Bad graphics are superior to good graphics because it forces game devs to make the actual game design engaging since they can't use presentation ...

Bad graphics are superior to good graphics because it forces game devs to make the actual game design engaging since they can't use presentation and visual flair to hide how boring the gameplay is.

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  1. 2 years ago
    Anonymous

    Cringe

  2. 2 years ago
    Anonymous

    Bad Graphics Good Story> Good Graphics Bad Story

    • 2 years ago
      Anonymous

      Bad graphics No story Great gameplay>>>>>>>>>>>>
      StoryBlack folk are vermin. Go read a book, homosexual

    • 2 years ago
      Anonymous

      All video games have shit writing, video game writers are just failed movie makers.

  3. 2 years ago
    the loneliest man ever

    not bad graphics exactly but let's say the graphics that doesn't distract you from playing the game, 30% story 30% gameplay 30% graphics would make a decent game

  4. 2 years ago
    Anonymous

    So you should design a fun game with bad graphics and then make the graphics good in a <><><>spoilerTEXTKEK><><><> remaster <><<><><>

    • 2 years ago
      Anonymous

      >So you should design a fun game with bad graphics and then make the graphics good in a <><><>spoilerTEXTKEK><><><> remaster <><<><><>

      Unironically yes. Devs should start by making a prototype with shitty graphics/animations/no voice acting etc. If the game is still fun it means the fundamentals are solid. Subnautica is a good example of this, the devs started out with N64 graphics and made sure the game mechanics were engaging before they started adding detail, you could argue Subnautica is still an ugly game finished, but the game is carried by its design at its core.

  5. 2 years ago
    Anonymous

    it also means they have to have an actual artstyle instead of just doing shitty photorealism

    • 2 years ago
      Anonymous

      >shitty photorealism
      Yup. Bad before it had a chance by including this in a game.

  6. 2 years ago
    Anonymous

    Yeah
    more gameplay = less graphics

    dwarf fortress
    Minecraft
    etc..

    • 2 years ago
      Anonymous

      >procedurally generated shit
      >more gameplay
      lol

  7. 2 years ago
    Anonymous

    Old Resident Evil vs New Resident Evil is the perfect example of this.

    There's a world of difference between the quality in level design between RE2 and RE8. Even though REmake2 fricked up a lot about the original the strength of the level design of the original still shines through, meanwhile the level design in Village is shit because it's more about how the environments look and not how they feel to explore.

  8. 2 years ago
    Anonymous

    it also allowed them to get away with more shit
    like the blood spatters in the well in OoT
    it's open to interpretation so they were able to slip it past the censors

    • 2 years ago
      Anonymous

      N64 was the last time Nintendo devs were allowed to push their games to be as realistic as hardware allowed. After that you could tell that Nintendo clearly felt that graphics had gotten too good and realism could start to get disturbing.

      • 2 years ago
        Anonymous

        That's not true, OoT uses a "cartoony" artstyle, just look at the various NPCs. Twilight Princess is the most "realistic" Zelda and it still has stylized characters. Nintendo never went for realism outside of maybe Zelda 2 on the NES.

  9. 2 years ago
    Anonymous

    Better graphics also ruined gameplay because people started obsessing over realism more than fun. Doom Eternal is the perfect example.

    >Hurr why are there monkeybars and floating platforms this makes no sense!
    Who gives a shit Black person.

    • 2 years ago
      Anonymous

      no I think people complained about the ammo depletion and chainsaw kills
      it's no coincidence that the term 'gameplay loop' got invented after this game released because you have to engage every fight in the same way because of this moronic system

  10. 2 years ago
    Anonymous

    Graphics are a prisoners dilemma

    >Graphics are a selling point. If you have better graphics than the competitors you will sell more
    >This forces competitors to also get better graphics
    >This makes games exponentially more expensive
    >It would have been cheaper for everyone involved if games didn't bother with graphics

    • 2 years ago
      Anonymous

      >pic
      AAAAAAHH MAKE IT STOP

    • 2 years ago
      Anonymous

      Realistic graphics are far, FAR less important than you think.

      • 2 years ago
        Anonymous

        Did I say realistic graphics? I just said graphics.

        • 2 years ago
          Anonymous

          Better graphics just means better art design, which isn't notably more expensive. The only thing that makes art expensive is making it more realistic.

  11. 2 years ago
    Anonymous

    art style>

    [...]

