The term softlock has been around for decades. I'm thinking you're a zoomer pretending to be mad about zoomers
>I hate the term softlocked because its a moronic zoomer buzzword.
Idiot.
its been around for decades but very recently it has re-surged into the gaming parlance. People OBSESS over the hecking softlock and the mention of it is trending up.
Id assumed the term came from a derivative of "locked up" like in computers, especially old ones that would chug and freeze and lock up all the time, a soft lock of course being that you could still do stuff but not really accomplish anything, but all resources on our shrinkified internet points exclusively to video games with posts only dating back the last 5 years. Welcome to the nuinternet
I also hate the term though not because it belongs to zoomers, but because zoomers speak in a garbled word salad of videogame terms with defined meanings and apply them to all kinds of shit inaccurately.
zoomers use "softlocked" because Twitter, X or whatever is called have a strict character limit and "softlocked" have less characters that "walls lacks of collisions in one side and cant return to the main area".
The game has good core gameplay, but horrible presentation. The graphics and the default music are something you would find in a shovelware game + the last 20% of the game is unfinished and left like that despite the 3 updates. I don't understand why they decided to make a completely new ending instead of fixing the existing one.
If you want to buy it wait until it's on sale for ≈$20
We're heading to a grim future If indie games developed by small to mid-sized studios are released broken and need fix everything with updates, same that the biggest AAAs.
Day one patches, "we'll fix it later in a patch" and ease of access to obtaining said patches has lead devs to be fricking lazy and shove slop out the door with the promise of "we'll fix it later!" (they don't) instead of making sure it works right out the gate like it should.
Yes, because Sonic Team's games are known for being incredibly polished.
On a serious note: this game's already better than anything Sonic Team could put on, bugs aside.
"Sonic has never been good" is an entirely factual statement.
Frontiers is shit, fricking forces was a forgettable travesty >B-but the OLD 3D games anon!
Heros and Shadow are repetitious horribly controlling shit. At least 06 is enjoyably bad on the levels of Superman 64. >B-b-but the Genesis games
-Are overrated. Even the biggest Sonic autist can't say much great about Sonic 1 or CD, how terrible half pipe, generic stages, introduce chaos emeralds only to have a no ring final boss fight Sonic 2 is so beloved is beyond me.
Sonic 3 is bloated with chaos emeralds, super emeralds and to do it for every character.
Mania is the only good Sonic game and that's because it wasn't made by the talentless hacks known as Sonic team.
TELL EM
TELL EM LOUDER
FRICK HEROES gayS,FRICK SHADOW THE HEDGEHOG, FRICK SONIC 06, FRICK THE WII STORYBOOK GAMES, FRICK BOOM, FRICK SONIC LOST WORLD, FRICK SONIC FORCES.
Oh...AND..ERM FRICK FRONTIERS!?!?!?
What part did you not understand? >Sonic was never good
Correct >Sonic frontiers and forces are the latest Sonic games; they're bad >Heroes and Shadow were never good. Sonic 06 is enjoyable in the same way that someone may ironically enjoy the room or Superman 64. >Genesis sonic isn't good either.
>a no ring final boss fight Sonic 2
With how rings work it's difficult to make an actually threatening Sonic boss without something that instakills the player. A no-ring boss is a great way to do that.
I like 2, Knuckles, Advance, and Mania. I typically just ignore emeralds.
>Mania is the only good Sonic game and that's because it wasn't made by the talentless hacks known as Sonic team.
As opposed to these geniuses who can't make a basic 3D platformer in 2024 without softlocking the player every few seconds?
Mania is only put on a pedestal like this because the media decided it was the only "acceptable" Sonic game to like.
most sonic games are excellent, the thing is that unironically people don't want to accept differences and want homogenization instead of playing on new set of systems. >3D sonic
sa1 is a masterpiece on an equal level to ocarina of time, sa2 is a masterpiece with another focus similar to the classic series, heroes was alright and the only shit games the entire series had are 06 and shadow. >genesis
literal masterpieces which put complex physics on platforming games and refined level design on them while making a focused arcade experience
sonic 1 is a masterpiece which showed the basics while showing how different physics affect sonic and how these are used in places like scrap brain, labyrinth, spring yard and in general and how the game encourages rolling at every turn giving an encouragement to learn it to go fast in stages without having to memorize them, the same for sonic cd but with more exploration like in aquatic ruin or quartz quadrant or collision chaos and more.
following this, sonic 2 is an excellent challenge with an emerald side mission while making correct choices of game design by designing the final fight without rings to encourage mastery and general recognition to the adequate use of the game mechanics which is what final bosses do.
and for sonic 3, it isn't bloated, all of the stages have meaningful content and the emeralds and their fixed locations give a lot of encouragement to explore them, thus giving a lot of replay value and development to the formula, the super emeralds always give encouragement to explore by giving on the second half a reason to still do it and with it make an encompassing experience.
look at the mechanics of rolling which in turn made nearly perfect level design by encouraging momentum and thoughtful choices instead of mindless drivel and lack of understanding and mastery, the only mistake that sonic games made were giving a way to pick back the rings because this made people not see the mechanics.
"Sonic has never been good" is an entirely factual statement.
Frontiers is shit, fricking forces was a forgettable travesty >B-but the OLD 3D games anon!
Heros and Shadow are repetitious horribly controlling shit. At least 06 is enjoyably bad on the levels of Superman 64. >B-b-but the Genesis games
-Are overrated. Even the biggest Sonic autist can't say much great about Sonic 1 or CD, how terrible half pipe, generic stages, introduce chaos emeralds only to have a no ring final boss fight Sonic 2 is so beloved is beyond me.
Sonic 3 is bloated with chaos emeralds, super emeralds and to do it for every character.
Mania is the only good Sonic game and that's because it wasn't made by the talentless hacks known as Sonic team.
mania is unironically worse designed by removing these choices and making automated sections which make some areas boring, this doesn't happen often but it happens enough times to reduce depth, in general it's only liked because people don't want to really play or learn new things and by their ego blame the game instead of accepting the need of adaption, thus encouraging homogenized media and removing interesting mechanics, the whitehead team by external pressure were forced to do this and thus you got a game which a lot of people said it was better but not by his objective quality but by giving them slop.
the thing is that the series has had some lows which give a bad impression to other games and a cow to attack to give self validation by a false veneer of a need to compete rather than the enjoyment of something rather than objective analysis and the acceptance of new experiences, in general this has hurt a lot of things so much in videogames which has made a lot of things in slop and made shit like movie games and more by these companies forcing people to like slop by exposure.
in general the original post is most likely bait but this thing comes to my heart a lot and i wanted to send it.
colors is shit tho, sonic has 2 bad 3d games and 2 mediocre ones.
3 months ago
Anonymous
it isn't dude, see how the stages conform to the 3d space by the freedom of a real 3d camera, more depth based exploratory collectibles, side paths with 3d settings and depth, functional movement systems and more, generations is the one with more 2d sonic levels which repeat in definitively rather than something rational and functional, unleashed has real tap dodging, has more defined platformer physics, is faster than generations, has a better depth by non limited mechanics like the light speed dash, has thoughtful decision making with the drift which has depth on how to make it drift more sharply than even generations drift with real movement physics, has better stage design with real set pieces and more thoughtful design based around example or real challenge instead of an straight line and more, see empire city, chu nan, espagonia and more and you will see that they have more depth and design than any generations level.
and for the werehog: it isn't a gow clone, it's a original 3d beat em up experience based on dmc, god hand and spikeout, it's a game based around grabs high movement speed and combos, while gow is based around weapon swapping and defensive position, sonic in comparison to kratos doesn't really resist anything even fully upgraded and the only way to play is to quickly move by using the run button and shields, mixed with direct spacing based around all of your running abilities mixed with air finishers and grabbing, your gow comparison shows your lack of knowledge in 3d beat em ups and in general how much lackluster your viewpoint of them is by a lack of experience.
as for medals, in general just pick them up whenever you see them or play the side stages and you will have enough to finish, other sonic games should have a system like that so that the other levels are played and so people enjoy the full game and depth.
unleashed has a better story and presentation so unleashed is better on every way with these points.
Your post is a headache to read, learn how to write properly.
3 months ago
Anonymous
i wanted to write this and i did it on 10 minutes, here's the resume:
unleashed is better by having a more developed level design and gameplay mixed with his better presentation and storytelling.
mania is slop caused by people not wanting to adapt and sonic games are mostly good with the 2d games being masterpieces which developed the physics based platformer with a lot of depth by rolling and the 3d games did the same but in 3d except for shadow and 06 which are shit.
