First time I played this game was amazing, full of wonder and discovery and everything was cool
Now any time I try to replay it I burn out trying to do shitty side quests, which this game apparently has thousands of, how do I force myself to ignore my completionist autism?
by realizing most of the side quests suck and their main draw is the feeling you get when you happen to be in the right place at the right time when someone needs something
>First time I played this game was amazing, full of wonder and discovery and everything was cool
admit that's what you liked about the game cause that's what made it so cool. you don't have to keep replaying old games anon it's not that good. just wait for dd2
You literally ignored the sidequests, because the escort missions make no fricking sense and all the others and just go x and kill y, or just bring me x amounts of y. You only do the mandatory ones and have fun killing stuff.
All you do is pick up every bounty board quest then ignore them and accidentally finish most of them and do the like 5 quests that matter, the gryphon shit, the fournival shit for the gold idol.. That's literally all I can think of. That's it. You can skip almost anything, you're only doing it for pawn knowledge and you can do it in NG+ without going insane with port crystals setup in advance.
>do the side quest >escort 2moronic2LIVE to the DREAD DARKSTRONGHOLD where there are FRICKING DRAKES and CHIMERAS that can OHKO morony McRetarf even before he decides to make a beeline for the giant 2-story tall monster
>complain about automatically failing the side quest when progressing in the main quest >complain about doing the side quest before progressing in the main quest
>Dragonforges all your gear after you beat Grigori >Gives you a class specific weapon that isn't dragonforged >The guy in Gran soren sells you armor that's better in every way
wew!
>everyone tells you your childhood friend is missing >LOL YEAH IMMA BE RIGHT BRO JUST HEADING TO THE CAPITAL TO SHOW OFF THIS COOL HYDRA HEAD MIGHT BE BACK NEXT WEEK KEEP THOSE QUEST REWARDS WARM FOR ME
I dont know why, I initially inteded for my shota Arisen to romance Quina but I ended up going for Symone. She's kinda ugly and annoying, but she feels like a person and I like to imagine Fournival sitting outside your bedroom while you stuff a greased up gold idol up her tight, sheltered, aristocrat butthole. He can probably hear his daughter mewling for her poppa, but he knows he can't do anything to stop the Arisen.
>before continuing the main quest
and if you accidentally/unknowingly cross a plot-path? not saying it happens in DD, but there are many rpgs where "i'm questin/explorin oops i wandered into plot and now can't go back" occurs
this is a problem with every single rpg >crossroads >walking left left pushes you into the plot with no prompt, a 2 hour cutscene, 2 boss fights back to back and then shoves you in a cell somewhere in a new continent with no way back + a party member leaves the party forever with everything he had equiped >right has collectible no 5 out of 10 for unlocking the ultimate weapon sidequest
FF12 locks you out of the best melee weapon in the game if you open a random chest in the castle, the second best weapon is behind a really autistic series of side quests+loadsa grindan, the third best is behind two superbosses (one of which has 50 million HP, and is behind 50 other tough monsters) and a shitty minigame. Most people settle for the top tier katana+genji gear, whale spear and the muskets that deal random damage. Not sure if they fixed any of it in the remakes, i never bothered to play it.
Fricking HATE this shit. I intentionally try to go the "wrong" way because this has happened one too many times. They might be designing it this way so people feel like they have to go back and replay to get everything they missed.
I hate this cancer, RPG's should have the beautiful feeling absolute freedom, but this just makes me anxious when I have to stop and think twice before I do something, it just ruins immersion and my ability to enjoy the game properly.
rpgs don't have to follow this quest failed over some bullshit but they all still do, why? is it inherently an rpg thing to do? why doesn't anyone break the mold
>Do that quest where you go to the lastwall >Expect some sort of training arc >Turns out you were supposed to rescure SOLDIERs getting beat up by barefoot hobos in robes >There's a locked treasure room before the Lich fight >Dragon shows up wrecks shit, sends you out >Decide to go back to the castle to nab the treasure before you talk to the guy halfway around the Ducchy >Nope, the gate inside the castle sends you to the Dragon fight.
I'm level 53 and I dont know how what to do to level up.
I went to everfall and killed a couple of floating eye things but that was all i could find (unless im missing something in there).
I tried BBI but i get my ass kicked very early on.
Should i start NG+? or do i just need to grind?
You have your weapon from the dragon, yes? Upgrade it and try to get it dragonforged, there are drakes and wyrms all over the post-world as well as the Everfall, that will be enough for BBI. BBI alone will give you more experience than you could need. If you have the equipment and still can't progress it's a skill issue.
My pawn was a tank dwarf and he didn't get rented for 40 hours. In ng+ I made him a girl and normal height. At 60 hours she got rented once. Thanks god I'm using the 100x rc mods
You've been shilling for quite a while now. How much RC have you racked up by now?
not that anon, but someone here (at least I assume it's someone from these threads) has given me around 900k RCs over a couple of rents. I hope my pawn is doing a good job for how much she's getting paid
getting close to max level
[...]
not that anon, but someone here (at least I assume it's someone from these threads) has given me around 900k RCs over a couple of rents. I hope my pawn is doing a good job for how much she's getting paid
Still the same level, I just leveled some vocations since last update.
Here's mine. Her augments have been improved since last time, and so has her armor thanks to the anon who gave her some dragonforged stuff the other day.
I'm a moron and decided that building three pawns at the same time was a good idea, so here's the current state of my gremlins.
What skills work best on a sorc pawn, by the way? I've never made one before.
Setup still unchanged, from yesterday, but me and my pawn just levelled up by 1 atm. I haven’t rested yet, but she’ll be a good companion to have! Does adept’s hat works well with this outfit? I wanna give her a cute witch vibe
>get asked to do something >put if off >your actions have consequences
how is this bad again?
what? you wanted to help the tutorial girl at the end of the game instead of when she asks you to?
I'm not telling, I'm ordering.
Slap on Perpetuation, put on an Invocation ring, cast them in the order of Riposte > Invocation > Anguish and you'll line up all three buffs.
If you encounter something that happens to be highly resistant to your Invocation element of choice and killing it with just the physical damage from the weapon is out of the question, GC with no element is Neutral Magick and completely ignores elemental resistances.
As long as the target takes at least 80% elemental damage, using an Invocation is better than not using an Invocation, if you are minmaxed for M. Attack. The less minmaxed you are, the more impactful an Invocation will become. And you get the elemental perks
Also, you can't use neutral GC unless you're using a non-enchanted weapon (regardless of the visual effect).
Carrying around multiple weapons means you run slower, are not as stamina efficient, and can't pick up shit as freely as you could've otherwise.
If you are running Hallowed Invocation, there'll be very few enemies that land in that >takes less than 80% Holy damage
zone.
There'll be even fewer enemies that also aren't completely destroyed by Abyssal Anguish, so having both allows you to fight over 90% of the enemies in the game without even needing to cast GC.
The very few enemies that do fall into the category of requiring the Neutral Magick GC actually feel great because you'll be actively "adapting" to fight them, which is nice.
By having Hallowed Invocation, you'll also get access to an almost Sorc level HFB which is a very convenient tool in your arsenal.
All and all, Invocations are too damn good to be missing out on them.
I did it, took it 3 runs around 30 minutes. I got a lots of materials and sold the hearth for a million. Of course I got the wrong weapon. I did it as an archer I don't think is possible with a pure melee character
Currently not posting my pawn. She gets sent back very quick anyways and no wonder! Despite having scather/challenger, she often stands back and does nothing. I gave her eminence and she was doing fine at low levels but ever since leveling other vocations for augments she almost never uses her skull splitter. How do I encourage her to use it? Any skills I should avoid? I don't even necessarily want her to spam it, just use it more
>supposed to be
but fails to be. The heals are too slow. The support spells like grapnel too inefficient, plus having to rely on the pawn AI to actually use them properly. Not really any useful unique spells either.
If you play a class a certain way, your pawn will also do that. Pop a magic buff item first before every spell, and stock their pockets with the same. Their spells and usage will also start raising in efficiency. Plus, the perks too - once more jobs are complete for you and your pawn, you can have better passives etc
>low level undergeared fighter vs cursed dragon surviving purely through dragon's maw spam
I'm going back to throwblast cheesing next time even if it was fun.
>~75-105 kg characters look the best on both sexes >want to be 110+ kg for more carry weight
I'm going to go full on bloatmaxing again, my autism can't handle this
Warriors don't care about stamina. You need to eat a buffalo every now and then while running anyway.
[...]
The carrying difference between L (90-109 kg) and LL (110+) isn't really notable until you get into Heavy encumbrace. Unless you want to carry the entire pharmacy with you and don't care about speed, L is probably the better balance.
>Unless you want to carry the entire pharmacy with you
Of course I do
You do realize that higher body size categories have lower stamina regeneration? The highest ones - dramatically so.
The carrying difference between L (90-109 kg) and LL (110+) isn't really notable until you get into Heavy encumbrace. Unless you want to carry the entire pharmacy with you and don't care about speed, L is probably the better balance.
>>want to be 110+ kg for more carry weight
Sinew + Leg Strength lets you carry like 50 kg before hitting the "average" weight tier as a small 75kg character
>It is akin to having speech checks that can lead to bad outcomes. >All speech checks should automatically give you something good by virtue of existing >There should be no failure whatsoever during the game because you encouraged the player to play it
>it's not the game's fault
It actually is, though. Because the game also puts a group of bandits on the way to the witchwood that are higher level than anything the player will face even on the ox cart quest. It misleads players into thinking they're supposed to come back later after getting one shot by enemies they can't damage. And then the quest fails when they continue on the main quest to try and get more levels. Worse still, it locks off the most content of any failed quest.
and those bandits are still very doable on hard first ng with only your main prawn and just using the sword upgrade you get from the cassardis shop as long as you're not just running at the bandits and mashing
that I can agree with. that being said, the game was designed to be played multiple times, so failing a sidequest on your first playthrough makes for a more interesting new game+
I know. I've been playing this game off and on for 10 years. But for new players, that quest is legitimately bullshit and it's entirely because of those bandits.
The developers seem to have a firm grasp of diagetics in game design, so I can only interpret their designing the hydra quest to take place in the morning as intentional.
Why would they intentionally put the player in a time of day where there are enemies that pose the greatest threat on the path to witchwood and then give no hint that your odds might be different if you tried to sneak through bandit territory at night? It would be a great way to teach new players to game the rest system and overworld enemy comps.
2 years ago
Anonymous
That implies the devs knew what they were doing in the first place, and not just slapping together a half-ass to recoup costs.
Like, un-ironically, DD was an ambitious game, where like 70% planned content was cut. You see it everywhere, from the pseudo-food/health mechanics, not being able to swim while living RIGHT NEXT TO A BEACH (lolbrine), the Greatwall Encampment...
I mean, frick, the opening to Witchwood is RIGHT THERE, but only staff wielders can reach it.
>i knew on my first blind playthrough that running even deeper into the area with powerful enemies would result in facing weaker enemies again >i also knew that there would be a loading screen protecting me from being chased despite it being the only one in the entire game separating two outdoor areas
What is it with you homosexuals and bending over backwards into outright walkthrough homosexualry just to justify this quest? Because you're not defending the game, if that's what you think. You're making it look like shit by acting like the most glaring error in quest design in the entire game was not only intentional, but actually a good thing.
>>i knew on my first blind playthrough that running even deeper into the area with powerful enemies would result in facing weaker enemies again >>i also knew that there would be a loading screen protecting me from being chased despite it being the only one in the entire game separating two outdoor areas
No one said this.
2 years ago
Anonymous
>No one said this.
Other than the very post I was replying to
>game stopped me from running past enemies that were too hard for me
wowie
The developers seem to have a firm grasp of diagetics in game design, so I can only interpret their designing the hydra quest to take place in the morning as intentional.
Why would they intentionally put the player in a time of day where there are enemies that pose the greatest threat on the path to witchwood and then give no hint that your odds might be different if you tried to sneak through bandit territory at night? It would be a great way to teach new players to game the rest system and overworld enemy comps.
Except we know for a fact this isn't the case because they would have used pawn chatter to indicate it, like they do everywhere else in the game. Instead, the only pawn chatter saying anything about the time of day tells players its more dangerous at night. The fact that there are appropriately leveled wolves right after the bandits so close that you can end up fighting them at the same time if you make it past the first group is pretty strong evidence that the entire thing is unintentional. Those bandits were most likely supposed to be of the weaker variety that you encounter on the main path but someone fricked up and made them the strength of the ones in front of and inside the ruins. >the game beats you over the head constantly that you don't need to fight everything
The game reminds you that you can run away from enemies that are too strong. It never once tells you to run through them. Which makes sense, because nowhere else in the game will you find weaker enemies by running past strong ones. That is a phenomenon exclusive to this one area.
Sounds like a skill issue to me.
Keep this non-argument in the fromsoft threads, thanks.
2 years ago
Anonymous
Except no one said that. You are making things up based on what was said. No one said anything about cutscenes saving you or weaker enemies being deeper in. All that was said was you can run past them.
Dragon's Dogma is not the only game that puts a tough enemy in a early place. A similar game is Nioh 2, in the very first level the second enemy you see is a boss and you are supposed to run past it.
2 years ago
Anonymous
>All that was said was you can run past them.
Why are you defending errors in a game you've never played? The reason people say "just run past them" is because there actually are weaker enemies after them. If there weren't, the quest these people are defending wouldn't even be realistically do-able until later in the game because Quina would get murdered by enemies that the arisen can barely scratch. The entire argument hinges on pretending you didn't look at a guide.
>the most glaring error in quest design
the game beats you over the head constantly that you don't need to fight everything
beyond that it's meant to be replayed in NG+, meaning you'll steamroll those bandits at level 40+
>grinding warrior >armored ogre is hard to take down with no skills >pawn comes in and ungas with skull splitter
I swear the pawn is better at the game than me.
is there any way to stop fighter pawns climbing on larger enemies like giant saurians/poisoned undead?
they do it as scather/challenger/mitigator and mitigator/challenger scather, but at least with the second they will clear the other weaker enemies before doing it
It's a great system because without adding timers it makes the npcs seem like they're doing shit without you.
Honestly they should have done more with it and had more drastic changes to the world based on the players failures, successes and choices.
Do people seriously have that much trouble with the bandits? I have beaten this game 3 times and I've never had this much trouble with them, the fighter guy with the horned helmet is slightly stronger than the enemies you've fought at that point but not some insurmountable obstacle.
>not passing the damage threshold means you're bad
I remember the first time I fought them 10 years ago and learning the hard way that the game uses damage reduction as my fivefold flurries harmlessly bounced off the fighter. And despite that, I still managed to get through the first group, only to get one shot by an archer in the second. If only I'd looked at a guide I could have been "good" at the game.
How about: upgrading better weapons requires the more common drops while upgrading the shitty one requires really rare ones. They end up very similar in power.
Goes a bit against common sense but it could be the pseudo transmog some look for.
First time playing, dumb question but I want to be sure.
I am currently level 24, and rank 8 fighter. I want to get fighter to rank 9, and googling tells me I need roughly 29k discipline points for rank 9. I currently have 20k discipline points. The 29k requirement, does it mean I need to amass that many at once, or does it mean I just need to earn that many through the game? Can I spend my discipline points on skills and augments now, or should I have them until I hit rank 9 and then spend them?
fighting daimon for the first time since 2 years reminds me how much potential the fight has, but is just an entire gear check in the end. His only real weakness is holy, the enchantment of which barely does anything and spells aren't many available. He spams attacks quite a lot but is really difficult to stagger. His head is the vulnerable part but is somewhat hard to reach with melee without getting yourself in danger, especially when he spams the lighting bolts that knock you off. If he had breakable parts to weaken him it would improve the fight a lot >breakable horns --> he casts less >breakable feet claws --> he is generally less mobile, slumps over a little making the head easier to hit >breakable wings --> he jumps around way less, can't fly up
Beat him as MA that way after slowly draining half his health and then running out of heals/wakestones. 4periapts + immolation and he died in less than a minute (first form). I'd really like to fight him properly though is what i'm saying and the fight is not suitable for that
>I'd really like to fight him properly
Thats the biggest weakness of Dragons dogma as someone who just finished the game for the first time ever and got the "true" ending.
You have a TON of super thematic, amazing looking fights but then you go into them and they just fricking suck.
Grigori sucked, Daimon sucked, most of BBI sucked and everfall sucked.
Grigori I was the most let down by as well. He just kind of flew around for 5 minutes and then I shot him with a ballista walked up to him and killed him in 20 seconds. Woooow so cool.
it really felt that the best dps for as fighter/warrior was to just climb onto the weakspot and light
like i could dragon's maw a cursed dragon instead but with some of the swings hitting the arm instead of the chest as well as the dragon constantly spinning it's just easier to use adhesion and hold on
They fricked up by designing him without a proper downed state outside of interrupting his rift vortex. He only gets to do that at certain HP tresholds and there in no other way to really make him vulnerable.
Shield counters. Magic cannon. Abyssal vortex.
Don't sleep on Stone Forest. It's fricking underrated as hell for staggering things. It also does fire damage, and it can do some decent damage. The sigils are good for some bigger monsters too.
>See enemy >Cast >Light riposte >abyssal anguish >Blessed trance >Get enemy/ies attention and cast great cannon >Lure enemy to you or wait till it casts spell >Perfect block with blessed trance >Kill enemy since bessed trance orbs activate great cannon every frame
>See enemy >Cast >Light riposte >abyssal anguish >Blessed trance >Get enemy/ies attention and cast great cannon >Lure enemy to you or wait till it casts spell >Perfect block with blessed trance >Kill enemy since bessed trance orbs activate great cannon every frame
Shield counters. Magic cannon. Abyssal vortex.
