As someone that started soulsbourne games with the PS5 version of Demon souls, then went straight to Elden ring, do you think there's a point in ...

As someone that started soulsbourne games with the PS5 version of Demon souls, then went straight to Elden ring, do you think there's a point in going back to dark souls?

It's my understanding that Elden Ring is the culmination of Dark Souls game design, so would playing dark souls feel like a step backward? Bloodborne and Sekiro look more interesting anyway.

After elden ring is it worth play the Dark souls trilogy? Am I going to be missing out on anything unique by skipping them?

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  1. 11 months ago
    Anonymous

    Play 3rd, the other 2 aged like milk

    • 11 months ago
      Anonymous

      The 3rd is the only game in the series not worth playing in the current year. It doesn't really have an identity other than "hey remember Dark Souls 1?" and having faster combat than 1 and 2. However, Elden Ring completes the ideas presently in 3 and makes a lot of things viable, so you can't even say "Play 3 for the combat" anymore, as Elden Ring just mogs it. Even 2 has more of a reason to play it than 3, as it has its own identity. A harrowing thought, gives me conniptions.

      • 11 months ago
        Anonymous
      • 11 months ago
        Anonymous

        True.

      • 11 months ago
        Anonymous

        DS3 is the closest to ER when it comes to boss and level design quality.
        Also the invasions are neat and still fairly active.

        • 11 months ago
          Anonymous

          Elden Ring level and world design is better than DS3

          • 11 months ago
            Anonymous

            nothing like wide open fields with copy pasted ruin assets

            • 11 months ago
              Anonymous

              >literally the entire first half of DS3 is a linear slog through ugly grey and brown ruins and swamps
              Leyndell and Stormveil alone are better than every single level in DS3

              • 11 months ago
                Anonymous

                leyndell isn't even a dungeon, it's a box with a bunch of copy pasted assets

              • 11 months ago
                Anonymous

                It's the biggest dungeon in the game with the most unique assets of any of them lmao

              • 11 months ago
                Anonymous

                >biggest dungeon
                that's appropriate because there's nothing in it, just like elden ring's open world

              • 11 months ago
                Anonymous

                There's tons of stuff in it, stop pretending you played the game when you clearly didn't

              • 11 months ago
                Anonymous

                there's like, one decent unique helmet and catalyst

              • 11 months ago
                Anonymous

                And the bolt of gransax, and the envoy horn/longhorn, and the star fist, and law of regression, and the erdtree bow, and...

              • 11 months ago
                Anonymous

                >bolt of gransax
                trash rp weapon
                >envoy longhorn
                have to farm for it
                >star fist
                fist weapons have never been good in fromsoft games
                >law of regression
                useless int scaling miracle
                >bow
                useless

              • 11 months ago
                Anonymous

                >hurr durr
                >have to farm for one of the best faith weapons in the game ugh
                >strongest fist weapon in the first game where fist weapons are viable
                >one of the best incants in the game that infuriates status effect shitters
                >ugh who even USES bows in the game that has tons of bow AoW, arrows of every damage type, and even talismans to make archery viable
                Just because you're a boring homosexual doesn't mean everyone is

              • 11 months ago
                Anonymous

                The only reason you would farm for the stupid horn is because you looked up a YouTube video of it being buggy and one shotting bosses

              • 11 months ago
                Anonymous

                No, I by chance got a regular envoy horn drop my first time through the area and thought "huh I wonder if I can get the bigger one too," and lo and behold you can. I swear to god you guide reading losers cannot fathom anyone playing these games normally without looking up every single item and secret beforehand and ruining it for yourself

              • 11 months ago
                Anonymous

                >I farmed without knowing I'd get the horn
                are you an actual aspie

              • 11 months ago
                Anonymous

                >one enemy drops their weapon
                >larger version of that enemy is holding a larger version of that weapon
                >gee I wonder if I can get that one too in the game where like 70% of all enemies drop their weapons and armor
                Are you disabled?

            • 11 months ago
              Anonymous

              I guess you're one of those "esteemed gentlemen" who prefer endless copypasted brick corridors and copypasted swamps instead.

              • 11 months ago
                Anonymous

                elden shit has like 5 swamps

              • 11 months ago
                Anonymous

                there's actually more like 15.

              • 11 months ago
                Anonymous

                And none of them are as much of a miserable boring slog as Farron Keep

              • 11 months ago
                Anonymous

                how's that

              • 11 months ago
                Anonymous

                They're actually interesting visually and have interesting things in them, and don't have a square mile that forces you to walk at a slug's pace

              • 11 months ago
                Anonymous

                you know there's a path through farron keep where you don't have to go through the swamp right

              • 11 months ago
                Anonymous

                Not him but one of the things I've been really questioning is how the hell to get all the loot in lake of rot without Flame Cleanse Me. My second character is a mage and I've been rather confused about that part, since afaik rot boluses are finite.

          • 11 months ago
            Anonymous

            They're both good in their own right.

        • 11 months ago
          Anonymous

          While true, it's missing mechanics that actually make the gameplay work beyond spamming R1 or L1, making it generally a lesser experience. About the only thing it has going for it over ER is that it's more respectful of your time, even if it is a lesser combat experience.

      • 11 months ago
        Anonymous

        wrong I was an Dark Souls failure for 6 years -> Elden > Dark Souls Winrar > DS3 journey and DS3 was so fun it was Elden Ring beta. And replaying is comfier than ER replays Ive done one of each to try sorcery builds from NG

        • 11 months ago
          Anonymous

          I'm glad you had fun with it, but fun doesn't refute the points made.

          Wrong

          Just saying wrong doesn't make you right. Pony up.

          • 11 months ago
            Anonymous

            Elden Ring stripped down Ds3's multiplayer to an insane degree. The only thing it improved on was casting/spells.
            I'll wait for the DLC to cast my final judgement but I stopped playing Elden Ring and still invade in DS3/Bloodborne. Yes, Bloodborne is still active.

            • 11 months ago
              Anonymous

              What did it strip down?
              It's literally the same as DS3 but with wex dust and summoning pools.

            • 11 months ago
              Anonymous

              I'll agree with you that invading in Ds3 was more fun. But that's about it.

              • 11 months ago
                Anonymous

                Gee too bad multiplayer is what gives these games longevity.......

              • 11 months ago
                Anonymous

                For me it's all about trying different weapons and builds.

      • 11 months ago
        Anonymous

        Wrong

      • 11 months ago
        Anonymous

        This is spot on. Ds3 is just a greatest hits album.

        • 11 months ago
          Anonymous

          funny that's what people keep calling Elden Ring

        • 11 months ago
          Anonymous

          Ds2 and Ds3 were contractual obligation and beta test for future games

        • 11 months ago
          Anonymous

          funny that's what people keep calling Elden Ring

          DS3 is the greatest hits albus from DeS+DS1+DS2
          ER is the best of DS3+BB+Sekiro

          • 11 months ago
            Anonymous

            Greatest hits album is not a compliment

            • 11 months ago
              Anonymous

              Video games are about mechanics and gameplay so a "greatest hits album" is a compliment.
              If you don't agree, go play some walking sims about cutting off your dick or whatever.

              • 11 months ago
                Anonymous

                For me greatest hits album means its decent, but it's all songs I've heard before. It's not nearly as exciting as a brand new album from my favorite band.

            • 11 months ago
              Anonymous

              Don't get me wrong I really like DS3. It just doesn't stand on it's own as well as the others. The main thing it has going for it is some incredible boss fights, but the lore and levels are lacking. It's barely above Ds2 for me and Ds2 at least has it's own identity.

      • 11 months ago
        Anonymous

        the fights tho

    • 11 months ago
      Anonymous

      demon's souls is still worth playing because it has the best level design across all of the games

      DS2 can be ignored, it introduced a lot of ideas that were more fleshed out in elden ring but the level design and enemy placement is such a fricking travesty that it feels like a parody of the series

      DS3 is solid but the levels aren't quite as good as the first and at this point the series it has the most overlap with elden ring in terms of gameplay

      Pretty much anything but 3 has reasons to play it.

      -Demon Souls: Interesting level setup and generally cooler setting than dark souls.
      -Dark Souls 1: Is a bit unfinished (lol dragon ass lake), but early game is super strong. Do recommend.
      -Dark Souls 2: Faith builds are viable lol. Pretty much anything is viable, even more so by dark souls standards, so going around beating someone's ass with a ladle like a disgruntled grandma is pretty fun. There's a lot of flaws with it though.
      -Dark Souls 3: The level design is mostly nostalgia pandering to fans of 1 while failing to capture what made 1 good. For a while, it was well liked for having faster combat than the other games, but now Elden Ring outperforms it, so there's little reason to actually play it given its lack of uniqueness.
      -Bloodborne: Oh baby it good. Also extremely interesting.
      -Sekiro: tfw filtered by spears. It's an interesting game though, I just don't have the level of parrying it wants me to have.

      Elden Ring is literally the remake of dark souls 2
      Everything from the colorful and bright areas to shit like powerstancing was drawn from ds2

      • 11 months ago
        Anonymous

        It plays absolutely nothing like Dark Souls 2

    • 11 months ago
      Anonymous

      I played DeS, DS1, DS2 and Bloodborne all the way through and DS3 bored me to death.

