see it, i'm not supposed to be playing against my friends, i'm basically just driving them through a story.
Also, take 20 is another thing that exists, if you're just gonna roll dice like a moron.
>Also, take 20 is another thing that exists, if you're just gonna roll dice like a moron.
why even have skill checks at that point
people are fine with failing charisma, information, or combat checks, but no player will ever let a door or chest stay locked
I'd rather fail at opening a chest than fail a dialog check.
If you can't lockpick a chest, you smash it.
If smashing don't work, you carry it until you find a key. You got a free Improvised Weapon in the meantime.
Because in the ttrpg if you say you're going to take 20 minutes fricking with this lock then by the time you open it the dm can be like "well everyone heard you fricking with the lock for almost a half hour so the second you got it unlocked and started turning the knob, the door was yanked open from the other side, you are now prone also the enemies less than 15' from the door get a surprise round"
Ask me how I know
Take20 is usually allowed only on things where your character can spend hours or days at it, and there's no harm when failing the check. You could jam and break the lock and make it unpickable if you just keep ramming it.
Take20 is meant for things like forging a signature. You have the original and you just spend a lot of time making an exact copy of it. Or trying to throw a pebble at a backpack that is hanging from a tree, you need to hit 20 to make it fall so you can keep throwing pebbles.
If there's any urgency or consequences of failure, you can't take 20.
locksmith guys on youtube wiggle and jam things in locks all the time and they don't jam from it. keep in mind the purpose of a lock is to accept metal objects into it. would be pointless if they couldn't handle that
Locksmiths are experts who are rolling 20s all the time.
A normalgay is far more likely to break off a chunk of his pin or shim and ruin the lock on a bad roll.
I don't care what guys on youtube do, I was just using it as an example. Imagine a moronic barbarian jamming a lockpick into a lock, and the pick breaks or jams one of the tumblers so it can't be moved.
Or maybe if your character was trying to defuse a bomb, he can't take 20 on it because cutting the wrong wire will make it go boom.
The Locksmith Guy on YouTube would be considered proficient in lockpicking and would have a bare minimum of +7 in proficiency. He's also not under duress and attempting to break a lock while under threat.
moron
A masterwork lock during a situation where you're under duress could be a DC30 scenario. Generally you're given these types of DCs because you're attempting something absurd. Like: "I want to pick the noble's safe while he's rummaging for the piece of paper he's looking for for me"
DC30 is not impossible for a mid-level character with expertise and guidance. Add in bard buff and you're looking at success on a 16+ or something if the bonus dice roll your way.
Your DM should take into account what the group feasibly can and cannot accomplish, if a task is literally impossible, you won't even get to roll. But if it's very difficult but feasible, that's when you get the DC30 checks. And failure doesn't necessarily mean you can't get it done, it might just take longer or there may be other complications.
Play with a better DM.
You wouldn't be able to Take 10 on a pickpocket check as you're attempting to do something that can be noticed. You take Take 10 on disarming a trap in a scenario where you have unlimited time to disarm it and assuming there aren't any wandering mobs.
Half of the content in this game seems like it comes from failing so far. My friend went full moron and decided to attack the tieflings which lead to me breaking my oath and this shit is cool as frick, also ran into that guardian statue and it killed gale which leads to a whole new scene and shit xygdy
Failure is a choice and I never lose, never choose to.
*savescums ur RNG bullshit*
*uses cheat engine*
*dabs on hardest difficulty*
Nuthin personnel, devs.
>Not smiling at being graced with a possible challenge.
Unbased. Turn in your TND card at the office anon.
Unfathomably keyed
>bro just take the permanent -6 to stats and move on lol
No thanks
>10 bonus to roll
>need 30
>you have to roll a 20 to get 30 total
>but if you roll a 20 it's a critical success and you don't use the bonus at all
So literally you either crit or you fail. The frick is the point of having the bonus shit to begin with.
the point is to have even more bonuses than that, which is very doable
For when it isnt a 30 you goofball.
Also, anyone whi quicksaves in combat didnt beat the game
>play game
>lae'zel's turn
>she's stuck in cinematic mode and the UI is gone
>"quicksave&load to fix the bug? didn't beat the game!"
Yea man that is totally what I meant!
>anyone whi quicksaves in combat didnt beat the game
>playing co-op with a friend
>he quicksaves during combat constantly and reloads the save if his concentration checks fail
>traveling through areas and he stubs his toe on fire or a scripted event, concentration breaks his shitty armor buff
>reloads five minutes back
>immediately tries to pickpocket every new npc without turn-based enabled, fails half the time, reloads anywhere from 10 seconds to 10 minutes ago
>fails a speech check with a fricking squirrel
>you guessed it
end my suffering
release me
>speech check
>doesn't kill the homosexual on the spot
just have a double suicide
just play it solo
How the game is meant to be played.
Just tell him to knock that shit off and that it's making the game incredibly unfun when he just resets it anytime something bad happens.
You're not a child afraid of confrontation and explaining your feelings, are you?
Not enough bonuses. Get guidance, get Ability score buff. Like Black person, this clearly isn't your regular lock.
Your bonus can go above +10 can't it? He should be adding guidance to this at minimum.
You can get a grand total of +20 if you have all the right stacks for it.
>in an actual game the DM is not going to let you frick up the only chance you have with a bad roll.
This is just bad DM
What's the point in roll system?
In a tabletop setting, if you fail at least there world can be reactive. A critical fail can have hilariously bad consequences. Without a DM coming up with something a failure in an RPG just means you feel annoyed and cheated because of shit luck.
If it’s a 30 that means you have to find another solution
>watching some normalgay ecelebs playing game without save scumming unless bugs
>they're having fun
Can't believe even normalgays are THIS better at video games than Ganker.
Even on mental level.
Reminds me of Battle Brothers threads.
>Reminds me of Battle Brothers threads.
Can't believe I missed Ganker threads of one of my all time favorites. That's what I get for waiting before playing this masterpiece.
The checks aren't even that important. There's all kinds of ways to solve problems.
>watching people play games
Pathetic.
Not living with your choices in a cRPG is incredibly idiotic.
Only people who hate RPGs would do that.
The only acceptable reason of loading if you died or you completely misunderstood something.
skill issue.
This was genuinely the lamest fricking thing in the game
>I succeed in all my DC saves before
>99 check
>even if you crit it you fail
So what the frick was the point of giving me the DC rolls if you're just going to make me fail in the end instead of it just being a cutscene where I fail anyways? Larian is fricking stupid
>railroading DM
Many such cases! It's truly an authentic ttrpg experience it seems.