Don't sleep on Stone Forest. It's fricking underrated as hell for staggering things. It also does fire damage, and it can do some decent damage. The sigils are good for some bigger monsters too.
holy counter + magic cannon = the forbidden popcorn maker
Slap down Magick/Great Cannon and fry an egg on your PC/console
my problem is that I spend a lot of time just casting shit..
Also magic cannon aim sucks sometimes
>my problem is that I spend a lot of time just casting shit..
Before post game you dont have to cast buffs yourself. Abyssal anguish and a riposte skill are fine. Riposte lasts a long time and abyssal anguish lasts a decent amount.
Once you get to postgame or if you dont mind doing a lot of farming, you'll want to max out Sorceror and Mage to gain access to Perpetuation (so all your buffs last longer) and Articulacy so spells are 10% faster to cast.
Combined with the wyrmking ring you'll cast 20% faster and all enchantments will last 30% longer as well.
>walking through BBI >spot secret passage >jump over a body of water into a hole in the wall >there's a slide >slide down and land in a sewer canal >get drenched in water and the lamp goes out >pitch black >a lamp lights up 5 feet in front of me >its not one of us
>first time playing >made tiny mage boy >immediately realize my mistake anytime i come across water
for my pawn, since i hear it copies you, do i want him to be a mage as well? I just got rook and did the flower quest
I keep one around as a physical class in case I run into enemies that need to be hit with magic. Also as a MK you can keep weapons of multiple elements to use with Great Cannon, that way you don't have to rely on buffs
I like Cursed Light because it looks cool and Mage Breaker because it silences casters (and Daimon/2). Both do passable damage barring that you have an enchantbawd in your party or are MK in which case their enchantments don't matter.
The enchanted bows are steaming doo doo, same with daggers, and enchanter warrior weapons only exist as a bizarre and niche concession to the 4 people who play solo warrior in BBI.
You (and hired pawns) affect its inclinations and teach it bestiary tricks. That is all.
The other things that affect how they act are vocation, equipped skills, and attack strength.
Your (or a hired pawn's) actions correspond to inclination X, your pawn get +1 X inclination. Your (or a hired pawn's) actions do not correspond Y inclination, your pawn get -1 Y inclination. They do not mimic you.
No it doesn't. The first time it gives this kind of warning is come to court, well after you would have failed lost and found.
I hate guidegays so much.
Little b***h homosexuals like you will literally grasp at straws in any way possible to make it seem like you're in a morally superior position while whining like a b***h MADE FRICKING Black person about something that's entirely your own fault. You know what- If it's not outright IN THE DESCRIPTION OF THE QUEST then it's what the other guy said. A loading screen tip. And besides all that shit, it's something that's like an hour into the game. Just restart if it bothers you so much, little b***h.
>literally grasp at straws
Except that's what you guidegays are doing. >no, this quest that 90+% of 1st time players complain about isn't poorly designed >you just have to know that this is the only instance in the entire game of stronger enemies being jammed between two areas of weaker enemies >or that this area just so happens to be safer at night while the rest of the game is more dangerous >oh, and you're supposed to know that it'll fail after two main story quests >even though the game doesn't say anything about that until after it would have already failed >but uh, you should have definitely seen this one specific loading screen hint within the first hour of the game and been able to tell exactly when this one would fail based on that >and even if you do fail it, you should also somehow immediately know that it locks off more content than any other quest and restart, redoing the most tedious quest in the game
You never played the game blind. You don't have any frame of reference for what the game is actually like when playing it for the first time not knowing all of this. And you're too autistic to even be able to imagine it either. That's fine. But just please stop making this game look like total dogshit by acting like this was intentional quest design and not the one off mistake that it clearly was.
>expecting the player to run past the strong enemies "blocking" the path is not good game design
it's literally done the first time you enter the everfall, except that's in an enclosed space so it's much harder
>NOOOOOOOOO YOU CAN'T HAVE AN UNLEVELED WORLD EVERYTHING NEEDS TO SCALE BECAUSE I'M A moronic Black personhomosexual
eat my shit zoomer
>expecting a fisher(wo)man from a peaceful village to be as strong as bandits who been fighting all their life
No, it's definitely you homosexuals trying to convince every new player that the worst designed quest in the game is par for the course and that they played the game wrong by not following a guide.
[...]
I played this game completely blind back on the PS3. Missed some stuff, but I just moved on. Beat the game and found out there was a NG+, so with new knowledge, I made sure to do things right. You live and you learn. It's not that big of a deal.
Yeah, me too on the 360. The difference is that back then everyone was willing to acknowledge that it was easy to miss instead of jerking themselves off about how smart they were for reading a wiki.
2 years ago
Anonymous
You're the only one crying
2 years ago
Anonymous
>the worst designed quest in the game
yet you're not complaining about Lure of the Abyss when it does the same thing and completing it is what cancels out Lost and Found, so can you really be surprised that people are dismissive of people like you continuing to cry about it when NG+ is a thing and the main quests take only about an hour to get through, not even counting that LaF and LotA are some of the earliest quests?
2 years ago
Anonymous
What even is this attempt at an argument? >your argument is invalid because you aren't criticizing the quest that isn't actually the problem
The issue with lost and found isn't that it fails when it does. It's entirely the over strong bandits in the way. Everything the player has been told and experienced up to that point will mislead them into believing that they aren't ready to do lost and found yet. That is the only reason why the very next main story quest sending them all the way to gran soren and the one after it failing lost and found are a problem. If those bandits were simply the same ones as on the main trail, new players would never have any reason to believe they stumbled in to a high level area and that they were supposed to come back later.
And the existence of ng+ isn't an argument against any of this. Yes, there are all sorts of missable things and things that are mutually exclusive with one another on a single playthrough. But none of those are easily missable because two groups of overlevelled enemies trick players who are trying to complete the quest into progressing too far in the main story.
2 years ago
Anonymous
>your argument is invalid because you aren't criticizing the quest that isn't actually the problem
I'm saying there's another quest that has the same issue you're whining about and that one is both required to progress the main quest and is the one that cancels Lost and Found, yet people now only complain about the latter. It almost sounds like people are just parroting what they heard rather than experiencing it for themselves because everyone used to comment about the ogre in the Everfall and now suddenly no one does.
2 years ago
Anonymous
What the frick are you even talking about? It is literally impossible for lure of the abyss to have the same issue because it's an un-failable main quest. If you get wrecked by the ogre you can leave, complete every single quest you have available, and then come back and still complete lure of the abyss. Lost and found is the only time that a level appropriate quest is guarded by inappropriately leveled enemies and will fail if you leave to try and get stronger first.
2 years ago
Anonymous
>It is literally impossible for lure of the abyss to have the same issue because it's an un-failable main quest
And yet it has essentially the same road block you're complaining about in Lost and Found and is arguably much tougher. Yet somehow anyone that got LaF canceled by LotA got through it. >Lost and found is the only time that a level appropriate quest is guarded by inappropriately leveled enemies and will fail if you leave to try and get stronger first.
Wrong. Lost and Found only gets canceled if you go aaaall the way to Gran Soren first and decide to do the entirety of Lure of the Abyss. If you had talked to the guard by Cassadis' well and got strong enough to clear out the saurians there would definitely be in good shape to handle the bandits in front of the Witchwood. And you still don't get it that the quest was optional, hence why you can "fail" it and still finish the game.
2 years ago
Anonymous
>somehow anyone that got LaF canceled by LotA got through it
Because it's un-failable. The only way to "not get through" lure of the abyss is to stop playing the game entirely. Meanwhile, failing lost and found is as simple as not knowing that the witchwood isn't full of enemies just as strong as the bandits guarding it. How fricking moronic do you have to be to try this argument? >you go aaaall the way to Gran Soren first
You mean the very next main story quest? The one that Mercedes asks you to start before you leave the encampment and get lost and found? The one that Mercedes talks about like it's somewhat urgent? And then if you do that quest you have to immediately backtrack all the way along the path you just took in order to not fail lost and found, although admittedly that part is less bad now with the eternal ferrystone.
And yes, if you do all the sidequests available before off with its head, you can be high enough level to fight those bandits. But that itself is half expecting guidehomosexualry. You mention the saurians, but that quest too is one that can initially turn players away since they're also a jump in both defense and damage over what players have faced up to that point. And, unlike lost and found, it doesn't fail until you kill the dragon so leaving it for later isn't even a bad idea.
It's always this hindsight bullshit of expecting new players to already know everything you do after playing through the entire game multiple times. All to avoid admitting that the quest is shit. Or really not even the quest itself, the part once you get to the witchwood is good. But those bandits are bad and there is zero reason to defend it.
2 years ago
Anonymous
This shit just isn't worth b***hing about. If you are a completionist you need to beat the game two or three times anyway (Not sure if speed run mode counts for the second win or not) so big fricking deal if you actually need to approach the consecutive runs differently than your first. Game has to teach you some lessons somehow.
2 years ago
Anonymous
And that's all well and good. My only issue is homosexuals who didn't play the game blind trying to act like there's nothing wrong with the quest and that it's the majority of players who missed it that were playing the game wrong by not knowing things they would only know by reading a wiki.
>Because it's un-failable
just because it's unfailable doesn't mean it's a cakewalk your first time through because it's arguably harder to deal with the ogre than it is with the bandits >not knowing that the witchwood isn't full of enemies just as strong as the bandits guarding it
Same logic should apply to the everfall then, huh? >The one that Mercedes asks you to start before you leave the encampment and get lost and found?
Yes, the one that interrupts you from immediately going off to Gran Soren >The one that Mercedes talks about like it's somewhat urgent?
Escorting a hydra head is more important that your childhood friend disappearing? >And yes, if you do all the sidequests available before off with its head, you can be high enough level to fight those bandits
Wow it's almost as if those things were setting you up for success and you just ignored them >It's always this hindsight bullshit of expecting new players to already know everything
Not at all. If anything the way Lost and Found is set up is to let a new player know that trying to do too many quests at once has consequences, which is something the pawns quip on as well.
>just because it's unfailable doesn't mean it's a cakewalk your first time through
Which is completely irrelevant to your argument that it's the exact same as lost and found >Same logic should apply to the everfall then, huh?
The everfall is a failable side quest? >Yes, the one that interrupts you from immediately going off to Gran Soren
Seriously? You're actually trying to argue that the quest that sends you to gran soren interrupts you from going there? These are the lengths you're willing to go to not admit that those bandits are shit design? >Escorting a hydra head is more important that your childhood friend disappearing?
Yes, actually. And you'd understand that if you had ever actually played this game blind. Actually try listening to Mercedes next time. She makes it sounds like the quest is time sensitive. Which is exactly what I thought on my first playthrough. So after I spent 20 minutes killing a single bandit only to get one shot by his friend, I concluded that I should probably go ahead and do that before coming back to the clearly much higher level witchwood. >"not exhaustively going through a checklist on the wiki is ignoring the game" >If anything the way Lost and Found is set up is to let a new player know that trying to do too many quests at once has consequences
No, it very clearly isn't. How many times does Ser Maximillen ask if you're sure you want to do come to court because it'll cancel sidequests? The developers clearly weren't trying to pull the rug out from under players like you're suggesting. Those bandits were simply a mistake in a rushed game.
2 years ago
Anonymous
>nothing wrong with the quest and t
I don't think there is anything wrong with the quest. There has to be ONE that teaches you the game has some type of consequences. And for it to have a bunch of extra shit locked behind it that explains some of the lore behind the ending makes it perfect for it.
The strength of the bandits is extremely exaggerated by the way. They have less magic defense than physical, are weak to a bunch of status ailments, and take more damage when held down. They melt to throw blasts and dragons spit, you can pelt them with nearby boulders for like half their health..... So long as you try SOMETHING other than trade blows with them you can figure the frickers out.
2 years ago
Anonymous
>They have less magic defense than physical, are weak to a bunch of status ailments, and take more damage when held down. They melt to throw blasts and dragons spit, you can pelt them with nearby boulders for like half their health
Oh, this shit again. How many of these things did you know about and how to do on your first playthrough at this point in the game?
2 years ago
Anonymous
Reds hold shit down constantly and you are told up front to fricking bring at least one of them with you. The prolog shows you a fricking CHIMERA can be silence so it plants the status ailment seed in your mind very early. Consumables are whatever but why wouldn't you try them?
Trying new shit out in a video game is a big part of learning how to play them - they shouldn't spell every single fricking thing out for you.
2 years ago
Anonymous
>bringing up the chimeras as if there's anything like that you can do to the bandits
You're the same guy that tried this last time, aren't you? I wonder if the thread will archive before you actually answer the question again?
2 years ago
Anonymous
you'll likely still have Rook in your party
2 years ago
Anonymous
>Which is completely irrelevant to your argument
it's entirely relevant because you keep whining about this difficulty roadblock when completing Lure of the Abyss is essentially the same thing AND it's the thing that cancels out Lost and Found. You just refuse to accept it because it BTFO of your complaint. >The everfall is a failable side quest?
The part where you complained about the difficulty roadblock, see above. >You're actually trying to argue that the quest that sends you to gran soren interrupts you from going there?
No genius, the one where you leave the Encampment to go to Gran Soren and then you're stopped and told Quina is missing is the one that interrupts you from, like I said, going to Gran Soren >Yes, actually
So you're a sociopath then. Or likely so backed into a corner you'd pretend to be one. >Actually try listening to Mercedes next time. She makes it sounds like the quest is time sensitive
How ironic, see pic related >No, it very clearly isn't
It definitely is given how hard you're crying about missing it
2 years ago
Anonymous
>whining about this difficulty roadblock
Because it tricks players into thinking the quest is too high a level. Which will cause them to fail it if they leave to level up. There's no way you don't know this is the argument. You trying to act like an unfailable quest and an unmissable post-game area are the same is nothing but you desperately looking for any way to salvage your indefensible position. >the one where you leave the Encampment to go to Gran Soren and then you're stopped and told Quina is missing is the one that interrupts you from
Oh, you mean the one that has you run into bandits that take no damage and kill you in one shot? The thing that was pointed out as being the problem from the very beginning? >"you didn't accurately predict how time sensitive two quests were that were both billed as urgent?" >"sociopath!"
Which is especially rich coming from the deranged subhuman that went and got that screenshot and almost certainly saw where she also says not to keep her waiting but still persists with his insane argument. >"if you criticize the quest that means the developers intended for it to be shit"
2 years ago
Anonymous
It tricks idiots like you so speak for yourself.
2 years ago
Anonymous
>"the majority of players who didn't use a guide are idiots"
2 years ago
Anonymous
I'm the one who wrote the guides in the first place, buddy. You're welcome.
2 years ago
Anonymous
>Because it tricks players into thinking the quest is too high a level
which isn't a problem somehow with Lure of the Abyss even though it has the same issues and is the very quest that cancels out Lost and Found. >Oh, you mean the one that has you-
The one that interrupts you from going straight to Gran Soren, that's the point of the statement so stop trying to strawman back to crying about how Lost and Found hurt your fee-fees >"sociopath!"
Yes, if your friend's family was worried about them disappearing and someone you barely know was all "hey man we should show off this wolf you shot that was terrorizing the town to the Govenor they'd be totally impressed that I know the person that did it" and you went off to the where the Govenor is at pretty much everyone would consider you one >she also says not to keep her waiting
so why don't you screen cap that for everyone to see >"if you criticize the quest that means the developers intended for it to be shit"
The quest is fine though? It literally only filters autists who can't handle missing something in a game the first time they play through it even though the game itself is built to be replayed over and over.
2 years ago
Anonymous
>which isn't a problem
because the quest isn't failable you disingenuous mongrel. >The one that interrupts you from going straight to Gran Soren
And so you go up the trail to try and complete it, see that the enemies are way too strong for you, conclude that you need to come back later, and then fail the quest. That's been the argument the entire time, no use in pretending you don't get it now. >"you're a sociopath because this video game is just like real life"
If we're going to treat this like real life then Quina would have either been killed by the bandits before reaching the witchwood or have been tough enough to beat them and therefore nothing in the witchwood would have been a threat to her. >It literally only filters autists who can't handle missing something in a game the first time they play through it even though the game itself is built to be replayed over and over
That's just it, though. When people complain about missing this quest you homosexuals don't say "yeah, it's easy to miss. but you can just do it on another playthrough" like was the norm when this game released. No, instead you insist that the quest is actually perfect and anyone who misses it is playing the game wrong because they should have known things they couldn't have known without looking at a wiki.
2 years ago
Anonymous
You're the only one who has been bringing up guides and wikis, dipshit.
>It’s not the wall you think it is.
Do you not think I'm speaking from experience? When I reached them the first time ten years ago I watched as my fivefold flurry did not move his healthbar at all. And then, after slowly whittling him down with my daggers because they actually did a little bit of damage, I got deleted by an archer in the second group. So you bet I thought I was going the wrong way and was meant to come back later.
And like everyone's been saying, you were too fricking stupid to run past them.