>no bro it’s totally good because it’s fast and looks good
>no bro is totally good because it has good level design and functional levels in comparison to the mellow state of generations ones.
fixed
3 months ago
Anonymous
mixed with a better designed gameplay mechanics/gameplay, presentation and story telling
Any situation where the player is still able to perform some game actions or has a degree of control but isn't able to progress in the game falls under softlock; saving while in a state where progression is impossible, trapped out of bounds, stuck on terrain, etc. Hardlock is when the game straight up crashes/freezes
If you fall through the floor and don't die and instead you can only walk left or right or you're permanently in a state of falling, that's also a softlock. I can't tell what's going in that tweet though.
solftlocked is when you can't progress the game without resetting the game
hardlocked is when you can't progress the game without starting a new savefile
in sa1 not on the original, that glitch is possible on og but you take 2 minutes and perfect timing mixed with a lot of ways the game returns you back to place, sm64 or ocarina have more blatant bugs and in general sa1 was a game with a very small amount of bugs.
>3D games since Generations
Anon…Lost World and Forces were fricking shit.
On an unbiased opinion from 2008 onwards I’d rank the 3D Sonics as
Generations>Unleashed>Colors>Frontiers>>>>>>>>>>>>>>>>shit>>>>>>>>>>>>[...] SHIT>>[...]>Lost World>Boom
no, it's:
unleashed>generations>lost world>>>>shit>forces>boom
colors has the same shit as forces but worse, longer and on a shit state.
unleashed is a 9.5 game which is just unironically too hard for casuals and doesn't hold your hand by respecting their players intelligence.
Oh shut up
Unleashed is pride fricking hallways with generic 2D platforming for majority of the levels, not to mention the painfully repetitive and long Werehog levels with the barebones GoW cloned combat. Don’t even get me started on the shitty medal collecting
The only fricking reason you idiots praise Unleashed to hell and back is because of presentation and graphics. You like its intro and yes we all agree its one of the best cutscenes in the franchise. Doesn’t make the game any more or less of a mixed bag.
Hate idiots like you who think visuals fix all of a game’s problems.
it isn't dude, see how the stages conform to the 3d space by the freedom of a real 3d camera, more depth based exploratory collectibles, side paths with 3d settings and depth, functional movement systems and more, generations is the one with more 2d sonic levels which repeat in definitively rather than something rational and functional, unleashed has real tap dodging, has more defined platformer physics, is faster than generations, has a better depth by non limited mechanics like the light speed dash, has thoughtful decision making with the drift which has depth on how to make it drift more sharply than even generations drift with real movement physics, has better stage design with real set pieces and more thoughtful design based around example or real challenge instead of an straight line and more, see empire city, chu nan, espagonia and more and you will see that they have more depth and design than any generations level.
and for the werehog: it isn't a gow clone, it's a original 3d beat em up experience based on dmc, god hand and spikeout, it's a game based around grabs high movement speed and combos, while gow is based around weapon swapping and defensive position, sonic in comparison to kratos doesn't really resist anything even fully upgraded and the only way to play is to quickly move by using the run button and shields, mixed with direct spacing based around all of your running abilities mixed with air finishers and grabbing, your gow comparison shows your lack of knowledge in 3d beat em ups and in general how much lackluster your viewpoint of them is by a lack of experience.
as for medals, in general just pick them up whenever you see them or play the side stages and you will have enough to finish, other sonic games should have a system like that so that the other levels are played and so people enjoy the full game and depth.
unleashed has a better story and presentation so unleashed is better on every way with these points.
3 months ago
Anonymous
>no bro it’s totally good because it’s fast and looks good
3 months ago
Anonymous
Please go back
I don’t know if it’s from Reddit or Twitter or ResetEra but please go back
3 months ago
Anonymous
no u unironically.
reddit opinion
I think Mania has better gameplay.
ok, mania is still automated tho.
>SA1 = OOT >The sheer level of delusion in this post
This you?
yeah, sa1 did internet connectivity, lighting systems, functional object permanence and general improvement of physics in 3d games
ocarina did the z camera system, aside from that both games have a lot of depth, excellent stories, beautiful graphics, excellent soundtracks and excellent gameplay by translating in sa1 case the skill of a sonic game by using the precise but sensible controls to generate skill depth and the use of positioning vertically and horizontally to attack in zelda case, both were masterpieces which sa1 is disregarded by his gameplay being based around replayability and mastery and by the shit ports which came out and insult the original.
The dev team doesn't market the game. That's what publishers are for. And I guess the publishers didn't think thig game would be a commercial success so they're not bothering spending money advertising it.
I got ads for cursed to golf for a fricking year in all of my social media feeds.
I saw one trailer for this game like a year+ ago and now its out. Its not my problem the publisher cant advertise for shit while no name indies are somehow getting in front of my eyes
They've spent all kinds of money advertising it. The dev team talks about how indie they are while Private Division was spending big bucks getting them showcases in Directs, a post on the Playstation blog, early previews in IGN and other gaming outlets, etc. etc.
This is what you get when you trifle with the positive energy that is Sonic. You have allied with evil cosmic forces and brought ruin upon yourself in an effort to dethrone what is a benign entity that transcends our material plane.
Asking here because it's vaguely related and doesn't merit its own thread - is frontiers good? I wasn't impressed by what I saw of it before release but impressions since then seem relatively positive.
If we're being technical Frontiers and Dream Team are the only 3D games that came out after generations and even the former has a bunch of 2D in it.
Forces and Lost World are almost entirely 3D
>3D sonic games released since Generations
Literally no such thing. They're all majority 2D except Boom, and don't play Boom. Frontiers is the first to be majority 3D.
The game has good core gameplay, but horrible presentation. The graphics and the default music are something you would find in a shovelware game + the last 20% of the game is unfinished and left like that despite the 3 updates. I don't understand why they decided to make a completely new ending instead of fixing the existing one.
If you want to buy it wait until it's on sale for ≈$20
you can really tell the devs needed sonic to make a good looking game. This shit clashes everywhere, everything looks like its a different resolution with a different color pallete, shame
I see some of how that applies, and I guess that can certainly handwave my opinions, but I dont like it. Its jarring and weird. floor textures having chunky pixels but trees being silky smooth. Some enemies looking like star fox snes enemies and others looking like theyre from some unreleased mario game.
It's weird. Pretty much a glorified tech demo that plays like Sonic Generations with a fancy hub world but all the updates added a frickton of stuff to find and do, plus an alt endgame with multiple characters and combat styles.
At release it wasn't worth it. Now? Yeah.
Although fair warning: early game Sonic is slow as frick, but the more lil bastards you find the more batshit you can make his speed.
it starts incredibly strong for what youre expecting, and then you get 4 "levels" deep and you quickly realize everything you see if everything you get. boring overworld designed to be increasingly annoying to traverse, collect the shit to talk to your buddies again, do a bunch of trivial speed section levels, fight a boss as some sikk emo metal plays, rinse repeat. All of that probably sounds cool, but it feels VERY hollow. Sonic Team cant seem to make a complete package to save their lives. I played it prepatches tho so maybe they fixed that
Provides the ability to go fast in open fields. Combat's fine even though the enemies are braindead. Made for both the buildup to the titan fights and the titan fights themselves. Takes itself VERY seriously in spite of it having funny animals and a fat scientist as its cast. Unless you're a die-hard fan looking to go fast with buttrock playing loud enough to bother neighbors and coworkers it's a certifiable discount/pirate game.
Frontiers is okay. It’s worth a try if it’s under $30, maybe $40. Messing with Sonic’s controls to fine tune them and then roaming the open world is genuinely fun. But the combat is weak and repetitive, the visuals are a drab, and the bosses while fun the first time, are mostly nothing but QTE spectacles.
It does the bare minimum. It's flaws are certainly present but the game is so brainless and easy that you can ignore them
...until the DLC which has a romhack difficulty spike and exposes how shit the game's mechanics actually are
It's the most middling thing I've seen. Sometimes I preferred running around over doing Cyber stages, but then roaming bosses keeping fricking up my camera, geometry fricks up my boost and the worst part is the 'better' spindash/drop dash is only available after 100%ing the field time trials.
So fricking dumb.
I hated it because of the open world. And the QTE no skill boss fights, and the broken combat, and the puzzles for toddlers and the lol just do a circle and get infinite rings and the lmao we didnt adjust sonic at all so here have all these variables you can toggle in the options do out job for us
I really wonder why people like it so much, I guess you can still put an open world in a turd and make people love something, I thought gaymers were over that already
I haven't experienced any issues myself . I feel like most of these posts are people purposely trying to find bugs and shit to either break the game, or find exploits to be the first to speed run it
They went their separate ways post-Mania. Excluding Origins, it seems like Stealth is more interested in small-scale 2D stuff (Vertebreaker, Pier Pressure)
The sad part is that there's so many better Sonic fan-made original freeware and indie games.
This has no excuse for being buggy or shit when there's stuff like Toree, Out-Class Hunter, Lunistice... Hell even Fech the Ferret is good and that's janky and too slick/fast. And Delta-Gal felt like a decent Not-Megaman Legends.
The art direction really popped in the trailer and made me interested in it.
That's about all I can say. Don't have time to pirate and play it right now.
Im surprised to say that ugly moronic RocknRollers or radical rollers or whatever the game with the steven universe muscle girl and the red guy with a wheel head looks better.