    • 11 months ago
      Anonymous

      DS3 is good, but it's unoriginal. I guess if you don't play the others maybe it seems better than it is.

    • 11 months ago
      Anonymous

      go back

      Of course. Dark Souls is just Demon Souls but better and Dark Souls 3 gets much better at/after abyss watchers. Dark Souls II on the other hand? I dont its worth playing since its not good, even the DLC is pretty bad.

      this

  2. 11 months ago
    Anonymous

    Yes the other souls games have very different and in my opinion much better level design and better upgrade paths. Bloodborne has more in common with dark souls than elden ring so you can play it and cover your bases while skipping dark souls but I wouldn't miss the first dark souls game it's very good.

  3. 11 months ago
    Anonymous

    Of course. Dark Souls is just Demon Souls but better and Dark Souls 3 gets much better at/after abyss watchers. Dark Souls II on the other hand? I dont its worth playing since its not good, even the DLC is pretty bad.

  4. 11 months ago
    Anonymous

    The trilogy is pretty much the same as Elden Ring, but more linear.
    I would play Bloodborne or Sekiro first, for a breath of fresh air, then go back into Dark Souls again.

  5. 11 months ago
    Anonymous

    Bloodhound step is the normal dodge in Bloodborne. LOL Elden shit

    • 11 months ago
      Anonymous

      Bloodbornes dashes and rolls has exact same i-frames as Dark Souls rolls, might be even less in fact since animation is slightly faster. Bloodhound step has way higher i-frames in comparison than any of them. Fromtards are such troglodytes they think animation = gameplay.

      • 11 months ago
        Anonymous

        You knowing any of this makes you a "fromtard".

        • 11 months ago
          Anonymous

          I was a PVPtard back then, given how shit Elden Ring's PVP is I quit. Had lots of funs with invading people though. I would love to see Demon's Souls Remake or Bloodborne on PC though just so I can invade people again. Elden Ring killed DS3 or DS2 playerbase on PC sadly and Dark Souls was dead for a long time.

          • 11 months ago
            Anonymous

            DeS invasions are trash, don't expect anyone to play online even if it gets ported.

            • 11 months ago
              Anonymous

              The only thing they should be porting is the original. FRICK Sony.

            • 11 months ago
              Anonymous

              DeS granted us beautiful moments like this.

              • 11 months ago
                Anonymous

                ER has even more creatuve trolling.
                Like cosplaying as Patches and healing bosses as a COOP phantom.
                Then pretending to attack them with a weapon you don't have enough STR for.

          • 11 months ago
            Anonymous

            DeS invasions are trash, don't expect anyone to play online even if it gets ported.

            Dark Souls 3 was the final polishing of the formula Demon's Souls started

            >Demon's Souls has the best stamina system ever. The slow attack animations plus the inability to animation cancel makes you think carefully about your every input
            >Dark Souls 3 brings back the Mana/Focus bar from Demon's Souls instead of the Spell Cast system from DS1 and 2
            >Auto-revival (embering) after a boss (or helping as a phantom)
            >plus you have the five thrones which are a lot like the portals to the different worlds
            >A hub system like Demon’s Souls. The Firekeeper is literally the Maiden in black fire defense woman" (火防女) which is also the same term for the Fire Keepers in Dark Souls
            >Giving the player character clear motivations up front and keeping the end goal in sight, just like in Demon's Souls
            >Lothric Castle / Great Archives / Cursed Garden is influenced by Boletaria Castle. The run-up to twin princes being 1-3's run up to penetrator
            >Irithyll Dungeon does indeed have some heavy Tower of Latria vibes, full of backtracking and going from one side to the other for keys
            >All of the areas fit together like pieces of a puzzle and how everything came together to form one grand world
            >Inspired by the great, memorable map designs of Demon's Souls

            Biggest similarity between Demons Souls and Dark Souls 3: you start out in Boletarian Palace / Lothric Castle in the beginning before going on a journey across various regions and returning back to Boletaria/Lothric for the finale with Demon King Allant/Prince Lorian and Lothric before the final boss

            Elden Ring
            >video gamey checkpoints all over and fast travel to make sure you're always in the action and never at risk of losing your souls, defeating the purpose as it was established in Demon's Souls.
            >no death penalties
            >no multiplayer incentives
            >no interesting multiplayer mechanics

            • 11 months ago
              Anonymous

              DS3 is an attempt to be Bloodborne's combat without actually being Bloodborne, and the level design and atmosphere are atrocious compared to DeS. This is some of the most delusional shit I've ever read

              • 11 months ago
                Anonymous

                ds3 has plenty of iconic levels. The Cathedral of the Deep is one of the series best designed levels.

              • 11 months ago
                Anonymous

                Cathedral of the Deep is one of the many "THAT part"s of DS3, absolute boring slog of a level with one of the worst bosses in the game

              • 11 months ago
                Anonymous

                You better not be the guy defending ds2 talking this nonsense.

              • 11 months ago
                Anonymous

                Are you actually going to try to defend a "boss" that's literally just an infinitely respawning crowd of the normal enemies you've been fighting the whole level

              • 11 months ago
                Anonymous

                I never mentioned the boss. Neither did you until you schizo'd out and made up a new argument. As far as gimmick bosses go, it's one of the best.

              • 11 months ago
                Anonymous

                It's one of the worst bosses in the game alongside all the other trash gimmick bosses

              • 11 months ago
                Anonymous

                Gimmicks are better than the formula bosses at this point

              • 11 months ago
                Anonymous

                DS2 had better gimmicks because they just made most of these gimmicks optional or skill based ones instead of simplistic secrets that just instantkill the boss.
                By comparison DeS' gimmicks are stale by your 2nd run because they're almost mandatory to beat the boss and take no mechanical skill to use past knowing about them, and they just nuke the boss.

                >Pursuer's arena has the bastilas, you can get gud and parry him for an easy kill, you can frick it up and he'll break them. Also you can use them in COOP and even troll hosts/phantoms and kill them with it. That's soul.
                >Dragonrider has the raising platforms as his default arena is insanely small and any hit will push you off. Raising one or both makes the fight easier but raising none lets you cheese him into falling off if you know how to bait him.
                >Flexile's arena has water slowly fills the room, slows you down, increases his fire def by 50% but it also decreases lightning def by 50% so you can make use of the gold pine resin you find in the Wharf.
                >Sinner's lamps giving you x2 lock on distance.
                >Freja's baby spiders being afraid of torches.
                >Chariot's whole gauntlet phase 1 with skeletons + necros then a horse fight in phase 2. Imagine if he was 100% gimmick and he died instantly when he hit the gate like Dragon God.
                >Rat Vanguard being a better version of Pinwheel that can actually kill you because petrification, also better designed because the boss spawns in after 10 rat kills so you don't just walk in, lock on to the real boss and ignore the clones that appear
                >Mirror Knight and NPC/Player Summons.
                >Avaa being invisible till you get the eye but 100% fightable if you're familiar enough with her moves. A lesser game would've just made the boss invincible to force you to do it using the gimmick/key item.
                >Ivory King and the first phase with the ally Loyce Knights and the oblivion gates spawning enemies

              • 11 months ago
                Anonymous

                DS1 is always worth playing for the interconnected world design. It plays like a survival adventure with oppressive atmosphere, limited resources, interesting, unique locations, and you have no fast travel until late game. Gameplay is slower and pretty simple.
                DS3 is like ER but instead of an overworld, the the areas/dungeons linearly tie into each other, occasionally branching out. It's arguably not as interesting of an adventure as DS1, but has some nice levels and tight boss fights. Non-physical builds feel more stale compared to ER.

                No, they literally took most of the mechanics in DS2 and copied them in DS3 and Elden Ring.
                Miyazaki personally asked Tanimura to be co-director and handle the combat, weapons and balance in these games while he did level+world design, lore and the big picture.

                Anyone who disagrees is coping hard.

              • 11 months ago
                Anonymous

                Power Stancing is worse in ER though

              • 11 months ago
                Anonymous

                >its the worst boss along with ALL THE OTHERS I SWEAR

                You're just crying now. There's no blue smelter demon in this game so it's automatically good coming off its predecessor.

              • 11 months ago
                Anonymous

                Deacons, Greatwood, Crystal Sage, Wolnir, Ancient Wyvern, and Yhorm are all terrible off the top of my head

              • 11 months ago
                Anonymous

                I found them all very fun. Not every boss has to be a heckin epic dude with oversized anime swords.

              • 11 months ago
                Anonymous

                No one said they did, but all the ones I listed are lame gimmick fights especially Wolnir, Yhorm, and Ancient Wyvern

              • 11 months ago
                Anonymous

                I think it's based how ds2 makes people mad. I myself could never like it because of its hideous visuals, mechanically boring bosses, weird shitty movement but the way ds2 makes people mad because it "throws too many enemies at you" is hilarious

              • 11 months ago
                Anonymous

                >He thinks people are mad about enemy count for the game that notoriously lied about its graphics and lighting engine and also came out incomplete in both mechanics and setting build

              • 11 months ago
                Anonymous

                >whining
                Didn't ER have to patch in raytracing, npc mapmarkers, wex dust and quest conclusions etc?
                Talk about shipping unfinished games.