2 years ago
Anonymous
>"You're the only one who has been bringing up guides and wikis, dipshit." >continues to suggest a course of action that only makes sense if you read a wiki
2 years ago
Anonymous
>disingenuous mongrel
says the guy pretending not to understand the point >and then fail the quest
only happens AFTER you go all the way to Gran Soren and then beat a quest with an arguably much more difficult roadblock >If we're going to treat this like real life
good thing it isn't and you're given as much time as you need as long as you don't do something silly like go all the way to Gran Soren, forget about the quest and then start investigating a dungeon instead >When people complain about missing this quest you homosexuals don't say "yeah, it's easy to miss. but you can just do it on another playthrough"
They did but now every post about this is someone massively butthurt about it and screeching about how it's terrible game design when in reality it's a good way to show the player the consequences of not taking the time to complete quests as they get them because main quest can end up canceling them and that not all enemies need to be fought and can be avoided instead >pic
oh look, a dialogue that only pops up if you decline the quest and then talk to Mercedes again
2 years ago
Anonymous
>says the guy pretending not to understand the point
Holy fricking projection >good thing it isn't
You're the homosexual that tried arguing that applying video game logic to a video game makes you a sociopath. >all the way to Gran Soren
Literally the next quest, that the game portrays as time sensitive. >and then beat a quest with an arguably much more difficult roadblock
It's either that or immediately backtracking the way you just came. Also, you've been conveniently ignoring how frequently the ogre kills himself. He did it in my first playthrough and I've even seen people who think it's scripted because it always happens to them. >They did >but actually no, the quest is good
The quest is blatantly misleading and no one used to have any issue admitting this. Bending over backwards to defend flaws in the game isn't a good thing. Stop doing it. >oh look, a dialogue that only pops up if you decline the quest and then talk to Mercedes again
Incorrect, guidegay. She says it as soon as you decline the quest. Which is what I did initially because I still hadn't finished the flower quest and I thought I was going to be immediately forced to do the head one since the last time I took Mercedes up on an offer it jumped straight in to the hydra fight. Then she dropped that line and made it sound time sensitive. And yet, despite that I still tried to go to the witchwood first. It was only after getting wrecked and concluding that it must be a higher level area that I decided I needed to complete the head escort before it failed.
And what if you just tell Mercedes "no"?
[...]
You went in at vocation rank 7 and still got spanked? Were you still using the rusted bow? I'm sure you meant 3 fold so it's whatever. But it's not unrealistic to be vocation rank 3 by that point and have the likes of either toss and trigger for burning, helm splitter for better melee damage, ensnare for the easy pin, or full bend for a bow move with some actual punch to it. Not to mention that with weapon enhancement opening up to you just beforehand it's not unreasonable for someone to want to round up materials to take advantage of it.
Yeah, I meant threefold. And I think I did still have the rusted bow. I spent all my money on daggers and fashion. And I think I just had burst strike and kisses for dagger. Don't remember anything but threefold for bow.
2 years ago
Anonymous
So you bought better knives, used your shit bow to no effect, and called it good? I mean I can get being frustrated and moving on but why wouldn’t you think to get a better bow?
2 years ago
Anonymous
Because even with my better knives, killing them took forever and I still took an absurd amount of damage. Why would I keep bashing my head against enemies that were clearly too high a level? If someone were to say the game sucks because they went to bbi early and got their shit pushed in no one would try and act like they should have kept going. But that's exactly you people's stance on this quest, because you can't admit there's a flaw.
>Holy fricking projection
Says the guy who fricking screams "YOU USED A GUIDE YOU USED A GUIDE" when people say they did the quest normally, and you say shit like, "These enemies have 5542 hitpoints and are level 20 and at exactly 23:00PM they stop appearing on the road." because you got so fricking buttblasted the second the QUEST FAILED notification popped that you immediately looked it up.
>it's just completely making shit up now
>Holy fricking projection
no one is dumb enough to think LaF and LotA are being compared by their ability to be canceled so there's literally only one explanation why you keep crying about that instead of accepting what's actually being discussed here >You're the homosexual that tried arguing that applying video game logic to a video game makes you a sociopath
In the context of you thinking like a sociopath? Correct. >Literally the next quest
which gets interrupted by Elvar telling you Quina's gone missing >It's either that or immediately backtracking the way you just came
Which would have solved your problem but you're missing the point that it's actually the same problem to begin with. >The quest is blatantly misleading
it's literally about finding Quina and returning her safely to the village >no one used to have any issue admitting this
Oh did you mean the quest being something that filters people? No one has denied this.
The only reason people are so blunt about it is because there's an inordinate amount of whining that it makes the game bad somehow and if that's honestly how you feel then you should feel the same about Lure of the Abyss, the post-game difficulty spike and BBI which makes people think the game isn't for you. >She says it as soon as you decline the quest
So somehow you got the impression that quest would fail but looking for Quina wouldn't? Sorry but all this just continues to make it sound like you're looking for excuses as to why this is "bad design" when you already knew what you were getting into
>no one is dumb enough to think LaF and LotA are being compared by their ability to be canceled
Then why did you bring up lure of the abyss? >"you're a sociopath for not unevenly applying real world logic to a video game" >repeating itself >intentionally missing the point about what part is misleading despite it being explicitly stated several times >"filtered" homosexualry >So somehow you got the impression that quest would fail but looking for Quina wouldn't?
I got the impression that the quest behind enemies that I could barely scratch was intended to be done later. But then, you already know that and being a disingenuous homosexual.
>all that time spent on the game >can't get over being butthurt from failing an early game quest
now this is autism
>"if you acknowledge a flaw in a a game you must be butthurt about it"
2 years ago
Anonymous
>Then why did you bring up lure of the abyss?
Because it features the same thing you're complaining about Lost and Found; a difficulty roadblock in the ogre >"you're a sociopath for not unevenly applying real world logic to a video game"
just admit you are one that can't even apply their sociopathy evenly >intentionally missing the point about what part is misleading
There's literally nothing misleading about the quest though, you're complaining because the bandits filtered you. Two different things. >I got the impression that the quest behind enemies that I could barely scratch was intended to be done later
See above. And you can do it later, it's called new game+ >"if you acknowledge a flaw in a a game you must be butthurt about it"
Almost everyone who likes the game calls it "the best 7/10 ever made" so it's not that at all, it's just you being so butthurt about a quest you got canceled that you're dying on the hill of trying to get everyone as butthurt about it as you are
2 years ago
Anonymous
>Because it features the same thing you're complaining about Lost and Found
No it doesn't. >a difficulty roadblock
That doesn't result in players failing the quest if they decide to come back later. >more shit about sociopathy that doesn't even make sense anymore >There's literally nothing misleading about the quest though
As was already explained like 200 posts ago, the bandits are the misleading part. A player going in blind is given the impression that the following area, and consequently the quest beyond/within it, is too high a level for them and is intended to be returned to later. This is not the case. The most appropriate time to do lost and found is immediately after you get it, the witchwood itself isn't hard at all. But the presence of those bandits completely fricks up that impression. >ng+
Not an argument for the quest design not being shit. >it's not that at all
Then why are you incapable of acknowledging this blatant flaw? And you clearly know it's a flaw since you go so far as to pretend you expect new players to know shit they couldn't possibly know and intentionally miss the point of what's wrong.
[...]
>flee from strong enemies >fail quest
inb4 the 15th >no see you're supposed to flee INTO them
2 years ago
Anonymous
>No it doesn't.
It does >That doesn't result in players failing the quest if they decide to come back later
Neither does encountering the bandits and retreating. From a non-sociopathic viewpoint though it would make sense that if you ignored the quest for too long something bad could happen to Quina and the quest could fail. >the bandits are the misleading part
Because they seemed too strong for you? They have nothing to do with the quest outside of being an obstacle that can be avoided. Not killing them or avoiding them do not fail the quest.
It's absolutely an argument because the game is built to be replay over and over several times. Why do you think you're able to fail quests and then complete them in subsequent new game+ without having to do them all over? >Then why are you incapable of acknowledging this blatant flaw?
I'm not? Everyone is just laughing at you because your butthurt at failing that quest is so immense that you seemingly NEED everyone to agree that it's shit so they'd rather not agree with you to not look like a lunatic
2 years ago
Anonymous
>it just does OK! >no see if you only retreat but then never actually do anything to get higher level the quest doesn't fail so therefore the game pushing you to retreat is totally fine >i know, i'll keep declaring that someone is a sociopath because of a poorly designed video game quest, that's definitely been a winning argument the last 12 times i've repeated it >the enemies guarding the way to a quest have nothing to do with the quest >the 30th iteration of "just run past the enemies because you somehow know the area beyond it is easier" >i'm totally willing to admit the game isn't perfect, except actually if you criticize something it means you're butthurt >even though i myself know it's so indefensibly bad that i've been resorting to dishonest arguments the entire thread to defend it
>encounter bandits >kill them all, except the fighter >"huh, must be a bandit leader or something" >go to the rift, get mage pawns >fighter dies eventually >bandits after deal a ton of dmg but are killable >wolves join in >book it to my quest marker >witchwood is easier
And that's how you play if you aren't brain damaged. Imagine getting roadblocked by a single enemy
>encounter enemy that takes no damage >"ah yes, i'll go get mage pawns for some reason"
Even someone following a guide isn't gong to know they can just barely break the magic defense of this enemy that they can't get past the defenses of. This one is even worse than acting like players will already know that throwblasts are OP.
>I don't drop a save and try to do stuff to see what happens >I must do everything perfectly the first time
>i totally knew that i should "drop a save" and make a suicide run past these specific overlevelled enemies to a safer area i have no reason to believe exists or a quest would fail an hour from now >i'm definitely not just trying to come up with an ex post facto excuse for this quest with the benefit of hindsight because i'm a homosexual that thinks imperfect = bad
2 years ago
Anonymous
>i am speaking through experience, you're all guidegays!
i just gave you a rundown of how i reacted when i first played. No, it wasn:t with a guide you sperg. Of course i'm gonna get mages. Heavy armors are often weak to magic in games. Game literally taught you to build a party before that encounter
2 years ago
Anonymous
Dude, I just played through the start of the game as a mage like two weeks ago. Even completing all the side quests up to that point and buying a new staff, holy focused bolts tickled him and I had to batter him down with ingles. Even if you did go back and get mages, there's no way you could have gone through the shitshow of baby sitting mage pawns while they slowly whittled him down without understanding why anyone could possibly conclude that the quest is intended to be done later. That's what makes you come across as a guidegay. Not getting past them, but treating bashing your head against them as more logical than coming back later when there's nothing to indicate that the following areas will be any easier.
2 years ago
Anonymous
Worked for me. Still took a while but it did. I just saw it as a mini-boss. Fact is that the other bandits died easily, so i was sure that it was all fine if i just beat that guy
2 years ago
Anonymous
>i totally knew that i should "drop a save" and make a suicide run past these specific overlevelled enemies to a safer area i have no reason to believe exists or a quest would fail an hour from now
You don't "know" you should drop a save - this is something you do when you are about to try some stuff out to see what happens. You don't do that. You don't play games, you complete them and get upset that your usual checklist now has a big fat FAILED on it. >the quest dialogue suggests much danger and much urgency. Didn't read. I'll just do it later. >noooo, how could it fail
>i'm definitely not just trying to come up with an ex post facto excuse for this quest with the benefit of hindsight because i'm a homosexual that thinks imperfect = bad
You literally said it's shit design.
2 years ago
Anonymous
>Holy fricking projection
Says the guy who fricking screams "YOU USED A GUIDE YOU USED A GUIDE" when people say they did the quest normally, and you say shit like, "These enemies have 5542 hitpoints and are level 20 and at exactly 23:00PM they stop appearing on the road." because you got so fricking buttblasted the second the QUEST FAILED notification popped that you immediately looked it up.
2 years ago
Anonymous
>Holy fricking projection
no one is dumb enough to think LaF and LotA are being compared by their ability to be canceled so there's literally only one explanation why you keep crying about that instead of accepting what's actually being discussed here >You're the homosexual that tried arguing that applying video game logic to a video game makes you a sociopath
In the context of you thinking like a sociopath? Correct. >Literally the next quest
which gets interrupted by Elvar telling you Quina's gone missing >It's either that or immediately backtracking the way you just came
Which would have solved your problem but you're missing the point that it's actually the same problem to begin with. >The quest is blatantly misleading
it's literally about finding Quina and returning her safely to the village >no one used to have any issue admitting this
Oh did you mean the quest being something that filters people? No one has denied this.
The only reason people are so blunt about it is because there's an inordinate amount of whining that it makes the game bad somehow and if that's honestly how you feel then you should feel the same about Lure of the Abyss, the post-game difficulty spike and BBI which makes people think the game isn't for you. >She says it as soon as you decline the quest
So somehow you got the impression that quest would fail but looking for Quina wouldn't? Sorry but all this just continues to make it sound like you're looking for excuses as to why this is "bad design" when you already knew what you were getting into
2 years ago
Anonymous
And what if you just tell Mercedes "no"?
>It’s not the wall you think it is.
Do you not think I'm speaking from experience? When I reached them the first time ten years ago I watched as my fivefold flurry did not move his healthbar at all. And then, after slowly whittling him down with my daggers because they actually did a little bit of damage, I got deleted by an archer in the second group. So you bet I thought I was going the wrong way and was meant to come back later.
You went in at vocation rank 7 and still got spanked? Were you still using the rusted bow? I'm sure you meant 3 fold so it's whatever. But it's not unrealistic to be vocation rank 3 by that point and have the likes of either toss and trigger for burning, helm splitter for better melee damage, ensnare for the easy pin, or full bend for a bow move with some actual punch to it. Not to mention that with weapon enhancement opening up to you just beforehand it's not unreasonable for someone to want to round up materials to take advantage of it.
2 years ago
Anonymous
Most of the bandits go down easy and they only one shot you on hard. It’s not the wall you think it is. Hell there are fighters on the way to the hydra escort too. If anything it should tell you there is a way to get past them.
2 years ago
Anonymous
>It’s not the wall you think it is.
Do you not think I'm speaking from experience? When I reached them the first time ten years ago I watched as my fivefold flurry did not move his healthbar at all. And then, after slowly whittling him down with my daggers because they actually did a little bit of damage, I got deleted by an archer in the second group. So you bet I thought I was going the wrong way and was meant to come back later.
2 years ago
Anonymous
were getting right down to the problem here. this game isnt for you.
for reference, my first playthrough, blind, i stumbled into the cyclops on cobal coast before taking off for gran soren.
2 years ago
Anonymous
>over 500hrs on steam >probably at least half that on 360 >"this game isnt for you"
No, pretending everything in the game is perfect isn't for me. Unlike you, I'm confident enough in my belief that this game is good to not feel threatened by admitting it has flaws.
2 years ago
Anonymous
if any encounter is giving you trouble, it is solely because you are not engaging with some mechanic. its your job as a player to figure that out and change your approach. the game IS literally perfect twoBdesu
2 years ago
Anonymous
>all that time spent on the game >can't get over being butthurt from failing an early game quest
now this is autism
2 years ago
Anonymous
>Because it's un-failable
just because it's unfailable doesn't mean it's a cakewalk your first time through because it's arguably harder to deal with the ogre than it is with the bandits >not knowing that the witchwood isn't full of enemies just as strong as the bandits guarding it
Same logic should apply to the everfall then, huh? >The one that Mercedes asks you to start before you leave the encampment and get lost and found?
Yes, the one that interrupts you from immediately going off to Gran Soren >The one that Mercedes talks about like it's somewhat urgent?
Escorting a hydra head is more important that your childhood friend disappearing? >And yes, if you do all the sidequests available before off with its head, you can be high enough level to fight those bandits
Wow it's almost as if those things were setting you up for success and you just ignored them >It's always this hindsight bullshit of expecting new players to already know everything
Not at all. If anything the way Lost and Found is set up is to let a new player know that trying to do too many quests at once has consequences, which is something the pawns quip on as well.
2 years ago
Anonymous
If new players can't properly assess the situation when they lose half their life in one hit, then maybe they should stick to an easier game.
2 years ago
Anonymous
>properly assess the situation when they lose half their life in one hit
You mean like leaving and coming back later? The very behavior that fails the quest and that guidegays in these threads consistently criticize as playing the game wrong?
2 years ago
Anonymous
No, like running past them as fast as possible. Guess they got filtered.
2 years ago
Anonymous
>these enemies are too strong for me >i'm sure the area and quest beyond them is easier
fricking guidegays
2 years ago
Anonymous
>no, you had to read a guide, it's impossible for someone to keep exploring past high level enemies
I played the game blind because I wanted to fully enjoy it at 30 fps. Sorry if that sounds like such foreign concept for you. You missed an early quest. Get over it. It's not that big of a deal.
2 years ago
Anonymous
>i totally played the game blind >which is why i'm pathologically incapable of understanding why anyone would turn back against enemies that take no damage and one shot the player >even though i definitely 100% didn't already know that the enemies beyond them were easier
2 years ago
Anonymous
says the moron incapable of running past enemies
2 years ago
Anonymous
>hurr, I must fight everything in my path, the concept of running literally doesn't exist in my mind
Even when I tried out the XIV free trial, I ran from the south desert city to the north forest city through high level areas while avoiding enemies. I'm just on a different level than you.
>just run past them >but i totally didn't look at a guide to know the enemies after them are weaker
2 years ago
Anonymous
You don't even have to run that far to see the wolves. It's not that hard. Arrows don't home in on you and it isn't hitscan. Get over it.
2 years ago
Anonymous
You have to completely bypass the first group of bandits and aggro the second to get to the wolves. And what is that shit about arrows supposed to mean? That it somehow makes sense to run into a seemingly too difficult area because arrows are dodgeable?
2 years ago
Anonymous
I figured you would get shot in the back because you're so incompetent at running away.
2 years ago
Anonymous
>hurr, I must fight everything in my path, the concept of running literally doesn't exist in my mind
Even when I tried out the XIV free trial, I ran from the south desert city to the north forest city through high level areas while avoiding enemies. I'm just on a different level than you.
2 years ago
Anonymous
>HE DIDN'T BEAT THE BANDITS ON THE WAY TO THE WITCHWOOD >HE DIDN'T DO IT ON HARD FIRST NG
LOL, LMAO
>your childhood friend is gone and in danger! What do you do? >goes for a long roadtrip to a different part of the map >childhood friend dies >WTF
The quest is designed well, you are just checklist homosexual grown on ubisoft "rpgs". >no I will NOT try thing out, I MUST face every enemy I encounter and win, otherwise I will not go there despite having a safe/load system. >no its YOU who never played a game blind!