Despite being the best Sonic inspired protag design imo, I'm really critical of indie designs myself but I think Curiomatic hit the sweet-spot by playing it safe and simple.
>the worst one
I think spark 1 is the worst one and more of a kirby game than it is a sonic game. People are unfair to 2 because MUH FARK, I only wish 3 had 2s levels playout within the context of 2s story instead of just "yeah heres 2s levels in 3"
3 months ago
Anonymous
Spark 1 is fantastic! It's just very different. Honestly I think it plays more like Megaman X than it does Kirby, especially when you're playing the Fark mode.
It's better than 3 by having no falling damage and less bosses to fight.
You're a lunatic if you genuinely hold this opinion. I do agree the bosses are not the game's strong point though. But I think Lake figured it out by the end, because the secret Freom fight he released way later is awesome.
3 months ago
Anonymous
2 is fine, I know 3 has all of 2's levels in it but I can't be fricked to do the vehicle stuff. It just doesn't mesh well, Spark 2 is to the point, 3 is also good but has some stuff I can't be fricked to care about.
>It's better than 3 by having no falling damage
NTA but 3 needed fall damage due to some of its levels being built around vertical descents.
[...]
Sure, makes sense considering Mania is a carbon copy of 2 and 3.
>needed
Frick OFF let people skip. Stop nerfing freedom and ways to get around things, because I can still use the parry/charge move mid air to kill descent. It's an extra layer that didn't need to be there.
Thinking like that is why grinding sucks now and why Sonic Team and Sega are afraid of 3D physics.
3 months ago
Anonymous
>because I can still use the parry/charge move mid air to kill descent.
That's the whole point. It's an added skill cap.
3 months ago
Anonymous
Grinding in SA2 sucked.
3 months ago
Anonymous
>*I sucked at Grinding in SA2
that sucks that you suck.
3 months ago
Anonymous
You didn't even play that kusoge on its original platform, troonycubist.
3 months ago
Anonymous
*PC elitist+ mods + fixes + in original Japan with textures and cut content restored + Chao plus
I beat the game with technology.
3 months ago
Anonymous
That port fricked the controls on grinding even harder. Also, jap Shadow has no character.
3 months ago
Anonymous
Modded it, and "I'm the coolest" is the best quote in the series. Did you take the Sonic story seriously? That would be mad Hogtistic.
3 months ago
Anonymous
>grinding is good when you mod it out
I agree.
And yeah, the protag of SA2 has no range whatsoever in runes. You know how in everything forward Shadow is just this lame non-entity? Yeah, turns out Humphrey came up with his entire character on the spot for SA2, it's unbelievable how flat and boring the original is, genuinely terrible.
3 months ago
Anonymous
I think you mistake me modding in original dubbing for the sake of a genuine or definitive way to play. I just don't want voice lines to overlap. It's not that hard to grasp why when I've beaten this game dubbed for a good chunk of my life.
3 months ago
Anonymous
ILL MAKE YOU EAT THOSE WORDS
3 months ago
Anonymous
WOAH HE'S FAST, WAIT IT'S NOT HIS SPEED HE'S US-My NameCHAOS isEMERALD Shado-TO WARP!
3 months ago
Anonymous
the voices overlapping is part of the charm. I actually think it helps the Sonic and Shadow dialogue because it makes it seems like they're so mad at each other that they're constantly interrupting and not letting the other finish.
3 months ago
Anonymous
Okay, but when Sonic and Tails and the President and Amy and Eggman and Knuckles etc start to do it that head canon falls flat. Unless everyone in universe in your mind have no speaking etiquette which is funny but gets annoying.
Maybe I want the original delivery of the og actors, maybe I like hearings lines back to back. And as charming as bad audio mixing and syncing is, that can also be a problem from localization.
Calling it charming does not make it, not a flaw.
3 months ago
Anonymous
I don't know what you're doing as a Sonic fan if you don't find poor decisions like that charming.
3 months ago
Anonymous
>ur not a real Sonic fan if you don't-
listen buddy I've heard that strat many a time and it means little and little the more people prattle on about overlooking shortcomings and crunched ideas, what projects, mediums, eras and so on you're supposed to consume. For this series, it's not worth it for 'based (You)s'.
3 months ago
Anonymous
>let people skip
Anon... if the falling mechanic wasn't there then the levels would have to be entirely cut because they wouldn't work. You would be able to skip the ENTIRE level.
It's better than 3 by having no falling damage and less bosses to fight.
3 months ago
Anonymous
>It's better than 3 by having no falling damage
NTA but 3 needed fall damage due to some of its levels being built around vertical descents.
Yet I also say that I don't find Sonic 1,2,3 or CD that appealing.
Sure, makes sense considering Mania is a carbon copy of 2 and 3.
3 months ago
Anonymous
>Mania is BETTER than 2 and 3
FTFY
3 months ago
Anonymous
It honestly isn't better, once 2 and 3 got their widescreen remasters there really is no quality difference.
3 months ago
Anonymous
>BETTER
Not even in content or length, I say Mania is the 'true Sonic 4' along with the GBA Advance games, but it's not better when most of it is remixes from other game's and their zones.
Mania is what Generations was to Genesis Sonic, a celebration game.
It's a great one, but 3&K are the best.
>because I can still use the parry/charge move mid air to kill descent.
That's the whole point. It's an added skill cap.
That's not a skill cap, that's like saying getting around being over-encumbered in a game by putting loot on a follower is 'adding to the skill ceiling'. It's a dumb remedy to a dumb obstacle that adds nothing.
3 months ago
Anonymous
>That's not a skill cap, that's like saying getting around being over-encumbered in a game by putting loot on a follower is 'adding to the skill ceiling'. It's a dumb remedy to a dumb obstacle that adds nothing.
It literally only comes into play in Pacific Abyss, where the entire level is designed around it. I seriously don't get why you're complaining so much. It's not an issue in any of the other levels.
I feel utter disgust with this design, which is a problem for me since gameplay is what I enjoy. Freedom Planet is still peak indie soniclike design, at least girls are hot, even if Spark got better over time.
>Ganker outrage gay thought the term softlock was zoomer shit despite the moniker existing for decades
Holy shit Ganker gays dont have an ounce of fricking culture in their body. All you frickers do is ingest and complain about goyslop while having the average IQ of a lousy games journalist.
why do you keep reposting this comment? get over it dude, were talking about Sonic games and you keep trying to reignite this homosexual argument. Just let it go
This my first comment in this thread lol. Should I assume you were the moron who thought softlock was a zoomer term? Don't worry you should probably go complain about the hottest new thing like FromSoft cause the west to fall or some shit.
If there's anything truly holding this game back from maximum success, it's probably Penny herself. The mechanics look brilliant, I'll pick it up down the road but yikes. Not my cup' o tea
You could fix 90% of whats wrong with this character simply by giving her bigger pupils/iris whatever the colored part of the eye is called. Look at how small her eyes are and the shape of the eye looks awful. Looks like a troony putting on makeup.
I had no idea that character was a chick. For me it was an old dude using some jester costume with horribly chosen colors. I guess getting a white/gray hair character right must be a pain in the ass.
Obvious case of purposedly trying to make the character look genderless; even going through this path, they should have made it at least look nice.
I mean, I wouldn't want my character to get Rule34'd either, but if your character does get artwork like that it's a good sign? Your character looks pleasing to the eyes?
Her silouette kind of looks like Mischief Maker's Marina but devoid of any cohesion in design and color.
>what if we made our character as visually unappealing as humanly possible?
I would like to believe that devs can't possibly be this moronic, but then again, someone greenlit Penny's design AND made the character non-binary.
literally BUILT for "why did it fail" youtube algo slop in a month
Pretty much. The game design is fantastic, but the aesthetic is going to hold it back. Evening Star made the mistake of hiring a woman as art director, not that I can blame them, modern times have brainwashed everyone into thinking that's normal, no matter how clear it becomes that it just hurts creative projects. Females in creative positions often create work of lower quality, and males on the team have a hard time criticizing and saying no to them, their chivalrous instincts are screwing them over. It's like people just don't have the courage to put two and two together and realize those great artistic studios of the past were correct in not putting women in creative positions.
But, anyway, of course this woman they hired as art director was primarily inspired by a hideous aesthetic like bauhaus and that's the reason it's so ugly.
The delicate sensibilities of femininity typically do not align with the demands of artistic prowess, especially in group projects. It's another story if they're making their own books or their own paintings..
You could fix 90% of whats wrong with this character simply by giving her bigger pupils/iris whatever the colored part of the eye is called. Look at how small her eyes are and the shape of the eye looks awful. Looks like a troony putting on makeup.
You could fix 90% of whats wrong with this character simply by giving her bigger pupils/iris whatever the colored part of the eye is called. Look at how small her eyes are and the shape of the eye looks awful. Looks like a troony putting on makeup.
