Well, anon? Post your character and class and who you will have in your party.
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Well, anon? Post your character and class and who you will have in your party.
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Pajeet - Indian Online Marketer - Background: street shitter
That's your real life, Sir. He was asking about Baldur's Gate 3.
...you really don't know? It's a Discord server of people stirring up flame wars on purpose by spamming such threads, but pro and anti BG3. Their usual TORtanic dream didn't pan out, so they're taking a different approach.
You people are getting worse than furgays and trannies in your constant attentionwhoring.
Anon
is right.
Are they on the Mod's payroll?
No, just actual no-life's who sit on their social media all day.
MOTHER b***h FRICK I FORGOT TO PICK PERSUASION!!!
moron homosexual - Trait: Bear Broken
Good morning sir
How about not spamming hundreds of astroturf-marketing threads thinly veiled as "hype" for a game THAT ISN'T EVEN RELEASED YET.
I can accept a couple of expectation threads, but when you homosexuals spam the catalog full of these shit threads on a slow board it's unacceptable. Wait until release to unleash your autism and maximum shilling.
I need a thread to unleash my excitement of the game. Two of our threads are already heading to the abyss because they reached their limit, so of course I'll create a new thread. Those other obvious shit posting threads are made by shitposters, that has nothing to do with people who actually want to discuss the game.
I am here for Baldur's Gate 3 and nothing else. 🙂
I'm not a e-girlcon troony or a spreadsheet sperg so this is the first RPG I'm excited for since the early 2010s
Main character:
Female Elf Paladin
Mercenary companions:
Female Elf Cleric
Female Elf Wizard
Female Elf Ranger
Hope you are. Femape/femme anon.
5 Eldritch Knight / 7 Wizard Half Orc
male Halfling sorc wild mage, focus on charm and steatlh
Shadowheart
Gale
Swap fourth based on tactical needs or RP
Have one in my party as well.
Wild mage needs nerd, too op. Usually you end up hasted for free every three rounds or so.
Sadly shadowheart died fighting the two cambions off, so I could conveniently loot their commander. Rest in piss, dear elven girl.
is'tnt wild magic also detrimental? you can accidently cast a spell that harms you and the whole party?
Never had a bad effect in ea.
Hated wild mage in bg2. Usually ended up fingers of death myself with like lv 8 or so.
Agree, despite the many flaws and questionable design choices.
Bg3 runs really optimized. My machine freaks out on wotr or poe2 and I always turn of water quality and shadows there. Not bg3. All on high (not ultra).
You're going to want or need martial, so probably Karlach, Minsc, or Halsin, since Moon Druids can tank.
Druid Spore me thinks.
Party will be Halsin, Shadowheart and Karlach. But I will kill Karlach if that pleases Wyll, and will have Lae'zel be my warrior, but if she leaves because I choose Shadowheart over her I'll choose minsc as my warrior then. A lot of frickery might be going on in my playthrough.
Remember Cyberpunk 2077?
I remember.
Nah, way to polished for that. Accepting bets.
Ok.
There is 90% chance this game will fall apart around Act 3. It's just common sense, unless Larian has more resources than Rockstar and Naughty Dog combined.
I posted this statement like 20 times in the last 14 days here, fully agree therefore.
Mechanically, the game won't have big issues.
Act three is definitely Baldur's Gate 3.
>Mechanically, the game won't have big issues.
Outside of obvious balance problems that Larian never cares about. So expect a lot of cheese and haha-so-funny-mechanics abuses.
Balance is shit, but still pretty easy (if you hit).
Unfortunately
At least they'll die immediately.
Yeah those homosexuals are hyped for Starfield. Did you click on the wrong thread?
That will fail big League
please reply to this thread to keep me from going back to the call center sirs
Was there a genital option? You mean to say I can play as beautiful futanari?
depends, are you one of those newbies who think futa=shemale?
Im so fricking tired of this fricking debate. Yes, I understand the difference. Also 2d=/= 3dpd so dont try and pull the newhalf = troony shit with me.
Also do we even know if you can or not have both genitals?
I swear you stupid fricking janny, this part of the game.
just checking, autismo, stop crying. i don't think they would allow both genitalia, because that would screw with the animations they have for sex scenes. so, no futa for you.
>just checking, autismo, stop crying.
>makes post that is no different than any other shitfling starter
>frick off gay
> lol, "just checking"
If you are dodging then fricking have a nice day.
If you were genuine then reconsider how you word you post next time, homosexual.
I find myself wanting to be a crazed psycho woodsman and a delicate forest fae at different times and I'm not sure why.
Bro… it’s a girl with a wiener balls or no balls or with a bag doesn’t make it not gay
Having taken a *close* look at Halsin's penis (during the "bear fricking" trailer"), I assume this is a circumsized/naturale option.
Gamers in Tel Aviv will be overjoyed.
Where is the second picture from?
Is dark urge meme only or can you play it seriously trying to avoid the urge?
You can, it's the intended way to play. Dark Urge was always going to be the real protagonist.
If you fail dice rolls the game makes dialogue choices for you. It's moronic.
>playing a cuckoldry sim
As expected from OP
I have an idea for my TAV (War Cleric) and Dark Urge (Goolock). I want to give my Dwarf TAV an ideal partner, female Dragonborn and I will make the Dark Urge that exact Dragonborn.
So my Dwarf is a War Cleric who was lost in his love for War, his devotion to slaughter and the only person to take him out of it was that Dragonborn girl, someone who was truly dear to his heart who was all alone all her life and was losing herself to violent urges, making him wake up from his devotion and start to feel something different. A need to help this poor soul and he grew truly attached to her... and then he lost her in one battle where she went too wild and got herself killed as she went insane in the fight and he accidentally killed her as she tried to kill him. And this made my Dwarf pretty much completely depressed and lost in dark thoughts wanting nothing, but vengeance, losing himself in the haze, yearning for brutality of war to keep his mind off of his loss. Or maybe because he wants to think that she is there on a battlefield and there is a chance he can save her. But now he has to wake up and deal with his guilt and move forward. Do something better. But now it's like she is always there.
While in the other timeline. She got to live while the Dwarf died sparing her life. She got out of her haze, but now she was completely alone, filled with despair and her violent urges came back even stronger later on, isolating herself she tried to seek help and eventually looked for guidance in forbidden knowledge of great unknown. In the unreachable space she found hope in eldritch beings that could possibly rid her off this violence and loneliness. But in result she became more insane and the Gobbo got to her and made her into a violent monster again, tearing her apart as she was turning back into the monster she was before, destroying her mind further. Now she has the chance to rid herself from this. Somehow. She will find a way. And atone for all of her sins.
I will be switching between the two. Idea was born out of that I want to see how Dark Urge and TAV are different to one another and how both Cleric and Warlock work. I thought I may as well give it a story. And give a reason for my dwarf to have a Dragonborn as his dream partner.
>at first everyone was like
>''i'll be playing a paladin''
>now everyone is like:
>''i have a dark urge''
In all honesty i'll probably be playing a regular Tav Cleric of the Life Domain.
I mean you can do both. I will
I think i'll try the other origins first and save dark urge for last.
Dark Urge Devotion Paladin sounds kino as frick. Striving to do justice despite an inherently evil nature and overcoming the evil within makes you 100% more based than a simple LG paladin.
Up until the dice frick you over one time too many.
It sounds interesting on paper, but you are pretty much subjecting yourself to the whims of RNG.
It's fine, so long as you don't get fricked over by the game for it.
>you are pretty much subjecting yourself to the whims of RNG
We'll see, but Dark Urge wouldn't have much impact if you could just be a good guy who gets edgy text blocks. What matters is how the game reacts to the RNG.
>It's fine, so long as you don't get fricked over by the game for it.
I can already see you killing some important npc because the dice fricked you over and the game blames you for it.
I hope Larian isn't this stupid... right? RIGHT?
The more interesting question is how does the game deal with the death of this important NPC.
Assume similarly to how they dealt with it in D:OS. The story just moves on and forgets all about it and you fail a quest.
I guess they couldn't be all that important then.
>It's fine, so long as you don't get fricked over by the game for it.
Meaning you want any of the rng stuff to never actually matter. Which makes it pointless.
>kino
>rng if you do random acts of evil
That's just annoying if anything and you're not actively making interesting choices, but decision and control is removed from you.
*re-roll*
*quickload*
literally doesn't matter even if it's the case. have they even shown anywhere that dice rolls are involved ?
Reloading is you aknowledging the problem.
>reloading after you die is you acknowledging that death is a bad mechanic.
>reloading after any bad dice rolls means rolls are a problem
If you feel compelled to reload after RNG, then you are indeed admitting there's a big flaw in the system.
There isn't, it compels you to plan and act in a certain way but ultimately it's your choice to accept any consequence.
I don't, that's my point. This game even has a system for re-rolling because everyone knows that's a thing 95% of people will do.
>There isn't, it compels you to plan and act in a certain way but ultimately it's your choice to accept any consequence.
If you reload, you admit there is an issue, since you can't accept that the game gave you a roll you didn't like. Every time you reload you keep cementing this issue.
so is death an issue then ? should every game be a dear esther thing where you can't fail so no reloading is needed ?
The issue is player mentality.
The best designed games either don't have PC death or require a full restart when you die, yes.
>The issue is player mentality.
Wrong. The issue is how it's implemented.
If you design something where most or a large number of people feel compelled to consistently reload, YOU designed it in such a way to not only make people do this, but even allow them to (i.e. the RNG happens in such close proximity to the result).
This is entirely the devs fault.
Do you accept every failed dice roll for every skill check without reloading? Be honest.
>decision and control is removed from you
Planning around random events is one of the core aspects of strategy. If you can predict when the Dark Urge might arise and make plans to compensate for it or prevent it from acting up, then it's kino.
The real problem would be if the occurrences are arbitrary and the management of it is simplistic. But the problem then isn't the RNG, it's the simplicity of it all.
>Meaning you want any of the rng stuff to never actually matter
No, I mean that the game shouldn't frick you over for it. e.g. a paladin shouldn't fall because you rolled a 9 to resist the Dark Urge one time. There shouldn't be disproportionately large consequences for singular RNG events.
>a paladin shouldn't fall because you rolled a 9 to resist the Dark Urge one time
Knowing Larian this is exactly what's gonna happen. This is a part of their misunderstood "hardcore design" philosophy, from D:OS games.
Remember the unfunny as frick busywork scavange hunt in D:OS 1?
>Knowing Larian this is exactly what's gonna happen
If it does, then the critics will be justified.
I'll only judge after I pirate BG3 and experience it for myself.
>Planning around random events is one of the core aspects of strategy.
Except there is no planning.
On a macro level you can just know that RNG will happen, but not when and no way to have any real control over the results. On a micro level, you MIGHT guess that when you think a bigger talk is coming up (like at the end of a big questchain) these rng decions might pop up. But there is nothing you can do about it.
This isn't like trying to plan around a certain to-hit chance in combat (which doesn't work anyway, unless the game uses pseudo-random).
>But the problem then isn't the RNG
RNG is pretty much always a problem in games. It's generally a misunderstood crutch that devs have to try and mitigate and make less random by the end to make it less bad.
Some don't even realize the actual problems, which is even worse.
>No, I mean that the game shouldn't frick you over for it
Which again means that nothing can actually matter. But something like saying a dick comment or forced to kill an irrelevant NPC that has no actual repercussions.
At that point, any sort of RNG makes this entire system crap. Instead it would've been more interesting if there was a benefit to submitting to the urge intentionally sometimes (like maybe you get more gifts, but submitting too much to the urge can have huge consequences). So it'd become a balancing act where you as the player has to intentionally make some harder decisions.