You never PLAYED a game. You only crossed them out from your backlog without immersing yourself into it.
>your childhood friend has managed to get past enemies that you can barely scratch and who kill you by looking at you menacingly >it's up to you to save her!
Oh yeah, so immersive. Great design.
And yes, you didn't play it blind. You admit as much when you try that "just run past them" shit. If you had ever actually played the game blind, or were simply a higher functioning autist, you would understand how little sense that argument makes.
2 years ago
Anonymous
You TRY stuff when you PLAY games anon. You don't wait for the game to put content in your mouth unless it's a ubisoft or sony game. You don't need a guide to try shit, the game already tells you this is where you need to go and this is the only way there. >your childhood friend has managed to get past enemies that you can barely scratch
AND YOU COULDN'T?!
>literally grasp at straws
Except that's what you guidegays are doing. >no, this quest that 90+% of 1st time players complain about isn't poorly designed >you just have to know that this is the only instance in the entire game of stronger enemies being jammed between two areas of weaker enemies >or that this area just so happens to be safer at night while the rest of the game is more dangerous >oh, and you're supposed to know that it'll fail after two main story quests >even though the game doesn't say anything about that until after it would have already failed >but uh, you should have definitely seen this one specific loading screen hint within the first hour of the game and been able to tell exactly when this one would fail based on that >and even if you do fail it, you should also somehow immediately know that it locks off more content than any other quest and restart, redoing the most tedious quest in the game
You never played the game blind. You don't have any frame of reference for what the game is actually like when playing it for the first time not knowing all of this. And you're too autistic to even be able to imagine it either. That's fine. But just please stop making this game look like total dogshit by acting like this was intentional quest design and not the one off mistake that it clearly was.
I played this game completely blind back on the PS3. Missed some stuff, but I just moved on. Beat the game and found out there was a NG+, so with new knowledge, I made sure to do things right. You live and you learn. It's not that big of a deal.
>Expecting the world to wait for you >Discover devilfire gorge >Have fun fight with drake >It "dragonforges" my weapon whatever that means >See it boosted the stats massively >oh shit >Rest a day at nearby encampment >Oh i guess its just a one time thing >Come back later on when im questing in area >Oh shit it DOES respawn >Kill drake 20 times by resting for 7 days at nearby camp >mfw world waited 20 weeks for me and zero quests failed or changed
Does anyone know how to trigger Daimon 2.0 grab attack? Turns out you can stun him for quite a while if you attack his mouth/face during its startup. Fricker spams his annoying grab in phase 1 but it's rare for me in phase 2.
>wondering why my sword swings are taking stamina when I am already really far past the sword's level requirement >forget that secondary weapons will still take stamina even when not in use and the dragon's ire I had on was acting as a power limiter
I just coped by eating 200 more mushrooms than normal.
I also figured the bandits were too strong for my current level since the sword and shield guys just killed me in three hits. The early game is messy, expecting the player to run past the strong enemies "blocking" the path is not good game design. Why can't you just accept that criticism?
>expecting the player to run past the strong enemies "blocking" the path is not good game design
it's literally done the first time you enter the everfall, except that's in an enclosed space so it's much harder
Because the very first thing they did when playing this game is come on here and ask to get spoonfed and they are incapable of putting themselves in the shoes of someone who didn't.
First time playing, dumb question but I want to be sure.
I am currently level 24, and rank 8 fighter. I want to get fighter to rank 9, and googling tells me I need roughly 29k discipline points for rank 9. I currently have 20k discipline points. The 29k requirement, does it mean I need to amass that many at once, or does it mean I just need to earn that many through the game? Can I spend my discipline points on skills and augments now, or should I have them until I hit rank 9 and then spend them?
Did you complete the quest where he asks you to bring him stuff and help him with something in his past? If you did he's gone. If not then he should still be making the rounds through Cassardis, the Encampment, Gran Soren, the Greatwall and the rest camp at Devilfire Grove. Some people keep sleeping at the inn at Cassardis until he shows up rather than go looking for him.
Well shit. Guess I'll just forge some then, thanks.
Did you complete the quest where he asks you to bring him stuff and help him with something in his past? If you did he's gone. If not then he should still be making the rounds through Cassardis, the Encampment, Gran Soren, the Greatwall and the rest camp at Devilfire Grove. Some people keep sleeping at the inn at Cassardis until he shows up rather than go looking for him.
Why the frick would they expect players to check for all those early cassardis sidequests? You have actively fight go the opposite direction from where the game tells you.
>game says it autosaves >leave gran soren after after my first night there >explore, kill a cyclops, gather a bunch of shit >die to a wolve >lose 2 hours of progress
why the frick does the game lie to my like that?
Couldn't the pawns give me a hint to tell me to fricking save after exploring the world for hours?
>Arisen, you appear to be quite the moron. morons need safety nets, I advise saving your game.
Some off us aren’t stupid and don’t wish to be hand held or have immersion/ atmosphere impinged upon.
Don't fricking trust the autosave in this game, even if you think your last manual save was an hour ago choose to load that over the autosave. I've ragequit and gone on months long hiatuses over getting fricked over like that.
Thinking about switching my career ranger pawn into a strider since the bbi3 longbow gacha is going poorly, do you run arrow rain, fracture dart, or both? Do you put reset on daggers or just splitter
Fracture Dart is better, but it doesn't work in smaller rooms because it'll hit the ceiling when you aim it.
So for large rooms or outside, fracture dart. For small rooms, Hailstorm Valley. For Blast arrow spam, fivefold flurry >Do you put reset on daggers
It's up to you >splitter
Always take this tho
Does anyone on PS4 have Griffin Strategy Vol. 3? My autism has me trying to collect all the knowledge scrolls, but this one is apparently stupid rare and I could Godsbane for 5 hours without getting it.
I got it yesterday when I waltzed into the dragonforged's cave for the wyrm hunt quest and ate it immediately since I don't want to play a shield class
dragon's dogma is the literal videogame embodiment of the phrase "deep as an ocean, wide as a puddle" though it says a lot that the game's main flaw is that there's not enough of it
>innocent man quest >some dude was unfairly imprisoned and we gotta break him out >we need to escape before to guards get us! >guards don't even react >there's tell of a secret passage out of the dungeon! >said secret passage is literally in front of his cell >we must reach the southern gate! out pursuers won't follow us into the city proper! >there's no pursuers, you don't even need to step into the city and at no point do you reach the southern gate since the mission ends after taking 2 steps out of jail
it is absolutely heart wrenching to see just how bad this game got mauled by capcom
Yes, they needed Itsuno and a bunch of guys from the team to halt development on Dragon's Dogma so they could go fix Ninja Theory's shit. There some old interviews where Itsuno talks about this, he's super respectful about it but makes it sound like NT had no idea how to develop a game.
>The Capcom project leads also recalled Ninja Theory's initial penchant for concentrating on cool visuals first, then building the world image from there, regardless of whether the gameplay matched well with it or not. "I remember, during the first stages of development, one of the illustrations we got for a regular enemy had this huge blade on his right elbow," Itsuno said. "It was actually on pretty much all the enemies! Apparently the designer really liked putting blades on people's elbows." >"So we asked how the guy was gonna attack with this blade," Eshiro continued, "and the reply was 'Oh, he doesn't use it much'. So we said 'No, no, that's not going to work as a game' and had them rethink it a little bit." >Yet another difference of opinion in game design lay in the creation of DmC's bosses. In Itsuno's eyes, the first boss designs were flat and uninteresting, basically just minion-level enemies blown up to huge size. "In samurai dramas," he said, "you have the idea of the bad guy getting slain in this incredibly flashy manner by the good guy. It's part of the role of a boss to make the player feel really good as they defeat it. Meanwhile, overseas the philosophy seems to be more like 'No boss is gonna move around so flashily and ask to get killed like that'. To get them to understand this, we explained everything out on whiteboards. It'd be like 'If the boss moves like this, then this is how the player feels, so let's have the boss go like this.' We'd trade drawings along those lines."
>Watch the Duke with Eleanor >Do nothing >Scrounge for items >Leave >Get thrown in jail >Open the door (guess I had a key on me?) >Leave and carry on like nothing happened
Shouldn't be too hard if it's first playthrough, but in my experience. NG+ tends to get very fricky with beloveds, do to affection carrying over from previous runs.
Makes trying to see all the main romance option endings a pain.
>Complaining about a quest in a game that is at most like 2 hours to play on NG+
Who fricking gives a shit, it's not like it takes 25 hours to get back to it, nor is the questline even any better than anything else. You get like one really tiny area with no enemies and an arisens bond (that you don't need for beloveds)
I did that. If you take underlevel pawns with you then you get an exp bonus as if you were alone, especially if your main pawn is gone. I recommend you take your main pawn anyway even if you want to keep the main pawn low level and just pop veteran periapts if you're concerned with exp.
You get a different ending to his questchain and also have to drop like 100k gold to get his daughter out of the slums
Outside of the moral victory, it's literally a detriment to prove him guilty
I WILL dress your pawn in silk lingerie
I WILL make your pawn solo a Big Ugly Bastard Poison Zombie
I WILL laugh as that Poison Zombie walks off a cliff while she's climbing him
Don't like it? Get out of my rift.
>pawn hit vocation level 9 on mage >no other vocation can heal >don't want to play the game without a healer (FRICK CONSUMABLES) >if I keep them as mage vocation XP will go to waste
guess I'll uninstall the game then
My biggest gripe with Dragon's Dogma is how it's changed my approach to TTRPG's.
While everyone is playing Elder Scrolls based characters I'm running around with a friend grappling and climbing any monster we can trying to be the dangan.
>encounter bandits >kill them all, except the fighter >"huh, must be a bandit leader or something" >go to the rift, get mage pawns >fighter dies eventually >bandits after deal a ton of dmg but are killable >wolves join in >book it to my quest marker >witchwood is easier
And that's how you play if you aren't brain damaged. Imagine getting roadblocked by a single enemy
>run around exploring for 45 minutes, enjoying the game. >miss a jump and fall to my death >lose nearly an hour of progress
I was having fun. Was. At least it runs silky smooth on the Steam Deck.
Does anyone else here like playing with just you and your pawn? I find I never enjoy action games as much with bigger parties, makes it feel like my own imput matters less.
Plqythrough idea that could make a healer pawn matter. You are only allowed the consumables you pick up. Curatives are not allowed to be stored, anything else is ok. Wakestones limited to one per trip.
>BBI gear gets rid of afflictions, regens hp, makes you less likely to get caught on fire, has moronicly high defenses and resistances, sucks your dick
It's like a higher difficulty setting to not use this ugly shit
adhesion or predation on a fighter pawn?
i figure adhesion lets them swing more since they always try to climb in bbi but sucks for trash, but predation lets them use less curatives
Adhesion, because they will try to climb chained gorecyclopes, fat undead, etc. and this way they get at least something done instead of getting thrown around.
Predation doesn't give them hp when they actually need it, and it's not that much hp anyway. Get 100hp after taking 600hp swings? IF they're the ones killing the enemy? Nah.
Mettle is a slightly better hp augment, but then again, if they die once, the hp will be capped to 50%, and you have to have a Mage to make any use of it.
I was just watching my fighter pawn without helping, and i just noticed when i got to a gorechimera they just kept climbing on it but never once attacking, even with adhesion, just climb around, jump off, climb back on
i did change them to mitigator/challenger/scather though to try and get them to climb less so maybe i just need scather primary again
just trying to make my fighter not useless
yeah i just remember them being a lot more helpful in early hard mode when i relied on them more, then i threw them in the rift, and now after actually watching them in bbi i'm realizing they're not as great as i thought
i just need them to spam maw
My pawns seem to do well early on as well,busing proper skills, not climbing like an idiot. Then i do other vocations for augments and they turned into morons
2 years ago
Anonymous
part of it is probably just bbi having way more larger enemies like giant saurians for them to get confused on
2 years ago
Anonymous
problem is that they can work. it is possible to make skull splitter automatons. No matter my setup though my pawn doesn't often use the skill. Pawns are weird as frick
The different sky shit was just an excuse to get players to traverse the entire map instead of speedrunning the main story. The rift crystals you get are minimal.
Anyone have a pawn I can take with me to beat the Seneschal with? I've been looking for ones posted here but the levels are probably way off and I can't find any.
Pic related, she's 92 now. Steam.
TLOH: Trails in the whatfrickingever - thread?
First time I played this game was amazing, full of wonder and discovery and everything was cool
Now any time I try to replay it I burn out trying to do shitty side quests, which this game apparently has thousands of, how do I force myself to ignore my completionist autism?
by realizing most of the side quests suck and their main draw is the feeling you get when you happen to be in the right place at the right time when someone needs something
>First time I played this game was amazing, full of wonder and discovery and everything was cool
admit that's what you liked about the game cause that's what made it so cool. you don't have to keep replaying old games anon it's not that good. just wait for dd2
You can try WOLVES HUNT IN PACKS
Otherwise, you can MASTERWORKS ALL YOU CAN'T GO WRONG
Next time I recommend you to lose the game
You literally ignored the sidequests, because the escort missions make no fricking sense and all the others and just go x and kill y, or just bring me x amounts of y. You only do the mandatory ones and have fun killing stuff.
That's how I felt with Fallout New Vegas. New Vegas has got zero replay value.
All you do is pick up every bounty board quest then ignore them and accidentally finish most of them and do the like 5 quests that matter, the gryphon shit, the fournival shit for the gold idol.. That's literally all I can think of. That's it. You can skip almost anything, you're only doing it for pawn knowledge and you can do it in NG+ without going insane with port crystals setup in advance.
Just keep autistically re-rolling and making waifu pawns for /vg/ until you have a perfect playthrough.
Is this your first time playing a rpg or something?
You do the side quest first.
>do the side quest
>escort 2moronic2LIVE to the DREAD DARKSTRONGHOLD where there are FRICKING DRAKES and CHIMERAS that can OHKO morony McRetarf even before he decides to make a beeline for the giant 2-story tall monster
T-thanks
>complain about automatically failing the side quest when progressing in the main quest
>complain about doing the side quest before progressing in the main quest
frickin hell you're moronic
>Dragonforges all your gear after you beat Grigori
>Gives you a class specific weapon that isn't dragonforged
>The guy in Gran soren sells you armor that's better in every way
wew!
>Not doing a quick run of Bitter Black Isle first for OP weapons to carry you throughout the main game
how do you get them? I just defeated the giant eye and I have yet to find good weapons
you can cheese the first major BBI boss with tossable items and I think after that you can make runs to get some low-end BBI gear, weapons, etc.
how far I am from the major boss?
>Bitter Black Isle first for OP weapons to carry you throughout the main game
why would you ruin your experience like that?
> Not knowing this will frick up your stamina drain.
Did you even play this game?
not that guy but if you're actually running through BBI and killing some things you can get over level 46 pretty quick
>everyone tells you your childhood friend is missing
>LOL YEAH IMMA BE RIGHT BRO JUST HEADING TO THE CAPITAL TO SHOW OFF THIS COOL HYDRA HEAD MIGHT BE BACK NEXT WEEK KEEP THOSE QUEST REWARDS WARM FOR ME
>he doesn't know
know what?
>bring a girl around
>she might give you the most important item in the game
Some things in this game are completely shit
You unlock all store inventories in NG+ and there's nothing sold that's game changing.
I dont know why, I initially inteded for my shota Arisen to romance Quina but I ended up going for Symone. She's kinda ugly and annoying, but she feels like a person and I like to imagine Fournival sitting outside your bedroom while you stuff a greased up gold idol up her tight, sheltered, aristocrat butthole. He can probably hear his daughter mewling for her poppa, but he knows he can't do anything to stop the Arisen.
Can really romance Symone? Does it show the romantic scene after beating Gregori?
The absolute state of jrpg
Happened to my friend in his first play though. Best thing is, he hates her.
For me it's Asalam
You can't spell Asalam without ass and slamu
>item is so important most players beat the game never knew it existed
quit acting like everyone is autistic just because you are
What item?
the gold idol from doing symone's quest perfectly
It is what it is. Finish your side quests before continuing the main quest.
>before continuing the main quest
and if you accidentally/unknowingly cross a plot-path? not saying it happens in DD, but there are many rpgs where "i'm questin/explorin oops i wandered into plot and now can't go back" occurs
this is a problem with every single rpg
>crossroads
>walking left left pushes you into the plot with no prompt, a 2 hour cutscene, 2 boss fights back to back and then shoves you in a cell somewhere in a new continent with no way back + a party member leaves the party forever with everything he had equiped
>right has collectible no 5 out of 10 for unlocking the ultimate weapon sidequest
I think I remember ff 10 pulling this shit all the time.
FF12 locks you out of the best melee weapon in the game if you open a random chest in the castle, the second best weapon is behind a really autistic series of side quests+loadsa grindan, the third best is behind two superbosses (one of which has 50 million HP, and is behind 50 other tough monsters) and a shitty minigame. Most people settle for the top tier katana+genji gear, whale spear and the muskets that deal random damage. Not sure if they fixed any of it in the remakes, i never bothered to play it.
Fricking HATE this shit. I intentionally try to go the "wrong" way because this has happened one too many times. They might be designing it this way so people feel like they have to go back and replay to get everything they missed.
I hate this cancer, RPG's should have the beautiful feeling absolute freedom, but this just makes me anxious when I have to stop and think twice before I do something, it just ruins immersion and my ability to enjoy the game properly.
rpgs don't have to follow this quest failed over some bullshit but they all still do, why? is it inherently an rpg thing to do? why doesn't anyone break the mold
>Do that quest where you go to the lastwall
>Expect some sort of training arc
>Turns out you were supposed to rescure SOLDIERs getting beat up by barefoot hobos in robes
>There's a locked treasure room before the Lich fight
>Dragon shows up wrecks shit, sends you out
>Decide to go back to the castle to nab the treasure before you talk to the guy halfway around the Ducchy
>Nope, the gate inside the castle sends you to the Dragon fight.