>nobody even talking about penny's game
it's so fricking over >"uhhhhh it's because they're playing the game instead of shitposting"
you can do that and play a video game at the same time + it's on steam
>am a huge sonic gay >i found out this game was out today through a thread on Ganker >BUT THE DIRECT that I turned off 1 minute in due to the dogshit lineup of games
the marketing budget must have been 20 dollars and a blowy to miyamoto
Penny's game is pretty neat. Controls let you cancel into other actions pretty easily to get away with weird shmovement. Will need to faff about more to see what sort of bullshit I can get up to with the funny yoyo girl.
beat the first two worlds, A+ so far
the intro didn't have any music and felt unfinished so I got worried, but once the actual gameplay started I just had fun
Yes. Controls well. Moves can be done mid-action for some weird bullshit so you're never fully committed to your actions unless you've miscalculated and leapt into the abyss.
>Been waiting >Surprise drop reveal! >It's shit.
Wow. Penny won't even make it to the 'getting dicked down next to Pomni and they bow grow huge boobs' rule 34 stage. That's a shame.
I wish the game had a demo.
Is it actually a fun platformer with fun movement and good level designs? Or is it another Sonic-esque game where every single run through a level skips two thirds of the level, but the entire game is designed in such a way where you shouldn't care and actually stopping to, or worse yet, walking back to explore, is highly discouraged?
I've always hated that about Sonic. And it killed Freedom Planet for me too.
You can go fast in Mario or Donkey Kong too. Or Crash or whatever else.
But all of those games reward exploration, and if nothing else they don't funnel the players into selected paths while teasing them about everything they missed, only for the alternative paths to not be much different if you actually replayed the game or managed to backtrack to find out more.
I've always felt like Sonic games are more concerned with the destination than the journey.
And sure, mastering the journey and doing said journey efficiently is obviously how you learn to play fast or get points or whatever etc. But the stages are still very much a means to an end. Whereas the other games I mentioned relish in the stages themselves themselves.
>Mario relishes in the stage itself >Most recent game literally gives you no incentive to explore except 3 purple coins and a gimmick flower >Stages are like 1 min a pop
Kek
i dont have 30 dollars, my only income is handouts from my parents. Why did they shadowdrop this game instead of putting ademo out. I played that drill demo game and i thought it was neat.
[...]
Pretty much. The game design is fantastic, but the aesthetic is going to hold it back. Evening Star made the mistake of hiring a woman as art director, not that I can blame them, modern times have brainwashed everyone into thinking that's normal, no matter how clear it becomes that it just hurts creative projects. Females in creative positions often create work of lower quality, and males on the team have a hard time criticizing and saying no to them, their chivalrous instincts are screwing them over. It's like people just don't have the courage to put two and two together and realize those great artistic studios of the past were correct in not putting women in creative positions.
But, anyway, of course this woman they hired as art director was primarily inspired by a hideous aesthetic like bauhaus and that's the reason it's so ugly.
Yep, gonna pass on this game. The ugly character designs were already pushing me away, but seeing that the game is a buggy mess too is the final nail in the coffin. Guess Sonic Mania being as good as it was turned out to be a fluke.
You can't really make a good Sonic game as a fluke. You have to know what you're doing.
Also I've been playing for a couple of hours and haven't encountered any bugs.
It also won't emulate right now.
Both Ryujinx and Yuzu just show black screens or lots of missing graphics. It's using a completely bespoke game engine that uses rsdk packages like Sonic Mania and the Android/Origin new engine versions.
A branched build of Ryujinx is able to render the game but not correctly. This'll probably prompt the developers to work on getting the game rendering properly and getting something into master.
https://github.com/Ryujinx/Ryujinx/pull/3001
It'll be neat to see if the emulated version can hit 60 FPS if you disable Switch Vsync or if it needs an additional mod to alter the framerate cap
I have. The music is pretty good, and the only bug I've encountered so far is getting caught on a weird piece of geometry on some flowerbed that I would just slide off of without an animation.
>Sonic game or Sonic style game releases and has multiple issues >everyone and their pet dog gives it a hard time as if it should've released perfectly >non-Sonic game releases and has far more egregious issues >get called out for having a problem with it
Why are homosexuals so anal about Sonic needing to be perfect when everything else that releases nowadays is getting closer and closer to 06 on release or worse?
Seeing Cube kiss Mary Jane while upsidedown gave me Goosebumps like a kid watching the original Raimi movies all over again. What a controversial call back, so kino.
Seeing all the underage coomers seethe over Penny's design constantly since the announcement has been amusing. Good, frick off then, we don't want your kind here anyways.
>play the game >encounter some clipping issues mostly in second world >still otherwise perfectly playable with no performance issues >Ganker continues to be a drama llama about the bugs and typical jank from a small game, and MUH SONIC
Who would've thought huh? Game is still good, frick off with the shitflinging and play the actual game instead of bringing Twitter screenshots.
the fans making their own thing =/= hire fans to give them direction for what people want.
people want mania 2, not this.
people want Project M, not an iterative shit.
>friend is excited for it
>see this
>can't warn her
oh no
>her
I have no reason to believe she is a troony
>I have no reason to believe she is a troony
That's just another way of saying you have no reason to believe "she" is a real woman
anon begins writing elaborate fanfiction about another anon's female friend having a penis
No normal woman would be friends with an anon. Ergo, she must not be a woman, and is this a troony. QED.
>sonic fan
it's over
Honestly one of the hottest girls I ever knew was I ironically a huge Sonic fan. She never really admitted it to many people though. Miss her a lot
there are a ton of autistic sonic fangirls
sonic fangirls are pretty cute though
>her
nice it's not often you see a woman with autism, it happens at a much reduced rate than men
of course....that is unless you mean ~~*her*~~
abby supremacy
just refund the fricking game
>Penny's Big Broken Game
I hate the term softlocked because its a moronic zoomer buzzword. Does anyone know the origin of it?
It's been a term for many decades
its been around for decades but very recently it has re-surged into the gaming parlance. People OBSESS over the hecking softlock and the mention of it is trending up.
You're being whiney because you're seeing it more often. Get over it.
Damn anon this is a real surge we're seeing
Youtube did have a massive spike though, 3 years ago, which flattened almost immediately
The term softlock has been around for decades. I'm thinking you're a zoomer pretending to be mad about zoomers
Id assumed the term came from a derivative of "locked up" like in computers, especially old ones that would chug and freeze and lock up all the time, a soft lock of course being that you could still do stuff but not really accomplish anything, but all resources on our shrinkified internet points exclusively to video games with posts only dating back the last 5 years. Welcome to the nuinternet
>I hate the term softlocked because its a moronic zoomer buzzword.
Idiot.
You stupid fricking animal.
>zoomer zoomer zoomer
>it's a zoomer himself
never fails
self-hating is never a good thing..
creative bait, I'll try using it in the future
>Ganker's bait has gotten this horrible and obvious
I also hate the term though not because it belongs to zoomers, but because zoomers speak in a garbled word salad of videogame terms with defined meanings and apply them to all kinds of shit inaccurately.
zoomers use "softlocked" because Twitter, X or whatever is called have a strict character limit and "softlocked" have less characters that "walls lacks of collisions in one side and cant return to the main area".
We're heading to a grim future If indie games developed by small to mid-sized studios are released broken and need fix everything with updates, same that the biggest AAAs.
Day one patches, "we'll fix it later in a patch" and ease of access to obtaining said patches has lead devs to be fricking lazy and shove slop out the door with the promise of "we'll fix it later!" (they don't) instead of making sure it works right out the gate like it should.
learn to speak before you criticize others language moron
Weren't we breathlessly told for years that these guys were better than Sonic Team? Guess they aren't.
Yes, because Sonic Team's games are known for being incredibly polished.
On a serious note: this game's already better than anything Sonic Team could put on, bugs aside.
Game is dramatically better than Forces or Frontiers. Guess they are.
Arzest won
Hopefully now we can finally talk frankly about Mania.
What do you mean?
Mania was only good because of what it pulled from; the devs themselves aren't demigods and were rather subpar instead.
The new stuff was the best part of Mania. It would have been an even better game if they were allowed to just do new levels.
Except for the final boss... That was not very good. Very kino setting and aesthetic though.
"Sonic has never been good" is an entirely factual statement.
Frontiers is shit, fricking forces was a forgettable travesty
>B-but the OLD 3D games anon!
Heros and Shadow are repetitious horribly controlling shit. At least 06 is enjoyably bad on the levels of Superman 64.
>B-b-but the Genesis games
-Are overrated. Even the biggest Sonic autist can't say much great about Sonic 1 or CD, how terrible half pipe, generic stages, introduce chaos emeralds only to have a no ring final boss fight Sonic 2 is so beloved is beyond me.
Sonic 3 is bloated with chaos emeralds, super emeralds and to do it for every character.
Mania is the only good Sonic game and that's because it wasn't made by the talentless hacks known as Sonic team.