              • 11 months ago
                Anonymous

                No, it literally had all of those things on day one. Nice try troon.

              • 11 months ago
                Anonymous

                Nevermind that ER has as many bosses and dungeons as DS1+DS2+DS3 and even many of side bosses are on the same level as DS1's Artorias.
                But that logic we can consider ER a 27/10 game because it has as much stuff as three 9/10 games.

              • 11 months ago
                Anonymous

                true
                cathedral was always pleasant to replay

            • 11 months ago
              Anonymous

              Indeed DS3 is in many ways a "redo" of DeS because the mechanics, level design and bosses of that game were full of oversights and FROM just wasn't as good as making thes games.

  6. 11 months ago
    Anonymous

    play 1 for the true dark souls experience, 2 and 3 are as forgettable as elden ring so you can skip those

  7. 11 months ago
    Anonymous

    demon's souls is still worth playing because it has the best level design across all of the games

    DS2 can be ignored, it introduced a lot of ideas that were more fleshed out in elden ring but the level design and enemy placement is such a fricking travesty that it feels like a parody of the series

    DS3 is solid but the levels aren't quite as good as the first and at this point the series it has the most overlap with elden ring in terms of gameplay

    • 11 months ago
      Anonymous

      I meant dark souls in the first 1/3 of this post

    • 11 months ago
      Anonymous

      >DS2 can be ignored, it introduced a lot of ideas that were more fleshed out in elden ring but the level design and enemy placement is such a fricking travesty that it feels like a parody of the series
      Really? Pharros Lockstones and fragrant branches aren’t a thing in ER (just stonesword keys) let alone built upon, powerstancing is limited to same weapon types rather than the mix and match of ds2, no memories or bonfire ascetics etc.

      Enemy placement is dogshit in DS2 but the level design had a lot of nice gimmicks like lighting fires, two way switches, those giant statues that sent you to battlefields, calling ships over etc that ER didn’t really build upon.

      • 11 months ago
        Anonymous

        Not him, but yeah, the stonesword keys are pretty nerfed compared to lockstones. While I agree you don't have to play it, I do think it's interesting enough to actually play. To this day, if it wasn't for Soul Memory existing (and thus certain broken spells that use that), I would say it's the best game in the series as far as PVP goes. Not that DaS2 is particularly stellar, but that the rest of the series is so unbalanced it makes Pokemon look well designed.

      • 11 months ago
        Anonymous

        Fine then play it but dont come back complaining if you think the game's shit. Dont get me wrong I can play the game but honestly in comparison to all the other ones in teh series it just doesn't hold up

    • 11 months ago
      Anonymous

      >demon's souls is still worth playing because it has the best level design across all of the games

      Nostalgia is one hell of a drug.
      The only good DeS levels are Stonefang and Latria, everything else is a tunnel with minor side paths.

      • 11 months ago
        Anonymous

        >this disingenuous homosexual again
        Try posting a map of literally any other level in the game that isn't the one(1) that's a straight line

        • 11 months ago
          Anonymous

          1-2 and 1-3 and 1-4 are straight lines to the castle with side paths to open the main gates.
          4-1 and 4-2 is a straight line on a cliffside with like 2 rooms in between
          5-1 is a straight line on scafolding then 5-2 a big empty swamp that prevents rolling.
          Only 1-2, 2-1, 2-2 and 3-1 are even close to anything in DS1, DS2 or DS3.

  8. 11 months ago
    Anonymous

    Literally every other Souls game is better than Elden Ring. You're missing out.

  9. 11 months ago
    Anonymous

    Pretty much anything but 3 has reasons to play it.

    -Demon Souls: Interesting level setup and generally cooler setting than dark souls.
    -Dark Souls 1: Is a bit unfinished (lol dragon ass lake), but early game is super strong. Do recommend.
    -Dark Souls 2: Faith builds are viable lol. Pretty much anything is viable, even more so by dark souls standards, so going around beating someone's ass with a ladle like a disgruntled grandma is pretty fun. There's a lot of flaws with it though.
    -Dark Souls 3: The level design is mostly nostalgia pandering to fans of 1 while failing to capture what made 1 good. For a while, it was well liked for having faster combat than the other games, but now Elden Ring outperforms it, so there's little reason to actually play it given its lack of uniqueness.
    -Bloodborne: Oh baby it good. Also extremely interesting.
    -Sekiro: tfw filtered by spears. It's an interesting game though, I just don't have the level of parrying it wants me to have.

    • 11 months ago
      Anonymous

      >-Dark Souls 3: The level design is mostly nostalgia pandering to fans of 1

      Dark Souls 3 really is a Demon's Souls clone

      >Firelink Shrine is The Nexus. A hub system like Demon’s Souls. Fire Keeper (火防女) is literally the Maiden in black "黒衣の火防女", with 火防女 being the same word used for firekeepers in Dark Souls
      >Lothric Castle (DaS3) == Boletaria Castle (DeS). You start the game here, and the climax of the game is here (twin princes/false king allant), complete with red-eye knights. complete with dragons hanging around
      >The path to the Twin Princes is Boletaria's 1-1; path to the Phalanx. Red eye knights and blue eyes. Allant had two dragons, two dragons block the path in the dragon barracks.
      >Undead Settlement is Hemwick Charnel Lane
      >Oolacile became Darkroot Garden and then Farron Keep. Crystal Sage is Fool's idol
      >Catacombs of Carthus and Smouldering Lake are challice dungeons
      >Irithyll is Cainhurst Castle. Irithyll Dungeon is extremely reminiscent of Tower of Latria Prison of Hope
      >Compare Yuria with Karla: same set, literally same description of set , same raped/imprisoned story, same traits... they even have the same voice actress
      >Sister Friede and Alfather Lloyd has all the good parts of Lady Maria of the Astral Clocktower, Ornstein & Smough, and Priscilla
      >Friede and Gael are Maria and Orphan
      >upgrade gems that work like Demon's Souls upgrade paths
      >The Ringed City serves as a call back to the reveal of Anor Londo. Halflight, Spear of the Church is Old Monk fight
      >Auto-revival (embering) after a boss (or helping as a phantom)
      >Final boss requires you to beat all the Demons/Lords of Cinder to fight the King Allant/Soul of Cinder
      >And the last boss is, quite literally, the chosen undead from DaS1 AND gwyn

  10. 11 months ago
    Anonymous

    Are you asking if a 12 year old game will feel dated compared to a game that came out last year?

  11. 11 months ago
    Anonymous

    You'll see a lot of hate for DS3, but I suggest trying it first. It is well polished, and there are tons of memorable boss fights and music. Elden Ring doesn't even come close to DS3's final bosses.

    DS1 is worth playing for the first half, which has unmatched level design.

    DS2 is worth playing for build and level variety.

    Overall, DS1 = DS2 = DS3 = ER = BB. Each has something special.

    • 11 months ago
      Anonymous

      I thought most of the boss fights in 3 were forgettable or were aping more memorable bosses from 1. I also don't remember a single song from 3 so I don't really know what you're talking about there. DS3's final boss is probably best in series but the only real reason it is is that it's the culmination of all the protags from DaS1, so it's hard to praise it for going so hard on nostalgia baiting.

      • 11 months ago
        Anonymous

        This is up to personal preference, but for me the music for 1st boss, the brothers, and the 2 "final" bosses was exceptional and made me want to prolong the fights.

        I also do orchestration for a living so I'm biased.

        ?t=224

        • 11 months ago
          Anonymous

          Truthfully I don't really remember much of any music in Souls. The only time it has music is times I'm very much focused on anything other than the music. I'm not saying it's bad or anything, but I don't get why people say souls music is memorable. Also I do have a bias against orchestra music sounding samey even though it literally does not, so that might be part of it.

          • 11 months ago
            Anonymous

            Demon's Souls, Dark Souls 1, and Bloodborne are the only ones that have really standout music, and DS1 teeters on the precipice of the overblown cacophony that is DS2/3 music. Elden Ring music isn't bad but the boss tracks are mixed really poorly so you don't even really hear them when you're fighting and you have to look them up on youtube

            • 11 months ago
              Anonymous

              I had beaten demon's souls and was halfway through Dark Souls 1 when I realized that it actually has unique music for every boss. Felt like I fell into another dimension.

              • 11 months ago
                Anonymous

                Demon's Souls music is very quiet and subdued compared to the other games aside from maybe one or two tracks, it's part of why I like it so much. It helps the mysterious tone of the game a lot

    • 11 months ago
      Anonymous

      >Elden Ring doesn't even come close to DS3's final bosses.
      None of that matters when DS3's combat is just spam rolling, no powerstancing, no dedicated posture system, it's essentially the dance that Sekiro has but without the combat designed for it and just becomes roll spam simulator.

