Human beings cannot be satisfied by doing the same thing for eternity, even though that is an ideal that we want to achieve. There will NEVER be an absence of demand for new things.
they're going to get really good. AI can save you so much on VA and can help you get a lot more out of your hand drawn animation. I can see why Altman is trying to make open AI not so open any more. the shit would set creative workaholics free like nothing before
>There will NEVER be an absence of demand for new things.
us having new things every year is a modern thing. we were farming and hunting for tens of thousands of years before that using the same tools, eating the same food, wearing the same clothes, generation after generation after generation.
Just get into strategy games, it's amusing how one of the biggest roadblocks for new strategy title breakthroughs is that the people are still perfectly satisfied with decades old games like Master of Magic, Master of Orion and Heroes of Might and Magic.
and indie games too. i dont know why Ganker thinks they HAVE to play the newest AAA slop. there are thousands of old games worth playing and then there are also new and good indie games being released all the time. why the frick is Ganker like this?
Zoomers happened. I swear to god these mfs have IT understanding of a 60 y/o boomer. If the game isn't promoted on the front store or recommended by their favorite streamer these mfs are too stupid to do any research on their own.
>Zoomers happened >these mfs x2
You talk like a little twitter homosexual too scared to say homie
4 weeks ago
Anonymous
I type in a way that allows me to be as efficient as possible 🙂 That's why I often type shit like u instead of you. Probably got that habit from old school MMOs before voicechat existed, where I'd weave in short msgs in between ability presses. Black person.
Frick no anon, the closest thing to modern FEAR, Trepang 2, just feels like Unreal slop in comparison. You can see it and feel it while playing. The version of Lithtech that powers FEAR feels like it was made from the ground up to recreate the lobby scene from the Matrix.
A separate problem that few want to face is that modern popular culture might be the limiting factor here. The culture we as westerners have come from for 20 years simply doesn't make the kind of people who are even capable of the killer shit that was spearheaded by Gen Xers like Carmack and Romero. Modern devs of all levels generally (not all, but generally) don't have the right stuff because they were born in a time that punishes the right stuff constantly.
>implying
Making a game is hard fricking work and requires a ton of focused effort. Nothing is stopping a group of guys from getting together and making a game in 2024. We have all the tools readily and easily accessible.
>Nothing is stopping a group of guys from getting together and making a game in 2024
Enjoy getting destroyed by woktivists because you didn't hire women and non whites.
you are a fricking moronic schizo homosexual. NOTHING is stopping you. do you think literally a single fricking person gives a shit what the developers of for example this game looks like? serbian game so probably racist as frick and all male. does anyone give a frick that there aren't any women or trannies on the team? no. fricking idiot. just go out there and make a game with your bros.
that's a bit disingenous. it was still work and they crunched like crazy to get doom 2 out the door in around a year and shit. also from what i've gathered from watching civvie11 is that there was like constant drama between john carmack and john romero and others
It was Quake that killed old id, not Doom 2. They tried to do too much at once during Quake and burned themselves out working 18 hour days for almost a year. Carmack admits that they should have tried to do two smaller games instead of one giant game.
Game developers all "crunched" back then because they were passionate about the games they were making. It was part of the lifestyle. All the best games of all time were made by people who slept at their office and worked unreasonable hours just because they wanted the game to be amazing.
i don't think anyone crunches because they're passionate. they do it because they have to and no one likes doing it i don't think. it was necessary to push out games within like 1 year and a half
>i don't think anyone crunches because they're passionate
The PC gaming dev scene was on the scale of what would be considered indie today. Everyone was working just to be the best in a highly competitive but still niche market. There wasn't some corporate CEO with no clue about video games working them like a slave, they chose to work that hard.
i think video games industry at that point all worked under publishers forcing them to finish their product within a reasonable timeframe tbh. they're a necessary evil so shit like daikatana doesn't happen with a dev time of like 10 years and shit
There's definitely people who crunch because passion but it's a psuedo-crunch. It's THEIR choice, the guy who reinvented the swinging system for a licensed Spider-man game after being told "frick off nobody cares" in his own time after hours, had passion. Some guy being forced to speckle horse dicks in red dead 2 for 20 extra hours a week or he won't have a job once the game wraps, isn't the same.
yeah fair point >the guy who reinvented the swinging system for a licensed Spider-man game after being told "frick off nobody cares" in his own time after hours
can i get a qrd on this?