It could potentially also just open up new dialogue options, but they're more pragmatic/evil.
Ultimately this is a non-issue for Dark Urge individually and more a problem with the design of Dungeons and Dragons as a whole. It's an instance where OS2 was better because it was purely a points based threshold to overcome. You got what you paid for in the sense that your character build alone determines the reactions you get from NPCs and there was no randomness. No matter how well you play BG3, your skill points likely aren't going to be high enough to offset the randomness that the dice bring. Pick the muderhobo and just enjoy the spectacle when the dice don't come out the way you want.
>problem with the design of Dungeons and Dragons as a whole
It works okay in the PnP because a DM exists.
In PnP a DM can makes a judgement call based on stats, adjust things according to the situation and also factor in the player's motivation/context. Like if they make a good IRL argument, that can affect things. The DM can then also decide the outline.
Meanwhile in a videogame it simply checks if an RNG check fails or not and then gives players the respective pre-integrated response.
This is why these dice rolls in BG3 doesn't make sense. They don't make the game better and they don't even accurately mimic the DnD PnP experience.
Beyond just the RNG aspect of it, it also affects character building. If you spend a lot of time and resources on making this smooth talking and charming character, but fail a 90% success chance roll, do you feel like a smooth talking charmer? No, you don't.
If you fail to convince a simple farmer, but manage to convince a highly intelligent demon, that also doesn't align with your character build. It simply feels random.
Assuming you get a good DM, which is just another form of RNG, really. If the DM is bad and just says you fail to convince X and has done with the whole encounter, it's no better than the game as a pure system. Which is why I will always believe it is better to reduce randomness as much as possible.
>Except there is no planning.
Then that's the issue, not the RNG.
>It's generally a misunderstood crutch that devs have to try and mitigate and make less random by the end to make it less bad.
RNG is just a method of abstraction to let both players and devs focus on more relevant activities. Strategy/tactics games have RNG because adding an action combat system would make you focus more on the action combat than the strategy.
>Which again means that nothing can actually matter. But something like saying a dick comment or forced to kill an irrelevant NPC that has no actual repercussions.
But even that could have repercussions. As I brought up, if that makes your paladin fall permanently, then the game is fricking you over and isn't even in line with the 5e rules. But, if you kill an important NPC and have to seek redemption through a quest or else fall, that is fine because Dark Urge now has impact that actually matters.
The only threat at that point is from a power-gaming perspective, where you might get more or less XP and loot depending on the route taken.
>But, if you kill an important NPC and have to seek redemption through a quest or else fall, that is fine
This is actually even worse. Because it adds busywork to your game.
>roll dice badly
>fall
>take up a quest
>next conversation
>roll badly
>fall
>take up quest... you know what? Frick it.
If quests are busywork, then that's a problem of poor quest design and not the RNG system.
Do you accept every failed skill check for every roll without reloading?
I savescum battles and traps, but never dialogue and other such scripted encounters.
How many unique and interesting quests can you realistically come up with to compensate for potentially every failed murderhobo roll? You'll likely end up with some procedurally generated bullshit. That feel like busywork, which is exactly the issue you are trying to avoid.
>RNG is just a method of abstraction to let both players and devs focus on more relevant activities.
It's almost always a bad one and humans are exceptionally bad at dealing with (and designing for) RNG.
If you have a 90% to-hit chance but miss like 3 or 4 times in a row, it feels broken or like the game is cheating. But that is a very possible situation. Especially once you factor in the law of large numbers and how it affects the situation, plus tons of other relevant rules, laws and psychological effects.
>But even that could have repercussions
Sure, minor and irrelevant ones. Because otherwise it goes against you saying they shouldn't have a big impact to the point where they can "screw over" the player. If players can feel screwed, then that means the impact is bigger. That's just how it works.
>But, if you kill an important NPC and have to seek redemption through a quest or else fall, that is fine because Dark Urge now has impact that actually matters.
That would've screwed over the player and "forced" them to make up for something that was randomly decided for them. So it wouldn't feel like redemption, but having to clean up someone else's mess that was forced upon you. A chore.
>If you have a 90% to-hit chance but miss like 3 or 4 times in a row, it feels broken or like the game is cheating.
the whole point is to think strategically instead of relying on single dice rolls, you plan by minimizing the impact of randomness on your plan and having contingencies. if you don't like it then maybe it isn't your thing.
>the whole point is to think strategically instead of relying on single dice rolls
Except there is no strategy here. You could miss 10x 90% to hit rolls in a row. That isn't something you plan around.
It's different if you used pseudo-random, where the game artificially modifies the chance to align more closely to the expected roughly 9 out of 10 hit expectation. So the chance of missing a 90% to hit roll 3 times or even 2 times in a row basically can't happen.
That would allow you to actually properly plan and strategize around it.
The opposite is also true, like if an enemy has a 15% chance to hit and lands all of them and crits with all of them. That isn't really something you can plan for.
Like realistically you might plan for maybe 1 or possibly 2 random deaths, but if 3-4 of these deaths happen. Potentially several times or back to back fights. That isn't something you could've actually planned for.
Because at that point it would've no longer been planning, it enters the realm of "I'll just stock up on as much of X as possible". You don't plan for things that are realistically highly unlikely and stick out from the norm.
If in 10 fights enemies might land maybe 2-3 crits and only sometimes some 15% hits, that is the "data" and expectation your mind will go with (if you even remember these individual hits & rolls in all fights, which 99,9% if all players don't, which is what leads to RNG expectation issues), you don't actually plan for a sudden 6x 15% hit and 5x crit in a single turn from the enemy.
People that think they're planning are only under the delusion of it.
>That isn't something you plan around
Sometimes the unforeseen can happen. A plan that lacks the flexibility to adjust for unforeseen circumstances is a bad plan.
>People that think they're planning are only under the delusion of it.
You don't understand planning
You fall into the group of people I mentioned
>People that think they're planning are only under the delusion of it
You can't create a plan around actual randomness. You can't tell me that you or any of your buddies """plans""" never failed due to unforseen RNG.
This is not like Go where you read the board, various moves and your opponents potential actions 40 turns ahead.
What you perceive and errounously think as planning, is you using your wrong understanding of probability to try and "plan".
90% isn't actually roughly a 9 out of 10 hits will land. That only become true after a sufficiently large sample size, which is such a large amounts of numbers your mind can't even grasp it.
I get it. People like you enjoy the idea of being able to "plan" for it and delude yourselves (unintentionally) into thinking you're planning around it. But in reality, you're not. That's fact. It's not something people like hearing, since it shatters their ego IF they accept it, but chances are they will be highly resistant to accept it. But it is what it is.
next you're gonna me that RNG is bad because the universe is deterministic. peak autism.
people are planning for things all the time whether or not they realize it. planning is fun for a lot of people and that's why we have strategy games. it's not that hard to understand.
>next you're gonna me that RNG is bad
This statement has nothing at all to do with what I said and you're clearly overemotional.
I'm saying all humans are innately terrible at comprehending probability. Which is factually true and is backed up by research, studies, real life (game dev) examples and so on. All of this is just a google search away if you don't believe me.
>you're clearly overemotional.
projection
>humans are innately terrible at comprehending probability
Doesn't mean that you can't learn it or that videogames can't have it. XCOM is very popular and quite a lot of people enjoy CRPGs.
>projection
No, it's based on observation. You respond with logical fallacies and insults, refuse to even humor the idea that you could be wrong, refuse to even do a quick google search, you outright turned a post that had nothing at all to do with what you accused it of (claiming RNG is bad) when it was only ever about humans being bad at probability.
That is not rational behaviour.
>doesn't mean that you can't learn it
You can't "learn" it, you will always suck at COMPREHENDING it. It's just that when you have studied it at a very high level (which you haven't, otherwise we wouldn't be having this conversation) you can look at the cold hard facts and calculations and just accept it. But this is mainly for the people that have studied it, if you show the math to someone else, they are likely not to accept it.
>XCOM is very popular
Again I am not saying RNG is outright bad. But you even give me examples, like XCOM, that flat out prove how terrible people are at probability. There are memes and countless example of how "bad" the RNG is, when on paper it's just "accurate" randomness.
Unless you're playing on normal (which most people are), then you actually get a bonus to-hit.
You can read up more on it here https://www.ufopaedia.org/index.php/Chance_to_Hit_(EU2012)
But it doesn't cover everything, since there are bugs it doesn't list that did affect the RNG in other ways.
Again, to keep it vrpg related and being something you might actually listen to, I suggest you listen to Josh Sawyer's example below. He gives several examples and explains it in laymen terms. It's exactly 7 minutes long from the timecode.
?t=3620
Humans ARE always bad at comprehending probability.
>humans being bad at probability.
Do you know that humans are also bad at counting to more than 5 ? What's your point ?
>COMPREHENDING
you don't need a PHD to COMPREHEND numbers in a videogame
>There are memes and countless example of how "bad" the RNG is, when on paper it's just "accurate" randomness.
By the people who don't understand it, yes. It still remains very popular.
>Josh Sawyer
His games have plenty of RNG. What are you trying to argue for besides the "humans bad at numbers" nonsense ?
Do you apply this reasoning to your life ? I wonder if you chain smoke because "cancer can always happen anyways, you can't plan for these things".
>Seatbelts ? a lot of people die using them so what's the point ?
>Birth control ? I always cum inside because condoms can fail.
>humans are exceptionally bad at dealing with (and designing for) RNG.
You've never played a strategy game.
>If you have a 90% to-hit chance but miss like 3 or 4 times in a row, it feels broken or like the game is cheating. But that is a very possible situation.
Missing 3 times with a 90% chance is a 1 in 1,000 occurrence, missing 4 times is a 1 in 10,000 occurrence. It's certainly possible if you play for 50 hours. The only thing that affects the outcome is the fact that computers aren't actually random, and only try to simulate randomness because true randomness doesn't exist.
>they shouldn't have a big impact to the point where they can "screw over" the player
I never said that. I said that they shouldn't screw over the player, not that they should have no impact. i.e. the long-term consequences should be proportionate to the amount of control you have. Killing NPCs because you lose control might change the outcome of a quest, but how you handle the fact that the NPC is now dead is what should change the way you're treated afterwards (because you have control).
>If players can feel screwed, then that means the impact is bigger
That doesn't mean bigger impacts necessarily screw over players.
>So it wouldn't feel like redemption, but having to clean up someone else's mess that was forced upon you
You're the one who picked Dark Urge. If you didn't want to deal with it, you wouldn't pick it in the first place. The responsibility falls on you, and you have to accept the fact that the impulses are real (for your character).
You are delusional beyond belief.
Obvs randomness exist. And the hit chance in bg is anything, but actual randomness.
>Obvs randomness exist
It doesn't. "Randomness" is just how we consider factors that we don't understand. It's nothing more than a means of handling error.
Probability doesn't even consider randomness, but proportions. It ultimately says that, in a field of outcomes, with no other information, some event will occur a certain proportion of the time.
When you roll a die, its outcome is predetermined the moment it leaves your hand. People just can't predict its trajectory to a level sufficient for them to rig its outcome. When you draw a card from the top of a deck, that position was fixed the moment the deck was shuffled.
There's no randomness, just uncertainty.
>It doesn't. "Randomness" is just how we consider factors that we don't understand
Even if you go with that definition - it's not complete in any sense -, it still exists, you cat.
The error thing is bs.
No, that's not what probability states, you uneducated meme. You fail miserably to quote the law of large numbers.
A die (roll [in euclidean geometry]) is a very poor example of probability. You are either 13 or full of anxieties, depression and whatnot. I hope for your sake it's not the latter.