Part of me wishes the game didn't offer the same experience I get playing with the goddamn Whizzard.
>DM asks me to describe my character's genetailia
>Railroads
>Only gives me dialogue options not freeform speaking.
This DM is a fricking psychopath anon.
critical success means you get the best possible outcome, not that you ascend to godhood and everything and everyone sucks you off
>critical success means you get the best possible outcome
Critical success for skills and such is a fricking homebrew feature. It does not fricking exist as a normal mechanic because it's FRICKING STUPID and that's exactly why
>no, you see, because you rolled 1 or 20, even if your bonus points are high/low enough to pass/fail, you'll just auto fail/pass
It's literally just a thing for the critical role morons and the game is worse for it
>5% chance to just fail or pass literally anything
No, it's fun.
It makes final boss have 20% less hp
I am a DM and the success threshold in this game is extremely forgiving. My NPC tends to be much for certain of their convictions and often it's impossible for a player to reach a high enough score to convince them of something. Granted the amount of possibilities in real d&d is near infinite.
Illusion of choice
so you use all your inspiration and potions for checks
Why the frick did they add crits to skill checks? It's the gayest house rule and makes no sense.
It started in 2e and it's basically considered a freak event by the DM, who should handle it in pretty much a funny way. Say you throw a dagger blindly at a dragon coming at you, by no means should you be able to damage it but if you roll a 20 you hit it in the eye and send it reeling, or something along those lines. The same thing applies to rolling a 1, lets say you're a barbarian with 18 STR and are trying to open a rusty door, by all means you should be able to do it but rolling a 1 means you broke the doorframe and it collapsed on you.
DC's, by design, should be something a DM gives out in APPROPRIATE situations and as such the DM should fudge the numbers when APPROPRIATE. Like an established rogue shouldn't need to do a DC for some random door for some random guy, it should be an auto pass. A DC would be required if said rogue was drunk or under duress or some other situation. It's where BG3 massively fails. An innate auto pass despite not having the bonuses to make the DC or fail despite having so many bonuses to beat the DC even on a 1 is ass. This is why every single adaptation of D&D into a game is going to be utter ass unless they massively scale down the scope of the setting and flesh things out which they'll never do.
Well yes but that would require turbo autists to read the fricking manual like it was intended to: as a SUGGESTION to make your own adventure, you were never supposed to power game but to narrate an adventure with a set or rules.
True, but that's how it was meant to be read. The problem is that that leeway that the other anon was talking about is lost in most CRPGgays trying to translate TT to videogames since their inception (because they were all powergaming morons from 3-3.5e times)
Critical failures are a terrible house rule.
A trained fighter that's supposed to be a professional only gets a higher chance to act like a clown each round the more attacks he gets?
No thanks, if your table is using this garbage i'm playing a wizard.
I'm still a big fan of using strata for interpreting DCs and rolls as a means of storytelling. Critical failures as a rule are best told as funny stories. For example, an extremely charismatic character rolling a 1 should be interpreted as they accidentally said something offensive to the other character that pissed them of or they accidentally spat on the other person's face. It shouldn't mean "that conversation is over forever" it just means you've -1 Sims style the conversation so your attempt failed and next attempt will be more difficult. In BG3 they take it as "LOL COMBAT STARTED"
The game would be many times better if they didn't shit the bed trying to make a 100 hour campaign but instead tried to actually capture a D&D campaign.
A critical failure is just a failure.
What a good DM should do is use the failure to PROGRESS the narrative instead of just "you fail, try something else"
This problem is endemic to videogames. Like every dragons dogma thread SOMEONE whinges about missing the save your waifu quest and someone else tells them its a good thing because then you can do it on your second playthrough.
But I think both are half right, because of what you say. If you fail a roll, rather than just saying "tough luck, come back next playthrough kiddo" it SHOULD give you an alternate progression. Coming back to DDDA, if you don't do her quest for whatever reason, she just disappears from the game. You don't find her body with some items on it, you don't fight her as an undead later on, goth waifu doesn't mention her, nothing. That's lazy game developers. On the extreme other end of the spectrum you have Arx Fatalis and to some extent the rest of Arkhane's games (though arx was really the best) where they're not trying to make an RPG, the games just incidentally an RPG.
the fact that one in twenty actions is some whacky shenaniganery is still stupid.
Don't you autopass (critical success) on role of 20 which will happen 5% of the time no matter your bonuses? And you can retake these rolls as many times as you have thieves tools, so all you have to do is own 20 thieves tools to statistically guarantee success.
Not 100% sure about this but lockpicking won't allow critical successes, the same goes for pickpocketing. And no, 20 attempts won't guarantee any success either. The rolls are independent.
Idk about d&d, but here lockpicking allows critical success. There is 99 dex check in the same bank
>all you have to do is own 20 thieves tools to statistically guarantee success
Dunning-Kruger effect is in full swing with this Anon.
>Dunning-Kruger
You mean gambler's fallacy?
should have that robe that gives you advantage on dex rolls. theres the smugglers ring too and guidance and a bards inspiration
>rng lockpick/pickpocket
always trash. Skill check or frick off
Dex bonuses to your rolls work as ersatz skill checks.
BG3 has outed an entire generation of mongoloids as being unable to RP. No wonder you thick fricks think shit like FFXVI, Witcher and God of War are rpgs lmao.
This. Even in a game like Deus Ex your upgrades define which routes you can take, and that's completely alright. But apparently a fricking lock in a "crpg" is not ok.
there are keys for the vaults in the bank, just gotta find them
>doesn't have +5 dex on his thief
>doesn't use guidance
>doesn't use any sleight of hand boosting equipment.
>doesn't consider finding the key
>bro this game is busted I don't automatically succeed at everything I do with no thought.
todd howard ruined an entire generation of gamers
Yes. Stat checks are infinitely better than rolling a fricking d20. Oh, my 18 str barbarian failed to break the door down because he rolled a 1 and bounced the axe into his face. Engaging mechanics. 5% chance of failing anything is fun.
Your stat and gear bonuses to rolls act as the equivalent to checks. From the start of the game a character like Astarion gets like +8 to lockpick rolls.
Randomness is good. Even great boxers can eat a punch they should have dodged. Even strong men can frick up trying to lift a weight and hurt themselves.
Rolling a 1 is more like a pro boxer missing a completely stationary opponent and falling on his face every 20th punch.
