>"As mortals the Gods once were, as Gods mortals might one day become"
In what setting this quote would fit better ?
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>"As mortals the Gods once were, as Gods mortals might one day become"
In what setting this quote would fit better ?
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D&D, since that's how gods are made.
D&D is not a setting and not all setting have gods as ascended mortals
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>D&D is not a setting
Nogames pls, D&D is whole multiverse of settings that are all interlinked as one.
>Nogames
explain to me how not knowing that (apparently) DnD settings are connected by the multiverse indicates you're a nogame.
Hardmode: Don't define nogame as a non-grognard
Another anon here.
Planescape or Spelljammer. Or any knowledge about the planes, summoning, gods and their limits. Is any of that sort of thing covered in the books with like Elminister and Drizzt and all that stuff or is it just the sort of thing you figure out running it?
I just do homebrew settings so I just know the basics. You know, like reading the DMG, the sort of thing you do if you run a game.
What settings you play in nogames? Greyhawk? Ravenloft? Dark Sun? Golarion? Seattle? They've all got different gods and stories and stuff. They've all got Elves and Orks and stuff, but they're different.
D&D is a system. It is a system that has a number for settings but it isn't a setting itself. Grayhawk, Ravenloft, Dark Sun are all settings that one plays using the rules and math and dice selection (that is the system) to simulate them.
There is a generic setting as described in the DMG and various supplements like the manual of the planes/planar handbook.
Why are there no explicitly Mormon TTRPGs? It can't possibly be from lack of interest, Mormons are huge nerds.
Plus, unlike mainstream christians, their cosmology is a lot more open to all sorts of exotic settings existing within the Mormon cosmic framework
homie you have thousands of years of christian saintly stories and chronicles all fillex with exotic, crazy stuff. You shouldn't confuse christianity in general with the very particular rationalistic tendencies of the protestants.
That's not what I meant. Are you familiar with the Mormon notion of the afterlife where, if they are good and faithful Mormons in life, they will be made into gods after they die and make/rule their own planets just as God made and rules this one?
Imagine a universe of planets, each one shaped and ruled by its own God
>That's not what I meant. Are you familiar with the Mormon notion of the afterlife where, if they are good and faithful Mormons in life, they will be made into gods after they die and make/rule their own planets just as God made and rules this one?
Yes, this is the first thing everyone always says when they mention Mormonism moron.
Isn’t Dogs in the Vineyard a Mormon game?
I've never heard of it. Interesting, thanks anon.
But I was thinking more in terms of how Mormonism is compatible with spell jammer/multiverse shenanigans with wildly diverse planets ultimately ruled by an apotheosized Mormon god.
>After reaching the natural level cap, you must marry at least 4 female npcs to attain Godhood and be granted your own realm.
>Why are there no explicitly Mormon TTRPGs?
Aren't there Mistborn tabletop rules? I can't imagine nobody has tried making some
it's probably because they like to keep the wackier stuff on the down-low so they can convince outsiders and potential converts that their really just another kind of protestant rather than something else entirely.
Any "setting" that uses gods as conveniences or plot devices, instead of trying to make sense.
Glorantha. Several (most) of the gods are heroquesters with seniority.
The Known World/Mystara
Any Star Trek RPG
>In what setting this quote would fit better ?
Dogs in the Vineyard. Kinda.
Mystara. Duh.
Fair enough, I just wish they made the Immortals more godlike in an earthly sense (so, not as cosmic beings who can move planets).