Furthermore your example is in itself wrong, as its apparently "predetermined the moment it leaves your hand". Cool, what happens the moment before, if it's not predetermined? Topkek.
Shuffling is a very good example of combinatorics, not necessarily probability and the many concepts of it.
You try to sound clever or even educated, but boy, what you write is far-off.
>Even if you go with that definition - it's not complete in any sense -, it still exists, you cat.
It's not a definition. It's a description. As I said, randomness doesn't exist except as an abstraction. Until you give a definition and prove it exists, you have no ground to stand on.
>You fail miserably to quote the law of large numbers
I'm not. That's what a probability space is. You are literally just measuring outcomes.
>Cool, what happens the moment before, if it's not predetermined?
It's moving in your hand. For all we know, you decide not even to roll the die and just hold it in your hand.
Stopped reading at description. Learn definitions or we don't have anything to talk about. Everything I wrote you is true in today's probability theory.
>Sophomore college student thinks he can talk about what probability is
That explains why you don't get it.
What ever sophomore college is. Pretty sure my uni can keep up.
Where are your arguments? Ah, right, in your ass. Meme.
What do you need concentration for as vengeance? Yeah, every other mini boss will smash you. Look what minthara can do with level 5 and meme stats.
Yeah, for that sentinel works. Ah, right, gwm isn't included in polemaster.
Shadowheart is such incels material, Eww. I'm glad larian implemented her so that she sacrifices herself to fend of the cambions.
It's ridiculous. Yeah, either defense for the ac or something exotic which they might houserule.
Thought of smiting monk, but monk lacks spell slots iirc.
If the fighting style optional feature that lets you take cleric cantrips is available I will definitely take it. Guidance is too cool to pass up, and depending on how larian implements it thaumaturgy could be really cool too
My favorite optional fighting style is blind fighting. It's a bit of a gimmick, but it means that some control spells like Darkness become buffs for you. Being able to inflict AOE disadvantage on everyone around you while getting advantage for yourself is insanely powerful for a paladin.
I learned my lesson with km. Also you can blind enemies in many ways, would be my number one choice. Frick 5% to hit (ac).
Pretty sure they will implement it.
No, you are the biological regression. You can't do anything except fling Ganker slang you meme. I explained you in a fine manner that you aren't educated, nor have basic understanding of anything regarding probability. You just said: "I swallow cum, you bad" which just shows what laughable life you have. Again. Your pseudo philosophy regarding probability is plain wrong. You are a meme and a bad one at that. Why bother living? To eat a couple of hamburgers more and be a joke to every female thing there is? If female koalas could laugh at you, they would.
Who knows? I doubt I'll play as urge.
Why would that be the case?
Guidance will certainly be available as amulet. It's so boring to play with it.
Played the ea in like 5 days completely. Idk how people put 1000 hours in ea.
Most fun I had was with mediocre or straight bad builds. Even if karmic dice are turned off, larian likely implemented shenanigans in their rng. The % are crap, as they don't factor in advantage correctly. This might change after ea. I think they will only put a green icon for advantage and leave the standard % there.
>1000 hours in ea
Unironically they're all trying out new things and how to break the game
EA already feels 1000x better than when it first came out and looking back through the patch notes makes you realize how much stuff was found by the plasterers.
The only thing I'm worried about bg3 is that ACT 1 will be a 10/10 experience due to all the feedback while the other acts aren't as good.
I doubt I missed much in 50h, really.
And I did break the game in some ways, like the Str exploit with the hag aso.
Yes, it does. Still not sure why bother pumping 1000h into this. It's rather short. Forge just stretches, but is also rather short. The only difficult fights are the general at the beginning and tbh not rally and githyanki. Honestly, without rng or strategy/exploit they aren't beatable. If you cheese, solo is easy. All in all a stupid fight.
Act 3 will likely be bad and the city of bg might be too big.
Larian games are littered with waste. Billions of broken forks and wooden cups. Smh
The crafting better be good. And boy, I do hope they bring actual items in the game. I never managed to fill half the slots.
>Act 3 will likely be bad
I can see this happening since the last parts pf DOS2 wasn't as fun as the beginning.
Dos2 was planned with 12 acts initially.
Arx should've been guarded by the first big boss.
Wonder if bg4 will be OneDnD. Good luck importing bg3 saves into it.
>Wonder if bg4 will be OneDnD. Good luck importing bg3 saves into it
OneD&D is just 5e with reworked class features. You could probably turn BG3 into OneD&D the moment the rules are officially released.
Yeah, we will see about that. Also iirc chars only have one feat in OneDnD.
It's just marketing. Thinking that OneDnD will stay for 250y is just delusional. They change every 10y editions.
>Also iirc chars only have one feat in OneDnD.
I haven't read the latest playtest, but the idea was that backgrounds gave feats in OneD&D. Otherwise, you get feats as you level up, same as before (they even turned the ASI into a feat).
>Thinking that OneDnD will stay for 250y is just delusional. They change every 10y editions.
OneD&D is really just a 5.5e, but they're marketing it as something new to sell the books and the VTT they're going to sell.
>OneD&D is really just a 5.5e, but they're marketing it as something new to sell the books and the VTT they're going to sell
Really? Who would've thought. I see. And I thought they genuinely care.
Now, stinging irony aside; bg3 will likely be the bridge from 5e to 1dnd story wise. With the two protags being at the center of it.
>What ever sophomore college is. Pretty sure my uni can keep up.
Absolutely moronic, and proving my point in top of that. You're a midwit who just learned entry-level probability theory and takes it as the gospel.
>Where are your arguments? Ah, right, in your ass. Meme.
Pot, meet kettle. You haven't made a single argument of your own.
You disgrace of aids cumstain
What are You talking about?
You shit eating imbecile use descriptions instead of definitions. You arent a mathematician at all.
Cope and seethe. You have nothing to stand on and you know it.
are exceptionally bad at dealing with (and designing for) RNG.
>You've never played a strategy game.
This is cold hard fact anon, your opinion on the matter is irrelevant. Humans are atrociously bad at understanding probability.
You don't even have to take my word for it, you can google it, look at how games are designed, how players react to RNG and on and on.
No, you're not good at understanding probability either. It's innate to being human.
To use an RPG example, I can't be assed to check exactly when it happens, but his talk on RNG starts here. He will touch on how shit people are at probability after like 5-10 minutes or something into this.
?t=3349
Point is, yes humans suck shit at probability. Even if you refuse to believe it.
Poor intuition of statistics is literally a skill issue. You do not have a coherent argument, you're just whining because you are emotionally unable to cope with losing control.
Every action he takes in real life always works because it just does, ok?
>Poor intuition of statistics is literally a skill issue
I'm not going to bother with someone that is both ignorant and has no desire to educate themselves.
You also very clearly haven't studied probability, since this is literally the 101 you learn when studying it at a higher level.
It's ironic you drag up irrationality, when you're the irrational (and ignorant one here). You even actively don't want to challenge your ideas and educate yourself.
This isn't something you can argue. So if you want to remain ignorant, by all means don't let me stop you. As such, there isn't even a point to reply more to you, since the onus is on yourself to do yourself a favor.
But I know you will reply with a shitpost anyway, while not even bothering looking this up, since you're afraid of being wrong and you're clearly irrational, in fact even me telling you this is enough to emotionally affect you to not want to check things up
>>at first everyone was like
>>''i'll be playing a paladin''
>>now everyone is like:
>>''i have a dark urge''
Implying these are exclusive.
I have spoilers. Someone at the Larian forums actually went to the event. This is about our dreamfu; They revampt it completely.
In Early Access, after we created our character and were ready to venture forth, we were asked "Who do you dream of?" and were able to set the race and appearance of a second character in a floaty lilac robe.
In the build I saw at the event in Ghent, this was different. For my custom Tav at least, I was instead told "You need a guardian, choose one" and the character we could configure was dressed accordingly, in a slightly paladiny/crusadery way. I'm speculating that Larian have listened to folk who found the original Daisy disturbingly creepy and have reworked this interaction. Personally, I quite liked the creepiness, but freely admit it didn't work for all my planned protagonists, let alone all players, so I'm quite glad there seems to have been a bit of a rethink. Of course, it's anyone's guess what this means for the actual Daisy interactions in game, and as I only rested once and didn't dream (not even a "Where are you?" despite having used my illithid power to free SH from the pod), I have no insight to offer on that front.
We'll have to wait and see whether we're able to have a bit more control over the nature of the relationship with Daisy, or whether the relationship will still be the same for all but of a different kind. But still, I found it interesting that this change has been made, and I know that for some folk here at least that will be something of a relief.
EDIT Just updated to clarify this was only for a custom character. I'm not sure what happens for origins, and whether their Daisies might be specific individuals from their stories, such as Cazador for Astarion. I'm guessing the origin character "Daisy" dream sequences might be quite different, though that's speculation.
OH MY LORD! If this is true (which it may as well be) that works so well for me with this lore
I made here. The idea that the girl my TAV killed and I will be playing as Dark Urge is in fact his guardian angel now that wants to protect as he tries to forgive him is honestly so perfect.
>tries to forgive himself
That's crazy scary anon. What a coincidence!
I honestly don't know if you troll or not, but it really is. I honestly love it and makes me even more into the idea of doing this split run between TAV and Dark Urge.
Sorry, tone is hard to tell from text but I was serious. I really am happy for you.
Thanks. Again, if this is true then damn my playthrough is going to be so much better.
Not spoilers so I'm not going to spoiler tag it
>And just one more snippet about camping.
>In the presentation I saw in the morning, there was a section shown in (I think) the outskirts of Baldur's Gate and when the party rested they were shown camping out in what looked like an alley somewhere. Swen was presenting and commented that this was because he hadn't yet rented a room in an inn.
>So, jumping to some conclusions from that, looks like staying in inns is confirmed, and that how it might work is that we can hire a room in an inn and an area and then when we long rest in that area we might return to that inn, at least unless we have to hire an inn each night. It also seems that rather than taking the act 1 camp in the wilderness with us, we'll get new camp locations for each area we visit (which we were probably expecting from the fact that the game already gives us different camp maps when we venture into the Underdark and so on, but still to see that confirmed).
About companions starting conversations;
>I have some good news and some ... not bad news, but caveats to the good news.
>Even on the little I managed to play it was clear Larian had listened to feedback and made changes. For example, at one point while walking through the grove both got exclamation marks over their heads to indicate that they had something they wanted to say to me. And Gale gave me his spiel about needing certain objects in a conversation when I then spoke to him out in the world rather than this being tied to a camp conversation.
>The caveats are that, first, I only got to play a very little of the game and rested once so didn't really get to experience how this really worked in practice or whether the new approach successfully addresses all the problems we had with this in EA. And second that it still seemed rather buggy and therefore was still presumably being worked on when the build I played was packaged up for us to play. For example, Gale had apparently grown to trust me enough to share his deep secret in the course of a wander through the druid grove without even a rest and evening to chat first - I know I helped haul him out of a weird portal, but still! And Shadowheart wanted to come clean to me about something that I don't think had actually happened yet, though admittedly as I've said I skipped through a fair bit.
>But still, I'm taking it as a huge positive that the approach to companion interactions with our PCs has been reworked, and hope that remaining issues with the changes can be ironed out before the release.
Now if only conversations had the checks done by the character with the highest required stat it would be VERY welcome. At least you can role play that they taught you or tell you what to say and how to say it, just allow it because it's annoying ever since DOS2.
>exclamation marks over their heads to indicate that they had something
okay cool, guess we're playing an mmo now
Diablo 2 did it first.
...the point stands?
Diablo 2 is an MMO?