1s are not that bad in BG3, and shouldn't be that bad in an IRL ttrpg.
1s and 20s are just the best and worst possible reasonable outcomes, not you throw a punch and your arms fly off.
skill checks can go above 20?
>no guidance
>no bardic inspiration
>no cat's grace
>no rapture
what the frick are you doing Black person
>not slight of hand expertise
>14 fricking dexterity
What on earth were you trying to lockpick and why was it at level 3
or, god forbid, why were you not using a rogue or skill monkey to pick it
>a bank is secure
#wow #whoa
Keeping RNG skill checks is the dumbest decision they could have possibly made in an otherwise great RPG and I can't believe people are letting them get away with it just because "it's D&D bro". Yeah it's a LIMITATION of D&D that was necessary because they couldn't actually simulate everything in a tabletop setting. Planescape Torment had fixed skill checks with simple required stats 24 years ago. People already hated the same thing with RNG skill checks in Fallout 3 and were glad when New Vegas fixed it. Your character is either strong enough or they are not. They are charismatic enough or they are not. Taking away a player's choice in their character's attributes, actions, choices and leaving it up to a dice roll is the antithesis of good RPG design.
>It doesn't matter if you have 20 strength or how strong you are at all
>the dice just says you ended up feeling particularly not strong in this moment
>when you selected the choice that corresponds with strength, an attribute you specially chose your character to be proficient in
No one played or cared about Planescape Torment. I have no idea why Ganker is so in love with bringing it up over and over again.
The dice rolls add dynamism and let the player gamble with decisions if they trust their luck. The equivalent to winging it as an amateur. Or allow you to experience failure and tension even as a master, while your dice roll bonuses ameliorate most worries once you have a level of competency, that there is always a chance that you frick up is reasonable and makes things fun and never busywork.
If I was a master of speech and persuasion but I knew that all my incredible charisma gave me was a +2 to a completely random dice roll to pass skill checks, then guess what, I would not be a master of speech and would use my points in pure combat stats instead since your character's attributes have no influence over whether you say/do the thing you CHOSE to do in dialogue. There is no difference between a brainless ape and a mastermind poet when both of them could either succeed or fail at saying their words right on a whim. Well done. You have just made character building have no meaning, in a fricking role playing game.
All you have done is remove the 'game' aspect of your RPG and turn it into a spreadsheet and calculation to be solved. Removing any sense of motion or interactivity and turning the entire game into an equation to be solved perfectly.
Having proficiency and then mastery in a skill combined with your elevated base Dex stat, gives you massive bonuses on rolls. But, there is always a chance that you frick up. Every politician has gaffes and mistakes that make them look like an idiot. Every salesman flubs a job. Every Don Juan misses the mark.
That gives your game color. If gives your experience a sense of dynamism in that you are putting something at stake in every decision rather than having some kind of static skill point check with arbitrary meaning and value that completely takes any sense of interaction with the mechanics out of the picture.
If you just want to fightgay, go ahead. The game lets you attack anyone at any time.
A fightgay can do everything a speech build can do. If you want to be a fightgay and try some dialogue skill checks then it works just fine since it's completely beyond your control. If you are dedicated to charisma/speech then your dialogue skill checks can and will still fail, at which point you are fricked. Good RPGs and story games are about the consequences of the player's choices. The key word there is PLAYER. The player's choices. Not the results of a completely fricking random choice the game makes for you that decides what happens. The only evidence I need is Shadowheart widely being the best received character and having the best companion quest, when it just so happens her quest resolution is one of the only times in the game when there are no skill checks to sway her towards the good/bad outcome, just your dialogue choices compounded onto the choices you made in how you treated her throughout the game up until that point. That is character building, player interactivity, involvement in the storytelling, all things that are replaced when the dice make the choice for you.
To add to this: compare the resolution of Shadowheart's quest that I just described to the resolution of Lae'zel's quest. At no point during the game does it matter what you say to Lae'zel or what your relationship with her is like when it comes to deciding her fate in the creche. All that matters when resolving her quest and stop her from getting lobotomized is to roll a dice and pray. The player has no input, their actions have no consequence. Only the game's decision matters.
Huh? I failed every single check with the lobotomy machine and she came out fine
>and she came out fine
check her stats 🙂
She's currently kidnapped by Orin so I can't
Positive party member attitudes towards you reduce the DC of rolls to convince them of things
It is not at all, "completely out of your control", there is an element of chance, but it is extremely easy to stack most odds in your favor. And that chance keeps the gamble interesting through on through.
Good RPGs are dynamic and responsive to the player's action. The player choosing to say a line doesn't necessarily mean the NPC will be happy about it or will react in the same way every time.
A non-deterministic system results in a more interesting and agile game world that rewards replaying and makes the player feel like they're engaging with an actual mechanic rather than just reaching whatever arbitrary lock the dev put on some dialog option.
The creche was very obviously built up as a bad thing for hours beforehand.
Laezel is clearly irrational in terms of her trust of the Gith tech and the player can obviously tell that the machine is not going to help them.
There is no surprise there at all. Blaming the dice instead of yourself for it is bull.
warping the games design and bending the mechanics to allow you to play a shitty meme archtype is not good game design. you design for the 99% not the 1% of people who play fnv without a weapon
not to mention the scenario you describe is literally what a party is, you some skill monkeys, some frontliners and dps and some form of sustain. And in a superb game someone putting their skills in non combat things will simultaneously gain combat abilities that help them assist in combat, even if its middling. Fire emblem does this with movement skills or buffs. bards are close to this but imo bards are a mess of design from someone thinking that frank sinatra should be able to kill a fricking dragon.
I'm going to call the dragon a cuckold until it acks itself and you can't stop me
>
>I have no idea why Ganker is so in love with bringing it up over and over again.
Because it's a really good cRPG and more games should take notes from it?
>The dice rolls add dynamism and let the player gamble with decisions if they trust their luck. The equivalent to winging it as an amateur. Or allow you to experience failure and tension even as a master, while your dice roll bonuses ameliorate most worries once you have a level of competency, that there is always a chance that you frick up is reasonable and makes things fun and never busywork.
Yeah, in a tabletop game. Here it just means you either convinced the goblins to not attack you, or you didn't. You either unlocked the chest or didn't. You either get to see some content, or you don't. They didn't translate the fun that comes from occasionally failing into the game.
>Because it's a really good cRPG and more games should take notes from it?