  12. 2 years ago
    Anonymous

    It doesn't logically follow, and it doesn't work that way in practice either. Some of the dullest games also look bad.

    Now, an argument that you perhaps COULD make is that low-tech presentation opens up a larger design space as actions taken by actors in the game don't need to be visually represented. You can easily have combat system featuring stuff like dismemberment if it's sufficient to show message "You cut off the orc's left arm!" in the combat log and for inspect monster command to show "the orc is missing his left arm": certainly way way way easier than every model/skeleton having dismembered variations, let alone there being a dynamic system for cuts. Or, it's reasonable for it to take two hours to make a hole in half a meter thick ice using a stone axe, if the game is grid and turn-based and you can just fast-forward 600 six-second turns (interrupting the skip if something interesting happens in the meanwhile) and the outcome is using water tile instead of ice tile for that square in grid: real-time 3D-game isn't nearly as amenable to time skips, so authentic times for making holes in ice are realistically outside the available design space. For that matter, animations and dynamic destruction of the ice themselves would still be problems.

    However, there's no reason why developers would have to utilize this design space. Most often they don't.

  13. 2 years ago
    Anonymous

    oh it’s the tendie coping about his 90p 15fps tablet

    • 2 years ago
      Anonymous

      Switch graphics are still too good.

  14. 2 years ago
    Anonymous

    good take
    t. indie dev
    before you gays get your panties in a bunch my game has a 90%+ rating and is not woke in any capacity

  15. 2 years ago
    Anonymous

    >YAAAAAAS BAD GRAPIX IS LE BASEDZ!
    >AIEEEEEEE IS THAT INDIE PIXELSHIT??? NOOOOOO I HATE IT NOW!!!!

  16. 2 years ago
    Anonymous

    Explain pokemon then

    • 2 years ago
      Anonymous

      It's a bad, boring, stagnant game

      But i want to frick Sylveon

  17. 2 years ago
    Anonymous

    >Bad graphics are superior to good graphics
    Bad graphics ruin everything. Imagine trying to read War and Peace if it was written in Webdings. Your take isn't high IQ, or chad, it's low IQ, and virgin.

    Good graphics doesn't mean it requires the most powerful GPU, it means you can tell what everything on the screen indicates so you can make informed and tactical decisions. Graphics are the MOST important thing in any medium that requires your eyeballs.

    • 2 years ago
      Anonymous

      By bad graphics OP means old PS2 graphics, not actually horrible graphics like Dwarf Fortress or Rimworld where it is so bad that you cent even tell what is going on. THis includes also 90% of Dwarf fortress texture packs.

      Example of bad graphics by OP standards are probably Minecraft or first HalfLife. They are not pleasant to look at, but you can look at them for hour without feeling your head hurt and they are just realistic enough to give you idea of what ig going on.
      Example of truly awful graphics Cruelty Squad where the dev intentionally made the game as confusing as possible and sold it as revolutionary idea. War and peace written in Webdings is the equivalent of playing Cruelty Squad, or some other meme indie game.

  18. 2 years ago
    Anonymous

    I agree, but you're not the Photoshop man

    • 2 years ago
      Anonymous

      >you can't post gigachad without people thinking you're the f3/dmc2 guy

  19. 2 years ago
    Anonymous

    Truth
    The amount of games with shit gameplay but cool visuals getting praised are too many
    SotC is the best example but there are many

  20. 2 years ago
    Anonymous

    I wouldn't say "bad" perse, but there is something to say for simplistic graphics. Look at Deep Rock Galactic. The low poly models and cheap textures mean the game was quick to develop, even for a small team. Plus it still looks pretty good thanks to the great lighting, while maintaining a good framerate despite tons of action going on at any given time.

  21. 2 years ago
    Anonymous

    Name 5 games

  22. 2 years ago
    Anonymous

    Ultrakill is like that and you might be right that game is so fun

  23. 2 years ago
    Anonymous

    Most PS360 games has aged like shit for this reason. First generation that focused extremely hard on cinematic presentation in favor of fun gameplay. So many generic cover based TPS games and weak CoD clones.

  24. 2 years ago
    Anonymous

    I like to imagine that the PS2 was the last console that ever existed and all developers were forced to use ever improving techniques of optimisation if they were ever to achieve high framerates, graphical effects and gameplay complexity

  25. 2 years ago
    Anonymous

    yet pokemon looks like shit and plays like boring shit

  26. 2 years ago
    Anonymous

    realistic graphics will eventually look dated

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