I'm personally not opposed to crunch time as a concept. But crunch time should be about a handful of devs squeezing in a feature they really want, not a company-wide death march with the end goal of maybe eventually shipping the game.
Especially now that AAA games are such a big black hole of both time and money.
It was Quake that killed old id, not Doom 2. They tried to do too much at once during Quake and burned themselves out working 18 hour days for almost a year. Carmack admits that they should have tried to do two smaller games instead of one giant game.
While reading Masters of Doom, I got the sense it was an inevitable outcome of making Romero the public face of the company for marketing purposes. That kind of role probably would've led to anyone slacking on their responsibilities and it happened to be the most talented designer whose loss can be felt immediately in the soulless wastes of Quake II.
I still want to read Romero's own book that came out last year.
I'm not a consistent reader by any stretch but it still kept my burnout attention. Worth your time if you're at all interested in id or the growth of western gamedev in general. I only wish there was a similar book for Looking Glass Studios.
https://libgen.is/book/index.php?md5=EBE8456CA0734D453CDCF43F299A123E
I have Masters of Doom too. It's a really fun read, and it's kind of a time capsule for the industry in the mid-late 90s.
The whole story of Ion Storm alone is fascinating. You've got these overenthusiastic young devs getting handed the keys to the kingdom, setting their sights too high, and crashing and burning. If Ganker existed back then, you just know Daikatana would be an eternal meme like Loss.
But the tragic part of it is that, for a brief moment, game devs were seen like rock stars, the cool new kids on the block behind a budding new art form. Now, we only hear about game devs when they're getting laid off, put through crunch time, or caught in a scandal. A shame.
It was only him because that was his hobby but they all made a lot of money. Crunch is not a bad idea in theory if you are getting compensated will for it and if you are not you a moron who got tricked into doing it and should quit
first you have to make something as revolutionary as doom 1 at the right time. i thought it was only john carmack that owned a lambo
One of the big changes about "game development then vs now" that back in the day most game had revenue splitting, so if the team made a super successful game, they got payed more. Now a day that is pretty much unheard of outside of small friend group indie teams, so the average ame dev today will crunch, will get payed shit with no bonuses, and will get laid off if the game doesn't sell billions.
>and will get laid off if the game doesn't sell billions.
lmao they get laid off even if the game sells trillions of copies. Working on video games today is pure suffering.
I think it's more hyper-awareness of hair loss in zoomers nowadays. I know when I was in high school this wasn't a thing that ANY guy thought about. No teenager back then was meticulously combing through their hair with a brush and a mirror every fricking day to try and monitor hair loss so they can "jump on finn" or minn or whatever the frick.
It mostly genes, if your grandpa from mom's side started to lose his hair early on there's very high you will lose as well.
Average testosterone levels have been declining ever since we started measuring them. There are a number of possible reasons and it's likely a combination of them. For one, I think the widespread use of plastics leeching endocrine system disrupting chems into our food, water, and general environments is a top contributor to the matter. That meme "they're turning the frickin frogs gay!" is kinda true, except it was turning the frogs into trannies, and the primary culprit is atrazine, a pesticide that has contaminated almost every modern waterway and gets into our food as well.
Is there ANY good dev that's even vaguely recognizable from the 'good ole days' and has not been completely transformed and flanderized?
The example I always think of is Monolith. They've supposedly been making a Wonder Woman license game for years. That Lord of the Rings license game they made is 10 years old now. This developer made Blood, AvP2, and FEAR. Like modern day id Software, there's no trace of the talent or influence that put them on the map anymore and it blatantly shows in their projects.