Those are good chests, too. Guaranteed uncommon items. Sucks to be you. Yep. This also happened to me.
some(not all) make sense however because many of them are tied to the point of the story you are in.
I'm level 53 and I dont know how what to do to level up.
I went to everfall and killed a couple of floating eye things but that was all i could find (unless im missing something in there).
I tried BBI but i get my ass kicked very early on.
Should i start NG+? or do i just need to grind?
use throwblasts for early BBI, trust me it's a good way to level up where you're at
go to ng+ then swap to hard for extra xp and gold
then either stick with hard for bbi or go back to normal for it
You have your weapon from the dragon, yes? Upgrade it and try to get it dragonforged, there are drakes and wyrms all over the post-world as well as the Everfall, that will be enough for BBI. BBI alone will give you more experience than you could need. If you have the equipment and still can't progress it's a skill issue.
Describe your pawn's appearance set personality and main job.
How often does it get rented.
Appearance: Max height big mommy milkers elf mage
Personality: Confident/arrogant
Rented: quite often.
My pawn was a tank dwarf and he didn't get rented for 40 hours. In ng+ I made him a girl and normal height. At 60 hours she got rented once. Thanks god I'm using the 100x rc mods
Athletic-body dark elf fighter that gets, I'd say, at least 5-8 rents a week since they announced DD2.
And I just started this save 100 hours ago.
Post 'em
>level 94-96 now, I think.
Still the same level, I just leveled some vocations since last update.
You've been shilling for quite a while now. How much RC have you racked up by now?
Think of all the overlooked pawns, their Arisen starving for Rift Shekels. Couldn't be me.
I hope you and your pawn turn into Silver and Golden Knights for being such a greedy gremlins
They should shill their pawns
getting close to max level
not that anon, but someone here (at least I assume it's someone from these threads) has given me around 900k RCs over a couple of rents. I hope my pawn is doing a good job for how much she's getting paid
Someone take her for a walk!
>PC
>weebs posting their waifus again
anime website etc
Happy now?
Surprised you didn't name him Virgil...
Plenty of those in the rift already
What set is this? I was thinking about doing an archer character too
Abyssal
Hopefully we will be able to dye sets in dg2
I'd even settle for just a bigger variety of sets
SOAKED TO THE BONE OF MY SWORD
Not a week I just want homies to rent my pawn. Eat shit gay
I don't have a screencap but I made my pawn a 6'6 tall Rasputin healer with a demonically deep voice. It's great
Okay
special walky :^)
oops!
doing BBI stuff, will hire back pawns under lvl 100
Steam
Steam
Feel free to use and abuse
This guy is an absolute fricking unit. Parrying mfs left and right
I just hired her and she fell off a cliff... I'll grab her again
You can always count on pawns to off themselves out of nowhere.
No problem. Honestly proud of how she came out. I still got a whole bunch of pawns on here that I gotta get to.
She fell off a cliff for me too. Must be a hidden inclination.
>Feel free to use and abuse
Gladly once I'm closer to your level, she's pure sex. Thanks for hiring mine before, by the by.
Much to contemplate.
Here's mine. Her augments have been improved since last time, and so has her armor thanks to the anon who gave her some dragonforged stuff the other day.
cute rogue
got her a nice sword finally
PC? She's a qt
Yep PC
based anon who hired her last night and gave her some good gear
should be level 55 or 56 now, PC
Steam freshly out of the inn
Oh hey, I just took this shot. Steam version.
Btw what's a good ENB?
I am in the mood for some ADVENTURE
Coming for you.
Or at least I would if I knew what her name was.
Oops, I forgot I was asking someone what they meant by hag. Elena on Steam.
Got her.
You say your rp is passing of time and aging her. Don't make her old. Old = hag
Hag = a girl who had her first period
Anyone got any armor recs for a fighter? I'm getting tired of the Immortal's set, but the rest of the high level fighter gear is butt ugly
PS4, fresh out of the inn.
How's my level for where I am in the game? Currently hunting the Griffin after the duke caught me trying to bang his wife
I'm a moron and decided that building three pawns at the same time was a good idea, so here's the current state of my gremlins.
What skills work best on a sorc pawn, by the way? I've never made one before.
Iraklis
Setup still unchanged, from yesterday, but me and my pawn just levelled up by 1 atm. I haven’t rested yet, but she’ll be a good companion to have! Does adept’s hat works well with this outfit? I wanna give her a cute witch vibe
Also on PC and Steam
got tired of making female pawns so i made a gruffy old veteran gramps instead
Pretty cool
Anna
Mage
lvl 30~
Steam
Why the long face?
>get asked to do something
>put if off
>your actions have consequences
how is this bad again?
what? you wanted to help the tutorial girl at the end of the game instead of when she asks you to?
God pawns are so fricking adorable.
D:
Pawns can play catch. I've learned something new.
SOVLFUL
She had a cool helmet but I was getting one rent a month, slapped horn on since its not terrible and got ton of rents
Elemental enchantments? Never hear of them
>has access to the strongest elemental enchants in the game
>doesn't use them
It's like you prefer dealing no damage.
Are you really telling me to use mk enchantments?
I'm not telling, I'm ordering.
Slap on Perpetuation, put on an Invocation ring, cast them in the order of Riposte > Invocation > Anguish and you'll line up all three buffs.
If you encounter something that happens to be highly resistant to your Invocation element of choice and killing it with just the physical damage from the weapon is out of the question, GC with no element is Neutral Magick and completely ignores elemental resistances.
Now go and be done with it.
Neutral great cannon is pretty good and what sold me on pretty much never running an enchanted weapon on mystic.
As long as the target takes at least 80% elemental damage, using an Invocation is better than not using an Invocation, if you are minmaxed for M. Attack. The less minmaxed you are, the more impactful an Invocation will become. And you get the elemental perks
Also, you can't use neutral GC unless you're using a non-enchanted weapon (regardless of the visual effect).
Carrying around multiple weapons means you run slower, are not as stamina efficient, and can't pick up shit as freely as you could've otherwise.
If you are running Hallowed Invocation, there'll be very few enemies that land in that
>takes less than 80% Holy damage
zone.
There'll be even fewer enemies that also aren't completely destroyed by Abyssal Anguish, so having both allows you to fight over 90% of the enemies in the game without even needing to cast GC.
The very few enemies that do fall into the category of requiring the Neutral Magick GC actually feel great because you'll be actively "adapting" to fight them, which is nice.
By having Hallowed Invocation, you'll also get access to an almost Sorc level HFB which is a very convenient tool in your arsenal.
All and all, Invocations are too damn good to be missing out on them.
How much does it take to beat the UR dragon offline? I want to farm the weapons
Depends on your damage output. I'd say give it a try and find out for yourself if you do enough.
I did it, took it 3 runs around 30 minutes. I got a lots of materials and sold the hearth for a million. Of course I got the wrong weapon. I did it as an archer I don't think is possible with a pure melee character
Well done, anon.
I've heard it's same as Gregs
Currently not posting my pawn. She gets sent back very quick anyways and no wonder! Despite having scather/challenger, she often stands back and does nothing. I gave her eminence and she was doing fine at low levels but ever since leveling other vocations for augments she almost never uses her skull splitter. How do I encourage her to use it? Any skills I should avoid? I don't even necessarily want her to spam it, just use it more
>scather/challenger
If you want a beyblade cqc pawn, it should be scather/mitigator instead. Maybe keep challenger in the tertiary.
Why the FRICK does only one of the magic classes get to have healing?
And why is the fricking basic one?
Mages are supposed to be for support while Sorcerors specialise in attack magic. Or atleast that's supposed to be the idea.
>supposed to be
but fails to be. The heals are too slow. The support spells like grapnel too inefficient, plus having to rely on the pawn AI to actually use them properly. Not really any useful unique spells either.
Train your pawns first, moron.
If you play a class a certain way, your pawn will also do that. Pop a magic buff item first before every spell, and stock their pockets with the same. Their spells and usage will also start raising in efficiency. Plus, the perks too - once more jobs are complete for you and your pawn, you can have better passives etc
>low level undergeared fighter vs cursed dragon surviving purely through dragon's maw spam
I'm going back to throwblast cheesing next time even if it was fun.
>~75-105 kg characters look the best on both sexes
>want to be 110+ kg for more carry weight
I'm going to go full on bloatmaxing again, my autism can't handle this
You do realize that higher body size categories have lower stamina regeneration? The highest ones - dramatically so.
Warriors don't care about stamina. You need to eat a buffalo every now and then while running anyway.
>Unless you want to carry the entire pharmacy with you
Of course I do
The carrying difference between L (90-109 kg) and LL (110+) isn't really notable until you get into Heavy encumbrace. Unless you want to carry the entire pharmacy with you and don't care about speed, L is probably the better balance.
>>want to be 110+ kg for more carry weight
Sinew + Leg Strength lets you carry like 50 kg before hitting the "average" weight tier as a small 75kg character
I love extinguishing pyro saurians with water flasks
>get hired maybe once or twice every few days up to level 60 or so
>hit the 70s and start drowning in RC and gear
So this is where everyone is.
Post pawns pls. Level 60-90. Gonna do Daimon for the first time and want to share some RC since I'm constantly shilling my pawn here anyway
I completely forgot about wights, fricking floating wizards
Actively punishing you for playing the game does not seem wise.
the quest giver says it's urgent, it's not the game's fault you don't have your priorities straight
It is akin to having speech checks that can lead to bad outcomes.
You should never punish the player for doing a thing you encouraged them to do
It is bad design.
Cope shitter, your action and inactions have consequences, cry about it.
>It is akin to having speech checks that can lead to bad outcomes.
>All speech checks should automatically give you something good by virtue of existing
>There should be no failure whatsoever during the game because you encouraged the player to play it
With your logic there shouldn't be any bad outcome in any game ever, because every game wants you to play it.
damn b***h you got filtered by dean domino too? hahaha
>it's not the game's fault
It actually is, though. Because the game also puts a group of bandits on the way to the witchwood that are higher level than anything the player will face even on the ox cart quest. It misleads players into thinking they're supposed to come back later after getting one shot by enemies they can't damage. And then the quest fails when they continue on the main quest to try and get more levels. Worse still, it locks off the most content of any failed quest.
and those bandits are still very doable on hard first ng with only your main prawn and just using the sword upgrade you get from the cassardis shop as long as you're not just running at the bandits and mashing
that I can agree with. that being said, the game was designed to be played multiple times, so failing a sidequest on your first playthrough makes for a more interesting new game+
It's easier if you go at night.
Bring magic when you do.
You'll thank me later.
did a wolf push the boulder for you too?
it did when i went at night..
It's almost like it's a scripted event
[spoiler[Like most of the game is
Friendly reminder this originally came out on the Xbox 360/PS3
i was asking because i've never seen anyone mention it, nice spoiler butthole
I know. I've been playing this game off and on for 10 years. But for new players, that quest is legitimately bullshit and it's entirely because of those bandits.
The developers seem to have a firm grasp of diagetics in game design, so I can only interpret their designing the hydra quest to take place in the morning as intentional.
Why would they intentionally put the player in a time of day where there are enemies that pose the greatest threat on the path to witchwood and then give no hint that your odds might be different if you tried to sneak through bandit territory at night? It would be a great way to teach new players to game the rest system and overworld enemy comps.
That implies the devs knew what they were doing in the first place, and not just slapping together a half-ass to recoup costs.
Like, un-ironically, DD was an ambitious game, where like 70% planned content was cut. You see it everywhere, from the pseudo-food/health mechanics, not being able to swim while living RIGHT NEXT TO A BEACH (lolbrine), the Greatwall Encampment...
I mean, frick, the opening to Witchwood is RIGHT THERE, but only staff wielders can reach it.
>game stopped me from running past enemies that were too hard for me
wowie
>i knew on my first blind playthrough that running even deeper into the area with powerful enemies would result in facing weaker enemies again
>i also knew that there would be a loading screen protecting me from being chased despite it being the only one in the entire game separating two outdoor areas
What is it with you homosexuals and bending over backwards into outright walkthrough homosexualry just to justify this quest? Because you're not defending the game, if that's what you think. You're making it look like shit by acting like the most glaring error in quest design in the entire game was not only intentional, but actually a good thing.
>>i knew on my first blind playthrough that running even deeper into the area with powerful enemies would result in facing weaker enemies again
>>i also knew that there would be a loading screen protecting me from being chased despite it being the only one in the entire game separating two outdoor areas
No one said this.
>No one said this.
Other than the very post I was replying to
Except we know for a fact this isn't the case because they would have used pawn chatter to indicate it, like they do everywhere else in the game. Instead, the only pawn chatter saying anything about the time of day tells players its more dangerous at night. The fact that there are appropriately leveled wolves right after the bandits so close that you can end up fighting them at the same time if you make it past the first group is pretty strong evidence that the entire thing is unintentional. Those bandits were most likely supposed to be of the weaker variety that you encounter on the main path but someone fricked up and made them the strength of the ones in front of and inside the ruins.
>the game beats you over the head constantly that you don't need to fight everything
The game reminds you that you can run away from enemies that are too strong. It never once tells you to run through them. Which makes sense, because nowhere else in the game will you find weaker enemies by running past strong ones. That is a phenomenon exclusive to this one area.
Keep this non-argument in the fromsoft threads, thanks.
Except no one said that. You are making things up based on what was said. No one said anything about cutscenes saving you or weaker enemies being deeper in. All that was said was you can run past them.
Dragon's Dogma is not the only game that puts a tough enemy in a early place. A similar game is Nioh 2, in the very first level the second enemy you see is a boss and you are supposed to run past it.
>All that was said was you can run past them.
Why are you defending errors in a game you've never played? The reason people say "just run past them" is because there actually are weaker enemies after them. If there weren't, the quest these people are defending wouldn't even be realistically do-able until later in the game because Quina would get murdered by enemies that the arisen can barely scratch. The entire argument hinges on pretending you didn't look at a guide.
It's not a flaw and I have played the game.
>the most glaring error in quest design
the game beats you over the head constantly that you don't need to fight everything
beyond that it's meant to be replayed in NG+, meaning you'll steamroll those bandits at level 40+
>I don't drop a save and try to do stuff to see what happens
>I must do everything perfectly the first time
Sounds like a skill issue to me.
That isn't even close to the only quest you missed anon
>grinding warrior
>armored ogre is hard to take down with no skills
>pawn comes in and ungas with skull splitter
I swear the pawn is better at the game than me.
Ok? Just replay the game at the end and do the quests you missed. You're supposed to replay the game multiple times.
is there any way to stop fighter pawns climbing on larger enemies like giant saurians/poisoned undead?
they do it as scather/challenger/mitigator and mitigator/challenger scather, but at least with the second they will clear the other weaker enemies before doing it
honestly? no
the AI is actually just fricked for some enemies
Dire Dragons and Metal Golems really frick with pawn AI
Filtered
>Youre not a completionist if you rush through the main story
>RPGlet learns of points of no return
Yawn, try better
It's a great system because without adding timers it makes the npcs seem like they're doing shit without you.
Honestly they should have done more with it and had more drastic changes to the world based on the players failures, successes and choices.
This game can never be topped.
The fun cannot be halted.
They literally warn you before you take the quest. Not the game's fault you're moronic.
Do people seriously have that much trouble with the bandits? I have beaten this game 3 times and I've never had this much trouble with them, the fighter guy with the horned helmet is slightly stronger than the enemies you've fought at that point but not some insurmountable obstacle.
the average person is pretty bad at games in general. That's why people think Dark souls is hard
>not passing the damage threshold means you're bad
I remember the first time I fought them 10 years ago and learning the hard way that the game uses damage reduction as my fivefold flurries harmlessly bounced off the fighter. And despite that, I still managed to get through the first group, only to get one shot by an archer in the second. If only I'd looked at a guide I could have been "good" at the game.
>not passing the damage threshold means you're bad
Correct.
Has to be morons playing on hard
If you play on Hard they will one shot you from full-health without stacking the flat defense skills
what bandits?
THAT ONE
this is my placeholder sword until cursed bite
say something nice about it
it’s father was probably a dick anyway
The best looking sword in the game right there
Carnation>CursedBite
Thank got model swapping exists
Man a lot of the end-game swords are ugly as frick, nothing beats a good classic bastard sword but after a certain point they're so useless.
I wish goldforging brought base game weapons up to par like it does for armor. Minmaxing gear in this game seriously needs more visual variety.
How about: upgrading better weapons requires the more common drops while upgrading the shitty one requires really rare ones. They end up very similar in power.
Goes a bit against common sense but it could be the pseudo transmog some look for.
Or just give us actual transmog.
>not doing every sidequest as its available
>just gave a fledgeling Pawn from Ganker some lvl 3 BBI stuff
I have no clue how much RC they have, but I hope these serve them well later.
Based. I only give pawns i used up rotten food. But my ratings on their performance are always honest.
I gave this guy the unpurified stones, did I frick up?
You can't gift purified stuff.
Ahh.
I did that a few times when I dont get good rolls
>get some dragonforged items from anon
>still no one wants to recruit her
kek
>give anon level 3 bbi weapon
>they get the best weapon for their vocation
>they quit
big brain time
>Hire a cool looking zorro archer pawn
>His voice is squeaky
why do you do this to your pawns?
You can do the same with selene
>lv 96
>only burst strike
the player probably swapped the pawn's vocation to unlock an augment and slept at the inn while it was like that
might be an autogenerated pawn?
The offline pawns are truly worthless.
I found him
steam someone rented them earlier but I think they fell into the void
Brought her on a Bitterblack speedrun, performed admirably.
what wild timing for me to check are you the legendary John Arisen himself
based all those hours training my pawn actually did something
Holy shit, TWO lvl3 donations. Jelly.