      Sekiro/ER > BB DLC > DS3 > BB Base > The Rest in terms of boss mechanics

      • 11 months ago
        Anonymous

        >DS3's combat is just spam rolling
        Elden Ring improved northing over it. Hardest boss in the game punishes you for using shields with healiong herself even lol.
        >no powerstancing
        Might as well not exist because DS3's dual weapons such as Gotthard Twinswords or Drang Twinspears has more combos and moves than Elden Ring's powestancing which boils down to added one move. This also applies for new iteration of weapon arts. Old weapon arts were unique to weapons so you could combo them, no weapon in Elden Ring has as much as moveset as Crucifix of the Mad King or Gael's Greatsword for example. New iteration of weapon arts means new weapon arts are basically spells for people who aren't invested in int or faith. They don't combo, they are one hit static attacks. Best weapon arts in Elden Ring are from weapons who are upgraded with twinkling titanites because they are unique, so is their weapon arts.
        >no dedicated posture system
        Existed since Dark Souls 1, game just didn't needed to tell you you can riposte your enemy.
        > it's essentially the dance that Sekiro has but without the combat designed for it and just becomes roll spam simulator.
        That's literally what I thought when I was playing Elden Ring especially against Malenia. She was designed to be deflected yet there is no deflect mechanic in it.

        • 11 months ago
          Anonymous

          >Elden Ring improved northing over it.
          It has multiple enemies and bosses that specifically punish DS3 rollspam, which is why DS3 secondaries hate it so much

          • 11 months ago
            Anonymous

            Input reading isn't really a good thing

            • 11 months ago
              Anonymous

              Every single one of these games has input reading all the way back to Demon's Souls, I really don't get why people keep acting like ER is the first or only one to have it

              • 11 months ago
                Anonymous

                Only elden ring has input reading like "oh you're in recovery animations, initiate insta-kill move"

                It's an exceptionally trash game praised by morons

              • 11 months ago
                Anonymous

                Literally every single one of them has enemies and bosses that do a distance closing attack when you heal at the wrong time, all the way back to the red/blue eye knights in DeS. Stop pretending ER made up something that they've been doing for 14 years

              • 11 months ago
                Anonymous

                Yes fromsoft has always used input reading, some of the most infamous bosses in the series are only remembered because of their input reading

                what of it? you think this makes it okay for them to expand input reading?

              • 11 months ago
                Anonymous

                I think you're making a mountain out of a molehill because you're desperate for reasons to hate something even though it's been present for a decade and a half and everyone learned how to deal with it a long, long time ago

              • 11 months ago
                Anonymous

                cheap deaths are cheap death, if I would have gotten a win without input reading bosses then that's literally the devs kicking you back behind the finish line and telling you to do it again

              • 11 months ago
                Anonymous

                Or you learn how to deal with it like literally everyone who's played these games for the last 14 years has

              • 11 months ago
                Anonymous

                Bosses only read inputs for when you heal or when you cast/throw a projectile.
                And they don't actually read you input, they check your animationID, on a 500ms delay.

              • 11 months ago
                Anonymous

                This is proven to be false, elden ring input reads practically everything

              • 11 months ago
                Anonymous
              • 11 months ago
                Anonymous

                Ah, finally somebody who uses my webms so I don't have to waste time to respond to the same tired shitposting, doing God's work there anon.

              • 11 months ago
                Anonymous

                Ah, finally somebody who uses my webms so I don't have to waste time to respond to the same tired shitposting, doing God's work there anon.

                I saw another webm that contradicts this with the same enemy. Did they patch this behaviour run.

              • 11 months ago
                Anonymous

                Maybe they fixed it so your character needs to be facing them when you cast.

              • 11 months ago
                Anonymous

                No, they didn't patch anything and I made that webm in particular (and many others) on the current game version, all enemies are still coded to react to specific things only and only at certain stages of their animation.

              • 11 months ago
                Anonymous

                That one chink webm people post might just be a really old version then.

              • 11 months ago
                Anonymous

                why not test it, go shoot a bow at them and see if they input read you

              • 11 months ago
                Anonymous

                It's an older game version but it still works in the current game version because Flame Guardians are some of the enemies that are supposed to react to things like arrows, some of the fast sorceries, a couple of incantations and some ashes of war like stormblade, they will not react to other things like Rock Sling though, or lightning spear, or AotC:Horns.
                Every single enemy in the game has a list of things they react and do not react to, more often than not they also have specific bias for charged vs uncharged stuff, and none of these were changed so far.

              • 11 months ago
                Anonymous

                Aren't the Flame Guardian "NPC" invader-tier enemies? They're not like regular enemies in the game but those spastic invaders like in other souls that will spam roll regardless of what throwable object you throw at them

              • 11 months ago
                Anonymous

                this is kind of a conundrum. If the npc doesn't dodge then it's dogshit AI, but if it does then it's input reading. If the boss didn't react at all when you're pelting it from a distance then we'd call it braindead AI. Even tho I still think [(if; projectile) -> (dodge, perfectly, always)] is equally bad. I'd want a middle ground where the AI acts more fluidly, like if you're using ranged then it dodges the first time then respond with it own ranged attack which locks it into animation, making it vulnerable for a second projectile. Or if it gets hit then it moves in to close the distance. I don't pretend to have the solution but anything is better than robotically dodging every bullet.
                ER cliqued for me when I understood how much the AI turtles down, waiting for me to do something to react and punish. Duo Crucible Knight illustrates this perfectly, the more you move in that fight, the harder it gets.

              • 11 months ago
                Anonymous

                >technically illiterate moron wants to speak
                >NOOOO STOP RESPONDING TO ME THIS GAME ISNT FAIR

              • 11 months ago
                Anonymous

                prove it mr tech literacy
                prove there's no input reading

              • 11 months ago
                Anonymous

                >They don't read your input
                >They just read the thing that immediately happens when you press the button
                It's the same thing.

              • 11 months ago
                Anonymous

                500ms delay is as slow as somone that's completely drunk, near out-cold.
                You also forget that still have to do their wind-up animation when attacking in respones, so it's far slower than that, because bosses don't fricking have hitscan attacks, you fricking brainlet.

              • 11 months ago
                Anonymous

                >They don't read your input
                >They just read the thing that immediately happens when you press the button
                It's the same thing.

                >output reading

            • 11 months ago
              Anonymous

              They don't have input reading for rolls.
              They just have attack combos that always play at the same speed and are sync'd in such a way that they get garbage button mashers that spam consecutive rolls.

              I hate this idea that the games punish you for spamming roll when they don't. They put increasingly whacky animations and delayed attacks so if you roll at a predictable time you get punished for not having it memorized.

              No, they punish you from spamming buttons when you see a boss do a wind-up animations, instead of pressing roll once when the swing actually occurs.

              ER also slowed down both rolls by giving them 20 recovery frames and made R1s have 4-5 hit combos that end in a big slam attack that forcers a 2 sec recovery animations, compared to DS3 where you had 2 animations that played in a loop till you ran out of stamina.

              • 11 months ago
                Anonymous

                how would you even know if they did have input reading for rolls

              • 11 months ago
                Anonymous

                The shitty combos are probably the worst thing about elden ring combat

              • 11 months ago
                Anonymous

                >why can't I R1spam 10 hits with a claymore and be as fast as a longsword

              • 11 months ago
                Anonymous

                Now you can press l2 and shoot projectiles that are better than spells, cost less, heal you and do 1k damage.

              • 11 months ago
                Anonymous

                Ah, it's the moron who doesn't even have the game again, still seething about ER being so much better than Souls trash I see.

              • 11 months ago
                Anonymous

                I have 500 hours in Elden Ring you clown, what I described is the Blasphemous Blade.

              • 11 months ago
                Anonymous

                The Blasphemous Blade doesn't have a projectile that is better than spells though, Taker's Blade is also a massively overrated weapon art in general, Glintblade Phalanx is better in basically every way.

              • 11 months ago
                Anonymous

                The game already disallows r1 spamming because it's one of the worst ways to kill a boss. No need to artificially limit it.
                >ur bad
                I beat the game many times. You are an insufferable homosexual.

              • 11 months ago
                Anonymous

                You are rarely ever doing more than 3-4 R1s on bosses with something like a claymore, even in DS3 where they're way faster, so this change is functionally not relevant for bosses.
                The 1-2-3-4-stop R1 combos only really affect R1spam vs multiple level mobs, giving them a bunch of small openings to jump in and stun you instead of letting you mow then down like a musou game.

                And there's weapon classes that do very well with R1s, like katanas and twinblades. It's a big reason why Katanas were popular at launch, everyone was still in DS3 R1spam mode.

              • 11 months ago
                Anonymous

                They added jump attacks so you can do more damage with double ultra greatswords in one jump attack than you could do with 10 hits of straight swrod.

              • 11 months ago
                Anonymous

                How old is this webm because they sped up greatswords hard

          • 11 months ago
            Anonymous

            I hate this idea that the games punish you for spamming roll when they don't. They put increasingly whacky animations and delayed attacks so if you roll at a predictable time you get punished for not having it memorized.

          • 11 months ago
            Anonymous

            Elden Ring still has roll spam. The attacks are just more delayed with smaller openings inbetween. This rewards boring ass trial and error memorization instead of actual reflexes. Which makes every boss feel evem more drawn out and tedious. You can barely call it a fight at this point.

          • 11 months ago
            Anonymous

            Malenia is nothing but mindless roll spam

            • 11 months ago
              Anonymous

              Her delayed 1-2-pause-3 combos literally get you every time if you just button mash roll.