>doom
Overrated trash.
It also aged terribly for a late 1993 game. I remember it was already seen as an unplayable boomer game as early as '97. No one in my peer group would be caught dead playing doom over goldeneye.
>goldeneye
Overrated trash.
It also aged terribly for a late 1997 game. I remember it was already seen as an unplayable boomer game as early as '01. No one in my peer group would be caught dead playing goldeneye over halo.
It's like what Frank Zappa said about the music industry, that the old suits were better than the younger trendy ones because they relatively didn't know what the frick was going on but greenlit it anyways because they merely saw the product rather than meddle with it because it wasn't their job.
It's been said before but this has essentially been the case for all popular media.
In games you've seen discourse of the diminishing AA market. Relatively niche genres absolutely would not get exposure like they used to. If the games market was in the 90s like it is today, Silent Hill, Thief, MGS, Resident Evil, etc would only see the light of day if they were so radically altered as to appeal to as wide a demographic as possible. Example among the "good" modern games is the nu-Hitman trilogy. I/O is trying to be AAA now while putting all their eggs in the Hitman basket unlike in the 2000s, and that means that nearly all uniquely offensive content is out. That means no Catholic themes, no drugs any harder than party shit portrayed with kids' gloves, no gore or really any visceral violence, no sex or semi-nudity anywhere, no inflammatory iconography like Confederate flags. This sanding off of any and all edges even extends to the writing, where Agent 47 is more human and emotional than he's ever been, which is an overtly amoral terminator.
as usual, europeans are carrying the industry making actual cool games that aren't for gay homosexual americans. stop playing AAA slop and twitter artist indie games.
Europeans basically monopolised survival horror in the last 15 years. >Pathologic 2 >The Void >Knock-Knock >Darkwood >Amnesia: The Dark Descent >Amnesia: The Bunker >SOMA >The Observer >World of Horror >Signalis
Don't get it twisted, there was still a lot of shady business dealings and politics back then. Like early Hollywood they were trying to figure out what exactly this new form of media is. Now it's more in grained, certain practices are set in stone now. You could even go to school for game development now. Very similar to the film industry so it's best to compare the two.
The film industry represtend the television and they exist side by side. Video Games represents the future transhumanist all in one virtual reality simulation media form they are trying to make. The industry is only doing good now because projects like the Metaverse bombed, but when they eventually become successful the vg industry will start hurting like how it did to the film Industry. And that new form of all pervasive transhumanist virtual media entertainment will replace video games proper eventually. Everything now irl is gamified with points/tokens/scores/virtual avatars etc., so you could say they have always been grooming us for this Transhumanist future for awhile.
Microsoft and Apple have their versions. This is something that has been in works since the 90's. There's a bigger play at work here and they are trying to make it work.
As long as the requirement to get in will be an expensive annoying to wear headset this shit will not catch on. You need something like the Star Trek holodeck for this to work. I watched a demonstration of someone food shopping in a metaverse virtually walking through aisles and there is no way people will do that over just clicking menus on a website
>Don't get it twisted, there was still a lot of shady business dealings and politics back then
If I remember correctly, they started Id by stealing a bunch of computers.
I know this is a shitpost but >romero became a multiplayer neet and carmack bugged his computer for proof before bailing >carmack had to fight tooth and nail to not get ousted from his own company on unfair terms >sandy is sandy >tom hall got booted out over gameplay disagreements >bobby prince dropped from the face of the earth despite making one of the most iconic video game music of all time to be a lawyer
But then again two most prominent people in the company had that name. Romero and Carmack. And then there was this other Carmack that was unrelated to the chief big dick Carmack.
4 weeks ago
Anonymous
>But then again two most prominent people in the company had that name. Romero and Carmack.
So what? I've seen even more johns in the cathouse. Wakka wakka!
I prefer his cousin from up north, Canadian McGee. Wakka wakka wakka! I'm here all week, folks! Try the veal!