>Can't make a custom char
not an rpg, it was a vn
Is The Witcher 3 not an RPG? Or Disco Elysium? There are RPGs where you get to make a blank slate and RPGs where you play a preset role. (It was the same on some Tabletop RPGs.)
You still get options, and frankly you can customize the nameless one's personality more than you can customize your character in BG3. (No, choosing penis options doesn't count.) Lawful, Chaotic and Evil options you make in the game actually impact the world, for example if you lie too much about being someone else, because of the setting's frickery, an alter ego entity with that name gets created and you'll find him around.
>Witcher 3
Beats me I didn't play it
>Or Disco Elysium?
I would call this one a vn too
Disco Elysium is a VN.
Well fair enough, I actually didn't play that one but others seem to call it an RPG so w/e.
I agree 100% and I think it's ridiculous games still have us put up with this kind of shit.
I am hoping the future will bring progress and change on this just as it is doing to the combat systems in cRPGs. PoE and Pathfinder eventually added the option to play turn based or RTWP, and removing a dice roll in favor of a set number skill check would be MUCH easier than coding an entirely new combat system.
However the biggest issue is that the change must come from the fans first, and a shitton of idiots that play these games refuse to accept this idea because... >Well it's D&D, it's supposed to have dicerolls!!!
Just google "remove dicerolls" for either BG3/WotR and you will find threads on say, steam forums or reddit for a few people asking if this would be possible and watch as they get dogpiled by morons that can't hold their tardiness in.
A flat number is silly for stuff like Persuasion since there really is no guarantee even the most brilliant speaker in the world would be able to convince every single person in the world 100% of the time
Of course not but it is open to interpretation how that number would represent what is going on "in-universe". It is not necessary for the game to emulate real life as closely as possible or try to make sense of "realistic" expectations in skill checks
And more importantly it gives control to the player and rewards them for putting points where they want to, with none of this pseudo-gambling bullshit.
Thing is dice rolls can be good when the outcome can lead to new content with either result, but very rarely do games account for that and it seems almost impossible to do that for every potential skill check in a game.
Set level skill checks take away player control because they don't let them gamble on trying something they'll probably fail at, but still want to take a shot.
It is like Forrest Gump giving his Vietnam speech, my moron 8 Int Paladin could make a great argument or be very convincing, even if he doesn't have great speech skills in general.
But winning was only partly in their control. They can control taking a chance at it, but they still can't reliably determine if they will win or not.
And personally I find it much more enjoyable to realize I can solve a situation using the skills I have spent hard earned points into, being rewarded for my foresight and resourcefulness than leaving everything in the hands of fate. Again I just do not like the idea of gambling when it is totally unnecessary.
>PoE and Pathfinder eventually added the option to play turn based or RTWP,
Pathfinder's turn based is awful. RTWP must die. There is no peaceable solutions
It does feel silly if you think about a supposed pro failing utterly at a completely mundane task 5% of the time.
Even experts make mistakes
If you are savescumming to get favorable outcomes you are literally playing the game wrong.
If the devs cared about it, they would have added some mechanic to punish you for it.
I don't care if the devs care. I care.
Why do I care what you think?
The long loading screen for savescumming is punishment enough.
Gives you time to reflect on the absurdity of your actions.
Quicksaving and reloading is how the game is meant to be played. Along with alt-tabbing to read a webguide about what the consequences of each dialogue and action choice are before making them to be sure you're not choosing the wrong one.
Dark times indeed
Eh, if it's a random loot chest I'll come back later or bring it with me. If it's the door to the last part of the dungeon I've been exploring for an hour and one failure means I can't open it or everyone is diseased and half dead and sad, then I'm save scumming.
Games for fun, I do whatever the most fun option is
>quick save
>pick lock
>quick load until success
Nothing personal, just don't believe in skipping all of the content that your character was specialized in. Shit game design, by the way. Actual, good D&D CRPGs assume you take 20 on lockpicking checks.
>Actual, good D&D CRPGs assume you take 20 on lockpicking checks.
name one
How long is this game, once you strip away the tedious combat and reloading saves for rerolls? Like 3 hours?
I quickload critical failures that would otherwise be a guarantee. I'm not putting up with that moronic mechanic.
ill stop reloading when my 4d10 damage attack stops doing 6 damage
damage ranges in this system are true cancer
+1+2+2+6
>somehow doesnt add up to 11, instead 10
what a stupid fricking game, i fricking hate rightwing chuds who get to have jobs that pay more than minimum wage
what a lazy falseflag
I don't understand how the assassin ability that gives you advantage against creatures who haven't acted yet works. It only seems to work sometimes and other times it does nothing even when I have no negative modifiers and the enemy goes last.
Do it from stealth to initiate combat and it works every time
no it does not. Sometimes you can be in stealth mode, right behind the enemy and yet when you try to do the stealth attack you can't because somehow you're at a "disatvantage"
We should just tune down the difficulty and remove quicksaves from all difficulty.
Any braindead moron can win by fluke.
I'm not looking forward to the new DnDgays coming from BG3.
>what do you mean i can't succeed every roll?
>lol i want to persuade the boss to kill himself
>i flirt with the npc, (rolls dice automatically, gets nat 20) she sucks my dick right??
>can i pickpocket the store clerk and steal all his items
>wtf why doesn't this random general store have magic items?
>Showing the DC fo the player
Why.
>concentration spell
>concentration spell
>concentration spell
okay so frick casters I guess. why dont melee homosexuals have to get cucked with "concentration punches" huh
Casters will still absolutely dumpster martials even with concentration
lolno. Hasted martials get 4 attacks per a round minimum at level 5. If your a Paladin, those 4 hits can be smites. And if you're a fighter you can do 9 attacks in one round. Again, all at level 5
if you failed all of the checks in the chair then she takes permanent penalty to int and wisdom, she basically gets lobotomized
yeah but can they cast Fireball
4 smites or 8 attacks with a fighter every round is more damage
and martials have a shitton of strength, so they can carry around and throw a shitton of barrels and explosives
>summon
>AOE concentration spell
>big AOE blast like Fireball/Chain Lightning/Freezing Sphere
>can hit the entire encounter without worrying about movement
>probably landed some status effects on anyone who didn't die
>can use control spells on problem child enemies
>she takes permanent penalty to int and wisdom
wow good thing as a fighter that doesn't matter at all
I just did it with my PC because I killed the frog b***h and I my tadpole got super empowered for passing all the checks
Hey moron, how does a Fighter get 9 attacks at level 5?
yeah, at level 20 when they have access to bullshit like wish. In BG3? Frick no. The highest damage spell is what, disintegrate? 2 per turn on sorc for 100-200 damage?
