At first I didnt understand the Soul of Cinder boss fight. I mean its like im fighting my own guy from dark souls 1, and Knight Dingus was pretty cool so I didnt really want to kick my own ass. Then I saw He was using a fricking magic build.. thats when I released all traces of the man Knight Dingus was gone and only a hollow shell remained where a great man once was. Putting him down wasnt easy, but it was necessary. Dingus would never want to be forced to use a magic build like this, because magic is for pussies
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He's actually using all the powers of those who linked the fire
That's why he's also able to use miracles
Thats true, but my guy is in there as well. Magic , Miracles, whatever isnt a greatsword is GAY and I wouldnt let my main man be subjected to it any longer
>whatever isnt a greatsword is GAY
you're not really playing the game until you realize this
bonk things in the head until they're dead
Honestly super kino final boss, then Gael comes along and is even better. I can't believe some people say this is the worst souls game.
I am replaying it with a fat frick block heavy armor 40 vit build with raw weapons and im having a complete blast and random invasions are still active and fun as hell. The moronic sweaty 1v1 pvp isnt as good as DaS2 but why the hell would I even want to do that? I enjoy the chaos
Pretty sure most people dislike dark souls 2 the most no matter how many 5 hours youtube essays people make.
Dark Souls 2 is propped up by its autistic fight club community, I refuse to believe otherwise
2 is my favorite
It's the 5 hour video essay homosexuals that hate ds2 you revisionist homosexual.
Callbacks and Artorias 2 don't make a great game. Also, 2 is the worst by a mile.
3 dumbed down the gameplay, build variety, and the whole thing feels like a linear action game. Where's the freedom? The sense of adventure? It's not here.
The games were literally all roll-n'-poke and the same build skeleton since Demon's, where a build you used in Demon's would still work in DS3 and ER
The starting class in DeS is fat rolling. And DS2 is pretty much limitless how you can play. DS3 made autistic roll spam the default nature of the game. Also all the levels are swamps.
>The starting class in DeS is fat rolling
Royal off the top of my head doesn't fat roll, and this has nothing to do with "build variety."
DS2 plays exactly the same as the others: roll-n'-poke. You are rolling and you are poking. If you disagree, explain the limitless ways you can play that are exclusive to DS2.
>M-m-muh powerstance!
Still just roll-n'-poke.
The levels in DS2 are shitty, unfinished, and linear. Worst levels in the franchise if ever out to a vote.
No it doesn't you're just being stupid and dismissive.
Feel free to make an actual point instead of nu-uh!
You dont make points you just ignore facts and act disingenuous.
You said 3 "dumbed down the gameplay," and I asked how. You have yet to provide an answer. When pressed, you dropped all arguments and started attacking me.
It removed mechanics like powerstancing, simplified duel wielding, equip load doesn't effect roll distance or stamina regen speed, stats barely matter, progression is entirely linear.
>It removed power stancing and simplified dual wielding.
It added battle arts, which are better and add more depth. I'll explain why in a minute, but first I need to make fun of the power stance meme to get there.
This mechanic is incredibly overrated. It's the most overrated combat mechanic, besides poise, but unlike poise, it's just a ho-hum mechanic instead of one that makes the game much worse. Weapons in the game tend to funnel you into using 1-2 moves and power stance is no different. It adds zero variety to your moveset and operates like a 2-handing stance, with the big draw being some of the attacks swing both weapons at once; it's still roll-n'-poke. You are still rolling and poking and you are still likely using 1-2 moves in 1 stance, it just happens to be the super-duper meme stance. No real variety is added to he combat; it's just a third unlockable stance that requires an additional weapon. Battle arts are better because they aren't locked to the stance, so you are getting a powerful move to use in addition to the roll-n'-poke moveset across the stances. Naturally, ER did it better than both with ashes and double-swings without stance locking and BB is even better still with mid-combo stance swap.