4 weeks ago
Anonymous
4 weeks ago
Anonymous
>be born to a hippie mom >she names you American McGee >dad beats you on your 13th birthday >leaves >mom falls in love with a troon >mom leaves you alone at 16 y/o >runs away with her troon lover >be left with nothing and climb your way up from rock bottom
I still have no fricking idea how he didn't troon out.
4 weeks ago
Anonymous
>Never found his sister
American had a hard life.
4 weeks ago
Anonymous
>runs away with her troon lover
not just that, but also with all the money so he was left with literally nothing
4 weeks ago
Anonymous
>I still have no fricking idea how he didn't troon out
how fricking utterly porn sick do you have to be to insert transfolk into literally every possible scenario
4 weeks ago
Anonymous
Anon, American McGee's mother abandoned him so she could fund the sex change operation of her troony lover.
4 weeks ago
Anonymous
if a troon ruined your life why would you go that route instead of murder and/or suicide?
This still happens but only for small indie games that go under the radar and don't get famous since they don't generate publicity by putting Black folk and ugly dykes into every role
It wasn't quite as light-hearted as you make it seem but I'm sure the good times at id were a lot more fun than the good times at some triple A hellhole like EA or Ubisoft.
Devs in 1994-2004 >Haha wouldn't it be cool if I put myself in my game as a buffed ass warrior who saves the day and gets the girl at the end? Haha, let's create a zone with a generic Asian village where bunch of bamboo hat wearing chinks use samurai swords, I remember seeing something like this in a cartoon before.
Devs in 2024 >Yikes, this white character gives me a big ick, I'll rebel against fans of the previous installment and make him gay. It's still a white dude, so I'll add a second protagonist to offset that disgusting privilege. I wonder if my sisters at Sweet Baby Inc can advice me on the best combination of race, gender and sexuality. I'm such a brave warrior fighting the evil oppression of patriarchy. #BLM. I also want to add Asian representation so I'll make sure to consult the Asian feminist & shota professor Xiaomi Huawei to get permission and guidance from a real native.
Uh, do you really want to go back to the "old days" where game devs where just a few white nerds in a garage making weird games? It's so...bland that way
just play old games chud, they're not going anywhere
Human beings cannot be satisfied by doing the same thing for eternity, even though that is an ideal that we want to achieve. There will NEVER be an absence of demand for new things.
indies exist
99% is utter trash
not to mention most aren't actaully independent
I started playing old 'AA' games
indies aren't made by "dudes just having fun"
why not
they're going to get really good. AI can save you so much on VA and can help you get a lot more out of your hand drawn animation. I can see why Altman is trying to make open AI not so open any more. the shit would set creative workaholics free like nothing before
>There will NEVER be an absence of demand for new things.
us having new things every year is a modern thing. we were farming and hunting for tens of thousands of years before that using the same tools, eating the same food, wearing the same clothes, generation after generation after generation.
Just get into strategy games, it's amusing how one of the biggest roadblocks for new strategy title breakthroughs is that the people are still perfectly satisfied with decades old games like Master of Magic, Master of Orion and Heroes of Might and Magic.
Good thing no human will ever have to do anything for 'eternity'
>chud
ywnbaw
and indie games too. i dont know why Ganker thinks they HAVE to play the newest AAA slop. there are thousands of old games worth playing and then there are also new and good indie games being released all the time. why the frick is Ganker like this?
indies are not capable of making games like fear, hl2, max payne and so on
yes there are you if literally just look slightly below the surface. do you guys not know how to go digging for shit anymore? what happened?
>yes there are
posts some shitty unity asset store flip
these guys do nothing but play the latest AAA games while b***hing nonstop about how video games are trash
Zoomers happened. I swear to god these mfs have IT understanding of a 60 y/o boomer. If the game isn't promoted on the front store or recommended by their favorite streamer these mfs are too stupid to do any research on their own.