Martials can't use chain lightning.
Alternatively you shouldn't even be losing concentration because there's so many massive persistent AoEs you can use to create chokepoints.
if you skip all dialogue, never explore anything, use the easiest difficulty, don't think about what items or class stuff to use then idk
maybe 10h? but I don't see the point of playing the game at that point
>click dice to roll
do they think normies are brain dead?
Uhh sis, your guidance?
Dex advantage?
Shapeshift ring?
Respecced 20 dex?
2x d20+5+2+6+2d4 = +15-21
Get the keys
How badly can you frick up/fail and still end up being able to beat the game? Can you mess up every single quest and ruin reputations with every person/faction you run across but still end up making it to the end? Sometimes I like to play games as "wrong" or contrarian as possible when they're open-form like this just to see what contingencies are present.
As long as you hit lv12 and you're picking up items, you shouldn't have any issue whatsoever. The biggest difficulty spike for you would probably be Gortash because you'd have to deal with all the Steel Watch bullshit on top of the traps.
You kill someone, you can talk to their corpse or find papers that say what to do next. You can murderhobo everything, but won't really be finishing many quests.
There is exactly one plot important NPC, that is probably an instant game over if he dies.
The emperor?
I'd assume Orpheus
The only way to frick up is by speedrunning the game and doing shit like going to the underdark at level 3 but even then you tactics your way to victory
Wyll: What is my purpose?
Me: You make Cloud of Daggers
Speaking of, what the frick is even the point of warlocks if they're basically martials at this point because pact of blade is the only good pact? I'm a bard so I wanted to bring him along since I can do my rest song to abuse his short rest mechanics but it's fricking pointless when he does more damage just swinging his pact weapon
HUNGER
OF
HADAR
Blade pact falls off fast, I started the game as an ancients paladin, then multiclassed to archfey warlock for a thematic combination. I expected to be hitting with my cha mod, smiting with my warlock slots and refreshing on a short rest. I ended up eldritch blasting all the way instead since you just can't beat 80+ damage EBs with triple pushback.
I've been having a blast on my fighterlock, but mostly cause I drop darkness clouds/hunger of hadar onto groups of mobs and then either wade in with devils sight or sit back and shoot them to death with Sorlock Wyll + Handgun Astarion
I did the same, put down darkness and then ran in and hit things with advantage. But as the enemies simply ran out and it became tedious I started instead standing in my own darkness and shooting EBs out of it for advantage, worked a lot better.
Do you morons not understand what Eldritch Blast + Hex does?
Hex is an early game thing moron, it falls off so fricking quick. Stop hitting level 3 and rerolling
You realize it's for every single beam, moron?
And you realize hex and eldritch blast do not scale compared to everything else as you level, right? Especially when potion of speed i.e. haste is so easy to get? Go get paper and get the potential average hex+eldritch blast does then do the same for just doing hexblade stuff then do it for each level. It fall off quick
How is the enemy going to do anything if it's prone on the floor all the time or frightened or just fricking dead on the first turn from the sheer damage you can do?
Eldritch Blast does scale with your level, though
Yes but it doesn't scale like a martial weapon does, something warlock innately has access to due to pact of blade which is its best pact. It's why I said COMPARED to everything else. It gets left in the dust. You can complete the game by being an eldritch blast turret but using pact of blade and going down that route is just so much more damage that I'd rather just get another martial because warlocks don't offer anything unique that you can't get elsewhere.
Does not scale as well compared to martial weapons which warlocks can utilize which is their best build. There's not a single instance where eldritch blast will out scale a martial fighter using a 2H
Walk away, you embarrassed yourself already.
>hex and eldritch blast do not scale
You literally get more blasts. Each of them another 1d10+5+1d6+gear.
Hex doesn't miss and can't be ignored. Most bosses and bigger enemies can't be restrained.
Try again, loser.
>give an enemy twice as many chances to drop concentration, fail a saving roll, or just miss their attacks
>this somehow falls off at level 3
Imagine being this stupid. Imagine reaching adulthood and there's no one in your life who ever loved you enough to teach you critical thinking skills.
I just don't understand how I can have a +5 bonus but am still able to roll a 1?
The bonus is applied after the roll, but if you roll a 1 you will always fail, just like you will always succeed with a 20 even if you didn't reach the target.
In real D&D there was never critical fail for anything but attacks.
This has them, you roll a one, you fail, doesn't matter if the check is 10 and you have +9 from modifiers.
Auto-fail and auto-succeed are the absolute worst parts of D&D. It's such a moronic system, there's a 10% chance that every single roll ignores your stats/build/experiences and just works or breaks because it hit the funny number.
Maybe you wouldn't fail so much if you believed in the heart of the dice.
Originally it was just a house rule that got popular, not an actual part of the system
It's still just a house rule. Crit success and crit fail in 5e only apply to attack rolls.
I roll 32 on my Astarion's lockpicking checks almost consistently.
I have yet to play BG3 but I can minmax a hardass 5E build. Are the people saying Eldritch Blast isn't the most busted thing in the game, really?
How different 4E was?
>Using warlocks at all
What dogshit comps are you guys doing? A rogue with 2 hand crossbows and the green chick up front was melting fricking everything in my playthrough. I had shadowheart and gale just cleaning up the trash mobs with their AOE. I only had 2 hard fights, the gnolls because I was level 3 and the grymeforge golem fricker because I had no blunt weapons
Stop posting already.
take your meds anon
the number of people who didn't realize you can use the forge hammer is truly hilarious
I saw he was weak to Blunt damage and playing as a Monk I just beat the shit out of it for 2 turns since I also had Karlach with a Mace. It was only after the fight I realized that was the thing in one of the books I had read about how to defeat the guardian of the forge or whatever.
there's a very simple reason to use warlocks
>what if my social stat was my magic stat
>okay but what if I had an exclusive cantrip I can augment and customize
>and it's d10 and grows with my level
>and the spell slots I have while few are all at the highest level that can be cast at that level
>oh and this subclass gives me a weapon that scales with my social stat and is magic and
why the frick would you not?