>Are overrated.
so theyre good
Heroes is a fine game and proof positive that Adventure 1 and 2 are GREAT because heroes doesnt meet that yet is still considered good
>Heores
>Good
TELL EM
TELL EM LOUDER
FRICK HEROES gayS,FRICK SHADOW THE HEDGEHOG, FRICK SONIC 06, FRICK THE WII STORYBOOK GAMES, FRICK BOOM, FRICK SONIC LOST WORLD, FRICK SONIC FORCES.
Oh...AND..ERM FRICK FRONTIERS!?!?!?
Git gud
not only can you not put together an argument you can't even string together a coherent sentence, ESLtard
What part did you not understand?
>Sonic was never good
Correct
>Sonic frontiers and forces are the latest Sonic games; they're bad
>Heroes and Shadow were never good. Sonic 06 is enjoyable in the same way that someone may ironically enjoy the room or Superman 64.
>Genesis sonic isn't good either.
Let me guess seething Sonic old gay?
The only good sonic games is Mania, so no.
>The only good sonic games is Mania, so no.
This is the most old gay opinion imaginable, considering Mania is nostalgia: the game.
Yet I also say that I don't find Sonic 1,2,3 or CD that appealing.
>a no ring final boss fight Sonic 2
With how rings work it's difficult to make an actually threatening Sonic boss without something that instakills the player. A no-ring boss is a great way to do that.
I like 2, Knuckles, Advance, and Mania. I typically just ignore emeralds.
>conspicuously avoids mentioning generations
hmmmmm
>Mania is the only good Sonic game and that's because it wasn't made by the talentless hacks known as Sonic team.
As opposed to these geniuses who can't make a basic 3D platformer in 2024 without softlocking the player every few seconds?
Mania is only put on a pedestal like this because the media decided it was the only "acceptable" Sonic game to like.
mania is the only good recent sonic game that comes to mind.
most sonic games are excellent, the thing is that unironically people don't want to accept differences and want homogenization instead of playing on new set of systems.
>3D sonic
sa1 is a masterpiece on an equal level to ocarina of time, sa2 is a masterpiece with another focus similar to the classic series, heroes was alright and the only shit games the entire series had are 06 and shadow.
>genesis
literal masterpieces which put complex physics on platforming games and refined level design on them while making a focused arcade experience
sonic 1 is a masterpiece which showed the basics while showing how different physics affect sonic and how these are used in places like scrap brain, labyrinth, spring yard and in general and how the game encourages rolling at every turn giving an encouragement to learn it to go fast in stages without having to memorize them, the same for sonic cd but with more exploration like in aquatic ruin or quartz quadrant or collision chaos and more.
following this, sonic 2 is an excellent challenge with an emerald side mission while making correct choices of game design by designing the final fight without rings to encourage mastery and general recognition to the adequate use of the game mechanics which is what final bosses do.
and for sonic 3, it isn't bloated, all of the stages have meaningful content and the emeralds and their fixed locations give a lot of encouragement to explore them, thus giving a lot of replay value and development to the formula, the super emeralds always give encouragement to explore by giving on the second half a reason to still do it and with it make an encompassing experience.
look at the mechanics of rolling which in turn made nearly perfect level design by encouraging momentum and thoughtful choices instead of mindless drivel and lack of understanding and mastery, the only mistake that sonic games made were giving a way to pick back the rings because this made people not see the mechanics.
mania is unironically worse designed by removing these choices and making automated sections which make some areas boring, this doesn't happen often but it happens enough times to reduce depth, in general it's only liked because people don't want to really play or learn new things and by their ego blame the game instead of accepting the need of adaption, thus encouraging homogenized media and removing interesting mechanics, the whitehead team by external pressure were forced to do this and thus you got a game which a lot of people said it was better but not by his objective quality but by giving them slop.
the thing is that the series has had some lows which give a bad impression to other games and a cow to attack to give self validation by a false veneer of a need to compete rather than the enjoyment of something rather than objective analysis and the acceptance of new experiences, in general this has hurt a lot of things so much in videogames which has made a lot of things in slop and made shit like movie games and more by these companies forcing people to like slop by exposure.
in general the original post is most likely bait but this thing comes to my heart a lot and i wanted to send it.
colors is shit tho, sonic has 2 bad 3d games and 2 mediocre ones.
Your post is a headache to read, learn how to write properly.
i wanted to write this and i did it on 10 minutes, here's the resume:
unleashed is better by having a more developed level design and gameplay mixed with his better presentation and storytelling.
mania is slop caused by people not wanting to adapt and sonic games are mostly good with the 2d games being masterpieces which developed the physics based platformer with a lot of depth by rolling and the 3d games did the same but in 3d except for shadow and 06 which are shit.
>no bro is totally good because it has good level design and functional levels in comparison to the mellow state of generations ones.
fixed
mixed with a better designed gameplay mechanics/gameplay, presentation and story telling
I think Mania has better gameplay.
>SA1 = OOT
>The sheer level of delusion in this post
This you?
The only thing delusional in that post was pretending OOT was good.
t. Arin Hanson
>Even the biggest Sonic autist can't say much great about Sonic 1 or CD
yes I can, CD is the best one.
1 has better special stages than 2.
Holy shit, have a nice day. Mania is utter dogshit next to the games it rips off. Here's proof.
https://mega.nz/folder/VC8m3KKK#1uPokCSWN83wy4Uz2TeaPA
Studiopolis is amazing and puts MANY of the classic stages to shame.
yikes should have stuck to sonic
I appreciate their efforts to try to breakaway (rimshot) from Sonic, but...
penny's big FLOP
So that’s why they keep advertising it as “from the makers of sonic mania”, because they couldn’t sell this otherwise
They wanted to work on Sonic themselves it's just that Sega didn't want to pay them the amount they demanded to they mutually agreed to move on
you mean Superstars?
Yeah or whatever the sequel to Mania would've been
Not experienced any glitches on PC so far
so is this another case of the switch being a piece of shit or what
No. Saw some people complaining about performance on the Steam boards as well.
moronic snoy
Go frick yourself, snoy piece of shit
I thought softlocked means like you got to a boss fight which you don't have enough ammo to beat
It can also mean being stuck somewhere. Like say, the haha room in Dirty Harry on the NES.
Any situation where the player is still able to perform some game actions or has a degree of control but isn't able to progress in the game falls under softlock; saving while in a state where progression is impossible, trapped out of bounds, stuck on terrain, etc. Hardlock is when the game straight up crashes/freezes
If you fall through the floor and don't die and instead you can only walk left or right or you're permanently in a state of falling, that's also a softlock. I can't tell what's going in that tweet though.
solftlocked is when you can't progress the game without resetting the game
hardlocked is when you can't progress the game without starting a new savefile
Authentic Sonic game
now try that on dreamcast
That's before Sneed's time.
Sonic Adventure Release date: 12/23/98
E-I-E-I-(Annoyed Grunt) Release date: 11/7/99
Damn, Sonic Team was truly prophetic!
underrated post kek
>E-I-E-I-(Annoyed Grunt) Release date: 11/7/99
is it really this old?
>is surprised an episode from a show that first aired in 1989 could be old
a show that still has unnecesary new episodes
>Falls out of bounds
>There is no sneeds
Wtf........ Its over.
i had a Dreamcast and this sort of thing was very common
in sa1 not on the original, that glitch is possible on og but you take 2 minutes and perfect timing mixed with a lot of ways the game returns you back to place, sm64 or ocarina have more blatant bugs and in general sa1 was a game with a very small amount of bugs.
no, it's:
unleashed>generations>lost world>>>>shit>forces>boom
colors has the same shit as forces but worse, longer and on a shit state.
unleashed is a 9.5 game which is just unironically too hard for casuals and doesn't hold your hand by respecting their players intelligence.
Oh shut up
Unleashed is pride fricking hallways with generic 2D platforming for majority of the levels, not to mention the painfully repetitive and long Werehog levels with the barebones GoW cloned combat. Don’t even get me started on the shitty medal collecting
The only fricking reason you idiots praise Unleashed to hell and back is because of presentation and graphics. You like its intro and yes we all agree its one of the best cutscenes in the franchise. Doesn’t make the game any more or less of a mixed bag.
Hate idiots like you who think visuals fix all of a game’s problems.
it isn't dude, see how the stages conform to the 3d space by the freedom of a real 3d camera, more depth based exploratory collectibles, side paths with 3d settings and depth, functional movement systems and more, generations is the one with more 2d sonic levels which repeat in definitively rather than something rational and functional, unleashed has real tap dodging, has more defined platformer physics, is faster than generations, has a better depth by non limited mechanics like the light speed dash, has thoughtful decision making with the drift which has depth on how to make it drift more sharply than even generations drift with real movement physics, has better stage design with real set pieces and more thoughtful design based around example or real challenge instead of an straight line and more, see empire city, chu nan, espagonia and more and you will see that they have more depth and design than any generations level.
and for the werehog: it isn't a gow clone, it's a original 3d beat em up experience based on dmc, god hand and spikeout, it's a game based around grabs high movement speed and combos, while gow is based around weapon swapping and defensive position, sonic in comparison to kratos doesn't really resist anything even fully upgraded and the only way to play is to quickly move by using the run button and shields, mixed with direct spacing based around all of your running abilities mixed with air finishers and grabbing, your gow comparison shows your lack of knowledge in 3d beat em ups and in general how much lackluster your viewpoint of them is by a lack of experience.
as for medals, in general just pick them up whenever you see them or play the side stages and you will have enough to finish, other sonic games should have a system like that so that the other levels are played and so people enjoy the full game and depth.
unleashed has a better story and presentation so unleashed is better on every way with these points.