>addictive online simplistic loot grabbing simulator
p. much
So "no". Also, it wasn't online.
it was for laddergays. but yeah, it's got a lot of prototypical mmo moron friendly blizz design that people now associate with mmos because of wow.
So it wasn't an MMO.
yes, but just like a neanderthal isn't a homosexual sapien, it's an ancestor and that other anon isn't incorrect to place the exclamation shit as being mmo-like. you grok?
So it wasn't an MMO. So the exclamation marks aren't derived from an MMO.
popular perception is that they do. it's about using your brain to understand the thought behind a criticism and not devolving into kneejerk pedantry.
So I was technically correct. Which is the only "correct" that matters.
>Even on the little I managed to play it was clear Larian had listened to feedback and made changes.
Did they make Shadowheart less of a b***h? No, I'm not taking about the patch where they claimed they made her less of a b***h but she was still a fricking b***h. I mean did they REALLY make her less of a b***h for real this time?
They said something about a lot of permutations with her character, and Swen said during that gameplay in the after show that they're currently on an evil path, which was why Astarion and Shadowheart disapproved of trusting Jaheira.
If my actions make each of my party members slightly less of a dick in the long run, I've made a difference
>currently on an evil path
Of course they are. When are they NOT on a fricking evil path? Their edgelord shit is fricking irritating. I'm not even convinced there IS a good path. Fricking hell. Every fricking time. Then they whine about their audience not picking evil shit. What a bunch of morons.
>I'm not even convinced there IS a good path.
>I shall either find a way, or make one. -Hannibal Barca
Yup, it's lawful good crusading and purging time.
>Remember when they said that the good companions were coming, and that they wanted us to have the evil companions first
I remember this. It was always bullshit.
>Swen said during that gameplay in the after show that they're currently on an evil path, which was why Astarion and Shadowheart disapproved of trusting Jaheira.
I'm not sure if we can take what they say at facevalue anymore. Remember how shadowheart was before they turned her nicer in the EA? Remember when they said that the good companions were coming, and that they wanted us to have the evil companions first, when actually there was never a plan for a good orgin character, and the new orgin they created was for an evil run?
Remember that Minsc and Jaheria are not their own characters, are they saying that our only good align character would've only been Halsin?
Larian lies, I come to find out. I think Astarion disapproving and Shadowheart disapproving is just in their character.
I think they've just shifted course from there being "good" and "evil" companions to most of the companions being somewhat flexible and able to be steered down good or evil paths depending on how you treat them and what you do. It makes sense, because in theory all of the origin characters can be played as good or evil as well if you pick them.
>I think they've just shifted course from there being "good" and "evil" companions to most of the companions being somewhat flexible and able to be steered down good or evil paths depending on how you treat them and what you do.
That's not compatible with a moronic Approval/Disapproval system in the slightest. That shit's always about metagaming points instead of doing what feels natural. It snowballs because you need high approval to unlock chances for the next tier of approval so you can earn additional approval for the NEXT tier and so on. When those approval or disapproval triggers are finite the way they are in BG3's dumbass design (don't even try to cope with buggy exploit loops that get patched like the dog petting) then you're not going to be influencing shit. Just stunningly dogshit design.
It's not metagaming exactly. It's called "being a politican". Populist to be precise.
About changing the colors of your companions campwear, the hell is a transmog?
>In the presentation in the morning, Swen really quickly used some dye on a robe Gale was wearing. It was so fast that I didn't spit exactly what was happening or how the dyeing worked, but on the assumption that robes are treated like armour rather than camp clothes (which I can't verify but seems reasonable), I think things are looking hopeful for being able to colour armour as well.
>I didn't see anything to indicate that there would (or wouldn't!) be full transmog, though as I think I mentioned Swen did say that armour would be hide-able and you could just wander around in your camp clothes appearance if you prefer that.
>(As an aside, I thought the Gale's robe that Swen dyed was dead cool, and though it was at a later level and I think that we might have seen it in one of the trailers, some of the starting armours also seemed to have been improved. My ranger's initial leathers, for example, didn't look nearly so much as though someone had sewn them together in the dark and I really liked the design: it was simple, as befitted a low level armour, but just stylish enough.)
>the "dreamfu" shills kept coping with is now a platonic imaginary friend
>not even a waifu anymore
Jesus Christ
Makes me think the "dreamfu" is probably the manifestation of Gith from the artifact and not actually the absolute
She's not even a dreamfu anymore. She's just a platonic guardian. I guess bear sex is okay but having a customizable waifu is heckin icky and problematic. Fricking homosexual shit yet again.
This seems like a fairly arbitrary and nonsensical thing to be upset about.
>shills say you'll always have a compatible straight romance option even with the trash companions because you can make your own waifu
>the same presentation where they reveal they added homosexual bear sex they also revealed your "dream waifu" is now platonic
Frick off homosexual
say you'll always have a compatible straight romance option even with the trash companions because you can make your own waifu
who on earth ever said this
the dreamfu was almost certainly always something sinister trying to manipulate you, it was never going to be your "waifu"
>who on earth ever said this
Revisionism. Why am I not surprised?
>>who on earth ever said this
do I need to ask it again?
>pretending the posts about the dreamfu being something benevolent that protects you from the tadpole as recently as the PREVIOUS THREAD never happened
Just instantly and shamelessly shifting directions. Unbelievably shady.
How fricking STUPID
Sure when the game comes out, and I mean the actual game. They've been on a "pre-release" of 1/3 of the game for 3-4 years. Call me when they finish the actual game, not levels 1-8 or some shit of a single story meant to go to 20.
Goddamn why do lizard people in video games always look so fricking stupid? It literally look moronic
>so fricking stupid
So fricking hot*
Im debating between Dark Urge and regular playthrough. Like the Dark Urge story, but don't like the idea of lopping a (wanted) party members head off because of a bad roll.
I suspect you'll probably have to take deliberate action to kill your teammates.
Who knows about quest NPCs though, I could see them going either way there.
>lawful good human paladin, custom origin
>lawful good human cleric, custom origin
>lawful good human bard, custom origin
>lawful good human wizard, custom origin
Yup, it's Total Origin Character Death time.
is BG1 and BG2 a required play before 3?
No, there's never a sequel made anymore where you need to play the originals. Name is just for branding.
Imagine deliberately not playing 2 of the top 5 crpgs ever made and then playing this goyslop that's commandeering the name for guaranteed shekels
assuming I did want to play them both, how long are they? can i finish them before bg3's release without rushing if i play like an hour or so a day?
No way. They're long as frick. That's even with skipping SoD, which you should.
You should play them, enjoy them and then forget BG3 exists. But yeah as
said don't get the Beamdog DLC and ideally use the mod that removes all their terrible NPCs
ok let's say i do want to play them, is bg2 a direct sequel from 1? or can i just watch a summary for 1 and jump straight into 2
alternatively should i just play planescape torment
A lot of people say to skip BG1 because it's more exploration oriented and supposedly empty but IMO it's worth playing. I recommend not skipping it.
BG2 is a direct sequel. Same main character, mostly same companions
Planescape Torment is an extremely different beast than any of the Baldur's Gates, isometric rpg aside. It's worth playing, but definitely not gonna be a warm up for BG3.
Baldur's gate 3 is more of a sequel to the shitty Murder in Baldur's Gate and descent Descent into Avernus tabletop adventures
honestly you might watch a summary if your only objective is to understand the story because the actual games are not the canon story in the lore, and everything got retconned anyway
if you only played the game you'll be more confused as to why the big bad is alive again, why your character who is now named abdel is dead and how everything you did in the games was for nothing
but you should still play them because they're good games
Planescape is pretty much irrelevant to 3 but there's still some bit of lore on the bloodwar and the giths and minflayers that are also present in BG3, and it's only 30h long
>Baldur's gate 3 is more of a sequel to the shitty Murder in Baldur's Gate and descent Descent into Avernus tabletop adventures
5E cancer strikes again.
>but there's still some bit of lore on the bloodwar and the giths and minflayers that are also present in BG3
5e retcons that lore as well. At this point, all the IE games might as well happen in a different multiverse from BG3, because 5e lore is so vastly different (and much, MUCH worse) from the lore we know from AD&D/3e.
>2 of the top 5 crpgs
1.
BG2 is trash
Almost certainly not. There are a few returning party members but otherwise it's likely going to be pretty unconnected from BG 1 and 2.
At least unless Dark Urge really is a Bhaalspawn, but even that probably doesn't require 2 games of knowledge to handle.
Tempest Cleric 2/Draconic blue dragon sorcerer 10
I'll decimate my enemies with lightning/thunder using the create water spell (when enemies are wet thunder/lightning spells do double damage). Tempest cleric has a channel divinity that maximizes the damage from thunder/lightning spells.
Laezel, Minthara, gale or shadowheart not sure
>Blue dragon
>Focuses on lightning and thunder spells
>Tempest
Smart.
>class: bard
>race: dark gnome
>party: shadow, gale, karlach
No harem route with shadowheart and tiefling barbarian why even live
say you'll always have a compatible straight romance option even with the trash companions because you can make your own waifu
this is the part I was asking about though
there's no need to get upset and start posting anime calm down
Are you fricking blind? Nah, you're just a b***h that can't admit when he's wrong.
do you need me to explain how what you said is different from what other people said?
>it was never going to be your "waifu"
>Only the regular Custom Character gets the dream waifu
Notice anything you fricking shifty homosexual?
>the dreamfu was almost certainly always something sinister trying to manipulate you,
>The dream waifu isn't the tadpole. That would be the "something stirring in your blood" during said dreams, and it reacts with hostility towards the dreamfu.
You fricking weasel piece of shit.
why did you change the subject to something different from what you originally asked about? is it because you realized you made it up?
I don't think I can help you with whatever problem you're having here anon.
You are actually illiterate on top of being a cowardly little shit.
say you'll always have a compatible straight romance option even with the trash companions because you can make your own waifu
ok last chance, find me where the shills said that and I'll concede that you won the argument
So you can move your goalposts again you fricking moron? Go frick yourself.
you literally typed that sentence, I have no idea why you're having a schizo fit over it, but your concession is accepted
>your concession is accepted
Discord troon confirmed
Damn dude didn’t you get banned a few days ago for acting like an autistic chimp?
>it was never a waifu
>shill says it's a waifu
>but it was never a waifu
>the shill said it was a waifu
>but i wasn't knocked out on the subway
>fully customizable character, with added origin story
So what's the point of playing as default protagonist now? You're just missing out on content.
Welcome to Larian, despite shills constantly insisting they wouldn't do exactly what they just did.
Get this though, the orgin is intended for an evil path. Larian sure are into evil options aren't they.
There aren't any good options.
Besides Halsin. I don't know what the deal is with the company. People have said they did'nt like that the custom characters that they created were second fiddle to Larian's own player characters in DOS2. Larian said that they heeded that feedback and that BG3 would do better in that regard. We have Baldurs gate 3, a game where for the first two games we've created a player character and were put into the world. Yet what they've done again is created their donut steels and made them playable, gave us the option to create our own PCs, yet there's no content for regular PCs. To remedy this, they've created another orgin character, evil of course because they have boners for evil, and said that we can customize the character yet we'll be on the path of evil. It's all so tiresome.
>yet there's no content for regular PCs
Can we wait until the game actually comes out to complain about problems we can't possibly know exist yet?
If someone squatted over your face, spread his butthole and started to strain would you wait and see what's about to happen or would you possess an ounce of pattern recognition?
I'm going to flip my lid and completely be over the company if it's the exact same as DOS2. One thing custom characters have is the now guardian dream thing. I honestly thought the PCs would've had relation to bhaal, since you know, that was the connection to the previous two games, but they gave this plot to the new orgin character.