>Zoomers happened
>these mfs x2
You talk like a little twitter homosexual too scared to say homie
I type in a way that allows me to be as efficient as possible 🙂 That's why I often type shit like u instead of you. Probably got that habit from old school MMOs before voicechat existed, where I'd weave in short msgs in between ability presses. Black person.
Frick no anon, the closest thing to modern FEAR, Trepang 2, just feels like Unreal slop in comparison. You can see it and feel it while playing. The version of Lithtech that powers FEAR feels like it was made from the ground up to recreate the lobby scene from the Matrix.
A separate problem that few want to face is that modern popular culture might be the limiting factor here. The culture we as westerners have come from for 20 years simply doesn't make the kind of people who are even capable of the killer shit that was spearheaded by Gen Xers like Carmack and Romero. Modern devs of all levels generally (not all, but generally) don't have the right stuff because they were born in a time that punishes the right stuff constantly.
the majority of indies are too girly
>implying
Making a game is hard fricking work and requires a ton of focused effort. Nothing is stopping a group of guys from getting together and making a game in 2024. We have all the tools readily and easily accessible.
>Nothing is stopping a group of guys from getting together and making a game in 2024
Enjoy getting destroyed by woktivists because you didn't hire women and non whites.
meds
does "romero" seem like a "white" name fo you?
??
it means christian pilgrim to rome
you are a fricking moronic schizo homosexual. NOTHING is stopping you. do you think literally a single fricking person gives a shit what the developers of for example this game looks like? serbian game so probably racist as frick and all male. does anyone give a frick that there aren't any women or trannies on the team? no. fricking idiot. just go out there and make a game with your bros.
isn't this game made by just one serbian dude? or does he have a team now?
no, they're a small dev with 5 guys.
https://stygiansoftware.com/about.html
stopping? no. pushing back publicly, sabotaging in private? probably
i know all of their names without looking it up for some reason
that's a bit disingenous. it was still work and they crunched like crazy to get doom 2 out the door in around a year and shit. also from what i've gathered from watching civvie11 is that there was like constant drama between john carmack and john romero and others
It was Quake that killed old id, not Doom 2. They tried to do too much at once during Quake and burned themselves out working 18 hour days for almost a year. Carmack admits that they should have tried to do two smaller games instead of one giant game.
i didn't mean to say that doom 2 caused the death of old ID. juist that not everything was as honky dory as OP suggests
Game developers all "crunched" back then because they were passionate about the games they were making. It was part of the lifestyle. All the best games of all time were made by people who slept at their office and worked unreasonable hours just because they wanted the game to be amazing.
The pill nu-devs aren't prepared to swallow.
i don't think anyone crunches because they're passionate. they do it because they have to and no one likes doing it i don't think. it was necessary to push out games within like 1 year and a half
>i don't think anyone crunches because they're passionate
The PC gaming dev scene was on the scale of what would be considered indie today. Everyone was working just to be the best in a highly competitive but still niche market. There wasn't some corporate CEO with no clue about video games working them like a slave, they chose to work that hard.
i think video games industry at that point all worked under publishers forcing them to finish their product within a reasonable timeframe tbh. they're a necessary evil so shit like daikatana doesn't happen with a dev time of like 10 years and shit
>with a dev time of like 10 years and shit
and a massively overblown budget that won't make its money back
There's definitely people who crunch because passion but it's a psuedo-crunch. It's THEIR choice, the guy who reinvented the swinging system for a licensed Spider-man game after being told "frick off nobody cares" in his own time after hours, had passion. Some guy being forced to speckle horse dicks in red dead 2 for 20 extra hours a week or he won't have a job once the game wraps, isn't the same.
yeah fair point
>the guy who reinvented the swinging system for a licensed Spider-man game after being told "frick off nobody cares" in his own time after hours
can i get a qrd on this?
Based. 2000 and forward kids will never understand this.
I'm personally not opposed to crunch time as a concept. But crunch time should be about a handful of devs squeezing in a feature they really want, not a company-wide death march with the end goal of maybe eventually shipping the game.