>>what if my social stat was my magic stat
There's so many bonuses you can get otherwise this isn't really a massive plus
>okay but what if I had an exclusive cantrip I can augment and customize
GWF and Sharpshooter say hello
>and it's d10 and grows with my level
See above (mauls are 2d6 otherwise other 2h are 1d12 and hand crossbow is 1d6 plus you can use it as a bonus action and scales and at level 3 you're looking at 1d6 3 times in 1 turn)
>and the spell slots I have while few are all at the highest level that can be cast at that level
Worse sorc because you can long rest whenever you want, especially with the potions they throw at you that trigger it in places you can't rest.
>oh and this subclass gives me a weapon that scales with my social stat and is magic and
and is inferior to martials.
A fighter/Barbarian for your frontline with a rogue and sorcerer as your backline, to me, seems to be the most broken set-up you can get. When looking at all the classes it seems warlock and druid are the most shafted classes in the game. Even bard can shit out damage if they go swords
nice argument
one small issue
hexblade curse
The damage feature is part of the pact of the blade because Larian buffed it. It is, therefore, OP. You can also take Lifedrinker eventually. And should.
uhh, I'm pretty sure GWF and Sharpshooter still outscales that massively anon and unlike fighter warlock gets no actionsurge or rage which gives extra attacks and at level 3 rogues can do 1d6 3 times
>the grymeforge golem fricker because I had no blunt weapons
I had to use the hammer in the middle of the map and the gimmick for the fight was SO fricking cancerous but it taught me I can attack out of fight order with my characters at least
>was 1 pixel off the ledge
>die from lava
I am an eldritch knight and warlock split and it allows me to achieve this ridiculous shit with what seems to be an overlooked broken item.
What in the frick is this shit. I always thought eldritch knight was dogshit so I never made one, what item are we talking about
replied to my own post, frick
I looked up the items and saw a hat that gave acuity on every fire damage you dealt. I'm wondering if you do ray of fire if it stacks on every single individual hit or per spell cast
I wouldn't be surprised if it was the former, Larian had no brakes with some of these items.
>Sorc
>quicken fireball into a crowd
>12 stacks
>everyone takes damage from the resulting fire on the ground
>12 more stacks
>now nothing can resist my next spell
Surely not...
fyi the game crashes at 50 stacks, it was the furthest I managed to push it. Break the game responsibly in case it works
It's this little thing that I've had since forever, now that I have 2 attacks from fighter and the third one from the blade pact I can build 12 stacks in just one turn with action burst. Now imagine haste on top of that and you have scrolls and spells with 100% success chance by turn 2. Shit's absurd so I abstain from abusing otherwise this game would be a snorefest
Hell yeah I'm glad I'm not the only person that noticed that.
There's also a ring or neck that gives arcane acuity for every cantrip spell you hit with. Wonder if Eldritch Blast's multiple hits stack.
How is EK/Warlock? Do your spells go off the ability score of the class you pick first? That honestly sounds more in line with what I wanted instead of Paladin/Warlock.
It's fricking stupid
It's a bank vault and you're able to find keys to most of them, picking the lock is a shortcut that is made suitably difficult as a result.
Is act 3 actually that bad?
The content is great. The bugs are annoying.
The game is dogshit past Act 1. People still have to lie that the content is magically there under the bugs though
>Breaking into anywhere
Didn't bring a Rogue with the Gloves of Thievery? With your max-level-cap increase mod, you'd get at least a +17 with advantage if you built it correctly, +1 if you're doing it with a well-fed vampire, and plus a few more if you have items that boost slight of hand.
This game just let me kill some goblin offspring. I know this is fricking cringe and gay but I think i fricking love this game. Might have to try killing everyone in the grove next. Thank you Larian.
I didn't get neither the one in the tollhouse nor the one in Shar gauntlet. I could only savescum and crit.
There's a key for the tollhouse between the tollhouse and Karlach. This is why you carry scrolls of knock
Oh yeah, knock is a thing. Whoopsie.
It's honestly the only reason I bring spellcasters with me - lets me not have to bring that gay homosexual vampire as a skill monkey
Why the frick haven't these c**ts made a system where you can open a menu and assign characters to specific skill checks so I don't have to hop between 4 morons and restart my saves because I, the face of the party, am not talking to the NPCs because I want to go open a lock with a dipshit who has -99 charisma but I triggered something along the way
That would be great. WotR also did it fine with just taking the highest skill in your party whenever you tried to do a check. I do like having the 'flavor' where it's Shadowheart being my dead-talker and lockpicker, Karlach being my beast whisperer, and my high CHAd MC being the face.
You don't even need to do that, it should just be the character with the highest chance automatically selected as long as they're considered "in range". It's a simple QOL feature and most RPGs do it that way, it's fricking dumb. Then you just have a designated party leader who is "voice" for the party but they can be in any part of the formation.
>formation
That's probably my biggest issue with this game. such a fundamental thing for the genre and they don't have a fricking formation button
what's the point, enemies just ignore shrug off your AOO everytime, you can barely block doors since enemies just phase through chars some of the time
>Wondering why I'm never getting AOO
>Notice nearly everything is lv4+ and this game gives the feat for bypassing AOO there.
>Quickly learn they just gave every fricking thing in the game this feat just to frick over the player
I swear to god this game's balanced more to piss you off then it is being 'smart'.
Given how the party and affection system works, at least for speech checks it doesn't make sense for the MC to not lead dialog scenes.
In general, you shouldn't be able to use a side character for dialog scenes outside of side quests.
In general every chest that requires Slight of Hand over 10 in Act 1 has a key you're meant to get, and every chest that requires Slight of Hand over 15 for Act 2 and 3 also have a key. If you wanna skip searching and just brute force it you can, but that's spelled out through game design.
Hope they add a mode where quicksave is disabled and autosave happens after every big roll.
I'm having fun going Lockadin. The only shitty thing is for some reason when I started as a warlock and multiclassed to paladin I only got up to medium armor proficiency. Had to respec and go paladin first for the heavy armor. 3rd level smites? Yes fricking please. Oh is that a shiny new weapon? Of course I'm proficient in it ;^)
My MC can heal, deal ranged magic damage, deal melee physical and a shit ton of radiant damage, and do CC/stop CC with hold person and counterspell.
How much warlock did you take? Until both agonizing and repelling blast?
Five levels for the second attack, I didn't take repelling blast. Took dark vision instead and bonus to deception. I might respec again to pick it up just for the free shove. Still unsure which one I was going to go higher in. Was originally planning on 5/5 then put 2 in either but I'm also curious to see what better stuff pact of the blade gets at higher levels too.
