At what point did the game industry decide they wanted to be taken seriously as a form of art?

At what point did the game industry decide they wanted to be taken seriously as a form of art?

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  1. 6 months ago
    Anonymous

    2010 with Heavy Rain.

    • 6 months ago
      Anonymous

      Right around the PS3 generation

      Zoomer bros, the generations of games that came before you were born were just as tryhard as the ones that came after. This

      is a prime example of that.

  2. 6 months ago
    Anonymous

    WHAT'S MY NAME???

    • 6 months ago
      Anonymous

      Dunkaccino!

  3. 6 months ago
    Anonymous

    When Final Fantasy VIII presented the world with the Ultimate audio-visual artistic experience, and everyone else knew they had been utterly trounced.

    • 6 months ago
      Anonymous

      FF8 really was the best FF made when they made the jump to 3D and nothing they've done has measured up despite the issues with it.

      • 6 months ago
        Anonymous

        Yup. Sakaguchi did his best to torpedo things after VIII. He couldn't stand being outdone so hard.
        IX, XI, etc. FF is a tale of a businessman hating the effortless supremacy and popularity of the Artist.

  4. 6 months ago
    Anonymous
    • 6 months ago
      Anonymous

      >I exaglee...
      >I exaglee...
      >I exaglee...
      >I exaglee...
      >I exaglee...
      >I don't exactly
      >have time
      >CAPSIZE ISHLAISE
      >ISSHAISEH TRYAON
      >ASSHAIEI IJDIEHAISE
      >ESSAIESE AH MAYON
      >BEDOM AND HANGUP

  5. 6 months ago
    Anonymous

    Right around the PS3 generation

  6. 6 months ago
    Anonymous

    when all the failed writers and film makers couldn't get a job anywhere else

  7. 6 months ago
    Anonymous

    >walks on stage like a senior citizen with dementia
    >says 'I don't play video games'
    >audience cheers
    >waltzes off after shilling some bullshit
    Geoff has no shame

    • 6 months ago
      Anonymous

      I get secondhand embarrassment every time these industry shills parade some celebrity out on stage at a super serious gaymen show. They're fricking grown ass men in their 40s but they still crave validation from mom and dad over enjoying video games.

      • 6 months ago
        Anonymous

        Look, I like you think gaming is some sort of a pure form of entertainment, but it's still a business that requires marketing to reach the hearts and minds of the imbeciles that consume them. They will go drag it through the mud as long as it appeals to as many people as possible.

        Deal with it.

  8. 6 months ago
    Anonymous
  9. 6 months ago
    Anonymous

    Frick art, the only thing that matters is if its fun or not.

    The concept of 'art' in the modern world is fricking moronic when you see the shit that passes as 'art' in the past 50 years and sells for thousands or millions.

    The game industry never cared about 'art' they cared about making fun games at best, and making money at the bare minimum. Most artgays in the industry only produce shit like walking sims or steal IP to sell shit that can't stand on its own

    • 6 months ago
      Anonymous

      It would be cool if games being art didn't imply 100% of the time that you just want the approval of boomer manchildren from New York that take themselves way too seriously and somehow videogames are stuck with people writing about them that are even bigger losers than "art critics".

      "What is art" drivel has never and will never matter, yet somehow it's a biiig point of discussion regarding pixels on screen changing after pressing a button, it's very amusing but it does not say anything about videogames nor art.

  10. 6 months ago
    Anonymous

    >"Y'know what will prove the legitimacy of video games? Bringing in celebrities from other media that have a passing knowledge, at best, of the art form, or who literally don't know anything at all about it."

    Say what you will about the man, at least Keanu Reeves was actually starring in Cyberpunk 2077

    • 6 months ago
      Anonymous

      I mean if the celebrity actually appeared in the game, obviously it's not surprising if they also used them to promote the game.
      and the industry's been using celebrities since ages ago, from Capcom face scanning actors for Onimusha (2001) to Ray Liotta voicing Tommy in Vice City.

  11. 6 months ago
    Anonymous

    5th gen. Kids who grew up on games were becoming young adults and wanted games to be respected like other mediums. Games were also becoming more technologically advanced so they could possibly even be compared to early CG. Then it peaked in the 7th gen.

    • 6 months ago
      Anonymous

      >Kids who grew up on games were becoming young adults and wanted games to be respected like other mediums
      This. I remember growing up and seeing the whining about this shit and wondering why it mattered as long as the game is fun to play. I'd even ask this on forums and get hounded for nor seeing that games could be "something more". Why the frick would I want video games to be anything more than fun to play?

  12. 6 months ago
    Anonymous

    Daily reminder Geoff keighleys parents are imax executives and all the Hollywood ppl just show up to his gay little pretend game award event so mommy and daddy will give up the imax distribution for their next big project.

  13. 6 months ago
    Anonymous

    When manieds took the precipent and of the playing

  14. 6 months ago
    Anonymous

    Kojima had a field trip that night. Look at his fricking face.

  15. 6 months ago
    Anonymous

    the game industry doesn't try to make art, at all. They want the opposite or making art, they want to craft. They want the most accessible, relatable mass-appeal product they can create, to provide the greatest return on investment monies. What they do is sterile, soulless, and cynical. It's not a work of vision or feeling. More directly, their main focus is creating a game design process that's as cost-cutting as possible. This is the product they fine-tune to court investors. Art comes from the smaller studios, with less financially-induced creative liabilities. Publicly traded monoliths like Blizz, Nintendo, Microsoft, Sony

    In my opinion, here's the larger companies that try to make art.
    >paradox (despite becoming huge in the last decade, they still retain most of their core talent and vision)
    >larian (see above)
    >fromsoft maybe, but asset reuse is a big blemish on that claim
    >indie Black folk
    >valve - Alix was a return to form, i guess they still have it

    • 6 months ago
      Anonymous

      >Publicly traded monoliths like Blizz, Nintendo, Microsoft, Sony
      I was going to add "never make art" but I had an aneurysm just thinking about these ass clowns

  16. 6 months ago
    Anonymous

    >I'm black and I'm black and I'm black did I mention I'm black blackblackblack

    • 6 months ago
      Anonymous

      Dis homie from fiji

      • 6 months ago
        Anonymous

        yeah well he doesn't look like water to me

  17. 6 months ago
    Anonymous

    June 4, 1988

  18. 6 months ago
    Anonymous

    A game is art when it is the best game it can be. A game is pretentious garbage when it tries to be anything other than a game.

  19. 6 months ago
    Anonymous

    Al Pacino?!

  20. 6 months ago
    Anonymous

    PS1 was the console that really popularized movie games as a concept in the normiesphere. Resi and MGS were prototypical primitive moviegames

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