I dont recall ever seeing GAR so no, I dunno
Care to enlighten me?
Google it
whats an google?
Dragon's Dogma
fighting daimon for the first time since 2 years reminds me how much potential the fight has, but is just an entire gear check in the end. His only real weakness is holy, the enchantment of which barely does anything and spells aren't many available. He spams attacks quite a lot but is really difficult to stagger. His head is the vulnerable part but is somewhat hard to reach with melee without getting yourself in danger, especially when he spams the lighting bolts that knock you off. If he had breakable parts to weaken him it would improve the fight a lot
>breakable horns --> he casts less
>breakable feet claws --> he is generally less mobile, slumps over a little making the head easier to hit
>breakable wings --> he jumps around way less, can't fly up
that fight for me is adhesion, 4 periapts and a minute of dire gouge to his face/100 kisses/regular lights as fighter/warrior
adhesion is great
Beat him as MA that way after slowly draining half his health and then running out of heals/wakestones. 4periapts + immolation and he died in less than a minute (first form). I'd really like to fight him properly though is what i'm saying and the fight is not suitable for that
>I'd really like to fight him properly
Thats the biggest weakness of Dragons dogma as someone who just finished the game for the first time ever and got the "true" ending.
You have a TON of super thematic, amazing looking fights but then you go into them and they just fricking suck.
Grigori sucked, Daimon sucked, most of BBI sucked and everfall sucked.
Grigori I was the most let down by as well. He just kind of flew around for 5 minutes and then I shot him with a ballista walked up to him and killed him in 20 seconds. Woooow so cool.
it really felt that the best dps for as fighter/warrior was to just climb onto the weakspot and light
like i could dragon's maw a cursed dragon instead but with some of the swings hitting the arm instead of the chest as well as the dragon constantly spinning it's just easier to use adhesion and hold on
They fricked up by designing him without a proper downed state outside of interrupting his rift vortex. He only gets to do that at certain HP tresholds and there in no other way to really make him vulnerable.
Does Frigor have a good cast range? It seems like a lot of the time my pawn casts Gicel, it will stop mid cast because the enemy moves too far away
Every arisen+pawn picture looks like mom wanted to take a commemorative photo, and no one wanted to be in it
That's because main pawns are camera shy spastics.
I love the crocodile isle filter the games gets after grigori
Never pay more than 20k for a parting gift
I really like Dragon's Dogma
Now you know what to do on your second playthrough.
>"NOOOooOOOooo I WANT TO HAVE EVERYTHING DONE IN ONE PLAYTHROUGH MUH TIME MUH BACKLOGS"
to be fair I was the same. When I first found out npcs literally died or disappeared I didn't like that. Now though I think it's quite charming
>Dark Light ring
Frick nice ring
What are your top 3 favorite vocations? I'm only level 20 and want to jump around to see what I like
I like all the yellow ones.
Canon Dark Arisen Fighter is pretty based. Cool loadout and Cursed Bite instead of Devilsbane so you know he chooses cool weapons over raw numbers
so how do I mystic knight? I'm level 60 and I'm clueless..
Slap down Magick/Great Cannon and fry an egg on your PC/console
holy counter + magic cannon = the forbidden popcorn maker
Shield counters. Magic cannon. Abyssal vortex.
Don't sleep on Stone Forest. It's fricking underrated as hell for staggering things. It also does fire damage, and it can do some decent damage. The sigils are good for some bigger monsters too.
>See enemy
>Cast
>Light riposte
>abyssal anguish
>Blessed trance
>Get enemy/ies attention and cast great cannon
>Lure enemy to you or wait till it casts spell
>Perfect block with blessed trance
>Kill enemy since bessed trance orbs activate great cannon every frame
BALLS
my problem is that I spend a lot of time just casting shit..
Also magic cannon aim sucks sometimes
I mostly just play mystic knight as a fighter with even better perfect blocks and access to a staff.
>my problem is that I spend a lot of time just casting shit..
Before post game you dont have to cast buffs yourself. Abyssal anguish and a riposte skill are fine. Riposte lasts a long time and abyssal anguish lasts a decent amount.
Once you get to postgame or if you dont mind doing a lot of farming, you'll want to max out Sorceror and Mage to gain access to Perpetuation (so all your buffs last longer) and Articulacy so spells are 10% faster to cast.
Combined with the wyrmking ring you'll cast 20% faster and all enchantments will last 30% longer as well.
God escort quests, kill quests, randomly updating quest boards, herb quests
>Another playthrough
>Another Guts larp
This but with exploding Assassin. Swing a big sword or shooting ricochet magic arrows is fun, but I always return to my C4.
So who dressed Olra up in bawdgear? Ashe or Grette?
presumably Ashe since it would make more sense to see her just before she died rather than when she was Grette's pawn
>walking through BBI
>spot secret passage
>jump over a body of water into a hole in the wall
>there's a slide
>slide down and land in a sewer canal
>get drenched in water and the lamp goes out
>pitch black
>a lamp lights up 5 feet in front of me
>its not one of us
I love raping that room with ricochet seeker.
>upgraded to a 3060 Ti this week
>... to play Dragon's Dogma at 60 fps 1080p
There's a moon gem right where you fall
>first time playing
>made tiny mage boy
>immediately realize my mistake anytime i come across water
for my pawn, since i hear it copies you, do i want him to be a mage as well? I just got rook and did the flower quest
If you're to be a mage, you might want someone who can protect you as a pawn, like a fighter or a warrior.
Are split damage weapons worth using?
Yeah for magic based skills or for targetting weaknesses/physical immunity
Yes but you deal less damage than a regular weapon buffed by a mage/sorcerer
Main game they're alright. Post game they're only good for ghosts and living armors.
I keep one around as a physical class in case I run into enemies that need to be hit with magic. Also as a MK you can keep weapons of multiple elements to use with Great Cannon, that way you don't have to rely on buffs
I like Cursed Light because it looks cool and Mage Breaker because it silences casters (and Daimon/2). Both do passable damage barring that you have an enchantbawd in your party or are MK in which case their enchantments don't matter.
The enchanted bows are steaming doo doo, same with daggers, and enchanter warrior weapons only exist as a bizarre and niche concession to the 4 people who play solo warrior in BBI.
The Ur-Dragon holy weapons look cool and my mum said the vile monsters of Bitterblack Isle are weak to holy
Idk other classes but for mk
There definitely is, just not to the degree people think.
You (and hired pawns) affect its inclinations and teach it bestiary tricks. That is all.
The other things that affect how they act are vocation, equipped skills, and attack strength.
Your (or a hired pawn's) actions correspond to inclination X, your pawn get +1 X inclination. Your (or a hired pawn's) actions do not correspond Y inclination, your pawn get -1 Y inclination. They do not mimic you.
>Game literally tells you rote: "Some quests cannot be completed if you progress in the story."
>Progress in the story
>"Wtf why did my quests fail."
Every time with every game Black folk post "Wtf an enemy attacked me and I DIED" level of nonsense.
No it doesn't. The first time it gives this kind of warning is come to court, well after you would have failed lost and found.
I hate guidegays so much.
yes it does, that is a common loading screen tip
He clearly has some kind of mental disorder and probably hates reading.
>guidegays
Little b***h homosexuals like you will literally grasp at straws in any way possible to make it seem like you're in a morally superior position while whining like a b***h MADE FRICKING Black person about something that's entirely your own fault. You know what- If it's not outright IN THE DESCRIPTION OF THE QUEST then it's what the other guy said. A loading screen tip. And besides all that shit, it's something that's like an hour into the game. Just restart if it bothers you so much, little b***h.
>literally grasp at straws
Except that's what you guidegays are doing.
>no, this quest that 90+% of 1st time players complain about isn't poorly designed
>you just have to know that this is the only instance in the entire game of stronger enemies being jammed between two areas of weaker enemies
>or that this area just so happens to be safer at night while the rest of the game is more dangerous
>oh, and you're supposed to know that it'll fail after two main story quests
>even though the game doesn't say anything about that until after it would have already failed
>but uh, you should have definitely seen this one specific loading screen hint within the first hour of the game and been able to tell exactly when this one would fail based on that
>and even if you do fail it, you should also somehow immediately know that it locks off more content than any other quest and restart, redoing the most tedious quest in the game
You never played the game blind. You don't have any frame of reference for what the game is actually like when playing it for the first time not knowing all of this. And you're too autistic to even be able to imagine it either. That's fine. But just please stop making this game look like total dogshit by acting like this was intentional quest design and not the one off mistake that it clearly was.
If anything, your unbridled autism would be what drove anyone in this thread away from wanting to play the game.
No, it's definitely you homosexuals trying to convince every new player that the worst designed quest in the game is par for the course and that they played the game wrong by not following a guide.
Yeah, me too on the 360. The difference is that back then everyone was willing to acknowledge that it was easy to miss instead of jerking themselves off about how smart they were for reading a wiki.
You're the only one crying
>the worst designed quest in the game
yet you're not complaining about Lure of the Abyss when it does the same thing and completing it is what cancels out Lost and Found, so can you really be surprised that people are dismissive of people like you continuing to cry about it when NG+ is a thing and the main quests take only about an hour to get through, not even counting that LaF and LotA are some of the earliest quests?
What even is this attempt at an argument?
>your argument is invalid because you aren't criticizing the quest that isn't actually the problem
The issue with lost and found isn't that it fails when it does. It's entirely the over strong bandits in the way. Everything the player has been told and experienced up to that point will mislead them into believing that they aren't ready to do lost and found yet. That is the only reason why the very next main story quest sending them all the way to gran soren and the one after it failing lost and found are a problem. If those bandits were simply the same ones as on the main trail, new players would never have any reason to believe they stumbled in to a high level area and that they were supposed to come back later.
And the existence of ng+ isn't an argument against any of this. Yes, there are all sorts of missable things and things that are mutually exclusive with one another on a single playthrough. But none of those are easily missable because two groups of overlevelled enemies trick players who are trying to complete the quest into progressing too far in the main story.
>your argument is invalid because you aren't criticizing the quest that isn't actually the problem
I'm saying there's another quest that has the same issue you're whining about and that one is both required to progress the main quest and is the one that cancels Lost and Found, yet people now only complain about the latter. It almost sounds like people are just parroting what they heard rather than experiencing it for themselves because everyone used to comment about the ogre in the Everfall and now suddenly no one does.
What the frick are you even talking about? It is literally impossible for lure of the abyss to have the same issue because it's an un-failable main quest. If you get wrecked by the ogre you can leave, complete every single quest you have available, and then come back and still complete lure of the abyss. Lost and found is the only time that a level appropriate quest is guarded by inappropriately leveled enemies and will fail if you leave to try and get stronger first.
>It is literally impossible for lure of the abyss to have the same issue because it's an un-failable main quest
And yet it has essentially the same road block you're complaining about in Lost and Found and is arguably much tougher. Yet somehow anyone that got LaF canceled by LotA got through it.
>Lost and found is the only time that a level appropriate quest is guarded by inappropriately leveled enemies and will fail if you leave to try and get stronger first.
Wrong. Lost and Found only gets canceled if you go aaaall the way to Gran Soren first and decide to do the entirety of Lure of the Abyss. If you had talked to the guard by Cassadis' well and got strong enough to clear out the saurians there would definitely be in good shape to handle the bandits in front of the Witchwood. And you still don't get it that the quest was optional, hence why you can "fail" it and still finish the game.
>somehow anyone that got LaF canceled by LotA got through it
Because it's un-failable. The only way to "not get through" lure of the abyss is to stop playing the game entirely. Meanwhile, failing lost and found is as simple as not knowing that the witchwood isn't full of enemies just as strong as the bandits guarding it. How fricking moronic do you have to be to try this argument?
>you go aaaall the way to Gran Soren first
You mean the very next main story quest? The one that Mercedes asks you to start before you leave the encampment and get lost and found? The one that Mercedes talks about like it's somewhat urgent? And then if you do that quest you have to immediately backtrack all the way along the path you just took in order to not fail lost and found, although admittedly that part is less bad now with the eternal ferrystone.
And yes, if you do all the sidequests available before off with its head, you can be high enough level to fight those bandits. But that itself is half expecting guidehomosexualry. You mention the saurians, but that quest too is one that can initially turn players away since they're also a jump in both defense and damage over what players have faced up to that point. And, unlike lost and found, it doesn't fail until you kill the dragon so leaving it for later isn't even a bad idea.
It's always this hindsight bullshit of expecting new players to already know everything you do after playing through the entire game multiple times. All to avoid admitting that the quest is shit. Or really not even the quest itself, the part once you get to the witchwood is good. But those bandits are bad and there is zero reason to defend it.
This shit just isn't worth b***hing about. If you are a completionist you need to beat the game two or three times anyway (Not sure if speed run mode counts for the second win or not) so big fricking deal if you actually need to approach the consecutive runs differently than your first. Game has to teach you some lessons somehow.
And that's all well and good. My only issue is homosexuals who didn't play the game blind trying to act like there's nothing wrong with the quest and that it's the majority of players who missed it that were playing the game wrong by not knowing things they would only know by reading a wiki.
>just because it's unfailable doesn't mean it's a cakewalk your first time through
Which is completely irrelevant to your argument that it's the exact same as lost and found
>Same logic should apply to the everfall then, huh?
The everfall is a failable side quest?
>Yes, the one that interrupts you from immediately going off to Gran Soren
Seriously? You're actually trying to argue that the quest that sends you to gran soren interrupts you from going there? These are the lengths you're willing to go to not admit that those bandits are shit design?
>Escorting a hydra head is more important that your childhood friend disappearing?
Yes, actually. And you'd understand that if you had ever actually played this game blind. Actually try listening to Mercedes next time. She makes it sounds like the quest is time sensitive. Which is exactly what I thought on my first playthrough. So after I spent 20 minutes killing a single bandit only to get one shot by his friend, I concluded that I should probably go ahead and do that before coming back to the clearly much higher level witchwood.
>"not exhaustively going through a checklist on the wiki is ignoring the game"
>If anything the way Lost and Found is set up is to let a new player know that trying to do too many quests at once has consequences
No, it very clearly isn't. How many times does Ser Maximillen ask if you're sure you want to do come to court because it'll cancel sidequests? The developers clearly weren't trying to pull the rug out from under players like you're suggesting. Those bandits were simply a mistake in a rushed game.
>nothing wrong with the quest and t
I don't think there is anything wrong with the quest. There has to be ONE that teaches you the game has some type of consequences. And for it to have a bunch of extra shit locked behind it that explains some of the lore behind the ending makes it perfect for it.
The strength of the bandits is extremely exaggerated by the way. They have less magic defense than physical, are weak to a bunch of status ailments, and take more damage when held down. They melt to throw blasts and dragons spit, you can pelt them with nearby boulders for like half their health..... So long as you try SOMETHING other than trade blows with them you can figure the frickers out.
>They have less magic defense than physical, are weak to a bunch of status ailments, and take more damage when held down. They melt to throw blasts and dragons spit, you can pelt them with nearby boulders for like half their health
Oh, this shit again. How many of these things did you know about and how to do on your first playthrough at this point in the game?
Reds hold shit down constantly and you are told up front to fricking bring at least one of them with you. The prolog shows you a fricking CHIMERA can be silence so it plants the status ailment seed in your mind very early. Consumables are whatever but why wouldn't you try them?
Trying new shit out in a video game is a big part of learning how to play them - they shouldn't spell every single fricking thing out for you.
>bringing up the chimeras as if there's anything like that you can do to the bandits
You're the same guy that tried this last time, aren't you? I wonder if the thread will archive before you actually answer the question again?
you'll likely still have Rook in your party
>Which is completely irrelevant to your argument
it's entirely relevant because you keep whining about this difficulty roadblock when completing Lure of the Abyss is essentially the same thing AND it's the thing that cancels out Lost and Found. You just refuse to accept it because it BTFO of your complaint.
>The everfall is a failable side quest?
The part where you complained about the difficulty roadblock, see above.
>You're actually trying to argue that the quest that sends you to gran soren interrupts you from going there?
No genius, the one where you leave the Encampment to go to Gran Soren and then you're stopped and told Quina is missing is the one that interrupts you from, like I said, going to Gran Soren
>Yes, actually
So you're a sociopath then. Or likely so backed into a corner you'd pretend to be one.
>Actually try listening to Mercedes next time. She makes it sounds like the quest is time sensitive
How ironic, see pic related
>No, it very clearly isn't
It definitely is given how hard you're crying about missing it
>whining about this difficulty roadblock
Because it tricks players into thinking the quest is too high a level. Which will cause them to fail it if they leave to level up. There's no way you don't know this is the argument. You trying to act like an unfailable quest and an unmissable post-game area are the same is nothing but you desperately looking for any way to salvage your indefensible position.
>the one where you leave the Encampment to go to Gran Soren and then you're stopped and told Quina is missing is the one that interrupts you from
Oh, you mean the one that has you run into bandits that take no damage and kill you in one shot? The thing that was pointed out as being the problem from the very beginning?
>"you didn't accurately predict how time sensitive two quests were that were both billed as urgent?"
>"sociopath!"
Which is especially rich coming from the deranged subhuman that went and got that screenshot and almost certainly saw where she also says not to keep her waiting but still persists with his insane argument.
>"if you criticize the quest that means the developers intended for it to be shit"
It tricks idiots like you so speak for yourself.
>"the majority of players who didn't use a guide are idiots"
I'm the one who wrote the guides in the first place, buddy. You're welcome.
>Because it tricks players into thinking the quest is too high a level
which isn't a problem somehow with Lure of the Abyss even though it has the same issues and is the very quest that cancels out Lost and Found.