> Took dark vision
Chad, I setup up my party to have darkness and blindness immunity through items and features, could sit in the darkness spell for just have a frick you zone to anything trying to attack in it.
aren't sorc/paladins better
Don't know, don't care. I wanted dark spoopy magic to go with my Dark Urge playthrough.
what's spoopy about hold person and counterspell
Nothing really but hellish rebuke and hunger of hadar sure are. Hellish rebuke even ties in with Vengeance paladin flavor wise so much I'm surprised they don't get it unless they do later.
The Bard Urge is indisputably the best way to play durge
One second you're quoting poems and humming tunes, and the next you're curb stomping a mother of two
They're MAD and they take forever to come online in this one since the melee cantrips aren't in. And you're pretty much locked into a 6/6 or 7/5 spread whereas Warlock gives more flexibility
Just reload until you get it.
the fundamental problem with rng in crpgs is long linear campaigns, where you don't want to miss out on shit due to long term consequences (yeah sure, just skip every single lockpickkable thing, speech check etc... and see how much gold and xp you're down 20h later because of all the loot and optional quests you missed) and frankly the game's too fricking long that you don't want to play it again from scratch; remember the big complaint about elden ring? making a new DS1/2/3 character; lots of fun. ER; hell no
nobody complained about how your party members could frequently fricking die in SoZ because that shit was much more open world and freeform and you can replace em, fail a speech check and get in a fight? miss some loot? no fricking problem. you can get a new party member, you can get that xp an cash elsewhere.
and this is purely from a mechanical standpoint; we're not even talking about if you as a player want to feel any agency or investment in the story and then things go sideways because of RNG. and once again; the game's frickin long, if you "on principle" refuse to reload and just soldier on, and are planning on replaying, then what, your new toon's 20h in and the diceroll fricks again then what? you gonna replay a third time? some might, most won't, also BG3 is a LOW LEVEL CAMPAIGN, rng hits a million times harder at low level, you can absolutely do 'everything right' and still get fricked as you don't have a stack of mitigation measures for any obtuse bullshit you might run into as you would in say ToB or MoTB or literal p&p dnd epic level stuff
anyways most of this is exclusively an issue with crpgs since they're a finished concrete product, having a live DM can mitigate a lot of this frickery
Yeah, BG3 has so much bloat that has zero consequence for your playthrough and does nothing to worldbuild or otherwise be an immersive experience.
I'm at the point I just want a tailored railroad experience that makes my choices actually fricking matter and by necessity that means not giving me 10 choices that lead to the same fricking outcome with only minor dialogue changes
That or a proper fricking sandbox.
>village is a hub
>can pick your class and depending on your class you can a questline to follow
>story takes place from levels 1-8
>not allowed to multiclass outside of specific scenario's like a warlock losing their patron or a Paladin falling or special events like a fighter learning how to fight like a Monk
>story would be about you making a name for yourself and eventually becoming chief of the village
Keep the scale small so you can actually flesh out the world and give each class unique things they can do to shape the world.
I think that's a major issue with these games. They scale so incredibly quick when it comes to the scope of the story they can never really do anything meaningful with the player journey because outside of their companions they never really get to make connections and relationships with people
I definitely agree. It's the same with WotR really. Besides the gameplay aspects, RP wise your class choice really only gives you a couple special dialogue choices and I hope your playing a class tailored for that campaign or else you're gonna feel really out of place.
Like I'm a Warlock but I have never seen or really 'talked' to my patron while Wyll is having horny fireside chats with his.
I don't blame Larian for the state of Paladins because they're pozzed as frick in 5e, but they utterly botched the warlock experience by not making their patrons related to the story. There's multiple devils in the game and you literally travel to hell so that's an easy tie-in. You can save a pixie so that's a tie-in to the fey plus all the mushroom circles early on and the hag. GOO really don't ever interact with that patrons so that checks out
Gotta spend more time on bear sex and scalie dicks. I'm not much in the loop of DnD though I really do enjoy it whenever I delve into a game or get to play a campaign with others. How did they poz Paladins? Are you talking about the Oaths?
Yeah, they utterly removed them from their Gods so now you have a bunch of awful Paladins running around that empower themselves out of thin fricking air so whether they break their oath of not really doesn't matter because there's no consequence outside of losing power and to regain their power they just have to believe hard enough?
Even the D&D handbook makes references to their God.
"A paladin who has broken a vow typically seeks absolution from a cleric who shares his or her faith or from another paladin of the same order"
Paladin breaks apart both in-lore and flavor the moment they're detached from Gods. No need to go on a quest of absolution or anything. Just believe in yourself harder. No order of other Paladins to hunt you down for being a heretic. Nada.
so paladins are just clerics in tabletop?
No, clerics derive their power from the god they worship so if a cleric has no god to give them power they're fricked. The more pozzed version of clerics is they need "faith" not necessarily worshipping a god but "faith" in general but that's gay as frick and a 5e thing iirc
didn't the post say they get the power from their god
I also heard you can pay some guy gold to get your faith back?
What a fricking load of frick man. Could you lose your faith in WotR? How did that work out?
1,000 gold. You can even ask him if there's some other way to get your oath back and he goes "lmao no give me 1,000 gold :^)". So no atonement quest required.
Paladins and clerics don't NEED to in 5e
>Paladins and clerics don't NEED to in 5e
paladins I can understand but how does it fricking work for clerics
Specifically, Paladins straight up do not need a god but Clerics generally do but there's special snowflake exceptions that can channel divine power from their own faith i.e. out of their ass. It's why in BG3 Paladins only ever talk about their oath (because no god required) but clerics do (because outside of snowflakes they do require their god).
>channel divine power from their own faith
lmao wtf
Yeah, just like Paladins they can believe in something so much it manifests in power. Fricking stupid
As a chuuni thing I like the idea, but not for fricking paladins and clerics. Like give that type of thing to some autistic monk subclass.
Yeah, I'm fine with the concept but not of the two classes that are so intrinsically tied to their Gods from their inception both original lore and IRL. Like that's kinda what Sorcerer's are - their power is dictated by their force of will which is reflected by their charisma stat.
Yeah. It just seems like they want to pull religion out of the two fricking casters that's entire theme is religion.
