Literally everyone except third worlders bought one when it came out. Kids used to trade games, invite each other over to do 4p local multiplayer and all that jazz. Why do you think people still talk about the fun times they had on Goldeneye or Perfect Dark all these years later?
Maybe just don't be an irrelevant person from an irrelevant part of the world.
I don't think the FX chip could do that. Even the 32X port of Virtua Fighter, great as it is all things considered, is a visually cut down from the arcade.
I love how much of a bald faced lie this was. The only connection is that Silicon Graphics was nebulously involved in both projects and not even in the same way. It was more like they put together arcade hardware that was optimistically what they had hoped the N64 would be like in spirit. It'd be like pretending those Super Mario 64 promotional renders were real gameplay.
The only thing that held back the N64 from being able to do an arcade perfect port of Killer Instinct was Nintendo's decision to use cartridges. The storage constraints meant no fmv for cutscenes or backgrounds, pulling frames of sprite animation & using the sound chip to approximate the arcade's music.
It's not as simple as the format though. The N64's texture cache was pitiful. Using CDs wouldn't have fixed that and would have actually made things worse. You can't take the N64 as it's designed and just add a CD assembly. There's no dedicated VRAM, for example. And the unified RDRAM is slow. Nintendo used it because it can move large amounts of data around at once but that's way more useful for carts than CDs. The system's architecture is so heavily built around the cartridge format that switching to CDs would require designing an entirely different machine.
>64MB ROMs
32MB was common pretty quickly but I don't think there's a lot of 64MB games. The only ones I'm sure of are Conker, Pokemon Stadium 2 and Resident Evil 2
Can the Saturn run gameplay on top of FMV? I don't know of any Saturn games that do it.
8 months ago
Anonymous
Silpheed did it for the Sega CD. That might have been exploiting the Genesis to run sprites overtop while the SCD ran the FMV but the Saturn has its multiple chipsets so I don't think it'd have a problem.
8 months ago
Anonymous
>Can the Saturn run gameplay on top of FMV? I don't know of any Saturn games that do it.
Area 51
But those are a video clip played from beginning to end, Killer Instinct sets the video frames with more flexibility thanks to the HDD, as it's faster than those CD drives. Seeking through the data could be a slow mess.
8 months ago
Anonymous
Right. I think KI is about 130MB but maybe stages could be loaded into RAM as needed with the expansion cart. But still that's only 4MB..
8 months ago
Anonymous
>Can the Saturn run gameplay on top of FMV? I don't know of any Saturn games that do it.
Area 51
8 months ago
Anonymous
Good call. And the RAM cart could really cut down on load times.
May I remind you that the N64 was supposed to used SDRam (64Bit bus, 16MB, 600MBs) and only used RDRam because of over stock of the RDRam's supplier's part.
4MB of RDRam cost just as much as 16MB of SDRam, and all of this was from the Gigaleak.
16MB of RAM would have been very expensive for a console back then. The N64 launched for $199 and pretty much everything about it under the hood was streamlined to hit that target while being able to include the pretty powerful for the time VR4300 and Reality Coprocessor. I can't imagine they'd have been able to launch at that low a price with 16MB of RAM of any kind.
>shitty controller >shitty frame rate >shitty res >shitty blur >shitty memory card that uses batteries >shitty cartridges >shitty games >no light gun games >shitty musics >shitty design >shitty textures >shitty games come in a shitty cardboard box >shitty multiplayer games that run like ass >no games
thank god i didn't grew up with one of these, I'd end up like those n64gays who never played other consoles and think the n64 is good
I'm still waiting Bros. When will the homebrew community make an N64 Killer Instinct port?
Nobody cares about KI
Actually it's because nobody cares about the N64
OK moron baby brain Sony fanatic
Well how many N64 homebrews have you seen? Even the Saturn has lots.
I think the closest thing would be Kaze pretty much rewriting the entire SM64 engine so it can play at 60 FPS on real hardware
Literally everyone except third worlders bought one when it came out. Kids used to trade games, invite each other over to do 4p local multiplayer and all that jazz. Why do you think people still talk about the fun times they had on Goldeneye or Perfect Dark all these years later?
Maybe just don't be an irrelevant person from an irrelevant part of the world.
Settle down Nintendrone
nintendo fans are so hateful.
the care bears care
Imagine the entire Killer Instinct game being recreated one to one inside the Super Mario 64 engine
The homebrew community was too busy trying to add shit to the snes version via msu or whatever it was.
what was the psx equivalent to KI?
KI Gold being released right after Tekken 2 was a bad look for supposedly cutting edge N64.
KI mogs every tekken game
Yeah and Killer Instinct had a dinosaur character first!