>Oh, you mean the one that has you-
The one that interrupts you from going straight to Gran Soren, that's the point of the statement so stop trying to strawman back to crying about how Lost and Found hurt your fee-fees
>"sociopath!"
Yes, if your friend's family was worried about them disappearing and someone you barely know was all "hey man we should show off this wolf you shot that was terrorizing the town to the Govenor they'd be totally impressed that I know the person that did it" and you went off to the where the Govenor is at pretty much everyone would consider you one
>she also says not to keep her waiting
so why don't you screen cap that for everyone to see
>"if you criticize the quest that means the developers intended for it to be shit"
The quest is fine though? It literally only filters autists who can't handle missing something in a game the first time they play through it even though the game itself is built to be replayed over and over.
>which isn't a problem
because the quest isn't failable you disingenuous mongrel.
>The one that interrupts you from going straight to Gran Soren
And so you go up the trail to try and complete it, see that the enemies are way too strong for you, conclude that you need to come back later, and then fail the quest. That's been the argument the entire time, no use in pretending you don't get it now.
>"you're a sociopath because this video game is just like real life"
If we're going to treat this like real life then Quina would have either been killed by the bandits before reaching the witchwood or have been tough enough to beat them and therefore nothing in the witchwood would have been a threat to her.
>It literally only filters autists who can't handle missing something in a game the first time they play through it even though the game itself is built to be replayed over and over
That's just it, though. When people complain about missing this quest you homosexuals don't say "yeah, it's easy to miss. but you can just do it on another playthrough" like was the norm when this game released. No, instead you insist that the quest is actually perfect and anyone who misses it is playing the game wrong because they should have known things they couldn't have known without looking at a wiki.
You're the only one who has been bringing up guides and wikis, dipshit.
And like everyone's been saying, you were too fricking stupid to run past them.
>"You're the only one who has been bringing up guides and wikis, dipshit."
>continues to suggest a course of action that only makes sense if you read a wiki
>disingenuous mongrel
says the guy pretending not to understand the point
>and then fail the quest
only happens AFTER you go all the way to Gran Soren and then beat a quest with an arguably much more difficult roadblock
>If we're going to treat this like real life
good thing it isn't and you're given as much time as you need as long as you don't do something silly like go all the way to Gran Soren, forget about the quest and then start investigating a dungeon instead
>When people complain about missing this quest you homosexuals don't say "yeah, it's easy to miss. but you can just do it on another playthrough"
They did but now every post about this is someone massively butthurt about it and screeching about how it's terrible game design when in reality it's a good way to show the player the consequences of not taking the time to complete quests as they get them because main quest can end up canceling them and that not all enemies need to be fought and can be avoided instead
>pic
oh look, a dialogue that only pops up if you decline the quest and then talk to Mercedes again
>says the guy pretending not to understand the point
Holy fricking projection
>good thing it isn't
You're the homosexual that tried arguing that applying video game logic to a video game makes you a sociopath.
>all the way to Gran Soren
Literally the next quest, that the game portrays as time sensitive.
>and then beat a quest with an arguably much more difficult roadblock
It's either that or immediately backtracking the way you just came. Also, you've been conveniently ignoring how frequently the ogre kills himself. He did it in my first playthrough and I've even seen people who think it's scripted because it always happens to them.
>They did
>but actually no, the quest is good
The quest is blatantly misleading and no one used to have any issue admitting this. Bending over backwards to defend flaws in the game isn't a good thing. Stop doing it.
>oh look, a dialogue that only pops up if you decline the quest and then talk to Mercedes again
Incorrect, guidegay. She says it as soon as you decline the quest. Which is what I did initially because I still hadn't finished the flower quest and I thought I was going to be immediately forced to do the head one since the last time I took Mercedes up on an offer it jumped straight in to the hydra fight. Then she dropped that line and made it sound time sensitive. And yet, despite that I still tried to go to the witchwood first. It was only after getting wrecked and concluding that it must be a higher level area that I decided I needed to complete the head escort before it failed.
Yeah, I meant threefold. And I think I did still have the rusted bow. I spent all my money on daggers and fashion. And I think I just had burst strike and kisses for dagger. Don't remember anything but threefold for bow.
So you bought better knives, used your shit bow to no effect, and called it good? I mean I can get being frustrated and moving on but why wouldn’t you think to get a better bow?
Because even with my better knives, killing them took forever and I still took an absurd amount of damage. Why would I keep bashing my head against enemies that were clearly too high a level? If someone were to say the game sucks because they went to bbi early and got their shit pushed in no one would try and act like they should have kept going. But that's exactly you people's stance on this quest, because you can't admit there's a flaw.
>it's just completely making shit up now
>no one is dumb enough to think LaF and LotA are being compared by their ability to be canceled
Then why did you bring up lure of the abyss?
>"you're a sociopath for not unevenly applying real world logic to a video game"
>repeating itself
>intentionally missing the point about what part is misleading despite it being explicitly stated several times
>"filtered" homosexualry
>So somehow you got the impression that quest would fail but looking for Quina wouldn't?
I got the impression that the quest behind enemies that I could barely scratch was intended to be done later. But then, you already know that and being a disingenuous homosexual.
>"if you acknowledge a flaw in a a game you must be butthurt about it"
>Then why did you bring up lure of the abyss?
Because it features the same thing you're complaining about Lost and Found; a difficulty roadblock in the ogre
>"you're a sociopath for not unevenly applying real world logic to a video game"
just admit you are one that can't even apply their sociopathy evenly
>intentionally missing the point about what part is misleading
There's literally nothing misleading about the quest though, you're complaining because the bandits filtered you. Two different things.
>I got the impression that the quest behind enemies that I could barely scratch was intended to be done later
See above. And you can do it later, it's called new game+
>"if you acknowledge a flaw in a a game you must be butthurt about it"
Almost everyone who likes the game calls it "the best 7/10 ever made" so it's not that at all, it's just you being so butthurt about a quest you got canceled that you're dying on the hill of trying to get everyone as butthurt about it as you are
>Because it features the same thing you're complaining about Lost and Found
No it doesn't.
>a difficulty roadblock
That doesn't result in players failing the quest if they decide to come back later.
>more shit about sociopathy that doesn't even make sense anymore
>There's literally nothing misleading about the quest though
As was already explained like 200 posts ago, the bandits are the misleading part. A player going in blind is given the impression that the following area, and consequently the quest beyond/within it, is too high a level for them and is intended to be returned to later. This is not the case. The most appropriate time to do lost and found is immediately after you get it, the witchwood itself isn't hard at all. But the presence of those bandits completely fricks up that impression.
>ng+
Not an argument for the quest design not being shit.
>it's not that at all
Then why are you incapable of acknowledging this blatant flaw? And you clearly know it's a flaw since you go so far as to pretend you expect new players to know shit they couldn't possibly know and intentionally miss the point of what's wrong.
>flee from strong enemies
>fail quest
inb4 the 15th
>no see you're supposed to flee INTO them
>No it doesn't.
It does
>That doesn't result in players failing the quest if they decide to come back later
Neither does encountering the bandits and retreating. From a non-sociopathic viewpoint though it would make sense that if you ignored the quest for too long something bad could happen to Quina and the quest could fail.
>the bandits are the misleading part
Because they seemed too strong for you? They have nothing to do with the quest outside of being an obstacle that can be avoided. Not killing them or avoiding them do not fail the quest.
It's absolutely an argument because the game is built to be replay over and over several times. Why do you think you're able to fail quests and then complete them in subsequent new game+ without having to do them all over?
>Then why are you incapable of acknowledging this blatant flaw?
I'm not? Everyone is just laughing at you because your butthurt at failing that quest is so immense that you seemingly NEED everyone to agree that it's shit so they'd rather not agree with you to not look like a lunatic
>it just does OK!
>no see if you only retreat but then never actually do anything to get higher level the quest doesn't fail so therefore the game pushing you to retreat is totally fine
>i know, i'll keep declaring that someone is a sociopath because of a poorly designed video game quest, that's definitely been a winning argument the last 12 times i've repeated it
>the enemies guarding the way to a quest have nothing to do with the quest
>the 30th iteration of "just run past the enemies because you somehow know the area beyond it is easier"
>i'm totally willing to admit the game isn't perfect, except actually if you criticize something it means you're butthurt
>even though i myself know it's so indefensibly bad that i've been resorting to dishonest arguments the entire thread to defend it
>encounter enemy that takes no damage
>"ah yes, i'll go get mage pawns for some reason"
Even someone following a guide isn't gong to know they can just barely break the magic defense of this enemy that they can't get past the defenses of. This one is even worse than acting like players will already know that throwblasts are OP.
>i totally knew that i should "drop a save" and make a suicide run past these specific overlevelled enemies to a safer area i have no reason to believe exists or a quest would fail an hour from now
>i'm definitely not just trying to come up with an ex post facto excuse for this quest with the benefit of hindsight because i'm a homosexual that thinks imperfect = bad
>i am speaking through experience, you're all guidegays!
i just gave you a rundown of how i reacted when i first played. No, it wasn:t with a guide you sperg. Of course i'm gonna get mages. Heavy armors are often weak to magic in games. Game literally taught you to build a party before that encounter
Dude, I just played through the start of the game as a mage like two weeks ago. Even completing all the side quests up to that point and buying a new staff, holy focused bolts tickled him and I had to batter him down with ingles. Even if you did go back and get mages, there's no way you could have gone through the shitshow of baby sitting mage pawns while they slowly whittled him down without understanding why anyone could possibly conclude that the quest is intended to be done later. That's what makes you come across as a guidegay. Not getting past them, but treating bashing your head against them as more logical than coming back later when there's nothing to indicate that the following areas will be any easier.
Worked for me. Still took a while but it did. I just saw it as a mini-boss. Fact is that the other bandits died easily, so i was sure that it was all fine if i just beat that guy
>i totally knew that i should "drop a save" and make a suicide run past these specific overlevelled enemies to a safer area i have no reason to believe exists or a quest would fail an hour from now
You don't "know" you should drop a save - this is something you do when you are about to try some stuff out to see what happens. You don't do that. You don't play games, you complete them and get upset that your usual checklist now has a big fat FAILED on it.
>the quest dialogue suggests much danger and much urgency. Didn't read. I'll just do it later.
>noooo, how could it fail
>i'm definitely not just trying to come up with an ex post facto excuse for this quest with the benefit of hindsight because i'm a homosexual that thinks imperfect = bad
You literally said it's shit design.
>Holy fricking projection
Says the guy who fricking screams "YOU USED A GUIDE YOU USED A GUIDE" when people say they did the quest normally, and you say shit like, "These enemies have 5542 hitpoints and are level 20 and at exactly 23:00PM they stop appearing on the road." because you got so fricking buttblasted the second the QUEST FAILED notification popped that you immediately looked it up.
>Holy fricking projection
no one is dumb enough to think LaF and LotA are being compared by their ability to be canceled so there's literally only one explanation why you keep crying about that instead of accepting what's actually being discussed here
>You're the homosexual that tried arguing that applying video game logic to a video game makes you a sociopath
In the context of you thinking like a sociopath? Correct.
>Literally the next quest
which gets interrupted by Elvar telling you Quina's gone missing
>It's either that or immediately backtracking the way you just came
Which would have solved your problem but you're missing the point that it's actually the same problem to begin with.
>The quest is blatantly misleading
it's literally about finding Quina and returning her safely to the village
>no one used to have any issue admitting this
Oh did you mean the quest being something that filters people? No one has denied this.
The only reason people are so blunt about it is because there's an inordinate amount of whining that it makes the game bad somehow and if that's honestly how you feel then you should feel the same about Lure of the Abyss, the post-game difficulty spike and BBI which makes people think the game isn't for you.
>She says it as soon as you decline the quest
So somehow you got the impression that quest would fail but looking for Quina wouldn't? Sorry but all this just continues to make it sound like you're looking for excuses as to why this is "bad design" when you already knew what you were getting into
And what if you just tell Mercedes "no"?
You went in at vocation rank 7 and still got spanked? Were you still using the rusted bow? I'm sure you meant 3 fold so it's whatever. But it's not unrealistic to be vocation rank 3 by that point and have the likes of either toss and trigger for burning, helm splitter for better melee damage, ensnare for the easy pin, or full bend for a bow move with some actual punch to it. Not to mention that with weapon enhancement opening up to you just beforehand it's not unreasonable for someone to want to round up materials to take advantage of it.
Most of the bandits go down easy and they only one shot you on hard. It’s not the wall you think it is. Hell there are fighters on the way to the hydra escort too. If anything it should tell you there is a way to get past them.
>It’s not the wall you think it is.
Do you not think I'm speaking from experience? When I reached them the first time ten years ago I watched as my fivefold flurry did not move his healthbar at all. And then, after slowly whittling him down with my daggers because they actually did a little bit of damage, I got deleted by an archer in the second group. So you bet I thought I was going the wrong way and was meant to come back later.
were getting right down to the problem here. this game isnt for you.
for reference, my first playthrough, blind, i stumbled into the cyclops on cobal coast before taking off for gran soren.
>over 500hrs on steam
>probably at least half that on 360
>"this game isnt for you"
No, pretending everything in the game is perfect isn't for me. Unlike you, I'm confident enough in my belief that this game is good to not feel threatened by admitting it has flaws.
if any encounter is giving you trouble, it is solely because you are not engaging with some mechanic. its your job as a player to figure that out and change your approach.
the game IS literally perfect twoBdesu
>all that time spent on the game
>can't get over being butthurt from failing an early game quest
now this is autism
>Because it's un-failable
just because it's unfailable doesn't mean it's a cakewalk your first time through because it's arguably harder to deal with the ogre than it is with the bandits
>not knowing that the witchwood isn't full of enemies just as strong as the bandits guarding it
Same logic should apply to the everfall then, huh?
>The one that Mercedes asks you to start before you leave the encampment and get lost and found?
Yes, the one that interrupts you from immediately going off to Gran Soren
>The one that Mercedes talks about like it's somewhat urgent?
Escorting a hydra head is more important that your childhood friend disappearing?
>And yes, if you do all the sidequests available before off with its head, you can be high enough level to fight those bandits
Wow it's almost as if those things were setting you up for success and you just ignored them
>It's always this hindsight bullshit of expecting new players to already know everything
Not at all. If anything the way Lost and Found is set up is to let a new player know that trying to do too many quests at once has consequences, which is something the pawns quip on as well.
If new players can't properly assess the situation when they lose half their life in one hit, then maybe they should stick to an easier game.
>properly assess the situation when they lose half their life in one hit
You mean like leaving and coming back later? The very behavior that fails the quest and that guidegays in these threads consistently criticize as playing the game wrong?
No, like running past them as fast as possible. Guess they got filtered.
>these enemies are too strong for me
>i'm sure the area and quest beyond them is easier
fricking guidegays
>no, you had to read a guide, it's impossible for someone to keep exploring past high level enemies
I played the game blind because I wanted to fully enjoy it at 30 fps. Sorry if that sounds like such foreign concept for you. You missed an early quest. Get over it. It's not that big of a deal.
>i totally played the game blind
>which is why i'm pathologically incapable of understanding why anyone would turn back against enemies that take no damage and one shot the player
>even though i definitely 100% didn't already know that the enemies beyond them were easier
says the moron incapable of running past enemies
>just run past them
>but i totally didn't look at a guide to know the enemies after them are weaker
You don't even have to run that far to see the wolves. It's not that hard. Arrows don't home in on you and it isn't hitscan. Get over it.
You have to completely bypass the first group of bandits and aggro the second to get to the wolves. And what is that shit about arrows supposed to mean? That it somehow makes sense to run into a seemingly too difficult area because arrows are dodgeable?
I figured you would get shot in the back because you're so incompetent at running away.
>hurr, I must fight everything in my path, the concept of running literally doesn't exist in my mind
Even when I tried out the XIV free trial, I ran from the south desert city to the north forest city through high level areas while avoiding enemies. I'm just on a different level than you.
>HE DIDN'T BEAT THE BANDITS ON THE WAY TO THE WITCHWOOD
>HE DIDN'T DO IT ON HARD FIRST NG
LOL, LMAO
keep coping from getting filtered
>your childhood friend is gone and in danger! What do you do?
>goes for a long roadtrip to a different part of the map
>childhood friend dies
>WTF
The quest is designed well, you are just checklist homosexual grown on ubisoft "rpgs".
>no I will NOT try thing out, I MUST face every enemy I encounter and win, otherwise I will not go there despite having a safe/load system.
>no its YOU who never played a game blind!
You never PLAYED a game. You only crossed them out from your backlog without immersing yourself into it.
>your childhood friend has managed to get past enemies that you can barely scratch and who kill you by looking at you menacingly
>it's up to you to save her!
Oh yeah, so immersive. Great design.
And yes, you didn't play it blind. You admit as much when you try that "just run past them" shit. If you had ever actually played the game blind, or were simply a higher functioning autist, you would understand how little sense that argument makes.
You TRY stuff when you PLAY games anon. You don't wait for the game to put content in your mouth unless it's a ubisoft or sony game. You don't need a guide to try shit, the game already tells you this is where you need to go and this is the only way there.
>your childhood friend has managed to get past enemies that you can barely scratch
AND YOU COULDN'T?!
I have restarted the game after beating it twice blind and only now do I feel like I get it and it's fricking phenomenal
I played this game completely blind back on the PS3. Missed some stuff, but I just moved on. Beat the game and found out there was a NG+, so with new knowledge, I made sure to do things right. You live and you learn. It's not that big of a deal.