>no bro it’s totally good because it’s fast and looks good
Please go back
I don’t know if it’s from Reddit or Twitter or ResetEra but please go back
no u unironically.
reddit opinion
ok, mania is still automated tho.
yeah, sa1 did internet connectivity, lighting systems, functional object permanence and general improvement of physics in 3d games
ocarina did the z camera system, aside from that both games have a lot of depth, excellent stories, beautiful graphics, excellent soundtracks and excellent gameplay by translating in sa1 case the skill of a sonic game by using the precise but sensible controls to generate skill depth and the use of positioning vertically and horizontally to attack in zelda case, both were masterpieces which sa1 is disregarded by his gameplay being based around replayability and mastery and by the shit ports which came out and insult the original.
Does the Dreamcast version have Chuck's?
>MFW after viewing that webm
he will never sneed and fee-
SOUL
wtf real?
>its already out
why did they shadow drop this shit? do they want to fail?
The dev team doesn't market the game. That's what publishers are for. And I guess the publishers didn't think thig game would be a commercial success so they're not bothering spending money advertising it.
>literally got a trailer the partner showcase
I got ads for cursed to golf for a fricking year in all of my social media feeds.
I saw one trailer for this game like a year+ ago and now its out. Its not my problem the publisher cant advertise for shit while no name indies are somehow getting in front of my eyes
I've literally never heard of cursed to golf
and Ive seen more prerelease footage of it freely than spinning top clown girl from the sonic mania guys. this shit was not adequately advertised
They've spent all kinds of money advertising it. The dev team talks about how indie they are while Private Division was spending big bucks getting them showcases in Directs, a post on the Playstation blog, early previews in IGN and other gaming outlets, etc. etc.
I think it's just a niche game and they've accepted that
>why did they shadow drop this shit?
no, they announced the release in the nintendo direct with a "releases... today!" kinda thing
It's truly a mystery. Why they chose to go this route I have no idea
>hitting a wall ever
skill issue, filtered, git gud
This is what you get when you trifle with the positive energy that is Sonic. You have allied with evil cosmic forces and brought ruin upon yourself in an effort to dethrone what is a benign entity that transcends our material plane.
Asking here because it's vaguely related and doesn't merit its own thread - is frontiers good? I wasn't impressed by what I saw of it before release but impressions since then seem relatively positive.
it isn't, strictly speaking, good. but it's somewhat fun and worth playing as a sonic fan. tons of jank but the gameplay is basically good.
Is it worth £20? And how many of the 3D sonic games released since Generations would you place it above?
>how many of the 3D sonic games released since Generations would you place it above?
You understand thats an extremely low bar to clear right?
I do - I'm hoping for the answer to be "all of them" or very close.
Yes, it is
Good enough then, thanks anon.
It's the best 3D Sonic since Heroes
>3D sonic games released since Generations would you place it above
everything but Sonic Omens
>3D games since Generations
Anon…Lost World and Forces were fricking shit.
On an unbiased opinion from 2008 onwards I’d rank the 3D Sonics as
Generations>Unleashed>Colors>Frontiers>>>>>>>>>>>>>>>>shit>>>>>>>>>>>>
SHIT>>
>Lost World>Boom
If we're being technical Frontiers and Dream Team are the only 3D games that came out after generations and even the former has a bunch of 2D in it.
Forces and Lost World are almost entirely 3D
*2D
>3D sonic games released since Generations
Literally no such thing. They're all majority 2D except Boom, and don't play Boom. Frontiers is the first to be majority 3D.
It's fine enough, definetely buy the steam version for mods that can fix issues
if you used mods, you didn't beat the game.
It's okay
It's fun. It's not a masterpiece and has some flaws but it is genuinely a good time. Worth the money on sale
The game has good core gameplay, but horrible presentation. The graphics and the default music are something you would find in a shovelware game + the last 20% of the game is unfinished and left like that despite the 3 updates. I don't understand why they decided to make a completely new ending instead of fixing the existing one.
If you want to buy it wait until it's on sale for ≈$20
you can really tell the devs needed sonic to make a good looking game. This shit clashes everywhere, everything looks like its a different resolution with a different color pallete, shame
That's because they purposely chose that art style. It's called Bauhaus
I see some of how that applies, and I guess that can certainly handwave my opinions, but I dont like it. Its jarring and weird. floor textures having chunky pixels but trees being silky smooth. Some enemies looking like star fox snes enemies and others looking like theyre from some unreleased mario game.
Modern art fricking sucks
Bauhaus is from the 1920s, uneducated anon
1920s falls squarely into the age of "modern art"
It's weird. Pretty much a glorified tech demo that plays like Sonic Generations with a fancy hub world but all the updates added a frickton of stuff to find and do, plus an alt endgame with multiple characters and combat styles.
At release it wasn't worth it. Now? Yeah.
Although fair warning: early game Sonic is slow as frick, but the more lil bastards you find the more batshit you can make his speed.
it starts incredibly strong for what youre expecting, and then you get 4 "levels" deep and you quickly realize everything you see if everything you get. boring overworld designed to be increasingly annoying to traverse, collect the shit to talk to your buddies again, do a bunch of trivial speed section levels, fight a boss as some sikk emo metal plays, rinse repeat. All of that probably sounds cool, but it feels VERY hollow. Sonic Team cant seem to make a complete package to save their lives. I played it prepatches tho so maybe they fixed that
Provides the ability to go fast in open fields. Combat's fine even though the enemies are braindead. Made for both the buildup to the titan fights and the titan fights themselves. Takes itself VERY seriously in spite of it having funny animals and a fat scientist as its cast. Unless you're a die-hard fan looking to go fast with buttrock playing loud enough to bother neighbors and coworkers it's a certifiable discount/pirate game.
it's kinda boring, honestly
Frontiers is okay. It’s worth a try if it’s under $30, maybe $40. Messing with Sonic’s controls to fine tune them and then roaming the open world is genuinely fun. But the combat is weak and repetitive, the visuals are a drab, and the bosses while fun the first time, are mostly nothing but QTE spectacles.
It does the bare minimum. It's flaws are certainly present but the game is so brainless and easy that you can ignore them
...until the DLC which has a romhack difficulty spike and exposes how shit the game's mechanics actually are
It is acceptable.
I feel it is the definition of a 6/10
It's the most middling thing I've seen. Sometimes I preferred running around over doing Cyber stages, but then roaming bosses keeping fricking up my camera, geometry fricks up my boost and the worst part is the 'better' spindash/drop dash is only available after 100%ing the field time trials.
So fricking dumb.
It's ok, the best parts are the levels are they are mostly stripped from other games
I hated it because of the open world. And the QTE no skill boss fights, and the broken combat, and the puzzles for toddlers and the lol just do a circle and get infinite rings and the lmao we didnt adjust sonic at all so here have all these variables you can toggle in the options do out job for us
I really wonder why people like it so much, I guess you can still put an open world in a turd and make people love something, I thought gaymers were over that already
Maybe...stick to 2D, eh?
Penny had a rough transition to 3D
Penny had a…rough transition to 3D
I haven't experienced any issues myself . I feel like most of these posts are people purposely trying to find bugs and shit to either break the game, or find exploits to be the first to speed run it
Mania had lots of bugs on release too it's not a big deal
yes but those were all supposed to be SEGA's fault
why wasn’t stealth involved in this? he kept manias big count very low, but got fricked over when sega broke origins
Doesn't Stealth have his own engine? Probably just wanted to keep using it for his own projects.
They went their separate ways post-Mania. Excluding Origins, it seems like Stealth is more interested in small-scale 2D stuff (Vertebreaker, Pier Pressure)
Okay so far Penny’s Big Breakaway does not like high framerates.
>turns out Sega did nothing wrong and EveningStar just likes to rush things
DoA
Mania wasn't rushed though
shut up chud
big corporation = bad
little guy = never at fault
Game is fun but broken? Do gamers really?
The sad part is that there's so many better Sonic fan-made original freeware and indie games.
This has no excuse for being buggy or shit when there's stuff like Toree, Out-Class Hunter, Lunistice... Hell even Fech the Ferret is good and that's janky and too slick/fast. And Delta-Gal felt like a decent Not-Megaman Legends.
The art direction really popped in the trailer and made me interested in it.
That's about all I can say. Don't have time to pirate and play it right now.
Im surprised to say that ugly moronic RocknRollers or radical rollers or whatever the game with the steven universe muscle girl and the red guy with a wheel head looks better.