              • 11 months ago
                Anonymous

                All of her moves are piss easy to avoid except Waterfowl

              • 11 months ago
                Anonymous

                yeah like all her input read moves

        • 11 months ago
          Anonymous

          >Elden Ring improved northing over it
          yeah i loved spam rolling against Malenia, radahn, half the dragons, all the demigods who have inbuilt roll catches and delayed attacks designed to punish it even more

          • 11 months ago
            Anonymous

            skill issue

          • 11 months ago
            Anonymous

            Have you tried being less awful?

            • 11 months ago
              Anonymous

              where is the spam rolling you fricking moron

              • 11 months ago
                Anonymous

                My bad, I missread your post and thought you were saying ER = rollspam.

            • 11 months ago
              Anonymous

              My bad, I missread your post and thought you were saying ER = rollspam.

              >Elden Ring improved northing over it
              yeah i loved spam rolling against Malenia, radahn, half the dragons, all the demigods who have inbuilt roll catches and delayed attacks designed to punish it even more

              • 11 months ago
                Anonymous

                Surprised he didn't do an perseverance run, at least for the first 1/2 of the game where you can tank bosses decently.

              • 11 months ago
                Anonymous
              • 11 months ago
                Anonymous

                Consumables are unironically very strong in ER.
                I killed the Rot Avatar in Caelid with 7 Redmane pots at 30STR.
                The fact that most of them have A or S scaling in a start is amazing.
                Shit like Kukri have A and S in STR/DEX, on a quality build those consumables are almost as good as Glintstone Cometshards.

        • 11 months ago
          Anonymous

          >Old weapon arts were unique to weapons so you could combo them, no weapon in Elden Ring has as much as moveset as Crucifix of the Mad King or Gael's Greatsword for example. New iteration of weapon arts means new weapon arts are basically spells for people who aren't invested in int or faith. They don't combo, they are one hit static attacks. Best weapon arts in Elden Ring are from weapons who are upgraded with twinkling titanites because they are unique, so is their weapon arts.
          Definitely concur. WAs felt too singular and couldn't combo even when it made sense. Things like Stormskills should've ben a single WA with different inputs to get different variants of.
          ER's combat system is 'ocean wide' and 'puddle deep', because they went for quantity over quality.

    • 11 months ago
      Anonymous

      >Elden Ring doesn't even come close to DS3's final bosses.
      It absolutely does, Maliketh, Godfrey, and Radagon are WAY better and more fun to fight than the Soul of I Clapped

  12. 11 months ago
    Anonymous

    This is like saying "I played RE8 is there any reason to play RE 1-3?"
    Short answer is yes

  13. 11 months ago
    Anonymous

    >do you think there's a point in going back to dark souls?
    No.
    DS1 is horrible to play nowadays, and wasn't anything special back then either, it was a minor advance from DeS with overall worse levels, nothing in DS1 compared to Latria, and even Boletaria as simple as it is is much better than most of DS1, bosses are also garbage.

    DS2 tried to experiment with things and mostly failed, disastrously so, some people will rant about muh powerstancing being the best version of the mechanic in the series compared to ER's powerstancing or DS3 dual weapons but it's a massive lie, there's still some cool stuff you won't find anywhere else though, like the Bone Fist.
    Levels are largely awful and bosses are the worst in the series, most of them are worse than DS1 bosses even, it doesn't help that they tried to recycle things from DeS such as Armor Spider and it all fell so flat, Pursuer is a cool idea but ER made it plain better with red Elmer Fudd.

    DS3 is basically DS with some stuff borrowed from Bloodborne in terms of enemy design and movesets, it's the best of the trilogy in terms of gameplay but is still crippled by a lot of flaws, moreover its weapon art system is just plain inferior to ER's Ashes of War, there's still a couple of cool weapons though, like the Demon's Scar or the Aquamarine dagger being kind of a nod to BB's switch mechanics.
    Bosses are okay but overall still too stupid to fight well, level design ranges from good (Ariandel, Irythill dungeon [no shit, it's just Latria again]) to godawful (Farron woods, "Anor Londo")

    Bloodborne and Sekiro aren't much better, Bloodborne is an overall design mess barely held together with some tape and Sekiro is a failed Tenchu game that doesn't even know what it wants to be, a ninja game, a souls game or a rhythm game, it fails at all of these anyway.

    • 11 months ago
      Anonymous

      >DS3 is basically DS with some stuff borrowed from Bloodborne in terms of enemy design and movesets, it's the best of the trilogy in terms of gameplay

    • 11 months ago
      Anonymous

      Wall of pseud shit

    • 11 months ago
      Anonymous

      DS2 bosses are better than DS1 bosses, especially with the DLCs
      Even DS2's "Pinwheel" fight, the Rat Vanguard is better than DS1's because they can easily instantkill you with petrification in the cramped arena if they hit you 3-4 times in 10 seconds.

      • 11 months ago
        Anonymous

        >DS2 bosses are better than DS1 bosses
        >Prowling Magus&Congregation
        >Covetous Demon
        >Last Giant
        >Skeleton Lords
        >Flexile Sentry
        >Ruin Sentinels
        >Giant Lord
        >Ancient Dragon
        >Better than DS1 bosses
        And I didn't even mentioned the various copypastas like the Belfry Gargs or Ornstein, let alone the DLC bullshit like 2cats, at best you have some cool bosses once in a while like Looking Glass Knight, the Chariot, Pursuer or The Lost Sinner, but 90% of DS2 bosses and enemies in general are fricking trash even compared to DS1 enemies, I refuse to believe anyone would defend shit like Prowling Magus or Ruin Sentinels

        • 11 months ago
          Anonymous

          >you now remember the covetous demon

          Walking into that boss arena was like being transported to a PS1 game.

          • 11 months ago
            Anonymous

            DS2 was intended to be a sequel to a King's Field PS1 game

            • 11 months ago
              Anonymous

              DSII started off under the direction of Tomohiro Shibuya. It was going to be even more open world. They got a lot done, but Bamco came down on them and forced them to scrap half the game. They put Yui Tanimura in charge who had to pick up the pieces 6 months from launch. Bamco originally designated DS2 to be a PS4 game and then decided that nope, we're actually putting it on the PS3, which forced the downgrade

              >Tanimura: Yes, this game actually went through quite a troubled development process. Due to a number of factors we were actually forced to re-think the entire game midway into development.
              >Ideally we’d start again from scratch but of course we were under time constraints so instead we had to figure out how to repurpose the designs in our newly reimagined game. This meant everything from deciding new roles for characters to finding ways to slot locations into the world map. This unusual development cycle faced us with an entirely different set of problems and looking back on the project as a whole it was at times, arduous.

              Eleum Loyce, Brume Tower and Shulva were all made under Yui Tanimura, they also got Naotoshi Zin to do level design

              >Dark Souls 2 downgrade full comparison

              >Dark Souls 2 Design Works
              https://peterbarnard1984.tumblr.com/post/113163062955/dark-souls-2-design-works-translation
              >How The Gutter Got Gutted

              Elden ring is the full realization of the potential of Dark Souls II. The sewers from leyndell are basically half of the gutter, it's crazy how all their work inspired elden ring

              • 11 months ago
                Anonymous

                Elden Ring is the full realization of the entire souls series. 2 being, a botched open world game, was a speed bump in the road. Blame the scabs.

              • 11 months ago
                Anonymous

                >the sewers from leyndell are basically the gutter
                The gutter is basically shitty blighttown.

                DS1 reuses weapon animations from Des. DS2 reuses weapon animations from DS1. DS3 reuses animations from DS1 and DS2.

                Bloodborne didn't reuse anything, because it's not really a souls game, and the weapons were too radically different to be used on traditional souls weapons. Though there might have been a few snuck in there, or used as the based for updated animations.

              • 11 months ago
                Anonymous

                DS1 redid a ton of new weapon animations actually.
                Maybe they're edited from the DeS ones, but they are definately not 1:1, the DeS ones more exagerated.

              • 11 months ago
                Anonymous

                Soilent Ring is purely an action game that discards all elements that made Souls games unique

              • 11 months ago
                Anonymous

                You're describing DS3 though

              • 11 months ago
                Anonymous

                Why not both?

              • 11 months ago
                Anonymous

                >the sewers from leyndell are basically the gutter
                The gutter is basically shitty blighttown.

        • 11 months ago
          Anonymous

          Bosses like Pursuer, Sentinels, Sinner, Smelter, Rotten, Mirror Knight, Veldstat, Elena, Sinh, Fume, Avaa, Ivory King completely dab over DS1's equivalents.
          DS1's engame is especially drab with a bunch of big blob bosses that are too slow for their own good like Seath, Nito, 4Kings.

          In fact, Ruin Sentinels might be one of the best and well designed bosses in the series, especially the way it starts as as 1v1 then goes 2v1 in phase 2.
          And how phase 1 forces you to stay on the small platform and strafe the boss, clearly showing you the sentinels have weak tracking on their overheads attacks.