Especially now that AAA games are such a big black hole of both time and money.
While reading Masters of Doom, I got the sense it was an inevitable outcome of making Romero the public face of the company for marketing purposes. That kind of role probably would've led to anyone slacking on their responsibilities and it happened to be the most talented designer whose loss can be felt immediately in the soulless wastes of Quake II.
I still want to read Romero's own book that came out last year.
no shit, you read that thing? how is it? i only know of it from civvie11
I'm not a consistent reader by any stretch but it still kept my burnout attention. Worth your time if you're at all interested in id or the growth of western gamedev in general. I only wish there was a similar book for Looking Glass Studios.
https://libgen.is/book/index.php?md5=EBE8456CA0734D453CDCF43F299A123E
very entertaining book. i recommend all anons in this thread read it
I have Masters of Doom too. It's a really fun read, and it's kind of a time capsule for the industry in the mid-late 90s.
The whole story of Ion Storm alone is fascinating. You've got these overenthusiastic young devs getting handed the keys to the kingdom, setting their sights too high, and crashing and burning. If Ganker existed back then, you just know Daikatana would be an eternal meme like Loss.
But the tragic part of it is that, for a brief moment, game devs were seen like rock stars, the cool new kids on the block behind a budding new art form. Now, we only hear about game devs when they're getting laid off, put through crunch time, or caught in a scandal. A shame.
These guys were also all super rich and all owned lambos. I will crunch for 12+ hours a day if that means I am making like over 500k a year
first you have to make something as revolutionary as doom 1 at the right time. i thought it was only john carmack that owned a lambo
It was only him because that was his hobby but they all made a lot of money. Crunch is not a bad idea in theory if you are getting compensated will for it and if you are not you a moron who got tricked into doing it and should quit
yeah i figured. also people get well compensated for crunching, it's why people put up with it
One of the big changes about "game development then vs now" that back in the day most game had revenue splitting, so if the team made a super successful game, they got payed more. Now a day that is pretty much unheard of outside of small friend group indie teams, so the average ame dev today will crunch, will get payed shit with no bonuses, and will get laid off if the game doesn't sell billions.
damn, talk about depressing
>and will get laid off if the game doesn't sell billions.
lmao they get laid off even if the game sells trillions of copies. Working on video games today is pure suffering.
Hell yeah
Daily reminder that womyn ruin everything
Didn't doom's development cause a 35 year rift between carmack and romero?
they're both egotistical gays
No, that's just an urban legend. They always remained in speaking terms.
It was Quake not Doom which broke them up, though they stayed friends anyways.
how do they look today?
JUST
Romero still looks fresh
Seriously, what the frick are they giving the kids that gives them a receding hairline before they hit 20?
It mostly genes, if your grandpa from mom's side started to lose his hair early on there's very high you will lose as well.
That's nice. My based PawPaw had a fine head of hair until he passed away.
I think it's more hyper-awareness of hair loss in zoomers nowadays. I know when I was in high school this wasn't a thing that ANY guy thought about. No teenager back then was meticulously combing through their hair with a brush and a mirror every fricking day to try and monitor hair loss so they can "jump on finn" or minn or whatever the frick.
Average testosterone levels have been declining ever since we started measuring them. There are a number of possible reasons and it's likely a combination of them. For one, I think the widespread use of plastics leeching endocrine system disrupting chems into our food, water, and general environments is a top contributor to the matter. That meme "they're turning the frickin frogs gay!" is kinda true, except it was turning the frogs into trannies, and the primary culprit is atrazine, a pesticide that has contaminated almost every modern waterway and gets into our food as well.
Wait... but which one of them is the diversity, equity and inclusion officer? To insure that the game has a widespread of all races/genders??
More accurate would be before mass israeli subversion of the west
We wouldn't have to subvert your countries if you goyim would just do what we want you to do. So really, it's your fault.
there were games before 300 A.D?
It's unreal how much infiltration there has been.