ROLLIN RASCAL***
I viscerally hate that homosexual's design
Despite being the best Sonic inspired protag design imo, I'm really critical of indie designs myself but I think Curiomatic hit the sweet-spot by playing it safe and simple.
>best
Spark and Fark mog the shit out of rascal
>Fark
I love him, but his game is objectively the worst one.
>the worst one
I think spark 1 is the worst one and more of a kirby game than it is a sonic game. People are unfair to 2 because MUH FARK, I only wish 3 had 2s levels playout within the context of 2s story instead of just "yeah heres 2s levels in 3"
Spark 1 is fantastic! It's just very different. Honestly I think it plays more like Megaman X than it does Kirby, especially when you're playing the Fark mode.
You're a lunatic if you genuinely hold this opinion. I do agree the bosses are not the game's strong point though. But I think Lake figured it out by the end, because the secret Freom fight he released way later is awesome.
2 is fine, I know 3 has all of 2's levels in it but I can't be fricked to do the vehicle stuff. It just doesn't mesh well, Spark 2 is to the point, 3 is also good but has some stuff I can't be fricked to care about.
>needed
Frick OFF let people skip. Stop nerfing freedom and ways to get around things, because I can still use the parry/charge move mid air to kill descent. It's an extra layer that didn't need to be there.
Thinking like that is why grinding sucks now and why Sonic Team and Sega are afraid of 3D physics.
>because I can still use the parry/charge move mid air to kill descent.
That's the whole point. It's an added skill cap.
Grinding in SA2 sucked.
>*I sucked at Grinding in SA2
that sucks that you suck.
You didn't even play that kusoge on its original platform, troonycubist.
*PC elitist+ mods + fixes + in original Japan with textures and cut content restored + Chao plus
I beat the game with technology.
That port fricked the controls on grinding even harder. Also, jap Shadow has no character.
Modded it, and "I'm the coolest" is the best quote in the series. Did you take the Sonic story seriously? That would be mad Hogtistic.
>grinding is good when you mod it out
I agree.
And yeah, the protag of SA2 has no range whatsoever in runes. You know how in everything forward Shadow is just this lame non-entity? Yeah, turns out Humphrey came up with his entire character on the spot for SA2, it's unbelievable how flat and boring the original is, genuinely terrible.
I think you mistake me modding in original dubbing for the sake of a genuine or definitive way to play. I just don't want voice lines to overlap. It's not that hard to grasp why when I've beaten this game dubbed for a good chunk of my life.
ILL MAKE YOU EAT THOSE WORDS
WOAH HE'S FAST, WAIT IT'S NOT HIS SPEED HE'S US-My NameCHAOS isEMERALD Shado-TO WARP!
the voices overlapping is part of the charm. I actually think it helps the Sonic and Shadow dialogue because it makes it seems like they're so mad at each other that they're constantly interrupting and not letting the other finish.
Okay, but when Sonic and Tails and the President and Amy and Eggman and Knuckles etc start to do it that head canon falls flat. Unless everyone in universe in your mind have no speaking etiquette which is funny but gets annoying.
Maybe I want the original delivery of the og actors, maybe I like hearings lines back to back. And as charming as bad audio mixing and syncing is, that can also be a problem from localization.
Calling it charming does not make it, not a flaw.
I don't know what you're doing as a Sonic fan if you don't find poor decisions like that charming.
>ur not a real Sonic fan if you don't-
listen buddy I've heard that strat many a time and it means little and little the more people prattle on about overlooking shortcomings and crunched ideas, what projects, mediums, eras and so on you're supposed to consume. For this series, it's not worth it for 'based (You)s'.
>let people skip
Anon... if the falling mechanic wasn't there then the levels would have to be entirely cut because they wouldn't work. You would be able to skip the ENTIRE level.
It's better than 3 by having no falling damage and less bosses to fight.
>It's better than 3 by having no falling damage
NTA but 3 needed fall damage due to some of its levels being built around vertical descents.
Sure, makes sense considering Mania is a carbon copy of 2 and 3.
>Mania is BETTER than 2 and 3
FTFY
It honestly isn't better, once 2 and 3 got their widescreen remasters there really is no quality difference.
>BETTER
Not even in content or length, I say Mania is the 'true Sonic 4' along with the GBA Advance games, but it's not better when most of it is remixes from other game's and their zones.
Mania is what Generations was to Genesis Sonic, a celebration game.
It's a great one, but 3&K are the best.
That's not a skill cap, that's like saying getting around being over-encumbered in a game by putting loot on a follower is 'adding to the skill ceiling'. It's a dumb remedy to a dumb obstacle that adds nothing.
>That's not a skill cap, that's like saying getting around being over-encumbered in a game by putting loot on a follower is 'adding to the skill ceiling'. It's a dumb remedy to a dumb obstacle that adds nothing.
It literally only comes into play in Pacific Abyss, where the entire level is designed around it. I seriously don't get why you're complaining so much. It's not an issue in any of the other levels.
It helps that Rascal genuinely has pretty great animations
>Built for troony dick
Would
I feel utter disgust with this design, which is a problem for me since gameplay is what I enjoy. Freedom Planet is still peak indie soniclike design, at least girls are hot, even if Spark got better over time.
Fricking disgusting
Guess I'll sit on it for a bit while I wait for bug fixes and autists to mod in Blaze.
Evening Star made their own engine and I think that's pretty cool. I still think Penny's design is lacking at least for me.
Never heard the word softlocked, I use bugged or glitched.
How fricking new are you to the internet?
Sounds like a Sonic game.
Well, shit. I hope they fix it, I was actually looking forward to this game.
am I israeli and poor or is 30 bucks a bit steep?
it seems buggy at launch, just wait for summer sale when its like 15 or something
Spark 3 imo was totally a 15-20 dollar core game, I aint seein 30 on pennys big boner
I got a ridiculous amount of value for Spark 3. I did fricking everything in that game.
I had to do a double take at the price myself.
My gold point savings can't even justify thirty dollars
A bit israeli, especially because it's an indie, but it's your money.
No. Never pay more than $20 for a game.
>Ganker outrage gay thought the term softlock was zoomer shit despite the moniker existing for decades
Holy shit Ganker gays dont have an ounce of fricking culture in their body. All you frickers do is ingest and complain about goyslop while having the average IQ of a lousy games journalist.
why do you keep reposting this comment? get over it dude, were talking about Sonic games and you keep trying to reignite this homosexual argument. Just let it go
This my first comment in this thread lol. Should I assume you were the moron who thought softlock was a zoomer term? Don't worry you should probably go complain about the hottest new thing like FromSoft cause the west to fall or some shit.
again, that conversations over. Were talking about Sonic games
I'm having fun, but I did also get caught on a wall. I didn't softlock, but got pushed along the wall until I was spat out the other end.
the character design is absolutely hideous
If there's anything truly holding this game back from maximum success, it's probably Penny herself. The mechanics look brilliant, I'll pick it up down the road but yikes. Not my cup' o tea
I had no idea that character was a chick. For me it was an old dude using some jester costume with horribly chosen colors. I guess getting a white/gray hair character right must be a pain in the ass.
Obvious case of purposedly trying to make the character look genderless; even going through this path, they should have made it at least look nice.
literally BUILT for "why did it fail" youtube algo slop in a month
>Why did the ugly brown clown girl with macdonalds color scheme fail!!!!!!
They made this to avoid the game being R34'ed at all costs.
I mean, I wouldn't want my character to get Rule34'd either, but if your character does get artwork like that it's a good sign? Your character looks pleasing to the eyes?
Her silouette kind of looks like Mischief Maker's Marina but devoid of any cohesion in design and color.
Im not even a death of the author kinda guy but devs and creators really need to get over it and stop seeking this shit out in the first place
>what if we made our character as visually unappealing as humanly possible?
I would like to believe that devs can't possibly be this moronic, but then again, someone greenlit Penny's design AND made the character non-binary.
>made the character non-binary.
No fricking way
bro hes lying to you
You dont like the character looking like theyre made of toilet plungers and spinning tops?
Mission Failed
lmao
she will still get r34'd it just will be off style.
Genuinely moronic. Moebius porn has kept sonic alive for the longest time
It's like taking an N64 model and smoothing out the jaggies.
The design's growing on me, in spite of how "off" it is.
I don't mind the design and it will certainly with Hazbin Hotel/Digital Circus zoomers
Pretty much. The game design is fantastic, but the aesthetic is going to hold it back. Evening Star made the mistake of hiring a woman as art director, not that I can blame them, modern times have brainwashed everyone into thinking that's normal, no matter how clear it becomes that it just hurts creative projects. Females in creative positions often create work of lower quality, and males on the team have a hard time criticizing and saying no to them, their chivalrous instincts are screwing them over. It's like people just don't have the courage to put two and two together and realize those great artistic studios of the past were correct in not putting women in creative positions.
But, anyway, of course this woman they hired as art director was primarily inspired by a hideous aesthetic like bauhaus and that's the reason it's so ugly.