    • 11 months ago
      Anonymous

      >DS1 is horrible to play nowadays
      i went from ds3 to elden ring back to ds1, ds1 is not that bad nor that hard to get used to.

      get a grip, and git gud

  14. 11 months ago
    Anonymous
    • 11 months ago
      Anonymous
  15. 11 months ago
    Anonymous
    • 11 months ago
      Anonymous

      >people that post on Ganker are these trannies I stalk on twitter
      is this a joke

    • 11 months ago
      Anonymous

      >banned friends: 0/0 (0%)
      What

    • 11 months ago
      Anonymous

      >they're just like we are, regular people born into the body of the wrong sex

      That isn't true, is it?

  16. 11 months ago
    Barry

    They are all fun.
    Play them all.
    Maybe not dark souls II that game was basically just copy paste as many enemies as possible until the entire area is filled with enemies.

  17. 11 months ago
    Anonymous

    I fricking hate ds2 trannies so much, you make fun of their game and they immediately default to talking about ds3 and elden ring, like they have some sort of superiority complex and do not want any sequel to be better than the last.

  18. 11 months ago
    Anonymous

    The only thing they improve with each entry is combat. They have abandoned Demon's Souls principles for actionslop so ER is not better than anything

    • 11 months ago
      Anonymous

      >They have abandoned Demon's Souls principles

      QRD?

      • 11 months ago
        Anonymous

        puzzle bosses

      • 11 months ago
        Anonymous

        They dumb down the multiplayer more each entry, add more checkpoints which defeats the purpose of this whole "formula," there's nothing experimental about these games anymore. It's a solved thing they just keep removing the things that made it unique so it's like a souls themed skyrim game

      • 11 months ago
        Anonymous

        puzzle bosses

        >Demon's souls remake solo release on PS5
        flops
        >Elden Ring releases on PS4/PS5/Xbox/Windows
        more than 20 million

        What did Sony mean by this?

        • 11 months ago
          Anonymous

          >multiplats sell more
          WHOA!

        • 11 months ago
          Anonymous

          I want violently illegal things to happen to anyone who played the PS5 demake and not the original.

          • 11 months ago
            Anonymous

            why does right look like Zelensky?

          • 11 months ago
            Anonymous

            why does right look like Zelensky?

            > Best atmosphere, love the eerie greens of Latria and the depressing blue-grey hue of Boletraia. Valley of Defilement is my favourite Souls area for its atmosphere alone.
            > Music tracks that aren't just orchestra. Storm King, Old Monk, Fool's Idol, False King Allant, Maiden Astrea all great, plus the Nexus theme and the Character creation music are the best hub music in all the games.
            > Short game that you can beat over a couple of days instead, quickest to get to NG+ and leads to lots of replay value.
            > Maybe a weird point, but I love the lighting in this game + Dark Souls 1, shame they removed the bloom in subsequent games.
            > Faith builds are allowed to be good.
            Don't get me wrong, I love DS1 and Elden Ring but there is something about Demons Souls that they have never been able to recapture, and seeing how ass the prison in 3 was compared to Latria tells me they never will.

  19. 11 months ago
    Anonymous

    Elden Ring plays nothing like Dark Souls besides sharing same basic design elements.
    >After elden ring is it worth play the Dark souls trilogy?
    Yes, in order to see how overrated it is when Dark Souls already did what Elden Ring does years ago. Without all the open world garbage.

    • 11 months ago
      Anonymous

      Elden ring added way more things than ds1. I'm tired of delusional dastards.

      • 11 months ago
        Anonymous

        >Elden ring added way more things than ds1
        Elden Ring plays almost exactly like Dark Souls 3. With the exception of open world.

  20. 11 months ago
    Anonymous

    Considering the fact that you intentionally skipped them for soulless goyslop and are now asking all these moronic questions: NO! Stay away from the old games. I don't gayoots like you playing it. Stick to DeS demake and Elden Slop.

    • 11 months ago
      Anonymous

      >frogposter has completely worthless take
      Shocking

      • 11 months ago
        Anonymous

        Why are you here? Shouldn't you be grinding a recyled dungeon for some Arteria Leaf?

        • 11 months ago
          Anonymous

          >hurr you only get mushrooms and arteria leaves for doing anything
          Tried and true moronic shitpost

          • 11 months ago
            Anonymous

            You're right. I totally forgot about those generic ashes of war you'll never use.

    • 11 months ago
      Anonymous

      I don't want homosexuals*

  21. 11 months ago
    Anonymous

    Ofc. Definitely play 1, bloodborne and 3 I guess.
    2 is garbage but still ok

  22. 11 months ago
    Anonymous

    They are all perfect.

  23. 11 months ago
    Anonymous

    There's no Dark Souls thread currently open and I don't want to open one, so I'll ask this question.
    Is it normal to be slowed down so heavily be the Gargoyle Tail Axe? I have the needed stat requirements but it has like 4000 weight for no reason, vastly surpassing what it says in the screen, so I can't even run.
    What does this mean?

    • 11 months ago
      Anonymous

      Take yourself down below 75% equip load

    • 11 months ago
      Anonymous

      Same thing happens when I use the Gargoyle Tail Shield/Gargolye Halberd, by the way.

  24. 11 months ago
    Anonymous

    Yes there is still a reason to play ds1, 3 and Bloodborne too don't forget Bloodborne.

    1 might feel a bit dated but I'd wager it still has the magic. 3 will feel like a more linear Elden Ring predecessor because that's basically what it is. They still have all the things you're looking for except open world since they are linear winding maps that fold in on themselves. The world design in these games is legendary in its own right. The epic bosses, ball busting fights and level hazard scenarios are all there. Don't play 2.

    • 11 months ago
      Anonymous

      2 is heavily flawed but it has enough of its own identity and unique things that only it does to make it still worth playing

      • 11 months ago
        Anonymous

        2 is an absolute slog and will kill his desire to play the other games if he plays them in order.

        • 11 months ago
          Anonymous

          Parts of it are a slog, parts of it are genuinely fun

      • 11 months ago
        Anonymous

        Unique gimmicks alone don't make a game worth playing.

        • 11 months ago
          Anonymous

          It tried to do its own thing and it went pretty damn far with it, it was the biggest one of all of them until Elden Ring and it never stopped coming up with new creative things to throw at you even in the DLC. It's extremely flawed like I said but it has some good ideas and there is some legitimate fun to be had

        • 11 months ago
          Anonymous

          It tried to do its own thing and it went pretty damn far with it, it was the biggest one of all of them until Elden Ring and it never stopped coming up with new creative things to throw at you even in the DLC. It's extremely flawed like I said but it has some good ideas and there is some legitimate fun to be had

          What was DS2's meta like in its peak?

          • 11 months ago
            Anonymous

            I only ever did duels in 2 so I can't really say, I mostly just hung out on the Iron Keep bridge trying to smash people into paste with the giant's stone hammer

            • 11 months ago
              Anonymous

              >Iron Keep

              Why did this zone get so much hate?

              • 11 months ago
                Anonymous

                Piece of shit zone with terrible level design, two terrible bosses, and the most infamous example of from forgetting to connect their levels in the entire series. Once you get to iron keep you know 100% that this is the one game where they made the levels before thinking about how they all connect. A terrible mistake, the opposite of what ds1 was.

              • 11 months ago
                Anonymous

                Because it makes no sense geographically, Smelter Demon and Old Iron King are lame bosses, and it has some bullshit in it like the archer knight gauntlets and the tight narrow hallways with turtle knights in them

              • 11 months ago
                Anonymous

                Idiots who refuse to have a ranged option.
                You can fricking 5-6 shot the knights with throwing knives if you have decent STR.

  25. 11 months ago
    Anonymous

    DS1 and 2 are good, BB is gimmicky, and ER is made to please the fans of all of them + non-soulsgays who got sick of cookie-cutter "4 homies in a line" and "mash your mouse/trigger button and your hotkeys" RPGs.

    • 11 months ago
      Anonymous

      >2 is good but BB is the "gimmicky one"
      >all Das2gays ever do is talk up all the "unique" gimmicks it did

      • 11 months ago
        Anonymous

        To be fair, I haven't played DS2 enough to judge, but fighting that big homie in the starting area felt surprisingly fluent for supposedly the worst game in the series.
        t. dude who played DS3, dropped it, but played ER nonstop

        • 11 months ago
          Anonymous

          >ERgay has terrible taste
          shocked. l2 yourself.

          • 11 months ago
            Anonymous

            I forget the L2s exist half the time homie, I just spam R2/R1 mixup combos with the Godslayer GS and Stitcher

  26. 11 months ago
    Anonymous

    Dark Souls 1 has the best level design of the series and possibly one of the best in gaming in general. So I'd totally play DaS1 and BB too.

  27. 11 months ago
    Anonymous

    >do you think there's a point in going back to dark souls?
    Yes. Dark Souls 1 is actually a good game until you get to the second half

  28. 11 months ago
    Anonymous

    DS1 is always worth playing for the interconnected world design. It plays like a survival adventure with oppressive atmosphere, limited resources, interesting, unique locations, and you have no fast travel until late game. Gameplay is slower and pretty simple.
    DS3 is like ER but instead of an overworld, the the areas/dungeons linearly tie into each other, occasionally branching out. It's arguably not as interesting of an adventure as DS1, but has some nice levels and tight boss fights. Non-physical builds feel more stale compared to ER.

  29. 11 months ago
    Anonymous

    more like forced souls

  30. 11 months ago
    Anonymous

    Hardest game of all time

    • 11 months ago
      Anonymous

      Hard =/= Good
      You fell for the Reddit meme.