If you want depth with dual wielding, play ER, or better yet, Demon's Souls. Every game has dumbed down Demon's Souls dual wielding.
powerstancing and duelwielding lets you combined different attack types and movesets. I can use a heavy weapon with a fast weapon. Or a striking weapon with a slashing weapon and mix and match however I want for different scenarios or playstyles. It's more options than just 2 handing a weapon or a paired weapon.
You're still using 1-2 moves.
What's the problem? Are you expecting tekken combos? The amount of moves you have has never been important in a souls game. It's about how you use the ones you have. And being able to combine weapons or powerstance just objectively gives you more variety and options to play.
I just don't see how that's better than the later games which have mechanics that encourage you to use more moves and aren't locked to a single stance. One has more variety, one has less and is locked to a stance and requires two weapons. This isn't rocket science.
What more moves? If you mean weapon arts I dont think people have an issue with weapon arts. It's not DS2's fault that later games add mechanics but when you take stuff away and simplify what was there before there's a problem.
In that case, play Bloodborne. It has by far the best movesets with better access to all the moves between the stances and you can use spells without a catalyst. You have all your moves across two stances, better access to them, and magic without fricking with your equipage to pull out a gay wand
>The starting class in DeS is fat rolling
In Demon's Souls armor is useless so putting it away is the first thing you do. In Demon's Souls tolling is the only viable strategy
The other games except for ER were all linear too. No, finding a shortcut ladder to loop back to a resting place or area does not count as 'freedom'.
3 is the only one of the trilogy with actual build variety
Elden Ring and DS2 have much more build variety.
Elden Ring isn't part of the trilogy
>Dark Souls 2
No lol passive poise rapier spamming garbage isn't build variety
>It removed mechanics like powerstancing, simplified duel wielding
Paired weapons were the best thing to happen to Souls games
>equip load doesn't effect roll distance
wrong
>or stamina regen speed
Good, so 30-70% equip load builds can actually equip weapons ajd usethose slots instead of getting cucked
>stats barely matter
wrong
>progression linear
not a bad thing
Meanwhile Dark Souls 3
>Introduced hyperarmor skills and charged attacks, making heavy weapons useful even with light atmor when used properly
>Removed poise from light weapons to fix the havel straight/curved/rapier sword spam bullshit of the second game
>Introduced slot quickswapping and created proto stance break system with riposte for many enemies, whereas parrying enemies that can't be riposted in Dark Souls 2 gave next to no advantage
>Fixed the garbage movement from Dark Souls 2
If by build 'variety' you mean some form of ultra str le gatsu hyper armor gay or magic spammer
2 is easily the worst one, but I really think all three of the Dark Souls games are fantastic. I just didn't think 3 was quite as good as the first game.
Dark Souls 3 is just boring. I only played it once and never touched it again.
But I still play DeS, DS1, DS2, BB and ER every year.
Im not sure how anyone would say that when ds2 exists. Ds3 was excessively linear and roll-centered, but it was damn good at what it did, and has the best bosses in any fromsoft game
Everybody knows DS2 is the worse, but DS2 has a bunch of cultists that say DS3 is the worst because they're competing for last place. It's very odd. Someone post the pasta
>r. I can't believe some people say this is the worst souls game.
the only thing people like 3 for is the boss fights.
That's not the sole reason I was mesmerised about DS1
This. I remember being very disappointed in 1 after coming from Demon's. It was shocking how slow it was and how they butchered the movesets and had all these awful levels. I wouldn't call it mesmerizing though.
It's mostly contrarians. Popular opinion is 1>3>2. All the games suffered from rough development, but 2 and 3 show it throughout the whole game, 1 shows it only at the 2nd half. Also 1 and 3 manage to stick the landing at the end, versus 2 which goes out like a wet fart with the queen bossfight. I don't even remember her name despite beating it multiple times.
They don't. vocal minority of ds2 Black folk dont want to wear the last place meda.
People claim to hate it because it's a "rehash". I don't know what the frick they expected from a direct sequel. It's the true Dark Souls 2. The game called Dark Souls II feels like a weird spinoff instead. DS3 is pretty much everything I wanted in a DS1 followup, minus being more linear.