The delicate sensibilities of femininity typically do not align with the demands of artistic prowess, especially in group projects. It's another story if they're making their own books or their own paintings..
You could fix 90% of whats wrong with this character simply by giving her bigger pupils/iris whatever the colored part of the eye is called. Look at how small her eyes are and the shape of the eye looks awful. Looks like a troony putting on makeup.
How's this?
BIGGER
What if I just give them outlines?
Nevermind. I'm a moron. Try giving her well defined breasts and a cameltoe.
>nobody even talking about penny's game
it's so fricking over
>"uhhhhh it's because they're playing the game instead of shitposting"
you can do that and play a video game at the same time + it's on steam
I took this screenshot like a half hour ago but the number aint gone up
They should've just stayed sucking the Sega wiener so they could work on another Sonic game.
b-but bros...
it was "By the makers of Sonic Mania!"
I thought people said Mania was the only good sanic...
>am a huge sonic gay
>i found out this game was out today through a thread on Ganker
>BUT THE DIRECT that I turned off 1 minute in due to the dogshit lineup of games
the marketing budget must have been 20 dollars and a blowy to miyamoto
>Some random dev with some random scrimblo wanna be sonic game
>No audience
>Release game extremely rushed and expect people to play Checks out.
Penny's game is pretty neat. Controls let you cancel into other actions pretty easily to get away with weird shmovement. Will need to faff about more to see what sort of bullshit I can get up to with the funny yoyo girl.
By the way its kind of funny how even Rascal is getting more attention than Penny
S3K>Mania>S2>S1>>>>>>>SA3
beat the first two worlds, A+ so far
the intro didn't have any music and felt unfinished so I got worried, but once the actual gameplay started I just had fun
So the game is mechanically good then?
very good
Yes. Controls well. Moves can be done mid-action for some weird bullshit so you're never fully committed to your actions unless you've miscalculated and leapt into the abyss.
Guess it's back to making actual sonic games after this then?
shame
who would win?
the team that made sonic mania, some of the best sonic romhacks, and the best ports of the original sonic games.
or
1 Brazilian
I'm biased
Fark is cute in all mediums.
definitely the better yellow one
yall mind if I.....frick up my design?
I think I'd grow to like it if his game ends up being good. I hated Spark at first too.
the antenna dont do it for me, id rather play as war machine fark
that final boss was so fricking awesome even though it was stupid as hell. I think the song really helps
?si=uzdC6_hgBbdUOcnt
MY EYES BURN, MY SOUL GLOWS
His leg looks like an erection in the thumbnail
>One Cent Daughter
Got what he deserved.
>Been waiting
>Surprise drop reveal!
>It's shit.
Wow. Penny won't even make it to the 'getting dicked down next to Pomni and they bow grow huge boobs' rule 34 stage. That's a shame.
Evening Star Live, come in, there's only 60 watching right now, I feel bad for them.
https://www.youtube.com/live/mpkcV-u72Ig
This game really is gonna flop man it's sad
Maybe they should go multiplatform
>from the developer of Kerbal Space Program 2...
oh it's buggy, I'm so shocked.
Imagine passing on Mania 2 for this. Absolutely delusional.
I wish the game had a demo.
Is it actually a fun platformer with fun movement and good level designs? Or is it another Sonic-esque game where every single run through a level skips two thirds of the level, but the entire game is designed in such a way where you shouldn't care and actually stopping to, or worse yet, walking back to explore, is highly discouraged?
I've always hated that about Sonic. And it killed Freedom Planet for me too.
You can go fast in Mario or Donkey Kong too. Or Crash or whatever else.
But all of those games reward exploration, and if nothing else they don't funnel the players into selected paths while teasing them about everything they missed, only for the alternative paths to not be much different if you actually replayed the game or managed to backtrack to find out more.
I've always felt like Sonic games are more concerned with the destination than the journey.
And sure, mastering the journey and doing said journey efficiently is obviously how you learn to play fast or get points or whatever etc. But the stages are still very much a means to an end. Whereas the other games I mentioned relish in the stages themselves themselves.
What's Penny's game like?
>Mario relishes in the stage itself
>Most recent game literally gives you no incentive to explore except 3 purple coins and a gimmick flower
>Stages are like 1 min a pop
Kek
it's called "buy it and refund it if you aren't having fun"
i dont have 30 dollars, my only income is handouts from my parents. Why did they shadowdrop this game instead of putting ademo out. I played that drill demo game and i thought it was neat.
Please tell me you’re a minor because otherwise that’s fricking pathetic. Get a fricking McDonald’s job or something man
NTA but I would rather die than have to become a waggie
>I would rather continue relying on others to survive than make something out of myself
I thought you r/anti work losers were already btfo
if only there were another third way you could play this game without spending money
If you're focusing on stopping and exploring around as slowly as possible in a Sonic game then this was clearly never the series for you
It really does bother me whenever I try playing the games or one inspired by them.
It's a shame too because I really enjoy the movement.
I didn’t even know it came out
thanks for beta testing everyone dumb enough to buy this
>buy
I will pirate it the second a crack is released or the Switch version is dumped
after Balan Wonderworld which I didn't buy or even played I always wait some time to make sure the game which looked promising is not dogshit
>twitter screencap posters want the game to flop for some reason
I'll buy it a few times then.
We are in the timeline where this is going to be the better received game.
>literal troony best friend
You couldn't pay me to play it.
What went wrong?
I have not encountered a bug after 2 hours of playing.
Why does Ganker enjoy rooting for failure? This thread has a weird amount of doomposting
A few bad apples.
spoil the bunch, as the rest of the saying goes
Spark the Electric Jester 3 still remains KING
Yep, gonna pass on this game. The ugly character designs were already pushing me away, but seeing that the game is a buggy mess too is the final nail in the coffin. Guess Sonic Mania being as good as it was turned out to be a fluke.
You can't really make a good Sonic game as a fluke. You have to know what you're doing.
Also I've been playing for a couple of hours and haven't encountered any bugs.
I’m not reading all that
thanks for the concession.
What did I just say
>hype it up for Switch
>30FPS
lol frick off
They were oddly quiet on Switch performance.
It also won't emulate right now.
Both Ryujinx and Yuzu just show black screens or lots of missing graphics. It's using a completely bespoke game engine that uses rsdk packages like Sonic Mania and the Android/Origin new engine versions.
A branched build of Ryujinx is able to render the game but not correctly. This'll probably prompt the developers to work on getting the game rendering properly and getting something into master.
https://github.com/Ryujinx/Ryujinx/pull/3001
It'll be neat to see if the emulated version can hit 60 FPS if you disable Switch Vsync or if it needs an additional mod to alter the framerate cap
why are you trying to emulate a game that has an official PC release without DRM
Switch game dumping and emulation is a hobby in of itself.
I'll end up playing it on the Switch itself when time allows.
What's the point?
It doesn't have Denuvo does it?
a 3d plataformer in 30fps is unplayable
>t. zoom zoom
Looks shit
Amazing how they took a good design and made it worse.
tfw nintendo shouts your game out.....
for reference
>Tendie audience
>Steam charts
This game isn't selling like hot cakes, but come on
Seeing a bit of this in the reviews too, have the devs said anything about fixing it yet?
Jesus what the frick is this. Just screeching and shitposting. Has anyone actually played this fricking game?
I have. The music is pretty good, and the only bug I've encountered so far is getting caught on a weird piece of geometry on some flowerbed that I would just slide off of without an animation.
>Sonic game or Sonic style game releases and has multiple issues
>everyone and their pet dog gives it a hard time as if it should've released perfectly
>non-Sonic game releases and has far more egregious issues
>get called out for having a problem with it
Why are homosexuals so anal about Sonic needing to be perfect when everything else that releases nowadays is getting closer and closer to 06 on release or worse?
Seeing Cube kiss Mary Jane while upsidedown gave me Goosebumps like a kid watching the original Raimi movies all over again. What a controversial call back, so kino.
chill out, pretty sure Spidey 2 is completely forgotten by now
I’m having a ton of fun in the most mechanic-rich, high skill ceiling 3D platformer I ever played. Taxman won.
Seeing all the underage coomers seethe over Penny's design constantly since the announcement has been amusing. Good, frick off then, we don't want your kind here anyways.
>play the game
>encounter some clipping issues mostly in second world
>still otherwise perfectly playable with no performance issues
>Ganker continues to be a drama llama about the bugs and typical jank from a small game, and MUH SONIC
Who would've thought huh? Game is still good, frick off with the shitflinging and play the actual game instead of bringing Twitter screenshots.
what type of language are you trying to speak.
Learn to speak Ganker or get out of here Black person.
>le Ganker speak!
Here's your (you) underage.
Its turd worlders getting rowdy and sour grapes because the game hasnt been cracked yet
just hire fans they said
the fans making their own thing =/= hire fans to give them direction for what people want.
people want mania 2, not this.
people want Project M, not an iterative shit.
>Penny's Big Breakaway.
>It actually breaks way too much.
Not surprised in the least.