      • 11 months ago
        Anonymous

        DS1 is straight up busted, it's both way too easy if you abuse poise and magic or near insanely frustrating if you have low poise and anything but the fastest weapons.

        • 11 months ago
          Anonymous

          flitered

        • 11 months ago
          Anonymous

          What happened to the DS1 lighting engine?

    • 11 months ago
      Anonymous

      DS3 was right to get rid of poise tanking

      • 11 months ago
        Anonymous

        You mean DS2, because that's the first game that nuked poise.
        Funny fact that ER's hybrid system of "small amounts of passive poise + weapon relative hyperarmor" is literally what ER uses.

  31. 11 months ago
    Anonymous

    Worth to play if you like forced soul

  32. 11 months ago
    Anonymous

    Elden Ring isn't the culmination of Dark Souls game design, it's the unnecessary bloat of Dark Souls game design. The original has less "stuff" but it's a better game.
    You can play them both, Elden Ring might scratch a specific itch for you, but it's definitely not the case that it obsoletes the others.

    • 11 months ago
      Anonymous

      Elden ring much like dark souls is the culmination of reused animations and sheit

  33. 11 months ago
    Anonymous

    I have so many friends who played Elden Ring as their first and its so sad they'll never appreciate DS1 or Des as their introductory to the franchise. They'll play it thinking its shit

    • 11 months ago
      Anonymous

      If people cannot see gaming brilliance when it's right in their face I say they don't deserve it honestly
      Imagine not being able to appreciate a chad npc who murders other essential npcs

  34. 11 months ago
    Anonymous

    Different games, different experiences.

  35. 11 months ago
    Anonymous

    Remember when you homosexuals said DS3 PC online will NEVER EVER return and that they wanted everyone to buy ER so they killed it on pourpose?
    Not only that but both DS2 and DS:R returned. Apologise.

    • 11 months ago
      Anonymous

      god those animations are so bad

    • 11 months ago
      Anonymous

      Remember when Bamco made DS2 bros pay for Scholar?

      Remember when Bamco removed PTDE and made DS1 bros pay for Remastered?

      • 11 months ago
        Anonymous

        Scholar was 50% off for DS2 owners and it has significant changes to the base game.

  36. 11 months ago
    Anonymous

    You can play and enjoy more than one game of the same genre.

  37. 11 months ago
    Anonymous

    Yes. DS1 is as rock solid as ever. 2 and 3 less so, but they're still worth playing in my opinion, if only to experience the series' evolution firsthand. Bloodborne and Sekiro are also great.

  38. 11 months ago
    Anonymous

    >Alabaster Lord 2
    >Ancestor Spirit 2
    >Ancient Hero of Zamor 3
    >Astel 2
    >Beastman of Farum Azula 3
    >Bell Bearing Hunter 5
    >Black Blade Kindred 2
    >Black Knife Assassin 5
    >Bloodhound Knight 2
    >Cemetery Shade 3
    >Cleanrot Knight 3
    >Commander 2
    >Crucible Knight 5
    >Crystalian 8
    >Death Rite Bird 4
    >Deathbird 5
    >Dragon (ancient) 2
    >Dragon (flying) 6
    >Dragonkin Soldier 3
    >Erdtree Avatar 8
    >Erdtree Burial Watchdog 6
    >Fallingstar Beast 3
    >Godfrey 2
    >Godrick 2
    >Godskin Apostle 4
    >Godskin Noble 4
    >Grave Warden Duelist 4
    >Mad Pumpkin Head 3
    >Magma Wyrm 4
    >Mimic Tear 2
    >Miranda the Blighted Bloom 2
    >Misbegotten Warrior 5
    >Mohg 2
    >Night's Cavalry 10
    >Omenkiller 2
    >Red Wolf 2
    >Royal Knight Loretta 2
    >Spirit-Caller Snail 2
    >Stonedigger Troll 2
    >Tibia Mariner 4
    >Tree Sentinel 3
    >Tree Spirit 4
    why would anyone defend such laziness

    • 11 months ago
      Anonymous

      If you only count the fiest instance of a boss, ER has more than the DS trilogy.
      Cope, seethe, mald, dilate.

      • 11 months ago
        Anonymous

        >if you just ignore the bad parts it's good
        By that logic DS2 is the best Souls game, because the DLC quality is still unmatched.
        Face it, ER has by FAR the most bland content in the series and it would be a better game with some editing. Kill your darlings.

        • 11 months ago
          Anonymous

          >fighting a boss more than once is bad
          I guess DMC3 is a terrible game

          • 11 months ago
            Anonymous

            The boss rush level was fricking awful, but it doesn't change the fact that 90% of the game is great, compared to ERs 30%.

            • 11 months ago
              Anonymous

              But it reuses bosses, and you fight Vergil THREE times, pure unadulterated unacceptable laziness

              • 11 months ago
                Anonymous

                If it was like ER, there would be Vargil, Vorgil, Vergil, Vergilas, Vargis all different persons with different haircolors and bloated HP.
                DMC3 knows how to not overstay its welcome.

              • 11 months ago
                Anonymous

                Nope sorry any reuse is bad and lazy, the standard has been set

        • 11 months ago
          Anonymous

          ER has the best bosses though and it's not even close.

          • 11 months ago
            Anonymous

            In your words:
            >ER has the best bosses though
            Not even close.

            • 11 months ago
              Anonymous

              Margit, Godrick, Radahn, Rykard, Morgott, Mohg, Maliketh, Placidusax, Godfrey, and Radagon are some of the best and most fun boss fights From has ever done

            • 11 months ago
              Anonymous

              Leonine Misbegotten, a Limgrave side-boss makes Artorias look like Pinwheel.
              That's how big the gap is between ER and the other souls games.

    • 11 months ago
      Anonymous

      >more different bosses than any of the other games
      >but a bunch of them show up more than once so it's bad
      ???

      • 11 months ago
        Anonymous

        DS2 got crucified for reusing stuff. Are double standards the only standards you have?

        • 11 months ago
          Anonymous

          All of them reuse things, I don't care what nitpicking autists try to hold up as "proof" that each game is actually secretly irredeemable dogshit

        • 11 months ago
          Anonymous

          DS1 reused more stuff than DS2 and didn't get crucified.
          DS2 got crucified for having a bullshit Iron hallway to Blue Smelter and the shitty Frigid Valley to 2CAT.

          • 11 months ago
            Anonymous

            DS2 starts the game with recolored green blighttown people assaulting you

            • 11 months ago
              Anonymous

              They're more like the hollow soldiers from Undead Burg

              • 11 months ago
                Anonymous

                nah the deformed blighttown people just outside of the hub only colored green
                I think they guard the shaded woods or something

              • 11 months ago
                Anonymous

                They look and move nothing alike tho.

              • 11 months ago
                Anonymous

                but it's literally green colored ghouls from DS1?

              • 11 months ago
                Anonymous

                You need to play these games more than once every 5+ years, your old man memory is failing you.

              • 11 months ago
                Anonymous

                the frick is wrong with the left's gut

              • 11 months ago
                Anonymous

                He's pregnant. Life finds a way.

              • 11 months ago
                Anonymous

                pic not related? or were you fooled by them turning green

    • 11 months ago
      Anonymous

      The Zelda DLC (forgot name) reuses 60% the same bosses from the base game and somehow costs $70.
      And the total boss count is like 20, literally less then Limgrave.

    • 11 months ago
      Anonymous

      The Zelda DLC (forgot name) reuses 60% the same bosses from the base game and somehow costs $70.
      And the total boss count is like 20, literally less then Limgrave.

      morons

    • 11 months ago
      Anonymous

      But it's le bad when Dark Souls uses Asylum Demon twice.

      • 11 months ago
        Anonymous

        No one says this

        • 11 months ago
          Anonymous

          People used to when gamers had higher standards.

          • 11 months ago
            Anonymous

            Boo hoo gay, go play HoM&M3 for the rest of your life then

  39. 11 months ago
    Anonymous

    >would playing dark souls feel like a step backward?
    Yes, but they're worth playing anyway if you like the formula.

  40. 11 months ago
    Anonymous

    Thank God for Elden Ring. I finished (not played, finished) my first Souls game - Bloodborne - in 2018. and after that I played every other plus some Souls-likes. I spent hours, thousands of hours on Souls games in these last 5 years, and ER made me realise and accept the fact that I don't like Souls games. I only like/love Demon's, DS1, and DS2. I ferl like those are the only games which reward you for exploration. Everything else looks like rolling to next checkpoint / bonfire simulator.

  41. 11 months ago
    Anonymous

    Comparing ER to the other games I played.

    >DS
    It’s a completely different game than ER, playstyle wise. Rolls take a lot more stamina and can’t be spammed, everything moves in slow motion in comparison. It’s far more methodical than action-driven, you might like it or not. Falls apart in the later half.

    >DS2
    Contrarians will defend it to their grave, but yeah, it’s the worst. It does everything DS3 does in clunkier and worse designed. It’s still worth playing because the Souls DNA is just that great, but it’s a joke compared to the highs of ER.