DaS2 is shit, but it's shit on its own merits and can stand out. DaS3 is the worst because it's a hallway full of frick-all and BB asset flips. Zero reason to ever play DaS3 now that ER is the same game but better in literally every way.
The boss design in Elden Ring is fricking complete trash with only Mogh and horah israelite being the standouts
All of DaS3's bosses other than Midir, Friede, and Gael are worse than the main ER bosses. Period.
>The main ER bosses
Melenia is the worst boss from has ever designed. Period
git gud
DS3 is Elden Ring but a gray hallway and zero build agency.
Even if that hyperbole were true, it's superior, funny that.
People will defend Melina to death but get pissy when you dont fight her 1v1 fists only because she isnt fun to fight lol
Fromdrones get mad if you play the game the way it was intended instead of handicapping yourself. OP's post is a semi-joke, but morons here legitimately act like these RPG games are "meant" to be played with a single weapon and no ranged attacks.
I have a few friends that are ritual fromgays, ones that play the frick out of them as soon as they come out, do pvp, etc, and I dont think I have seen a single one of them exit the Melina fight satisfied and go "wow! that was a great fight!"
Half the bosses were complete asset flips lmao
Elden Ring is DS3 with hours of open world filler between the good parts.
Gael was an alright fight but he kind of comes up out of nowhere which feels kind of odd and doesn't make him as kino of a final fight, I'm sure there must be some deep lore connection I'm not getting but I just remember him as the "hand over your dark soul" meme guy.
Dark Souls III's only real sin is its color pallet. I shit you not, the color limitations have a psychological effect on players that somehow fricks with the experience.
That being followed by poor little red phanton (An issue starting with BB) and overpowered dodging that further makes pvp suck.
Otherwise, DaS III is a proper sequel to DaS and good closure for the series.
The reason it's shat on is a combination of people trying to argue DaS II isn't the worst souls and console war homosexuals who thirst for the glory days of using BB's exclusivity to piss off Ganker. The latter has basically become the Shazam homosexuals that now plague even Armored Core 6.
>and good closure for the series.
How? It gives almost no answers on questions DaS1 raised and goes off on nothing but unfinished tangents with new characters that do nothing and then die.
>How
It returns the setting to its very beginning, an age without disparity
>It didn't explain anything
It's a Souls game, it intentionally doesn't.
>But I wanted the serpents to be revealed to be a big evil heart just like the Idea of Evil that Miura retconned from Beserk because he felt it explained too much!
That's what people like you sound like when you b***h about DaS III not explaining the entire universe in detail for you.
So you admit gives no answers on anything and is entirely ignorable in regards to the other two titles.
This is "closure".
Shazam sisters are here.
>Immediate boogeyman defense.
DaS3 didn't do shit. It was a memberberries homage to a game that wasn't even a decade old and played it entirely safe the entire way. Every new idea it had went no where and amounted to absolutely nothing at all and the entire concept of Lords of Cinder is fricking moronic and nonsensical.
The biggest complain DS3 has is that it's not a proper sequel, just a lazy hallway full of shallow references.
>Otherwise, DaS III is a proper sequel to DaS and good closure for the series.
Remember when DaS3 came out and everyone was trying to figure out what the frick was going on because the primary antagonists have zero coherent background lore? Then everyone spent months thinking that it was all in prep for the DLC that would expand upon it?
But that never happened, and instead we got a B (C? maybe even D or E) plot that was about a painting with a nun in it who was a failed Lord that didn't want the world to end and everyone was confused, but we all assumed the next DLC would tie it back into the main game because Pontiff was indirectly revealed to have been from the Painted World?
Then we got Ringed City which had nothing to do with anything other than killing a non-character to bring back the Dark Soul to a painter so that she can paint a new world, leaving every single plot point created in 3 unresolved and providing the opposite of closure for the game itself?
No, I remember none of that. I do remember clamoring sony homosexuals going right for "the game is bad" out of sheer terror that the game could de-throne BB.