>Expecting the world to wait for you
lol
lmao even
>Expecting the world to wait for you
>Discover devilfire gorge
>Have fun fight with drake
>It "dragonforges" my weapon whatever that means
>See it boosted the stats massively
>oh shit
>Rest a day at nearby encampment
>Oh i guess its just a one time thing
>Come back later on when im questing in area
>Oh shit it DOES respawn
>Kill drake 20 times by resting for 7 days at nearby camp
>mfw world waited 20 weeks for me and zero quests failed or changed
Does anyone know how to trigger Daimon 2.0 grab attack? Turns out you can stun him for quite a while if you attack his mouth/face during its startup. Fricker spams his annoying grab in phase 1 but it's rare for me in phase 2.
>wtf why did this quest that I was expressly told I needed to do NOW not let me come back 50 hours later?
>wondering why my sword swings are taking stamina when I am already really far past the sword's level requirement
>forget that secondary weapons will still take stamina even when not in use and the dragon's ire I had on was acting as a power limiter
I just coped by eating 200 more mushrooms than normal.
I also figured the bandits were too strong for my current level since the sword and shield guys just killed me in three hits. The early game is messy, expecting the player to run past the strong enemies "blocking" the path is not good game design. Why can't you just accept that criticism?
Keep crying about it.
>expecting the player to run past the strong enemies "blocking" the path is not good game design
it's literally done the first time you enter the everfall, except that's in an enclosed space so it's much harder
>NOOOOOOOOO YOU CAN'T HAVE AN UNLEVELED WORLD EVERYTHING NEEDS TO SCALE BECAUSE I'M A moronic Black personhomosexual
eat my shit zoomer
>expecting a fisher(wo)man from a peaceful village to be as strong as bandits who been fighting all their life
Because the very first thing they did when playing this game is come on here and ask to get spoonfed and they are incapable of putting themselves in the shoes of someone who didn't.
It took my a while on my first playthrough on hard but I managed to killed them, that being said, I still missed the witches quest lol
I can't accept it because I didn't have a problem with that quest so other people shouldn't
Why are fighter bandits so strong compared to others?
I think they might be a higher level.
You get more experience for killing them.
Are ANY of the 'kill X enemies' important, or are they just XP/money fills?
no, yes
First time playing, dumb question but I want to be sure.
I am currently level 24, and rank 8 fighter. I want to get fighter to rank 9, and googling tells me I need roughly 29k discipline points for rank 9. I currently have 20k discipline points. The 29k requirement, does it mean I need to amass that many at once, or does it mean I just need to earn that many through the game? Can I spend my discipline points on skills and augments now, or should I have them until I hit rank 9 and then spend them?
No, spend as you like.
Spend, DP works the same way as exp it's not too complicated.
Yes and?
Dragon's Dogma is unironically a game that encourages new game+
>You will never be able to relive the ending blind again.
I hope DD2 has an ending just as enjoyable.
Wow this thing is so fricking ugly, I think I'll just stick with the second best shield instead.
a lot of BBI gear is butt fricking ugly, it's a shame
Where's Reynard in the postgame? I need to buy some rocks.
if you completed his sidequests, he fricks off forever (until new game+). otherwise, I believe he still moves between his usual spots
Well shit. Guess I'll just forge some then, thanks.
Just go into the quarry and mine all the deposits in there
Did you complete the quest where he asks you to bring him stuff and help him with something in his past? If you did he's gone. If not then he should still be making the rounds through Cassardis, the Encampment, Gran Soren, the Greatwall and the rest camp at Devilfire Grove. Some people keep sleeping at the inn at Cassardis until he shows up rather than go looking for him.
>random pawn just sitting on the rooftops staring into the forever hole
I guess it is kind of relaxing.
>Arisen
>Chosen Hero
>Savior of Gransys
>also complete butthole
I wish this game had a counter for every person I’ve ever kicked down the everfall hole
How many days does it take usually to kill ur dragon?
Why the frick would they expect players to check for all those early cassardis sidequests? You have actively fight go the opposite direction from where the game tells you.
>game says it autosaves
>leave gran soren after after my first night there
>explore, kill a cyclops, gather a bunch of shit
>die to a wolve
>lose 2 hours of progress
why the frick does the game lie to my like that?
Couldn't the pawns give me a hint to tell me to fricking save after exploring the world for hours?
>Arisen, you appear to be quite the moron. morons need safety nets, I advise saving your game.
Some off us aren’t stupid and don’t wish to be hand held or have immersion/ atmosphere impinged upon.
Don't fricking trust the autosave in this game, even if you think your last manual save was an hour ago choose to load that over the autosave. I've ragequit and gone on months long hiatuses over getting fricked over like that.
Thinking about switching my career ranger pawn into a strider since the bbi3 longbow gacha is going poorly, do you run arrow rain, fracture dart, or both? Do you put reset on daggers or just splitter
Fracture Dart is better, but it doesn't work in smaller rooms because it'll hit the ceiling when you aim it.
So for large rooms or outside, fracture dart. For small rooms, Hailstorm Valley. For Blast arrow spam, fivefold flurry
>Do you put reset on daggers
It's up to you
>splitter
Always take this tho
Does anyone on PS4 have Griffin Strategy Vol. 3? My autism has me trying to collect all the knowledge scrolls, but this one is apparently stupid rare and I could Godsbane for 5 hours without getting it.
I got it yesterday when I waltzed into the dragonforged's cave for the wyrm hunt quest and ate it immediately since I don't want to play a shield class
Yeah aside from wanting to collect the scrolls, I suspect that one bit of knowledge is all that is keeping my pawn from getting Griffin 3 stars.
Sidequests rewards are fricking garbage anyway. I've never played a game with more worthless quests.
dragon's dogma is the literal videogame embodiment of the phrase "deep as an ocean, wide as a puddle"
though it says a lot that the game's main flaw is that there's not enough of it
hopefully fixed in the sequel.
>innocent man quest
>some dude was unfairly imprisoned and we gotta break him out
>we need to escape before to guards get us!
>guards don't even react
>there's tell of a secret passage out of the dungeon!
>said secret passage is literally in front of his cell
>we must reach the southern gate! out pursuers won't follow us into the city proper!
>there's no pursuers, you don't even need to step into the city and at no point do you reach the southern gate since the mission ends after taking 2 steps out of jail
it is absolutely heart wrenching to see just how bad this game got mauled by capcom
Blame tameem antoniades
>tameem
Wat. They pulled a DMC2 and dragged Itsuno again from development to work on DmC?
Yes, they needed Itsuno and a bunch of guys from the team to halt development on Dragon's Dogma so they could go fix Ninja Theory's shit. There some old interviews where Itsuno talks about this, he's super respectful about it but makes it sound like NT had no idea how to develop a game.
>The Capcom project leads also recalled Ninja Theory's initial penchant for concentrating on cool visuals first, then building the world image from there, regardless of whether the gameplay matched well with it or not. "I remember, during the first stages of development, one of the illustrations we got for a regular enemy had this huge blade on his right elbow," Itsuno said. "It was actually on pretty much all the enemies! Apparently the designer really liked putting blades on people's elbows."
>"So we asked how the guy was gonna attack with this blade," Eshiro continued, "and the reply was 'Oh, he doesn't use it much'. So we said 'No, no, that's not going to work as a game' and had them rethink it a little bit."
>Yet another difference of opinion in game design lay in the creation of DmC's bosses. In Itsuno's eyes, the first boss designs were flat and uninteresting, basically just minion-level enemies blown up to huge size. "In samurai dramas," he said, "you have the idea of the bad guy getting slain in this incredibly flashy manner by the good guy. It's part of the role of a boss to make the player feel really good as they defeat it. Meanwhile, overseas the philosophy seems to be more like 'No boss is gonna move around so flashily and ask to get killed like that'. To get them to understand this, we explained everything out on whiteboards. It'd be like 'If the boss moves like this, then this is how the player feels, so let's have the boss go like this.' We'd trade drawings along those lines."
https://www.polygon.com/2013/1/30/3931784/capcom-devs-describe-the-long-distance-romance-with-ninja-theory-that
>Watch the Duke with Eleanor
>Do nothing
>Scrounge for items
>Leave
>Get thrown in jail
>Open the door (guess I had a key on me?)
>Leave and carry on like nothing happened
Forgot to mention a guard literally watched me walk my ass out of there too.
>spoiler
That's cause more than half of the game's content was cut.
Would you frick your custom character?
yea
hey, so I went to help out the pawns in Gran Soren before looking for Quinoa in the forest and it failed her quest, she's fine... right?
Anon..
The Arisen's Bond should automatically determine your beloved. Kind of an oversight.
You got cucked out of your desired beloved, by a quest NPC too, right?
I want the She-Goat. I'm trying to do a completionist run, but Mercedes fricks off a few quests before the end, so it's basically impossible.
Shouldn't be too hard if it's first playthrough, but in my experience. NG+ tends to get very fricky with beloveds, do to affection carrying over from previous runs.
Makes trying to see all the main romance option endings a pain.
>not talking to your desired beloved target every millisecond
Grigori sensed your hesitation.
Well fellas, I beat Daimon 2 at around level 90, what now? Do BBI runs with fellow anon's pawns and trickle my way to 200?
>Complaining about a quest in a game that is at most like 2 hours to play on NG+
Who fricking gives a shit, it's not like it takes 25 hours to get back to it, nor is the questline even any better than anything else. You get like one really tiny area with no enemies and an arisens bond (that you don't need for beloveds)
Where's the complaint you volatile moron?
I did that. If you take underlevel pawns with you then you get an exp bonus as if you were alone, especially if your main pawn is gone. I recommend you take your main pawn anyway even if you want to keep the main pawn low level and just pop veteran periapts if you're concerned with exp.
How do I beat this encounter without tearing my hair out?
By being a Magic Archer chad.
It's over because I forgot to bring a magic weapon for me and my pawn
>That one side quest that faills if you walk out the wrong door in the castle.
Whoever decided that is an butthole.
So is there any benefit to turning in Fournival? The only reason I don't want to is because he sells good shit
you are doing the right thing
Fournival did nothing wrong.
Ok fatman
You get a different ending to his questchain and also have to drop like 100k gold to get his daughter out of the slums
Outside of the moral victory, it's literally a detriment to prove him guilty
Can any generous player gift me an adepts hat? All the sorcerer hats look like old socks. I don't wanna go diving into BBI just yet to farm it either.
>adepts hat
you can't gift BBI gear
Shieeeeeeet my bad
This didn’t happen to me because I uninstalled this trash game after the first quest.
>only 1.8% of steam users have "the hero" achievement for completing all non-notice board side quests
>tfw i am part of the elite 1.8%
Even fewer have finished the game in speedrun mode.
getting "the hero" was a herculean feat of personal autism (playing with a guide up on a second monitor the entire time)
one small mistake and you can ruin an entire save until ng+
speedrun mode is pointless for most players.
>only 2.6% have the captain
>cycled so many pawns and dicked around so much I got it before finishing the game or all the quests
I never did Aelinore's quests and I never will.
Got it first time playing the game. People who miss quests are just people who don't do sidequests prior to main quests aka scrubs.
I'm missing 5. Level 200, kill Death, 50 presents, hard mode, speedrun mode.
I'll probably kill Death at some point.
>NON-NOTICE BOARD
I WILL dress your pawn in silk lingerie
I WILL make your pawn solo a Big Ugly Bastard Poison Zombie
I WILL laugh as that Poison Zombie walks off a cliff while she's climbing him
Don't like it? Get out of my rift.
>automatically fail side quests just because you decided to play ONE main quest
I agree, Elden Ring is a terribly designed game.
You'll find naught but the finest wares here!
Thank you very much!
>pawn hit vocation level 9 on mage
>no other vocation can heal
>don't want to play the game without a healer (FRICK CONSUMABLES)
>if I keep them as mage vocation XP will go to waste
guess I'll uninstall the game then
Take the consumablepill
recruit a pawn as a healer and have your main pawn do whatever.
My biggest gripe with Dragon's Dogma is how it's changed my approach to TTRPG's.
While everyone is playing Elder Scrolls based characters I'm running around with a friend grappling and climbing any monster we can trying to be the dangan.
>encounter bandits
>kill them all, except the fighter
>"huh, must be a bandit leader or something"
>go to the rift, get mage pawns
>fighter dies eventually
>bandits after deal a ton of dmg but are killable
>wolves join in
>book it to my quest marker
>witchwood is easier
And that's how you play if you aren't brain damaged. Imagine getting roadblocked by a single enemy
Polite reminder that loving your pawn is natural and beautiful and we shouldn't let society stop us from being ourselves
ok Daimon
its the equivalent of loving a sex doll that can stab things
Whoa, I didn't say anything about sex
Only hugs and kisses and thighjobs purely platonic stuff
the great filter
On hard it is
>be warrior
>have 3k health
>walk up to melee range of cyclops/troll/wieneratrice/etc
>get 1 shot by them just turning into me, not even attacking
>doesn't use exodus slash
ngmi
What hit him?
A smooth.
shut up and post dorks
post her panties
i know you have some
I got an action shot and a few other in fact.
kek based greg sniffin the braps fr fr no cap
>run around exploring for 45 minutes, enjoying the game.
>miss a jump and fall to my death
>lose nearly an hour of progress
I was having fun. Was. At least it runs silky smooth on the Steam Deck.
Does anyone else here like playing with just you and your pawn? I find I never enjoy action games as much with bigger parties, makes it feel like my own imput matters less.
I can definktely see the enjoyment from it. It can make consumables matter more ss well
Gonna try out staff healer mystic knight and bringing 3 tenfold flurry ranger pawns
I don't think HFB-ing everything into oblivion qualifies as "healing".
I ALWAYS MISS FRICKING GRACE AAAA
Use the website, moron
people work you know...
Sub-optimal gameplay
Get a steam deck
No, wagies do.
There's a website?
There are many websites on the internet
Prove it.
Post three.
I will post only one
https://z0r.de
Plqythrough idea that could make a healer pawn matter. You are only allowed the consumables you pick up. Curatives are not allowed to be stored, anything else is ok. Wakestones limited to one per trip.
>BBI gear gets rid of afflictions, regens hp, makes you less likely to get caught on fire, has moronicly high defenses and resistances, sucks your dick
It's like a higher difficulty setting to not use this ugly shit
The blue robe can look pretty alright at least, as long as you get rid of that ugly veil.
>hat with hair
HOW
mods
It's not perfect though. There's a reason why the hat normally hides your hair.
Yeah, you need to select a hairstyle that doesn't clip
>Phoneposter who can't even save an image properly getting filtered by pure soul
Pawn hits much harder now thanks to kind anons
steam level 77 gonna probably be a higher level or two real soon though been running through BBI
>unicorn horn
brined
adhesion or predation on a fighter pawn?
i figure adhesion lets them swing more since they always try to climb in bbi but sucks for trash, but predation lets them use less curatives
Adhesion, because they will try to climb chained gorecyclopes, fat undead, etc. and this way they get at least something done instead of getting thrown around.
Predation doesn't give them hp when they actually need it, and it's not that much hp anyway. Get 100hp after taking 600hp swings? IF they're the ones killing the enemy? Nah.
Mettle is a slightly better hp augment, but then again, if they die once, the hp will be capped to 50%, and you have to have a Mage to make any use of it.
I was just watching my fighter pawn without helping, and i just noticed when i got to a gorechimera they just kept climbing on it but never once attacking, even with adhesion, just climb around, jump off, climb back on
i did change them to mitigator/challenger/scather though to try and get them to climb less so maybe i just need scather primary again
just trying to make my fighter not useless
AI is just sometimes moronic with climbing, nothing you can do about it
yeah i just remember them being a lot more helpful in early hard mode when i relied on them more, then i threw them in the rift, and now after actually watching them in bbi i'm realizing they're not as great as i thought
i just need them to spam maw
My pawns seem to do well early on as well,busing proper skills, not climbing like an idiot. Then i do other vocations for augments and they turned into morons
part of it is probably just bbi having way more larger enemies like giant saurians for them to get confused on
problem is that they can work. it is possible to make skull splitter automatons. No matter my setup though my pawn doesn't often use the skill. Pawns are weird as frick
Are the sidequests worth it? I've never paid attention to the quests on the notice board and have played through twice just doing the main story.
Do you get anything special from doing all the "Under a Different Sky" quests?
haha
no, just rc. You keep the item though so you can do it immediately in ng+
Okay, glad I didn't sell any of them then.
The different sky shit was just an excuse to get players to traverse the entire map instead of speedrunning the main story. The rift crystals you get are minimal.
Yellowchads, we need to take pity on the other colors, we simply wreck too much face.
Anyone have a pawn I can take with me to beat the Seneschal with? I've been looking for ones posted here but the levels are probably way off and I can't find any.
Pic related, she's 92 now. Steam.
>I can't find any
It takes a few rerolls to find a specific pawn sometimes. It's also much harder if owner of that pawn didn't rest recently
I turned her into a strider, appreciate feedback if you try her out
>every piece of equipment is is in warm colours
>blue boots
they give 60% sleep resist and look better than the assless chaps
WHO WANTS SOME RC?
me
Got you.
Can't find
MA'AM REDEEM MY PAWN
Post moniker. Maybe that'll work
Straight
Did you search for level 199 pawns? PC? Steam?
Yes. I know the drill
I don't know what it is, I sleep in gran soren, I am online and people constantly can't find my pawns. Useless b***h.
She getting the belt tonight.
me
send
Post the pawn
I play on Steam but am always on offline mode for some reason so I can't hire other people's pawns. Why is this?
Enable it in options?
That worked, and now I feel like an idiot. Thanks
Enjoy the newfound world of ugly abominations and improperly dressed females
It's like I'm back in the real world again!
>improperly dressed females
YESSS
How do I find other people's pawns?
Search in the rift
When was the last time you rested at the Inn?
~20 minutes ago
Anyone else wants RC?
That's too much for the system, I guess.
Is explosive/ninefold the best you can get for a magick archer ring?
Sounds like the best. Those are my main dmg spells as MA. If there is one, a ring for immolation would also be nice