I'm willing to give them the benefit of the doubt, especially since they've acknowledged that was a problem in DoS2 and stated that they want to correct it. Giving the bhaalspawn thing to a separate origin doesn't mean that the stock tav doesn't also get a more detailed story than that. I will be pretty annoyed too if they repeat that mistake.
I'm sorry anon, I'm just annoyed at how they keep not listening and insisting on their way of things. Especially in the Baldurs gate, a series of games where the custom characters are the main characters. You're right, we should wait and see
>I'm willing to give them the benefit of the doubt
I don't, given how stubborn they are to drop the D:OS hangups, to the point people have to yell at them that this shit doesn't work.
For that matter, I am vary about all the content beyond the EA area, meaning, the content players didn't get to experience. I expect barrelmancy abound.
They tried to downplay it by saying you could struggle against the urge but they immediately sunk it by revealing another of their moronic decision choices: You resist with dice rolls and if you fail then your character involuntary does evil schizo shit regardless of what you chose. The alternative is picking regular Custom and getting zero unique content. Okay.
I've seen a lot of anons and people around the web saying they're going to be a good guy dark urge. I don't think they know about this video since the cowards unlisted the video. They probably don't want people to know that this is already one of their characters and that they can't 'change' him into being good.
U gays complain at everything. Bg2 you had potential to turn into the slayer which was evil and that is similar to the dark urge. This thread sucks lmao, just dont play the game.
real question is WHY is larian in love with the idea of origin characters
When you realize that killing one of them results in the game unironically ragequitting and killing your own custom character as revenge you'll understand Larian's obsession with their personal Poochies.
Honestly couldn't people mod the origins to be customizable, if only in appearance?
Trust me, there will be mods for it.
Human male fighter, champion subclass, lawful good. I will not have any other characters in my party.
lorelet here, can someone explain more to me about the drow? I've only had minor exposure to DnD but from what I've seen they're all an extremely edgy evil race. Dunmer are my favourite TES race and I love the dark elf aesthetic but I'm not sure if I want to play as a complete edgelord on my first playthrough. Is there the ability to RP them as not super good but also not super evil? Are they good for magic based classes like wizards too?
Drow can be good it's only their society that is evil.
Thanks bros. I think my first character will be a Drow wizard then.
By EA experience, Larian divides drow into two distinct variants: the Lloth sworn, who hail from the aforementioned moronic matriarchy, and the Seldarine, who renounced the evil worship of Lolth in favour of the Good aligned elven Seldarine Pantheon. From what I've seen, it's more about the social expectations of your character than a hard railroading of their personality, but neither variant neatly fits the dunmer mindset.
You could make do with a half drow as well.
2bh I'm not that bothered, nor do I want to, recreate Dunmer 1:1 in a game where they aren't featured so that is ok with me. I quite like the idea of being from the Lloth society but escaping and dealing with the reactions and drama from people outside of Drow society. I read that there's a goddess called Eilistraee for those who leave the Lolth society so I'm quite liking the idea of making a Drow that is alone from society both above and below and finding themselves. But I'm also new to DnD lore so I could be talking shit but I'll figure out as I go along
It's nonsense because Drow Society and city of Menzoberranzan both exist primarily due to Lolth's actions. She is NOT some distant god they pray to for maybe, kinda getting vague results. It makes zero sense to turn away from a goddess like that even if you hate her guts.
Because shes real theres no reason to turn away from her? What are you talking about?
There are plenty of reasons for a Drow, particularly one of low status, to turn away from Lolth, mostly because the hyper-Machiavellian society she has created makes everyone in it suffer. Even in death there's no release because Lolth devours their souls as well. If the cost of both staying in the Underdark or being caught fleeing to the surface is death, then any Drow with no prospects underground could make the decision to attempt to flee to the surface. The problem is that not all Drow are Drizzt, and even if they go to seek a better life, they can carry their ingrained culture with them and still end up hurting themselves and those around them.
>ingrained culture
That sounds problematic
Any similarity to any persons, living or dead, or actual events is purely coincidental.
Drow were used an example of a slightly less moronic version of race=alignment when this whole "problematic" concept for races came about. Drow are the way they are as a result of their society and direct intervention for a Diety. Which is leagues different than going "this completely sentient race is so inherently savage and rapey that nothing short of a miracle would make any individual anything less than inherently evil".
>this completely sentient race is so inherently savage and rapey that nothing short of a miracle would make any individual anything less than inherently evil".
I like how this was brought up in the prequel novels with Drizzt wondering why Drow were so evil
>drizzt doesn't kill a surface elf child
>lolth curses his drow clan for displeasingDickson.
I only read the comic but it seems like they don't have a choice not to be dicks.
>"Only good Lighty is a dead Lighty"
>-Mal'comnibus Ex, Ilharn of House Baenre
I like that in the Forgotten Realms lore (at least the one before 4e/5e - meaning the one that matters) the drow becoming the drow wasn't really the drow fault. The Crown Wars were just a total clusterfrick and in the end, it was the gold elves that are to blame.
>The problem is that not all Drow are Drizzt
Drizzt has plot armor. Realistically any drow that is seen on the surface would get killed on the spot.
It would depend on who is doing the spotting. It's down to the writer of our hypothetical scenario to make these things work believably.
Nah. That shit was never the case. Because Mommy E. exists.
The surface drow don't exist in a vacuum, and the Drow that follow her did not spring from the ethe, they came about because they left Lolth's self-destructive society. Specifically, Eilistraee is the goddess a redeemed Drow can to turn to once they are freed from Lolth. Vhaeraun is also an option for those that leave and those that can't.
>Vhaeraun
quick summary on him for a lorelet pls? I've read wikis but they're not entry level so a lot of it goes over my head
Son of Lolth and Corellon Larethian. Patron of rebellious Drow males. Thinks living in the underdark is a mistake and wants to take all the Drow to the surface. Still evil like his mother, but wants the drow to prosper rather than stagnate underground.
Sounds interesting, thanks anon.
Vhaeraun in 5e got SERIOUSLY fricked over, though. There is a reason why everybody keeps saying that 5e lore is dogshit.
It's a step up from being dead, at least. Thanks, 4e!
And Greenwood had so many cool ideas for him and Eilistraee. Too bad WotC threw all that lore he wrote into the trash and wrote their own idiotic take.
>Specifically, Eilistraee is the goddess a redeemed Drow can to turn to once they are freed from Lolth.
Not just that. She deliberately speaks/sings to ALL drow, even those most evil ones, to show them that their life is not worthless and that there is someone waiting for them on the surface.
As per Greenwood, she's a mom for the drow that Lolth never was and never will be.
Proud to be Lloth Drow
>Lloth Lives Matter
>It takes a village to Enslave Light Privileged races on the surface and burn and steal their stuff, enslave and rape their women after dragging them to our City of Basements
>Verily 'tis my culture
Going to be a lot of fun anons I can't wait.
>when your religion's choice boils down to DOMMY MOMMY or exhibionist mommy
Drow life sounds gud.
And the exhibitionist mommy is objectively an infinately better choice in the long run.
That's why Lolth is so hands-on with the drow. She knows she sucks as a patron deity and Eilistraee/Vhaeraun were always better than her at this shit, but she won't allow the drow to have a choice in that matter.
>Vhaeraun
I always liked how he's not a NICE god, but just someone who asks reasonable questions and is there for men who get fricked over by women in Drow society.
>Why are things so cruel and divisive? Why isn't there more harmony, mutual enjoyment, and common growth in power? Why, after thousands of years, are we still all stuck in this one cavern…?
>Why, after thousands of years, are we still all stuck in this one cavern…?
Because you decided to backstab your own dad for no reason, you homosexual and then pushed the drow into the hands of Lolth again.
All part of why Vhaeraun is the superior drow god. Wants his people to get out there and assert themselves, while Lolth is a fat neet that just sits in her realm, eating them.
So I’m guessing Vhaerun and Ellistraee don’t get along at all as it seems they both want a similar thing for the Drow but want it done by different means.
Depends on the time, I guess. By all accounts their relationship is amicable right now.
>(...) post-1489 DR, after their return during the Second Sundering, Eilistraee and Vhaeraun had gained a deep understanding of each other. As a consequence, they were closer and became more open to each other's ways and goals. They reached a truce and even friendship, although some of their followers still remained foes and skirmished often.
It's... complicated. They are actually twins and their relationship can be summed up best as "frenemies". They realize that they literally have the same goal (drow living happy life on the surface + dead Lolth), but they differ when it comes to methods. Eilistraee calls Vhaeraun the arrogant murderhobo, Vhaeraun calls Eilistraee the naive goody-two-shoes, but they don't really HATE each other. The one deity they REALLY hate is Lolth.
In 5e timeline, Greenwood said they they essentially reconciled and now are working together in this "let's deal with the b***h mom first, then we'll work out the rest". Not that they weren't working occasionally before, now it's just official.
And then WotC forgot all about it, so this went nowhere.
>By EA experience, Larian divides drow into two distinct variants
And it's moronic and something Swen pulled out of his ass. That's NOT how drow operate at all.
Is Vhaeraun worshipper a Seldarine drow or a Lolth drow? Because he will most likely hate both.
Male drow, especially arcane casters, have more narrative opportunity and motive to go rogue on their extremely moronic matriarchy. By default drow exhibit extreme level of social Darwinism (much more so than dunmer) and subservience to female drow. This has been a blatant femdom magical realm for more than two decades.
They are good for wizards, yes.
You could roleplay a (male) Telvanni or Dres styled drow much more easily than a Redoran, Hlaalu, Indoril or Dagoth one.
>who you will have in your party.
Anyone with even a shred of taste will just roll with mercs, because the companions are both insufferable and horribly written, Not to mention that their stats and builds suck.
>karlach
>Strength 15, Dexterity 13, Constitution 14, Intelligence 9, Wisdom 12, Charisma 12
Her abs are painted on...
>Anonymous 07/10/23(Mon)02:56:33 No.3126736▶
Strength 15 is still pretty good by DND standards, it's not like Rinkah's crappy stats.
This. 15 STR functional and you can turn it to 16 STR at lvl 4. I literally did the early acces playing as an Eldrich Knight with 14 STR.
>characters are all so bad people want to play with mercs
lol, has this ever happened before?
Baldur's Gate 1 and 2.
>Baldur's Gate 1 and 2.
Except for the part where there are clear fan favorites most people like such as Minsc, Edwin, Viconia.
If 10 years from now another company makes a Baldur's Gate 4, you won't have people clamoring for the toad from BG3.
The point is, this happened. Dumping all the story characters for a custom team is nothing new. The old characters have had 25 years to sit in people's memories and become idealized. These things are generational, and in another 25 years, young people who play Baldur's Gate 3 today could look back on the new characters with the same kind of fondness.
I dunno. It's been 6 years since D:OS2. Do you feel nostalgic for any of the companions? I don't.
I did not play it as a young man, but I do think the Red Prince and Fane have cool and interesting stories, that could admittedly stand a little more development. Nitpicking down the details does not detract from the point, however, even BG2 could use a little polish.
>this happened
You could have the best lineup of companions in history and there would still be some people that only play mercs. So that's not a good argument.
The main difference between the BG2 and BG3 roster (apart from the number of companions) is that BG2 companions are more varied, so it's more likely someone will find at least 1-2 characters they like or at least tolerate.
In BG3, the companions are one note quippy buttholes.
In BG2 you had Jan Jansen and on the other you had Korgan. You had Edwin and then you had Aerie. You had Viconia and you had Minsc. You had Keldorn and then Haer'Dalis. Etc.