Fromsoftware game discussion has been a shitheap since BB.
Remember when the game told us that Lothric and Lorian were "Lords of Cinder" even though they're absolutely not Lords of Cinder at all, and the entire impetus for their reasoning behind not linking the fire is never explained outside of them having a tutor at some point? Remember how the game couldn't even be bothered to create a proper sense of scale and time, or even parentage, for these main antagonists, so everyone just assumes that they're the children of Oceiros despite there being absolutely nothing pointing to that in-game?
I even remember that when people were scouring the game for clues to this clusterfrick everyone quickly realized that Oceiros amounts to some random fricking hermit with absolutely no lore in-game that even points to him being related to the Twin Princes, but they needed another Seethe the Scaleless reference so they shoved him as unfinished content in a random poison swamp?
What wasn't clear to you? You're the Ashen One, you've been brought back as unhollowing undead who failed to Link the fire, specifically to seek out those who became Lords of Cinder, also reborn, because they refuse to die again to relite the first flame.
You can either choose to do this again, or use your firekeeper Waifu to completely snuff out the first flame, something that wasn't done in the first game even as a Dark Lord.
Twin Princes are not the main villains of the game. Sulyvahn is. I don't know why people go nuts about the lord of cinder thing. Lothric is a superior being to you, it makes sense why he was needed as part of the ritual. You absorb the kindling of all of them so that you are ripe for burning.
>Some autism about Oceiros
I don't know what to tell you, Lothric is a despot kingdom.
The real villain of the game is Sulyvahn and Aldrich. Sulvahn is vying for the Usurper of Flame ending, which is identical to what he was as the Eclipse King in the games beta.
>you can link the flame or let it die
>actually if you let it die it doesn't really die
bravo miyazaki
It's clear that in the Dark Lord ending someone went and kills your ass to relight the fire.
dark souls should never have gotten sequels.
>Twin Princes are not the main villains of the game.
Well firstly I said Antagonists, not villains. The Lords of Cinder and Twin "We forgot to write this part of the story properly but frick it they're also Lords of Cinder" Princes are the primary antagonists of the game as everything was kicked of by their inexplicable petulance due to a single line about a non-entity that tutored them.
This caused the Alarm Bells of Retcons to start ringing and wake up three other nobodies to burn themselves and link it again, because apparently when you link the flame you have enough left to link it again even though this is never explained anywhere previous to, during, or after DaS3's "plot". Unless of course you're a main character or Gwyn, then frick you. You're just the Soul of Cinder.
Every other antagonist in the game has absolutely no agency or explanation for why they're doing anything at all and even their backstories are so fricking vague that people still try to make sense of them today. The most developed character in the entire game is Pontiff, and no one even knows what his goal was other than to stand in Cathedral #4 and afk until someone pushes his shit in.
God you're such Shazam troony. You could do the same kind of b***hing with any other souls game. Why were the Lordsouls necessary? Huh? Why does the Dark Sign exist (Wasn't explained until III of all things).
Why does Gwyn still have a soul if its supposedly burnt away?
What the frick was the plan of Moon Presence in BB? Oh wait that's a far better one than Gwyn because there is fricking NOTHING to explain it.
So use a little imagination dumbass. We in DaS just barely restore the first flame with our CU god soul that was forged through the consumption of multiple great beings. So it makes sense that each attempt to keep the flame going is less and less because there is less and less to burn.
That's what's going on in DaS III, shit kept getting re-lit and each time you need more and more power until there is literally nothing left. You throw cinders into a fire and technically there's no fire, but it ain't going to keep burning much longer and thats the point.
>"There's no
Sorry, theres "more" fire.
Who convinced Lothric not to light the flame? Given the beta lore about Sulyvah, probably Sulyvah.
Despite people fuming about the last minute changes from the beta not a lot actually changed. The Eclipse is, based on the Usurper ending, the perpetual state between ages that hollows exist in.
Ergo, the stagnation shit you see in the game is all Sulyvahn's goal.