I always had fun in p&p playing LE domain clerics where my dude was mostly pretty 'normal' (not like randomly kicking stray dogs or murderhoboing, maybe stealing shit here and there , haggling for more payment, but generally doing CG/LG shit) morally speaking but had to occasionally do some dickish stuff to maintain alignment, and like not even in a metagamey sense, it was part of the character; "like listen guys, they just wanted us to retrieve the stolen goods from the bandits, they didn't really say we needed to hand the prisoners over to the guards, give me a couple hours to conduct this horrific sacrificial ritual to appease my patron so he gets off my case"; initially I found the whole maintain alignment thing a bit annoying the first time DM reminded me I had to because I wasn't doing cartoonishly evil stuff when given the opportunity to (think it was a slight miscommunication when I created the char, I had chosen the domain for purely mechanical reasons and the party averaged out to CG-ish, so DM assumed I wanted to be the evil guy) but ultimately it was kinda fun and memorable and became part of the character
can't it be like wizard tier where they do some holy rituals and that's where the magic comes from
It can be whatever you want. D&D is intended for DM's to homebrew the frick out of it. As per WotC themselves however, clerics are just getting power from the god they worship or the act of worship itself. How the frick is worshipping something that may not even be divine in nature granting you divine powers a thing I do not know. I'm sure they'll hand-wave it away eventually in their quest to liberalize the game further by saying something about the cosmos of Good and Lawful
>You can even ask him if there's some other way to get your oath back and he goes "lmao no give me 1,000 gold :^)".
That's almost like a fricking punch in the face for every fricking player holy frick I'm really glad I pirated this. I want to like this game because it's not totally horrible but shit like this makes me want to fricking send a letter full of my frozen piss to Larian.
Worst part is withers will tell you to frick off until you regain your oath. I'm sure it was just because Larian didn't want to code in forcing you to be an oathbreaker by making a check if you wanted to respec out and back into a Paladin
as a former cleric but then warlock main/enjoyer since 3.5 p&p I can somewhat understand this, without a proper DM you talked things over with, warlock "plot" framework is just really tricky to do a satisfactory one-size-fits all since there are SO many different possible intended patrons and arcs that either every single possibility is going to be unbelievably shallow, or simply something that the PC is not going to be that interested in and will just go through the obligatory motions for the mechanical gains rather than have any investment
Just give me a fricking demon mommy that I gotta do missions for just like fricking Wyll has. It's not like they have to give Warlock Fiends 10 different patrons to choose from. It's really just the devs had other priorities, much to my chagrin.
I fricking hate railroads, I completely disagree with the first half of your post.
BG3 is a railroad my friend
youre meant to find the vault keys, not save scum vault pick. actual skill issue
the game is not difficult, you just gotta learn what spells, abilities and different items do
Really annoyed I couldn't be a large race so I can toss people everywhere without having to waste a spell on enlarge.
WHY THE FRICK DIDN'T THEY LET WIZARDS CRAFT SCROLLS
Isn't there an elixir you can craft for an enlarge potion effect?
Yeah, elixir of colossus but an issue with that is there's no way to easy get the ingredients for alchemy making it pretty fricking pointless since a long rest will take away the buff. I'm just waiting for more mods to come out to fix Larian's frick ups before doing my 2nd full playthrough
Spec a transmuter wizard and craft double the amount of potions with him. Gale is the cook in my party. He cooks potions in camp all day long.
>casts Knock
Eat shit martialgays this is a catserchad game
>catserchad
Well we know your spellcasting ability isn't intelligence anon.
What’s the point of using bonuses when you can only succeed with a 20?
How new are you? If by level 8+ your Rouge isn't scoring 35+ on checks, you've wasted the entire point of a rouge.
*casts knock*
What was that?
>wastes a spell slot
>spell slots
>mattering at all when a long rest takes like 10 seconds to do
The fact that long rests are so readily accessible utterly fricks class balance for warlocks and the like who don't need long rests to function
I don't abuse them because my companions get mad at me.
>companions get mad at me.
Wait what? is this real?
I know for certain early on if you take a long rest too early, before getting the quest to rescue Halsin at least, your companions all b***h at you for wasting their time.
Only when you have specific quests active. I couldn't long rest when I rescued Halsin and told him I'll commit goblin genocide
>rouge
Problem?
No but seriously, why even bother putting in dice rolls for skill checks? Either you're high enough in skill to do it or you're not. A pro locksmith is never going to critically fail and not open a lockbox, and if it does happen in the game you just reload.
>There's a door with a skill check
>Roll dice
>Roll a 12, door needed 13
>"Well I guess I just won't even find out what's inside"
Does anybody actually play like this? Who the frick doesn't immediately reload and pass every check?
>A pro locksmith is never going to critically fail
what if he sneezes during lockpicking
Why are all you frickers complaining about lockpicking for your examples? Rerolling it takes no inspiration, only another lockpick. Even in combat it doesn't take another action to reroll, you can use as many lockpicks as you need. Dice rolls are good and fun if you play without karmic dice (now this is a fricking stupid system) and can resist the urge to savescum
Anyone can fail something.
Brilliant scientists fail to notice a new discovery, a master woodcarver's chisel slips, a surgeon cuts too deep, etc.
DnD this, Pathfinder that... When are we getting a video game of the KINO system?
This thread makes makes me understand how ultra simplified RPGs (JRPGs) got so popular. Dumb asses can’t actually do the role playing part of the RPG.
>he said the forbidden words
>dice rolls are artificial difficultly
NO YOU'RE NOT SUPPOSED TO SAY THAT IT TAKES SKILL TO NOT HAVE SHIT ROLLS
>Feeling underwhelmed with spore druid
>Get to level 6
>Instantly get an army of mushroom zombies that turn the enemies into even more zombies
>I get animate dead on top of this
>Finally achieve my necromancer class fantasy
I just need more poison/acid/necrotic damage and it will be perfect
Druid is very underrated.
In Act 3 spore druid gets armor that lets you have eternal haste spores with no spell slot. The most transformative item in the game imo
https://baldursgate3.wiki.fextralife.com/Armour+of+the+Sporekeeper
Malefic Funghi: The wearer gains a +1 bonus to Spell Save DC and when dealing Necrotic damage, they deal an additional 1 Necrotic Damage.
Spore Sacks: While imbued with Symbiotic Entity, you can spread Bibberbang Spores, Timmask Spores, and Haste Spores
RNG is bad game design
games without RNG are boring
risk management is a skill, get good
But RNG is still bad game design.
Nope.
This game does not explain its own mechanics well.
I will play BG3 with a mod that always rolls 20.
And what will you do about it?
I'm a stud. I’m ballsy. I don’t take no shit from anyone.
I will not deal with random bullshit like you do peasants.