>In BG3, the companions are one note quippy buttholes
I can already see how much issues I am going to have when trying to play a good aligned character. From the origin characters, there is only arguably Karlach and Halsin. Later on, Minsc. The rest are evil or jagoffs.
Halsin and Minsc aren't even origins.
You're just telling me that these characters exist, you're not actually making an argument or comparing anything. It doesn't take reams of character background and dialogue to enamour a person with a character, just a few good moments and an enjoyable overall experience. As long as it's not offensively bad there will be people who remember the new characters just as fondly as we do the old ones.
>As long as it's not offensively bad
If Swen actually wants to pull the shit with Minthara she says he will, I can see at least some characters getting an axe everytime.
>You're just telling me that these characters exist, you're not actually making an argument or comparing anything.
When I contrast Jan Jansen with Korgan, it should be very obvious what I mean if you had played BG2. They're vastly different characters.
In case you haven't, which seems to be the case, even just some party banter should make some of those differences clear.
And in the case of BG3, when they're all written so similarly it not only makes it harder for a larger number of people to find characters they might like, it also creates a very overwhelmingly samey experience. When everyone is a quippy butthole it becomes tiring. Not to mention potential character interactions become less interesting.
>As long as it's not offensively bad there will be people who remember the new characters just as fondly as we do the old ones.
This argument holds no water, because no matter how bad something is, there will always be people that enjoy it.
The companions in BG3 are distinct from each other. You're conflating the overall writing style with the companions as a whole. Even if they all quip excessively, which I don't believe is the case because it's only really Gale and Astarion who are very guilty of this, they will have distinct reactions and stories, regardless of their quality.
>This argument holds no water, because no matter how bad something is, there will always be people that enjoy it.
Are you not making my case for me in this instance?
>The companions in BG3 are distinct from each other.
Tonally and how they're written? Not at all. The differences are mostly superficial.
As a very basic example, imagine if you had 4 friends and they're all mopey pessimists, but one is a goth rocker, another is a book nerd, etc. The flavor is slightly different, but they're all mopey pessimists.
In BG3 you don't have a character like Jan Jansen to contrast your Korgan and so on. The overall style of the companions in BG3 is very similar, which is a problem if people don't gravitate towards that style or would find it grating to have an entire party full of it.
>Are you not making my case for me in this instance?
Not at all. Your reading comprehension is simply terrible. I literally told you why your argument is wrong.
They are tonally distinct, but subdued in comparison to a BG2 character who breathes their entire personality into every line. I wouldn't dare suggest that BG3 is better in this way, but you are not giving it its due.
>Not at all. Your reading comprehension is simply terrible. I literally told you why your argument is wrong.
Don't be so quippy. There's no way you can tell me that people liking things regardless of quality will lead to them not remembering them fondly. You aren't making sense.
>They are tonally distinct
They're not and that's the problem.
It's the same issue in a lot of TV media now, ever since Game of Thrones.
>There's no way you can tell me that people liking things regardless of quality will lead to them not remembering them fondly. You aren't making sense.
You claimed so long as someone remembers them fondly, they are now regarded as classic characters. That is not how it works. 1, Because there will always be people that like something, no matter how bad. 2, classics/fan favorites are formed from a pretty big chunk (typically a majority) of the playerbase thinks said thing is good.
Example, for FF10 most players like Lulu and Auron, while most couldn't care less or even dislike Kimahri. That doesn't mean that there doesn't exist a few people that actually like Kimahri and dislike Lulu and Auron. But that doesn't suddenly mean that Kimahri is a fan favorite classic FF10 character.
Agree to disagree.
>You claimed so long as someone remembers them fondly, they are now regarded as classic characters.
No, I did not. Please re-read. I wouldn't want to accuse you of having poor reading comprehension or anything of that sort.
>No, I did not.
So you didn't even attempt to disprove what I said initially then, making said point and post pointless.
You're asking me to disprove a point against an argument I haven't made. You are inventing a person who has made a point about "fan-favourite characters" that has not posted here. Please, seek help.
It's also a problem in Divinity: OS2 and to a lesser extent OS1
Yup
Maybe the new Wyll will be ok
Doubt it
I can't decide whether to play gloomstalker or wizard, depends how powerful the higher level spells are
Gloomstalker is the only ranger that isn't shit.
I never played tabletop and gloomstalker sounds really cool, I like the idea of being an ambush fughter but sneaky rogues never appealed to me
Funny enough Gloomstalker/Rogue is kino.
BG3 Rangers are actually good, though. By consequence, they barely resemble the tabletop version.
I like Shadowheart tbh. She’s not a b***h like Laezel. Still evil, but at least it is pleasant to talk to her.
Yeah but I cant fix something that doesnt need fixing tho. Frogfu still reigns
I love Laezel, her whole trying to act tough shtick is hilarious.
>MC human fighter or paladin
>Female elf mage or ranger mercenary
>Human male cleric mercenary
Letting one spot free ATM for balance purposes. No legacy characters.
Wonder if there will be class/subclass specific quests?
male half-elf ancients paladin of rillifane/mielikki
custom origin, tired of having to cleanse myself of bhaal's taint yet again
shadowheart
gale
x rotating companions
Here's custom character's backstory from the official site;
>You’ve always felt you had a greater calling, but it has never borne fruit. Everything changes when you awaken imprisoned on an alien ship. Perhaps your time has finally come.
Cheap
Short and elegant.
Human Male Wizard
3 merc companions:
Cleric
Fighter
Thief
>3 merc companions
That's moronic to do on your first playtrough but you're a cat poster so you're an obvious imbecile.
>decision and control is removed from you
That is simply not true. You can fully give in to the dark urge or you can fight it or sometimes the choice is fully yours. Go back and watch the dark urge gameplay.
No, what's moronic is to roll with these cartoon companions.
Absolutely based
Dwarf fighter
Elf thief
Cute human waifu as Cleric
Yep, its adventuring time
>human waifu as cleric
Gigabased. Keep on being a King anon
I actually preferred to talk about Vhaeraun and Eilistraee, but I guess here we are.
we still can anon, what do you want to talk about?
WAKE ME UP
WAKE ME UP INSIDE
CANT WAKE UP
WAKE.ME UP INSIDE
Race: White Male Human
Background: Noble
Class: Oath of Vengeance Paladin
STR: 16
DEX: 11
CON: 14
INT: 10
WIS: 10
CHA: 16
Skills: History, Persuasion, Athletics, Intimidation
Feats: Polearm Master, Great Weapon Master, Sentinel
Party: Gale, Shadowheart, Lae'zel/Karlach
Oh yeah, it's gaming time
Dude, con 12 is enough. 2 points more give you 12 hp and lvl 12, that's nothing. Pump wisdom, you will get ruined by casters. Skip dex if you go plate. Why two master feats?
Party choice is full simp, but OK.
Which fighting style?
I'm taking CON for the concentration saving throw bonus, and dex just so I don't have a negative mod to initiative. WIS is +3 save because of Paladin's lvl 6 aura. I'm taking polearm master/sentinel because they both have synergies with Oath of Vengeance features, especially the lvl 7 opportunity attack one. GWM is for damage, because vow of enmity gives advantage and the feat provides more than +2 STR.
For the party, shadowheart basically makes the gay elf irrelevant and wyll was boring in EA but if he's interesting in the full release I might run him.
Oh, and defense fighting style. Great Weapon fighting is pretty underwhelming
>Pump wisdom, you will get ruined by casters
Seconding this. Perception and insight are also two useful skills that are boosted by wisdom.
>Why two master feats?
GWM is a raw damage feat, PAM is a utility feat (that also gives a nice bonus action attack). PAM+Sentinel is a classic combination, since it shuts down all enemies within 10 feet of you.
>dex just so I don't have a negative mod to initiative
From my experience in 5e tabletop, the -1 doesn't matter too much, and being last in initiative isn't all that bad for a paladin. Initiative really matters for spellcasters like clerics and wizards, since getting spells off early can change the face of a battle entirely.
As a paladin, coming late just makes you feel like the tank rolling in to annihilate your enemies.
See? Someone who played the game.
I agree, dex 8 paladin is OK or 9.
Paladin hits like a truck, so he really can be last. High ac (plate) and maybe houserule items by larian will be enough for longevity.
Male Dwarf Fighter
Blonde Female High Elf love of my life
Gale-Shadowheart-Halsin
>race
Drow Elf
>class
Ranger
Yeah it's Drizzt time
So you plan on going drouble scimitars as well? That's what Drizzt uses, right?
I saw a strength check for Dark Urge moments, are the checks all over the place? So you're gonna fail a check EVENTUALLY, regardless of build
Just give in to the urge all the time and you won't fail a check
Drizzt is a meme.
I killed him in BG1 and BG2.
whoa you so edgy, go gettem edgelord
>killing the most edgy character in Faerûn is edgy
What?
I usually only kill him in 1 for his gear. I prefer to just ignore him in 2 since he has nothing of value on him. I already have better gear anyways.
Cheese?
No one has as many friends as the man with many cheeses
Genuinely asking. I steamrolled bg1 despite billions of bow wielding thieves, but drizzt in bg 1 totally ravages me.
Bg2 he's doable, if you are prepared.
Wait all I know about OneDND is that it's a virtual table top.
I feel like that that's the next step in DnD, to have a computer do all the calculations with DM tools that let them easily change the background and add npcs.
I'll go a step further and say they want to do a D:OS2 game master mode but better, they will gamefy it to hell, the new 4e begins
A real Dungeons & Dragons VTT will have endless customization via moddding support but from what I've read it seems like they're just gonna sell official "virtual minatures" and official tilesets.
I'm trying to reconsider in terms of origin characters. Will the custom one have any content? Ok not sure if I want to bother with the Dark Urge, especially on the first playthrough. I also don't enjoy playing females that much, especially female martials (I like male martials though), and cleric is borderline martial. I don't think I want to make interview with vampire as my first playthrough so probably also not Astarion. So the question is Gale or Wyll. I'm slightly leaning Gale I think, but anyone got info on pros/cons of each? Do we know the level of customisability of the origin characters? Stats, skills, looks etc?
Gonna play as a female human fighter with a dragonborn paladin companion
nice
What’s more fun? Warlock or Wizard?
Warlock since you can actually talk to your patron in this game
Is there a list of patrons or do you get just get one for the class.
You get two right now I think.
A fiend or a great old one
Different subclasses are different types of patrons for warlocks
Your patron depends on subclass, but it's the same per subclass. Fiend, GOO, and archfey all get different patron characters, but it's always the same fiend, GOO, or archfey.
Wizard
>315 Replies
>76 Posters
Being a shill must be hard work.
>four posts per anon is somehow shilling
It comes out in a month dude
Schizo posters say everything is a shill. I’ve posted about 15 replies in here talking about Drow lore so seethe c**t
>people spend big money to shill on a website for broken down pirates that has less traffic than many individual streamers
>paying for shills in current year
lol, no need for that anymore, people define their identity by the products they consume. it's self-perpetuating.
>discussing something you like is shilling
Miserable fricker
>discussing something you like is shilling
no, no it isn't. it's having an emotional reaction towards any criticism and arguing about it with shitposters over and over. an unexamined life isn't worth living, anon. nothing wrong with self-reflection and improvement.
What's more likely, that shills are being paid by Larian to go advertise on the evil racist Ganker or it's anons genuinely wanting to talk about BG3? Hmmmm tough choice.
We didn't get an updated deity list like promised, did we?
Is CHARNAME referenced at all in the EA?
No, read all 'books' out of boredom. I thought ea would entertain me 3w. It lasted merely 3 days. :/
They better keep it vague or have it be contradicting and confusing.
>wasn't the old Grand Duke a dwarf?