Don't try to excuse DaS3's garbage story by trying to make every other entry seem just as bad.
I will because any homosexual can nit pick the plotholes in all these games because that's how Miyazaki has been doing shit since Demons.
Any homosexual pretending that DaS III was going to answer every question in DaS is a complete moron.
Nah. DaS3 is uniquely unfinished trash. 3gay secondaries are a blight on this series.
Don't you have an AC 6 thread to harass?
>Boogeyman defense again
Thank you for your concession, have a blessed day.
>"Three gay secondaries"
Oh the ironing of this post.
>Why were the Lordsouls necessary
To fill the Lord Vessel.
>Why does the Dark Sign exist
It's a brand that appears on Undead. DaS3 retconned it to some other garbage seal that Gwyn made.
>Why does Gwyn still have a soul if its supposedly burnt away?
Never says his soul was burned away anywhere, merely that it was too weak to keep the flame lit.
>What the frick was the plan of Moon Presence in BB?
To hunt the other Old Ones.
>So use a little imagination dumbass
Don't need to, the games explain this shit themselves.
>Who convinced Lothric not to light the flame?
A nameless nobody that could be Aldia, but definitely not Sullyvahn since he's not secret in any way.
>beta lore
Non-canon. Rest of your post is head-canon.
>Beta lore is non canon.
Right, but I'm bringing it up merely to support the Pontiff who's role had barely changed.
>Could be Aldia but not Sulyvahn
I see no reason to believe Sulyvahn couldn't.
Secret mentors don't usually run entire religions that usurp the gods and have statues of them built.
It being announced that one of the best scholars of the Archieves convinced Lothric to just give up doesn't sound good for him.
Lothric giving up falls well within the range of what Sulyvahn wanted.
its certainly the worst to 100% because of how low of a chance covenant items are and too much fan service at least 2 tried to be different but not well
Gael didn't make sense for shit. I would've loved to have a different boss with the same attacks. But Gael is just a random dude who I never heard of or met suddenly he's the last boss. Really didn't care much for him.
Now midir. Midir was a beast.
what you fail to understand is that Gael is the ultimate protagonist of the Dark Souls Mythos, not the chosen undead or champion of ash. he is the ultimate culmination of humans finally surpassing the Gods both in power and longevity, the furtive pygmies legacy, Gwyn's curse finally coming back on him, etc etc
by dark souls 3 there have been hundreds if not thousands of chosen undead/lords of cinder/ashen ones
I prefered the original idea of Pontiff instead of SoC as the final boss. SoC felt really cheap and fanservicey. From just used attack animations from existing weapons and called him a boss.
should have had a Giant Dad or ninja Havel phase
>dark slop 2 gays will tell you this game was the worst in the series
The worst, no. But not the best
DS2>DS3>DS1
He was cobbled together in 3 months, which is legitimately impressive considering he is literally what Gwyn should have been
Dark Souls 3 had a troubled history, it was rebooted from a janky mess when Miyazaki became president, and when he realized that Bandai wouldn't have delayed its release and he couldn't properly develop it, he decided to strip it of most of its original plotlines/lore and save it for Elden Ring. Pontiff character model was actually the final boss
>He was cobbled together in 3 months, which is legitimately impressive considering he is literally what Gwyn should have been
His moveset feels like how Miyazaki originally wanted the player to approach the Gwyn boss fight: by using all available tools and arsenal against the final boss. In this case, it's you as the player (or all the players) from DS1 combined with Gwyn as the final boss, and at that point it seems pretty intentional as a sendoff.
Also works as meta-commentary of the fanbase wanting to keep the franchise alive with the Soul of Cinder keeping the fire going until you decide for yourself what to do with it now.
ds3 is soulless cashgrab
Replayed with Hollowslayer GS recently, jesus that weapon is good. Felt like I was cheating.