Imagine FX fighter SNES turn into Tekken or Street Fighter EX?
I don't think the FX chip could do that. Even the 32X port of Virtua Fighter, great as it is all things considered, is a visually cut down from the arcade.
Rise of the Robots 2?
In theory it could be done but it would look very different from the arcade which uses pre-rendered sprites over fmv backgrounds.
I love how much of a bald faced lie this was. The only connection is that Silicon Graphics was nebulously involved in both projects and not even in the same way. It was more like they put together arcade hardware that was optimistically what they had hoped the N64 would be like in spirit. It'd be like pretending those Super Mario 64 promotional renders were real gameplay.
The only thing that held back the N64 from being able to do an arcade perfect port of Killer Instinct was Nintendo's decision to use cartridges. The storage constraints meant no fmv for cutscenes or backgrounds, pulling frames of sprite animation & using the sound chip to approximate the arcade's music.
It's not as simple as the format though. The N64's texture cache was pitiful. Using CDs wouldn't have fixed that and would have actually made things worse. You can't take the N64 as it's designed and just add a CD assembly. There's no dedicated VRAM, for example. And the unified RDRAM is slow. Nintendo used it because it can move large amounts of data around at once but that's way more useful for carts than CDs. The system's architecture is so heavily built around the cartridge format that switching to CDs would require designing an entirely different machine.
If this can be squeezed out of the SNES with additional hacks, I still think the N64 could do it
?si=hdk19zE_g7_EyyMI
Well yeah, I don't think Killer Instinct Gold was a particularly large cartridge. 16MB ROM? Eventually the N64 started using 32 and 64MB ROMs.
>64MB ROMs
32MB was common pretty quickly but I don't think there's a lot of 64MB games. The only ones I'm sure of are Conker, Pokemon Stadium 2 and Resident Evil 2
Ok ok but given that KI is underneath it all a 2D game, would it be easier to port to the Saturn?
Can the Saturn run gameplay on top of FMV? I don't know of any Saturn games that do it.
Silpheed did it for the Sega CD. That might have been exploiting the Genesis to run sprites overtop while the SCD ran the FMV but the Saturn has its multiple chipsets so I don't think it'd have a problem.
But those are a video clip played from beginning to end, Killer Instinct sets the video frames with more flexibility thanks to the HDD, as it's faster than those CD drives. Seeking through the data could be a slow mess.
Right. I think KI is about 130MB but maybe stages could be loaded into RAM as needed with the expansion cart. But still that's only 4MB..
>Can the Saturn run gameplay on top of FMV? I don't know of any Saturn games that do it.
Area 51
Good call. And the RAM cart could really cut down on load times.
One game tried:
May I remind you that the N64 was supposed to used SDRam (64Bit bus, 16MB, 600MBs) and only used RDRam because of over stock of the RDRam's supplier's part.
4MB of RDRam cost just as much as 16MB of SDRam, and all of this was from the Gigaleak.
16MB of RAM would have been very expensive for a console back then. The N64 launched for $199 and pretty much everything about it under the hood was streamlined to hit that target while being able to include the pretty powerful for the time VR4300 and Reality Coprocessor. I can't imagine they'd have been able to launch at that low a price with 16MB of RAM of any kind.
It was the same price as the 4MB of RDRam the N64 ended up using.
It's weird though isn't it? 4MB of RDRAM is not equal to 16MB of SDRAM. Seems like a bad deal.
It is a bad deal, but it was equal in cost and was used for piracy reasons.
How about that super metroid cd rom.
Rape is a choice.
Is it always though?
Why no one didn't sue Nintendo for this blatant lie? N64 was no where near as powerful as originally promised.
Their lawyers are too powerful
They will sue Italian families for naming their kids Mario and Luigi
Do both Killer Instinct and Cruisin USA even run on the same hardware?
No. The only thing they have in common is Midway's DCS sound hardware/driver.
>shitty controller
>shitty frame rate
>shitty res
>shitty blur
>shitty memory card that uses batteries
>shitty cartridges
>shitty games
>no light gun games
>shitty musics
>shitty design
>shitty textures
>shitty games come in a shitty cardboard box
>shitty multiplayer games that run like ass
>no games
thank god i didn't grew up with one of these, I'd end up like those n64gays who never played other consoles and think the n64 is good
It's not the late 90s anymore anon. Those people don't exist anymore.
No RPGs
Ummm...
>No RPGs beside Paper Mario
Ok I fix it.
And Quest 64 which is shit.
Ogre battle 64 is really good
>post an Action Adventure™ game
No RPGs
Paper Mario is a RPG.
>using that pic when complaining about no RPGs
Extremely ironic