>no she wasn't and she was a woman elf
>that's not what I heard
Yeah it doesn't make sense considering gorions ward eventually became famous but it's either this or just never mentioning gorions ward at all.
Doubt they go with abdel Adrian. Can't be that stupid.
... They can't, right?
100% charname will be in
Larian loves referencing previous protagonists in their games.
He's not going to be in because no one knows what he looks like.
Murder in Baldur's Gate showed him as a very old man, and it ends with his death past 100+.
But not as abdel Adrian.
Their chars were usually shit. Mostly lame and partly stolen.
My wife
Looks kinda shady.
Die
If I play as a bear I should be able to rape all of my companions, right?
Will there be a Bikini armor in BG3? In Pillars 3, I put Xoti on bikini armor named Dancer outfit for Faster recovery, despite It is not appropriate for Cleric. Xoti looks nice on this bikini armor...if it wasn't that piercing.
*Pillars 2, ekera.
Ac, desgraza
In BG3 can i somehow side with todpole without becoming a mind flyer?
Having a parasite in your brain and mindcontrolling people is my fetish
Find out
IMHO mind flayers are just a tool for the big baddies
The tadpole eventually has to grow up. It won't be good for you when it does
Well its always nice to see your young ones grow up but i hope there will be option to continue playing even after that
>Get to lesbian sex scene with Minthara
>Get on the stone slab and it fades out
>Expect it to end there
>Fades back in with full nips, eating each other out and ends with Minthara sitting on your face
I did not expect this in a big video game. I think I'll have Minthara in my party.
Cool. Can't wait for the model rips and ripping my own model to commission 3d artists
Boy, how they fricked up last minute.
There's full spell progression in multiclassing, every race gets +2/+1 and multiclass restrictions are off the table, also everyone will have 3 feats at level 12.
They played us like a fiddle, this is in fact DOS3.
>There's full spell progression in multiclassing
Spell selection or just the spell slots? Because you're supposed to merge the total spellcaster level when calculating spell slots in a multiclass.
>every race gets +2/+1
Has been a case for new races in a while and they're going to do it for all the races in the next "update" of 5e for the anniversary next year.
>everyone will have 3 feats at level 12
Unless there's something I'm missing that the case for most classes already, getting an ASI at 4th/8th/12th levels.
You're free to have a nice day anytime. No, mean mean it. Anytime. You're free to rid us of your pathetic existence. ANYTIME!
>DEX 11
For what purpose? Ditch that 1 DEX and ditch 1 INT. Put +2 on WIS.
>every race gets +2/+1 and multiclass restrictions are off the table,
What's wrong with this? They're just trying to be as edition accurate as possible.
That's like playing neverwinter nights and complaining about races and their favored classes.
someone post this on Ganker for ez (You)s, im banned there
That's probably a good sign that you should be banned here as well.
and miss my chance at pissing off shitposters?
nah
On it
GOO lock , possibly GOO lock + lore bard for utility . Gale / shadowheart / frog / jaheira I guess , maybe karlach if shes actually interesting
I've been playing drow goolock to test Drow reactivity and it's kind of fun. I was intending on playing Drow Necromancer, but now I'm undecided. Crazy that this game has convinced me to play not only an elf, but an elf female as well. Never seen reactivity like this in an RPG.
oh yeah meant to say Tiefling GOOlock
What's tiefling reactivity like in the game? I never play them because people just seem to be grossed out by them and I figured most reactions would be "frick off gypsy". At least with Drow, they are genuinely feared.
What is the best archer build going to be? Assassin rogue for those delicious crit sneaks?
For me it's the pure kino of 4 Assassin/8 Gloomstalker Dark Urge with Shadowheart waifu.
>"release trailer" renamed to "release tease"
larian I know you have a dedicate intern reading this shithole, guess I take back calling you stupid for that, only half of it tho, you better have another "release trailer" ready for launch day if you want to reap what the algorith has to offer for pushing "release trailers" on people
>I'm the only one that spotted an error and they must be reading everything I say
Anon, I dunno how to tell you this, but you might have some issues.
Any word on pact of the tome not being subpar for warlocks? If they're giving hexblade mechanics to pact of the blade, I pray tome gets the same love.
am I the only one who likes Lae'zel?
I find her dumb loyalty to the Gith way of life kinda cute
Lae'zel sucks because approval system sucks. If it wasn't in the game then more people would like her.
yeah, the way I see it theyve revamped the approval system for the final release we'll see if shes any better
I like her because shes honest.
Everyone and I mean EVERYONE is a liar in the party.
I cant fix her, im sorry
nope, she's great
keeping her in my party even if she gets upset (she's cuter when upset anyways).
I keep her in the party because I don't play fighter classes and she's the only fighter we have.
Karlach? For a Barbarian she has woman strength though. 15. Sad.
>15 strength
What a weak b***h lol
Right yeah true, we will have her in the full game. We'll also have hireables as well if neither fit.
Would be a great savable picture if it wasn't made for ants
I'll make a new one
I don't see many people talk about the talk to dead amulet and talking to animals. They add so much to the game. People talk shit about Larian, but I love how they do stuff like this that adds an extra bit of context and dialogue to situations. The talk to dead amulet is pretty abusable for sure, but if you can control yourself, you can roleplay choosing not to use it. But since I normally play evil/necromancer kinds of characters, it's fits my characters so well.
I'm excited to see how that Necromancer tome plays into the game.
Yeah seeing how much reactivity they are baking into the game, I bet even just choosing the Necromancer school of magic as a wizard is going to give you unique interactions with every undead encounter.
I wish there was a Pet Pal thing so you could just have it on constantly.
Has Larian mentioned if the character creator changes includes selecting your starter gear? Some of the sets they give you based on class are kinda mid fr fr.
Nothing from what I've heard. WolfheartRPG went pretty indepth on character creation and there's nothing about picking your gear. Doesn't matter too much though. You can find everything you want within the first couple of hours.
Stealing Lae'zel's armour!
You can pick genitals though, so stealing her armour might make her walk around with her Gussy out.
GOTY
Can't wait to cum deep inside Laezel's c**t during a one night stand frick
What if they animate that little pulse your balls do when you cum. Haha just wondering would be funny though
Is there magic that will let me turn into a woman? Asking for ROLEPLAY reasons, it's not a fetish
Disguise self.
Do you get a glimpse of the Dark Urge's former personality in the murder mystery game (Blood in Baldur's Gate)?
I'm really tempted to play this origin for my first playthrough and resisting the urges, but I also wanted to play a paladin which I feel makes no sense if the Dark Urge wasn't mind-controlled or something similar before losing his memories.
>races are losing their unique stat bonuses in exchange for a floating +2/+1
>dnd based game tries to be as accurate as possible to the gamebook
It's a good change and it makes sure you can choose any class for any race
Yeah it definitely encourages people trying races they normally wouldn't and leans more in the direction of roleplay than optimal builds. I imagine there's quite a few people out there with decision anxiety whose lives just got a bit harder though. That's why I've been hammering early access this week to really lock in what I want to play.
I'm gonna wanna replay this game so many times. I hope it's more inviting to replay that Wrath of the Righteous. I also wanted to replay that game like 6 times, but it's so massive and tedious at points that I couldn't even manage 2 playthroughs.
the rulebook sucks
The result will be that everyone will play races with most non-stat benefits. So it will be just Drow warlocks with dual hand crossbows.
And there is basically no point playing half-elf human and many more.
That didn't apply to half-elf, right? Like it was an option, but not a must iirc. Would be a significant nerf to them otherwise.
It applies to all races. Humans are apparently getting light armor and polearm proficiencies as well as skilled to make up for it.
Does Variant Human get a feat?
That sounds so fricking bad. What about dwarfs? Especially that subrace that got +2/+2?
Don't know what shield dwarf bonuses are but they probably lost their +2/+2
Variant doesn't seem to exist
Larian has been quiet about all of this so it may be togglable
Wolfheart confirmed that variant human isn't in the game. I'll be honest I don't know what that is, it just stood out to me in his video because I had no idea.
Human but better.
>Race: Human
>Gender: Male
>Class: Fighter
>Background: Urchin
>Genitals : Default
>Urchin
>being a stealing sneaky piece of shit
>First things I sell.
Why?
Bc dialogue is mostly bad in this game. That and you don't get valuable info for the time input.
I also don't pick up wooden spoons or broken glasses. They only bloat inventory and ruin focus.
Bg3 dialogue tree can be easily broken down to neutral, fight, additional info and bonus. You get the concept eventually and then you just pick outcome.
Weird. Disagree entirely, but oh well.
Doesn't matter. Maybe you are easily entertained or have little to no taste?
Dialogue is bad and tbvh very one sided and therefore pidgeonholing the whole experience.
Sandbox games lead to ludo narrative dissonance. Murdering 20 people (inkl children) and bribing guards for 50 bucks, which is the in game equivalent of two raw potatoes), but telling the vampire suckysucky blood bad, may?
The self insert gale Always wins an argument with you, wow. Great writing.
Laezel constantly disagrees with you and thinks of you as slave and sees you as weak for defending tieflings, but her thighs open in the worst crpg partyscene to date bc you killed a goblin. Cool!
Yeah sorry disagree with you.
Great arguments. Low taste individual then.
Glad for you that ignorance is bliss.
Not sure but Drow of Lloth
Cleric, Warlock, or Ranger depending on how much overlap there is with harem companions.
So it's confirmed Larian cut Helia so they could pander to homosexuals and make Halsin a companion instead. Notice how the only feedback they listen to is homosexuals and what homosexuals want to get fricked by? Notice how anything straight males would care about is completely ignored? Notice how every fricking press release talks about fricking homosexual shit like how hunky Astarion and Gortash and Halsin are but they NEVER mention anything remotely sexual about women? Fricking gay shit. Disgusting homosexual devs.
Well, I've been wanting for him since female only romance options are Wyll who's writer is obsessed with cucking. I recently romanced him and on the night of the party his patron kept interrupting his thoughts to the point where he felt he needed distance, Gale, who admits that he still has feelings for his god Mysta and implied he would betray my character for her, and Astarion, who dislikes every single action my character does. How are these options fair compared to male romance options like Shadowheart who clearly will become soft for the character, and Karlach who is a punk rock/tomboy. Compare these to female options, so I'm glad that Larian scratched out Helia and gave her spot to Halsin.
>and Astarion, who dislikes every single action my character does. How are these options fair compared to male romance options like Shadowheart
What the frick are you talking about? Shadowheart's the same fricking b***hiness as Astarion and Lae'zel when it comes to disapproval. She fricking disapproves of everything you do if you're not a fricking prick. Any time you agree to help people she disapproves and shrieks at you. You're not making any goddamn sense.
>What the frick are you talking about?
In the release teaser she's seen walking towards a body of river, but she tells your character that she does'nt swim. It's very obvious she opens herself to you as the scene implies. Astarion and Lae'zel disapproves a lot of choices, but Astarion much more from all the playthroughs I've had with each companion. Shadowheart doesn't disapprove of everything. An example would be choosing to help the thieflings, whereas Astarion disapproves.
>Shadowheart doesn't disapprove of everything. An example would be choosing to help the thieflings
Yes she does. What the frick? She literally does disapprove if you agree to help them. Bruh.
I feel like their idea of Shadowheart changed after the first few choices. Beyond her initial comments, every benevolent decision I've made she's approved of. She's just tsundere I think.
She's somewhat of an amnesiac. For all you know he full personality will be way different.
That's what I'm going with. She seems to be trying too hard to be evil in places and then when it actually counts, she's nice and approves of you helping people. It could just be that she disagrees with everything the Gith chick agrees with though out of spite. They seem to have polar opposite opinions on the choices you make. Maybe it's different if you only have 1 in the party.