Is there ANY good dev that's even vaguely recognizable from the 'good ole days' and has not been completely transformed and flanderized?
The example I always think of is Monolith. They've supposedly been making a Wonder Woman license game for years. That Lord of the Rings license game they made is 10 years old now. This developer made Blood, AvP2, and FEAR. Like modern day id Software, there's no trace of the talent or influence that put them on the map anymore and it blatantly shows in their projects.
4A games
the people who make the Metro series. it's a small european studio. but they look like normal human beings
Bethesda is the last one standing, all they do is make white games for white people with a 100% white development team.
good morning saar
>doom
Overrated trash.
It also aged terribly for a late 1993 game. I remember it was already seen as an unplayable boomer game as early as '97. No one in my peer group would be caught dead playing doom over goldeneye.
Nice revisionism. Goldeneye's 10fps never came close to Doom's status
doom in 93 also ran at 10 fps zoomer
?si=5PoDu3v1sfDc_DzK&t=183
>talking shit about one of the greatest and most influential games of all time
>goldeneye
Overrated trash.
It also aged terribly for a late 1997 game. I remember it was already seen as an unplayable boomer game as early as '01. No one in my peer group would be caught dead playing goldeneye over halo.
shame carmack is a legit sociopath
He's a genius savant, there's a difference.
how is he a sociopath?
i don't know who the guy on the far left is but he looks like he'd walk down the street and some black girls would say "dat white boi he cute"
It's like what Frank Zappa said about the music industry, that the old suits were better than the younger trendy ones because they relatively didn't know what the frick was going on but greenlit it anyways because they merely saw the product rather than meddle with it because it wasn't their job.
It's been said before but this has essentially been the case for all popular media.
In games you've seen discourse of the diminishing AA market. Relatively niche genres absolutely would not get exposure like they used to. If the games market was in the 90s like it is today, Silent Hill, Thief, MGS, Resident Evil, etc would only see the light of day if they were so radically altered as to appeal to as wide a demographic as possible. Example among the "good" modern games is the nu-Hitman trilogy. I/O is trying to be AAA now while putting all their eggs in the Hitman basket unlike in the 2000s, and that means that nearly all uniquely offensive content is out. That means no Catholic themes, no drugs any harder than party shit portrayed with kids' gloves, no gore or really any visceral violence, no sex or semi-nudity anywhere, no inflammatory iconography like Confederate flags. This sanding off of any and all edges even extends to the writing, where Agent 47 is more human and emotional than he's ever been, which is an overtly amoral terminator.
funny how ID software had 2 people not related to each other named carmack as a last name
as usual, europeans are carrying the industry making actual cool games that aren't for gay homosexual americans. stop playing AAA slop and twitter artist indie games.
Europeans basically monopolised survival horror in the last 15 years.
>Pathologic 2
>The Void
>Knock-Knock
>Darkwood
>Amnesia: The Dark Descent
>Amnesia: The Bunker
>SOMA
>The Observer
>World of Horror
>Signalis
And so on.
isnt john romerro cherokee? he just looks like a tan white
and the were better at programming than most of you college gays
Don't get it twisted, there was still a lot of shady business dealings and politics back then. Like early Hollywood they were trying to figure out what exactly this new form of media is. Now it's more in grained, certain practices are set in stone now. You could even go to school for game development now. Very similar to the film industry so it's best to compare the two.
The film industry represtend the television and they exist side by side. Video Games represents the future transhumanist all in one virtual reality simulation media form they are trying to make. The industry is only doing good now because projects like the Metaverse bombed, but when they eventually become successful the vg industry will start hurting like how it did to the film Industry. And that new form of all pervasive transhumanist virtual media entertainment will replace video games proper eventually. Everything now irl is gamified with points/tokens/scores/virtual avatars etc., so you could say they have always been grooming us for this Transhumanist future for awhile.
Zuck already cancelled the metaverse so that isn't happening
Microsoft and Apple have their versions. This is something that has been in works since the 90's. There's a bigger play at work here and they are trying to make it work.