I remember how painfully disappointed I was in PvP in Dark Souls 2. There were plenty of great and fun levels, and there were tons of mechanics to deter the invaders themselves such as lighting something to prevent them entirely, blue sentinels to intercept people and kill gays trying to invade, soul memory, etc. Then I play the game and find out that reds have to jump through hoops, play a tryhard arena, or just edit in 99 orbs (which was less possible for me because I was playing on shit ass ps3) to invade people. Even more disappointing was when I reached the mirror knight and realized that is gimmick was strictly NG+, despite it being one of the coolest things I had seen in pre-release, and even then unlike old monk it was so unlikely to happen that it doesn't even matter. There was only one real way to play PvP, and on release the meta builds were so trash and anti-fun that there was no reason to bother.
The bosses weren't difficult, so outside of watching people die to old iron king over and over again (which was very funny admittedly) cooperation wasnt there either, and the base game, while still an "OK" souls game, was a step down from what had come before. Then Scholar comes out, and doesn't actually fix anything and makes one of the bosses the forest gank squad and moronic shit like the blue smelter demon. Sure you had the Fume Knight and Sir Alonne, but id honestly say that 70% of the DLC bosses were piles of trash. That is when I realized Dark Souls 2 was complete garbage.
Dark Souls 3, while disappointing in its own ways such as having firelink not connected to anywhere, and points where the game was clearly rushed, was still very fun to play. The invasions I wanted from Dark Souls 2 were back and then some, with these systems all interacting fairly well and making an environment that was pure chaos. There were things to deter invaders so it didnt get out of hand like Dark Souls 1, but they gave some agency back to the people that wanted to invade.
TLDR
This soul of cinder isn't you, per se, but the last knight to kindle the fire. Your knight died many years prior.
Since the fire was already dying, this soul of cinder relies on the power of all prior bonfire lighters to defend the last cinder and keep it going.
>game doesn't scan for save files to actually put /your guys/ in as forms
really pissed a kino boss down the drain
They would've actually had to have decent Hexes for this to work.
>Eldenring gays be like IF YOU USE THIS SHIT THE GAME WAS DESIGNED AROUND USING YOU DIDNT BEAT THE GAME
>in the same breath they will kill Yjorm with stormruler
you didnt beat it lol
>At first I didnt understand the Soul of Cinder boss fight. I mean its like im fighting my own guy from dark souls 1
Thats it. Thats what it is. Why you typed more after this, I dont know. Stop overthinking video games you incredible morons.
I was making a joke about magic builds being gay
Since I've never tried it, is it actually possible to gesture/sit down with the Firekeeper during the End of Fire ending? Or are you limited to wacking her?
I just wanted to make a silly thread making fun of Magic users how did this derail into another schizo Ds2 troony discussion
Because DS2gays can’t handle the truth, they have to keep dragging everyone down otherwise they go down to 3rd place. Notice how they never show up in a DeS or BB thread.
Those games dont have threads
Welcome to Ganker, every thread ever at some point will become a shitflinging playground for schizos who are obsessed with something.
STRgays are the single most pathetic type of Soulsgay. Particularly, the Gutsgay. Insecure twats.
How the frick are you homosexuals saying Gael comes out of nowhere? He’s literally along with you on the journey then you follow his footsteps, you both have the same frickin objective even. Are DS2homosexuals THIS stupid?
They never talked to the NPCs.
They misinterpret the fight with Gael as being the true closer for DaS and don't like that it's just a fight between two undead over humanity, which ironically is the entire thing they've been doing every game.
Gael's only the pentultimate boss in the sense that you're trying to give your character a way out of the shitheap world after realizing that even going on adventures in the dark with the Firekeeper isn't the ultimate ending. From Software doesn't like adding new endings into DLC though, which is why Eternal Dragon gays are always mad.
Just beat DS3 for the first time this week, this fight was cool indeed but I was expecting to have a lot more trouble with it. I think I didn't even take 30 minutes to finish him off.
just never liked this fight, lore wise or gameplay wise
felt like fighting the autist who does everything he can to win. only thing missing was the disconnect when he loses
>felt like fighting the autist who does everything he can to win.
Y..Yeah, thats kind of the point