>Gale, who admits that he still has feelings for his god
I wonder how that will still work with the fact he tried to steal her godhood
And if that was before or after she dumped him
He's one of the best npc though. Also people wanted buff body type.
How many non origin companions are there? No bard?
Four, no bard. The boomers from BG1, the homosexual druid and the evil (of course) drow b***h. Shit waifu roster full of evil c**ts.
Evil chads win again. Feels good.
moron you got it all wrong
Are you fricking stupid? Non-origin COMPANIONS are the COMPANIONS that aren't origins you fricking idiot.
Depends if you consider the hirelings to be companions or not.
they are companions moron
>original question was which of the companions are non origin companions
>answer the question
>DURRRRR THE HIRELINGS DURRRRR
You dumb fricking c**t. If someone wanted to know which of the COMPANIONS are not ORIGINS when there are ORIGIN COMPANIONS your bullshit is completely irrelevant. Stupid fricking homosexual.
>Yelling needless abuse
>Needing to use caps to express yourself.
Not the anon you are talking to, but I remember you. You're a staple in BG3 threads at this point. You need to relax, my friend. It's just the internet, you don't need to respond if it makes you mad.
>Needing to use caps
When a fricking moron can't even read the words origin or companion and keeps spouting dumb homosexualry about hirelings it helps to make the words look bigger to hammer it into his monkey brain.
stay mad, you are so wrong, hirelings are companions you homosexual
If you think someone is too dumb to comprehend what you are saying, why talk to them at all? Save yourself the stress and don't respond. I adopted that practice on here years ago and feel much better for it.
stupid ass b***h dumb ass b***h stfu moron
WRONG
12 hirelings you can fully customize, alongside the actual companions
I do hope those aren't the undead they were teasing. You can revive fallen enemies with soul coins.
Curious: the three graverobbers bhaal aso met jergal when he was literally dying/forgotten. He offered them (demi-) godhood out of boredom, right? Was this retconed as ploy?
>shifter druid is finally not only good, but actually great, in a CRPG
>it immediately becomes the gay bear fricking class
It's not fair I've waited so long for a game in which it's not dogshit.
It's gay bear fricking only if you chose to be gay. If you play straight character you'll never get gay bear frick scenes.
Larian specifically spent time and budget adding homosexual bear sex you moronic shill. Frick off with your gay excuses.
you VIL enjoy the bear wiener in your prolapsed anus and you VIL enjoy it
I touched none of early access beyond the very first build but have been looking at bits and pieces ahead of release. Is there more to siding with Minthara than it appears on the surface or is it actually this fricking stupid? It looks like going "dude I love having my brain eaten look at the cool powers it gives me" which is an evil dumber evil path than the usual "stab everyone for no reason" options CRPGs give.
Fricking stupid. The game tells you a dozen times not to. So much for freedom.
Double crossing her ends in the only good fight in ea. Strongly suggested.
>Is there more to siding with Minthara than it appears on the surface
>1 post on l*rian formus abour dreamfu being changed
>shitstorm both there and here
Chill
What is the point of the person you dream of? I played the game in early access once when it came out and never knew that was the point
To have a scene where you hold hands while watching the world burn. Also pure sex.
Paladin oath breaker with some levels into fighter and barbarian or go for paladin and sorcerers for counter spell and quickened spells not sure yet.
Race: dragon born golden dragon
I will wield a great sword
6/6 sorcadin
Why, they changed spell progression in multiclassing.
Larian jyst implicitly confirmed that all the ~250 reactions per class/race are simple one liners and hence meaningless. As you can respect everyone, no choice sets global parameters. What a waste of time, really.
>they changed spell progression in multiclassing
Source on that? What is it like now? Mechanical info like that is exactly what I'd want to know before the release, and instead I keep finding story stuff.
All over the place; yt, plebbit.
Larian will announced an announcement.
What's known so far: no stat requirements for multiclassing, human, dwarf, half elf nerfed, itemization is mostly made for multiclass es (think of dos2 combos), full spell progression for wizard/cleric multiclass, mea ING 6w/6c will get 6th level spells each. Respect always possible.
They played their ea sheep good.
Wtf, sry. Too many typos.
>Larian jyst implicitly confirmed that all the ~250 reactions per class/race are simple one liners and hence meaningless
I mean that just goes against my experience with the game. You can stroll right past goblins as a drow because they think you are with Minthara. I can't think of any possible interactions for the other races yet though. Like there's nothing related to dwarves, gnomes or halflings in the game yet that I can think of. Tieflings probably have a few, but I've never played as one.
The same is true for many skill checks. Usually you have 2-5 outcomes and all in all 10+ options (race, class, etc). Your reward is always 1-2 lines of acknowledgment. Very often the text is the same. For instamce clicking either RANGER or PALADIN will net you the same response of npc in many cases, hence reactions are cosmetic. They have to be, as you can change tav incl race on the go. According to a journalist (topkek), origins are customizable as well with withers.
>They have to be, as you can change tav incl race on the go.
What? I don't believe you that you can change race on the fly. That doesn't make any sense. I think you're just lying.
Idc, really. Believe what you will. If you'd follow discussion on their forums/social, you'd know.
They want people to go full wonky multiclass, hence they stripped requirements and downsides of multiclassing.
Halfling usually half something like let's drink, break bread, have fun etc which just leads to the same response as a non tag answer. For instance when lae'zel makes fun of aradin, halfling can say: but let's break bread with the locals, nets you the same answer as a non tagged choice that indicates you aren't completely obedient to lae'zel.
By the by, if you can stil steer the interaction with Dreamfu to plaping, then it's based, dare I say.
Half-elf e-girlta bawd
Barbarian BBC-giver
Pansexual SJW preacher
Furry Judicial Implyer
how do i be a spellsword
Pick the ratio of spell to sword.
Speaking in terms of dnd, I don't remember which parts are in:
Fullcaster: wizard blade singer or whatever it was called, warlock with the pact of blade (preferably hexblade), bard of sword or valour, cleric of war or maybe also some other domains
Halfcaster: paladin or ranger
One third caster: eldritch knight fighter, arcane trickster rogue
Just a couple tricks: take a race with some spells or magic initiate feat on a full martial class
You mean Eldrich Knight?
>72 hour ea for PC players 'to be clarified' in the next community update
When do they post updates?
they never seems to have a consistent scheduling for this type of thing, so tmr i guess?
Those jokers meant if they pull the release one month everyone is happy, now they activated legal and press team.
I dunno why anyone would multiclass in a game without prestige classes. They were the only reason I would multiclass in neverwinter nights. I feel like there should be a cool reward for you multiclassing and the prestige classes were perfect for that.
>Scalechads
>Male
>Fighter
>DARK URGES
>Genitals: Default
>Genitals: Default
You just reminded me that I can give my Drow a Lolth blessed wiener. This option really does make playing as a woman in games possible for me. It just doesn't feel right not having a bepkis.
the portait looks good, i remember when everyone was naked in the portrait
I just thought about something. Classes give special dialogue options. What if I just multiclass into every class to get every dialogue option. Sure I'd be useless in combat, but I'd probably have a useful answer for every dialogue.
Probably requires certain level thresholds in classes too, and not just having a single level to trigger it.
It might be that only your original class can trigger dialogue options as well maybe. Worth trying though.
Surely they thought about that and probably only your first class applies to conversations? Or the class you have the most levels in?
Certainly. Anything else would be horrible to implement.
Larian are still gays.
There'll be some restriction for sure. Either you can only multiclass 2 class, only your first counts, only your highest counts or something along those lines. Although it is Larian and they do like giving you the freedom to do dumb shit. So just maybe.
I assume you'd just get extra options for whatever tag applies so
>[Barbarian] blah blah
>[Wizard] blah blah
>[Monk] blah blah
Yeah but the idea is that sometimes your class gives you a convenient dialogue option to solve a problem you normally couldn't. So you could cover all situations with every class.
[PALADIN] Smite the origin character.
>What if I just multiclass into every class to get every dialogue option. Sure I'd be useless in combat, but I'd probably have a useful answer for every dialogue.
The devs literally made an achievement for getting a level in every class. Just do it
Adding to the reply count.
So what about this game is supposed to appeal to a BG1/2 fan like myself? And don't say
>dude remember X character they are BACK
Because retconning BG2 character epilogues is not a good thing, returning character or not. Jaheira never returns to the Sword Coast and never gets into another relationship after TOB unless she's getting CHARNAME dick which Larian just ignored.
It's a D&D CRPG with two decades of graphical improvement in the same setting, that's it.
>system changed from 2e to 5e
>written by completely different people in every way imaginable
>no way to connect your playthrough of BG1/2 to this game
Whether the game is good or bad, there's almost nothing this game does to explicitly pull in people who played the originals.
I don't see why being a BG1/2 fan separates you from the rest of the population. I also played and enjoyed those games and I really enjoy the EA for this game. I mean it's a D&D CRPG. Combat is fun, character progression feels rewarding, story is interesting, writing seems good so far and the game looks good. All the same reasons I liked BG1/2 back when I played them, but it's also the same reasons I like any game.
>you like BG1/BG2 therefore you CANT like BG3
lmao ok rpgcodex
GOO warlock
Shadowheart, Astarion, Gale, Karlach
GOO is so weak though. So is Archfey for that matter.
I'm a storygay autist so it's fine with me
Playing a fat hobbit wild magic sorcerer who is really stupid but sees himself as a proper wizard is pretty fun. I was having trouble thinking of a way to play a halfling character, but this one works.
I wonder if there is any benefit for not using the tadpole? I always try to play through the game without relying on nothing but my character class skills and gear.
Helm will reward your faithfulness, anon.
>inb4 secret usage score/count and how much you feed it determines if you turn into an octohead by the end or not
I don't think that would be a great idea from story telling perspective. I would certainly voice a critical opinion about it. Unless of course I get to play as a mindflayer near the end of the game.
apparently Daisy has been changed from a Dreamfu to a "guardian" and a youtuber used squid powers a lot but didn't get any tadpole dreams
Third hand info, obviously, and maybe bugged but the concept of Daisy appears to have changed
But I wanna cum in my sleep like in real life. There was finally a game that represents me.
>Larian
No thanks
>Larian
Yes please
There haven't been much talk about the duergar. Wonder what kind reactivity they get, not many of those evil frickers running around. Pretty perfect for murderhobo playthrough.
Last community update they confirmed duergar has 200 reactions.ike I said, they are mostly: good for you, you are a X or standard response of non tagged answer. Purely cosmetic. Shame, really. Expected more.
I played the ea like with every class race and tried everything. Without cheese it's actually only 5h content per playthrough. There's no tag answer that nets you exclusive content. Best case you can skip a dice roll, but even that is very rare.
We have deep gnomes already, right? I imagine it's the same or somewhere between Drow and Deep Gnome.
They are actually goody two shoes and outstandingly good at sneaking.
Someone make a new thread. I am too lazy.
I dunno, this thread got lucky. There were already like 3 bear frick shitpost threads up when this one was made, so this one kind of avoided the spammers for the most part.
I have two characters in mind to create:
A middle-aged human female barbarian, tall, thicc and athletic missing an eye and hand.
An older, comically obese, hairy and cowardly human wizard.
Does anyone know if the character creator supports my dream of being morbidly obese pervert and/or thicc/athletic?
If it doesn't, how hard will it be to mod?
A follow up question: Can we change individual features, such as nose or eye shape, or are we stuck with default faces?
whats the godlike ac value in bg3 and which class/subclass to choose if i want to stand in the middle of battlefield laughing while plebs are hitting me from all sides.