    >DS3
    Is the most similar to Elden Ring. It’s a smaller Elden Ring in lots of ways. It’s more focused, with less copypaste, but the highs of ER are far higher than the highs of DS3. With both DLC, it’s the best souls experience at the moment imo.

    >Sekiro
    Completely, completely diffferent thing than Souls games. Very polished but also very limited in terms of exploration and playstyle, hence why it’s barely talked about.

    >Bloodborne
    Despite a different coat of paint, it mostly plays like a Souls game. It’s not nearly as flawless as nostalgiagays remember it to be, but good. However, only the DLC makes it REALLY good.

  42. 11 months ago
    Anonymous

    >we are in the future where newbie zoomers vilify ds1 for being le too old
    Holy shit take me back

    • 11 months ago
      Anonymous

      Nope, people have been complaining about DS1 having awful balance and broken mechanics like instant backstabs since the the first 6 months when it launched.
      Especially now in context of the much better sequels.

      • 11 months ago
        Anonymous

        No one cites the combat as a reason why DaS1 is good, it's good for its level design, interconnected world, and sense of progression and discovery

      • 11 months ago
        Anonymous

        >it really is a newbie zoomer
        Christ and he's even pretending like anyone said or cared about that back then. Time sucks.

  43. 11 months ago
    Anonymous

    I think it's worth playing Dark Souls for Dark Souls alone.
    There's a little bit of something present in Demon's Souls that was also still present in Dark Souls that didn't really stick much further into the following games.

  44. 11 months ago
    Anonymous

    I love ER but I find it difficult to replay due to the open-world and the abundance of filler content. Whereas with the Souls games I could play them over and over, because you're given paths to take and you can tackle them in different ways for variety.

    • 11 months ago
      Anonymous

      Literally the entire first 2/3 of ER is optional and you can do as much or as little of it as you want in any order you want. That makes it the most replayable one by far for me

  45. 11 months ago
    Anonymous

    I played DS3 after ER and couldn’t help but notice how almost every concept of ER was somehow copied.

    Lorien and Lothric -> Malenia and Miquella (a protective, physically strong and a „magical“ sibling, both cursed and crippled since birth)
    Aldrich, Devourer of Gods -> Rykard, Devourer of Gods, both former priests who began eating powerful beings for power
    Unkindled -> Tarnished, dregs of society who have to save the day because the Lords/Demigods failed
    Dragons and Giants used to rule the world in both games, until humans subjugated and genocided them.
    The Grand Archives are literally Raya Lucaria + Liurnia tower, Archdragon Peak is Farum Azula, Anor Londo became Leyndell etc

    That’s just from the top of my head. Still very cool games, but FromSoftware lore is becoming a cliche.

    • 11 months ago
      Anonymous

      >Dragons and Giants used to rule the world in both games
      Giants never ruled the world in ER, they only lived in the mountaintops but they were wiped out because the fell god of fire was the only thing that could harm the erdtree
      >The Grand Archives are literally Raya Lucaria + Liurnia tower
      You could say this about literally any library/college area in any fantasy game, thry're very different aesthetically and thematically
      >Archdragon Peak is Farum Azula
      It's more like Dragon Aerie with all the broken landscape and dragons flying around everywhere
      >Anor Londo became Leyndell
      They look nothing alike aside from both being big lavish capital cities, Anor Londo is characterized by white marble, gothic catholic cathedral architecture, and the sunset, while Leyndell is characterized by gold rooftops on more orthodox looking domed buildings and the erdtree and Gransax's body and spear dominating the skyline

    • 11 months ago
      Anonymous

      >Lorien and Lothric -> Malenia and Miquella (a protective, physically strong and a „magical“ sibling, both cursed and crippled since birth)
      this was even more obvious in cut content where Malenia's phase transition had Miquella present and paraphrasing Lothric's dialogue while reviving her, and you could get a weapon that embodied both of their elements like the Twin Princes' Greatsword.

      Though cut content also had Miquella getting his own ending and Malenia becoming your friend so at least that part was new. It seems like they were trying to have a second shot at the same story and gutted it before they could complete it, just like DS3's own story was gutted. Like pottery.

      • 11 months ago
        Anonymous

        and now that will be repackaged into an overpriced dlc

        • 11 months ago
          Anonymous

          It's going to be $15-20 just like all the others have been you goofball

          • 11 months ago
            Anonymous

            and?

            • 11 months ago
              Anonymous

              And what?

          • 11 months ago
            Anonymous

            DS3 season pass (AOA+TRC) was $25 and this looks to have way more content (it's taking half again longer at least).

  46. 11 months ago
    Anonymous

    Unless every breakable box and barrel has a unique model and breaking sound, the game is copy pasted slop.

  47. 11 months ago
    Anonymous

    I played DS3 and ER and ER combat is deeper. Because in DS3, rollspam + R1 spam is the optimal strategy for everything. The strongest builds are mercenary blades (R1 spam into staggerlock) and big bonker weapons (R1 spam into staggerlock).

    In ER, you have to optimize your build a lot more and use weapon arts and status buildup to reach actual power. A basic DEX/STR build and R1 spam doesn’t cut it anymore.

    Fight me.
    (And yes, I’m aware neither is really deep if compared to say Nioh).

    • 11 months ago
      Anonymous

      Posture breaks and guard counters in ER really change up the gameplay, especially for STR chads.
      And at the same time DEX gays still have their power stance/twin weapons as well as being the best at applying status effects.

  48. 11 months ago
    Anonymous

    >soulsborne
    KYS. You homosexuals need to stop clinging to bloodborne like it ever mattered.
    I'm gonna start referring to them as soulsring games. Maybe then you'll start to understand how fricking gay you are

    • 11 months ago
      Anonymous

      Soulsbornekirotenchueldenbladecores

    • 11 months ago
      Anonymous

      What do you expect from a snoy homosexual

      • 11 months ago
        Anonymous

        >snoy
        You're just as bad homosexual, I'm sorry to have to be the one to tell you.

  49. 11 months ago
    Anonymous

    if you didnt start with demons souls on the ps3 you're a fricking troony

  50. 11 months ago
    Anonymous

    You are right. Elden Ring is just the full realization of the genre and pretty much fixes and improves on the design failinga of the original, especially in combat and enemy design. There's still sone fun to be had in the original Dark Souls game, with its unique world and atmosphere, on Dark Souls 3 with its excellent modding scene
    Manus is still one of my favourite bosses of the series

  51. 11 months ago
    Anonymous

    Never played the dark souls trilogy (just sitting my steam library) but bloodborne still holds up really well. Definitely worth trying it out if you already got a console. Oh, and I did play Elden Ring. I enjoyed both games, spent a loooot of time on both but I'd still give it to Bloodborne. ...Maybe that's just nostalgia bias.

  52. 11 months ago
    Anonymous

    >do you think there's a point in going back to dark souls?

    >Am I going to be missing out on anything unique by skipping them?
    Play them all including bloodborne. If you enjoyed the Remake which is mechanically the same thing as pretty much all of them then you'll enjoy the rest. DS2 is hated by everyone though, I personally had fun with it.

  53. 11 months ago
    Anonymous

    How do I access this area at the bottom? Playing the game as blind as I can but this part is making me confused

    • 11 months ago
      Anonymous

      You go there as part of an NPC quest

  54. 11 months ago
    Anonymous

    >Elden Ring > DS1 = Bloodborne > DS3 > Demon Souls > DS2 > DS2 SotFS

    • 11 months ago
      Anonymous

      Elden Ring > DS1 > Nothing else worth playing.
      Even Elden Ring is the same game as DS1 reskinned.

  55. 11 months ago
    Anonymous

    >dark souls
    The main reason to go back and play would be the world design, which has its moments (the elevator back to firelink is the one everyone points out) but for the most part there's 0 reason to make use of the interconnectivity. Also the world design falls apart after Anor Londo so there's no reason at all to play after that point. The combat has nothing on ER and most of the bosses suck aside from a few standouts that still hold up to this day (O&S, Gwyn, Kalameet, Manus).
    >dark souls 2
    The entire thing is a mixed bag. For level design you have KINO like No Man's Wharf but then you also have the Shaded Woods. Combat can feel jank at times but smooth as butter at others. Bosses overall feel pretty underwhelming, most of them are pushovers but there's also diamonds like Mirror Knight or Fume Knight. There's a few novel mechanics that didn't make it to ER like lighting up levels, bonfire ascetics, lockstones, etc. that add a little to the experience. I'd say give it a whirl if you can get it on a discount
    >bloodborne
    If you already have a piss and don't mind the fps, sure. It's a great game held back by the hardware.
    >dark souls 3
    The combat is fast paced like ER, maybe even a little faster. It feels like you're being railroaded into a DEX-based build but you can certainly make other builds work (with a little more effort than ER). The level design is pretty linear with only a few route options. The bosses (and this game as a whole) feel like an early, unrefined version of ER, with less player and boss mechanics to flesh them out.

  56. 11 months ago
    Anonymous

    You are a homosexual and you should have a nice day.
    /thread

  57. 11 months ago
    Anonymous

    only dark souls 2 is good, don't bother with the rest.

  58. 11 months ago
    Anonymous

    >It's my understanding that Elden Ring is the culmination of Dark Souls game design
    *degeneration

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