As long as the requirement to get in will be an expensive annoying to wear headset this shit will not catch on. You need something like the Star Trek holodeck for this to work. I watched a demonstration of someone food shopping in a metaverse virtually walking through aisles and there is no way people will do that over just clicking menus on a website
Its not there yet but the idea is that it will be in your body eventually. That's the mission of transhumanism.
>but when they eventually become successful the vg industry will start hurting like how it did to the film Industry.
Why?
>Don't get it twisted, there was still a lot of shady business dealings and politics back then
If I remember correctly, they started Id by stealing a bunch of computers.
>just dudes having fun
They were having gay sex with each other? Um based?
I know this is a shitpost but
>romero became a multiplayer neet and carmack bugged his computer for proof before bailing
>carmack had to fight tooth and nail to not get ousted from his own company on unfair terms
>sandy is sandy
>tom hall got booted out over gameplay disagreements
>bobby prince dropped from the face of the earth despite making one of the most iconic video game music of all time to be a lawyer
>carmack had to fight tooth and nail to not get ousted from his own company on unfair terms
which carmack? john or adrian?
John
I was also going to mention Adrian but I don’t really know his story outside of him being a sick ass art designer.
Wait I’m fricking wrong.
Damn I need to brush up more
WTF
yeah ikr. what are the odds of that
Two Johns and two Carmacks, all three being unrelated.
To be fair, John is hardly an uncommon name.
But then again two most prominent people in the company had that name. Romero and Carmack. And then there was this other Carmack that was unrelated to the chief big dick Carmack.
>But then again two most prominent people in the company had that name. Romero and Carmack.
So what? I've seen even more johns in the cathouse. Wakka wakka!
>American McGee
I prefer his cousin from up north, Canadian McGee. Wakka wakka wakka! I'm here all week, folks! Try the veal!
>be born to a hippie mom
>she names you American McGee
>dad beats you on your 13th birthday
>leaves
>mom falls in love with a troon
>mom leaves you alone at 16 y/o
>runs away with her troon lover
>be left with nothing and climb your way up from rock bottom
I still have no fricking idea how he didn't troon out.
>Never found his sister
American had a hard life.
>runs away with her troon lover
not just that, but also with all the money so he was left with literally nothing
>I still have no fricking idea how he didn't troon out
how fricking utterly porn sick do you have to be to insert transfolk into literally every possible scenario
Anon, American McGee's mother abandoned him so she could fund the sex change operation of her troony lover.
if a troon ruined your life why would you go that route instead of murder and/or suicide?
This still happens but only for small indie games that go under the radar and don't get famous since they don't generate publicity by putting Black folk and ugly dykes into every role
It wasn't quite as light-hearted as you make it seem but I'm sure the good times at id were a lot more fun than the good times at some triple A hellhole like EA or Ubisoft.
If you examine these images long enough then you will actually begin to hear the screaming and destroying of keyboards.
they all hated each other by the end
familiarity breeds contempt
holy shit it's actually over
so much office gay sex back then
no homosexual though
Devs in 1994-2004
>Haha wouldn't it be cool if I put myself in my game as a buffed ass warrior who saves the day and gets the girl at the end? Haha, let's create a zone with a generic Asian village where bunch of bamboo hat wearing chinks use samurai swords, I remember seeing something like this in a cartoon before.
Devs in 2024
>Yikes, this white character gives me a big ick, I'll rebel against fans of the previous installment and make him gay. It's still a white dude, so I'll add a second protagonist to offset that disgusting privilege. I wonder if my sisters at Sweet Baby Inc can advice me on the best combination of race, gender and sexuality. I'm such a brave warrior fighting the evil oppression of patriarchy. #BLM. I also want to add Asian representation so I'll make sure to consult the Asian feminist & shota professor Xiaomi Huawei to get permission and guidance from a real native.
Uh, do you really want to go back to the "old days" where game devs where just a few white nerds in a garage making weird games? It's so...bland that way